From 9af5c85c581e6857d48e6bd814644b69c01416d4 Mon Sep 17 00:00:00 2001 From: Aranclanos Date: Sun, 13 Oct 2013 17:11:39 -0300 Subject: [PATCH] Duplicates the speed of the gameticker! The emtiter beams were holding back the gameticker, 0.3 seconds per beam, now the sleep() is replaced with a spawn() instead. This will add lag due to everything being faster. --- code/modules/projectiles/projectile/beams.dm | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/code/modules/projectiles/projectile/beams.dm b/code/modules/projectiles/projectile/beams.dm index f513c83da3..3024ea1aa4 100644 --- a/code/modules/projectiles/projectile/beams.dm +++ b/code/modules/projectiles/projectile/beams.dm @@ -71,13 +71,13 @@ var/list/beam_master = list() ..() proc/cleanup(reference) //Waits .3 seconds then removes the overlay. - src = null - sleep(3) - var/list/turf_master = beam_master[reference] - for(var/laser_state in turf_master) - var/list/turfs = turf_master[laser_state] - for(var/turf/T in turfs) - T.overlays -= beam_master[laser_state] + src = null //we're getting deleted! this will keep the code running + spawn(3) + var/list/turf_master = beam_master[reference] + for(var/laser_state in turf_master) + var/list/turfs = turf_master[laser_state] + for(var/turf/T in turfs) + T.overlays -= beam_master[laser_state] return /obj/item/projectile/beam/practice