Updates Tools

Adds toolspeed var, which is a multiplier on how 'fast' the tool works.  0.5 means it goes twice as fast.
Adds usesound var, which determines what sound is used when a tool is being used.
Changes a lot of code to use those two vars instead.
Adds 'ayyy' tools, which are ported from /tg/'s abductor gamemode.  They're currently admin only but I might make them obtainable by xenoarch later.
Adds powertools, also from /tg/.  CE starts with them in a new toolbelt that spawns in their locker, ported from (you guessed it) /tg/.
Changes welder sprites to look nicer, ported yet again from /tg/.  Modified the blue welder slightly so it can be the electric welder sprite.
Adds various sounds from /tg/, for tools and welders.
This commit is contained in:
Neerti
2017-08-03 04:49:23 -04:00
parent aa4729478b
commit 99eb6f9404
169 changed files with 901 additions and 511 deletions

View File

@@ -43,7 +43,8 @@
if(istype(W, /obj/item/weapon/screwdriver))
user << "You begin removing the faceplate from the [src]"
if(do_after(user, 10))
playsound(src, W.usesound, 50, 1)
if(do_after(user, 10 * W.toolspeed))
user << "You remove the faceplate from the [src]"
var/obj/structure/frame/A = new /obj/structure/frame(loc)
var/obj/item/weapon/circuitboard/M = new circuit(A)