Updates Tools

Adds toolspeed var, which is a multiplier on how 'fast' the tool works.  0.5 means it goes twice as fast.
Adds usesound var, which determines what sound is used when a tool is being used.
Changes a lot of code to use those two vars instead.
Adds 'ayyy' tools, which are ported from /tg/'s abductor gamemode.  They're currently admin only but I might make them obtainable by xenoarch later.
Adds powertools, also from /tg/.  CE starts with them in a new toolbelt that spawns in their locker, ported from (you guessed it) /tg/.
Changes welder sprites to look nicer, ported yet again from /tg/.  Modified the blue welder slightly so it can be the electric welder sprite.
Adds various sounds from /tg/, for tools and welders.
This commit is contained in:
Neerti
2017-08-03 04:49:23 -04:00
parent aa4729478b
commit 99eb6f9404
169 changed files with 901 additions and 511 deletions

View File

@@ -89,11 +89,11 @@
/obj/machinery/atmospherics/binary/circulator/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/wrench))
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
playsound(src, W.usesound, 75, 1)
anchored = !anchored
user.visible_message("[user.name] [anchored ? "secures" : "unsecures"] the bolts holding [src.name] to the floor.", \
"You [anchored ? "secure" : "unsecure"] the bolts holding [src] to the floor.", \
"You hear a ratchet")
"You hear a ratchet.")
if(anchored)
if(dir & (NORTH|SOUTH))

View File

@@ -248,9 +248,9 @@
user << "<span class='warning'>You cannot unwrench \the [src], it too exerted due to internal pressure.</span>"
add_fingerprint(user)
return 1
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
playsound(src, W.usesound, 50, 1)
user << "<span class='notice'>You begin to unfasten \the [src]...</span>"
if (do_after(user, 40))
if (do_after(user, 40 * W.toolspeed))
user.visible_message( \
"<span class='notice'>\The [user] unfastens \the [src].</span>", \
"<span class='notice'>You have unfastened \the [src].</span>", \

View File

@@ -86,6 +86,7 @@
attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/wrench))
anchored = !anchored
playsound(src, W.usesound, 50, 1)
user << "<span class='notice'>You [anchored ? "secure" : "unsecure"] the bolts holding \the [src] to the floor.</span>"
if(anchored)
@@ -257,6 +258,7 @@
attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/wrench))
anchored = !anchored
playsound(src, W.usesound, 50, 1)
turbine = null
user << "<span class='notice'>You [anchored ? "secure" : "unsecure"] the bolts holding \the [src] to the floor.</span>"
updateConnection()

View File

@@ -227,9 +227,9 @@ Thus, the two variables affect pump operation are set in New():
user << "<span class='warning'>You cannot unwrench this [src], it too exerted due to internal pressure.</span>"
add_fingerprint(user)
return 1
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
playsound(src, W.usesound, 50, 1)
user << "<span class='notice'>You begin to unfasten \the [src]...</span>"
if (do_after(user, 40))
if (do_after(user, 40 * W.toolspeed))
user.visible_message( \
"<span class='notice'>\The [user] unfastens \the [src].</span>", \
"<span class='notice'>You have unfastened \the [src].</span>", \

View File

@@ -91,8 +91,8 @@
add_fingerprint(user)
return 1
user << "<span class='notice'>You begin to unfasten \the [src]...</span>"
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
if(do_after(user, 40))
playsound(src, W.usesound, 50, 1)
if(do_after(user, 40 * W.toolspeed))
user.visible_message( \
"<span class='notice'>\The [user] unfastens \the [src].</span>", \
"<span class='notice'>You have unfastened \the [src].</span>", \

View File

@@ -142,9 +142,9 @@
user << "<span class='warning'>You cannot unwrench \the [src], it too exerted due to internal pressure.</span>"
add_fingerprint(user)
return 1
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
playsound(src, W.usesound, 50, 1)
user << "<span class='notice'>You begin to unfasten \the [src]...</span>"
if (do_after(user, 40))
if (do_after(user, 40 * W.toolspeed))
user.visible_message( \
"<span class='notice'>\The [user] unfastens \the [src].</span>", \
"<span class='notice'>You have unfastened \the [src].</span>", \

View File

@@ -137,9 +137,9 @@
user << "<span class='warning'>You cannot unwrench \the [src], it too exerted due to internal pressure.</span>"
add_fingerprint(user)
return 1
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
playsound(src, W.usesound, 50, 1)
user << "<span class='notice'>You begin to unfasten \the [src]...</span>"
if (do_after(user, 40))
if (do_after(user, 40 * W.toolspeed))
user.visible_message( \
"<span class='notice'>\The [user] unfastens \the [src].</span>", \
"<span class='notice'>You have unfastened \the [src].</span>", \

View File

@@ -112,9 +112,9 @@
user << "<span class='warning'>You cannot unwrench \the [src], it too exerted due to internal pressure.</span>"
add_fingerprint(user)
return 1
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
playsound(src, W.usesound, 50, 1)
user << "<span class='notice'>You begin to unfasten \the [src]...</span>"
if (do_after(user, 40))
if (do_after(user, 40 * W.toolspeed))
user.visible_message( \
"<span class='notice'>\The [user] unfastens \the [src].</span>", \
"<span class='notice'>You have unfastened \the [src].</span>", \

View File

@@ -354,9 +354,9 @@
user << "<span class='warnng'>You cannot unwrench \the [src], it too exerted due to internal pressure.</span>"
add_fingerprint(user)
return 1
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
playsound(src, W.usesound, 50, 1)
user << "<span class='notice'>You begin to unfasten \the [src]...</span>"
if (do_after(user, 40))
if (do_after(user, 40 * W.toolspeed))
user.visible_message( \
"<span class='notice'>\The [user] unfastens \the [src].</span>", \
"<span class='notice'>You have unfastened \the [src].</span>", \

View File

@@ -78,9 +78,9 @@
user << "<span class='warning'>You cannot unwrench \the [src], it is too exerted due to internal pressure.</span>"
add_fingerprint(user)
return 1
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
playsound(src, W.usesound, 50, 1)
user << "<span class='notice'>You begin to unfasten \the [src]...</span>"
if (do_after(user, 40))
if (do_after(user, 40 * W.toolspeed))
user.visible_message( \
"<span class='notice'>\The [user] unfastens \the [src].</span>", \
"<span class='notice'>You have unfastened \the [src].</span>", \

View File

@@ -358,9 +358,9 @@
var/obj/item/weapon/weldingtool/WT = W
if (WT.remove_fuel(0,user))
user << "<span class='notice'>Now welding the vent.</span>"
if(do_after(user, 20))
if(do_after(user, 20 * WT.toolspeed))
if(!src || !WT.isOn()) return
playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
playsound(src.loc, WT.usesound, 50, 1)
if(!welded)
user.visible_message("<span class='notice'>\The [user] welds the vent shut.</span>", "<span class='notice'>You weld the vent shut.</span>", "You hear welding.")
welded = 1
@@ -407,9 +407,9 @@
user << "<span class='warning'>You cannot unwrench \the [src], it is too exerted due to internal pressure.</span>"
add_fingerprint(user)
return 1
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
playsound(src, W.usesound, 50, 1)
user << "<span class='notice'>You begin to unfasten \the [src]...</span>"
if (do_after(user, 40))
if (do_after(user, 40 * W.toolspeed))
user.visible_message( \
"<span class='notice'>\The [user] unfastens \the [src].</span>", \
"<span class='notice'>You have unfastened \the [src].</span>", \

View File

@@ -278,9 +278,9 @@
user << "<span class='warning'>You cannot unwrench \the [src], it is too exerted due to internal pressure.</span>"
add_fingerprint(user)
return 1
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
playsound(src, W.usesound, 50, 1)
user << "<span class='notice'>You begin to unfasten \the [src]...</span>"
if (do_after(user, 40))
if (do_after(user, 40 * W.toolspeed))
user.visible_message( \
"<span class='notice'>\The [user] unfastens \the [src].</span>", \
"<span class='notice'>You have unfastened \the [src].</span>", \

View File

@@ -298,9 +298,9 @@
user << "<span class='warning'>You cannot unwrench \the [src], it is too exerted due to internal pressure.</span>"
add_fingerprint(user)
return 1
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
playsound(src, W.usesound, 50, 1)
user << "<span class='notice'>You begin to unfasten \the [src]...</span>"
if (do_after(user, 40))
if (do_after(user, 40 * W.toolspeed))
user.visible_message( \
"<span class='notice'>\The [user] unfastens \the [src].</span>", \
"<span class='notice'>You have unfastened \the [src].</span>", \

View File

@@ -90,9 +90,9 @@
user << "<span class='warning'>You cannot unwrench \the [src], it is too exerted due to internal pressure.</span>"
add_fingerprint(user)
return 1
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
playsound(src, W.usesound, 50, 1)
user << "<span class='notice'>You begin to unfasten \the [src]...</span>"
if (do_after(user, 40))
if (do_after(user, 40 * W.toolspeed))
user.visible_message( \
"<span class='notice'>\The [user] unfastens \the [src].</span>", \
"<span class='notice'>You have unfastened \the [src].</span>", \

View File

@@ -142,6 +142,14 @@
#define DEFAULT_TABLE_MATERIAL "plastic"
#define DEFAULT_WALL_MATERIAL "steel"
#define MAT_STEEL "steel"
#define MAT_GLASS "glass"
#define MAT_SILVER "silver"
#define MAT_GOLD "gold"
#define MAT_TITANIUM "titanium"
#define MAT_PHORON "phoron"
#define MAT_DIAMOND "diamond"
#define SHARD_SHARD "shard"
#define SHARD_SHRAPNEL "shrapnel"
#define SHARD_STONE_PIECE "piece"

View File

@@ -28,6 +28,7 @@
/obj/item/weapon/weldingtool/spell
name = "flame"
eye_safety_modifier = 3
/obj/item/weapon/weldingtool/spell/process()
return

View File

@@ -41,7 +41,7 @@
m = min(m, cable.amount)
m = min(m, 30)
if(m)
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
playsound(src.loc, O.usesound, 50, 1)
use_cable(m)
var/obj/item/stack/cable_coil/CC = new (get_turf(src))
CC.amount = m

View File

@@ -96,9 +96,9 @@
/obj/machinery/meter/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!istype(W, /obj/item/weapon/wrench))
return ..()
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
playsound(src, W.usesound, 50, 1)
user << "<span class='notice'>You begin to unfasten \the [src]...</span>"
if (do_after(user, 40))
if (do_after(user, 40 * W.toolspeed))
user.visible_message( \
"<span class='notice'>\The [user] unfastens \the [src].</span>", \
"<span class='notice'>You have unfastened \the [src].</span>", \

View File

@@ -114,6 +114,7 @@
disconnect()
user << "<span class='notice'>You disconnect \the [src] from the port.</span>"
update_icon()
playsound(src, W.usesound, 50, 1)
return
else
var/obj/machinery/atmospherics/portables_connector/possible_port = locate(/obj/machinery/atmospherics/portables_connector/) in loc
@@ -121,6 +122,7 @@
if(connect(possible_port))
user << "<span class='notice'>You connect \the [src] to the port.</span>"
update_icon()
playsound(src, W.usesound, 50, 1)
return
else
user << "<span class='notice'>\The [src] failed to connect to the port.</span>"
@@ -173,6 +175,7 @@
return
user.visible_message("<span class='notice'>[user] opens the panel on [src] and removes [cell].</span>", "<span class='notice'>You open the panel on [src] and remove [cell].</span>")
playsound(src, I.usesound, 50, 1)
cell.add_fingerprint(user)
cell.loc = src.loc
cell = null

View File

@@ -211,7 +211,7 @@
return
anchored = !anchored
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
playsound(src.loc, I.usesound, 50, 1)
user << "<span class='notice'>You [anchored ? "wrench" : "unwrench"] \the [src].</span>"
return

View File

@@ -140,7 +140,7 @@
panel_open = !panel_open
user.visible_message("<span class='warning'>[user] screws the camera's panel [panel_open ? "open" : "closed"]!</span>",
"<span class='notice'>You screw the camera's panel [panel_open ? "open" : "closed"].</span>")
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
playsound(src.loc, W.usesound, 50, 1)
else if((iswirecutter(W) || ismultitool(W)) && panel_open)
interact(user)
@@ -374,10 +374,10 @@
// Do after stuff here
user << "<span class='notice'>You start to weld the [src]..</span>"
playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
playsound(src.loc, WT.usesound, 50, 1)
WT.eyecheck(user)
busy = 1
if(do_after(user, 100))
if(do_after(user, 100 * WT.toolspeed))
busy = 0
if(!WT.isOn())
return 0

View File

@@ -30,7 +30,7 @@
if(0)
// State 0
if(iswrench(W) && isturf(src.loc))
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
playsound(src, W.usesound, 50, 1)
user << "You wrench the assembly into place."
anchored = 1
state = 1
@@ -48,7 +48,7 @@
return
else if(iswrench(W))
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
playsound(src, W.usesound, 50, 1)
user << "You unattach the assembly from its place."
anchored = 0
update_icon()
@@ -78,7 +78,7 @@
if(3)
// State 3
if(isscrewdriver(W))
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
playsound(src.loc, W.usesound, 50, 1)
var/input = sanitize(input(usr, "Which networks would you like to connect this camera to? Separate networks with a comma. No Spaces!\nFor example: "+using_map.station_short+",Security,Secret ", "Set Network", camera_network ? camera_network : NETWORK_DEFAULT))
if(!input)
@@ -118,7 +118,7 @@
else if(iswirecutter(W))
new/obj/item/stack/cable_coil(get_turf(src), 2)
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
playsound(src.loc, W.usesound, 50, 1)
user << "You cut the wires from the circuits."
state = 2
return
@@ -136,7 +136,7 @@
var/obj/U = locate(/obj) in upgrades
if(U)
user << "You unattach an upgrade from the assembly."
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
playsound(src, W.usesound, 50, 1)
U.loc = get_turf(src)
upgrades -= U
return
@@ -161,10 +161,10 @@
return 0
user << "<span class='notice'>You start to weld the [src]..</span>"
playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
playsound(src.loc, WT.usesound, 50, 1)
WT.eyecheck(user)
busy = 1
if(do_after(user, 20))
if(do_after(user, 20 * WT.toolspeed))
busy = 0
if(!WT.isOn())
return 0

View File

@@ -68,7 +68,7 @@
anchored = !anchored
user << "You [anchored ? "attach" : "detach"] the cell charger [anchored ? "to" : "from"] the ground"
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
playsound(src, W.usesound, 75, 1)
/obj/machinery/cell_charger/attack_hand(mob/user)
if(charging)

View File

@@ -234,7 +234,7 @@
connected = null
else
anchored = 1
playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
playsound(src, W.usesound, 100, 1)
if(anchored)
user.visible_message("[user] secures [src] to the floor.", "You secure [src] to the floor.")
else

View File

@@ -15,8 +15,8 @@
switch(state)
if(0)
if(istype(P, /obj/item/weapon/wrench))
playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
if(do_after(user, 20))
playsound(loc, P.usesound, 50, 1)
if(do_after(user, 20 * P.toolspeed))
user << "<span class='notice'>You wrench the frame into place.</span>"
anchored = 1
state = 1
@@ -25,16 +25,16 @@
if(!WT.isOn())
user << "The welder must be on for this task."
return
playsound(loc, 'sound/items/Welder.ogg', 50, 1)
if(do_after(user, 20))
playsound(loc, WT.usesound, 50, 1)
if(do_after(user, 20 * WT.toolspeed))
if(!src || !WT.remove_fuel(0, user)) return
user << "<span class='notice'>You deconstruct the frame.</span>"
new /obj/item/stack/material/plasteel( loc, 4)
qdel(src)
if(1)
if(istype(P, /obj/item/weapon/wrench))
playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
if(do_after(user, 20))
playsound(loc, P.usesound, 50, 1)
if(do_after(user, 20 * P.toolspeed))
user << "<span class='notice'>You unfasten the frame.</span>"
anchored = 0
state = 0
@@ -46,12 +46,12 @@
user.drop_item()
P.loc = src
if(istype(P, /obj/item/weapon/screwdriver) && circuit)
playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1)
playsound(loc, P.usesound, 50, 1)
user << "<span class='notice'>You screw the circuit board into place.</span>"
state = 2
icon_state = "2"
if(istype(P, /obj/item/weapon/crowbar) && circuit)
playsound(loc, 'sound/items/Crowbar.ogg', 50, 1)
playsound(loc, P.usesound, 50, 1)
user << "<span class='notice'>You remove the circuit board.</span>"
state = 1
icon_state = "0"
@@ -59,7 +59,7 @@
circuit = null
if(2)
if(istype(P, /obj/item/weapon/screwdriver) && circuit)
playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1)
playsound(loc, P.usesound, 50, 1)
user << "<span class='notice'>You unfasten the circuit board.</span>"
state = 1
icon_state = "1"
@@ -81,7 +81,7 @@
if (brain)
user << "Get that brain out of there first"
else
playsound(loc, 'sound/items/Wirecutter.ogg', 50, 1)
playsound(loc, P.usesound, 50, 1)
user << "<span class='notice'>You remove the cables.</span>"
state = 2
icon_state = "2"
@@ -146,7 +146,7 @@
icon_state = "3b"
if(istype(P, /obj/item/weapon/crowbar) && brain)
playsound(loc, 'sound/items/Crowbar.ogg', 50, 1)
playsound(loc, P.usesound, 50, 1)
user << "<span class='notice'>You remove the brain.</span>"
brain.loc = loc
brain = null
@@ -154,7 +154,7 @@
if(4)
if(istype(P, /obj/item/weapon/crowbar))
playsound(loc, 'sound/items/Crowbar.ogg', 50, 1)
playsound(loc, P.usesound, 50, 1)
user << "<span class='notice'>You remove the glass panel.</span>"
state = 3
if (brain)
@@ -165,7 +165,7 @@
return
if(istype(P, /obj/item/weapon/screwdriver))
playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1)
playsound(loc, P.usesound, 50, 1)
user << "<span class='notice'>You connect the monitor.</span>"
if(!brain)
var/open_for_latejoin = alert(user, "Would you like this core to be open for latejoining AIs?", "Latejoin", "Yes", "Yes", "No") == "Yes"
@@ -229,7 +229,8 @@
else if(istype(W, /obj/item/weapon/wrench))
if(anchored)
user.visible_message("<span class='notice'>\The [user] starts to unbolt \the [src] from the plating...</span>")
if(!do_after(user,40))
playsound(src, W.usesound, 50, 1)
if(!do_after(user,40 * W.toolspeed))
user.visible_message("<span class='notice'>\The [user] decides not to unbolt \the [src].</span>")
return
user.visible_message("<span class='notice'>\The [user] finishes unfastening \the [src]!</span>")
@@ -237,7 +238,8 @@
return
else
user.visible_message("<span class='notice'>\The [user] starts to bolt \the [src] to the plating...</span>")
if(!do_after(user,40))
playsound(src, W.usesound, 50, 1)
if(!do_after(user,40 * W.toolspeed))
user.visible_message("<span class='notice'>\The [user] decides not to bolt \the [src].</span>")
return
user.visible_message("<span class='notice'>\The [user] finishes fastening down \the [src]!</span>")

View File

@@ -14,8 +14,8 @@
switch(state)
if(0)
if(istype(P, /obj/item/weapon/wrench))
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
if(do_after(user, 20))
playsound(src.loc, P.usesound, 50, 1)
if(do_after(user, 20 * P.toolspeed))
user << "<span class='notice'>You wrench the frame into place.</span>"
src.anchored = 1
src.state = 1
@@ -24,16 +24,16 @@
if(!WT.remove_fuel(0, user))
user << "The welding tool must be on to complete this task."
return
playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
if(do_after(user, 20))
playsound(src.loc, WT.usesound, 50, 1)
if(do_after(user, 20 * WT.toolspeed))
if(!src || !WT.isOn()) return
user << "<span class='notice'>You deconstruct the frame.</span>"
new /obj/item/stack/material/steel( src.loc, 5 )
qdel(src)
if(1)
if(istype(P, /obj/item/weapon/wrench))
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
if(do_after(user, 20))
playsound(src.loc, P.usesound, 50, 1)
if(do_after(user, 20 * P.toolspeed))
user << "<span class='notice'>You unfasten the frame.</span>"
src.anchored = 0
src.state = 0
@@ -49,12 +49,12 @@
else
user << "<span class='warning'>This frame does not accept circuit boards of this type!</span>"
if(istype(P, /obj/item/weapon/screwdriver) && circuit)
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
playsound(src.loc, P.usesound, 50, 1)
user << "<span class='notice'>You screw the circuit board into place.</span>"
src.state = 2
src.icon_state = "2"
if(istype(P, /obj/item/weapon/crowbar) && circuit)
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
playsound(src.loc, P.usesound, 50, 1)
user << "<span class='notice'>You remove the circuit board.</span>"
src.state = 1
src.icon_state = "0"
@@ -62,7 +62,7 @@
src.circuit = null
if(2)
if(istype(P, /obj/item/weapon/screwdriver) && circuit)
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
playsound(src.loc, P.usesound, 50, 1)
user << "<span class='notice'>You unfasten the circuit board.</span>"
src.state = 1
src.icon_state = "1"
@@ -80,7 +80,7 @@
icon_state = "3"
if(3)
if(istype(P, /obj/item/weapon/wirecutters))
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
playsound(src.loc, P.usesound, 50, 1)
user << "<span class='notice'>You remove the cables.</span>"
src.state = 2
src.icon_state = "2"
@@ -101,13 +101,13 @@
src.icon_state = "4"
if(4)
if(istype(P, /obj/item/weapon/crowbar))
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
playsound(src.loc, P.usesound, 50, 1)
user << "<span class='notice'>You remove the glass panel.</span>"
src.state = 3
src.icon_state = "3"
new /obj/item/stack/material/glass( src.loc, 2 )
if(istype(P, /obj/item/weapon/screwdriver))
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
playsound(src.loc, P.usesound, 50, 1)
user << "<span class='notice'>You connect the monitor.</span>"
var/B = new src.circuit.build_path ( src.loc )
src.circuit.construct(B)

View File

@@ -41,6 +41,7 @@
else if(istype(I,/obj/item/weapon/screwdriver))
secured = !secured
user.visible_message("<span class='notice'>The [src] can [secured ? "no longer" : "now"] be modified.</span>")
playsound(src, I.usesound, 50, 1)
updateBuildPath()
return

View File

@@ -53,7 +53,7 @@
/*
/obj/machinery/computer/pod/attackby(I as obj, user as mob)
if(istype(I, /obj/item/weapon/screwdriver))
playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1)
playsound(src.loc, W.usesound, 50, 1)
if(do_after(user, 20))
if(stat & BROKEN)
user << "<span class='notice'>The broken glass falls out.</span>"

View File

@@ -79,8 +79,8 @@
switch(state)
if(0)
if(istype(P, /obj/item/weapon/wrench))
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
if(do_after(user, 20))
playsound(src.loc, P.usesound, 50, 1)
if(do_after(user, 20 * P.toolspeed))
user << "<span class='notice'>You wrench the frame into place.</span>"
src.anchored = 1
src.state = 1
@@ -89,16 +89,16 @@
if(!WT.remove_fuel(0, user))
user << "The welding tool must be on to complete this task."
return
playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
if(do_after(user, 20))
playsound(src.loc, WT.usesound, 50, 1)
if(do_after(user, 20 * WT.toolspeed))
if(!src || !WT.isOn()) return
user << "<span class='notice'>You deconstruct the frame.</span>"
new /obj/item/stack/material/steel( src.loc, 5 )
qdel(src)
if(1)
if(istype(P, /obj/item/weapon/wrench))
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
if(do_after(user, 20))
playsound(src.loc, P.usesound, 50, 1)
if(do_after(user, 20 * P.toolspeed))
user << "<span class='notice'>You unfasten the frame.</span>"
src.anchored = 0
src.state = 0
@@ -114,12 +114,12 @@
else
user << "<span class='warning'>This frame does not accept circuit boards of this type!</span>"
if(istype(P, /obj/item/weapon/screwdriver) && circuit)
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
playsound(src.loc, P.usesound, 50, 1)
user << "<span class='notice'>You screw the circuit board into place.</span>"
src.state = 2
src.icon_state = "2"
if(istype(P, /obj/item/weapon/crowbar) && circuit)
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
playsound(src.loc, P.usesound, 50, 1)
user << "<span class='notice'>You remove the circuit board.</span>"
src.state = 1
src.icon_state = "0"
@@ -127,15 +127,15 @@
src.circuit = null
if(2)
if(istype(P, /obj/item/weapon/screwdriver) && circuit)
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
playsound(src.loc, P.usesound, 50, 1)
user << "<span class='notice'>You unfasten the circuit board.</span>"
src.state = 1
src.icon_state = "1"
if(istype(P, /obj/item/weapon/crowbar))
if(battery)
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
if(do_after(10))
playsound(src.loc, P.usesound, 50, 1)
if(do_after(10 * P.toolspeed))
battery.loc = loc
user << "<span class='notice'>You remove [battery].</span>"
battery = null
@@ -168,7 +168,7 @@
if(components.len)
user << "There are parts in the way!"
return
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
playsound(src.loc, P.usesound, 50, 1)
user << "<span class='notice'>You remove the cables.</span>"
src.state = 2
src.icon_state = "2"
@@ -190,13 +190,13 @@
src.icon_state = "4"
if(4)
if(istype(P, /obj/item/weapon/crowbar))
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
playsound(src.loc, P.usesound, 50, 1)
user << "<span class='notice'>You remove the glass panel.</span>"
src.state = 3
src.icon_state = "3"
new /obj/item/stack/material/glass( src.loc, 2 )
if(istype(P, /obj/item/weapon/screwdriver))
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
playsound(src.loc, P.usesound, 50, 1)
user << "<span class='notice'>You connect the monitor.</span>"
var/obj/machinery/computer3/B = new src.circuit.build_path ( src.loc, built=1 )
/*if(circuit.powernet) B:powernet = circuit.powernet

View File

@@ -42,7 +42,7 @@
icon_state = "box_1"
else
if(istype(P, /obj/item/weapon/wrench))
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
playsound(src, W.usesound, 75, 1)
user << "<span class='notice'>You dismantle the frame</span>"
new /obj/item/stack/material/steel(src.loc, 5)
qdel(src)
@@ -72,7 +72,7 @@
user << "<span class='warning'>This frame does not accept circuit boards of this type!</span>"
else
if(istype(P, /obj/item/weapon/wirecutters))
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
playsound(src.loc, P.usesound, 50, 1)
user << "<span class='notice'>You remove the cables.</span>"
state = 1
icon_state = "box_0"
@@ -81,7 +81,7 @@
if(3)
if(istype(P, /obj/item/weapon/crowbar))
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
playsound(src, P.usesound, 50, 1)
state = 2
circuit.loc = src.loc
circuit = null
@@ -103,7 +103,7 @@
component_check = 0
break
if(component_check)
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
playsound(src.loc, P.usesound, 50, 1)
var/obj/machinery/new_machine = new src.circuit.build_path(src.loc, src.dir)
if(new_machine.component_parts)

View File

@@ -761,7 +761,7 @@ About the new airlock wires panel:
/obj/machinery/door/airlock/proc/can_remove_electronics()
return src.p_open && (operating < 0 || (!operating && welded && !src.arePowerSystemsOn() && density && (!src.locked || (stat & BROKEN))))
/obj/machinery/door/airlock/attackby(C as obj, mob/user as mob)
/obj/machinery/door/airlock/attackby(obj/item/C, mob/user as mob)
//world << text("airlock attackby src [] obj [] mob []", src, C, user)
if(!istype(usr, /mob/living/silicon))
if(src.isElectrified())
@@ -781,7 +781,7 @@ About the new airlock wires panel:
src.welded = 1
else
src.welded = null
playsound(src, 'sound/items/Welder.ogg', 75, 1)
playsound(src.loc, C.usesound, 75, 1)
src.update_icon()
return
else
@@ -792,8 +792,10 @@ About the new airlock wires panel:
to_chat(usr,"<span class='warning'>The panel is broken and cannot be closed.</span>")
else
src.p_open = 0
playsound(src, C.usesound, 50, 1)
else
src.p_open = 1
playsound(src, C.usesound, 50, 1)
src.update_icon()
else if(istype(C, /obj/item/weapon/wirecutters))
return src.attack_hand(user)
@@ -806,9 +808,9 @@ About the new airlock wires panel:
cable.plugin(src, user)
else if(!repairing && istype(C, /obj/item/weapon/crowbar))
if(can_remove_electronics())
playsound(src.loc, 'sound/items/Crowbar.ogg', 75, 1)
playsound(src, C.usesound, 75, 1)
user.visible_message("[user] removes the electronics from the airlock assembly.", "You start to remove electronics from the airlock assembly.")
if(do_after(user,40))
if(do_after(user,40 * C.toolspeed))
to_chat(user,"<span class='notice'>You removed the airlock electronics!</span>")
var/obj/structure/door_assembly/da = new assembly_type(src.loc)

View File

@@ -241,8 +241,8 @@
var/obj/item/weapon/weldingtool/welder = I
if(welder.remove_fuel(0,user))
user << "<span class='notice'>You start to fix dents and weld \the [repairing] into place.</span>"
playsound(src, 'sound/items/Welder.ogg', 100, 1)
if(do_after(user, 5 * repairing.amount) && welder && welder.isOn())
playsound(src, welder.usesound, 50, 1)
if(do_after(user, (5 * repairing.amount) * welder.toolspeed) && welder && welder.isOn())
user << "<span class='notice'>You finish repairing the damage to \the [src].</span>"
health = between(health, health + repairing.amount*DOOR_REPAIR_AMOUNT, maxhealth)
update_icon()
@@ -252,7 +252,7 @@
if(repairing && istype(I, /obj/item/weapon/crowbar))
user << "<span class='notice'>You remove \the [repairing].</span>"
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
playsound(src, I.usesound, 100, 1)
repairing.loc = user.loc
repairing = null
return

View File

@@ -198,12 +198,13 @@
user.visible_message("<span class='danger'>\The [user] [blocked ? "welds" : "unwelds"] \the [src] with \a [W].</span>",\
"You [blocked ? "weld" : "unweld"] \the [src] with \the [W].",\
"You hear something being welded.")
playsound(src, 'sound/items/Welder.ogg', 100, 1)
playsound(src, W.usesound, 100, 1)
update_icon()
return
if(density && istype(C, /obj/item/weapon/screwdriver))
hatch_open = !hatch_open
playsound(src, C.usesound, 50, 1)
user.visible_message("<span class='danger'>[user] has [hatch_open ? "opened" : "closed"] \the [src] maintenance hatch.</span>",
"You have [hatch_open ? "opened" : "closed"] the [src] maintenance hatch.")
update_icon()
@@ -217,7 +218,7 @@
"You start to remove the electronics from [src].")
if(do_after(user,30))
if(blocked && density && hatch_open)
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
playsound(src, C.usesound, 50, 1)
user.visible_message("<span class='danger'>[user] has removed the electronics from \the [src].</span>",
"You have removed the electronics from [src].")
@@ -262,8 +263,8 @@
"You hear metal strain.")
prying = 1
update_icon()
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
if(do_after(user,30))
playsound(src, C.usesound, 100, 1)
if(do_after(user,30 * C.toolspeed))
if(istype(C, /obj/item/weapon/crowbar))
if(stat & (BROKEN|NOPOWER) || !density)
user.visible_message("<span class='danger'>\The [user] forces \the [src] [density ? "open" : "closed"] with \a [C]!</span>",\

View File

@@ -14,7 +14,7 @@ obj/structure/firedoor_assembly/update_icon()
else
icon_state = "door_construction"
obj/structure/firedoor_assembly/attackby(C as obj, mob/user as mob)
obj/structure/firedoor_assembly/attackby(obj/item/C, mob/user as mob)
if(istype(C, /obj/item/stack/cable_coil) && !wired && anchored)
var/obj/item/stack/cable_coil/cable = C
if (cable.get_amount() < 1)
@@ -27,7 +27,7 @@ obj/structure/firedoor_assembly/attackby(C as obj, mob/user as mob)
user << "<span class='notice'>You wire \the [src].</span>"
else if(istype(C, /obj/item/weapon/wirecutters) && wired )
playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
playsound(src.loc, C.usesound, 100, 1)
user.visible_message("[user] cuts the wires from \the [src].", "You start to cut the wires from \the [src].")
if(do_after(user, 40))
@@ -48,7 +48,7 @@ obj/structure/firedoor_assembly/attackby(C as obj, mob/user as mob)
user << "<span class='warning'>You must secure \the [src] first!</span>"
else if(istype(C, /obj/item/weapon/wrench))
anchored = !anchored
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
playsound(src.loc, C.usesound, 50, 1)
user.visible_message("<span class='warning'>[user] has [anchored ? "" : "un" ]secured \the [src]!</span>",
"You have [anchored ? "" : "un" ]secured \the [src]!")
update_icon()

View File

@@ -193,9 +193,9 @@
//If it's opened/emagged, crowbar can pry it out of its frame.
if (!density && istype(I, /obj/item/weapon/crowbar))
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
playsound(src, I.usesound, 50, 1)
user.visible_message("[user] begins prying the windoor out of the frame.", "You start to pry the windoor out of the frame.")
if (do_after(user,40))
if (do_after(user,40 * I.toolspeed))
to_chat(user,"<span class='notice'>You pried the windoor out of the frame!</span>")
var/obj/structure/windoor_assembly/wa = new/obj/structure/windoor_assembly(src.loc)

View File

@@ -31,8 +31,8 @@ var/list/floor_light_cache = list()
if(!WT.remove_fuel(0, user))
user << "<span class='warning'>\The [src] must be on to complete this task.</span>"
return
playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
if(!do_after(user, 20))
playsound(src.loc, WT.usesound, 50, 1)
if(!do_after(user, 20 * WT.toolspeed))
return
if(!src || !WT.isOn())
return

View File

@@ -258,8 +258,8 @@
if(istype(P, /obj/item/weapon/wrench))
if(state == 0 && !anchored)
user << "<span class='notice'>You start to wrench the frame into place.</span>"
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
if(do_after(user, 20))
playsound(src.loc, P.usesound, 50, 1)
if(do_after(user, 20 * P.toolspeed))
anchored = 1
if(!need_circuit && circuit)
state = 2
@@ -270,8 +270,8 @@
user << "<span class='notice'>You wrench the frame into place.</span>"
else if(state == 0 && anchored)
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
if(do_after(user, 20))
playsound(src, P.usesound, 50, 1)
if(do_after(user, 20 * P.toolspeed))
user << "<span class='notice'>You unfasten the frame.</span>"
anchored = 0
@@ -279,8 +279,8 @@
if(state == 0)
var/obj/item/weapon/weldingtool/WT = P
if(WT.remove_fuel(0, user))
playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
if(do_after(user, 20))
playsound(src.loc, P.usesound, 50, 1)
if(do_after(user, 20 * P.toolspeed))
if(src && WT.isOn())
user << "<span class='notice'>You deconstruct the frame.</span>"
new /obj/item/stack/material/steel(src.loc, frame_type.frame_size)
@@ -311,18 +311,18 @@
else if(istype(P, /obj/item/weapon/screwdriver))
if(state == 1)
if(need_circuit && circuit)
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
playsound(src, P.usesound, 50, 1)
user << "<span class='notice'>You screw the circuit board into place.</span>"
state = 2
else if(state == 2)
if(need_circuit && circuit)
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
playsound(src, P.usesound, 50, 1)
user << "<span class='notice'>You unfasten the circuit board.</span>"
state = 1
else if(!need_circuit && circuit)
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
playsound(src, P.usesound, 50, 1)
user << "<span class='notice'>You unfasten the outer cover.</span>"
state = 0
@@ -334,7 +334,7 @@
component_check = 0
break
if(component_check)
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
playsound(src, P.usesound, 50, 1)
var/obj/machinery/new_machine = new circuit.build_path(src.loc, dir)
// Handle machines that have allocated default parts in thier constructor.
if(new_machine.component_parts)
@@ -364,7 +364,7 @@
return
else if(frame_type.frame_class == "alarm")
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
playsound(src, P.usesound, 50, 1)
user << "<span class='notice'>You fasten the cover.</span>"
var/obj/machinery/B = new circuit.build_path(src.loc)
B.pixel_x = pixel_x
@@ -378,7 +378,7 @@
else if(state == 4)
if(frame_type.frame_class == "computer")
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
playsound(src, P.usesound, 50, 1)
user << "<span class='notice'>You connect the monitor.</span>"
var/obj/machinery/B = new circuit.build_path(src.loc)
B.pixel_x = pixel_x
@@ -391,7 +391,7 @@
return
else if(frame_type.frame_class == "display")
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
playsound(src, P.usesound, 50, 1)
user << "<span class='notice'>You connect the monitor.</span>"
var/obj/machinery/B = new circuit.build_path(src.loc)
B.pixel_x = pixel_x
@@ -406,7 +406,7 @@
else if(istype(P, /obj/item/weapon/crowbar))
if(state == 1)
if(need_circuit && circuit)
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
playsound(src, P.usesound, 50, 1)
user << "<span class='notice'>You remove the circuit board.</span>"
state = 0
circuit.forceMove(src.loc)
@@ -416,7 +416,7 @@
else if(state == 3)
if(frame_type.frame_class == "machine")
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
playsound(src, P.usesound, 50, 1)
if(components.len == 0)
user << "<span class='notice'>There are no components to remove.</span>"
else
@@ -429,13 +429,13 @@
else if(state == 4)
if(frame_type.frame_class == "computer")
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
playsound(src, P.usesound, 50, 1)
user << "<span class='notice'>You remove the glass panel.</span>"
state = 3
new /obj/item/stack/material/glass(src.loc, 2)
else if(frame_type.frame_class == "display")
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
playsound(src, P.usesound, 50, 1)
user << "<span class='notice'>You remove the glass panel.</span>"
state = 3
new /obj/item/stack/material/glass(src.loc, 2)
@@ -483,25 +483,25 @@
else if(istype(P, /obj/item/weapon/wirecutters))
if(state == 3)
if(frame_type.frame_class == "computer")
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
playsound(src, P.usesound, 50, 1)
user << "<span class='notice'>You remove the cables.</span>"
state = 2
new /obj/item/stack/cable_coil(src.loc, 5)
else if(frame_type.frame_class == "display")
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
playsound(src, P.usesound, 50, 1)
user << "<span class='notice'>You remove the cables.</span>"
state = 2
new /obj/item/stack/cable_coil(src.loc, 5)
else if(frame_type.frame_class == "alarm")
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
playsound(src, P.usesound, 50, 1)
user << "<span class='notice'>You remove the cables.</span>"
state = 2
new /obj/item/stack/cable_coil(src.loc, 5)
else if(frame_type.frame_class == "machine")
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
playsound(src, P.usesound, 50, 1)
user << "<span class='notice'>You remove the cables.</span>"
state = 2
new /obj/item/stack/cable_coil(src.loc, 5)

View File

@@ -74,6 +74,7 @@
if(istype(W, /obj/item/weapon/screwdriver))
add_fingerprint(user)
disable = !disable
playsound(src, W.usesound, 50, 1)
if(disable)
user.visible_message("<span class='warning'>[user] has disabled the [src]!</span>", "<span class='warning'>You disable the connection to the [src].</span>")
icon_state = "[base_state]-d"

View File

@@ -66,7 +66,7 @@
return
if(istype(W, /obj/item/weapon/screwdriver))
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
playsound(src, W.usesound, 50, 1)
user << "<span class='notice'>You start to dismantle the IV drip.</span>"
if(do_after(user, 15))
user << "<span class='notice'>You dismantle the IV drip.</span>"

View File

@@ -84,7 +84,7 @@ datum/track/New(var/title_name, var/audio)
StopPlaying()
user.visible_message("<span class='warning'>[user] has [anchored ? "un" : ""]secured \the [src].</span>", "<span class='notice'>You [anchored ? "un" : ""]secure \the [src].</span>")
anchored = !anchored
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
playsound(src, W.usesound, 50, 1)
power_change()
update_icon()
return
@@ -224,7 +224,7 @@ datum/track/New(var/title_name, var/audio)
StopPlaying()
user.visible_message("<span class='warning'>[user] has [anchored ? "un" : ""]secured \the [src].</span>", "<span class='notice'>You [anchored ? "un" : ""]secure \the [src].</span>")
anchored = !anchored
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
playsound(src, W.usesound, 50, 1)
power_change()
update_icon()
return

View File

@@ -67,7 +67,8 @@
"<span class='notice'>\The [user] starts to fix part of the microwave.</span>", \
"<span class='notice'>You start to fix part of the microwave.</span>" \
)
if (do_after(user,20))
playsound(src, O.usesound, 50, 1)
if (do_after(user,20 * O.toolspeed))
user.visible_message( \
"<span class='notice'>\The [user] fixes part of the microwave.</span>", \
"<span class='notice'>You have fixed part of the microwave.</span>" \
@@ -78,7 +79,7 @@
"<span class='notice'>\The [user] starts to fix part of the microwave.</span>", \
"<span class='notice'>You start to fix part of the microwave.</span>" \
)
if (do_after(user,20))
if (do_after(user,20 * O.toolspeed))
user.visible_message( \
"<span class='notice'>\The [user] fixes the microwave.</span>", \
"<span class='notice'>You have fixed the microwave.</span>" \

View File

@@ -218,6 +218,7 @@
if(istype(O, /obj/item/weapon/screwdriver))
panel_open = !panel_open
user.visible_message("[user] [panel_open ? "opens" : "closes"] the maintenance panel of \the [src].", "You [panel_open ? "open" : "close"] the maintenance panel of \the [src].")
playsound(src, O.usesound, 50, 1)
overlays.Cut()
if(panel_open)
overlays += image(icon, icon_panel)

View File

@@ -331,7 +331,7 @@ Class Procs:
/obj/machinery/proc/default_deconstruction_screwdriver(var/mob/user, var/obj/item/weapon/screwdriver/S)
if(!istype(S))
return 0
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
playsound(src, S.usesound, 50, 1)
panel_open = !panel_open
user << "<span class='notice'>You [panel_open ? "open" : "close"] the maintenance hatch of [src].</span>"
update_icon()
@@ -343,8 +343,8 @@ Class Procs:
if(!circuit)
return 0
user << "<span class='notice'>You start disconnecting the monitor.</span>"
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
if(do_after(user, 20))
playsound(src, S.usesound, 50, 1)
if(do_after(user, 20 * S.toolspeed))
if(stat & BROKEN)
user << "<span class='notice'>The broken glass falls out.</span>"
new /obj/item/weapon/material/shard(src.loc)
@@ -355,7 +355,7 @@ Class Procs:
/obj/machinery/proc/alarm_deconstruction_screwdriver(var/mob/user, var/obj/item/weapon/screwdriver/S)
if(!istype(S))
return 0
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
playsound(src, S.usesound, 50, 1)
panel_open = !panel_open
user << "The wires have been [panel_open ? "exposed" : "unexposed"]"
update_icon()
@@ -367,7 +367,7 @@ Class Procs:
if(!panel_open)
return 0
user.visible_message("<span class='warning'>[user] has cut the wires inside \the [src]!</span>", "You have cut the wires inside \the [src].")
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
playsound(src.loc, W.usesound, 50, 1)
new/obj/item/stack/cable_coil(get_turf(src), 5)
. = dismantle()

View File

@@ -75,7 +75,7 @@ var/global/list/navbeacons = list() // no I don't like putting this in, but it w
if(istype(I, /obj/item/weapon/screwdriver))
open = !open
playsound(src, I.usesound, 50, 1)
user.visible_message("[user] [open ? "opens" : "closes"] the beacon's cover.", "You [open ? "open" : "close"] the beacon's cover.")
updateicon()

View File

@@ -56,6 +56,7 @@ var/bomb_set
/obj/machinery/nuclearbomb/attackby(obj/item/weapon/O as obj, mob/user as mob)
if(istype(O, /obj/item/weapon/screwdriver))
playsound(src, O.usesound, 50, 1)
add_fingerprint(user)
if(auth)
if(opened == 0)
@@ -103,7 +104,7 @@ var/bomb_set
user.visible_message("[user] starts cutting loose the anchoring bolt covers on [src].", "You start cutting loose the anchoring bolt covers with [O]...")
if(do_after(user,40))
if(do_after(user,40 * WT.toolspeed))
if(!src || !user || !WT.remove_fuel(5, user)) return
user.visible_message("[user] cuts through the bolt covers on [src].", "You cut through the bolt cover.")
removal_stage = 1
@@ -113,7 +114,8 @@ var/bomb_set
if(istype(O,/obj/item/weapon/crowbar))
user.visible_message("[user] starts forcing open the bolt covers on [src].", "You start forcing open the anchoring bolt covers with [O]...")
if(do_after(user,15))
playsound(src, O.usesound, 50, 1)
if(do_after(user,15 * O.toolspeed))
if(!src || !user) return
user.visible_message("[user] forces open the bolt covers on [src].", "You force open the bolt covers.")
removal_stage = 2
@@ -129,8 +131,8 @@ var/bomb_set
return
user.visible_message("[user] starts cutting apart the anchoring system sealant on [src].", "You start cutting apart the anchoring system's sealant with [O]...")
if(do_after(user,40))
playsound(src, WT.usesound, 50, 1)
if(do_after(user,40 * WT.toolspeed))
if(!src || !user || !WT.remove_fuel(5, user)) return
user.visible_message("[user] cuts apart the anchoring system sealant on [src].", "You cut apart the anchoring system's sealant.")
removal_stage = 3
@@ -140,8 +142,8 @@ var/bomb_set
if(istype(O,/obj/item/weapon/wrench))
user.visible_message("[user] begins unwrenching the anchoring bolts on [src].", "You begin unwrenching the anchoring bolts...")
if(do_after(user,50))
playsound(src, O.usesound, 50, 1)
if(do_after(user,50 * O.toolspeed))
if(!src || !user) return
user.visible_message("[user] unwrenches the anchoring bolts on [src].", "You unwrench the anchoring bolts.")
removal_stage = 4
@@ -151,8 +153,8 @@ var/bomb_set
if(istype(O,/obj/item/weapon/crowbar))
user.visible_message("[user] begins lifting [src] off of the anchors.", "You begin lifting the device off the anchors...")
if(do_after(user,80))
playsound(src, O.usesound, 50, 1)
if(do_after(user,80 * O.toolspeed))
if(!src || !user) return
user.visible_message("[user] crowbars [src] off of the anchors. It can now be moved.", "You jam the crowbar under the nuclear device and lift it off its anchors. You can now move it!")
anchored = 0

View File

@@ -1231,7 +1231,7 @@ Buildable meters
P.initialize()
P.build_network()
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
playsound(src, W.usesound, 50, 1)
user.visible_message( \
"[user] fastens the [src].", \
"<span class='notice'>You have fastened the [src].</span>", \
@@ -1262,7 +1262,7 @@ Buildable meters
user << "<span class='warning'>You need to fasten it to a pipe</span>"
return 1
new/obj/machinery/meter( src.loc )
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
playsound(src, W.usesound, 50, 1)
user << "<span class='notice'>You have fastened the meter to the pipe</span>"
qdel(src)
//not sure why these are necessary

View File

@@ -110,9 +110,9 @@
return
else if (istype(W, /obj/item/weapon/wrench))
if (unwrenched==0)
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
playsound(src, W.usesound, 50, 1)
user << "<span class='notice'>You begin to unfasten \the [src] from the floor...</span>"
if (do_after(user, 40))
if (do_after(user, 40 * W.toolspeed))
user.visible_message( \
"<span class='notice'>[user] unfastens \the [src].</span>", \
"<span class='notice'>You have unfastened \the [src]. Now it can be pulled somewhere else.</span>", \
@@ -123,9 +123,9 @@
if (usr.machine==src)
usr << browse(null, "window=pipedispenser")
else /*if (unwrenched==1)*/
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
playsound(src, W.usesound, 50, 1)
user << "<span class='notice'>You begin to fasten \the [src] to the floor...</span>"
if (do_after(user, 20))
if (do_after(user, 20 * W.toolspeed))
user.visible_message( \
"<span class='notice'>[user] fastens \the [src].</span>", \
"<span class='notice'>You have fastened \the [src]. Now it can dispense pipes.</span>", \

View File

@@ -329,15 +329,15 @@ var/list/turret_icons
)
wrenching = 1
if(do_after(user, 50))
if(do_after(user, 50 * I.toolspeed))
//This code handles moving the turret around. After all, it's a portable turret!
if(!anchored)
playsound(loc, 'sound/items/Ratchet.ogg', 100, 1)
playsound(loc, I.usesound, 100, 1)
anchored = 1
update_icon()
user << "<span class='notice'>You secure the exterior bolts on the turret.</span>"
else if(anchored)
playsound(loc, 'sound/items/Ratchet.ogg', 100, 1)
playsound(loc, I.usesound, 100, 1)
anchored = 0
user << "<span class='notice'>You unsecure the exterior bolts on the turret.</span>"
update_icon()
@@ -711,14 +711,14 @@ var/list/turret_icons
switch(build_step)
if(0) //first step
if(istype(I, /obj/item/weapon/wrench) && !anchored)
playsound(loc, 'sound/items/Ratchet.ogg', 100, 1)
playsound(loc, I.usesound, 100, 1)
user << "<span class='notice'>You secure the external bolts.</span>"
anchored = 1
build_step = 1
return
else if(istype(I, /obj/item/weapon/crowbar) && !anchored)
playsound(loc, 'sound/items/Crowbar.ogg', 75, 1)
playsound(loc, I.usesound, 75, 1)
user << "<span class='notice'>You dismantle the turret construction.</span>"
new /obj/item/stack/material/steel(loc, 5)
qdel(src)
@@ -736,7 +736,7 @@ var/list/turret_icons
return
else if(istype(I, /obj/item/weapon/wrench))
playsound(loc, 'sound/items/Ratchet.ogg', 75, 1)
playsound(loc, I.usesound, 75, 1)
user << "<span class='notice'>You unfasten the external bolts.</span>"
anchored = 0
build_step = 0
@@ -744,7 +744,7 @@ var/list/turret_icons
if(2)
if(istype(I, /obj/item/weapon/wrench))
playsound(loc, 'sound/items/Ratchet.ogg', 100, 1)
playsound(loc, I.usesound, 100, 1)
user << "<span class='notice'>You bolt the metal armor into place.</span>"
build_step = 3
return
@@ -757,8 +757,8 @@ var/list/turret_icons
user << "<span class='notice'>You need more fuel to complete this task.</span>"
return
playsound(loc, pick('sound/items/Welder.ogg', 'sound/items/Welder2.ogg'), 50, 1)
if(do_after(user, 20))
playsound(loc, I.usesound, 50, 1)
if(do_after(user, 20 * I.toolspeed))
if(!src || !WT.remove_fuel(5, user)) return
build_step = 1
user << "You remove the turret's interior metal armor."
@@ -784,7 +784,7 @@ var/list/turret_icons
return
else if(istype(I, /obj/item/weapon/wrench))
playsound(loc, 'sound/items/Ratchet.ogg', 100, 1)
playsound(loc, I.usesound, 100, 1)
user << "<span class='notice'>You remove the turret's metal armor bolts.</span>"
build_step = 2
return
@@ -803,7 +803,7 @@ var/list/turret_icons
if(5)
if(istype(I, /obj/item/weapon/screwdriver))
playsound(loc, 'sound/items/Screwdriver.ogg', 100, 1)
playsound(loc, I.usesound, 100, 1)
build_step = 6
user << "<span class='notice'>You close the internal access hatch.</span>"
return
@@ -821,7 +821,7 @@ var/list/turret_icons
return
else if(istype(I, /obj/item/weapon/screwdriver))
playsound(loc, 'sound/items/Screwdriver.ogg', 100, 1)
playsound(loc, I.usesound, 100, 1)
build_step = 5
user << "<span class='notice'>You open the internal access hatch.</span>"
return
@@ -833,8 +833,8 @@ var/list/turret_icons
if(WT.get_fuel() < 5)
user << "<span class='notice'>You need more fuel to complete this task.</span>"
playsound(loc, pick('sound/items/Welder.ogg', 'sound/items/Welder2.ogg'), 50, 1)
if(do_after(user, 30))
playsound(loc, WT.usesound, 50, 1)
if(do_after(user, 30 * WT.toolspeed))
if(!src || !WT.remove_fuel(5, user))
return
build_step = 8
@@ -851,7 +851,7 @@ var/list/turret_icons
qdel(src) // qdel
else if(istype(I, /obj/item/weapon/crowbar))
playsound(loc, 'sound/items/Crowbar.ogg', 75, 1)
playsound(loc, I.usesound, 75, 1)
user << "<span class='notice'>You pry off the turret's exterior armor.</span>"
new /obj/item/stack/material/steel(loc, 2)
build_step = 6

View File

@@ -81,7 +81,7 @@ obj/machinery/recharger
return
anchored = !anchored
to_chat(user, "You [anchored ? "attached" : "detached"] the recharger.")
playsound(loc, 'sound/items/Ratchet.ogg', 75, 1)
playsound(loc, G.usesound, 75, 1)
else if(default_deconstruction_screwdriver(user, G))
return
else if(default_deconstruction_crowbar(user, G))

View File

@@ -68,6 +68,7 @@
return
else if(istype(I, /obj/item/weapon/screwdriver))
panel_open = !panel_open
playsound(src, I.usesound, 50, 1)
user.visible_message("<span class='notice'>[user] [panel_open ? "opens" : "closes"] the hatch on the [src].</span>", "<span class='notice'>You [panel_open ? "open" : "close"] the hatch on the [src].</span>")
update_icon()
if(!panel_open && user.machine == src)

View File

@@ -473,7 +473,7 @@
return
if(istype(I, /obj/item/weapon/screwdriver))
panelopen = !panelopen
playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
playsound(src, I.usesound, 100, 1)
user << text("<font color='blue'>You [] the unit's maintenance panel.</font>",(panelopen ? "open up" : "close"))
updateUsrDialog()
return
@@ -692,6 +692,7 @@
else if(istype(I,/obj/item/weapon/screwdriver))
panel_open = !panel_open
playsound(src, I.usesound, 50, 1)
user << "You [panel_open ? "open" : "close"] the maintenance panel."
updateUsrDialog()
return

View File

@@ -51,7 +51,7 @@
return
anchored = !anchored
user.visible_message("<span class='notice'>\The [user] [anchored ? "secures" : "unsecures"] \the [src].</span>")
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
playsound(src, W.usesound, 50, 1)
return
return ..()

View File

@@ -126,6 +126,7 @@
if(anchored)
anchored = 0
user << "<span class='notice'>You unscrew the beacon from the floor.</span>"
playsound(src, W.usesound, 50, 1)
disconnect_from_network()
return
else
@@ -134,6 +135,7 @@
return
anchored = 1
user << "<span class='notice'>You screw the beacon to the floor and attach the cable.</span>"
playsound(src, W.usesound, 50, 1)
return
..()
return

View File

@@ -38,24 +38,24 @@
if(0)
if(istype(P, /obj/item/weapon/screwdriver))
user << "You unfasten the bolts."
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
playsound(src.loc, P.usesound, 50, 1)
construct_op ++
if(1)
if(istype(P, /obj/item/weapon/screwdriver))
user << "You fasten the bolts."
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
playsound(src.loc, P.usesound, 50, 1)
construct_op --
if(istype(P, /obj/item/weapon/wrench))
user << "You dislodge the external plating."
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
playsound(src.loc, P.usesound, 75, 1)
construct_op ++
if(2)
if(istype(P, /obj/item/weapon/wrench))
user << "You secure the external plating."
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
playsound(src.loc, P.usesound, 75, 1)
construct_op --
if(istype(P, /obj/item/weapon/wirecutters))
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
playsound(src.loc, P.usesound, 50, 1)
user << "You remove the cables."
construct_op ++
var/obj/item/stack/cable_coil/A = new /obj/item/stack/cable_coil( user.loc )
@@ -72,8 +72,8 @@
user << "<span class='warning'>You need five coils of wire for this.</span>"
if(istype(P, /obj/item/weapon/crowbar))
user << "You begin prying out the circuit board other components..."
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
if(do_after(user,60))
playsound(src.loc, P.usesound, 50, 1)
if(do_after(user,60 * P.toolspeed))
user << "You finish prying out the components."
// Drop all the component stuff

View File

@@ -183,6 +183,7 @@
else if(istype(W, /obj/item/weapon/screwdriver))
panel_open = !panel_open
user << "You [panel_open ? "open" : "close"] the maintenance panel."
playsound(src, W.usesound, 50, 1)
overlays.Cut()
if(panel_open)
overlays += image(icon, "[initial(icon_state)]-panel")
@@ -202,13 +203,13 @@
nanomanager.update_uis(src)
return
else if(istype(W, /obj/item/weapon/wrench))
playsound(loc, 'sound/items/Ratchet.ogg', 100, 1)
playsound(src, W.usesound, 100, 1)
if(anchored)
user.visible_message("[user] begins unsecuring \the [src] from the floor.", "You start unsecuring \the [src] from the floor.")
else
user.visible_message("[user] begins securing \the [src] to the floor.", "You start securing \the [src] to the floor.")
if(do_after(user, 20))
if(do_after(user, 20 * W.toolspeed))
if(!src) return
user << "<span class='notice'>You [anchored? "un" : ""]secured \the [src]!</span>"
anchored = !anchored

View File

@@ -122,7 +122,7 @@
/obj/structure/sign/poster/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/wirecutters))
playsound(loc, 'sound/items/Wirecutter.ogg', 100, 1)
playsound(src.loc, W.usesound, 100, 1)
if(ruined)
user << "<span class='notice'>You remove the remnants of the poster.</span>"
qdel(src)

View File

@@ -35,7 +35,7 @@
if(WT.remove_fuel(0, user))
damage = 15
playsound(loc, 'sound/items/Welder.ogg', 100, 1)
playsound(src, W.usesound, 100, 1)
health -= damage
healthcheck()

View File

@@ -10,6 +10,7 @@
var/burn_point = null
var/burning = null
var/hitsound = null
var/usesound = null // Like hitsound, but for when used properly and not to kill someone.
var/storage_cost = null
var/slot_flags = 0 //This is used to determine on which slots an item can fit.
var/no_attack_log = 0 //If it's an item we don't want to log attack_logs with, set this to 1
@@ -78,6 +79,8 @@
// Works similarly to worn sprite_sheets, except the alternate sprites are used when the clothing/refit_for_species() proc is called.
var/list/sprite_sheets_obj = list()
var/toolspeed = 1.0 // This is a multipler on how 'fast' a tool works. e.g. setting this to 0.5 will make the tool work twice as fast.
/obj/item/New()
..()
if(embed_chance < 0)

View File

@@ -23,10 +23,10 @@
hack_state = null
return ..()
/obj/item/device/multitool/hacktool/attackby(var/obj/W, var/mob/user)
/obj/item/device/multitool/hacktool/attackby(var/obj/item/W, var/mob/user)
if(isscrewdriver(W))
in_hack_mode = !in_hack_mode
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
playsound(src.loc, W.usesound, 50, 1)
else
..()

View File

@@ -14,7 +14,7 @@
/obj/item/clothing/suit/space/void
)
/obj/item/device/modkit/afterattack(obj/O, mob/user as mob, proximity)
/obj/item/device/modkit/afterattack(obj/item/O, mob/user as mob, proximity)
if(!proximity)
return
@@ -47,7 +47,7 @@
user << "<span class='warning'>[O] must be safely placed on the ground for modification.</span>"
return
playsound(user.loc, 'sound/items/Screwdriver.ogg', 100, 1)
playsound(src.loc, O.usesound, 100, 1)
user.visible_message("<span class='notice'>\The [user] opens \the [src] and modifies \the [O].</span>","<span class='notice'>You open \the [src] and modify \the [O].</span>")

View File

@@ -22,6 +22,7 @@
var/obj/machinery/telecomms/buffer // simple machine buffer for device linkage
var/obj/machinery/clonepod/connecting //same for cryopod linkage
var/obj/machinery/connectable //Used to connect machinery.
toolspeed = 1
/obj/item/device/multitool/attack_self(mob/user)
var/clear = alert("Do you want to clear the buffers on the [src]?",, "Yes", "No",)
@@ -31,3 +32,16 @@
connectable = null
else
..()
/obj/item/device/multitool/cyborg
name = "multitool"
desc = "Optimised and stripped-down version of a regular multitool."
toolspeed = 0.5
/obj/item/device/multitool/ayyy
name = "alien multitool"
desc = "An omni-technological interface."
icon = 'icons/obj/abductor.dmi'
icon_state = "multitool"
toolspeed = 0.1
origin_tech = list(TECH_MAGNETS = 5, TECH_ENGINEERING = 5)

View File

@@ -42,6 +42,7 @@
anchored = 1
mode = 1
src.visible_message("<span class='notice'>[user] attaches [src] to the cable!</span>")
playsound(src, I.usesound, 50, 1)
return
else
user << "Device must be placed over an exposed cable to attach to it."
@@ -54,6 +55,7 @@
mode = 0
src.visible_message("<span class='notice'>[user] detaches [src] from the cable!</span>")
set_light(0)
playsound(src, I.usesound, 50, 1)
icon_state = "powersink0"
return

View File

@@ -348,6 +348,7 @@
recalculateChannels()
user << "You pop out the encryption keys in the headset!"
playsound(src, W.usesound, 50, 1)
else
user << "This headset doesn't have any encryption keys! How useless..."

View File

@@ -113,6 +113,7 @@
if(istype(W, /obj/item/weapon/screwdriver)) // Opening the intercom up.
wiresexposed = !wiresexposed
user << "The wires have been [wiresexposed ? "exposed" : "unexposed"]"
playsound(src, W.usesound, 50, 1)
if(wiresexposed)
if(!on)
icon_state = "intercom-p_open"
@@ -123,7 +124,7 @@
return
if(wiresexposed && istype(W, /obj/item/weapon/wirecutters))
user.visible_message("<span class='warning'>[user] has cut the wires inside \the [src]!</span>", "You have cut the wires inside \the [src].")
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
playsound(src, W.usesound, 50, 1)
new/obj/item/stack/cable_coil(get_turf(src), 5)
var/obj/structure/frame/A = new /obj/structure/frame(src.loc)
var/obj/item/weapon/circuitboard/M = circuit

View File

@@ -629,6 +629,7 @@ var/global/list/default_medbay_channels = list(
recalculateChannels()
user << "You pop out the encryption key in the radio!"
playsound(src, W.usesound, 50, 1)
else
user << "This radio doesn't have any encryption keys!"

View File

@@ -138,6 +138,7 @@
else
cover_open = 1
user << "You unscrew the panel."
playsound(src, W.usesound, 50, 1)
updateicon()
return

View File

@@ -416,7 +416,8 @@
/obj/item/device/tape/attackby(obj/item/I, mob/user, params)
if(ruined && istype(I, /obj/item/weapon/screwdriver))
to_chat(user, "<span class='notice'>You start winding the tape back in...</span>")
if(do_after(user, 120, target = src))
playsound(src, I.usesound, 50, 1)
if(do_after(user, 120 * I.toolspeed, target = src))
to_chat(user, "<span class='notice'>You wound the tape back in.</span>")
fix()
return

View File

@@ -8,6 +8,7 @@
/obj/item/weapon/circuitboard/rdconsole/attackby(obj/item/I as obj, mob/user as mob)
if(istype(I,/obj/item/weapon/screwdriver))
playsound(src, I.usesound, 50, 1)
user.visible_message("<span class='notice'>\The [user] adjusts the jumper on \the [src]'s access protocol pins.</span>", "<span class='notice'>You adjust the jumper on the access protocol pins.</span>")
if(build_path == /obj/machinery/computer/rdconsole/core)
name = T_BOARD("RD Console - Robotics")

View File

@@ -13,6 +13,7 @@ obj/item/weapon/circuitboard/rdserver
obj/item/weapon/circuitboard/rdserver/attackby(obj/item/I as obj, mob/user as mob)
if(istype(I,/obj/item/weapon/screwdriver))
playsound(src, I.usesound, 50, 1)
user.visible_message("<span class='notice'>\The [user] adjusts the jumper on \the [src]'s access protocol pins.</span>", "<span class='notice'>You adjust the jumper on the access protocol pins.</span>")
if(build_path == /obj/machinery/r_n_d/server/core)
name = T_BOARD("RD Console - Robotics")

View File

@@ -28,6 +28,7 @@
if(istype(I, /obj/item/weapon/screwdriver))
open_panel = !open_panel
user << "<span class='notice'>You [open_panel ? "open" : "close"] the wire panel.</span>"
playsound(src, I.usesound, 50, 1)
else if(istype(I, /obj/item/weapon/wirecutters) || istype(I, /obj/item/device/multitool) || istype(I, /obj/item/device/assembly/signaler ))
wires.Interact(user)
else

View File

@@ -86,7 +86,7 @@
// user << "<span class='warning'>You need to add at least one beaker before locking the assembly.</span>"
user << "<span class='notice'>You lock the empty assembly.</span>"
name = "fake grenade"
playsound(src.loc, 'sound/items/Screwdriver.ogg', 25, -3)
playsound(src, W.usesound, 50, 1)
icon_state = initial(icon_state) +"_locked"
stage = 2
else if(stage == 2)
@@ -96,7 +96,7 @@
return
else
user << "<span class='notice'>You unlock the assembly.</span>"
playsound(src.loc, 'sound/items/Screwdriver.ogg', 25, -3)
playsound(src.loc, W.usesound, 50, -3)
name = "unsecured grenade with [beakers.len] containers[detonator?" and detonator":""]"
icon_state = initial(icon_state) + (detonator?"_ass":"")
stage = 1

View File

@@ -9,6 +9,7 @@
/obj/item/weapon/material/butterflyconstruction/attackby(obj/item/W as obj, mob/user as mob)
if(istype(W,/obj/item/weapon/screwdriver))
user << "You finish the concealed blade weapon."
playsound(src, W.usesound, 50, 1)
new /obj/item/weapon/material/butterfly(user.loc, material.name)
qdel(src)
return

View File

@@ -77,6 +77,22 @@
new /obj/item/weapon/wirecutters(src)
new /obj/item/device/t_scanner(src)
/obj/item/weapon/storage/belt/utility/chief
name = "chief engineer's toolbelt"
desc = "Holds tools, looks snazzy."
icon_state = "utilitybelt_ce"
item_state = "utility_ce"
/obj/item/weapon/storage/belt/utility/chief/full/New()
..()
new /obj/item/weapon/screwdriver/power(src)
new /obj/item/weapon/crowbar/power(src)
new /obj/item/weapon/weldingtool/experimental(src)
new /obj/item/device/multitool(src)
new /obj/item/stack/cable_coil(src,30,pick("red","yellow","orange"))
new /obj/item/weapon/extinguisher/mini(src)
new /obj/item/device/analyzer(src)
/obj/item/weapon/storage/belt/medical
name = "medical belt"
desc = "Can hold various medical equipment."
@@ -208,6 +224,22 @@
new /obj/item/device/soulstone(src)
new /obj/item/device/soulstone(src)
/obj/item/weapon/storage/belt/utility/ayyy
name = "alien belt"
desc = "A belt(?) that can hold things."
icon = 'icons/obj/abductor.dmi'
icon_state = "belt"
item_state = "security"
/obj/item/weapon/storage/belt/utility/ayyy/full/New()
..()
new /obj/item/weapon/screwdriver/ayyy(src)
new /obj/item/weapon/wrench/ayyy(src)
new /obj/item/weapon/weldingtool/ayyy(src)
new /obj/item/weapon/crowbar/ayyy(src)
new /obj/item/weapon/wirecutters/ayyy(src)
new /obj/item/device/multitool/ayyy(src)
new /obj/item/stack/cable_coil(src,30,"white")
/obj/item/weapon/storage/belt/champion
name = "championship belt"

View File

@@ -42,8 +42,9 @@
return
if (istype(W, /obj/item/weapon/screwdriver))
if (do_after(user, 20))
if (do_after(user, 20 * W.toolspeed))
src.open =! src.open
playsound(src, W.usesound, 50, 1)
user.show_message(text("<span class='notice'>You [] the service panel.</span>", (src.open ? "open" : "close")))
return
if ((istype(W, /obj/item/device/multitool)) && (src.open == 1)&& (!src.l_hacking))

View File

@@ -61,7 +61,7 @@
/obj/item/weapon/surgical/surgicaldrill
name = "surgical drill"
desc = "You can drill using this item. You dig?"
icon_state = "drill"
icon_state = "surgery_drill"
hitsound = 'sound/weapons/circsawhit.ogg'
matter = list(DEFAULT_WALL_MATERIAL = 15000, "glass" = 10000)
force = 15.0

View File

@@ -93,4 +93,5 @@
/obj/item/weapon/flame/lighter/zippo/c4detonator/attackby(obj/item/weapon/W, mob/user as mob)
if(istype(W, /obj/item/weapon/screwdriver))
detonator_mode = !detonator_mode
playsound(src, W.usesound, 50, 1)
user << "<span class='notice'>You unscrew the top panel of \the [src] revealing a button.</span>"

View File

@@ -1,5 +1,7 @@
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
#define WELDER_FUEL_BURN_INTERVAL 13
/* Tools!
* Note: Multitools are /obj/item/device
*
@@ -17,7 +19,7 @@
/obj/item/weapon/wrench
name = "wrench"
desc = "A wrench with many common uses. Can be usually found in your hand."
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/tools.dmi'
icon_state = "wrench"
flags = CONDUCT
slot_flags = SLOT_BELT
@@ -27,7 +29,44 @@
origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 1)
matter = list(DEFAULT_WALL_MATERIAL = 150)
attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
usesound = 'sound/items/ratchet.ogg'
toolspeed = 1
/obj/item/weapon/wrench/cyborg
name = "automatic wrench"
desc = "An advanced robotic wrench. Can be found in industrial synthetic shells."
usesound = 'sound/items/drill_use.ogg'
toolspeed = 0.5
/obj/item/weapon/wrench/ayyy
name = "alien wrench"
desc = "A polarized wrench. It causes anything placed between the jaws to turn."
icon = 'icons/obj/abductor.dmi'
icon_state = "wrench"
usesound = 'sound/effects/empulse.ogg'
toolspeed = 0.1
origin_tech = list(TECH_MATERIAL = 5, TECH_ENGINEER = 5)
/obj/item/weapon/wrench/power
name = "hand drill"
desc = "A simple powered hand drill. It's fitted with a bolt bit."
icon_state = "drill_bolt"
item_state = "drill"
usesound = 'sound/items/drill_use.ogg'
matter = list(DEFAULT_WALL_MATERIAL = 150, MAT_SILVER = 50, MAT_TITANIUM = 25)
origin_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2)
force = 8
w_class = ITEMSIZE_SMALL
throwforce = 8
attack_verb = list("drilled", "screwed", "jabbed")
toolspeed = 0.25
/obj/item/weapon/wrench/power/attack_self(mob/user)
playsound(get_turf(user),'sound/items/change_drill.ogg',50,1)
var/obj/item/weapon/screwdriver/power/s_drill = new /obj/item/weapon/screwdriver/power
to_chat(user, "<span class='notice'>You attach the screw driver bit to [src].</span>")
qdel(src)
user.put_in_active_hand(s_drill)
/*
* Screwdriver
@@ -35,7 +74,7 @@
/obj/item/weapon/screwdriver
name = "screwdriver"
desc = "You can be totally screwwy with this."
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/tools.dmi'
icon_state = "screwdriver"
flags = CONDUCT
slot_flags = SLOT_BELT | SLOT_EARS
@@ -44,9 +83,13 @@
throwforce = 5
throw_speed = 3
throw_range = 5
hitsound = 'sound/weapons/bladeslice.ogg'
usesound = 'sound/items/screwdriver.ogg'
matter = list(DEFAULT_WALL_MATERIAL = 75)
attack_verb = list("stabbed")
sharp = 1
toolspeed = 1
var/random_color = TRUE
suicide_act(mob/user)
viewers(user) << pick("<span class='danger'>\The [user] is stabbing the [src.name] into \his temple! It looks like \he's trying to commit suicide.</span>", \
@@ -54,6 +97,7 @@
return(BRUTELOSS)
/obj/item/weapon/screwdriver/New()
if(random_color)
switch(pick("red","blue","purple","brown","green","cyan","yellow"))
if ("red")
icon_state = "screwdriver2"
@@ -90,13 +134,55 @@
M = user
return eyestab(M,user)
/obj/item/weapon/screwdriver/ayyy
name = "alien screwdriver"
desc = "An ultrasonic screwdriver."
icon = 'icons/obj/abductor.dmi'
icon_state = "screwdriver_a"
item_state = "screwdriver_black"
usesound = 'sound/items/pshoom.ogg'
toolspeed = 0.1
random_color = FALSE
/obj/item/weapon/screwdriver/cyborg
name = "powered screwdriver"
desc = "An electrical screwdriver, designed to be both precise and quick."
usesound = 'sound/items/drill_use.ogg'
toolspeed = 0.5
/obj/item/weapon/screwdriver/power
name = "hand drill"
desc = "A simple powered hand drill. It's fitted with a screw bit."
icon_state = "drill_screw"
item_state = "drill"
matter = list(DEFAULT_WALL_MATERIAL = 150, MAT_SILVER = 50, MAT_TITANIUM = 25)
origin_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2)
force = 8
w_class = ITEMSIZE_SMALL
throwforce = 8
throw_speed = 2
throw_range = 3//it's heavier than a screw driver/wrench, so it does more damage, but can't be thrown as far
attack_verb = list("drilled", "screwed", "jabbed", "whacked")
hitsound = 'sound/items/drill_hit.ogg'
usesound = 'sound/items/drill_use.ogg'
toolspeed = 0.25
random_color = FALSE
/obj/item/weapon/screwdriver/power/attack_self(mob/user)
playsound(get_turf(user),'sound/items/change_drill.ogg',50,1)
var/obj/item/weapon/wrench/power/w_drill = new /obj/item/weapon/wrench/power
to_chat(user, "<span class='notice'>You attach the bolt driver bit to [src].</span>")
qdel(src)
user.put_in_active_hand(w_drill)
/*
* Wirecutters
*/
/obj/item/weapon/wirecutters
name = "wirecutters"
desc = "This cuts wires."
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/tools.dmi'
icon_state = "cutters"
flags = CONDUCT
slot_flags = SLOT_BELT
@@ -107,11 +193,15 @@
origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 1)
matter = list(DEFAULT_WALL_MATERIAL = 80)
attack_verb = list("pinched", "nipped")
hitsound = 'sound/items/wirecutter.ogg'
usesound = 'sound/items/wirecutter.ogg'
sharp = 1
edge = 1
toolspeed = 1
var/random_color = TRUE
/obj/item/weapon/wirecutters/New()
if(prob(50))
if(random_color && prob(50))
icon_state = "cutters-y"
item_state = "cutters_yellow"
..()
@@ -129,13 +219,48 @@
else
..()
/obj/item/weapon/wirecutters/ayyy
name = "alien wirecutters"
desc = "Extremely sharp wirecutters, made out of a silvery-green metal."
icon = 'icons/obj/abductor.dmi'
icon_state = "cutters"
toolspeed = 0.1
origin_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 4)
random_color = FALSE
/obj/item/weapon/wirecutters/cyborg
name = "wirecutters"
desc = "This cuts wires. With science."
usesound = 'sound/items/jaws_cut.ogg'
toolspeed = 0.5
/obj/item/weapon/wirecutters/power
name = "jaws of life"
desc = "A set of jaws of life, compressed through the magic of science. It's fitted with a cutting head."
icon_state = "jaws_cutter"
item_state = "jawsoflife"
origin_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2)
matter = list(MAT_METAL=150, MAT_SILVER=50, MAT_TITANIUM=25)
usesound = 'sound/items/jaws_cut.ogg'
force = 15
toolspeed = 0.25
random_color = FALSE
/obj/item/weapon/wirecutters/power/attack_self(mob/user)
playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1)
var/obj/item/weapon/crowbar/power/pryjaws = new /obj/item/weapon/crowbar/power
to_chat(user, "<span class='notice'>You attach the pry jaws to [src].</span>")
qdel(src)
user.put_in_active_hand(pryjaws)
/*
* Welding Tool
*/
/obj/item/weapon/weldingtool
name = "welding tool"
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/tools.dmi'
icon_state = "welder"
item_state = "welder"
flags = CONDUCT
slot_flags = SLOT_BELT
@@ -157,16 +282,30 @@
var/status = 1 //Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower)
var/max_fuel = 20 //The max amount of fuel the welder can hold
var/acti_sound = 'sound/items/welderactivate.ogg'
var/deac_sound = 'sound/items/welderdeactivate.ogg'
usesound = 'sound/items/Welder2.ogg'
var/change_icons = TRUE
var/flame_intensity = 2 //how powerful the emitted light is when used.
var/flame_color = "#FF9933" // What color the welder light emits when its on. Default is an orange-ish color.
var/eye_safety_modifier = 0 // Increasing this will make less eye protection needed to stop eye damage. IE at 1, sunglasses will fully protect.
var/burned_fuel_for = 0 // Keeps track of how long the welder's been on, used to gradually empty the welder if left one, without RNG.
var/always_process = FALSE // If true, keeps the welder on the process list even if it's off. Used for when it needs to regenerate fuel.
toolspeed = 1
/obj/item/weapon/weldingtool/New()
// var/random_fuel = min(rand(10,20),max_fuel)
var/datum/reagents/R = new/datum/reagents(max_fuel)
reagents = R
R.my_atom = src
R.add_reagent("fuel", max_fuel)
update_icon()
if(always_process)
processing_objects |= src
..()
/obj/item/weapon/weldingtool/Destroy()
if(welding)
if(welding || always_process)
processing_objects -= src
return ..()
@@ -216,9 +355,12 @@
/obj/item/weapon/weldingtool/process()
if(welding)
if(prob(5))
++burned_fuel_for
if(burned_fuel_for >= WELDER_FUEL_BURN_INTERVAL)
remove_fuel(1)
if(get_fuel() < 1)
setWelding(0)
@@ -270,19 +412,25 @@
/obj/item/weapon/weldingtool/proc/get_fuel()
return reagents.get_reagent_amount("fuel")
/obj/item/weapon/weldingtool/proc/get_max_fuel()
return max_fuel
//Removes fuel from the welding tool. If a mob is passed, it will perform an eyecheck on the mob. This should probably be renamed to use()
/obj/item/weapon/weldingtool/proc/remove_fuel(var/amount = 1, var/mob/M = null)
if(!welding)
return 0
if(amount)
burned_fuel_for = 0 // Reset the counter since we're removing fuel.
if(get_fuel() >= amount)
reagents.remove_reagent("fuel", amount)
if(M)
eyecheck(M)
update_icon()
return 1
else
if(M)
M << "<span class='notice'>You need more welding fuel to complete this task.</span>"
update_icon()
return 0
//Returns whether or not the welding tool is currently on.
@@ -291,7 +439,29 @@
/obj/item/weapon/weldingtool/update_icon()
..()
icon_state = welding ? "[icon_state]1" : "[initial(icon_state)]"
overlays.Cut()
// Welding overlay.
if(welding)
var/image/I = image(icon, src, "[icon_state]-on")
overlays.Add(I)
item_state = "[initial(item_state)]1"
else
item_state = initial(item_state)
// Fuel counter overlay.
if(change_icons && get_max_fuel())
var/ratio = get_fuel() / get_max_fuel()
ratio = Ceiling(ratio*4) * 25
var/image/I = image(icon, src, "[icon_state][ratio]")
overlays.Add(I)
// Lights
if(welding && flame_intensity)
set_light(flame_intensity, flame_intensity, flame_color)
else
set_light(0)
// icon_state = welding ? "[icon_state]1" : "[initial(icon_state)]"
var/mob/M = loc
if(istype(M))
M.update_inv_l_hand()
@@ -342,11 +512,14 @@
M << "<span class='notice'>You switch the [src] on.</span>"
else if(T)
T.visible_message("<span class='danger'>\The [src] turns on.</span>")
playsound(loc, acti_sound, 50, 1)
src.force = 15
src.damtype = "fire"
src.w_class = ITEMSIZE_LARGE
src.hitsound = 'sound/items/welder.ogg'
welding = 1
update_icon()
if(!always_process)
processing_objects |= src
else
if(M)
@@ -355,22 +528,27 @@
return
//Otherwise
else if(!set_welding && welding)
if(!always_process)
processing_objects -= src
if(M)
M << "<span class='notice'>You switch \the [src] off.</span>"
else if(T)
T.visible_message("<span class='warning'>\The [src] turns off.</span>")
playsound(loc, deac_sound, 50, 1)
src.force = 3
src.damtype = "brute"
src.w_class = initial(src.w_class)
src.welding = 0
src.hitsound = initial(src.hitsound)
update_icon()
//Decides whether or not to damage a player's eyes based on what they're wearing as protection
//Note: This should probably be moved to mob
/obj/item/weapon/weldingtool/proc/eyecheck(mob/user as mob)
if(!iscarbon(user)) return 1
var/safety = user:eyecheck()
/obj/item/weapon/weldingtool/proc/eyecheck(mob/living/carbon/user)
if(!istype(user))
return 1
var/safety = user.eyecheck()
safety = between(-1, safety + eye_safety_modifier, 2)
if(istype(user, /mob/living/carbon/human))
var/mob/living/carbon/human/H = user
var/obj/item/organ/internal/eyes/E = H.internal_organs_by_name[O_EYES]
@@ -410,36 +588,71 @@
/obj/item/weapon/weldingtool/largetank
name = "industrial welding tool"
desc = "A slightly larger welder with a larger tank."
icon_state = "indwelder"
max_fuel = 40
origin_tech = list(TECH_ENGINEERING = 2)
origin_tech = list(TECH_ENGINEERING = 2, TECH_PHORON = 2)
matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 60)
/obj/item/weapon/weldingtool/largetank/cyborg
name = "integrated welding tool"
desc = "An advanced welder designed to be used in robotic systems."
toolspeed = 0.5
/obj/item/weapon/weldingtool/hugetank
name = "upgraded welding tool"
desc = "A much larger welder with a huge tank."
icon_state = "indwelder"
max_fuel = 80
w_class = ITEMSIZE_NORMAL
origin_tech = list(TECH_ENGINEERING = 3)
matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 120)
/obj/item/weapon/weldingtool/mini
name = "emergency welding tool"
desc = "A miniature welder used during emergencies."
icon_state = "miniwelder"
max_fuel = 10
w_class = ITEMSIZE_SMALL
matter = list(MAT_METAL = 30, MAT_GLASS = 10)
change_icons = 0
toolspeed = 2
eye_safety_modifier = 1 // Safer on eyes.
/obj/item/weapon/weldingtool/ayyy
name = "alien welding tool"
desc = "An alien welding tool. Whatever fuel it uses, it never runs out."
icon = 'icons/obj/abductor.dmi'
icon_state = "welder"
toolspeed = 0.1
flame_color = "#6699FF" // Light bluish.
eye_safety_modifier = 2
change_icons = 0
origin_tech = list(TECH_PHORON = 5 ,TECH_ENGINEERING = 5)
always_process = TRUE
/obj/item/weapon/weldingtool/ayyy/process()
if(get_fuel() <= get_max_fuel())
reagents.add_reagent("fuel", 1)
..()
/obj/item/weapon/weldingtool/experimental
name = "experimental welding tool"
desc = "An experimental welder capable of self-fuel generation. It can output a flame hotter than regular welders."
icon_state = "exwelder"
max_fuel = 40
w_class = ITEMSIZE_NORMAL
origin_tech = list(TECH_ENGINEERING = 4, TECH_PHORON = 3)
matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 120)
toolspeed = 0.5
change_icons = 0
flame_intensity = 3
always_process = TRUE
var/nextrefueltick = 0
/obj/item/weapon/weldingtool/experimental/New()
processing_objects |= src
..()
/obj/item/weapon/weldingtool/experimental/Destroy()
processing_objects -= src
return ..()
/obj/item/weapon/weldingtool/experimental/process()
..()
if(get_fuel() < max_fuel && nextrefueltick < world.time)
if(get_fuel() < get_max_fuel() && nextrefueltick < world.time)
nextrefueltick = world.time + 10
reagents.add_reagent("fuel", 1)
@@ -449,12 +662,17 @@
/obj/item/weapon/weldingtool/electric //AND HIS WELDING WAS ELECTRIC
name = "electric welding tool"
desc = "A welder which runs off of electricity."
icon_state = "arcwelder"
max_fuel = 0 //We'll handle the consumption later.
item_state = "ewelder"
var/obj/item/weapon/cell/power_supply //What type of power cell this uses
var/charge_cost = 24 //The rough equivalent of 1 unit of fuel, based on us wanting 10 welds per battery
var/cell_type = /obj/item/weapon/cell/device
var/use_external_power = 0 //If in a borg or hardsuit, this needs to = 1
flame_color = "#00CCFF" // Blue-ish, to set it apart from the gas flames.
acti_sound = 'sound/effects/sparks4.ogg'
deac_sound = 'sound/effects/sparks4.ogg'
/obj/item/weapon/weldingtool/electric/New()
..()
@@ -485,6 +703,15 @@
else
return 0
/obj/item/weapon/weldingtool/electric/get_max_fuel()
if(use_external_power)
var/obj/item/weapon/cell/external = get_external_power_supply()
return external.maxcharge
else if(power_supply)
return power_supply.maxcharge
else
return 0
/obj/item/weapon/weldingtool/electric/remove_fuel(var/amount = 1, var/mob/M = null)
if(!welding)
return 0
@@ -496,10 +723,12 @@
power_supply.give(charge_cost) //Give it back to the cell.
if(M)
eyecheck(M)
update_icon()
return 1
else
if(M)
M << "<span class='notice'>You need more energy to complete this task.</span>"
update_icon()
return 0
/obj/item/weapon/weldingtool/electric/attack_hand(mob/user as mob)
@@ -556,7 +785,7 @@
/obj/item/weapon/crowbar
name = "crowbar"
desc = "Used to remove floors and to pry open doors."
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/tools.dmi'
icon_state = "crowbar"
flags = CONDUCT
slot_flags = SLOT_BELT
@@ -568,6 +797,8 @@
origin_tech = list(TECH_ENGINEERING = 1)
matter = list(DEFAULT_WALL_MATERIAL = 50)
attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
usesound = 'sound/items/crowbar.ogg'
toolspeed = 1
/obj/item/weapon/crowbar/red
icon = 'icons/obj/items.dmi'
@@ -592,6 +823,40 @@
else
return ..()
/obj/item/weapon/crowbar/ayyy
name = "alien crowbar"
desc = "A hard-light crowbar. It appears to pry by itself, without any effort required."
icon = 'icons/obj/abductor.dmi'
usesound = 'sound/weapons/sonic_jackhammer.ogg'
icon_state = "crowbar"
toolspeed = 0.1
origin_tech = list(TECH_COMBAT = 4, TECH_ENGINEERING = 4)
/obj/item/weapon/crowbar/cyborg
name = "hydraulic crowbar"
desc = "A hydraulic prying tool, compact but powerful. Designed to replace crowbars in industrial synthetics."
usesound = 'sound/items/jaws_pry.ogg'
force = 10
toolspeed = 0.5
/obj/item/weapon/crowbar/power
name = "jaws of life"
desc = "A set of jaws of life, compressed through the magic of science. It's fitted with a prying head."
icon_state = "jaws_pry"
item_state = "jawsoflife"
matter = list(MAT_METAL=150, MAT_SILVER=50, MAT_TITANIUM=25)
origin_tech = list(TECH_MATERIALS = 2, TECH_ENGINEERING = 2)
usesound = 'sound/items/jaws_pry.ogg'
force = 15
toolspeed = 0.25
/obj/item/weapon/crowbar/power/attack_self(mob/user)
playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1)
var/obj/item/weapon/wirecutters/power/cutjaws = new /obj/item/weapon/wirecutters/power
to_chat(user, "<span class='notice'>You attach the cutting jaws to [src].</span>")
qdel(src)
user.put_in_active_hand(cutjaws)
/*/obj/item/weapon/combitool
name = "combi-tool"
desc = "It even has one of those nubbins for doing the thingy."
@@ -649,3 +914,5 @@
tool.afterattack(target,user,1)
if(tool)
tool.loc = src*/
#undef WELDER_FUEL_BURN_INTERVAL

View File

@@ -218,6 +218,7 @@
else
user << "<span class='notice'>You need more welding fuel to complete this task.</span>"
return
playsound(src, WT.usesound, 50)
new /obj/item/stack/material/steel(src.loc)
for(var/mob/M in viewers(src))
M.show_message("<span class='notice'>\The [src] has been cut apart by [user] with \the [WT].</span>", 3, "You hear welding.", 2)
@@ -249,6 +250,7 @@
else
user << "<span class='notice'>You need more welding fuel to complete this task.</span>"
return
playsound(src, WT.usesound, 50)
src.welded = !src.welded
src.update_icon()
for(var/mob/M in viewers(src))
@@ -259,7 +261,8 @@
user.visible_message("\The [user] begins unsecuring \the [src] from the floor.", "You start unsecuring \the [src] from the floor.")
else
user.visible_message("\The [user] begins securing \the [src] to the floor.", "You start securing \the [src] to the floor.")
if(do_after(user, 20))
playsound(src, W.usesound, 50)
if(do_after(user, 20 * W.toolspeed))
if(!src) return
user << "<span class='notice'>You [anchored? "un" : ""]secured \the [src]!</span>"
anchored = !anchored

View File

@@ -32,7 +32,7 @@
new /obj/item/clothing/suit/storage/hazardvest(src)
new /obj/item/clothing/mask/gas(src)
new /obj/item/device/multitool(src)
new /obj/item/weapon/weldingtool/experimental(src)
new /obj/item/weapon/storage/belt/utility/chief/full(src)
new /obj/item/device/flash(src)
new /obj/item/taperoll/engineering(src)
new /obj/item/clothing/suit/storage/hooded/wintercoat/engineering(src)

View File

@@ -93,7 +93,7 @@
user.visible_message("\The [user] begins unsecuring \the [src] from the floor.", "You start unsecuring \the [src] from the floor.")
else
user.visible_message("\The [user] begins securing \the [src] to the floor.", "You start securing \the [src] to the floor.")
if(do_after(user, 20))
if(do_after(user, 20 * W.toolspeed))
if(!src) return
user << "<span class='notice'>You [anchored? "un" : ""]secured \the [src]!</span>"
anchored = !anchored

View File

@@ -97,7 +97,7 @@
else if(istype(W, /obj/item/weapon/wirecutters))
if(rigged)
user << "<span class='notice'>You cut away the wiring.</span>"
playsound(loc, 'sound/items/Wirecutter.ogg', 100, 1)
playsound(src.loc, W.usesound, 100, 1)
rigged = 0
return
else return attack_hand(user)

View File

@@ -37,9 +37,8 @@
/obj/structure/curtain/attackby(obj/item/P, mob/user)
if(istype(P, /obj/item/weapon/wirecutters))
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
playsound(src, P.usesound, 50, 1)
user << "<span class='notice'>You start to cut the shower curtains.</span>"
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
if(do_after(user, 10))
user << "<span class='notice'>You cut the shower curtains.</span>"
var/obj/item/stack/material/plastic/A = new /obj/item/stack/material/plastic( src.loc )

View File

@@ -167,10 +167,10 @@
if(istype(W, /obj/item/weapon/weldingtool) && ( (istext(glass)) || (glass == 1) || (!anchored) ))
var/obj/item/weapon/weldingtool/WT = W
if (WT.remove_fuel(0, user))
playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
playsound(src, WT.usesound, 50, 1)
if(istext(glass))
user.visible_message("[user] welds the [glass] plating off the airlock assembly.", "You start to weld the [glass] plating off the airlock assembly.")
if(do_after(user, 40))
if(do_after(user, 40 * WT.toolspeed))
if(!src || !WT.isOn()) return
to_chat(user, "<span class='notice'>You welded the [glass] plating off!</span>")
var/M = text2path("/obj/item/stack/material/[glass]")
@@ -178,14 +178,14 @@
glass = 0
else if(glass == 1)
user.visible_message("[user] welds the glass panel out of the airlock assembly.", "You start to weld the glass panel out of the airlock assembly.")
if(do_after(user, 40))
if(do_after(user, 40 * WT.toolspeed))
if(!src || !WT.isOn()) return
to_chat(user, "<span class='notice'>You welded the glass panel out!</span>")
new /obj/item/stack/material/glass/reinforced(src.loc)
glass = 0
else if(!anchored)
user.visible_message("[user] dissassembles the airlock assembly.", "You start to dissassemble the airlock assembly.")
if(do_after(user, 40))
if(do_after(user, 40 * WT.toolspeed))
if(!src || !WT.isOn()) return
to_chat(user, "<span class='notice'>You dissasembled the airlock assembly!</span>")
new /obj/item/stack/material/steel(src.loc, 4)
@@ -195,13 +195,13 @@
return
else if(istype(W, /obj/item/weapon/wrench) && state == 0)
playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
playsound(src, W.usesound, 100, 1)
if(anchored)
user.visible_message("[user] begins unsecuring the airlock assembly from the floor.", "You starts unsecuring the airlock assembly from the floor.")
else
user.visible_message("[user] begins securing the airlock assembly to the floor.", "You starts securing the airlock assembly to the floor.")
if(do_after(user, 40))
if(do_after(user, 40 * W.toolspeed))
if(!src) return
to_chat(user, "<span class='notice'>You [anchored? "un" : ""]secured the airlock assembly!</span>")
anchored = !anchored
@@ -218,17 +218,17 @@
to_chat(user, "<span class='notice'>You wire the airlock.</span>")
else if(istype(W, /obj/item/weapon/wirecutters) && state == 1 )
playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
playsound(src, W.usesound, 100, 1)
user.visible_message("[user] cuts the wires from the airlock assembly.", "You start to cut the wires from airlock assembly.")
if(do_after(user, 40))
if(do_after(user, 40 * W.toolspeed))
if(!src) return
to_chat(user, "<span class='notice'>You cut the airlock wires.!</span>")
new/obj/item/stack/cable_coil(src.loc, 1)
src.state = 0
else if(istype(W, /obj/item/weapon/airlock_electronics) && state == 1)
playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
playsound(src, W.usesound, 100, 1)
user.visible_message("[user] installs the electronics into the airlock assembly.", "You start to install electronics into the airlock assembly.")
if(do_after(user, 40))
@@ -246,10 +246,10 @@
src.state = 1
return
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
playsound(src, W.usesound, 100, 1)
user.visible_message("\The [user] starts removing the electronics from the airlock assembly.", "You start removing the electronics from the airlock assembly.")
if(do_after(user, 40))
if(do_after(user, 40 * W.toolspeed))
if(!src) return
to_chat(user, "<span class='notice'>You removed the airlock electronics!</span>")
src.state = 1
@@ -282,10 +282,10 @@
glass = material_name
else if(istype(W, /obj/item/weapon/screwdriver) && state == 2 )
playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
playsound(src, W.usesound, 100, 1)
to_chat(user, "<span class='notice'>Now finishing the airlock.</span>")
if(do_after(user, 40))
if(do_after(user, 40 * W.toolspeed))
if(!src) return
to_chat(user, "<span class='notice'>You finish the airlock!</span>")
var/path

View File

@@ -14,7 +14,7 @@
/obj/structure/bed/chair/e_chair/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/wrench))
var/obj/structure/bed/chair/C = new /obj/structure/bed/chair(loc)
playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
playsound(src, W.usesound, 50, 1)
C.set_dir(dir)
part.loc = loc
part.master = null

View File

@@ -36,8 +36,8 @@
if(istype(O, /obj/item/weapon/wrench))
if(!has_extinguisher)
user << "<span class='notice'>You start to unwrench the extinguisher cabinet.</span>"
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
if(do_after(user, 15))
playsound(src.loc, O.usesound, 50, 1)
if(do_after(user, 15 * O.toolspeed))
user << "<span class='notice'>You unwrench the extinguisher cabinet.</span>"
new /obj/item/frame/extinguisher_cabinet( src.loc )
qdel(src)

View File

@@ -56,22 +56,22 @@
/obj/structure/girder/attackby(obj/item/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/wrench) && state == 0)
if(anchored && !reinf_material)
playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
playsound(src, W.usesound, 100, 1)
user << "<span class='notice'>Now disassembling the girder...</span>"
if(do_after(user,40))
if(do_after(user,40 * W.toolspeed))
if(!src) return
user << "<span class='notice'>You dissasembled the girder!</span>"
dismantle()
else if(!anchored)
playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
playsound(src, W.usesound, 100, 1)
user << "<span class='notice'>Now securing the girder...</span>"
if(do_after(user, 40,src))
if(do_after(user, 40 * W.toolspeed, src))
user << "<span class='notice'>You secured the girder!</span>"
reset_girder()
else if(istype(W, /obj/item/weapon/pickaxe/plasmacutter))
user << "<span class='notice'>Now slicing apart the girder...</span>"
if(do_after(user,30))
if(do_after(user,30 * W.toolspeed))
if(!src) return
user << "<span class='notice'>You slice apart the girder!</span>"
dismantle()
@@ -82,21 +82,21 @@
else if(istype(W, /obj/item/weapon/screwdriver))
if(state == 2)
playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
playsound(src, W.usesound, 100, 1)
user << "<span class='notice'>Now unsecuring support struts...</span>"
if(do_after(user,40))
if(do_after(user,40 * W.toolspeed))
if(!src) return
user << "<span class='notice'>You unsecured the support struts!</span>"
state = 1
else if(anchored && !reinf_material)
playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
playsound(src, W.usesound, 100, 1)
reinforcing = !reinforcing
user << "<span class='notice'>\The [src] can now be [reinforcing? "reinforced" : "constructed"]!</span>"
else if(istype(W, /obj/item/weapon/wirecutters) && state == 1)
playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
playsound(src, W.usesound, 100, 1)
user << "<span class='notice'>Now removing support struts...</span>"
if(do_after(user,40))
if(do_after(user,40 * W.toolspeed))
if(!src) return
user << "<span class='notice'>You removed the support struts!</span>"
reinf_material.place_dismantled_product(get_turf(src))
@@ -104,9 +104,9 @@
reset_girder()
else if(istype(W, /obj/item/weapon/crowbar) && state == 0 && anchored)
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
playsound(src, W.usesound, 100, 1)
user << "<span class='notice'>Now dislodging the girder...</span>"
if(do_after(user, 40))
if(do_after(user, 40 * W.toolspeed))
if(!src) return
user << "<span class='notice'>You dislodged the girder!</span>"
icon_state = "displaced"
@@ -233,15 +233,15 @@
/obj/structure/girder/cult/attackby(obj/item/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/wrench))
playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
playsound(src, W.usesound, 100, 1)
user << "<span class='notice'>Now disassembling the girder...</span>"
if(do_after(user,40))
if(do_after(user,40 * W.toolspeed))
user << "<span class='notice'>You dissasembled the girder!</span>"
dismantle()
else if(istype(W, /obj/item/weapon/pickaxe/plasmacutter))
user << "<span class='notice'>Now slicing apart the girder...</span>"
if(do_after(user,30))
if(do_after(user,30 * W.toolspeed))
user << "<span class='notice'>You slice apart the girder!</span>"
dismantle()

View File

@@ -96,12 +96,12 @@
/obj/structure/grille/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(iswirecutter(W))
if(!shock(user, 100))
playsound(loc, 'sound/items/Wirecutter.ogg', 100, 1)
playsound(src, W.usesound, 100, 1)
new /obj/item/stack/rods(get_turf(src), destroyed ? 1 : 2)
qdel(src)
else if((isscrewdriver(W)) && (istype(loc, /turf/simulated) || anchored))
if(!shock(user, 90))
playsound(loc, 'sound/items/Screwdriver.ogg', 100, 1)
playsound(src, W.usesound, 100, 1)
anchored = !anchored
user.visible_message("<span class='notice'>[user] [anchored ? "fastens" : "unfastens"] the grille.</span>", \
"<span class='notice'>You have [anchored ? "fastened the grille to" : "unfastened the grill from"] the floor.</span>")

View File

@@ -51,8 +51,8 @@
/obj/structure/mirror/attackby(obj/item/I as obj, mob/user as mob)
if(istype(I, /obj/item/weapon/wrench))
if(!glass)
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
if(do_after(user, 20))
playsound(src.loc, I.usesound, 50, 1)
if(do_after(user, 20 * I.toolspeed))
user << "<span class='notice'>You unfasten the frame.</span>"
new /obj/item/frame/mirror( src.loc )
qdel(src)
@@ -65,7 +65,7 @@
new /obj/item/weapon/material/shard( src.loc )
return
if(!shattered && glass)
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
playsound(src.loc, I.usesound, 50, 1)
user << "<span class='notice'>You remove the glass.</span>"
glass = !glass
icon_state = "mirror_frame"

View File

@@ -414,18 +414,18 @@
/obj/structure/device/piano/attackby(obj/item/O as obj, mob/user as mob)
if (istype(O, /obj/item/weapon/wrench))
if (anchored)
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
playsound(src.loc, O.usesound, 50, 1)
user << "<span class='notice'>You begin to loosen \the [src]'s casters...</span>"
if (do_after(user, 40))
if (do_after(user, 40 * O.toolspeed))
user.visible_message( \
"[user] loosens \the [src]'s casters.", \
"<span class='notice'>You have loosened \the [src]. Now it can be pulled somewhere else.</span>", \
"You hear ratchet.")
src.anchored = 0
else
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
playsound(src.loc, O.usesound, 50, 1)
user << "<span class='notice'>You begin to tighten \the [src] to the floor...</span>"
if (do_after(user, 20))
if (do_after(user, 20 * O.toolspeed))
user.visible_message( \
"[user] tightens \the [src]'s casters.", \
"<span class='notice'>You have tightened \the [src]'s casters. Now it can be played again</span>.", \

View File

@@ -42,8 +42,8 @@
user << "<span class='notice'>You reach to pin your paper to the board but hesitate. You are certain your paper will not be seen among the many others already attached.</span>"
if(istype(O, /obj/item/weapon/wrench))
user << "<span class='notice'>You start to unwrench the noticeboard.</span>"
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
if(do_after(user, 15))
playsound(src.loc, O.usesound, 50, 1)
if(do_after(user, 15 * O.toolspeed))
user << "<span class='notice'>You unwrench the noticeboard.</span>"
new /obj/item/frame/noticeboard( src.loc )
qdel(src)

View File

@@ -22,6 +22,7 @@
/obj/structure/sign/attackby(obj/item/tool as obj, mob/user as mob) //deconstruction
if(istype(tool, /obj/item/weapon/screwdriver) && !istype(src, /obj/structure/sign/double))
playsound(src, tool.usesound, 50, 1)
user << "You unfasten the sign with your [tool]."
var/obj/item/sign/S = new(src.loc)
S.name = name

View File

@@ -88,7 +88,7 @@
/obj/structure/bed/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/wrench))
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
playsound(src, W.usesound, 50, 1)
dismantle()
qdel(src)
else if(istype(W,/obj/item/stack))
@@ -123,7 +123,7 @@
user << "\The [src] has no padding to remove."
return
user << "You remove the padding from \the [src]."
playsound(src, 'sound/items/Wirecutter.ogg', 100, 1)
playsound(src.loc, W.usesound, 100, 1)
remove_padding()
else if(istype(W, /obj/item/weapon/grab))

View File

@@ -109,7 +109,7 @@ var/global/list/stool_cache = list() //haha stool
/obj/item/weapon/stool/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/wrench))
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
playsound(src, W.usesound, 50, 1)
dismantle()
qdel(src)
else if(istype(W,/obj/item/stack))
@@ -143,7 +143,7 @@ var/global/list/stool_cache = list() //haha stool
user << "\The [src] has no padding to remove."
return
user << "You remove the padding from \the [src]."
playsound(src, 'sound/items/Wirecutter.ogg', 100, 1)
playsound(src.loc, W.usesound, 50, 1)
remove_padding()
else
..()

View File

@@ -162,8 +162,8 @@
if(istype(I, /obj/item/weapon/wrench))
var/newtemp = input(user, "What setting would you like to set the temperature valve to?", "Water Temperature Valve") in temperature_settings
user << "<span class='notice'>You begin to adjust the temperature valve with \the [I].</span>"
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
if(do_after(user, 50))
playsound(src.loc, I.usesound, 50, 1)
if(do_after(user, 50 * I.toolspeed))
watertemp = newtemp
user.visible_message("<span class='notice'>[user] adjusts the shower with \the [I].</span>", "<span class='notice'>You adjust the shower with \the [I].</span>")
add_fingerprint(user)

View File

@@ -93,9 +93,9 @@ obj/structure/windoor_assembly/Destroy()
var/obj/item/weapon/weldingtool/WT = W
if (WT.remove_fuel(0,user))
user.visible_message("[user] disassembles the windoor assembly.", "You start to disassemble the windoor assembly.")
playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
playsound(src.loc, WT.usesound, 50, 1)
if(do_after(user, 40))
if(do_after(user, 40 * WT.toolspeed))
if(!src || !WT.isOn()) return
to_chat(user,"<span class='notice'>You disassembled the windoor assembly!</span>")
if(secure)
@@ -109,10 +109,10 @@ obj/structure/windoor_assembly/Destroy()
//Wrenching an unsecure assembly anchors it in place. Step 4 complete
if(istype(W, /obj/item/weapon/wrench) && !anchored)
playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
playsound(src, W.usesound, 100, 1)
user.visible_message("[user] secures the windoor assembly to the floor.", "You start to secure the windoor assembly to the floor.")
if(do_after(user, 40))
if(do_after(user, 40 * W.toolspeed))
if(!src) return
to_chat(user,"<span class='notice'>You've secured the windoor assembly!</span>")
src.anchored = 1
@@ -120,10 +120,10 @@ obj/structure/windoor_assembly/Destroy()
//Unwrenching an unsecure assembly un-anchors it. Step 4 undone
else if(istype(W, /obj/item/weapon/wrench) && anchored)
playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
playsound(src, W.usesound, 100, 1)
user.visible_message("[user] unsecures the windoor assembly to the floor.", "You start to unsecure the windoor assembly to the floor.")
if(do_after(user, 40))
if(do_after(user, 40 * W.toolspeed))
if(!src) return
to_chat(user,"<span class='notice'>You've unsecured the windoor assembly!</span>")
src.anchored = 0
@@ -146,10 +146,10 @@ obj/structure/windoor_assembly/Destroy()
//Removing wire from the assembly. Step 5 undone.
if(istype(W, /obj/item/weapon/wirecutters) && !src.electronics)
playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
playsound(src, W.usesound, 100, 1)
user.visible_message("[user] cuts the wires from the airlock assembly.", "You start to cut the wires from airlock assembly.")
if(do_after(user, 40))
if(do_after(user, 40 * W.toolspeed))
if(!src) return
to_chat(user,"<span class='notice'>You cut the windoor wires.!</span>")
@@ -175,10 +175,10 @@ obj/structure/windoor_assembly/Destroy()
//Screwdriver to remove airlock electronics. Step 6 undone.
else if(istype(W, /obj/item/weapon/screwdriver) && src.electronics)
playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
playsound(src, W.usesound, 100, 1)
user.visible_message("[user] removes the electronics from the airlock assembly.", "You start to uninstall electronics from the airlock assembly.")
if(do_after(user, 40))
if(do_after(user, 40 * W.toolspeed))
if(!src || !src.electronics) return
to_chat(user,"<span class='notice'>You've removed the airlock electronics!</span>")
step = 1
@@ -195,10 +195,10 @@ obj/structure/windoor_assembly/Destroy()
to_chat(usr,"<span class='warning'>The assembly has broken airlock electronics.</span>")
return
to_chat(usr,browse(null, "window=windoor_access")) //Not sure what this actually does... -Ner
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
playsound(src, W.usesound, 100, 1)
user.visible_message("[user] pries the windoor into the frame.", "You start prying the windoor into the frame.")
if(do_after(user, 40))
if(do_after(user, 40 * W.toolspeed))
if(!src) return

View File

@@ -242,29 +242,29 @@
if(reinf && state >= 1)
state = 3 - state
update_nearby_icons()
playsound(loc, 'sound/items/Screwdriver.ogg', 75, 1)
playsound(src, W.usesound, 75, 1)
user << (state == 1 ? "<span class='notice'>You have unfastened the window from the frame.</span>" : "<span class='notice'>You have fastened the window to the frame.</span>")
else if(reinf && state == 0)
anchored = !anchored
update_nearby_icons()
update_verbs()
playsound(loc, 'sound/items/Screwdriver.ogg', 75, 1)
playsound(src, W.usesound, 75, 1)
user << (anchored ? "<span class='notice'>You have fastened the frame to the floor.</span>" : "<span class='notice'>You have unfastened the frame from the floor.</span>")
else if(!reinf)
anchored = !anchored
update_nearby_icons()
update_verbs()
playsound(loc, 'sound/items/Screwdriver.ogg', 75, 1)
playsound(src, W.usesound, 75, 1)
user << (anchored ? "<span class='notice'>You have fastened the window to the floor.</span>" : "<span class='notice'>You have unfastened the window.</span>")
else if(istype(W, /obj/item/weapon/crowbar) && reinf && state <= 1)
state = 1 - state
playsound(loc, 'sound/items/Crowbar.ogg', 75, 1)
playsound(src, W.usesound, 75, 1)
user << (state ? "<span class='notice'>You have pried the window into the frame.</span>" : "<span class='notice'>You have pried the window out of the frame.</span>")
else if(istype(W, /obj/item/weapon/wrench) && !anchored && (!state || !reinf))
if(!glasstype)
user << "<span class='notice'>You're not sure how to dismantle \the [src] properly.</span>"
else
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
playsound(src, W.usesound, 75, 1)
visible_message("<span class='notice'>[user] dismantles \the [src].</span>")
if(dir == SOUTHWEST)
var/obj/item/stack/material/mats = new glasstype(loc)

View File

@@ -57,10 +57,9 @@ var/list/mechtoys = list(
/obj/structure/plasticflaps/attackby(obj/item/P, mob/user)
if(istype(P, /obj/item/weapon/wirecutters))
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
playsound(src, P.usesound, 50, 1)
user << "<span class='notice'>You start to cut the plastic flaps.</span>"
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
if(do_after(user, 10))
if(do_after(user, 10 * P.toolspeed))
user << "<span class='notice'>You cut the plastic flaps.</span>"
var/obj/item/stack/material/plastic/A = new /obj/item/stack/material/plastic( src.loc )
A.amount = 4

View File

@@ -16,19 +16,19 @@
make_plating(1)
else
return
playsound(src, 'sound/items/Crowbar.ogg', 80, 1)
playsound(src, C.usesound, 80, 1)
return
else if(istype(C, /obj/item/weapon/screwdriver) && (flooring.flags & TURF_REMOVE_SCREWDRIVER))
if(broken || burnt)
return
user << "<span class='notice'>You unscrew and remove the [flooring.descriptor].</span>"
make_plating(1)
playsound(src, 'sound/items/Screwdriver.ogg', 80, 1)
playsound(src, C.usesound, 80, 1)
return
else if(istype(C, /obj/item/weapon/wrench) && (flooring.flags & TURF_REMOVE_WRENCH))
user << "<span class='notice'>You unwrench and remove the [flooring.descriptor].</span>"
make_plating(1)
playsound(src, 'sound/items/Ratchet.ogg', 80, 1)
playsound(src, C.usesound, 80, 1)
return
else if(istype(C, /obj/item/weapon/shovel) && (flooring.flags & TURF_REMOVE_SHOVEL))
user << "<span class='notice'>You shovel off the [flooring.descriptor].</span>"
@@ -82,7 +82,7 @@
if(broken || burnt)
if(welder.remove_fuel(0,user))
user << "<span class='notice'>You fix some dents on the broken plating.</span>"
playsound(src, 'sound/items/Welder.ogg', 80, 1)
playsound(src, welder.usesound, 80, 1)
icon_state = "plating"
burnt = null
broken = null

View File

@@ -140,7 +140,7 @@
var/obj/item/weapon/weldingtool/WT = W
if( WT.remove_fuel(0,user) )
user << "<span class='notice'>You burn away the fungi with \the [WT].</span>"
playsound(src, 'sound/items/Welder.ogg', 10, 1)
playsound(src, WT.usesound, 10, 1)
for(var/obj/effect/overlay/wallrot/WR in src)
qdel(WR)
return
@@ -183,8 +183,8 @@
if(WT.remove_fuel(0,user))
user << "<span class='notice'>You start repairing the damage to [src].</span>"
playsound(src, 'sound/items/Welder.ogg', 100, 1)
if(do_after(user, max(5, damage / 5)) && WT && WT.isOn())
playsound(src.loc, WT.usesound, 100, 1)
if(do_after(user, max(5, damage / 5) * WT.toolspeed) && WT && WT.isOn())
user << "<span class='notice'>You finish repairing the damage to [src].</span>"
take_damage(-damage)
else
@@ -208,8 +208,8 @@
user << "<span class='notice'>You need more welding fuel to complete this task.</span>"
return
dismantle_verb = "cutting"
dismantle_sound = 'sound/items/Welder.ogg'
cut_delay *= 0.7
dismantle_sound = W.usesound
// cut_delay *= 0.7 // Tools themselves now can shorten the time it takes.
else if(istype(W,/obj/item/weapon/melee/energy/blade))
dismantle_sound = "sparks"
dismantle_verb = "slicing"
@@ -229,7 +229,7 @@
if(cut_delay<0)
cut_delay = 0
if(!do_after(user,cut_delay))
if(!do_after(user,cut_delay * W.toolspeed))
return
user << "<span class='notice'>You remove the outer plating.</span>"
@@ -242,7 +242,7 @@
switch(construction_stage)
if(6)
if (istype(W, /obj/item/weapon/wirecutters))
playsound(src, 'sound/items/Wirecutter.ogg', 100, 1)
playsound(src, W.usesound, 100, 1)
construction_stage = 5
user.update_examine_panel(src)
user << "<span class='notice'>You cut through the outer grille.</span>"
@@ -251,8 +251,8 @@
if(5)
if (istype(W, /obj/item/weapon/screwdriver))
user << "<span class='notice'>You begin removing the support lines.</span>"
playsound(src, 'sound/items/Screwdriver.ogg', 100, 1)
if(!do_after(user,40) || !istype(src, /turf/simulated/wall) || construction_stage != 5)
playsound(src, W.usesound, 100, 1)
if(!do_after(user,40 * W.toolspeed) || !istype(src, /turf/simulated/wall) || construction_stage != 5)
return
construction_stage = 4
user.update_examine_panel(src)
@@ -263,6 +263,7 @@
construction_stage = 6
user.update_examine_panel(src)
user << "<span class='notice'>You mend the outer grille.</span>"
playsound(src, W.usesound, 100, 1)
update_icon()
return
if(4)
@@ -280,8 +281,8 @@
cut_cover = 1
if(cut_cover)
user << "<span class='notice'>You begin slicing through the metal cover.</span>"
playsound(src, 'sound/items/Welder.ogg', 100, 1)
if(!do_after(user, 60) || !istype(src, /turf/simulated/wall) || construction_stage != 4)
playsound(src, W.usesound, 100, 1)
if(!do_after(user, 60 * W.toolspeed) || !istype(src, /turf/simulated/wall) || construction_stage != 4)
return
construction_stage = 3
user.update_examine_panel(src)
@@ -290,8 +291,8 @@
return
else if (istype(W, /obj/item/weapon/screwdriver))
user << "<span class='notice'>You begin screwing down the support lines.</span>"
playsound(src, 'sound/items/Screwdriver.ogg', 100, 1)
if(!do_after(user,40) || !istype(src, /turf/simulated/wall) || construction_stage != 4)
playsound(src, W.usesound, 100, 1)
if(!do_after(user,40 * W.toolspeed) || !istype(src, /turf/simulated/wall) || construction_stage != 4)
return
construction_stage = 5
user.update_examine_panel(src)
@@ -301,8 +302,8 @@
if(3)
if (istype(W, /obj/item/weapon/crowbar))
user << "<span class='notice'>You struggle to pry off the cover.</span>"
playsound(src, 'sound/items/Crowbar.ogg', 100, 1)
if(!do_after(user,100) || !istype(src, /turf/simulated/wall) || construction_stage != 3)
playsound(src, W.usesound, 100, 1)
if(!do_after(user,100 * W.toolspeed) || !istype(src, /turf/simulated/wall) || construction_stage != 3)
return
construction_stage = 2
user.update_examine_panel(src)
@@ -312,8 +313,8 @@
if(2)
if (istype(W, /obj/item/weapon/wrench))
user << "<span class='notice'>You start loosening the anchoring bolts which secure the support rods to their frame.</span>"
playsound(src, 'sound/items/Ratchet.ogg', 100, 1)
if(!do_after(user,40) || !istype(src, /turf/simulated/wall) || construction_stage != 2)
playsound(src, W.usesound, 100, 1)
if(!do_after(user,40 * W.toolspeed) || !istype(src, /turf/simulated/wall) || construction_stage != 2)
return
construction_stage = 1
user.update_examine_panel(src)
@@ -333,8 +334,8 @@
cut_cover = 1
if(cut_cover)
user << "<span class='notice'>You begin slicing through the support rods.</span>"
playsound(src, 'sound/items/Welder.ogg', 100, 1)
if(!do_after(user,70) || !istype(src, /turf/simulated/wall) || construction_stage != 1)
playsound(src, W.usesound, 100, 1)
if(!do_after(user,70 * W.toolspeed) || !istype(src, /turf/simulated/wall) || construction_stage != 1)
return
construction_stage = 0
user.update_examine_panel(src)
@@ -344,8 +345,8 @@
if(0)
if(istype(W, /obj/item/weapon/crowbar))
user << "<span class='notice'>You struggle to pry off the outer sheath.</span>"
playsound(src, 'sound/items/Crowbar.ogg', 100, 1)
if(!do_after(user,100) || !istype(src, /turf/simulated/wall) || !user || !W || !T )
playsound(src, W.usesound, 100, 1)
if(!do_after(user,100 * W.toolspeed) || !istype(src, /turf/simulated/wall) || !user || !W || !T )
return
if(user.loc == T && user.get_active_hand() == W )
user << "<span class='notice'>You pry off the outer sheath.</span>"

View File

@@ -30,6 +30,7 @@
if(istype(W, /obj/item/weapon/screwdriver))
status = !status
to_chat(user, "<span class='notice'>[src] is now [status ? "secured" : "unsecured"]!</span>")
playsound(src, W.usesound, 50, 1)
add_fingerprint(user)
return

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