diff --git a/code/controllers/verbs.dm b/code/controllers/verbs.dm index c394318c28..bb7bf300d0 100644 --- a/code/controllers/verbs.dm +++ b/code/controllers/verbs.dm @@ -25,7 +25,7 @@ usr.client.debug_variables(antag) message_admins("Admin [key_name_admin(usr)] is debugging the [antag.role_text] template.") -/client/proc/debug_controller(controller in list("Master","Ticker","Ticker Process","Air","Jobs","Sun","Radio","Supply","Shuttles","Emergency Shuttle","Configuration","pAI", "Cameras", "Transfer Controller", "Gas Data","Event","Plants","Alarm","Nano","Chemistry")) +/client/proc/debug_controller(controller in list("Master","Ticker","Ticker Process","Air","Jobs","Sun","Radio","Supply","Shuttles","Emergency Shuttle","Configuration","pAI", "Cameras", "Transfer Controller", "Gas Data","Event","Plants","Alarm","Nano","Chemistry","Vote")) set category = "Debug" set name = "Debug Controller" set desc = "Debug the various periodic loop controllers for the game (be careful!)" @@ -92,5 +92,8 @@ if("Chemistry") debug_variables(chemistryProcess) feedback_add_details("admin_verb", "DChem") + if("Vote") + debug_variables(vote) + feedback_add_details("admin_verb", "DVote") message_admins("Admin [key_name_admin(usr)] is debugging the [controller] controller.") return diff --git a/code/controllers/voting.dm b/code/controllers/voting.dm index efab120483..e6f88731b6 100644 --- a/code/controllers/voting.dm +++ b/code/controllers/voting.dm @@ -1,9 +1,15 @@ var/datum/controller/vote/vote = new() -var/global/list/round_voters = list() //Keeps track of the individuals voting for a given round, for use in forcedrafting. +var/global/list/round_voters = list() // Keeps track of the individuals voting for a given round, for use in forcedrafting. -datum/controller/vote - var/initiator = null +#define VOTE_RESTART "restart" +#define VOTE_GAMEMODE "gamemode" +#define VOTE_CREW_TRANSFER "crew_transfer" +#define VOTE_ADD_ANTAGONIST "add_antagonist" +#define VOTE_CUSTOM "custom" + +/datum/controller/vote + var/initiator = null // Key of the one who started the vote or "the server" var/started_time = null var/time_remaining = 0 var/mode = null @@ -11,385 +17,366 @@ datum/controller/vote var/list/choices = list() var/list/gamemode_names = list() var/list/voted = list() - var/list/voting = list() var/list/current_votes = list() var/list/additional_text = list() - var/auto_muted = 0 - New() - if(vote != src) - if(istype(vote)) - del(vote) - vote = src +/datum/controller/vote/New() + if(vote != src) + if(istype(vote)) + del(vote) + vote = src - proc/process() //called by master_controller - if(mode) - // No more change mode votes after the game has started. - // 3 is GAME_STATE_PLAYING, but that #define is undefined for some reason - if(mode == "gamemode" && ticker.current_state >= 2) - world << "Voting aborted due to game start." - src.reset() - return +/datum/controller/vote/proc/process() //called by master_controller + if(mode) + // No more change mode votes after the game has started. + if(mode == VOTE_GAMEMODE && ticker.current_state >= GAME_STATE_SETTING_UP) + world << "Voting aborted due to game start." + src.reset() + return - // Calculate how much time is remaining by comparing current time, to time of vote start, - // plus vote duration - time_remaining = round((started_time + config.vote_period - world.time)/10) - - if(time_remaining < 0) - result() - for(var/client/C in voting) - if(C) - C << browse(null,"window=vote") - reset() - else - for(var/client/C in voting) - if(C) - C << browse(vote.interface(C),"window=vote") - - voting.Cut() - - proc/autotransfer() - initiate_vote("crew_transfer","the server", 1) - log_debug("The server has called a crew transfer vote") - - proc/autogamemode() - initiate_vote("gamemode","the server", 1) - log_debug("The server has called a gamemode vote") - - proc/reset() - initiator = null - time_remaining = 0 - mode = null - question = null - choices.Cut() - voted.Cut() - voting.Cut() - current_votes.Cut() - additional_text.Cut() - - proc/get_result() - //get the highest number of votes - var/greatest_votes = 0 - var/total_votes = 0 - for(var/option in choices) - var/votes = choices[option] - total_votes += votes - if(votes > greatest_votes) - greatest_votes = votes - //default-vote for everyone who didn't vote - if(!config.vote_no_default && choices.len) - var/non_voters = (clients.len - total_votes) - if(non_voters > 0) - if(mode == "restart") - choices["Continue Playing"] += non_voters - if(choices["Continue Playing"] >= greatest_votes) - greatest_votes = choices["Continue Playing"] - else if(mode == "gamemode") - if(master_mode in choices) - choices[master_mode] += non_voters - if(choices[master_mode] >= greatest_votes) - greatest_votes = choices[master_mode] - else if(mode == "crew_transfer") - var/factor = 0.5 - switch(world.time / (10 * 60)) // minutes - if(0 to 60) - factor = 0.5 - if(61 to 120) - factor = 0.8 - if(121 to 240) - factor = 1 - if(241 to 300) - factor = 1.2 - else - factor = 1.4 - choices["Initiate Crew Transfer"] = round(choices["Initiate Crew Transfer"] * factor) - world << "Crew Transfer Factor: [factor]" - greatest_votes = max(choices["Initiate Crew Transfer"], choices["Continue The Round"]) - - - //get all options with that many votes and return them in a list - . = list() - if(greatest_votes) - for(var/option in choices) - if(choices[option] == greatest_votes) - . += option - return . - - proc/announce_result() - var/list/winners = get_result() - var/text - if(winners.len > 0) - if(winners.len > 1) - if(mode != "gamemode" || ticker.hide_mode == 0) // Here we are making sure we don't announce potential game modes - text = "Vote Tied Between:\n" - for(var/option in winners) - text += "\t[option]\n" - . = pick(winners) - - for(var/key in current_votes) - if(choices[current_votes[key]] == .) - round_voters += key // Keep track of who voted for the winning round. - if((mode == "gamemode" && . == "Extended") || ticker.hide_mode == 0) // Announce Extended gamemode, but not other gamemodes - text += "Vote Result: [.]" - else - if(mode != "gamemode") - text += "Vote Result: [.]" - else - text += "The vote has ended." // What will be shown if it is a gamemode vote that isn't extended - - else - text += "Vote Result: Inconclusive - No Votes!" - if(mode == "add_antagonist") - antag_add_failed = 1 - log_vote(text) - world << "[text]" - return . - - proc/result() - . = announce_result() - var/restart = 0 - if(.) - switch(mode) - if("restart") - if(. == "Restart Round") - restart = 1 - if("gamemode") - if(master_mode != .) - world.save_mode(.) - if(ticker && ticker.mode) - restart = 1 - else - master_mode = . - if("crew_transfer") - if(. == "Initiate Crew Transfer") - init_shift_change(null, 1) - if("add_antagonist") - if(isnull(.) || . == "None") - antag_add_failed = 1 - else - additional_antag_types |= antag_names_to_ids[.] - - if(mode == "gamemode") //fire this even if the vote fails. - if(!round_progressing) - round_progressing = 1 - world << "The round will start soon." - - if(restart) - world << "World restarting due to vote..." - feedback_set_details("end_error","restart vote") - if(blackbox) blackbox.save_all_data_to_sql() - sleep(50) - log_game("Rebooting due to restart vote") - world.Reboot() - - return . - - proc/submit_vote(var/ckey, var/vote) - if(mode) - if(config.vote_no_dead && usr.stat == DEAD && !usr.client.holder) - return 0 - if(vote && vote >= 1 && vote <= choices.len) - if(current_votes[ckey]) - choices[choices[current_votes[ckey]]]-- - voted += usr.ckey - choices[choices[vote]]++ //check this - current_votes[ckey] = vote - return vote - return 0 - - proc/initiate_vote(var/vote_type, var/initiator_key, var/automatic = 0) - if(!mode) - if(started_time != null && !(check_rights(R_ADMIN) || automatic)) - var/next_allowed_time = (started_time + config.vote_delay) - if(next_allowed_time > world.time) - return 0 + // Calculate how much time is remaining by comparing current time, to time of vote start, + // plus vote duration + time_remaining = round((started_time + config.vote_period - world.time)/10) + if(time_remaining < 0) + result() reset() - switch(vote_type) - if("restart") - choices.Add("Restart Round","Continue Playing") - if("gamemode") - if(ticker.current_state >= 2) - return 0 - choices.Add(config.votable_modes) - for (var/F in choices) - var/datum/game_mode/M = gamemode_cache[F] - if(!M) - continue - gamemode_names[M.config_tag] = capitalize(M.name) //It's ugly to put this here but it works - additional_text.Add("[M.required_players]") - gamemode_names["secret"] = "Secret" - if("crew_transfer") - if(check_rights(R_ADMIN|R_MOD, 0)) - question = "End the shift?" - choices.Add("Initiate Crew Transfer", "Continue The Round") + +/datum/controller/vote/proc/autotransfer() + initiate_vote(VOTE_CREW_TRANSFER, "the server", 1) + log_debug("The server has called a crew transfer vote") + +/datum/controller/vote/proc/autogamemode() + initiate_vote(VOTE_GAMEMODE, "the server", 1) + log_debug("The server has called a gamemode vote") + +/datum/controller/vote/proc/reset() + initiator = null + time_remaining = 0 + mode = null + question = null + choices.Cut() + voted.Cut() + current_votes.Cut() + additional_text.Cut() + +/datum/controller/vote/proc/get_result() // Get the highest number of votes + var/greatest_votes = 0 + var/total_votes = 0 + + for(var/option in choices) + var/votes = choices[option] + total_votes += votes + if(votes > greatest_votes) + greatest_votes = votes + + if(!config.vote_no_default && choices.len) // Default-vote for everyone who didn't vote + var/non_voters = (clients.len - total_votes) + if(non_voters > 0) + if(mode == VOTE_RESTART) + choices["Continue Playing"] += non_voters + if(choices["Continue Playing"] >= greatest_votes) + greatest_votes = choices["Continue Playing"] + else if(mode == VOTE_GAMEMODE) + if(master_mode in choices) + choices[master_mode] += non_voters + if(choices[master_mode] >= greatest_votes) + greatest_votes = choices[master_mode] + else if(mode == VOTE_CREW_TRANSFER) + var/factor = 0.5 + switch(world.time / (10 * 60)) // minutes + if(0 to 60) + factor = 0.5 + if(61 to 120) + factor = 0.8 + if(121 to 240) + factor = 1 + if(241 to 300) + factor = 1.2 else - if (get_security_level() == "red" || get_security_level() == "delta") - initiator_key << "The current alert status is too high to call for a crew transfer!" - return 0 - if(ticker.current_state <= 2) - return 0 - initiator_key << "The crew transfer button has been disabled!" - question = "End the shift?" - choices.Add("Initiate Crew Transfer", "Continue The Round") - if("add_antagonist") - if(!config.allow_extra_antags || ticker.current_state >= 2) - return 0 - for(var/antag_type in all_antag_types) - var/datum/antagonist/antag = all_antag_types[antag_type] - if(!(antag.id in additional_antag_types) && antag.is_votable()) - choices.Add(antag.role_text) - choices.Add("None") - if("custom") - question = sanitizeSafe(input(usr,"What is the vote for?") as text|null) - if(!question) return 0 - for(var/i=1,i<=10,i++) - var/option = capitalize(sanitize(input(usr,"Please enter an option or hit cancel to finish") as text|null)) - if(!option || mode || !usr.client) break - choices.Add(option) - else - return 0 - mode = vote_type - initiator = initiator_key - started_time = world.time - var/text = "[capitalize(mode)] vote started by [initiator]." - if(mode == "custom") - text += "\n[question]" + factor = 1.4 + choices["Initiate Crew Transfer"] = round(choices["Initiate Crew Transfer"] * factor) + world << "Crew Transfer Factor: [factor]" + greatest_votes = max(choices["Initiate Crew Transfer"], choices["Continue The Round"]) - log_vote(text) - world << "[text]\nType vote or click here to place your votes.\nYou have [config.vote_period/10] seconds to vote." - switch(vote_type) - if("crew_transfer") - world << sound('sound/ambience/alarm4.ogg', repeat = 0, wait = 0, volume = 50, channel = 3) - if("gamemode") - world << sound('sound/ambience/alarm4.ogg', repeat = 0, wait = 0, volume = 50, channel = 3) - if("custom") - world << sound('sound/ambience/alarm4.ogg', repeat = 0, wait = 0, volume = 50, channel = 3) - if(mode == "gamemode" && round_progressing) - round_progressing = 0 - world << "Round start has been delayed." + . = list() // Get all options with that many votes and return them in a list + if(greatest_votes) + for(var/option in choices) + if(choices[option] == greatest_votes) + . += option - time_remaining = round(config.vote_period/10) - return 1 - return 0 +/datum/controller/vote/proc/announce_result() + var/list/winners = get_result() + var/text + if(winners.len > 0) + if(winners.len > 1) + if(mode != VOTE_GAMEMODE || ticker.hide_mode == 0) // Here we are making sure we don't announce potential game modes + text = "Vote Tied Between:\n" + for(var/option in winners) + text += "\t[option]\n" + . = pick(winners) - proc/interface(var/client/C) - if(!C) return - var/admin = 0 - var/trialmin = 0 - if(C.holder) - if(C.holder.rights & R_ADMIN) - admin = 1 - trialmin = 1 // don't know why we use both of these it's really weird, but I'm 2 lasy to refactor this all to use just admin. - voting |= C - - . = "Voting Panel" - if(mode) - if(question) . += "

Vote: '[question]'

" - else . += "

Vote: [capitalize(mode)]

" - . += "Time Left: [time_remaining] s
" - . += "" - if(capitalize(mode) == "Gamemode") .+= "" - - for(var/i = 1, i <= choices.len, i++) - var/votes = choices[choices[i]] - if(!votes) votes = 0 - . += "" - if(mode == "gamemode") - if(current_votes[C.ckey] == i) - . += "" - else - . += "" - else - if(current_votes[C.ckey] == i) - . += "" - else - . += "" - if (additional_text.len >= i) - . += additional_text[i] - . += "" - - . += "
ChoicesVotesMinimum Players
[gamemode_names[choices[i]]][votes][gamemode_names[choices[i]]][votes][choices[i]][votes][choices[i]][votes]

" - if(admin) - . += "(Cancel Vote) " + for(var/key in current_votes) + if(choices[current_votes[key]] == .) + round_voters += key // Keep track of who voted for the winning round. + if(mode != VOTE_GAMEMODE || . == "Extended" || ticker.hide_mode == 0) // Announce Extended gamemode, but not other gamemodes + text += "Vote Result: [.]" else - . += "

Start a vote:



" - . += "Close" - return . + text += "The vote has ended." + else + text += "Vote Result: Inconclusive - No Votes!" + if(mode == VOTE_ADD_ANTAGONIST) + antag_add_failed = 1 + log_vote(text) + world << "[text]" - Topic(href,href_list[],hsrc) - if(!usr || !usr.client) return //not necessary but meh...just in-case somebody does something stupid - switch(href_list["vote"]) - if("close") - voting -= usr.client - usr << browse(null, "window=vote") - return - if("cancel") - if(usr.client.holder) - reset() - if("toggle_restart") - if(usr.client.holder) - config.allow_vote_restart = !config.allow_vote_restart - if("toggle_gamemode") - if(usr.client.holder) - config.allow_vote_mode = !config.allow_vote_mode - if("restart") - if(config.allow_vote_restart || usr.client.holder) - initiate_vote("restart",usr.key) - if("gamemode") - if(config.allow_vote_mode || usr.client.holder) - initiate_vote("gamemode",usr.key) - if("crew_transfer") - if(config.allow_vote_restart || usr.client.holder) - initiate_vote("crew_transfer",usr.key) - if("add_antagonist") - if(config.allow_extra_antags) - initiate_vote("add_antagonist",usr.key) - if("custom") - if(usr.client.holder) - initiate_vote("custom",usr.key) +/datum/controller/vote/proc/result() + . = announce_result() + var/restart = 0 + if(.) + switch(mode) + if(VOTE_RESTART) + if(. == "Restart Round") + restart = 1 + if(VOTE_GAMEMODE) + if(master_mode != .) + world.save_mode(.) + if(ticker && ticker.mode) + restart = 1 + else + master_mode = . + if(VOTE_CREW_TRANSFER) + if(. == "Initiate Crew Transfer") + init_shift_change(null, 1) + if(VOTE_ADD_ANTAGONIST) + if(isnull(.) || . == "None") + antag_add_failed = 1 + else + additional_antag_types |= antag_names_to_ids[.] + + if(mode == VOTE_GAMEMODE) //fire this even if the vote fails. + if(!round_progressing) + round_progressing = 1 + world << "The round will start soon." + + if(restart) + world << "World restarting due to vote..." + feedback_set_details("end_error", "restart vote") + if(blackbox) + blackbox.save_all_data_to_sql() + sleep(50) + log_game("Rebooting due to restart vote") + world.Reboot() + +/datum/controller/vote/proc/submit_vote(var/ckey, var/newVote) + if(mode) + if(config.vote_no_dead && usr.stat == DEAD && !usr.client.holder) + return + if(current_votes[ckey]) + choices[choices[current_votes[ckey]]]-- + if(newVote && newVote >= 1 && newVote <= choices.len) + choices[choices[newVote]]++ + current_votes[ckey] = newVote + else + current_votes[ckey] = null + +/datum/controller/vote/proc/initiate_vote(var/vote_type, var/initiator_key, var/automatic = 0) + if(!mode) + if(started_time != null && !(check_rights(R_ADMIN) || automatic)) + var/next_allowed_time = (started_time + config.vote_delay) + if(next_allowed_time > world.time) + return 0 + + reset() + + switch(vote_type) + if(VOTE_RESTART) + choices.Add("Restart Round", "Continue Playing") + if(VOTE_GAMEMODE) + if(ticker.current_state >= GAME_STATE_SETTING_UP) + return 0 + choices.Add(config.votable_modes) + for(var/F in choices) + var/datum/game_mode/M = gamemode_cache[F] + if(!M) + continue + gamemode_names[M.config_tag] = capitalize(M.name) //It's ugly to put this here but it works + additional_text.Add("[M.required_players]") + gamemode_names["secret"] = "Secret" + if(VOTE_CREW_TRANSFER) + if(!check_rights(R_ADMIN|R_MOD, 0)) // The gods care not for the affairs of the mortals + if(get_security_level() == "red" || get_security_level() == "delta") + initiator_key << "The current alert status is too high to call for a crew transfer!" + return 0 + if(ticker.current_state <= GAME_STATE_SETTING_UP) + initiator_key << "The crew transfer button has been disabled!" + return 0 + question = "End the shift?" + choices.Add("Initiate Crew Transfer", "Continue The Round") + if(VOTE_ADD_ANTAGONIST) + if(!config.allow_extra_antags || ticker.current_state >= GAME_STATE_SETTING_UP) + return 0 + for(var/antag_type in all_antag_types) + var/datum/antagonist/antag = all_antag_types[antag_type] + if(!(antag.id in additional_antag_types) && antag.is_votable()) + choices.Add(antag.role_text) + choices.Add("None") + if(VOTE_CUSTOM) + question = sanitizeSafe(input(usr, "What is the vote for?") as text|null) + if(!question) + return 0 + for(var/i = 1 to 10) + var/option = capitalize(sanitize(input(usr, "Please enter an option or hit cancel to finish") as text|null)) + if(!option || mode || !usr.client) + break + choices.Add(option) else - var/t = round(text2num(href_list["vote"])) - if(t) // It starts from 1, so there's no problem - submit_vote(usr.ckey, t) - usr.vote() + return 0 + mode = vote_type + initiator = initiator_key + started_time = world.time + var/text = "[capitalize(mode)] vote started by [initiator]." + if(mode == VOTE_CUSTOM) + text += "\n[question]" -/mob/verb/vote() + log_vote(text) + + world << "[text]\nType vote or click here to place your votes.\nYou have [config.vote_period / 10] seconds to vote." + if(vote_type == VOTE_CREW_TRANSFER || vote_type == VOTE_GAMEMODE || vote_type == VOTE_CUSTOM) + world << sound('sound/ambience/alarm4.ogg', repeat = 0, wait = 0, volume = 50, channel = 3) + + if(mode == VOTE_GAMEMODE && round_progressing) + round_progressing = 0 + world << "Round start has been delayed." + + time_remaining = round(config.vote_period / 10) + return 1 + return 0 + +/datum/controller/vote/proc/interface(var/client/C) + if(!istype(C)) + return + var/admin = 0 + if(C.holder) + if(C.holder.rights & R_ADMIN) + admin = 1 + + . = "Voting Panel" + if(mode) + if(question) + . += "

Vote: '[question]'

" + else + . += "

Vote: [capitalize(mode)]

" + . += "Time Left: [time_remaining] s
" + . += "" + if(mode == VOTE_GAMEMODE) + .+= "" + + for(var/i = 1 to choices.len) + var/votes = choices[choices[i]] + if(!votes) + votes = 0 + . += "" + var/thisVote = (current_votes[C.ckey] == i) + if(mode == VOTE_GAMEMODE) + . += "" + else + . += "" + if (additional_text.len >= i) + . += additional_text[i] + . += "" + + . += "" + + . += "
ChoicesVotesMinimum Players
[thisVote ? "" : ""][gamemode_names[choices[i]]][thisVote ? "" : ""][votes][thisVote ? "" : ""][choices[i]][thisVote ? "" : ""][votes]
Unvote

" + if(admin) + . += "(Cancel Vote) " + else + . += "

Start a vote:



" + + . += "Close" + +/datum/controller/vote/Topic(href, href_list[]) + if(!usr || !usr.client) + return + switch(href_list["vote"]) + if("close") + usr << browse(null, "window=vote") + return + + if("cancel") + if(usr.client.holder) + reset() + if("toggle_restart") + if(usr.client.holder) + config.allow_vote_restart = !config.allow_vote_restart + if("toggle_gamemode") + if(usr.client.holder) + config.allow_vote_mode = !config.allow_vote_mode + + if(VOTE_RESTART) + if(config.allow_vote_restart || usr.client.holder) + initiate_vote(VOTE_RESTART, usr.key) + if(VOTE_GAMEMODE) + if(config.allow_vote_mode || usr.client.holder) + initiate_vote(VOTE_GAMEMODE, usr.key) + if(VOTE_CREW_TRANSFER) + if(config.allow_vote_restart || usr.client.holder) + initiate_vote(VOTE_CREW_TRANSFER, usr.key) + if(VOTE_ADD_ANTAGONIST) + if(config.allow_extra_antags || usr.client.holder) + initiate_vote(VOTE_ADD_ANTAGONIST, usr.key) + if(VOTE_CUSTOM) + if(usr.client.holder) + initiate_vote(VOTE_CUSTOM, usr.key) + + if("unvote") + submit_vote(usr.ckey, null) + + else + var/t = round(text2num(href_list["vote"])) + if(t) // It starts from 1, so there's no problem + submit_vote(usr.ckey, t) + usr.client.vote() + +/client/verb/vote() set category = "OOC" set name = "Vote" if(vote) - src << browse(vote.interface(client),"window=vote") + src << browse(vote.interface(src), "window=vote;size=500x[300 + vote.choices.len * 25]")