Merge pull request #2711 from VOREStation/aro-nifrep

Advanced NIF Repair Tool
This commit is contained in:
Arokha Sieyes
2018-01-14 00:58:18 -05:00
committed by GitHub
5 changed files with 91 additions and 0 deletions

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@@ -0,0 +1,64 @@
//Programs nanopaste into NIF repair nanites
/obj/item/device/nifrepairer
name = "advanced NIF repair tool"
desc = "A tool that accepts nanopaste and converts the nanites into NIF repair nanites for injection/ingestion. Insert paste, deposit into container."
icon = 'icons/obj/device_alt.dmi'
icon_state = "hydro"
item_state = "gun"
flags = CONDUCT
slot_flags = SLOT_BELT
throwforce = 3
w_class = ITEMSIZE_SMALL
throw_speed = 5
throw_range = 10
matter = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 6000)
origin_tech = list(TECH_MAGNET = 5, TECH_BLUESPACE = 5, TECH_MATERIAL = 5, TECH_ENGINEERING = 5, TECH_DATA = 5)
var/datum/reagents/supply
var/efficiency = 15 //How many units reagent per 1 unit nanopaste
/obj/item/device/nifrepairer/New()
..()
supply = new(max = 60, A = src)
/obj/item/device/nifrepairer/attackby(obj/W, mob/user)
if(istype(W,/obj/item/stack/nanopaste))
var/obj/item/stack/nanopaste/np = W
if(np.use(1) && supply.get_free_space() >= efficiency)
to_chat(user,"<span class='notice'>You convert some nanopaste into programmed nanites inside \the [src].</span>")
supply.add_reagent(id = "nifrepairnanites", amount = efficiency)
update_icon()
else if(supply.get_free_space() < efficiency)
to_chat(user,"<span class='warning'>\The [src] is too full. Empty it into a container first.</span>")
return
/obj/item/device/nifrepairer/update_icon()
if(supply.total_volume)
icon_state = "[initial(icon_state)]2"
else
icon_state = initial(icon_state)
/obj/item/device/nifrepairer/afterattack(var/atom/target, var/mob/user, var/proximity)
if(!target.is_open_container() || !target.reagents)
return 0
if(!supply || !supply.total_volume)
to_chat(user,"<span class='warning'>[src] is empty. Feed it nanopaste.</span>")
return 1
if(!target.reagents.get_free_space())
user << "<span class='warning'>[target] is already full.</span>"
return 1
var/trans = supply.trans_to(target, 15)
to_chat(user,"<span class='notice'>You transfer [trans] units of the programmed nanites to [target].</span>")
update_icon()
return 1
/obj/item/device/nifrepairer/examine(mob/user)
if(..(user, 1))
if(supply.total_volume)
to_chat(user,"<span class='notice'>\The [src] contains [supply.total_volume] units of programmed nanites, ready for dispensing.</span>")
else
to_chat(user,"<span class='notice'>\The [src] is empty and ready to accept nanopaste.</span>")

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@@ -26,3 +26,21 @@
required_reagents = list("blood" = 5)
result_amount = 30
required = /obj/item/slime_extract/sapphire
/datum/reagent/nif_repair_nanites
name = "Programmed Nanomachines"
id = "nifrepairnanites"
description = "A thick grey slurry of NIF repair nanomachines."
taste_description = "metallic"
reagent_state = LIQUID
color = "#333333"
scannable = 1
/datum/reagent/nif_repair_nanites/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.nif)
var/obj/item/device/nif/nif = H.nif //L o c a l
if(nif.stat == NIF_TEMPFAIL)
nif.stat = NIF_INSTALLING
nif.durability = min(nif.durability + removed, initial(nif.durability))

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@@ -108,6 +108,14 @@
build_path = /obj/item/device/nif
sort_string = "HABBC"
/datum/design/item/nifrepairtool
name = "adv. NIF repair tool"
id = "anrt"
req_tech = list(TECH_MAGNET = 5, TECH_BLUESPACE = 5, TECH_MATERIAL = 5, TECH_ENGINEERING = 5, TECH_DATA = 5)
materials = list(DEFAULT_WALL_MATERIAL = 200, "glass" = 3000, "uranium" = 2000, "diamond" = 2000)
build_path = /obj/item/device/nifrepairer
sort_string = "HABBD"
// Resleeving Circuitboards
/datum/design/circuit/transhuman_clonepod

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@@ -884,6 +884,7 @@
#include "code\game\objects\items\toys.dm"
#include "code\game\objects\items\trash.dm"
#include "code\game\objects\items\trash_vr.dm"
#include "code\game\objects\items\devices\advnifrepair.dm"
#include "code\game\objects\items\devices\ai_detector.dm"
#include "code\game\objects\items\devices\aicard.dm"
#include "code\game\objects\items\devices\binoculars.dm"