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Updates Tools
Adds toolspeed var, which is a multiplier on how 'fast' the tool works. 0.5 means it goes twice as fast. Adds usesound var, which determines what sound is used when a tool is being used. Changes a lot of code to use those two vars instead. Adds 'ayyy' tools, which are ported from /tg/'s abductor gamemode. They're currently admin only but I might make them obtainable by xenoarch later. Adds powertools, also from /tg/. CE starts with them in a new toolbelt that spawns in their locker, ported from (you guessed it) /tg/. Changes welder sprites to look nicer, ported yet again from /tg/. Modified the blue welder slightly so it can be the electric welder sprite. Adds various sounds from /tg/, for tools and welders.
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@@ -43,7 +43,8 @@
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if(istype(W, /obj/item/weapon/screwdriver))
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user << "You begin removing the faceplate from the [src]"
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if(do_after(user, 10))
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playsound(src, W.usesound, 50, 1)
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if(do_after(user, 10 * W.toolspeed))
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user << "You remove the faceplate from the [src]"
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var/obj/structure/frame/A = new /obj/structure/frame(loc)
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var/obj/item/weapon/circuitboard/M = new circuit(A)
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