Updates Tools

Adds toolspeed var, which is a multiplier on how 'fast' the tool works.  0.5 means it goes twice as fast.
Adds usesound var, which determines what sound is used when a tool is being used.
Changes a lot of code to use those two vars instead.
Adds 'ayyy' tools, which are ported from /tg/'s abductor gamemode.  They're currently admin only but I might make them obtainable by xenoarch later.
Adds powertools, also from /tg/.  CE starts with them in a new toolbelt that spawns in their locker, ported from (you guessed it) /tg/.
Changes welder sprites to look nicer, ported yet again from /tg/.  Modified the blue welder slightly so it can be the electric welder sprite.
Adds various sounds from /tg/, for tools and welders.
This commit is contained in:
Neerti
2017-08-03 04:49:23 -04:00
parent aa4729478b
commit 99eb6f9404
169 changed files with 901 additions and 511 deletions

View File

@@ -142,7 +142,7 @@
if("fire")
damage = (W.force / fire_resist)
if(istype(W, /obj/item/weapon/weldingtool))
playsound(loc, 'sound/items/Welder.ogg', 100, 1)
playsound(src, W.usesound, 100, 1)
if("brute")
damage = (W.force / brute_resist)