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Tried to resolve ID cards not GCing properly. Sorted some awful : uses instead.
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@@ -145,9 +145,10 @@
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..()
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spawn(30)
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if(istype(loc, /mob/living/carbon/human))
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blood_type = loc:dna:b_type
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dna_hash = loc:dna:unique_enzymes
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fingerprint_hash = md5(loc:dna:uni_identity)
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var/mob/living/carbon/human/H = loc
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blood_type = H.dna.b_type
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dna_hash = H.dna.unique_enzymes
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fingerprint_hash = md5(H.dna.uni_identity)
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/obj/item/weapon/card/id/attack_self(mob/user as mob)
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for(var/mob/O in viewers(user, null))
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