Merge branch 'master' of https://github.com/PolarisSS13/Polaris into steals_more_armor
@@ -201,6 +201,7 @@
|
||||
L.resist()
|
||||
|
||||
if("mov_intent")
|
||||
if(isliving(usr))
|
||||
if(iscarbon(usr))
|
||||
var/mob/living/carbon/C = usr
|
||||
if(C.legcuffed)
|
||||
@@ -208,13 +209,14 @@
|
||||
C.m_intent = "walk" //Just incase
|
||||
C.hud_used.move_intent.icon_state = "walking"
|
||||
return 1
|
||||
switch(usr.m_intent)
|
||||
var/mob/living/L = usr
|
||||
switch(L.m_intent)
|
||||
if("run")
|
||||
usr.m_intent = "walk"
|
||||
usr.hud_used.move_intent.icon_state = "walking"
|
||||
L.m_intent = "walk"
|
||||
L.hud_used.move_intent.icon_state = "walking"
|
||||
if("walk")
|
||||
usr.m_intent = "run"
|
||||
usr.hud_used.move_intent.icon_state = "running"
|
||||
L.m_intent = "run"
|
||||
L.hud_used.move_intent.icon_state = "running"
|
||||
if("m_intent")
|
||||
if(!usr.m_int)
|
||||
switch(usr.m_intent)
|
||||
@@ -485,8 +487,6 @@
|
||||
if(isAI(usr))
|
||||
var/mob/living/silicon/ai/AI = usr
|
||||
AI.view_images()
|
||||
else
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/obj/screen/inventory/Click()
|
||||
|
||||
@@ -73,27 +73,38 @@
|
||||
Animals
|
||||
*/
|
||||
/mob/living/simple_animal/UnarmedAttack(var/atom/A, var/proximity)
|
||||
if(!..())
|
||||
return
|
||||
|
||||
if(prob(spattack_prob))
|
||||
if(spattack_min_range <= 1)
|
||||
target_mob = A
|
||||
SpecialAtkTarget()
|
||||
target_mob = null
|
||||
return
|
||||
|
||||
if(melee_damage_upper == 0 && istype(A,/mob/living))
|
||||
custom_emote(1,"[friendly] [A]!")
|
||||
if(!(. = ..()))
|
||||
return
|
||||
|
||||
setClickCooldown(get_attack_speed())
|
||||
|
||||
if(has_hands && istype(A,/obj) && a_intent != I_HURT)
|
||||
var/obj/O = A
|
||||
return O.attack_hand(src)
|
||||
|
||||
switch(a_intent)
|
||||
if(I_HELP)
|
||||
if(isliving(A))
|
||||
target_mob = A
|
||||
PunchTarget()
|
||||
target_mob = null
|
||||
custom_emote(1,"[pick(friendly)] [A]!")
|
||||
|
||||
if(I_HURT)
|
||||
if(prob(spattack_prob))
|
||||
if(spattack_min_range <= 1)
|
||||
SpecialAtkTarget()
|
||||
|
||||
else if(melee_damage_upper == 0 && istype(A,/mob/living))
|
||||
custom_emote(1,"[pick(friendly)] [A]!")
|
||||
|
||||
else
|
||||
A.attack_generic(src, rand(melee_damage_lower, melee_damage_upper), attacktext)
|
||||
DoPunch(A)
|
||||
|
||||
if(I_GRAB)
|
||||
if(has_hands)
|
||||
A.attack_hand(src)
|
||||
|
||||
if(I_DISARM)
|
||||
if(has_hands)
|
||||
A.attack_hand(src)
|
||||
|
||||
/mob/living/simple_animal/RangedAttack(var/atom/A)
|
||||
setClickCooldown(get_attack_speed())
|
||||
|
||||
@@ -61,3 +61,17 @@
|
||||
cost = 15
|
||||
containertype = /obj/structure/closet/crate/freezer
|
||||
containername = "Pizza crate"
|
||||
|
||||
/datum/supply_packs/hospitality/gifts
|
||||
name = "Gift crate"
|
||||
contains = list(
|
||||
/obj/item/toy/bouquet = 3,
|
||||
/obj/item/weapon/storage/fancy/heartbox = 2,
|
||||
/obj/item/weapon/paper/card/smile,
|
||||
/obj/item/weapon/paper/card/heart,
|
||||
/obj/item/weapon/paper/card/cat,
|
||||
/obj/item/weapon/paper/card/flower
|
||||
)
|
||||
cost = 10
|
||||
containertype = /obj/structure/closet/crate
|
||||
containername = "crate of gifts"
|
||||
@@ -51,6 +51,10 @@
|
||||
/area/proc/atmosalert(danger_level, var/alarm_source)
|
||||
if (danger_level == 0)
|
||||
atmosphere_alarm.clearAlarm(src, alarm_source)
|
||||
else
|
||||
var/obj/machinery/alarm/atmosalarm = alarm_source //maybe other things can trigger these, who knows
|
||||
if(istype(atmosalarm))
|
||||
atmosphere_alarm.triggerAlarm(src, alarm_source, severity = danger_level, hidden = atmosalarm.alarms_hidden)
|
||||
else
|
||||
atmosphere_alarm.triggerAlarm(src, alarm_source, severity = danger_level)
|
||||
|
||||
|
||||
@@ -81,6 +81,8 @@
|
||||
|
||||
var/report_danger_level = 1
|
||||
|
||||
var/alarms_hidden = FALSE //If the alarms from this machine are visible on consoles
|
||||
|
||||
/obj/machinery/alarm/nobreach
|
||||
breach_detection = 0
|
||||
|
||||
@@ -88,6 +90,9 @@
|
||||
report_danger_level = 0
|
||||
breach_detection = 0
|
||||
|
||||
/obj/machinery/alarm/alarms_hidden
|
||||
alarms_hidden = TRUE
|
||||
|
||||
/obj/machinery/alarm/server/New()
|
||||
..()
|
||||
req_access = list(access_rd, access_atmospherics, access_engine_equip)
|
||||
@@ -812,6 +817,10 @@ FIRE ALARM
|
||||
panel_open = 0
|
||||
var/seclevel
|
||||
circuit = /obj/item/weapon/circuitboard/firealarm
|
||||
var/alarms_hidden = FALSE //If the alarms from this machine are visible on consoles
|
||||
|
||||
/obj/machinery/firealarm/alarms_hidden
|
||||
alarms_hidden = TRUE
|
||||
|
||||
/obj/machinery/firealarm/update_icon()
|
||||
overlays.Cut()
|
||||
@@ -980,7 +989,7 @@ FIRE ALARM
|
||||
return
|
||||
var/area/area = get_area(src)
|
||||
for(var/obj/machinery/firealarm/FA in area)
|
||||
fire_alarm.triggerAlarm(loc, FA, duration)
|
||||
fire_alarm.triggerAlarm(loc, FA, duration, hidden = alarms_hidden)
|
||||
update_icon()
|
||||
//playsound(src.loc, 'sound/ambience/signal.ogg', 75, 0)
|
||||
return
|
||||
|
||||
@@ -27,7 +27,8 @@
|
||||
/obj/item/toy/waterflower = 1,
|
||||
/obj/random/action_figure = 1,
|
||||
/obj/random/plushie = 1,
|
||||
/obj/item/toy/cultsword = 1
|
||||
/obj/item/toy/cultsword = 1,
|
||||
/obj/item/toy/bouquet/fake = 1
|
||||
)
|
||||
|
||||
/obj/machinery/computer/arcade/New()
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
icon_state = "rods"
|
||||
|
||||
var/global/list/datum/stack_recipe/rods_recipes = list( \
|
||||
new/datum/stack_recipe("grille", /obj/structure/grille, 2, time = 10, one_per_turf = 1, on_floor = 1),
|
||||
new/datum/stack_recipe("grille", /obj/structure/grille, 2, time = 10, one_per_turf = 1, on_floor = 0),
|
||||
new/datum/stack_recipe("catwalk", /obj/structure/catwalk, 2, time = 80, one_per_turf = 1, on_floor = 1))
|
||||
|
||||
/obj/item/stack/rods/attackby(obj/item/W as obj, mob/user as mob)
|
||||
@@ -44,7 +44,7 @@ var/global/list/datum/stack_recipe/rods_recipes = list( \
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
|
||||
if(get_amount() < 2)
|
||||
user << "<span class='warning'>You need at least two rods to do this.</span>"
|
||||
to_chat(user, "<span class='warning'>You need at least two rods to do this.</span>")
|
||||
return
|
||||
|
||||
if(WT.remove_fuel(0,user))
|
||||
@@ -91,15 +91,15 @@ var/global/list/datum/stack_recipe/rods_recipes = list( \
|
||||
|
||||
else if(!in_use)
|
||||
if(get_amount() < 2)
|
||||
user << "<span class='warning'>You need at least two rods to do this.</span>"
|
||||
to_chat(user, "<span class='warning'>You need at least two rods to do this.</span>")
|
||||
return
|
||||
usr << "<span class='notice'>Assembling grille...</span>"
|
||||
to_chat(usr, "<span class='notice'>Assembling grille...</span>")
|
||||
in_use = 1
|
||||
if (!do_after(usr, 10))
|
||||
in_use = 0
|
||||
return
|
||||
var/obj/structure/grille/F = new /obj/structure/grille/ ( usr.loc )
|
||||
usr << "<span class='notice'>You assemble a grille</span>"
|
||||
to_chat(usr, "<span class='notice'>You assemble a grille</span>")
|
||||
in_use = 0
|
||||
F.add_fingerprint(usr)
|
||||
use(2)
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
* Action figures
|
||||
* Plushies
|
||||
* Toy cult sword
|
||||
* Bouquets
|
||||
*/
|
||||
|
||||
|
||||
@@ -872,6 +873,19 @@
|
||||
w_class = ITEMSIZE_LARGE
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "poked")
|
||||
|
||||
//Flowers fake & real
|
||||
|
||||
/obj/item/toy/bouquet
|
||||
name = "bouquet"
|
||||
desc = "A lovely bouquet of flowers. Smells nice!"
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "bouquet"
|
||||
w_class = ITEMSIZE_SMALL
|
||||
|
||||
/obj/item/toy/bouquet/fake
|
||||
name = "plastic bouquet"
|
||||
desc = "A cheap plastic bouquet of flowers. Smells like cheap, toxic plastic."
|
||||
|
||||
/* NYET.
|
||||
/obj/item/weapon/toddler
|
||||
icon_state = "toddler"
|
||||
|
||||
@@ -10,6 +10,8 @@
|
||||
* Candle Box
|
||||
* Crayon Box
|
||||
* Cigarette Box
|
||||
* Vial Box
|
||||
* Box of Chocolates
|
||||
*/
|
||||
|
||||
/obj/item/weapon/storage/fancy/
|
||||
@@ -313,3 +315,34 @@
|
||||
/obj/item/weapon/storage/lockbox/vials/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
/*
|
||||
* Box of Chocolates/Heart Box
|
||||
*/
|
||||
|
||||
/obj/item/weapon/storage/fancy/heartbox
|
||||
icon_state = "heartbox"
|
||||
name = "box of chocolates"
|
||||
var/startswith = 6
|
||||
max_storage_space = ITEMSIZE_COST_SMALL * 6
|
||||
can_hold = list(
|
||||
/obj/item/weapon/reagent_containers/food/snacks/chocolatepiece,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/chocolatepiece/white,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/chocolatepiece/truffle
|
||||
)
|
||||
|
||||
/obj/item/weapon/storage/fancy/heartbox/New()
|
||||
..()
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/chocolatepiece(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/chocolatepiece(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/chocolatepiece(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/chocolatepiece/white(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/chocolatepiece/white(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/chocolatepiece/truffle(src)
|
||||
update_icon()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/fancy/heartbox/update_icon(var/itemremoved = 0)
|
||||
if (contents.len == 0)
|
||||
icon_state = "heartbox_empty"
|
||||
return
|
||||
@@ -52,7 +52,7 @@
|
||||
if(!canremove)
|
||||
return
|
||||
|
||||
if (ishuman(usr) || issmall(usr)) //so monkeys can take off their backpacks -- Urist
|
||||
if (ishuman(usr) || issmall(usr) || isanimal(usr)) //so monkeys can take off their backpacks -- Urist
|
||||
|
||||
if (istype(usr.loc,/obj/mecha)) // stops inventory actions in a mech. why?
|
||||
return
|
||||
|
||||
@@ -104,7 +104,7 @@
|
||||
playsound(src, W.usesound, 100, 1)
|
||||
anchored = !anchored
|
||||
user.visible_message("<span class='notice'>[user] [anchored ? "fastens" : "unfastens"] the grille.</span>", \
|
||||
"<span class='notice'>You have [anchored ? "fastened the grille to" : "unfastened the grill from"] the floor.</span>")
|
||||
"<span class='notice'>You have [anchored ? "fastened the grille to" : "unfastened the grille from"] the floor.</span>")
|
||||
return
|
||||
|
||||
//window placing begin //TODO CONVERT PROPERLY TO MATERIAL DATUM
|
||||
|
||||
@@ -23,12 +23,13 @@
|
||||
var/area/last_name //The last acquired name, used should origin be lost
|
||||
var/area/last_camera_area //The last area in which cameras where fetched, used to see if the camera list should be updated.
|
||||
var/end_time //Used to set when this alarm should clear, in case the origin is lost.
|
||||
var/hidden = FALSE //If this alarm can be seen from consoles or other things.
|
||||
|
||||
/datum/alarm/New(var/atom/origin, var/atom/source, var/duration, var/severity)
|
||||
/datum/alarm/New(var/atom/origin, var/atom/source, var/duration, var/severity, var/hidden)
|
||||
src.origin = origin
|
||||
|
||||
cameras() // Sets up both cameras and last alarm area.
|
||||
set_source_data(source, duration, severity)
|
||||
set_source_data(source, duration, severity, hidden)
|
||||
|
||||
/datum/alarm/proc/process()
|
||||
// Has origin gone missing?
|
||||
@@ -43,17 +44,19 @@
|
||||
AS.duration = 0
|
||||
AS.end_time = world.time + ALARM_RESET_DELAY
|
||||
|
||||
/datum/alarm/proc/set_source_data(var/atom/source, var/duration, var/severity)
|
||||
/datum/alarm/proc/set_source_data(var/atom/source, var/duration, var/severity, var/hidden)
|
||||
var/datum/alarm_source/AS = sources_assoc[source]
|
||||
if(!AS)
|
||||
AS = new/datum/alarm_source(source)
|
||||
sources += AS
|
||||
sources_assoc[source] = AS
|
||||
src.hidden = hidden
|
||||
// Currently only non-0 durations can be altered (normal alarms VS EMP blasts)
|
||||
if(AS.duration)
|
||||
duration = SecondsToTicks(duration)
|
||||
AS.duration = duration
|
||||
AS.severity = severity
|
||||
src.hidden = min(src.hidden, hidden)
|
||||
|
||||
/datum/alarm/proc/clear(var/source)
|
||||
var/datum/alarm_source/AS = sources_assoc[source]
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
A.process()
|
||||
check_alarm_cleared(A)
|
||||
|
||||
/datum/alarm_handler/proc/triggerAlarm(var/atom/origin, var/atom/source, var/duration = 0, var/severity = 1)
|
||||
/datum/alarm_handler/proc/triggerAlarm(var/atom/origin, var/atom/source, var/duration = 0, var/severity = 1, var/hidden = 0)
|
||||
var/new_alarm
|
||||
//Proper origin and source mandatory
|
||||
if(!(origin && source))
|
||||
@@ -23,9 +23,9 @@
|
||||
//see if there is already an alarm of this origin
|
||||
var/datum/alarm/existing = alarms_assoc[origin]
|
||||
if(existing)
|
||||
existing.set_source_data(source, duration, severity)
|
||||
existing.set_source_data(source, duration, severity, hidden)
|
||||
else
|
||||
existing = new/datum/alarm(origin, source, duration, severity)
|
||||
existing = new/datum/alarm(origin, source, duration, severity, hidden)
|
||||
new_alarm = 1
|
||||
|
||||
alarms |= existing
|
||||
@@ -48,10 +48,10 @@
|
||||
return check_alarm_cleared(existing)
|
||||
|
||||
/datum/alarm_handler/proc/major_alarms()
|
||||
return alarms
|
||||
return visible_alarms()
|
||||
|
||||
/datum/alarm_handler/proc/minor_alarms()
|
||||
return alarms
|
||||
return visible_alarms()
|
||||
|
||||
/datum/alarm_handler/proc/check_alarm_cleared(var/datum/alarm/alarm)
|
||||
if ((alarm.end_time && world.time > alarm.end_time) || !alarm.sources.len)
|
||||
@@ -63,7 +63,7 @@
|
||||
|
||||
/datum/alarm_handler/proc/on_alarm_change(var/datum/alarm/alarm, var/was_raised)
|
||||
for(var/obj/machinery/camera/C in alarm.cameras())
|
||||
if(was_raised)
|
||||
if(was_raised && !alarm.hidden)
|
||||
C.add_network(category)
|
||||
else
|
||||
C.remove_network(category)
|
||||
@@ -95,3 +95,10 @@
|
||||
/datum/alarm_handler/proc/notify_listeners(var/alarm, var/was_raised)
|
||||
for(var/listener in listeners)
|
||||
call(listener, listeners[listener])(src, alarm, was_raised)
|
||||
|
||||
/datum/alarm_handler/proc/visible_alarms()
|
||||
var/list/visible_alarms = new()
|
||||
for(var/datum/alarm/A in alarms)
|
||||
if(!A.hidden)
|
||||
visible_alarms.Add(A)
|
||||
return visible_alarms
|
||||
@@ -1,19 +1,16 @@
|
||||
/datum/alarm_handler/atmosphere
|
||||
category = "Atmosphere Alarms"
|
||||
|
||||
/datum/alarm_handler/atmosphere/triggerAlarm(var/atom/origin, var/atom/source, var/duration = 0, var/severity = 1)
|
||||
..()
|
||||
|
||||
/datum/alarm_handler/atmosphere/major_alarms()
|
||||
var/list/major_alarms = new()
|
||||
for(var/datum/alarm/A in alarms)
|
||||
for(var/datum/alarm/A in visible_alarms())
|
||||
if(A.max_severity() > 1)
|
||||
major_alarms.Add(A)
|
||||
return major_alarms
|
||||
|
||||
/datum/alarm_handler/atmosphere/minor_alarms()
|
||||
var/list/minor_alarms = new()
|
||||
for(var/datum/alarm/A in alarms)
|
||||
for(var/datum/alarm/A in visible_alarms())
|
||||
if(A.max_severity() == 1)
|
||||
minor_alarms.Add(A)
|
||||
return minor_alarms
|
||||
|
||||
@@ -181,27 +181,22 @@
|
||||
/datum/gear/suit/roles/poncho/security
|
||||
display_name = "poncho, security"
|
||||
path = /obj/item/clothing/accessory/poncho/roles/security
|
||||
allowed_roles = list("Head of Security", "Warden", "Detective", "Security Officer")
|
||||
|
||||
/datum/gear/suit/roles/poncho/medical
|
||||
display_name = "poncho, medical"
|
||||
path = /obj/item/clothing/accessory/poncho/roles/medical
|
||||
allowed_roles = list("Medical Doctor","Chief Medical Officer","Chemist","Paramedic","Geneticist", "Psychiatrist")
|
||||
|
||||
/datum/gear/suit/roles/poncho/engineering
|
||||
display_name = "poncho, engineering"
|
||||
path = /obj/item/clothing/accessory/poncho/roles/engineering
|
||||
allowed_roles = list("Chief Engineer","Atmospheric Technician", "Station Engineer")
|
||||
|
||||
/datum/gear/suit/roles/poncho/science
|
||||
display_name = "poncho, science"
|
||||
path = /obj/item/clothing/accessory/poncho/roles/science
|
||||
allowed_roles = list("Research Director","Scientist", "Roboticist", "Xenobiologist")
|
||||
|
||||
/datum/gear/suit/roles/poncho/cargo
|
||||
display_name = "poncho, cargo"
|
||||
path = /obj/item/clothing/accessory/poncho/roles/cargo
|
||||
allowed_roles = list("Quartermaster","Cargo Technician")
|
||||
|
||||
/datum/gear/suit/roles/poncho/cloak/hos
|
||||
display_name = "cloak, head of security"
|
||||
|
||||
@@ -28,6 +28,7 @@
|
||||
name = "Daedalus Pocket Newscaster"
|
||||
desc = "A regularly-updating compendium of articles on current events. Essential for new arrivals in the Vir system and anyone interested in politics."
|
||||
icon_state = "newscodex"
|
||||
w_class = ITEMSIZE_SMALL
|
||||
root_type = /datum/lore/codex/category/main_news
|
||||
|
||||
// Combines SOP/Regs/Law
|
||||
|
||||
@@ -137,33 +137,6 @@
|
||||
|
||||
return shock_damage
|
||||
|
||||
/mob/proc/swap_hand()
|
||||
return
|
||||
|
||||
/mob/living/carbon/swap_hand()
|
||||
src.hand = !( src.hand )
|
||||
if(hud_used.l_hand_hud_object && hud_used.r_hand_hud_object)
|
||||
if(hand) //This being 1 means the left hand is in use
|
||||
hud_used.l_hand_hud_object.icon_state = "l_hand_active"
|
||||
hud_used.r_hand_hud_object.icon_state = "r_hand_inactive"
|
||||
else
|
||||
hud_used.l_hand_hud_object.icon_state = "l_hand_inactive"
|
||||
hud_used.r_hand_hud_object.icon_state = "r_hand_active"
|
||||
return
|
||||
|
||||
/mob/living/carbon/proc/activate_hand(var/selhand) //0 or "r" or "right" for right hand; 1 or "l" or "left" for left hand.
|
||||
|
||||
if(istext(selhand))
|
||||
selhand = lowertext(selhand)
|
||||
|
||||
if(selhand == "right" || selhand == "r")
|
||||
selhand = 0
|
||||
if(selhand == "left" || selhand == "l")
|
||||
selhand = 1
|
||||
|
||||
if(selhand != src.hand)
|
||||
swap_hand()
|
||||
|
||||
/mob/living/carbon/proc/help_shake_act(mob/living/carbon/M)
|
||||
if (src.health >= config.health_threshold_crit)
|
||||
if(src == M && istype(src, /mob/living/carbon/human))
|
||||
@@ -320,62 +293,6 @@
|
||||
update_icons_layers(FALSE) //apply the now updated overlays to the mob
|
||||
update_icons_body()
|
||||
|
||||
//Throwing stuff
|
||||
/mob/proc/throw_item(atom/target)
|
||||
return
|
||||
|
||||
/mob/living/carbon/throw_item(atom/target)
|
||||
src.throw_mode_off()
|
||||
if(usr.stat || !target)
|
||||
return
|
||||
if(target.type == /obj/screen) return
|
||||
|
||||
var/atom/movable/item = src.get_active_hand()
|
||||
|
||||
if(!item) return
|
||||
|
||||
var/throw_range = item.throw_range
|
||||
if (istype(item, /obj/item/weapon/grab))
|
||||
var/obj/item/weapon/grab/G = item
|
||||
item = G.throw_held() //throw the person instead of the grab
|
||||
if(ismob(item))
|
||||
var/mob/M = item
|
||||
|
||||
//limit throw range by relative mob size
|
||||
throw_range = round(M.throw_range * min(src.mob_size/M.mob_size, 1))
|
||||
|
||||
var/turf/start_T = get_turf(loc) //Get the start and target tile for the descriptors
|
||||
var/turf/end_T = get_turf(target)
|
||||
if(start_T && end_T)
|
||||
var/start_T_descriptor = "<font color='#6b5d00'>tile at [start_T.x], [start_T.y], [start_T.z] in area [get_area(start_T)]</font>"
|
||||
var/end_T_descriptor = "<font color='#6b4400'>tile at [end_T.x], [end_T.y], [end_T.z] in area [get_area(end_T)]</font>"
|
||||
|
||||
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been thrown by [usr.name] ([usr.ckey]) from [start_T_descriptor] with the target [end_T_descriptor]</font>")
|
||||
usr.attack_log += text("\[[time_stamp()]\] <font color='red'>Has thrown [M.name] ([M.ckey]) from [start_T_descriptor] with the target [end_T_descriptor]</font>")
|
||||
msg_admin_attack("[usr.name] ([usr.ckey]) has thrown [M.name] ([M.ckey]) from [start_T_descriptor] with the target [end_T_descriptor] (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[usr.x];Y=[usr.y];Z=[usr.z]'>JMP</a>)")
|
||||
|
||||
src.drop_from_inventory(item)
|
||||
if(!item || !isturf(item.loc))
|
||||
return
|
||||
|
||||
//actually throw it!
|
||||
src.visible_message("<span class='warning'>[src] has thrown [item].</span>")
|
||||
|
||||
if(!src.lastarea)
|
||||
src.lastarea = get_area(src.loc)
|
||||
if((istype(src.loc, /turf/space)) || (src.lastarea.has_gravity == 0))
|
||||
src.inertia_dir = get_dir(target, src)
|
||||
step(src, inertia_dir)
|
||||
|
||||
|
||||
/*
|
||||
if(istype(src.loc, /turf/space) || (src.flags & NOGRAV)) //they're in space, move em one space in the opposite direction
|
||||
src.inertia_dir = get_dir(target, src)
|
||||
step(src, inertia_dir)
|
||||
*/
|
||||
|
||||
|
||||
item.throw_at(target, throw_range, item.throw_speed, src)
|
||||
|
||||
/mob/living/carbon/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
..()
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
return u_attack
|
||||
return null
|
||||
|
||||
/mob/living/carbon/human/attack_hand(mob/living/carbon/M as mob)
|
||||
/mob/living/carbon/human/attack_hand(mob/living/M as mob)
|
||||
var/datum/gender/TT = gender_datums[M.get_visible_gender()]
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(istype(H))
|
||||
@@ -18,7 +18,8 @@
|
||||
if(!temp || !temp.is_usable())
|
||||
H << "<font color='red'>You can't use your hand.</font>"
|
||||
return
|
||||
H.break_cloak()
|
||||
M.break_cloak()
|
||||
|
||||
..()
|
||||
|
||||
// Should this all be in Touch()?
|
||||
@@ -64,7 +65,8 @@
|
||||
return
|
||||
|
||||
if(istype(M,/mob/living/carbon))
|
||||
M.spread_disease_to(src, "Contact")
|
||||
var/mob/living/carbon/C = M
|
||||
C.spread_disease_to(src, "Contact")
|
||||
|
||||
switch(M.a_intent)
|
||||
if(I_HELP)
|
||||
|
||||
@@ -189,7 +189,7 @@
|
||||
volume *= 0.5
|
||||
else if(shoes)
|
||||
var/obj/item/clothing/shoes/feet = shoes
|
||||
if(feet)
|
||||
if(istype(feet))
|
||||
volume *= feet.step_volume_mod
|
||||
|
||||
if(!has_organ(BP_L_FOOT) && !has_organ(BP_R_FOOT))
|
||||
|
||||
@@ -207,7 +207,7 @@
|
||||
return TRUE
|
||||
|
||||
else if(glow_toggle)
|
||||
set_light(2, l_color = glow_color) //2 is PDA brightness, so neutral in terms of balance
|
||||
set_light(glow_range, glow_intensity, glow_color)
|
||||
|
||||
else
|
||||
set_light(0)
|
||||
|
||||
@@ -1085,3 +1085,80 @@ default behaviour is:
|
||||
|
||||
else // No colors, so remove the client's color.
|
||||
animate(client, color = null, time = 10)
|
||||
|
||||
/mob/living/swap_hand()
|
||||
src.hand = !( src.hand )
|
||||
if(hud_used.l_hand_hud_object && hud_used.r_hand_hud_object)
|
||||
if(hand) //This being 1 means the left hand is in use
|
||||
hud_used.l_hand_hud_object.icon_state = "l_hand_active"
|
||||
hud_used.r_hand_hud_object.icon_state = "r_hand_inactive"
|
||||
else
|
||||
hud_used.l_hand_hud_object.icon_state = "l_hand_inactive"
|
||||
hud_used.r_hand_hud_object.icon_state = "r_hand_active"
|
||||
return
|
||||
|
||||
/mob/living/proc/activate_hand(var/selhand) //0 or "r" or "right" for right hand; 1 or "l" or "left" for left hand.
|
||||
|
||||
if(istext(selhand))
|
||||
selhand = lowertext(selhand)
|
||||
|
||||
if(selhand == "right" || selhand == "r")
|
||||
selhand = 0
|
||||
if(selhand == "left" || selhand == "l")
|
||||
selhand = 1
|
||||
|
||||
if(selhand != src.hand)
|
||||
swap_hand()
|
||||
|
||||
/mob/living/throw_item(atom/target)
|
||||
src.throw_mode_off()
|
||||
if(usr.stat || !target)
|
||||
return
|
||||
if(target.type == /obj/screen) return
|
||||
|
||||
var/atom/movable/item = src.get_active_hand()
|
||||
|
||||
if(!item) return
|
||||
|
||||
var/throw_range = item.throw_range
|
||||
if (istype(item, /obj/item/weapon/grab))
|
||||
var/obj/item/weapon/grab/G = item
|
||||
item = G.throw_held() //throw the person instead of the grab
|
||||
if(ismob(item))
|
||||
var/mob/M = item
|
||||
|
||||
//limit throw range by relative mob size
|
||||
throw_range = round(M.throw_range * min(src.mob_size/M.mob_size, 1))
|
||||
|
||||
var/turf/start_T = get_turf(loc) //Get the start and target tile for the descriptors
|
||||
var/turf/end_T = get_turf(target)
|
||||
if(start_T && end_T)
|
||||
var/start_T_descriptor = "<font color='#6b5d00'>tile at [start_T.x], [start_T.y], [start_T.z] in area [get_area(start_T)]</font>"
|
||||
var/end_T_descriptor = "<font color='#6b4400'>tile at [end_T.x], [end_T.y], [end_T.z] in area [get_area(end_T)]</font>"
|
||||
|
||||
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been thrown by [usr.name] ([usr.ckey]) from [start_T_descriptor] with the target [end_T_descriptor]</font>")
|
||||
usr.attack_log += text("\[[time_stamp()]\] <font color='red'>Has thrown [M.name] ([M.ckey]) from [start_T_descriptor] with the target [end_T_descriptor]</font>")
|
||||
msg_admin_attack("[usr.name] ([usr.ckey]) has thrown [M.name] ([M.ckey]) from [start_T_descriptor] with the target [end_T_descriptor] (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[usr.x];Y=[usr.y];Z=[usr.z]'>JMP</a>)")
|
||||
|
||||
src.drop_from_inventory(item)
|
||||
if(!item || !isturf(item.loc))
|
||||
return
|
||||
|
||||
//actually throw it!
|
||||
src.visible_message("<span class='warning'>[src] has thrown [item].</span>")
|
||||
|
||||
if(!src.lastarea)
|
||||
src.lastarea = get_area(src.loc)
|
||||
if((istype(src.loc, /turf/space)) || (src.lastarea.has_gravity == 0))
|
||||
src.inertia_dir = get_dir(target, src)
|
||||
step(src, inertia_dir)
|
||||
|
||||
|
||||
/*
|
||||
if(istype(src.loc, /turf/space) || (src.flags & NOGRAV)) //they're in space, move em one space in the opposite direction
|
||||
src.inertia_dir = get_dir(target, src)
|
||||
step(src, inertia_dir)
|
||||
*/
|
||||
|
||||
|
||||
item.throw_at(target, throw_range, item.throw_speed, src)
|
||||
|
||||
@@ -51,4 +51,6 @@
|
||||
var/image/dsoverlay = null //Overlay used for darksight eye adjustments
|
||||
|
||||
var/glow_toggle = 0 // If they're glowing!
|
||||
var/glow_range = 2
|
||||
var/glow_intensity = null
|
||||
var/glow_color = "#FFFFFF" // The color they're glowing!
|
||||
|
||||
@@ -322,6 +322,8 @@
|
||||
/mob/living/silicon/proc/receive_alarm(var/datum/alarm_handler/alarm_handler, var/datum/alarm/alarm, was_raised)
|
||||
if(!next_alarm_notice)
|
||||
next_alarm_notice = world.time + SecondsToTicks(10)
|
||||
if(alarm.hidden)
|
||||
return
|
||||
|
||||
var/list/alarms = queued_alarms[alarm_handler]
|
||||
if(was_raised)
|
||||
|
||||
@@ -16,6 +16,12 @@
|
||||
//Settings for played mobs
|
||||
var/show_stat_health = 1 // Does the percentage health show in the stat panel for the mob
|
||||
var/ai_inactive = 0 // Set to 1 to turn off most AI actions
|
||||
var/has_hands = 0 // Set to 1 to enable the use of hands and the hands hud
|
||||
var/list/hud_gears // Slots to show on the hud (typically none)
|
||||
var/ui_icons // Icon file path to use for the HUD, otherwise generic icons are used
|
||||
var/r_hand_sprite // If they have hands,
|
||||
var/l_hand_sprite // they could use some icons.
|
||||
var/player_msg // Message to print to players about 'how' to play this mob on login.
|
||||
|
||||
//Mob icon/appearance settings
|
||||
var/icon_living = "" // The iconstate if we're alive, required
|
||||
@@ -71,7 +77,7 @@
|
||||
var/cold_damage_per_tick = 2 // Same as heat_damage_per_tick, only if the bodytemperature it's lower than minbodytemp
|
||||
var/fire_alert = 0 // 0 = fine, 1 = hot, 2 = cold
|
||||
|
||||
var/min_oxy = 5 // Oxygen in moles, minimum, 0 is 'no minimum
|
||||
var/min_oxy = 5 // Oxygen in moles, minimum, 0 is 'no minimum'
|
||||
var/max_oxy = 0 // Oxygen in moles, maximum, 0 is 'no maximum'
|
||||
var/min_tox = 0 // Phoron min
|
||||
var/max_tox = 1 // Phoron max
|
||||
@@ -170,6 +176,7 @@
|
||||
home_turf = get_turf(src)
|
||||
path_overlay = new(path_icon,path_icon_state)
|
||||
move_to_delay = max(2,move_to_delay) //Protection against people coding things incorrectly and A* pathing 100% of the time
|
||||
maxHealth = health
|
||||
|
||||
for(var/L in has_langs)
|
||||
languages |= all_languages[L]
|
||||
@@ -208,18 +215,14 @@
|
||||
|
||||
//Client attached
|
||||
/mob/living/simple_animal/Login()
|
||||
if(src && src.client)
|
||||
src.client.screen = list()
|
||||
src.client.screen += src.client.void
|
||||
. = ..()
|
||||
ai_inactive = 1
|
||||
handle_stance(STANCE_IDLE)
|
||||
LoseTarget()
|
||||
src.client << "<span class='notice'>Mob AI disabled while you are controlling the mob.</span>"
|
||||
..()
|
||||
to_chat(src,"<span class='notice'>Mob AI disabled while you are controlling the mob.</span><br><b>You are \the [src]. [player_msg]</b>")
|
||||
|
||||
//Client detatched
|
||||
/mob/living/simple_animal/Logout()
|
||||
if(src && !src.client)
|
||||
spawn(15 SECONDS) //15 seconds to get back into the mob before it goes wild
|
||||
if(src && !src.client)
|
||||
ai_inactive = initial(ai_inactive) //So if they never have an AI, they stay that way.
|
||||
@@ -242,23 +245,74 @@
|
||||
if(health > getMaxHealth())
|
||||
health = getMaxHealth()
|
||||
|
||||
//Update our hud if we have one
|
||||
if(healths)
|
||||
if(stat != DEAD)
|
||||
var/heal_per = (health / getMaxHealth()) * 100
|
||||
switch(heal_per)
|
||||
if(100 to INFINITY)
|
||||
healths.icon_state = "health0"
|
||||
if(80 to 100)
|
||||
healths.icon_state = "health1"
|
||||
if(60 to 80)
|
||||
healths.icon_state = "health2"
|
||||
if(40 to 60)
|
||||
healths.icon_state = "health3"
|
||||
if(20 to 40)
|
||||
healths.icon_state = "health4"
|
||||
if(0 to 20)
|
||||
healths.icon_state = "health5"
|
||||
else
|
||||
healths.icon_state = "health6"
|
||||
else
|
||||
healths.icon_state = "health7"
|
||||
|
||||
//Updates the nutrition while we're here
|
||||
if(nutrition_icon)
|
||||
var/food_per = (nutrition / initial(nutrition)) * 100
|
||||
switch(food_per)
|
||||
if(90 to INFINITY)
|
||||
nutrition_icon.icon_state = "nutrition0"
|
||||
if(75 to 90)
|
||||
nutrition_icon.icon_state = "nutrition1"
|
||||
if(50 to 75)
|
||||
nutrition_icon.icon_state = "nutrition2"
|
||||
if(25 to 50)
|
||||
nutrition_icon.icon_state = "nutrition3"
|
||||
if(0 to 25)
|
||||
nutrition_icon.icon_state = "nutrition4"
|
||||
|
||||
/mob/living/simple_animal/update_icon()
|
||||
..()
|
||||
. = ..()
|
||||
var/mutable_appearance/ma = new(src)
|
||||
ma.layer = layer
|
||||
ma.plane = plane
|
||||
|
||||
ma.overlays = list(modifier_overlay)
|
||||
|
||||
//Awake and normal
|
||||
if((stat == CONSCIOUS) && (!icon_rest || !resting || !incapacitated(INCAPACITATION_DISABLED) ))
|
||||
icon_state = icon_living
|
||||
ma.icon_state = icon_living
|
||||
|
||||
//Dead
|
||||
else if(stat >= DEAD)
|
||||
icon_state = icon_dead
|
||||
ma.icon_state = icon_dead
|
||||
|
||||
//Resting or KO'd
|
||||
else if(((stat == UNCONSCIOUS) || resting || incapacitated(INCAPACITATION_DISABLED) ) && icon_rest)
|
||||
icon_state = icon_rest
|
||||
ma.icon_state = icon_rest
|
||||
|
||||
//Backup
|
||||
else
|
||||
icon_state = initial(icon_state)
|
||||
ma.icon_state = initial(icon_state)
|
||||
|
||||
if(has_hands)
|
||||
if(r_hand_sprite)
|
||||
ma.overlays += r_hand_sprite
|
||||
if(l_hand_sprite)
|
||||
ma.overlays += l_hand_sprite
|
||||
|
||||
appearance = ma
|
||||
|
||||
// If your simple mob's update_icon() call calls overlays.Cut(), this needs to be called after this, or manually apply modifier_overly to overlays.
|
||||
/mob/living/simple_animal/update_modifier_visuals()
|
||||
@@ -293,7 +347,6 @@
|
||||
handle_paralysed()
|
||||
handle_supernatural()
|
||||
handle_atmos() //Atmos
|
||||
update_icon()
|
||||
|
||||
ai_log("Life() - stance=[stance] ai_inactive=[ai_inactive]", 4)
|
||||
|
||||
@@ -318,7 +371,7 @@
|
||||
if(istype(loc,/obj/structure/closet))
|
||||
var/obj/structure/closet/C = loc
|
||||
if(C.welded)
|
||||
resist()
|
||||
handle_resist()
|
||||
else
|
||||
C.open()
|
||||
|
||||
@@ -378,7 +431,7 @@
|
||||
// Handle interacting with and taking damage from atmos
|
||||
// TODO - Refactor this to use handle_environment() like a good /mob/living
|
||||
/mob/living/simple_animal/proc/handle_atmos()
|
||||
var/atmos_suitable = 1
|
||||
var/atmos_unsuitable = 0
|
||||
|
||||
var/atom/A = src.loc
|
||||
|
||||
@@ -394,41 +447,52 @@
|
||||
|
||||
if(min_oxy)
|
||||
if(Environment.gas["oxygen"] < min_oxy)
|
||||
atmos_suitable = 0
|
||||
atmos_unsuitable = 1
|
||||
if(max_oxy)
|
||||
if(Environment.gas["oxygen"] > max_oxy)
|
||||
atmos_suitable = 0
|
||||
atmos_unsuitable = 1
|
||||
if(min_tox)
|
||||
if(Environment.gas["phoron"] < min_tox)
|
||||
atmos_suitable = 0
|
||||
atmos_unsuitable = 2
|
||||
if(max_tox)
|
||||
if(Environment.gas["phoron"] > max_tox)
|
||||
atmos_suitable = 0
|
||||
atmos_unsuitable = 2
|
||||
if(min_n2)
|
||||
if(Environment.gas["nitrogen"] < min_n2)
|
||||
atmos_suitable = 0
|
||||
atmos_unsuitable = 1
|
||||
if(max_n2)
|
||||
if(Environment.gas["nitrogen"] > max_n2)
|
||||
atmos_suitable = 0
|
||||
atmos_unsuitable = 1
|
||||
if(min_co2)
|
||||
if(Environment.gas["carbon_dioxide"] < min_co2)
|
||||
atmos_suitable = 0
|
||||
atmos_unsuitable = 1
|
||||
if(max_co2)
|
||||
if(Environment.gas["carbon_dioxide"] > max_co2)
|
||||
atmos_suitable = 0
|
||||
atmos_unsuitable = 1
|
||||
|
||||
//Atmos effect
|
||||
if(bodytemperature < minbodytemp)
|
||||
fire_alert = 2
|
||||
adjustBruteLoss(cold_damage_per_tick)
|
||||
if(fire)
|
||||
fire.icon_state = "fire1"
|
||||
else if(bodytemperature > maxbodytemp)
|
||||
fire_alert = 1
|
||||
adjustBruteLoss(heat_damage_per_tick)
|
||||
if(fire)
|
||||
fire.icon_state = "fire2"
|
||||
else
|
||||
fire_alert = 0
|
||||
if(fire)
|
||||
fire.icon_state = "fire0"
|
||||
|
||||
if(!atmos_suitable)
|
||||
if(atmos_unsuitable)
|
||||
adjustBruteLoss(unsuitable_atoms_damage)
|
||||
if(oxygen)
|
||||
oxygen.icon_state = "oxy1"
|
||||
else if(oxygen)
|
||||
if(oxygen)
|
||||
oxygen.icon_state = "oxy0"
|
||||
|
||||
// For setting the stance WITHOUT processing it
|
||||
/mob/living/simple_animal/proc/set_stance(var/new_stance)
|
||||
@@ -498,26 +562,19 @@
|
||||
custom_emote(2, act_desc)
|
||||
|
||||
/mob/living/simple_animal/bullet_act(var/obj/item/projectile/Proj)
|
||||
if(!Proj)
|
||||
return
|
||||
ai_log("bullet_act() I was shot by: [Proj.firer]",2)
|
||||
|
||||
if(Proj.taser_effect)
|
||||
stun_effect_act(0, Proj.agony)
|
||||
|
||||
//Projectiles with bonus SA damage
|
||||
if(!Proj.nodamage)
|
||||
var/true_damage = Proj.damage
|
||||
if(!Proj.SA_vulnerability || Proj.SA_vulnerability == intelligence_level)
|
||||
true_damage += Proj.SA_bonus_damage
|
||||
adjustBruteLoss(true_damage)
|
||||
Proj.damage += Proj.SA_bonus_damage
|
||||
|
||||
. = ..()
|
||||
|
||||
if(Proj.firer)
|
||||
react_to_attack(Proj.firer)
|
||||
|
||||
Proj.on_hit(src)
|
||||
|
||||
return 0
|
||||
|
||||
// When someone clicks us with an empty hand
|
||||
/mob/living/simple_animal/attack_hand(mob/living/carbon/human/M as mob)
|
||||
..()
|
||||
@@ -591,24 +648,25 @@
|
||||
if(O.force)
|
||||
react_to_attack(user)
|
||||
|
||||
/mob/living/simple_animal/hit_with_weapon(obj/item/O, mob/living/user, var/effective_force, var/hit_zone)
|
||||
visible_message("<span class='danger'>\The [src] has been attacked with \the [O] by [user].</span>")
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hit_with_weapon(obj/item/O, mob/living/user, var/effective_force, var/hit_zone)
|
||||
effective_force = O.force
|
||||
|
||||
//Animals can't be stunned(?)
|
||||
if(O.damtype == HALLOSS)
|
||||
effective_force = 0
|
||||
if(supernatural && istype(O,/obj/item/weapon/nullrod))
|
||||
effective_force *= 2
|
||||
purge = 3
|
||||
if(O.force <= resistance)
|
||||
user << "<span class='danger'>This weapon is ineffective, it does no damage.</span>"
|
||||
to_chat(user,"<span class='danger'>This weapon is ineffective, it does no damage.</span>")
|
||||
return 2
|
||||
|
||||
var/damage = O.force
|
||||
if (O.damtype == HALLOSS)
|
||||
damage = 0
|
||||
if(supernatural && istype(O,/obj/item/weapon/nullrod))
|
||||
damage *= 2
|
||||
purge = 3
|
||||
adjustBruteLoss(damage)
|
||||
ai_log("hit_with_weapon() I was h_w_weapon'd by: [user]",2)
|
||||
react_to_attack(user)
|
||||
|
||||
return 0
|
||||
. = ..()
|
||||
|
||||
// When someone throws something at us
|
||||
/mob/living/simple_animal/hitby(atom/movable/AM)
|
||||
@@ -641,6 +699,9 @@
|
||||
tally = 1
|
||||
tally *= purge
|
||||
|
||||
if(m_intent == "walk")
|
||||
tally *= 1.5
|
||||
|
||||
return tally+config.animal_delay
|
||||
|
||||
/mob/living/simple_animal/Stat()
|
||||
@@ -655,6 +716,7 @@
|
||||
icon_state = icon_rest
|
||||
else
|
||||
icon_state = icon_living
|
||||
update_icon()
|
||||
|
||||
/mob/living/simple_animal/death(gibbed, deathmessage = "dies!")
|
||||
density = 0 //We don't block even if we did before
|
||||
@@ -738,7 +800,6 @@
|
||||
|
||||
/mob/living/simple_animal/handle_fire()
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/update_fire()
|
||||
return
|
||||
/mob/living/simple_animal/IgniteMob()
|
||||
@@ -748,7 +809,7 @@
|
||||
|
||||
//We got hit! Consider hitting them back!
|
||||
/mob/living/simple_animal/proc/react_to_attack(var/mob/living/M)
|
||||
if(stat || M == target_mob) return //Not if we're dead or already hitting them
|
||||
if(ai_inactive || stat || M == target_mob) return //Not if we're dead or already hitting them
|
||||
if(M in friends || M.faction == faction) return //I'll overlook it THIS time...
|
||||
ai_log("react_to_attack([M])",1)
|
||||
if(retaliate && set_target(M, 1))
|
||||
@@ -1187,8 +1248,8 @@
|
||||
if(prob(melee_miss_chance))
|
||||
src.attack_log += text("\[[time_stamp()]\] <font color='red'>attacked [L.name] ([L.ckey])</font>")
|
||||
L.attack_log += text("\[[time_stamp()]\] <font color='orange'>was attacked by [src.name] ([src.ckey])</font>")
|
||||
src.visible_message("<span class='danger'>[src] misses [L]!</span>")
|
||||
src.do_attack_animation(src)
|
||||
visible_message("<span class='danger'>[src] misses [L]!</span>")
|
||||
do_attack_animation(src)
|
||||
return L
|
||||
else
|
||||
DoPunch(L)
|
||||
@@ -1200,7 +1261,7 @@
|
||||
|
||||
// This is the actual act of 'punching'. Override for special behaviour.
|
||||
/mob/living/simple_animal/proc/DoPunch(var/atom/A)
|
||||
if(!Adjacent(target_mob)) // They could've moved in the meantime.
|
||||
if(!Adjacent(A)) // They could've moved in the meantime.
|
||||
return FALSE
|
||||
|
||||
var/damage_to_do = rand(melee_damage_lower, melee_damage_upper)
|
||||
@@ -1209,16 +1270,15 @@
|
||||
if(!isnull(M.outgoing_melee_damage_percent))
|
||||
damage_to_do *= M.outgoing_melee_damage_percent
|
||||
|
||||
if(attack_sound)
|
||||
playsound(src, attack_sound, 75, 1)
|
||||
|
||||
// SA attacks can be blocked with shields.
|
||||
if(ishuman(A))
|
||||
var/mob/living/carbon/human/H = A
|
||||
if(H.check_shields(damage = damage_to_do, damage_source = src, attacker = src, def_zone = null, attack_text = "the attack"))
|
||||
return FALSE
|
||||
|
||||
A.attack_generic(src, damage_to_do, pick(attacktext))
|
||||
if(A.attack_generic(src, damage_to_do, pick(attacktext)) && attack_sound)
|
||||
playsound(src, attack_sound, 75, 1)
|
||||
|
||||
return TRUE
|
||||
|
||||
//The actual top-level ranged attack proc
|
||||
@@ -1491,10 +1551,134 @@
|
||||
/mob/living/simple_animal/is_sentient()
|
||||
return intelligence_level != SA_PLANT && intelligence_level != SA_ROBOTIC
|
||||
|
||||
// Hand procs for player-controlled SA's
|
||||
/mob/living/simple_animal/swap_hand()
|
||||
src.hand = !( src.hand )
|
||||
if(hud_used.l_hand_hud_object && hud_used.r_hand_hud_object)
|
||||
if(hand) //This being 1 means the left hand is in use
|
||||
hud_used.l_hand_hud_object.icon_state = "l_hand_active"
|
||||
hud_used.r_hand_hud_object.icon_state = "r_hand_inactive"
|
||||
else
|
||||
hud_used.l_hand_hud_object.icon_state = "l_hand_inactive"
|
||||
hud_used.r_hand_hud_object.icon_state = "r_hand_active"
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/put_in_active_hand(var/obj/item/I)
|
||||
if(!has_hands || !istype(I))
|
||||
return
|
||||
|
||||
//Puts the item into our active hand if possible. returns 1 on success.
|
||||
/mob/living/simple_animal/put_in_active_hand(var/obj/item/W)
|
||||
if(!has_hands)
|
||||
return FALSE
|
||||
return (hand ? put_in_l_hand(W) : put_in_r_hand(W))
|
||||
|
||||
/mob/living/simple_animal/put_in_l_hand(var/obj/item/W)
|
||||
if(!..() || l_hand)
|
||||
return 0
|
||||
W.forceMove(src)
|
||||
l_hand = W
|
||||
W.equipped(src,slot_l_hand)
|
||||
W.add_fingerprint(src)
|
||||
update_inv_l_hand()
|
||||
return TRUE
|
||||
|
||||
/mob/living/simple_animal/put_in_r_hand(var/obj/item/W)
|
||||
if(!..() || r_hand)
|
||||
return 0
|
||||
W.forceMove(src)
|
||||
r_hand = W
|
||||
W.equipped(src,slot_r_hand)
|
||||
W.add_fingerprint(src)
|
||||
update_inv_r_hand()
|
||||
return TRUE
|
||||
|
||||
/mob/living/simple_animal/update_inv_r_hand()
|
||||
if(QDESTROYING(src))
|
||||
return
|
||||
|
||||
if(r_hand)
|
||||
r_hand.screen_loc = ui_rhand //TODO
|
||||
|
||||
//determine icon state to use
|
||||
var/t_state
|
||||
if(r_hand.item_state_slots && r_hand.item_state_slots[slot_r_hand_str])
|
||||
t_state = r_hand.item_state_slots[slot_r_hand_str]
|
||||
else if(r_hand.item_state)
|
||||
t_state = r_hand.item_state
|
||||
else
|
||||
t_state = r_hand.icon_state
|
||||
|
||||
//determine icon to use
|
||||
var/icon/t_icon
|
||||
if(r_hand.item_icons && (slot_r_hand_str in r_hand.item_icons))
|
||||
t_icon = r_hand.item_icons[slot_r_hand_str]
|
||||
else if(r_hand.icon_override)
|
||||
t_state += "_r"
|
||||
t_icon = r_hand.icon_override
|
||||
else
|
||||
t_icon = INV_R_HAND_DEF_ICON
|
||||
|
||||
//apply color
|
||||
var/image/standing = image(icon = t_icon, icon_state = t_state)
|
||||
standing.color = r_hand.color
|
||||
|
||||
r_hand_sprite = standing
|
||||
|
||||
else
|
||||
r_hand_sprite = null
|
||||
|
||||
update_icon()
|
||||
|
||||
/mob/living/simple_animal/update_inv_l_hand()
|
||||
if(QDESTROYING(src))
|
||||
return
|
||||
|
||||
if(l_hand)
|
||||
l_hand.screen_loc = ui_lhand //TODO
|
||||
|
||||
//determine icon state to use
|
||||
var/t_state
|
||||
if(l_hand.item_state_slots && l_hand.item_state_slots[slot_l_hand_str])
|
||||
t_state = l_hand.item_state_slots[slot_l_hand_str]
|
||||
else if(l_hand.item_state)
|
||||
t_state = l_hand.item_state
|
||||
else
|
||||
t_state = l_hand.icon_state
|
||||
|
||||
//determine icon to use
|
||||
var/icon/t_icon
|
||||
if(l_hand.item_icons && (slot_l_hand_str in l_hand.item_icons))
|
||||
t_icon = l_hand.item_icons[slot_l_hand_str]
|
||||
else if(l_hand.icon_override)
|
||||
t_state += "_l"
|
||||
t_icon = l_hand.icon_override
|
||||
else
|
||||
t_icon = INV_L_HAND_DEF_ICON
|
||||
|
||||
//apply color
|
||||
var/image/standing = image(icon = t_icon, icon_state = t_state)
|
||||
standing.color = l_hand.color
|
||||
|
||||
l_hand_sprite = standing
|
||||
|
||||
else
|
||||
l_hand_sprite = null
|
||||
|
||||
update_icon()
|
||||
|
||||
//Can insert extra huds into the hud holder here.
|
||||
/mob/living/simple_animal/proc/extra_huds(var/datum/hud/hud,var/icon/ui_style,var/list/hud_elements)
|
||||
return
|
||||
|
||||
//If they can or cannot use tools/machines/etc
|
||||
/mob/living/simple_animal/IsAdvancedToolUser()
|
||||
return has_hands
|
||||
|
||||
//Commands, reactions, etc
|
||||
/mob/living/simple_animal/hear_say(var/message, var/verb = "says", var/datum/language/language = null, var/alt_name = "", var/italics = 0, var/mob/speaker = null, var/sound/speech_sound, var/sound_vol)
|
||||
..()
|
||||
if(reacts && speaker && (message in reactions) && (!hostile || isliving(speaker)) && say_understands(speaker,language))
|
||||
if(!ai_inactive && reacts && speaker && (message in reactions) && (!hostile || isliving(speaker)) && say_understands(speaker,language))
|
||||
var/mob/living/L = speaker
|
||||
if(L.faction == faction)
|
||||
spawn(10)
|
||||
|
||||
308
code/modules/mob/living/simple_animal/simple_hud.dm
Normal file
@@ -0,0 +1,308 @@
|
||||
/mob/living/simple_animal/instantiate_hud(var/datum/hud/hud)
|
||||
if(!client)
|
||||
return //Why bother.
|
||||
|
||||
var/ui_style = 'icons/mob/screen1_animal.dmi'
|
||||
if(ui_icons)
|
||||
ui_style = ui_icons
|
||||
|
||||
var/ui_color = "#ffffff"
|
||||
var/ui_alpha = 255
|
||||
|
||||
var/list/adding = list()
|
||||
var/list/other = list()
|
||||
var/list/hotkeybuttons = list()
|
||||
|
||||
hud.adding = adding
|
||||
hud.other = other
|
||||
hud.hotkeybuttons = hotkeybuttons
|
||||
|
||||
var/list/hud_elements = list()
|
||||
var/obj/screen/using
|
||||
var/obj/screen/inventory/inv_box
|
||||
|
||||
var/has_hidden_gear
|
||||
if(LAZYLEN(hud_gears))
|
||||
for(var/gear_slot in hud_gears)
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.icon = ui_style
|
||||
inv_box.color = ui_color
|
||||
inv_box.alpha = ui_alpha
|
||||
|
||||
var/list/slot_data = hud_gears[gear_slot]
|
||||
inv_box.name = gear_slot
|
||||
inv_box.screen_loc = slot_data["loc"]
|
||||
inv_box.slot_id = slot_data["slot"]
|
||||
inv_box.icon_state = slot_data["state"]
|
||||
|
||||
if(slot_data["dir"])
|
||||
inv_box.set_dir(slot_data["dir"])
|
||||
|
||||
if(slot_data["toggle"])
|
||||
other += inv_box
|
||||
has_hidden_gear = 1
|
||||
else
|
||||
adding += inv_box
|
||||
|
||||
if(has_hidden_gear)
|
||||
using = new /obj/screen()
|
||||
using.name = "toggle"
|
||||
using.icon = ui_style
|
||||
using.icon_state = "other"
|
||||
using.screen_loc = ui_inventory
|
||||
using.hud_layerise()
|
||||
using.color = ui_color
|
||||
using.alpha = ui_alpha
|
||||
adding += using
|
||||
|
||||
//Intent Backdrop
|
||||
using = new /obj/screen()
|
||||
using.name = "act_intent"
|
||||
using.icon = ui_style
|
||||
using.icon_state = "intent_"+a_intent
|
||||
using.screen_loc = ui_acti
|
||||
using.color = ui_color
|
||||
using.alpha = ui_alpha
|
||||
hud.adding += using
|
||||
hud.action_intent = using
|
||||
|
||||
hud_elements |= using
|
||||
|
||||
//Small intent quarters
|
||||
var/icon/ico
|
||||
|
||||
ico = new(ui_style, "black")
|
||||
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
|
||||
ico.DrawBox(rgb(255,255,255,1),1,ico.Height()/2,ico.Width()/2,ico.Height())
|
||||
using = new /obj/screen( src )
|
||||
using.name = I_HELP
|
||||
using.icon = ico
|
||||
using.screen_loc = ui_acti
|
||||
using.alpha = ui_alpha
|
||||
using.layer = LAYER_HUD_ITEM //These sit on the intent box
|
||||
hud.adding += using
|
||||
hud.help_intent = using
|
||||
|
||||
ico = new(ui_style, "black")
|
||||
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
|
||||
ico.DrawBox(rgb(255,255,255,1),ico.Width()/2,ico.Height()/2,ico.Width(),ico.Height())
|
||||
using = new /obj/screen( src )
|
||||
using.name = I_DISARM
|
||||
using.icon = ico
|
||||
using.screen_loc = ui_acti
|
||||
using.alpha = ui_alpha
|
||||
using.layer = LAYER_HUD_ITEM
|
||||
hud.adding += using
|
||||
hud.disarm_intent = using
|
||||
|
||||
ico = new(ui_style, "black")
|
||||
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
|
||||
ico.DrawBox(rgb(255,255,255,1),ico.Width()/2,1,ico.Width(),ico.Height()/2)
|
||||
using = new /obj/screen( src )
|
||||
using.name = I_GRAB
|
||||
using.icon = ico
|
||||
using.screen_loc = ui_acti
|
||||
using.alpha = ui_alpha
|
||||
using.layer = LAYER_HUD_ITEM
|
||||
hud.adding += using
|
||||
hud.grab_intent = using
|
||||
|
||||
ico = new(ui_style, "black")
|
||||
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
|
||||
ico.DrawBox(rgb(255,255,255,1),1,1,ico.Width()/2,ico.Height()/2)
|
||||
using = new /obj/screen( src )
|
||||
using.name = I_HURT
|
||||
using.icon = ico
|
||||
using.screen_loc = ui_acti
|
||||
using.alpha = ui_alpha
|
||||
using.layer = LAYER_HUD_ITEM
|
||||
hud.adding += using
|
||||
hud.hurt_intent = using
|
||||
|
||||
//Move intent (walk/run)
|
||||
using = new /obj/screen()
|
||||
using.name = "mov_intent"
|
||||
using.icon = ui_style
|
||||
using.icon_state = (m_intent == "run" ? "running" : "walking")
|
||||
using.screen_loc = ui_movi
|
||||
using.color = ui_color
|
||||
using.alpha = ui_alpha
|
||||
hud.adding += using
|
||||
hud.move_intent = using
|
||||
|
||||
//Resist button
|
||||
using = new /obj/screen()
|
||||
using.name = "resist"
|
||||
using.icon = ui_style
|
||||
using.icon_state = "act_resist"
|
||||
using.screen_loc = ui_pull_resist
|
||||
using.color = ui_color
|
||||
using.alpha = ui_alpha
|
||||
hud.hotkeybuttons += using
|
||||
|
||||
//Pull button
|
||||
pullin = new /obj/screen()
|
||||
pullin.icon = ui_style
|
||||
pullin.icon_state = "pull0"
|
||||
pullin.name = "pull"
|
||||
pullin.screen_loc = ui_pull_resist
|
||||
hud.hotkeybuttons += pullin
|
||||
hud_elements |= pullin
|
||||
|
||||
//Health status
|
||||
healths = new /obj/screen()
|
||||
healths.icon = ui_style
|
||||
healths.icon_state = "health0"
|
||||
healths.name = "health"
|
||||
healths.screen_loc = ui_health
|
||||
hud_elements |= healths
|
||||
|
||||
//Oxygen dep icon
|
||||
oxygen = new /obj/screen()
|
||||
oxygen.icon = ui_style
|
||||
oxygen.icon_state = "oxy0"
|
||||
oxygen.name = "oxygen"
|
||||
oxygen.screen_loc = ui_oxygen
|
||||
hud_elements |= oxygen
|
||||
|
||||
//Toxins present icon
|
||||
toxin = new /obj/screen()
|
||||
toxin.icon = ui_style
|
||||
toxin.icon_state = "tox0"
|
||||
toxin.name = "toxin"
|
||||
toxin.screen_loc = ui_toxin
|
||||
hud_elements |= toxin
|
||||
|
||||
//Fire warning
|
||||
fire = new /obj/screen()
|
||||
fire.icon = ui_style
|
||||
fire.icon_state = "fire0"
|
||||
fire.name = "fire"
|
||||
fire.screen_loc = ui_fire
|
||||
hud_elements |= fire
|
||||
|
||||
//Pressure warning
|
||||
pressure = new /obj/screen()
|
||||
pressure.icon = ui_style
|
||||
pressure.icon_state = "pressure0"
|
||||
pressure.name = "pressure"
|
||||
pressure.screen_loc = ui_pressure
|
||||
hud_elements |= pressure
|
||||
|
||||
//Body temp warning
|
||||
bodytemp = new /obj/screen()
|
||||
bodytemp.icon = ui_style
|
||||
bodytemp.icon_state = "temp0"
|
||||
bodytemp.name = "body temperature"
|
||||
bodytemp.screen_loc = ui_temp
|
||||
hud_elements |= bodytemp
|
||||
|
||||
//Nutrition status
|
||||
nutrition_icon = new /obj/screen()
|
||||
nutrition_icon.icon = ui_style
|
||||
nutrition_icon.icon_state = "nutrition0"
|
||||
nutrition_icon.name = "nutrition"
|
||||
nutrition_icon.screen_loc = ui_nutrition
|
||||
hud_elements |= nutrition_icon
|
||||
|
||||
pain = new /obj/screen( null )
|
||||
|
||||
zone_sel = new /obj/screen/zone_sel( null )
|
||||
zone_sel.icon = ui_style
|
||||
zone_sel.color = ui_color
|
||||
zone_sel.alpha = ui_alpha
|
||||
zone_sel.overlays.Cut()
|
||||
zone_sel.overlays += image('icons/mob/zone_sel.dmi', "[zone_sel.selecting]")
|
||||
hud_elements |= zone_sel
|
||||
|
||||
//Hand things
|
||||
if(has_hands)
|
||||
//Drop button
|
||||
using = new /obj/screen()
|
||||
using.name = "drop"
|
||||
using.icon = ui_style
|
||||
using.icon_state = "act_drop"
|
||||
using.screen_loc = ui_drop_throw
|
||||
using.color = ui_color
|
||||
using.alpha = ui_alpha
|
||||
hud.hotkeybuttons += using
|
||||
|
||||
//Equip detail
|
||||
using = new /obj/screen()
|
||||
using.name = "equip"
|
||||
using.icon = ui_style
|
||||
using.icon_state = "act_equip"
|
||||
using.screen_loc = ui_equip
|
||||
using.color = ui_color
|
||||
using.alpha = ui_alpha
|
||||
hud.adding += using
|
||||
|
||||
//Hand slots themselves
|
||||
inv_box = new /obj/screen/inventory/hand()
|
||||
inv_box.hud = src
|
||||
inv_box.name = "r_hand"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "r_hand_inactive"
|
||||
if(!hand) //This being 0 or null means the right hand is in use
|
||||
inv_box.icon_state = "r_hand_active"
|
||||
inv_box.screen_loc = ui_rhand
|
||||
inv_box.slot_id = slot_r_hand
|
||||
inv_box.color = ui_color
|
||||
inv_box.alpha = ui_alpha
|
||||
|
||||
hud.r_hand_hud_object = inv_box
|
||||
hud.adding += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory/hand()
|
||||
inv_box.hud = src
|
||||
inv_box.name = "l_hand"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "l_hand_inactive"
|
||||
if(hand) //This being 1 means the left hand is in use
|
||||
inv_box.icon_state = "l_hand_active"
|
||||
inv_box.screen_loc = ui_lhand
|
||||
inv_box.slot_id = slot_l_hand
|
||||
inv_box.color = ui_color
|
||||
inv_box.alpha = ui_alpha
|
||||
hud.l_hand_hud_object = inv_box
|
||||
hud.adding += inv_box
|
||||
|
||||
//Swaphand titlebar
|
||||
using = new /obj/screen/inventory()
|
||||
using.name = "hand"
|
||||
using.icon = ui_style
|
||||
using.icon_state = "hand1"
|
||||
using.screen_loc = ui_swaphand1
|
||||
using.color = ui_color
|
||||
using.alpha = ui_alpha
|
||||
hud.adding += using
|
||||
|
||||
using = new /obj/screen/inventory()
|
||||
using.name = "hand"
|
||||
using.icon = ui_style
|
||||
using.icon_state = "hand2"
|
||||
using.screen_loc = ui_swaphand2
|
||||
using.color = ui_color
|
||||
using.alpha = ui_alpha
|
||||
hud.adding += using
|
||||
|
||||
//Throw button
|
||||
throw_icon = new /obj/screen()
|
||||
throw_icon.icon = ui_style
|
||||
throw_icon.icon_state = "act_throw_off"
|
||||
throw_icon.name = "throw"
|
||||
throw_icon.screen_loc = ui_drop_throw
|
||||
throw_icon.color = ui_color
|
||||
throw_icon.alpha = ui_alpha
|
||||
hud.hotkeybuttons += throw_icon
|
||||
hud_elements |= throw_icon
|
||||
|
||||
extra_huds(hud,ui_style,hud_elements)
|
||||
|
||||
client.screen = list()
|
||||
|
||||
client.screen += hud_elements
|
||||
client.screen += adding + hotkeybuttons
|
||||
client.screen += client.void
|
||||
|
||||
return
|
||||
@@ -1130,3 +1130,10 @@ mob/proc/yank_out_object()
|
||||
if(client && client.color)
|
||||
animate(client, color = null, time = 10)
|
||||
return
|
||||
|
||||
/mob/proc/swap_hand()
|
||||
return
|
||||
|
||||
//Throwing stuff
|
||||
/mob/proc/throw_item(atom/target)
|
||||
return
|
||||
|
||||
@@ -181,6 +181,9 @@
|
||||
//Updating pixelshift, position and direction
|
||||
//Gets called on process, when the grab gets upgraded or the assailant moves
|
||||
/obj/item/weapon/grab/proc/adjust_position()
|
||||
if(!affecting)
|
||||
qdel(src)
|
||||
return
|
||||
if(affecting.buckled)
|
||||
animate(affecting, pixel_x = 0, pixel_y = 0, 4, 1, LINEAR_EASING)
|
||||
return
|
||||
|
||||
@@ -328,7 +328,7 @@ var/list/intents = list(I_HELP,I_DISARM,I_GRAB,I_HURT)
|
||||
set name = "a-intent"
|
||||
set hidden = 1
|
||||
|
||||
if(ishuman(src) || isbrain(src) || isslime(src))
|
||||
if(isliving(src))
|
||||
switch(input)
|
||||
if(I_HELP,I_DISARM,I_GRAB,I_HURT)
|
||||
a_intent = input
|
||||
|
||||
@@ -51,14 +51,14 @@
|
||||
attack_self()
|
||||
return
|
||||
if(SOUTHWEST)
|
||||
if(iscarbon(usr))
|
||||
if(isliving(usr))
|
||||
var/mob/living/carbon/C = usr
|
||||
C.toggle_throw_mode()
|
||||
else
|
||||
usr << "<font color='red'>This mob type cannot throw items.</font>"
|
||||
return
|
||||
if(NORTHWEST)
|
||||
if(iscarbon(usr))
|
||||
if(isliving(usr))
|
||||
var/mob/living/carbon/C = usr
|
||||
if(!C.get_active_hand())
|
||||
usr << "<font color='red'>You have nothing to drop in your hand.</font>"
|
||||
@@ -79,8 +79,9 @@
|
||||
|
||||
/client/verb/swap_hand()
|
||||
set hidden = 1
|
||||
if(istype(mob, /mob/living/carbon))
|
||||
mob:swap_hand()
|
||||
if(istype(mob, /mob/living))
|
||||
var/mob/living/L = mob
|
||||
L.swap_hand()
|
||||
if(istype(mob,/mob/living/silicon/robot))
|
||||
var/mob/living/silicon/robot/R = mob
|
||||
R.cycle_modules()
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
return
|
||||
|
||||
/mob/proc/update_icons()
|
||||
update_icon() //Ugh.
|
||||
return
|
||||
|
||||
/mob/proc/update_icons_layers(var/update_icons = TRUE)
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
/datum/nano_module/alarm_monitor/proc/all_alarms()
|
||||
var/list/all_alarms = new()
|
||||
for(var/datum/alarm_handler/AH in alarm_handlers)
|
||||
all_alarms += AH.alarms
|
||||
all_alarms += AH.visible_alarms()
|
||||
|
||||
return all_alarms
|
||||
|
||||
|
||||
@@ -36,6 +36,8 @@
|
||||
|
||||
// TODO: Move these to a cache, similar to cameras
|
||||
for(var/obj/machinery/alarm/alarm in (monitored_alarms.len ? monitored_alarms : machines))
|
||||
if(!monitored_alarms.len && alarm.alarms_hidden)
|
||||
continue
|
||||
alarms[++alarms.len] = list(
|
||||
"name" = sanitize(alarm.name),
|
||||
"ref"= "\ref[alarm]",
|
||||
|
||||
@@ -35,6 +35,50 @@
|
||||
var/const/signfont = "Times New Roman"
|
||||
var/const/crayonfont = "Comic Sans MS"
|
||||
|
||||
/obj/item/weapon/paper/card
|
||||
name = "blank card"
|
||||
desc = "A gift card with space to write on the cover."
|
||||
icon_state = "greetingcard"
|
||||
slot_flags = null //no fun allowed!!!!
|
||||
|
||||
/obj/item/weapon/paper/card/AltClick() //No fun allowed
|
||||
return
|
||||
|
||||
/obj/item/weapon/paper/card/update_icon()
|
||||
return
|
||||
|
||||
/obj/item/weapon/paper/card/smile
|
||||
name = "happy card"
|
||||
desc = "A gift card with a smiley face on the cover."
|
||||
icon_state = "greetingcard_smile"
|
||||
|
||||
/obj/item/weapon/paper/card/cat
|
||||
name = "cat card"
|
||||
desc = "A gift card with a cat on the cover."
|
||||
icon_state = "greetingcard_cat"
|
||||
|
||||
/obj/item/weapon/paper/card/flower
|
||||
name = "flower card"
|
||||
desc = "A gift card with a flower on the cover."
|
||||
icon_state = "greetingcard_flower"
|
||||
|
||||
/obj/item/weapon/paper/card/heart
|
||||
name = "heart card"
|
||||
desc = "A gift card with a heart on the cover."
|
||||
icon_state = "greetingcard_heart"
|
||||
|
||||
/obj/item/weapon/paper/card/New()
|
||||
..()
|
||||
pixel_y = rand(-8, 8)
|
||||
pixel_x = rand(-9, 9)
|
||||
stamps = null
|
||||
|
||||
if(info != initial(info))
|
||||
info = html_encode(info)
|
||||
info = replacetext(info, "\n", "<BR>")
|
||||
info = parsepencode(info)
|
||||
return
|
||||
|
||||
/obj/item/weapon/paper/alien
|
||||
name = "alien tablet"
|
||||
desc = "It looks highly advanced"
|
||||
|
||||
@@ -56,6 +56,9 @@
|
||||
/obj/machinery/power/apc/hyper
|
||||
cell_type = /obj/item/weapon/cell/hyper
|
||||
|
||||
/obj/machinery/power/apc/alarms_hidden
|
||||
alarms_hidden = TRUE
|
||||
|
||||
/obj/machinery/power/apc
|
||||
name = "area power controller"
|
||||
desc = "A control terminal for the area electrical systems."
|
||||
@@ -107,12 +110,12 @@
|
||||
var/failure_timer = 0
|
||||
var/force_update = 0
|
||||
var/updating_icon = 0
|
||||
var/secret = FALSE // If true, it won't show up on the alert computer.
|
||||
var/global/list/status_overlays_lock
|
||||
var/global/list/status_overlays_charging
|
||||
var/global/list/status_overlays_equipment
|
||||
var/global/list/status_overlays_lighting
|
||||
var/global/list/status_overlays_environ
|
||||
var/alarms_hidden = FALSE //If power alarms from this APC are visible on consoles
|
||||
|
||||
/obj/machinery/power/apc/updateDialog()
|
||||
if (stat & (BROKEN|MAINT))
|
||||
@@ -226,7 +229,7 @@
|
||||
area.apc = src
|
||||
|
||||
if(istype(area, /area/submap))
|
||||
secret = TRUE
|
||||
alarms_hidden = TRUE
|
||||
|
||||
update_icon()
|
||||
|
||||
@@ -1113,8 +1116,7 @@
|
||||
equipment = autoset(equipment, 0)
|
||||
lighting = autoset(lighting, 0)
|
||||
environ = autoset(environ, 0)
|
||||
if(!secret)
|
||||
power_alarm.triggerAlarm(loc, src)
|
||||
power_alarm.triggerAlarm(loc, src, hidden=alarms_hidden)
|
||||
autoflag = 0
|
||||
|
||||
// update icon & area power if anything changed
|
||||
@@ -1144,24 +1146,21 @@
|
||||
equipment = autoset(equipment, 2)
|
||||
lighting = autoset(lighting, 1)
|
||||
environ = autoset(environ, 1)
|
||||
if(!secret)
|
||||
power_alarm.triggerAlarm(loc, src)
|
||||
power_alarm.triggerAlarm(loc, src, hidden=alarms_hidden)
|
||||
autoflag = 2
|
||||
else if(cell.percent() <= 15) // <15%, turn off lighting & equipment
|
||||
if((autoflag > 1 && longtermpower < 0) || (autoflag > 1 && longtermpower >= 0))
|
||||
equipment = autoset(equipment, 2)
|
||||
lighting = autoset(lighting, 2)
|
||||
environ = autoset(environ, 1)
|
||||
if(!secret)
|
||||
power_alarm.triggerAlarm(loc, src)
|
||||
power_alarm.triggerAlarm(loc, src, hidden=alarms_hidden)
|
||||
autoflag = 1
|
||||
else // zero charge, turn all off
|
||||
if(autoflag != 0)
|
||||
equipment = autoset(equipment, 0)
|
||||
lighting = autoset(lighting, 0)
|
||||
environ = autoset(environ, 0)
|
||||
if(!secret)
|
||||
power_alarm.triggerAlarm(loc, src)
|
||||
power_alarm.triggerAlarm(loc, src, hidden=alarms_hidden)
|
||||
autoflag = 0
|
||||
|
||||
// val 0=off, 1=off(auto) 2=on 3=on(auto)
|
||||
|
||||
@@ -376,6 +376,29 @@
|
||||
reagents.add_reagent("coco", 2)
|
||||
bitesize = 2
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/chocolatepiece
|
||||
name = "chocolate piece"
|
||||
desc = "A luscious milk chocolate piece filled with gooey caramel."
|
||||
icon_state = "chocolatepiece"
|
||||
filling_color = "#7D5F46"
|
||||
center_of_mass = list("x"=15, "y"=15)
|
||||
nutriment_amt = 1
|
||||
nutriment_desc = list("chocolate" = 3, "caramel" = 2, "lusciousness" = 1)
|
||||
bitesize = 2
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/chocolatepiece/white
|
||||
name = "white chocolate piece"
|
||||
desc = "A creamy white chocolate piece drizzled in milk chocolate."
|
||||
icon_state = "chocolatepiece_white"
|
||||
filling_color = "#E2DAD3"
|
||||
nutriment_desc = list("white chocolate" = 3, "creaminess" = 1)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/chocolatepiece/truffle
|
||||
name = "chocolate truffle"
|
||||
desc = "A bite-sized milk chocolate truffle that could buy anyone's love."
|
||||
icon_state = "chocolatepiece_truffle"
|
||||
nutriment_desc = list("chocolate" = 3, "undying devotion" = 3)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/chocolateegg
|
||||
name = "Chocolate Egg"
|
||||
desc = "Such sweet, fattening food."
|
||||
|
||||
4
html/changelogs/PrismaticGynoid-universalponchos.yml
Normal file
@@ -0,0 +1,4 @@
|
||||
author: PrismaticGynoid
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Changed department ponchos to be open to any job, just like department jackets."
|
||||
9
html/changelogs/schnayy-giftcrates.yml
Normal file
@@ -0,0 +1,9 @@
|
||||
author: Schnayy
|
||||
|
||||
delete-after: True
|
||||
|
||||
changes:
|
||||
- rscadd: "Adds bouquets. Can be ordered via 'gift crate' in cargo."
|
||||
- rscadd: "Adds fake bouquets for the cheap. Can currently be won from arcade machines."
|
||||
- rscadd: "Adds chocolate heart-shaped boxes. Can be ordered via 'gift crate' in cargo."
|
||||
- rscadd: "Adds gift cards with four cover variations. Function like paper. Can be ordered via 'gift crate' in cargo."
|
||||
|
Before Width: | Height: | Size: 67 KiB After Width: | Height: | Size: 68 KiB |
|
Before Width: | Height: | Size: 69 KiB After Width: | Height: | Size: 70 KiB |
BIN
icons/mob/screen1_animal.dmi
Normal file
|
After Width: | Height: | Size: 115 KiB |
|
Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 20 KiB |
|
Before Width: | Height: | Size: 103 KiB After Width: | Height: | Size: 104 KiB |
|
Before Width: | Height: | Size: 60 KiB After Width: | Height: | Size: 60 KiB |
|
Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 29 KiB |
117
maps/submaps/surface_submaps/plains/Boathouse.dmm
Normal file
@@ -0,0 +1,117 @@
|
||||
"aa" = (/turf/template_noop,/area/template_noop)
|
||||
"ab" = (/turf/template_noop,/area/submap/Boathouse)
|
||||
"ac" = (/turf/simulated/floor/outdoors/rocks,/area/submap/Boathouse)
|
||||
"ad" = (/turf/simulated/floor/water,/area/submap/Boathouse)
|
||||
"ae" = (/turf/simulated/floor/water/deep,/area/submap/Boathouse)
|
||||
"af" = (/obj/structure/flora/tree/sif,/turf/template_noop,/area/submap/Boathouse)
|
||||
"ag" = (/obj/structure/table/bench/wooden,/turf/template_noop,/area/submap/Boathouse)
|
||||
"ah" = (/obj/structure/table/woodentable,/turf/template_noop,/area/submap/Boathouse)
|
||||
"ai" = (/turf/simulated/wall/wood,/area/submap/Boathouse)
|
||||
"aj" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/clothing/accessory/jacket,/obj/item/clothing/accessory/jacket,/obj/item/clothing/head/beanie,/turf/simulated/floor/wood,/area/submap/Boathouse)
|
||||
"ak" = (/turf/simulated/floor/wood,/area/submap/Boathouse)
|
||||
"al" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/weapon/gun/projectile/shotgun/doublebarrel,/obj/item/weapon/storage/box/beanbags,/turf/simulated/floor/wood,/area/submap/Boathouse)
|
||||
"am" = (/turf/simulated/floor/carpet/turcarpet,/area/submap/Boathouse)
|
||||
"an" = (/obj/structure/table/woodentable,/obj/item/weapon/storage/toolbox/mechanical,/turf/simulated/floor/wood,/area/submap/Boathouse)
|
||||
"ao" = (/obj/structure/railing{dir = 8},/obj/structure/railing,/turf/simulated/floor/water,/area/submap/Boathouse)
|
||||
"ap" = (/obj/structure/railing,/turf/simulated/floor/water,/area/submap/Boathouse)
|
||||
"aq" = (/obj/item/weapon/stool/padded,/turf/simulated/floor/wood,/area/submap/Boathouse)
|
||||
"ar" = (/obj/structure/table/woodentable,/obj/item/weapon/deck/cards,/turf/simulated/floor/carpet/turcarpet,/area/submap/Boathouse)
|
||||
"as" = (/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/food/snacks/chips,/turf/simulated/floor/carpet/turcarpet,/area/submap/Boathouse)
|
||||
"at" = (/obj/structure/table/woodentable,/obj/item/trash/candle,/turf/simulated/floor/wood,/area/submap/Boathouse)
|
||||
"au" = (/obj/item/weapon/stool,/turf/simulated/floor/wood,/area/submap/Boathouse)
|
||||
"av" = (/turf/simulated/floor/wood{tag = "icon-wood_broken6"; icon_state = "wood_broken6"},/area/submap/Boathouse)
|
||||
"aw" = (/obj/structure/railing{dir = 8},/turf/simulated/floor/water,/area/submap/Boathouse)
|
||||
"ax" = (/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey,/turf/simulated/floor/carpet/turcarpet,/area/submap/Boathouse)
|
||||
"ay" = (/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/food/drinks/glass2/shot,/turf/simulated/floor/carpet/turcarpet,/area/submap/Boathouse)
|
||||
"az" = (/obj/structure/table/woodentable,/obj/item/weapon/tape_roll,/obj/random/firstaid,/turf/simulated/floor/wood,/area/submap/Boathouse)
|
||||
"aA" = (/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/food/drinks/glass2/shot,/obj/item/weapon/reagent_containers/food/drinks/glass2/shot,/obj/item/weapon/reagent_containers/food/drinks/glass2/shot,/turf/simulated/floor/carpet/turcarpet,/area/submap/Boathouse)
|
||||
"aB" = (/turf/simulated/floor/wood{tag = "icon-wood_broken2"; icon_state = "wood_broken2"},/area/submap/Boathouse)
|
||||
"aC" = (/obj/structure/railing{dir = 8},/obj/structure/railing{tag = "icon-railing0 (NORTH)"; icon_state = "railing0"; dir = 1},/turf/simulated/floor/water,/area/submap/Boathouse)
|
||||
"aD" = (/obj/structure/railing{tag = "icon-railing0 (NORTH)"; icon_state = "railing0"; dir = 1},/turf/simulated/floor/water,/area/submap/Boathouse)
|
||||
"aE" = (/obj/vehicle/boat/sifwood,/turf/simulated/floor/water,/area/submap/Boathouse)
|
||||
"aF" = (/obj/structure/window/reinforced/full,/turf/simulated/floor/wood,/area/submap/Boathouse)
|
||||
"aG" = (/obj/structure/table/woodentable,/obj/item/weapon/oar,/obj/item/weapon/oar,/turf/simulated/floor/wood,/area/submap/Boathouse)
|
||||
"aH" = (/obj/structure/railing{tag = "icon-railing0 (WEST)"; icon_state = "railing0"; dir = 8},/turf/simulated/floor/water,/area/submap/Boathouse)
|
||||
"aI" = (/obj/structure/table/woodentable,/obj/item/weapon/cell/device/weapon,/turf/simulated/floor/wood,/area/submap/Boathouse)
|
||||
"aJ" = (/turf/simulated/floor/wood{tag = "icon-wood_broken4"; icon_state = "wood_broken4"},/area/submap/Boathouse)
|
||||
"aK" = (/obj/structure/railing{tag = "icon-railing0 (WEST)"; icon_state = "railing0"; dir = 8},/obj/structure/railing{tag = "icon-railing0 (NORTH)"; icon_state = "railing0"; dir = 1},/turf/simulated/floor/water,/area/submap/Boathouse)
|
||||
"aL" = (/obj/structure/simple_door/wood,/turf/simulated/floor/wood,/area/submap/Boathouse)
|
||||
"aM" = (/obj/structure/closet/secure_closet/freezer/fridge,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/fruitsalad,/turf/simulated/floor/wood,/area/submap/Boathouse)
|
||||
"aN" = (/obj/structure/table/woodentable,/turf/simulated/floor/wood,/area/submap/Boathouse)
|
||||
"aO" = (/turf/simulated/floor/carpet/bcarpet,/area/submap/Boathouse)
|
||||
"aP" = (/obj/structure/window/reinforced/full,/turf/simulated/wall/wood,/area/submap/Boathouse)
|
||||
"aQ" = (/obj/structure/table/woodentable,/obj/item/weapon/material/knife,/turf/simulated/floor/wood,/area/submap/Boathouse)
|
||||
"aR" = (/obj/structure/bookcase,/turf/simulated/floor/carpet/bcarpet,/area/submap/Boathouse)
|
||||
"aS" = (/obj/structure/table/woodentable,/obj/item/weapon/storage/bag/trash,/turf/simulated/floor/wood,/area/submap/Boathouse)
|
||||
"aT" = (/obj/structure/table/woodentable,/obj/item/weapon/flame/lighter,/obj/item/weapon/storage/fancy/candle_box,/turf/simulated/floor/wood,/area/submap/Boathouse)
|
||||
"aU" = (/obj/structure/bed/chair/wood,/turf/simulated/floor/carpet/bcarpet,/area/submap/Boathouse)
|
||||
"aV" = (/obj/structure/table/rack,/obj/item/clothing/accessory/poncho/blue,/obj/item/clothing/accessory/poncho/blue,/turf/simulated/floor/wood,/area/submap/Boathouse)
|
||||
"aW" = (/obj/structure/coatrack,/turf/simulated/floor/wood,/area/submap/Boathouse)
|
||||
"aX" = (/obj/structure/table/rack,/obj/item/clothing/suit/storage/hooded/wintercoat,/obj/item/clothing/suit/storage/hooded/wintercoat,/obj/item/clothing/head/hood/winter,/obj/item/clothing/shoes/boots/winter,/turf/simulated/floor/wood,/area/submap/Boathouse)
|
||||
"aY" = (/obj/structure/table/rack,/obj/item/clothing/accessory/storage,/obj/item/clothing/accessory/storage,/turf/simulated/floor/wood,/area/submap/Boathouse)
|
||||
"aZ" = (/obj/structure/table/woodentable,/obj/item/device/flashlight/lamp,/turf/simulated/floor/carpet/bcarpet,/area/submap/Boathouse)
|
||||
"ba" = (/obj/structure/table/woodentable,/turf/simulated/floor/carpet/bcarpet,/area/submap/Boathouse)
|
||||
"bb" = (/turf/simulated/floor/outdoors/dirt,/area/submap/Boathouse)
|
||||
|
||||
(1,1,1) = {"
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaabababababababababababacacacacacacacacacacacacacacacacacacabababababababababaa
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||||
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|
||||
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|
||||
aaababababababacacadadadadadadadadadadaeaeaeaeaeaeaeaeaeaeaeadadadacacababababaa
|
||||
aaabababababacacadadadadadadadadadadadaeaeaeaeaeaeaeaeaeaeadadadadadacacabababaa
|
||||
aaababababacacadadadadadaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeadadadadacababababaa
|
||||
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||||
aaabababacadadadadadadadaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeadadadadacacababababaa
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||||
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|
||||
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|
||||
aaabacadadadadadaeaeaeaeaeaeaeaeaeaeaeaeaeaeadadadadadadadadadadacababababababaa
|
||||
aaacacadadadadadadaeaeaeaeaeaeaeaeaeaeaeaeadadadadadadadadadadadacababababababaa
|
||||
aaacadadadadadadadaeaeaeaeaeaeaeaeaeaeaeadadadadadadadadadadacacacababababababaa
|
||||
aaacadadadadadadadaeaeaeaeaeaeaeaeaeaeadadadadadadadadadacacacababababababababaa
|
||||
aaacacadadadadadadaeaeaeaeaeaeaeaeaeaeadadadadacacacacacacababababababababababaa
|
||||
aaabacadadadadadadaeaeaeaeaeaeaeaeaeaeadadadacacababababababababafababababababaa
|
||||
aaabacacadadadadadaeaeaeaeaeaeaeaeaeadadadadacababagagagagababababababababababaa
|
||||
aaababacacadadadadadaeaeaeaeaeaeaeaeadadadacabababahahahahababababababababababaa
|
||||
aaabababacadadadadadaeaeadaeaeaeaeaeadadadacabababagagagagababababababababababaa
|
||||
aaabababacacacadadadadaeadadaeaeaeaeaeadadacacabababababababababababafababababaa
|
||||
aaabababababacacacadadadadadaeaeaeaeaeadadadacacacababababababababababababababaa
|
||||
aaababababababacacacadadadadaeaeaeaeaeadadadadadacacacabababacacacacabababababaa
|
||||
aaababababababababacacacadadaeaeaeaeaeadadadadadadadacacacacacadadacacababababaa
|
||||
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||||
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||||
aaababababababababababacadadadaeaeaeaeaeaeaeadadadadadadadadadadadadadacabababaa
|
||||
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||||
aaabababababababababacacadadadadaeaeaeaeaeaeaeaeaeadadadadaeaeaeadadadadacacabaa
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
aaaiaiaqarasaqaiatauakakakavakakawadadadadadaeaeaeaeaeaeaeadadadadadadacabababaa
|
||||
aaaiaiaqaxayaqaiazakakakakakakakawadadadadadadaeaeaeaeaeaeadadadadadadacabababaa
|
||||
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|
||||
aaaiaiakamamakaiakakakakawadadadadadadadadadaeaeaeaeaeaeadadadadadadadacabababaa
|
||||
aaabaFakamamakaiaGakakakaoapadapadadadadadadaeaeaeaeaeaeadadadadadadadacacababaa
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||||
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|
||||
aaabaFakamamakaiaIakakakakakaJakaHadadadadadadaeaeaeaeaeaeaeaeadadadadadacacabaa
|
||||
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|
||||
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|
||||
aaaiaiakamamakaiaiakaiakaHadadadadadadadadadadadaeaeaeaeadadadaeaeadadadadacabaa
|
||||
aaaiaiaMamamakaiaiaLaiaiaiaiaiaiadadadadadadadadaeaeaeadadadadadadadadadacacabaa
|
||||
aaaiaiaNamamakakakakakakaLaOaOaPadadadadadadadadaeaeadadadadadadadadadadacababaa
|
||||
aaaiaiaQamamamamamamamakaiaRaOaPadadadadadadadaeaeaeadadadadadadadadadadacababaa
|
||||
aaaiaiaSaTakakamamamamakaiaRaUaPadadadadadadadaeaeaeadadadadadadadadadadacababaa
|
||||
aaaiaiaiaiaiaVaWakakaXaYaiaZbaaPadadadadadadadaeaeaeadadadadadadadadadacacababaa
|
||||
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|
||||
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|
||||
aaababababababaiaLaLaiababababababacacacacadadadadadacacadadadadadacacacabababaa
|
||||
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|
||||
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|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
"}
|
||||
110
maps/submaps/surface_submaps/plains/Diner.dmm
Normal file
@@ -0,0 +1,110 @@
|
||||
"aa" = (/turf/template_noop,/area/template_noop)
|
||||
"ab" = (/turf/template_noop,/area/submap/Diner)
|
||||
"ac" = (/turf/simulated/floor/outdoors/dirt,/area/submap/Diner)
|
||||
"ad" = (/turf/simulated/wall,/area/submap/Diner)
|
||||
"ae" = (/obj/structure/window/reinforced/full,/turf/simulated/floor/tiled/white,/area/submap/Diner)
|
||||
"af" = (/obj/effect/floor_decal/corner/red/diagonal,/turf/simulated/floor/tiled/white,/area/submap/Diner)
|
||||
"ag" = (/obj/structure/table/standard,/obj/machinery/microwave,/turf/simulated/floor/tiled/white,/area/submap/Diner)
|
||||
"ah" = (/obj/structure/table/standard,/turf/simulated/floor/tiled/white,/area/submap/Diner)
|
||||
"ai" = (/obj/structure/table/standard,/obj/item/weapon/reagent_containers/food/condiment/enzyme,/obj/item/weapon/reagent_containers/glass/beaker,/turf/simulated/floor/tiled/white,/area/submap/Diner)
|
||||
"aj" = (/obj/structure/table/standard,/obj/machinery/light{dir = 1},/obj/item/weapon/material/knife/butch,/turf/simulated/floor/tiled/white,/area/submap/Diner)
|
||||
"ak" = (/obj/machinery/vending/cola,/turf/simulated/floor/tiled/white,/area/submap/Diner)
|
||||
"al" = (/obj/machinery/vending/dinnerware,/turf/simulated/floor/tiled/white,/area/submap/Diner)
|
||||
"am" = (/obj/structure/sink/kitchen,/turf/simulated/wall,/area/submap/Diner)
|
||||
"an" = (/obj/structure/flora/tree/sif,/turf/template_noop,/area/submap/Diner)
|
||||
"ao" = (/obj/structure/bed/chair/wood{dir = 1},/obj/effect/floor_decal/corner/red/diagonal,/turf/simulated/floor/tiled/white,/area/submap/Diner)
|
||||
"ap" = (/turf/simulated/floor/tiled/white,/area/submap/Diner)
|
||||
"aq" = (/obj/effect/floor_decal/corner/red/diagonal,/obj/machinery/light{dir = 1},/turf/simulated/floor/tiled/white,/area/submap/Diner)
|
||||
"ar" = (/obj/effect/floor_decal/corner/red/diagonal,/obj/structure/table/standard,/obj/item/weapon/reagent_containers/food/condiment/small/saltshaker,/obj/item/weapon/material/kitchen/utensil/fork,/turf/simulated/floor/tiled/white,/area/submap/Diner)
|
||||
"as" = (/obj/effect/floor_decal/corner/red/diagonal,/obj/structure/table/standard,/obj/item/weapon/reagent_containers/food/condiment/small/peppermill,/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor/tiled/white,/area/submap/Diner)
|
||||
"at" = (/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/turf/simulated/floor/tiled/white,/area/submap/Diner)
|
||||
"au" = (/obj/structure/table/standard,/obj/item/weapon/book/manual/chef_recipes,/turf/simulated/floor/tiled/white,/area/submap/Diner)
|
||||
"av" = (/obj/structure/table/standard,/obj/item/weapon/material/kitchen/rollingpin,/turf/simulated/floor/tiled/white,/area/submap/Diner)
|
||||
"aw" = (/obj/machinery/cooker/cereal,/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor/tiled/white,/area/submap/Diner)
|
||||
"ax" = (/obj/structure/bed/chair/wood,/obj/effect/floor_decal/corner/red/diagonal,/turf/simulated/floor/tiled/white,/area/submap/Diner)
|
||||
"ay" = (/obj/structure/closet/secure_closet/freezer/fridge,/obj/item/weapon/storage/fancy/egg_box,/obj/item/weapon/storage/fancy/egg_box,/obj/item/weapon/reagent_containers/food/drinks/bottle/milk,/obj/item/weapon/reagent_containers/food/drinks/bottle/milk,/obj/item/weapon/reagent_containers/food/drinks/bottle/milk,/obj/item/weapon/reagent_containers/food/drinks/bottle/cream,/obj/item/weapon/reagent_containers/food/drinks/bottle/cream,/obj/item/weapon/reagent_containers/food/drinks/bottle/cream,/obj/item/weapon/reagent_containers/food/drinks/bottle/cream,/obj/item/weapon/reagent_containers/food/condiment/sugar,/turf/simulated/floor/tiled/white,/area/submap/Diner)
|
||||
"az" = (/obj/structure/simple_door/wood,/turf/simulated/floor/tiled/white,/area/submap/Diner)
|
||||
"aA" = (/obj/structure/simple_door/wood,/turf/simulated/wall,/area/submap/Diner)
|
||||
"aB" = (/obj/structure/simple_door/wood,/turf/simulated/floor/tiled/freezer,/area/submap/Diner)
|
||||
"aC" = (/obj/structure/table/standard,/obj/item/weapon/reagent_containers/food/condiment/small/saltshaker,/obj/effect/floor_decal/corner/red/diagonal,/obj/item/weapon/material/kitchen/utensil/fork,/turf/simulated/floor/tiled/white,/area/submap/Diner)
|
||||
"aD" = (/obj/structure/table/standard,/obj/item/weapon/reagent_containers/food/condiment/small/peppermill,/obj/effect/floor_decal/corner/red/diagonal,/turf/simulated/floor/tiled/white,/area/submap/Diner)
|
||||
"aE" = (/obj/effect/floor_decal/corner/red/diagonal,/obj/item/weapon/stool/padded,/turf/simulated/floor/tiled/white,/area/submap/Diner)
|
||||
"aF" = (/obj/structure/table/standard,/obj/effect/floor_decal/corner/red/diagonal,/turf/simulated/floor/tiled/white,/area/submap/Diner)
|
||||
"aG" = (/obj/effect/floor_decal/corner/red{dir = 5},/turf/simulated/floor/tiled/white,/area/submap/Diner)
|
||||
"aH" = (/turf/simulated/floor/tiled,/area/submap/Diner)
|
||||
"aI" = (/turf/simulated/floor/tiled/freezer,/area/submap/Diner)
|
||||
"aJ" = (/obj/structure/closet/crate/freezer,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/turf/simulated/floor/tiled/freezer,/area/submap/Diner)
|
||||
"aK" = (/obj/structure/table/standard,/obj/effect/floor_decal/corner/red/diagonal,/obj/item/weapon/reagent_containers/food/condiment/small/saltshaker,/turf/simulated/floor/tiled/white,/area/submap/Diner)
|
||||
"aL" = (/obj/effect/floor_decal/corner/red/diagonal,/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor/tiled/white,/area/submap/Diner)
|
||||
"aM" = (/obj/machinery/light/small{brightness_color = "#DA0205"; brightness_power = 1; brightness_range = 5; dir = 8},/turf/simulated/floor/tiled,/area/submap/Diner)
|
||||
"aN" = (/obj/machinery/light/small{brightness_color = "#DA0205"; brightness_power = 1; brightness_range = 5; dir = 8},/turf/simulated/floor/tiled/freezer,/area/submap/Diner)
|
||||
"aO" = (/obj/structure/closet/crate/freezer,/obj/machinery/light/small{dir = 4},/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/turf/simulated/floor/tiled/freezer,/area/submap/Diner)
|
||||
"aP" = (/obj/structure/table/standard,/obj/effect/floor_decal/corner/red/diagonal,/obj/item/weapon/reagent_containers/food/condiment/small/peppermill,/turf/simulated/floor/tiled/white,/area/submap/Diner)
|
||||
"aQ" = (/obj/effect/floor_decal/corner/red/diagonal,/obj/structure/table/standard,/obj/machinery/microwave,/turf/simulated/floor/tiled/white,/area/submap/Diner)
|
||||
"aR" = (/obj/structure/closet/crate/freezer,/obj/item/weapon/reagent_containers/food/condiment/flour,/obj/item/weapon/reagent_containers/food/condiment/flour,/obj/item/weapon/reagent_containers/food/condiment/flour,/obj/item/weapon/reagent_containers/food/condiment/flour,/obj/item/weapon/reagent_containers/food/condiment/flour,/obj/item/weapon/reagent_containers/food/condiment/flour,/obj/item/weapon/reagent_containers/food/condiment/flour,/turf/simulated/floor/tiled/freezer,/area/submap/Diner)
|
||||
"aS" = (/obj/effect/floor_decal/corner/red/diagonal,/obj/structure/coatrack,/turf/simulated/floor/tiled/white,/area/submap/Diner)
|
||||
"aT" = (/obj/effect/floor_decal/corner/red/diagonal,/obj/structure/table/standard,/turf/simulated/floor/tiled/white,/area/submap/Diner)
|
||||
"aU" = (/obj/structure/closet/crate/freezer,/turf/simulated/floor/tiled/freezer,/area/submap/Diner)
|
||||
"aV" = (/obj/machinery/gibber,/turf/simulated/floor/tiled/freezer,/area/submap/Diner)
|
||||
"aW" = (/obj/machinery/light/small,/turf/simulated/floor/tiled/white,/area/submap/Diner)
|
||||
"aX" = (/obj/effect/floor_decal/corner/red{dir = 9},/turf/simulated/floor/tiled/white,/area/submap/Diner)
|
||||
"aY" = (/obj/machinery/cooker/fryer,/turf/simulated/floor/tiled/white,/area/submap/Diner)
|
||||
"aZ" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/outdoors/dirt,/area/submap/Diner)
|
||||
"ba" = (/obj/effect/floor_decal/corner/red/diagonal,/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/turf/simulated/floor/tiled/white,/area/submap/Diner)
|
||||
"bb" = (/obj/effect/floor_decal/corner/red/diagonal,/obj/machinery/cooker/grill,/turf/simulated/floor/tiled/white,/area/submap/Diner)
|
||||
"bc" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled,/area/submap/Diner)
|
||||
"bd" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor/tiled,/area/submap/Diner)
|
||||
"be" = (/obj/structure/simple_door/wood,/turf/simulated/floor/tiled,/area/submap/Diner)
|
||||
"bf" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor/tiled/white,/area/submap/Diner)
|
||||
"bg" = (/obj/effect/floor_decal/corner/red/diagonal,/obj/structure/closet/secure_closet/freezer/fridge,/obj/item/weapon/storage/fancy/egg_box,/obj/item/weapon/storage/fancy/egg_box,/obj/item/weapon/reagent_containers/food/drinks/bottle/orangejuice,/obj/item/weapon/reagent_containers/food/drinks/bottle/orangejuice,/obj/item/weapon/reagent_containers/food/drinks/bottle/orangejuice,/obj/item/weapon/reagent_containers/food/drinks/bottle/orangejuice,/obj/item/weapon/reagent_containers/food/drinks/bottle/orangejuice,/obj/item/weapon/reagent_containers/food/drinks/bottle/milk,/obj/item/weapon/reagent_containers/food/drinks/bottle/milk,/obj/item/weapon/reagent_containers/food/drinks/bottle/milk,/obj/item/weapon/reagent_containers/food/drinks/bottle/milk,/obj/item/weapon/reagent_containers/food/drinks/bottle/cream,/obj/item/weapon/reagent_containers/food/drinks/bottle/cream,/turf/simulated/floor/tiled/white,/area/submap/Diner)
|
||||
"bh" = (/obj/structure/table/standard,/obj/machinery/chemical_dispenser/bar_coffee,/turf/simulated/floor/tiled/white,/area/submap/Diner)
|
||||
"bi" = (/obj/item/frame/apc,/turf/simulated/floor/lino,/area/submap/Diner)
|
||||
"bj" = (/obj/structure/table/woodentable,/obj/item/device/flashlight/lamp,/turf/simulated/floor/lino,/area/submap/Diner)
|
||||
"bk" = (/obj/structure/bed/chair/office/light,/turf/simulated/floor/lino,/area/submap/Diner)
|
||||
"bl" = (/turf/simulated/floor/lino,/area/submap/Diner)
|
||||
"bm" = (/obj/structure/bed/chair/wood{dir = 1},/obj/effect/floor_decal/corner/red/diagonal,/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/turf/simulated/floor/tiled/white,/area/submap/Diner)
|
||||
"bn" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor/lino,/area/submap/Diner)
|
||||
"bo" = (/obj/structure/table/woodentable,/obj/item/weapon/cell/high,/turf/simulated/floor/lino,/area/submap/Diner)
|
||||
"bp" = (/obj/structure/table/woodentable,/turf/simulated/floor/lino,/area/submap/Diner)
|
||||
"bq" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/lino,/area/submap/Diner)
|
||||
"br" = (/obj/structure/simple_door/wood,/turf/simulated/floor/lino,/area/submap/Diner)
|
||||
"bs" = (/obj/effect/floor_decal/corner/red/diagonal,/obj/structure/windoor_assembly{tag = "icon-l_windoor_assembly01"; icon_state = "l_windoor_assembly01"; dir = 2},/turf/simulated/floor/tiled/white,/area/submap/Diner)
|
||||
"bt" = (/obj/structure/bookcase,/turf/simulated/floor/lino,/area/submap/Diner)
|
||||
"bu" = (/obj/effect/floor_decal/corner/red/diagonal,/obj/machinery/space_heater,/obj/machinery/light,/turf/simulated/floor/tiled/white,/area/submap/Diner)
|
||||
"bv" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/turf/simulated/floor/tiled/hydro,/area/submap/Diner)
|
||||
"bw" = (/turf/simulated/floor/tiled/hydro,/area/submap/Diner)
|
||||
"bx" = (/obj/structure/toilet,/turf/simulated/floor/tiled/hydro,/area/submap/Diner)
|
||||
"by" = (/obj/structure/bed/chair/wood{dir = 4},/obj/effect/floor_decal/corner/red/diagonal,/turf/simulated/floor/tiled/white,/area/submap/Diner)
|
||||
"bz" = (/obj/structure/bed/chair/wood{dir = 8},/obj/effect/floor_decal/corner/red/diagonal,/turf/simulated/floor/tiled/white,/area/submap/Diner)
|
||||
"bA" = (/obj/structure/simple_door/wood,/turf/simulated/floor/tiled/hydro,/area/submap/Diner)
|
||||
"bB" = (/obj/structure/mirror{dir = 4; pixel_x = -32; pixel_y = 0},/turf/simulated/floor/tiled/hydro,/area/submap/Diner)
|
||||
"bC" = (/obj/machinery/light/small,/turf/simulated/floor/tiled/hydro,/area/submap/Diner)
|
||||
"bD" = (/obj/structure/table/standard,/turf/simulated/floor/tiled/hydro,/area/submap/Diner)
|
||||
|
||||
(1,1,1) = {"
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
aaababacacacabaeaxaxafafaEaKafaLadaMadaNaIaIaOadaa
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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|
||||
aaababacacacabaeaxaxafafaEaFafbhadaHadbibjbkbladaa
|
||||
aaababacacacabadbmaoafafaEaPafahadaHadbnbobpbqadaa
|
||||
aaababacacacabaeaCaDafafaEaKafaLadaMbrblblblbladaa
|
||||
aaababacacacabaeaxaxafafaEaFahbsadaHadblblbtbtadaa
|
||||
aaababacacacabaeafafafafafafafafadadadadadadadadaa
|
||||
aaababacacacabadadbuafafafafafafadbvbwbxadadadadaa
|
||||
aaabababacabababadadafafbyaDbzafbAbwbwbwadadadabaa
|
||||
aaabanababababababadadafbyaCbzafadbBbCbDadadababaa
|
||||
aaabababababababababadadaeaeaeadadadadadadabababaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
"}
|
||||
45
maps/submaps/surface_submaps/plains/Mechpt.dmm
Normal file
@@ -0,0 +1,45 @@
|
||||
"a" = (/turf/template_noop,/area/template_noop)
|
||||
"b" = (/turf/template_noop,/area/submap/Mechpt)
|
||||
"c" = (/obj/item/trash/chips,/turf/template_noop,/area/submap/Mechpt)
|
||||
"d" = (/obj/structure/railing,/turf/template_noop,/area/submap/Mechpt)
|
||||
"e" = (/obj/structure/railing,/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/food/snacks/chips,/turf/template_noop,/area/submap/Mechpt)
|
||||
"f" = (/obj/structure/railing,/obj/structure/table/woodentable,/obj/item/weapon/cell/high,/obj/item/weapon/cell/high,/turf/template_noop,/area/submap/Mechpt)
|
||||
"g" = (/obj/structure/railing,/obj/structure/table/woodentable,/turf/template_noop,/area/submap/Mechpt)
|
||||
"h" = (/obj/structure/railing,/obj/structure/table/woodentable,/obj/item/weapon/spacecash/c10,/obj/item/weapon/spacecash/c10,/turf/template_noop,/area/submap/Mechpt)
|
||||
"i" = (/obj/structure/railing{tag = "icon-railing0 (EAST)"; icon_state = "railing0"; dir = 4},/turf/template_noop,/area/submap/Mechpt)
|
||||
"j" = (/turf/simulated/floor/outdoors/dirt,/area/submap/Mechpt)
|
||||
"k" = (/obj/structure/railing{tag = "icon-railing0 (WEST)"; icon_state = "railing0"; dir = 8},/turf/template_noop,/area/submap/Mechpt)
|
||||
"l" = (/obj/item/stack/rods,/turf/simulated/floor/outdoors/dirt,/area/submap/Mechpt)
|
||||
"m" = (/obj/effect/decal/cleanable/blood/oil,/turf/simulated/floor/outdoors/dirt,/area/submap/Mechpt)
|
||||
"n" = (/obj/effect/decal/cleanable/blood/oil/streak,/turf/simulated/floor/outdoors/dirt,/area/submap/Mechpt)
|
||||
"o" = (/obj/effect/decal/mecha_wreckage/ripley/deathripley,/turf/simulated/floor/outdoors/dirt,/area/submap/Mechpt)
|
||||
"p" = (/obj/effect/decal/mecha_wreckage/ripley/firefighter,/turf/simulated/floor/outdoors/dirt,/area/submap/Mechpt)
|
||||
"q" = (/obj/item/stack/cable_coil,/turf/simulated/floor/outdoors/dirt,/area/submap/Mechpt)
|
||||
"r" = (/obj/structure/railing{tag = "icon-railing0 (NORTH)"; icon_state = "railing0"; dir = 1},/turf/template_noop,/area/submap/Mechpt)
|
||||
"s" = (/obj/structure/railing{tag = "icon-railing0 (NORTH)"; icon_state = "railing0"; dir = 1},/obj/structure/table/woodentable,/obj/structure/reagent_dispensers/beerkeg,/turf/template_noop,/area/submap/Mechpt)
|
||||
"t" = (/obj/structure/railing{tag = "icon-railing0 (NORTH)"; icon_state = "railing0"; dir = 1},/obj/structure/table/woodentable,/obj/item/weapon/spacecash/c50,/turf/template_noop,/area/submap/Mechpt)
|
||||
"u" = (/obj/structure/railing{tag = "icon-railing0 (NORTH)"; icon_state = "railing0"; dir = 1},/obj/structure/table/woodentable,/turf/template_noop,/area/submap/Mechpt)
|
||||
"v" = (/obj/structure/railing{tag = "icon-railing0 (NORTH)"; icon_state = "railing0"; dir = 1},/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/food/drinks/bottle/small/beer,/turf/template_noop,/area/submap/Mechpt)
|
||||
|
||||
(1,1,1) = {"
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbcbbbbbbbbbbbbbbbbbba
|
||||
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|
||||
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|
||||
abijjjjjjjjjjjjjjjjjjjjjjjjjka
|
||||
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|
||||
abijjjjjmjjjjjjjjjjjjjjjjjjjka
|
||||
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|
||||
abjjjjjjjjjjjjjjjjjjjjjjjjjjja
|
||||
abijjjjjjjjjjjpjjjmjjjjjjjjjka
|
||||
abijjjjjjjjjjjjjjjjjjjjjjjjjka
|
||||
abijjjjjjjmjjqjjjjjjjjjjjjjjka
|
||||
abijnjjjjjjjjjjjjjjjjjjjjjjjka
|
||||
abijjjjjjjjjjjjjjjjjjjjjjjjjka
|
||||
abbrrrrrrrrrstutvrrrrrrrrrrrba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
"}
|
||||
55
maps/submaps/surface_submaps/plains/PooledR.dmm
Normal file
@@ -0,0 +1,55 @@
|
||||
"a" = (/turf/template_noop,/area/template_noop)
|
||||
"b" = (/turf/template_noop,/area/submap/PooledR)
|
||||
"c" = (/turf/simulated/mineral/ignore_mapgen,/area/submap/PooledR)
|
||||
"d" = (/obj/structure/flora/tree/sif,/turf/template_noop,/area/submap/PooledR)
|
||||
"e" = (/obj/structure/table/woodentable,/turf/template_noop,/area/submap/PooledR)
|
||||
"f" = (/obj/structure/table/woodentable,/obj/item/weapon/material/knife,/turf/template_noop,/area/submap/PooledR)
|
||||
"g" = (/obj/structure/flora/ausbushes/palebush,/turf/template_noop,/area/submap/PooledR)
|
||||
"h" = (/obj/structure/table/woodentable,/obj/item/weapon/gun/energy/retro,/turf/template_noop,/area/submap/PooledR)
|
||||
"i" = (/obj/structure/flora/ausbushes/reedbush,/turf/template_noop,/area/submap/PooledR)
|
||||
"j" = (/turf/simulated/floor/outdoors/rocks,/area/submap/PooledR)
|
||||
"k" = (/obj/structure/flora/ausbushes,/turf/template_noop,/area/submap/PooledR)
|
||||
"l" = (/turf/simulated/floor/water,/area/submap/PooledR)
|
||||
"m" = (/obj/structure/flora/ausbushes/grassybush,/turf/template_noop,/area/submap/PooledR)
|
||||
"n" = (/mob/living/simple_animal/fish/trout,/turf/simulated/floor/water,/area/submap/PooledR)
|
||||
"o" = (/mob/living/simple_animal/fish/salmon,/turf/simulated/floor/water,/area/submap/PooledR)
|
||||
"p" = (/turf/simulated/floor/water/deep,/area/submap/PooledR)
|
||||
"q" = (/mob/living/simple_animal/fish/bass,/turf/simulated/floor/water/deep,/area/submap/PooledR)
|
||||
|
||||
(1,1,1) = {"
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbcccbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbccccbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbcccccccba
|
||||
abbbbbbbbbbbbbbbbbbbbdbbbbcccccccba
|
||||
abbbbbbbbbbbdbbbbbbbbbbbbbcccccccba
|
||||
abbbbbbbbbbbbbbbbbbbbbdbbccccccccba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbccccccccba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbccccccccba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbccccccccba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbcccccccbba
|
||||
abbdbbbbbbbbbbbbbbbbbbbbbeccccccbba
|
||||
abbbbbbbdbbbbbbbbbbbbbbbbfcccccbbba
|
||||
abbbbbbbbbbbbbbbbbbbbgbbbhcccccbbba
|
||||
abccbbbbbbbbbbbbbbbbbbibccccccbbbba
|
||||
abcccbbbgbbbbbbibbjjjjjjccccccbbbba
|
||||
abcccbbbbbbkbbbjjjjlllllccccccbbbba
|
||||
acccccbbbbbbbjjjjllllllllcccccbbbba
|
||||
acccccbmbbbjjjllllllllllllccccbbbba
|
||||
acccccbbbijjjllllllllnlllccccccbbba
|
||||
abccccbbjjjllllllllllllllccccccbbba
|
||||
abcccccjjlllllolllllpppppccccccbbba
|
||||
abccccccjlllllllllppppppcccccccbbba
|
||||
abcccccccccllllppppqppppccccccccbba
|
||||
abccccccccccclpppppppppcccccccccbba
|
||||
abccccccccccccpppppppppcccccccccbba
|
||||
abcccccccccccccpppppppccccccccccbba
|
||||
abbccccccccccccccccppccccccccccbbba
|
||||
abbcccccccccccccccccccccccccccccbba
|
||||
abbbcccccccccccccccccccccccccccbbba
|
||||
abbbbcccccccccccccccccccccccccbbbba
|
||||
abbbbbbbbccccccccccccccccccccbbbbba
|
||||
abbbbbbbbbbbbbcccccccccccbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
"}
|
||||
40
maps/submaps/surface_submaps/plains/Rocky2.dmm
Normal file
@@ -0,0 +1,40 @@
|
||||
"a" = (/turf/template_noop,/area/template_noop)
|
||||
"b" = (/turf/template_noop,/area/submap/Rocky2)
|
||||
"c" = (/turf/simulated/mineral/ignore_mapgen,/area/submap/Rocky2)
|
||||
"d" = (/obj/structure/flora/tree/sif,/turf/template_noop,/area/submap/Rocky2)
|
||||
"e" = (/turf/simulated/floor/outdoors/dirt,/area/submap/Rocky2)
|
||||
"f" = (/obj/structure/flora/tree/pine,/turf/template_noop,/area/submap/Rocky2)
|
||||
"g" = (/obj/structure/flora/ausbushes/grassybush,/turf/template_noop,/area/submap/Rocky2)
|
||||
"h" = (/obj/structure/flora/ausbushes/fullgrass,/turf/template_noop,/area/submap/Rocky2)
|
||||
"i" = (/obj/structure/flora/ausbushes/sparsegrass,/turf/template_noop,/area/submap/Rocky2)
|
||||
"j" = (/obj/structure/flora/ausbushes/sunnybush,/turf/template_noop,/area/submap/Rocky2)
|
||||
"k" = (/obj/structure/flora/ausbushes/stalkybush,/turf/template_noop,/area/submap/Rocky2)
|
||||
"l" = (/obj/structure/flora/tree/dead,/turf/template_noop,/area/submap/Rocky2)
|
||||
|
||||
(1,1,1) = {"
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
abbbbbbbbbbbbbbbbbccbbbba
|
||||
abbbbbbbcccccccccbcccbbda
|
||||
abbbbbbccccccccbbbccccbba
|
||||
abbbeecccccccccbbcccccbba
|
||||
afbbecccccccbccbcccccccba
|
||||
abbbecccccccgbbbcccccccba
|
||||
abbbbccccccbbbbbcccccceba
|
||||
abbbbcccccbhbfbbbcccceeea
|
||||
abbbbbbcccbbbbbbicccceeea
|
||||
abbbbbbcccbdbbhbbcccceeea
|
||||
abdbbbccccbbbbbbbbccceeea
|
||||
abbbbccccbbhbbbbbbcceeeea
|
||||
abbbccccccfbbbdbbbcccceea
|
||||
abbeccccccbbbbbbficccceea
|
||||
abbeccccccbgbhbbbbccccbba
|
||||
abbeecccccbbbbbbbbcccccba
|
||||
abbeecccccjbdbbbhbcccccba
|
||||
abbbecccccbbbbbbbccccccba
|
||||
abbbeccceebbkbbbbccccccba
|
||||
abbbbccceeccbbfbcccccbbba
|
||||
abbbbccceeeccccccccccbbba
|
||||
ablbbcccbeccccccbbbcbblba
|
||||
abbbbbbbbbbbcccbbbbbbbbba
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
"}
|
||||
@@ -1,13 +1,14 @@
|
||||
"a" = (/turf/template_noop,/area/template_noop)
|
||||
"b" = (/turf/template_noop,/area/submap/Shakden)
|
||||
"c" = (/turf/simulated/mineral/ignore_mapgen,/area/submap/Shakden)
|
||||
"d" = (/turf/simulated/floor/outdoors/dirt,/area/submap/Shakden)
|
||||
"e" = (/obj/effect/decal/remains/mouse,/turf/simulated/floor/outdoors/dirt,/area/submap/Shakden)
|
||||
"f" = (/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/turf/simulated/floor/outdoors/dirt,/area/submap/Shakden)
|
||||
"g" = (/mob/living/simple_animal/hostile/shantak{hostile = 0},/turf/simulated/floor/outdoors/dirt,/area/submap/Shakden)
|
||||
"h" = (/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/turf/simulated/floor/outdoors/dirt,/area/submap/Shakden)
|
||||
"i" = (/obj/item/weapon/reagent_containers/food/snacks/meat,/turf/simulated/floor/outdoors/dirt,/area/submap/Shakden)
|
||||
"j" = (/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/material/knife/hook,/turf/simulated/floor/outdoors/dirt,/area/submap/Shakden)
|
||||
"d" = (/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/Shakden)
|
||||
"e" = (/obj/effect/decal/remains/mouse,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/Shakden)
|
||||
"f" = (/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/Shakden)
|
||||
"g" = (/mob/living/simple_animal/hostile/shantak{hostile = 0},/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/Shakden)
|
||||
"h" = (/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/Shakden)
|
||||
"i" = (/mob/living/simple_animal/hostile/shantak{hostile = 0},/turf/simulated/floor/outdoors/dirt,/area/submap/Shakden)
|
||||
"j" = (/obj/item/weapon/reagent_containers/food/snacks/meat,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/Shakden)
|
||||
"k" = (/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/material/knife/hook,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/Shakden)
|
||||
|
||||
(1,1,1) = {"
|
||||
aaaaaaaaaaaaaaaaaaaa
|
||||
@@ -25,7 +26,7 @@ abcedddddddddccdddba
|
||||
accddgddgdddcccdddba
|
||||
acccdddddddcccdddbba
|
||||
acccddgdddfcccdddbba
|
||||
accccdddgijcccddcbba
|
||||
accccdddijkcccddcbba
|
||||
abccccddddecccddccba
|
||||
abccccccccccccccccba
|
||||
abbccccccbbbbccccbba
|
||||
|
||||
23
maps/submaps/surface_submaps/plains/Smol3.dmm
Normal file
@@ -0,0 +1,23 @@
|
||||
"a" = (/turf/template_noop,/area/template_noop)
|
||||
"b" = (/turf/template_noop,/area/submap/Smol3)
|
||||
"c" = (/turf/simulated/wall/wood,/area/submap/Smol3)
|
||||
"d" = (/obj/structure/simple_door/wood,/turf/template_noop,/area/submap/Smol3)
|
||||
"e" = (/turf/simulated/floor/outdoors/dirt,/area/submap/Smol3)
|
||||
"f" = (/obj/structure/closet/crate/freezer,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/turf/simulated/floor/outdoors/dirt,/area/submap/Smol3)
|
||||
"g" = (/obj/structure/closet/crate/freezer,/obj/item/weapon/reagent_containers/food/snacks/chips,/obj/item/weapon/reagent_containers/food/snacks/chips,/obj/item/weapon/reagent_containers/food/drinks/cans/waterbottle,/obj/item/weapon/reagent_containers/food/drinks/cans/waterbottle,/obj/item/weapon/reagent_containers/food/drinks/cans/waterbottle,/obj/item/weapon/reagent_containers/food/drinks/cans/waterbottle,/obj/item/weapon/reagent_containers/food/drinks/cans/waterbottle,/obj/item/weapon/reagent_containers/food/drinks/cans/waterbottle,/turf/simulated/floor/outdoors/dirt,/area/submap/Smol3)
|
||||
"h" = (/obj/structure/table/woodentable,/obj/item/weapon/paper{desc = "Lamen's Hunter Shack! Selling freshly hunted meat for six thalers a slab. Support Locale hunters! Also selling Getmore Products for 3 thalers a bag, or 2 thalers for a bottle of water. Please place all payments into the nearbye bag."},/turf/simulated/floor/outdoors/dirt,/area/submap/Smol3)
|
||||
"i" = (/obj/structure/table/woodentable,/turf/simulated/floor/outdoors/dirt,/area/submap/Smol3)
|
||||
"j" = (/obj/structure/table/woodentable,/obj/item/weapon/moneybag,/turf/simulated/floor/outdoors/dirt,/area/submap/Smol3)
|
||||
|
||||
(1,1,1) = {"
|
||||
aaaaaaaaaaaaaaa
|
||||
abbbbbbbbbbbbba
|
||||
abbbccdccbbbbba
|
||||
abbbceeecbbbbba
|
||||
abbbcfegcbbbbba
|
||||
abbbchijcbbbbba
|
||||
abbeeeeeeebbbba
|
||||
abeeeeeeeeeebba
|
||||
abbbbbbbbbbbbba
|
||||
aaaaaaaaaaaaaaa
|
||||
"}
|
||||
39
maps/submaps/surface_submaps/plains/Theifc.dmm
Normal file
@@ -0,0 +1,39 @@
|
||||
"a" = (/turf/template_noop,/area/template_noop)
|
||||
"b" = (/turf/template_noop,/area/submap/Theifc)
|
||||
"c" = (/turf/simulated/mineral/ignore_mapgen,/area/submap/Theifc)
|
||||
"d" = (/obj/structure/ore_box,/obj/item/weapon/ore/coal,/obj/item/weapon/ore/coal,/obj/item/weapon/ore/coal,/obj/item/weapon/ore/coal,/obj/item/weapon/ore/coal,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/Theifc)
|
||||
"e" = (/obj/structure/closet/crate,/obj/item/weapon/extinguisher,/obj/item/weapon/extinguisher,/obj/item/weapon/extinguisher,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/Theifc)
|
||||
"f" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/Theifc)
|
||||
"g" = (/obj/item/weapon/ore/coal,/obj/item/weapon/ore/coal,/obj/item/weapon/ore/coal,/obj/item/weapon/ore/coal,/obj/item/weapon/ore/coal,/obj/item/weapon/ore/coal,/obj/item/weapon/ore/coal,/obj/item/weapon/ore/coal,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/Theifc)
|
||||
"h" = (/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/Theifc)
|
||||
"i" = (/obj/structure/closet/crate,/obj/item/weapon/lipstick,/obj/item/weapon/lipstick/black,/obj/item/weapon/lipstick/random,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/Theifc)
|
||||
"j" = (/obj/structure/table/steel,/obj/item/weapon/beartrap,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/Theifc)
|
||||
"k" = (/obj/vehicle/train/cargo/trolley,/obj/random/firstaid,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/Theifc)
|
||||
"l" = (/obj/structure/closet/crate,/obj/item/weapon/folder/blue,/obj/item/weapon/folder/red,/obj/item/weapon/folder/white,/obj/item/weapon/folder/yellow,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/Theifc)
|
||||
"m" = (/obj/structure/table/steel,/obj/item/weapon/paper{desc = "This is some bullshit. First chance we got to knick something that looks half decent turns out to be mostly junk. And now we're getting calls that the other stash we've got has got a spider problem. Fuck this, Between the shitty weather, The pissed of bugs, And now apparently some NT goon running around in the area there's hardly enough reason to stick around. I'm telling Carl I'm out tommorow."; name = "Note"},/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/Theifc)
|
||||
"n" = (/obj/vehicle/train/cargo/trolley,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/Theifc)
|
||||
"o" = (/obj/structure/closet/crate,/obj/item/weapon/cell/device/weapon,/obj/item/weapon/cell/device/weapon,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/Theifc)
|
||||
"p" = (/obj/structure/closet/crate,/obj/item/weapon/storage/box/shotgunammo,/obj/item/weapon/storage/box/practiceshells,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/Theifc)
|
||||
|
||||
(1,1,1) = {"
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
abcbbbbbcccccccbbbbbbbbba
|
||||
abccccccccdecccccbbbbbbba
|
||||
accccccccfghcchcccbbbbbba
|
||||
accccccchhhhihhccccbbbbba
|
||||
abcccccjhhkhhhlccccbbbbba
|
||||
abbccccmhhnhhhocccccbbbba
|
||||
abbbbbcchhhhhhpccccccbbba
|
||||
abbbbcccchhhhchccccccbbba
|
||||
abbbcccccchhcccccccccbbba
|
||||
abbbbccchhhhccccccccbbbba
|
||||
abbbbbhhhhhcccccccccbbbba
|
||||
abbbbbhhhccccccccccbbbbba
|
||||
abbbccccccccccccccbbbbbba
|
||||
abbbbbcccccccccccbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbba
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
"}
|
||||
@@ -12,8 +12,22 @@
|
||||
#include "bonfire.dmm"
|
||||
#include "Rocky5.dmm"
|
||||
#include "Field1.dmm"
|
||||
#include "Theifc.dmm"
|
||||
#include "smol2.dmm"
|
||||
#include "Mechpt.dmm"
|
||||
#include "Boathouse.dmm"
|
||||
#include "PooledR.dmm"
|
||||
#include "Smol3.dmm"
|
||||
#include "Diner.dmm"
|
||||
#include "Snow1.dmm"
|
||||
#include "Snow2.dmm"
|
||||
#include "Snow3.dmm"
|
||||
#include "Snow4.dmm"
|
||||
#include "Snow5.dmm"
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
// The 'plains' is the area outside the immediate perimeter of the big outpost.
|
||||
// POIs here should not be dangerous, be mundane, and be somewhat conversative on the loot. Some of the loot can be useful, but it shouldn't trivialize the Wilderness.
|
||||
|
||||
@@ -95,3 +109,75 @@
|
||||
desc = "A regular field with a tug on it"
|
||||
mappath = 'maps/submaps/surface_submaps/plains/Field1.dmm'
|
||||
cost = 20
|
||||
|
||||
/datum/map_template/surface/plains/Theifc
|
||||
name = "Theif Cave"
|
||||
desc = "A theives stash"
|
||||
mappath = 'maps/submaps/surface_submaps/plains/Theifc.dmm'
|
||||
cost = 20
|
||||
|
||||
/datum/map_template/surface/plains/smol2
|
||||
name = "Small 2"
|
||||
desc = "A small formation of mishaped surgery"
|
||||
mappath = 'maps/submaps/surface_submaps/plains/smol2.dmm'
|
||||
cost = 10
|
||||
|
||||
/datum/map_template/surface/plains/Mechpt
|
||||
name = "Mechpit"
|
||||
desc = "A illmade Mech brawling ring"
|
||||
mappath = 'maps/submaps/surface_submaps/plains/Mechpt.dmm'
|
||||
cost = 15
|
||||
|
||||
/datum/map_template/surface/plains/Boathouse
|
||||
name = "Boathouse"
|
||||
desc = "A fance house on a lake."
|
||||
mappath = 'maps/submaps/surface_submaps/plains/Boathouse.dmm'
|
||||
cost = 30
|
||||
|
||||
/datum/map_template/surface/plains/PooledR
|
||||
name = "Pooled Rocks"
|
||||
desc = "An intresting rocky location"
|
||||
mappath = 'maps/submaps/surface_submaps/plains/PooledR.dmm'
|
||||
cost = 15
|
||||
|
||||
/datum/map_template/surface/plains/Smol3
|
||||
name = "Small 3"
|
||||
desc = "A small stand"
|
||||
mappath = 'maps/submaps/surface_submaps/plains/Smol3.dmm'
|
||||
cost = 10
|
||||
|
||||
/datum/map_template/surface/plains/Diner
|
||||
name = "Diner"
|
||||
desc = "Old Timey Tasty"
|
||||
mappath = 'maps/submaps/surface_submaps/plains/Diner.dmm'
|
||||
cost = 25
|
||||
|
||||
/datum/map_template/surface/plains/snow1
|
||||
name = "Snow1"
|
||||
desc = "Snow"
|
||||
mappath = 'maps/submaps/surface_submaps/plains/snow1.dmm'
|
||||
cost = 5
|
||||
|
||||
/datum/map_template/surface/plains/snow2
|
||||
name = "Snow2"
|
||||
desc = "More snow"
|
||||
mappath = 'maps/submaps/surface_submaps/plains/snow2.dmm'
|
||||
cost = 5
|
||||
|
||||
/datum/map_template/surface/plains/snow3
|
||||
name = "Snow3"
|
||||
desc = "Snow Snow Snow"
|
||||
mappath = 'maps/submaps/surface_submaps/plains/snow3.dmm'
|
||||
cost = 5
|
||||
|
||||
/datum/map_template/surface/plains/snow4
|
||||
name = "Snow4"
|
||||
desc = "Too much snow"
|
||||
mappath = 'maps/submaps/surface_submaps/plains/snow4.dmm'
|
||||
cost = 5
|
||||
|
||||
/datum/map_template/surface/plains/snow5
|
||||
name = "Snow5"
|
||||
desc = "Please stop the snow"
|
||||
mappath = 'maps/submaps/surface_submaps/plains/snow5.dmm'
|
||||
cost = 5
|
||||
|
||||
@@ -36,3 +36,40 @@
|
||||
|
||||
/area/submap/Field1
|
||||
name = "Field 1"
|
||||
|
||||
/area/submap/Theifc
|
||||
name = "Theif Cave"
|
||||
|
||||
/area/submap/smol2
|
||||
name = "Small 2"
|
||||
|
||||
/area/submap/Mechpt
|
||||
name = "Mech Pit"
|
||||
|
||||
/area/submap/Boathouse
|
||||
name = "Boathouse"
|
||||
|
||||
/area/submap/Smol3
|
||||
name = "Small 3"
|
||||
|
||||
/area/submap/PooledR
|
||||
name = "Pooled Rocks"
|
||||
|
||||
/area/submap/Diner
|
||||
name = "Diner"
|
||||
|
||||
/area/submap/snow1
|
||||
name = "Snow1"
|
||||
|
||||
/area/submap/snow2
|
||||
name = "Snow2"
|
||||
|
||||
/area/submap/snow3
|
||||
name = "Snow3"
|
||||
|
||||
/area/submap/snow4
|
||||
name = "Snow4"
|
||||
|
||||
/area/submap/snow5
|
||||
name = "Snow5"
|
||||
|
||||
|
||||
21
maps/submaps/surface_submaps/plains/smol2.dmm
Normal file
@@ -0,0 +1,21 @@
|
||||
"a" = (/turf/template_noop,/area/template_noop)
|
||||
"b" = (/turf/template_noop,/area/submap/smol2)
|
||||
"c" = (/obj/structure/flora/tree/sif,/turf/template_noop,/area/submap/smol2)
|
||||
"d" = (/turf/simulated/mineral/ignore_mapgen,/area/submap/smol2)
|
||||
"e" = (/obj/item/stack/material/wood/sif,/obj/item/stack/material/wood/sif,/obj/item/stack/material/wood/sif,/obj/item/stack/material/wood/sif,/obj/item/stack/material/wood/sif,/obj/item/stack/material/wood/sif,/turf/template_noop,/area/submap/smol2)
|
||||
"f" = (/obj/structure/table/woodentable,/turf/template_noop,/area/submap/smol2)
|
||||
"g" = (/obj/item/weapon/storage/firstaid,/obj/item/stack/medical/splint,/obj/item/weapon/reagent_containers/pill/tramadol,/turf/template_noop,/area/submap/smol2)
|
||||
"h" = (/obj/effect/decal/cleanable/blood,/turf/template_noop,/area/submap/smol2)
|
||||
|
||||
(1,1,1) = {"
|
||||
aaaaaaaaaa
|
||||
abbbcbbdda
|
||||
abbbbbddda
|
||||
acbbebbdda
|
||||
abbbbfddba
|
||||
abbbghddba
|
||||
adddddddba
|
||||
abddddbbba
|
||||
abbbbbbbba
|
||||
aaaaaaaaaa
|
||||
"}
|
||||
16
maps/submaps/surface_submaps/plains/snow1.dmm
Normal file
@@ -0,0 +1,16 @@
|
||||
"a" = (/turf/template_noop,/area/template_noop)
|
||||
"b" = (/turf/template_noop,/area/submap/snow1)
|
||||
"c" = (/turf/simulated/floor/outdoors/snow,/area/submap/snow1)
|
||||
|
||||
(1,1,1) = {"
|
||||
aaaaaaaaaa
|
||||
abbbcccbba
|
||||
abbcccccba
|
||||
abccccccba
|
||||
abccccccca
|
||||
acccccccba
|
||||
accccccbba
|
||||
abcccccbba
|
||||
abbbbbbbba
|
||||
aaaaaaaaaa
|
||||
"}
|
||||
26
maps/submaps/surface_submaps/plains/snow2.dmm
Normal file
@@ -0,0 +1,26 @@
|
||||
"a" = (/turf/template_noop,/area/template_noop)
|
||||
"b" = (/turf/template_noop,/area/submap/smol2)
|
||||
"c" = (/turf/simulated/floor/outdoors/snow,/area/submap/smol2)
|
||||
|
||||
(1,1,1) = {"
|
||||
aaaaaaaaaaaaaaa
|
||||
abbbbbbbbbcbbba
|
||||
abbbbbbbbcccbba
|
||||
abbbbbbcccccbba
|
||||
abbbbbccccccbba
|
||||
abbbbccccccbbba
|
||||
abbbbccccccbbba
|
||||
abbbbccccccbbba
|
||||
abbbcccccccbbba
|
||||
abbbcccccccbbba
|
||||
abbbcccccccbbba
|
||||
abbbccccccbbbba
|
||||
abbcccccccbbbba
|
||||
abbccccccbbbbba
|
||||
abbcccccbbbbbba
|
||||
abbccccbbbbbbba
|
||||
abccccbbbbbbbba
|
||||
abccbcbbbbbbbba
|
||||
abbbbbbbbbbbbba
|
||||
aaaaaaaaaaaaaaa
|
||||
"}
|
||||
16
maps/submaps/surface_submaps/plains/snow3.dmm
Normal file
@@ -0,0 +1,16 @@
|
||||
"a" = (/turf/template_noop,/area/template_noop)
|
||||
"b" = (/turf/template_noop,/area/submap/snow3)
|
||||
"c" = (/turf/simulated/floor/outdoors/snow,/area/submap/snow3)
|
||||
|
||||
(1,1,1) = {"
|
||||
aaaaaaaaaaaaaaaaaaaa
|
||||
abbbbccccccbbbbbbbba
|
||||
abbcccccccccccccbbba
|
||||
abccccccccccccccccca
|
||||
abccccccccccccccccca
|
||||
abccccccccccccccccba
|
||||
abccccccccccccccbbba
|
||||
abbbcccccccccccbbbba
|
||||
abbbbbbbcccbbbbbbbba
|
||||
aaaaaaaaaaaaaaaaaaaa
|
||||
"}
|
||||
16
maps/submaps/surface_submaps/plains/snow4.dmm
Normal file
@@ -0,0 +1,16 @@
|
||||
"a" = (/turf/template_noop,/area/template_noop)
|
||||
"b" = (/turf/template_noop,/area/submap/snow4)
|
||||
"c" = (/turf/simulated/floor/outdoors/snow,/area/submap/snow4)
|
||||
|
||||
(1,1,1) = {"
|
||||
aaaaaaaaaa
|
||||
abbcbbbbba
|
||||
abcccbcbba
|
||||
abccccccba
|
||||
abbccccbba
|
||||
abcccccbba
|
||||
acccccccba
|
||||
acccbcccba
|
||||
abcbbbccba
|
||||
aaaaaaaaaa
|
||||
"}
|
||||
22
maps/submaps/surface_submaps/plains/snow5.dmm
Normal file
@@ -0,0 +1,22 @@
|
||||
"a" = (/turf/template_noop,/area/template_noop)
|
||||
"b" = (/turf/template_noop,/area/submap/snow5)
|
||||
"c" = (/turf/simulated/floor/outdoors/snow,/area/submap/snow5)
|
||||
|
||||
(1,1,1) = {"
|
||||
aaaaaaaaaaaa
|
||||
abbcccccbbba
|
||||
abcccccccbba
|
||||
abcccccccbba
|
||||
abbcccccccba
|
||||
abbcccccccba
|
||||
abbbcccccbba
|
||||
abbbccccccba
|
||||
abbbbcccccba
|
||||
abbbbcccccba
|
||||
abbbbccccbba
|
||||
abbbcccccbba
|
||||
abbbccccbbba
|
||||
abbbcccbbbba
|
||||
abbcccbbbbba
|
||||
aaaaaaaaaaaa
|
||||
"}
|
||||
74
maps/submaps/surface_submaps/wilderness/Drugden.dmm
Normal file
@@ -0,0 +1,74 @@
|
||||
"a" = (/turf/template_noop,/area/template_noop)
|
||||
"b" = (/turf/template_noop,/area/submap/Drugd)
|
||||
"c" = (/turf/simulated/mineral/ignore_mapgen,/area/submap/Drugd)
|
||||
"d" = (/turf/simulated/wall,/area/submap/Drugd)
|
||||
"e" = (/obj/machinery/door/airlock,/turf/simulated/floor,/area/submap/Drugd)
|
||||
"f" = (/turf/simulated/floor/tiled,/area/submap/Drugd)
|
||||
"g" = (/obj/effect/floor_decal/rust,/turf/simulated/floor/tiled,/area/submap/Drugd)
|
||||
"h" = (/obj/random/trash,/turf/simulated/floor,/area/submap/Drugd)
|
||||
"i" = (/obj/structure/closet/cabinet,/obj/item/weapon/lipstick/random,/turf/simulated/floor/carpet,/area/submap/Drugd)
|
||||
"j" = (/obj/structure/bed,/obj/item/weapon/bedsheet,/obj/structure/curtain/open/bed,/turf/simulated/floor/carpet,/area/submap/Drugd)
|
||||
"k" = (/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/pill/happy,/turf/simulated/floor/carpet,/area/submap/Drugd)
|
||||
"l" = (/turf/simulated/floor,/area/submap/Drugd)
|
||||
"m" = (/obj/structure/curtain/black,/turf/simulated/floor,/area/submap/Drugd)
|
||||
"n" = (/obj/random/trash,/turf/simulated/floor/carpet,/area/submap/Drugd)
|
||||
"o" = (/turf/simulated/floor/carpet,/area/submap/Drugd)
|
||||
"p" = (/mob/living/simple_animal/mouse,/turf/simulated/floor,/area/submap/Drugd)
|
||||
"q" = (/obj/structure/closet/cabinet,/turf/simulated/floor/carpet,/area/submap/Drugd)
|
||||
"r" = (/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/pill/methylphenidate,/turf/simulated/floor/carpet,/area/submap/Drugd)
|
||||
"s" = (/obj/structure/bed/chair/comfy/beige{tag = "icon-armchair_preview (NORTH)"; icon_state = "armchair_preview"; dir = 1},/turf/simulated/floor/carpet,/area/submap/Drugd)
|
||||
"t" = (/obj/item/weapon/reagent_containers/pill/citalopram,/turf/simulated/floor/carpet,/area/submap/Drugd)
|
||||
"u" = (/obj/random/junk,/turf/simulated/floor,/area/submap/Drugd)
|
||||
"v" = (/obj/structure/closet/cabinet,/obj/item/weapon/contraband/poster,/turf/simulated/floor/carpet,/area/submap/Drugd)
|
||||
"w" = (/obj/structure/bed/chair/comfy/beige,/turf/simulated/floor/carpet,/area/submap/Drugd)
|
||||
"x" = (/obj/structure/table/woodentable,/obj/item/device/flashlight/lamp,/obj/item/weapon/reagent_containers/syringe/drugs,/turf/simulated/floor/carpet,/area/submap/Drugd)
|
||||
"y" = (/obj/structure/bed/chair/comfy/beige,/obj/item/weapon/reagent_containers/pill/citalopram,/turf/simulated/floor/carpet,/area/submap/Drugd)
|
||||
"z" = (/obj/structure/loot_pile/maint/junk,/turf/simulated/floor,/area/submap/Drugd)
|
||||
"A" = (/obj/item/weapon/reagent_containers/pill/citalopram,/obj/item/weapon/reagent_containers/pill/citalopram,/turf/simulated/floor/carpet,/area/submap/Drugd)
|
||||
"B" = (/obj/structure/table/standard,/turf/simulated/floor/tiled,/area/submap/Drugd)
|
||||
"C" = (/obj/structure/table/standard,/obj/item/stack/medical/splint,/turf/simulated/floor/tiled,/area/submap/Drugd)
|
||||
"D" = (/obj/structure/table/standard,/obj/item/weapon/reagent_containers/pill/citalopram,/obj/item/weapon/reagent_containers/pill/citalopram,/turf/simulated/floor/tiled,/area/submap/Drugd)
|
||||
"E" = (/obj/structure/table/standard,/obj/item/weapon/reagent_containers/pill/tramadol,/obj/item/weapon/reagent_containers/pill/tramadol,/turf/simulated/floor/tiled,/area/submap/Drugd)
|
||||
"F" = (/obj/structure/closet/cabinet,/obj/item/clothing/accessory/jacket,/obj/item/weapon/material/butterfly/switchblade,/turf/simulated/floor/carpet,/area/submap/Drugd)
|
||||
"G" = (/obj/item/weapon/reagent_containers/pill/zoom,/obj/random/trash,/turf/simulated/floor/carpet,/area/submap/Drugd)
|
||||
"H" = (/obj/item/weapon/reagent_containers/pill/zoom,/turf/simulated/floor/carpet,/area/submap/Drugd)
|
||||
"I" = (/obj/structure/loot_pile/maint/boxfort,/turf/simulated/floor/carpet,/area/submap/Drugd)
|
||||
"J" = (/obj/structure/table/standard,/obj/item/weapon/surgical/scalpel,/turf/simulated/floor/tiled,/area/submap/Drugd)
|
||||
"K" = (/obj/item/wheelchair,/turf/simulated/floor/tiled,/area/submap/Drugd)
|
||||
"L" = (/obj/structure/table/standard,/obj/random/firstaid,/turf/simulated/floor,/area/submap/Drugd)
|
||||
"M" = (/obj/structure/loot_pile/maint/junk,/turf/simulated/floor/tiled,/area/submap/Drugd)
|
||||
"N" = (/obj/effect/floor_decal/rust,/obj/structure/table/standard,/turf/simulated/floor/tiled,/area/submap/Drugd)
|
||||
"O" = (/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/pill/tramadol,/turf/simulated/floor/carpet,/area/submap/Drugd)
|
||||
"P" = (/mob/living/simple_animal/hostile/hivebot/range/guard,/turf/simulated/floor,/area/submap/Drugd)
|
||||
"Q" = (/obj/structure/girder,/turf/simulated/floor,/area/submap/Drugd)
|
||||
"R" = (/obj/item/weapon/material/shard,/turf/simulated/floor,/area/submap/Drugd)
|
||||
"S" = (/obj/structure/table/woodentable,/obj/item/device/flashlight/lamp,/turf/simulated/floor/carpet,/area/submap/Drugd)
|
||||
"T" = (/obj/structure/table/woodentable,/turf/simulated/floor/carpet,/area/submap/Drugd)
|
||||
|
||||
(1,1,1) = {"
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
abbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbcccccbbbbbbbbbbbbbbbba
|
||||
abbccccccbbbbbbbbccccbbba
|
||||
abcccccccccbbbbbccccccbba
|
||||
abcccccccccddeddcccccccba
|
||||
abcccccccccdfffddddddccba
|
||||
abcccccccccdgghdijkjdccca
|
||||
abcccccccccdgllmnooodccca
|
||||
abcccccccccdplldqrstdccca
|
||||
abcccccccccdulhddddddccca
|
||||
abcccccccccdllldvwxydccba
|
||||
acccccddddddzlgmoooAdccba
|
||||
acccccdBCDEdllfdFGHIdccba
|
||||
acccccdJKgLdlfMddddddccba
|
||||
abccccdNllLdhlgdqOwwdccca
|
||||
abbcccdlPllelllmoooodccca
|
||||
abbcccdQlRldllhdqSTndccca
|
||||
abbcccddddddludddddddccca
|
||||
abbccccccccccccccccccccba
|
||||
abbbcccccccccccccccccccba
|
||||
abbbbcccccbbbbbccccbccbba
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
"}
|
||||
@@ -9,151 +9,165 @@
|
||||
"ai" = (/obj/machinery/porta_turret/stationary,/turf/simulated/floor,/area/submap/Rockybase)
|
||||
"aj" = (/obj/effect/decal/cleanable/blood,/turf/simulated/floor,/area/submap/Rockybase)
|
||||
"ak" = (/obj/structure/flora/tree/sif,/turf/template_noop,/area/template_noop)
|
||||
"al" = (/obj/machinery/light,/turf/simulated/floor,/area/submap/Rockybase)
|
||||
"am" = (/turf/simulated/wall/r_wall,/area/submap/Rockybase)
|
||||
"an" = (/obj/structure/sign/securearea,/turf/simulated/wall/r_wall,/area/submap/Rockybase)
|
||||
"ao" = (/obj/machinery/door/airlock/external,/turf/simulated/floor/tiled,/area/submap/Rockybase)
|
||||
"ap" = (/obj/machinery/shower{dir = 4; icon_state = "shower"; pixel_x = 5; pixel_y = 0},/obj/structure/curtain/open/shower,/obj/machinery/light/small{dir = 8},/turf/simulated/floor/tiled/hydro,/area/submap/Rockybase)
|
||||
"aq" = (/turf/simulated/floor/tiled/hydro,/area/submap/Rockybase)
|
||||
"ar" = (/obj/machinery/shower{dir = 8; icon_state = "shower"; pixel_x = -5; pixel_y = 0},/obj/structure/curtain/open/shower,/obj/item/weapon/soap,/turf/simulated/floor/tiled/hydro,/area/submap/Rockybase)
|
||||
"as" = (/obj/structure/table/woodentable,/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/holofloor/lino,/area/submap/Rockybase)
|
||||
"at" = (/obj/structure/table/woodentable,/turf/simulated/floor/holofloor/lino,/area/submap/Rockybase)
|
||||
"au" = (/obj/structure/table/woodentable,/obj/item/device/flashlight/lamp,/turf/simulated/floor/holofloor/lino,/area/submap/Rockybase)
|
||||
"av" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/turf/simulated/floor/holofloor/lino,/area/submap/Rockybase)
|
||||
"aw" = (/turf/simulated/floor/holofloor/lino,/area/submap/Rockybase)
|
||||
"ax" = (/obj/structure/bed,/obj/item/weapon/bedsheet,/turf/simulated/floor/holofloor/lino,/area/submap/Rockybase)
|
||||
"ay" = (/obj/structure/table/woodentable,/obj/machinery/light{dir = 1},/turf/simulated/floor/holofloor/lino,/area/submap/Rockybase)
|
||||
"az" = (/obj/structure/bed,/obj/item/weapon/bedsheet,/obj/item/toy/plushie/spider,/turf/simulated/floor/holofloor/lino,/area/submap/Rockybase)
|
||||
"aA" = (/obj/structure/closet/l3closet/janitor,/turf/simulated/floor/tiled,/area/submap/Rockybase)
|
||||
"aB" = (/mob/living/bot/cleanbot{faction = "malf_drone"},/turf/simulated/floor/tiled,/area/submap/Rockybase)
|
||||
"aC" = (/obj/item/weapon/stool,/turf/simulated/floor/tiled,/area/submap/Rockybase)
|
||||
"aD" = (/obj/item/weapon/storage/belt/janitor,/obj/structure/table/standard,/turf/simulated/floor/tiled,/area/submap/Rockybase)
|
||||
"aE" = (/turf/simulated/floor/tiled,/area/submap/Rockybase)
|
||||
"aF" = (/obj/structure/table/standard,/obj/item/device/laptop,/turf/simulated/floor/tiled,/area/submap/Rockybase)
|
||||
"aG" = (/obj/structure/table/standard,/turf/simulated/floor/tiled,/area/submap/Rockybase)
|
||||
"aH" = (/obj/structure/table/rack,/obj/item/weapon/gun/projectile/pistol,/turf/simulated/floor/tiled,/area/submap/Rockybase)
|
||||
"aI" = (/obj/structure/table/rack,/obj/item/weapon/gun/energy/gun/taser,/turf/simulated/floor/tiled,/area/submap/Rockybase)
|
||||
"aJ" = (/obj/machinery/light{dir = 1},/turf/simulated/floor/tiled,/area/submap/Rockybase)
|
||||
"aK" = (/obj/machinery/vending/coffee,/turf/simulated/floor/tiled,/area/submap/Rockybase)
|
||||
"aL" = (/obj/structure/table/rack,/obj/item/weapon/gun/projectile/shotgun/pump/combat,/obj/item/weapon/gun/projectile/shotgun/pump/combat,/turf/simulated/floor/tiled,/area/submap/Rockybase)
|
||||
"aM" = (/obj/machinery/vending/hydronutrients,/turf/simulated/floor/tiled,/area/submap/Rockybase)
|
||||
"aN" = (/obj/structure/closet/crate/hydroponics,/turf/simulated/floor/tiled,/area/submap/Rockybase)
|
||||
"aO" = (/obj/machinery/shower{dir = 4; icon_state = "shower"; pixel_x = 5; pixel_y = 0},/obj/structure/curtain/open/shower,/turf/simulated/floor/tiled/hydro,/area/submap/Rockybase)
|
||||
"aP" = (/obj/machinery/shower{dir = 8; icon_state = "shower"; pixel_x = -5; pixel_y = 0},/obj/structure/curtain/open/shower,/turf/simulated/floor/tiled/hydro,/area/submap/Rockybase)
|
||||
"aQ" = (/obj/structure/janitorialcart,/turf/simulated/floor/tiled,/area/submap/Rockybase)
|
||||
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|
||||
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|
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|
||||
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||||
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||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
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||||
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|
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||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
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|
||||
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||||
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|
||||
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|
||||
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|
||||
"cQ" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled,/area/submap/Rockybase)
|
||||
"cR" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/tiled,/area/submap/Rockybase)
|
||||
"cS" = (/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/blood,/turf/simulated/floor,/area/submap/Rockybase)
|
||||
"cT" = (/obj/item/mecha_parts/part/gygax_right_leg,/turf/simulated/floor/tiled,/area/submap/Rockybase)
|
||||
"cU" = (/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/obj/item/mecha_parts/part/gygax_left_arm,/turf/simulated/floor/tiled/hydro,/area/submap/Rockybase)
|
||||
"cV" = (/obj/machinery/vending,/turf/simulated/floor/tiled,/area/submap/Rockybase)
|
||||
"cW" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/tiled,/area/submap/Rockybase)
|
||||
"cX" = (/obj/machinery/power/smes/buildable/point_of_interest,/obj/structure/cable/green,/turf/simulated/floor,/area/submap/Rockybase)
|
||||
"cY" = (/obj/machinery/light{dir = 8},/obj/structure/closet/secure_closet/medical3,/turf/simulated/floor/tiled,/area/submap/Rockybase)
|
||||
"cZ" = (/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/mob/living/simple_animal/hostile/malf_drone/lesser,/turf/simulated/floor/tiled,/area/submap/Rockybase)
|
||||
"da" = (/obj/structure/closet/secure_closet/hydroponics,/turf/simulated/floor/tiled,/area/submap/Rockybase)
|
||||
"db" = (/obj/machinery/mech_recharger,/turf/simulated/floor/tiled,/area/submap/Rockybase)
|
||||
"dc" = (/obj/structure/table/standard,/obj/item/stack/material/plasteel,/obj/item/stack/material/glass/reinforced,/obj/item/stack/material/phoron{amount = 25},/turf/simulated/floor/tiled,/area/submap/Rockybase)
|
||||
"dd" = (/obj/structure/table/standard,/obj/item/stack/material/glass,/obj/item/stack/material/steel,/turf/simulated/floor/tiled,/area/submap/Rockybase)
|
||||
"de" = (/obj/structure/table/standard,/obj/item/mecha_parts/part/gygax_head,/turf/simulated/floor/tiled,/area/submap/Rockybase)
|
||||
"df" = (/obj/structure/closet/toolcloset,/turf/simulated/floor/tiled,/area/submap/Rockybase)
|
||||
"dg" = (/obj/structure/closet/secure_closet/medical3,/turf/simulated/floor/tiled,/area/submap/Rockybase)
|
||||
"dh" = (/obj/item/weapon/surgical/surgicaldrill,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled,/area/submap/Rockybase)
|
||||
"di" = (/obj/structure/loot_pile/maint/technical,/turf/simulated/floor/tiled,/area/submap/Rockybase)
|
||||
"dj" = (/obj/item/clothing/suit/space/void/medical,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled,/area/submap/Rockybase)
|
||||
"dk" = (/obj/effect/decal/cleanable/dirt,/mob/living/bot/medbot{faction = "malf_drone"},/turf/simulated/floor/tiled,/area/submap/Rockybase)
|
||||
"dl" = (/obj/machinery/vending/hydroseeds,/turf/simulated/floor/tiled,/area/submap/Rockybase)
|
||||
"dm" = (/obj/structure/closet/crate/secure/hydrosec,/turf/simulated/floor/tiled,/area/submap/Rockybase)
|
||||
"dn" = (/obj/effect/decal/remains,/turf/template_noop,/area/template_noop)
|
||||
|
||||
(1,1,1) = {"
|
||||
aaabababababababababababababababababababaaababababababababababababababababababababababababababababaa
|
||||
@@ -164,26 +178,26 @@ abadadadadadadadadadadadadadadadaeadadadadadadadadadadadadadadadadadadadadadadad
|
||||
abadadafafafafafadadadadadadadadadadadadadadadadadadadadadadadadadadadadadadaeadadadadadadadadadadab
|
||||
abadadafafafafafafagadadadafafafafafadadadadadadadadahahahahahahadadadadadadadadadafafafagadadadadab
|
||||
abadafafafafafafafafafafafafafafafafafadadadadadaiahahajahahahahahaiadadadadadafafafafafafafafafadab
|
||||
akadafafafafafafafafafafafafafafafafafafafafafahahalahahahahahajalahahafafafafafafafafafafafafafadab
|
||||
abadafafamamamamamamamamamamamamamamamamamamamamamamamanaoaoanamamamamamamamamamamamamamafafafafadab
|
||||
abadafamamapaqaramasatauavawawataxayaxatazamamaAaBaCaDamaEaEamaFaGaHaIaJaKamaEaLamaMaNamamafafafadab
|
||||
abafafamamaOaqaPamawawawawawawawawawawawawamamaQaEaEaRamaSaEamaTaUaEaEaEaVamaEaWamaEaXamamafafafadab
|
||||
abafafamamaOaqaYamawaZawawbaawatbbataxataxamambcaEbdbeamaEaEambfbgaEaEaEaEbhbibjamaEbkamamafafafadab
|
||||
abafafamamaqaqaqamamamblamamamamamamamamamamamamblamamamaoaoamamamamamblamamamamambmbnamamafafafadab
|
||||
abafafamamamblamamboaEaEaEaEaJaEaEaEaEbpaEaJaEaEaEaEaEaEaEaEaEaEaJaEaEaEaEbqbqbramaEbkamamafafafadab
|
||||
abafafamamaSaEaEaEaEaEaEbsbqbqaEbtbuaEaEaEaEaEaEaEaEaEaEbqaEaEaEaEaEaEaEaEbsbqbqblaEbkamamafafafadab
|
||||
abadafamamambvamambwaEaEbqbqbqaEaEaEbxaEahbubiaEbtaEbqbqbqaEaEaEaEaEbiaEaEaEaEbyamaEbnamamafafafadab
|
||||
abadafamambzaqaqamamamamamamamamamamamahahamamamambAamamamamaEamamamamamamamamamamaEbkamamafafafadab
|
||||
abadafamambBbBaqambCbDbEbFbGbHbIbJbKbpahbLbMambNbOaEbPbQambRaEaEbSbTbUbqaEaEaEbVamaEbkamamafafafadab
|
||||
abadafamambWbvbXamaEaEaEaEaEaEaEaEaEaEaEahbYamaEaEbZcacbambpaEbqbqcccdcecfcgaEchamaEbnamamafafafaeab
|
||||
abadafamambBbBciamaEcjaEaEcjaEaEckaEclaEahcmamcnbqcocpcqamcraEbqcsctcucvctcwahaEamaEbkamamafafadadab
|
||||
abadafamambWbvaqamcnaEaEcxaEcyaEbqbqaEaEaEczamcAcBcCcBcDamaEaEbqcEcvcvctcfahbLaEamaEcFamamafafadadab
|
||||
abadafamambBbBcGamaEcjaEaEahahbqbqbqbqaEaEcHamaEaEcIcpcJamcKaEaEcLctcecececeahbqamaEcMamamafagadadab
|
||||
abadafamambWbvaqamaEaEaEaEaEaEbicNaEcNaEaEbOamcOcPcQaEcRamcSaEcTaEaEcUcgcUcVbqcWamcXcYamamafafadadab
|
||||
abadafafamamamamamamamamamamamamamamamamamamamamamamamamamamamamamamamamamamamamamamamamafafadadadab
|
||||
akadafafafafafafafafafafafafafafafafafafafafafalalamalalalalalanamalalafafafafafafafafafafafafafadab
|
||||
abadafafaoaoaoaoaoaoaoaoaoaoaoaoaoaoaoaoaoaoaoaoaoaoaoapaqaqapaoaoaoaoaoaoaoaoaoaoaoaoaoafafafafadab
|
||||
abadafaoaoarasataoauavawaxayayavazaAazavaBaoaoaCaDaEaFaoaGaGaoaHaIaJaKaLaMaoaGaNaoaOaPaoaoafafafadab
|
||||
abafafaoaoaQasaRaoayayayayayayayayayayayayaoaoaSaGaGaTaoaUaGaoaVaWaGaGaGaXaoaGaYaoaGaZaoaoafafafadab
|
||||
abafafaoaoaQasbaaoaybbayaybcayavbdavazavazaoaobeaGbfbgaoaGaGaobhbiaGaGaGaGbjbkblaoaGbmaoaoafafafadab
|
||||
abafafaoaoasasasaoaoaobnaoaoaoaoaoaoaoaoaoaoaoaobnaoaoaoaqaqaoaoaoaoaobnaoaoaoaoaobobpaoaoafafafadab
|
||||
abafafaoaoaobnaoaobqbrbrbrbrbsbrbrbrbrbtbrbsbrbrbrbrbrbrbrbrbrbrbsbrbrbrbrbububvaoaGbmaoaoafafafadab
|
||||
abafafaoaoaUaGaGaGaGaGaGbwbxbxaGbybzaGaGaGaGaGaGaGaGaGaGbxaGaGaGaGaGaGaGaGbwbxbxbnaGbmaoaoafafafadab
|
||||
abadafaoaoaobAaoaobBbCbCbDbDbDbCbCbCbEaGahbFbGbCbHbCbDbDbDbCbCbCbCbCbGbCbCbCbCbIaoaGbpaoaoafafafadab
|
||||
abadafaoaobJasasaoaoaoaoaoaoaoaoaoaoaoahahaoaoaoaobKaoaoaoaobLaoaoaoaoaoaoaoaoaoaoaGbmaoaoafafafadab
|
||||
abadafaoaobMbMasaobNbObPbQbRbSbTbUbVbWahbXbYaobZcaaGcbccaocdbLaGcecfcgbxaGaGaGchaoaGbmaoaoafafafadab
|
||||
abadafaoaocibAcjaoaGaGaGaGaGaGaGaGaGbLbLahckaoaGaGclcmcnaocoaGbxbxcpcqcrcsctaGcuaoaGbpaoaoafafafaeab
|
||||
abadafaoaobMbMcvaoaGcwaGaGcwaGaGcxaGcybLahczaocAbxcBcCcDaocEaGbxcFcGcHcIcGcJahaGaoaGbmaoaoafafadadab
|
||||
abadafaoaocibAasaocAaGaGcKaGcLaGcMbxcMbLbLcNaocOcPcQcPcRaoaGaGbxcScIcIcGcsahbXaGaoaGcTaoaoafafadadab
|
||||
abadafaoaobMbMcUaoaGcwaGaGahahbxbxbxbxaGaGcVaoaGaGcWcCcXaocYaGaGcZcGcrcrcrcrahbxaoaGdaaoaoafagadadab
|
||||
abadafaoaocibAasaoaGaGaGaGaGaGbkdbaGdbaGaGcaaodcdddeaGdfaodgaGdhaGaGdictdidjbxdkaodldmaoaoafafadadab
|
||||
abadafafaoaoaoaoaoaoaoaoaoaoaoaoaoaoaoaoaoaoaoaoaoaoaoaoaoaoaoaoaoaoaoaoaoaoaoaoaoaoaoaoafafadadadab
|
||||
abadafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafadadadab
|
||||
abadafafafafafafafafafafafafafafafafafafafafafafafafafafafafafadafafafadadadafafafafafafafadadadadab
|
||||
abadadafafafafafafafafafafafafagadadadafafafafafafadadadadadadadadadadadadadadadadadadadadadadadadab
|
||||
abadaeadadadadadadafafafafafadadadadadadadadadadadadadadadadadadadadadadadadadadadadadadadadadadadab
|
||||
aaabcZababababababababababababababababababaaababababababababababababababababakababababababcZabakabab
|
||||
aaabdnababababababababababababababababababaaababababababababababababababababakababababababdnabakabab
|
||||
"}
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
#include "DecoupledEngine.dmm"
|
||||
#include "DoomP.dmm"
|
||||
#include "CaveS.dmm"
|
||||
#include "Drugden.dmm"
|
||||
|
||||
#endif
|
||||
|
||||
@@ -179,3 +180,9 @@
|
||||
desc = "Chitter chitter!"
|
||||
mappath = 'maps/submaps/surface_submaps/wilderness/CaveS.dmm'
|
||||
cost = 20
|
||||
|
||||
/datum/map_template/surface/wilderness/normal/Drugden
|
||||
name = "Drugden"
|
||||
desc = "The remains of ill thought out whims."
|
||||
mappath = 'maps/submaps/surface_submaps/wilderness/Drugden.dmm'
|
||||
cost = 20
|
||||
@@ -71,3 +71,7 @@
|
||||
|
||||
/area/submap/CaveS
|
||||
name = "CaveS"
|
||||
|
||||
/area/submap/Drugd
|
||||
name = "DrugDen"
|
||||
|
||||
|
||||
@@ -1849,6 +1849,7 @@
|
||||
#include "code\modules\mob\living\silicon\robot\subtypes\syndicate.dm"
|
||||
#include "code\modules\mob\living\simple_animal\corpse.dm"
|
||||
#include "code\modules\mob\living\simple_animal\simple_animal.dm"
|
||||
#include "code\modules\mob\living\simple_animal\simple_hud.dm"
|
||||
#include "code\modules\mob\living\simple_animal\aliens\alien.dm"
|
||||
#include "code\modules\mob\living\simple_animal\aliens\creature.dm"
|
||||
#include "code\modules\mob\living\simple_animal\aliens\drone.dm"
|
||||
|
||||