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Merge pull request #2711 from VOREStation/aro-nifrep
Advanced NIF Repair Tool
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64
code/game/objects/items/devices/advnifrepair.dm
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64
code/game/objects/items/devices/advnifrepair.dm
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//Programs nanopaste into NIF repair nanites
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/obj/item/device/nifrepairer
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name = "advanced NIF repair tool"
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desc = "A tool that accepts nanopaste and converts the nanites into NIF repair nanites for injection/ingestion. Insert paste, deposit into container."
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icon = 'icons/obj/device_alt.dmi'
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icon_state = "hydro"
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item_state = "gun"
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flags = CONDUCT
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slot_flags = SLOT_BELT
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throwforce = 3
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w_class = ITEMSIZE_SMALL
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throw_speed = 5
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throw_range = 10
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matter = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 6000)
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origin_tech = list(TECH_MAGNET = 5, TECH_BLUESPACE = 5, TECH_MATERIAL = 5, TECH_ENGINEERING = 5, TECH_DATA = 5)
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var/datum/reagents/supply
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var/efficiency = 15 //How many units reagent per 1 unit nanopaste
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/obj/item/device/nifrepairer/New()
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..()
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supply = new(max = 60, A = src)
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/obj/item/device/nifrepairer/attackby(obj/W, mob/user)
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if(istype(W,/obj/item/stack/nanopaste))
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var/obj/item/stack/nanopaste/np = W
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if(np.use(1) && supply.get_free_space() >= efficiency)
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to_chat(user,"<span class='notice'>You convert some nanopaste into programmed nanites inside \the [src].</span>")
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supply.add_reagent(id = "nifrepairnanites", amount = efficiency)
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update_icon()
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else if(supply.get_free_space() < efficiency)
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to_chat(user,"<span class='warning'>\The [src] is too full. Empty it into a container first.</span>")
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return
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/obj/item/device/nifrepairer/update_icon()
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if(supply.total_volume)
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icon_state = "[initial(icon_state)]2"
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else
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icon_state = initial(icon_state)
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/obj/item/device/nifrepairer/afterattack(var/atom/target, var/mob/user, var/proximity)
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if(!target.is_open_container() || !target.reagents)
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return 0
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if(!supply || !supply.total_volume)
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to_chat(user,"<span class='warning'>[src] is empty. Feed it nanopaste.</span>")
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return 1
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if(!target.reagents.get_free_space())
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user << "<span class='warning'>[target] is already full.</span>"
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return 1
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var/trans = supply.trans_to(target, 15)
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to_chat(user,"<span class='notice'>You transfer [trans] units of the programmed nanites to [target].</span>")
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update_icon()
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return 1
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/obj/item/device/nifrepairer/examine(mob/user)
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if(..(user, 1))
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if(supply.total_volume)
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to_chat(user,"<span class='notice'>\The [src] contains [supply.total_volume] units of programmed nanites, ready for dispensing.</span>")
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else
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to_chat(user,"<span class='notice'>\The [src] is empty and ready to accept nanopaste.</span>")
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@@ -26,3 +26,21 @@
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required_reagents = list("blood" = 5)
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required_reagents = list("blood" = 5)
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result_amount = 30
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result_amount = 30
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required = /obj/item/slime_extract/sapphire
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required = /obj/item/slime_extract/sapphire
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/datum/reagent/nif_repair_nanites
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name = "Programmed Nanomachines"
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id = "nifrepairnanites"
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description = "A thick grey slurry of NIF repair nanomachines."
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taste_description = "metallic"
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reagent_state = LIQUID
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color = "#333333"
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scannable = 1
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/datum/reagent/nif_repair_nanites/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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if(H.nif)
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var/obj/item/device/nif/nif = H.nif //L o c a l
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if(nif.stat == NIF_TEMPFAIL)
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nif.stat = NIF_INSTALLING
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nif.durability = min(nif.durability + removed, initial(nif.durability))
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@@ -108,6 +108,14 @@
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build_path = /obj/item/device/nif
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build_path = /obj/item/device/nif
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sort_string = "HABBC"
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sort_string = "HABBC"
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/datum/design/item/nifrepairtool
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name = "adv. NIF repair tool"
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id = "anrt"
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req_tech = list(TECH_MAGNET = 5, TECH_BLUESPACE = 5, TECH_MATERIAL = 5, TECH_ENGINEERING = 5, TECH_DATA = 5)
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materials = list(DEFAULT_WALL_MATERIAL = 200, "glass" = 3000, "uranium" = 2000, "diamond" = 2000)
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build_path = /obj/item/device/nifrepairer
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sort_string = "HABBD"
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// Resleeving Circuitboards
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// Resleeving Circuitboards
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/datum/design/circuit/transhuman_clonepod
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/datum/design/circuit/transhuman_clonepod
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@@ -884,6 +884,7 @@
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#include "code\game\objects\items\toys.dm"
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#include "code\game\objects\items\toys.dm"
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#include "code\game\objects\items\trash.dm"
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#include "code\game\objects\items\trash.dm"
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#include "code\game\objects\items\trash_vr.dm"
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#include "code\game\objects\items\trash_vr.dm"
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#include "code\game\objects\items\devices\advnifrepair.dm"
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#include "code\game\objects\items\devices\ai_detector.dm"
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#include "code\game\objects\items\devices\ai_detector.dm"
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#include "code\game\objects\items\devices\aicard.dm"
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#include "code\game\objects\items\devices\aicard.dm"
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#include "code\game\objects\items\devices\binoculars.dm"
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#include "code\game\objects\items\devices\binoculars.dm"
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