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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Updates Tools
Adds toolspeed var, which is a multiplier on how 'fast' the tool works. 0.5 means it goes twice as fast. Adds usesound var, which determines what sound is used when a tool is being used. Changes a lot of code to use those two vars instead. Adds 'ayyy' tools, which are ported from /tg/'s abductor gamemode. They're currently admin only but I might make them obtainable by xenoarch later. Adds powertools, also from /tg/. CE starts with them in a new toolbelt that spawns in their locker, ported from (you guessed it) /tg/. Changes welder sprites to look nicer, ported yet again from /tg/. Modified the blue welder slightly so it can be the electric welder sprite. Adds various sounds from /tg/, for tools and welders.
This commit is contained in:
@@ -197,7 +197,7 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
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return 0
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/obj/structure/particle_accelerator/proc/process_tool_hit(var/obj/O, var/mob/user)
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/obj/structure/particle_accelerator/proc/process_tool_hit(var/obj/item/O, var/mob/user)
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if(!(O) || !(user))
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return 0
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if(!ismob(user) || !isobj(O))
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@@ -207,14 +207,14 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
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switch(src.construction_state)//TODO:Might be more interesting to have it need several parts rather than a single list of steps
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if(0)
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if(iswrench(O))
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playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
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playsound(src, O.usesound, 75, 1)
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src.anchored = 1
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user.visible_message("[user.name] secures the [src.name] to the floor.", \
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"You secure the external bolts.")
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temp_state++
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if(1)
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if(iswrench(O))
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playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
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playsound(src, O.usesound, 75, 1)
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src.anchored = 0
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user.visible_message("[user.name] detaches the [src.name] from the floor.", \
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"You remove the external bolts.")
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@@ -337,7 +337,7 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
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return 0
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/obj/machinery/particle_accelerator/proc/process_tool_hit(var/obj/O, var/mob/user)
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/obj/machinery/particle_accelerator/proc/process_tool_hit(var/obj/item/O, var/mob/user)
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if(!(O) || !(user))
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return 0
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if(!ismob(user) || !isobj(O))
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@@ -346,14 +346,14 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
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switch(src.construction_state)//TODO:Might be more interesting to have it need several parts rather than a single list of steps
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if(0)
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if(iswrench(O))
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playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
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playsound(src, O.usesound, 75, 1)
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src.anchored = 1
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user.visible_message("[user.name] secures the [src.name] to the floor.", \
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"You secure the external bolts.")
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temp_state++
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if(1)
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if(iswrench(O))
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playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
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playsound(src, O.usesound, 75, 1)
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src.anchored = 0
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user.visible_message("[user.name] detaches the [src.name] from the floor.", \
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"You remove the external bolts.")
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