mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-08-29 08:11:11 +01:00
Fixing things
-Removed the EMP grenade thing -Made is so the pummler and hound are a bit bigger then their sprites -Added names.
This commit is contained in:
+15
-4
@@ -10,7 +10,7 @@
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icon = 'modular_chomp/icons/mob/animal_ch.dmi'
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icon_state = "syndicate"
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icon_living = "syndicate"
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icon_dead = "statis_gem"
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icon_dead = "statisgem"
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icon_gib = "syndicate_gib"
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faction = "eclipse"
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@@ -49,8 +49,6 @@
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minbodytemp = 0
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heat_damage_per_tick = 0
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corpse = /obj/effect/landmark/mobcorpse/syndicatesoldier
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projectiletype = /obj/item/projectile/bullet/pistol/medium.
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projectilesound = 'sound/weapons/Gunshot_light.ogg'
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@@ -131,6 +129,7 @@
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armor_soak = list(melee = 0, bullet = 0, laser = 5, energy = 5, bomb = 0, bio = 0, rad = 0)
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/mob/living/simple_mob/humanoid/eclipse/solar/teslanoodle
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name = "Solar Eclipse Tesla Serpent"
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health = 125
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maxHealth = 125
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icon_state = "eclipse_tesla"
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@@ -140,6 +139,7 @@
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projectiletype = /obj/item/projectile/energy/electrode/eclipse
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/mob/living/simple_mob/humanoid/eclipse/solar/firemoff
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name = "Solar Eclipse Inferno Moth"
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health = 90
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maxHealth = 90
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icon_state = "eclipse_moth"
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@@ -192,6 +192,7 @@
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/mob/living/simple_mob/humanoid/eclipse/solar/snipertesh
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name = "Solar Eclipse Sniper"
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health = 75
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maxHealth = 75
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movement_cooldown = 1
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@@ -248,6 +249,7 @@
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/mob/living/simple_mob/humanoid/eclipse/solar/radiation
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name = "Solar Eclipse Irradiator"
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health = 150
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maxHealth = 150
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glow_toggle = TRUE
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@@ -258,7 +260,6 @@
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projectiletype = /obj/item/projectile/energy/declone/burn
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var/rads = 25
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/obj/item/weapon/grenade/empgrenade
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/mob/living/simple_mob/humanoid/eclipse/solar/radiation/handle_special()
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if(stat != DEAD)
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@@ -278,6 +279,7 @@
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armor_soak = list(melee = 15, bullet = 5, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) //15 because every melee weapon has dumb amount of AP
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/mob/living/simple_mob/humanoid/eclipse/lunar/silvernoodle //Bouncing bullet extreme
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name = "Lunar Eclipse Silver Serpent"
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health = 125
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maxHealth = 125
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reload_max = 15
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@@ -311,6 +313,7 @@
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..()
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/mob/living/simple_mob/humanoid/eclipse/lunar/shotgunner //wuff with shotgun
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name = "Lunar Eclipse Shotgunner"
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health = 90
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maxHealth = 90
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reload_max = 2
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@@ -323,6 +326,7 @@
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ranged_attack_delay = 0.5 SECONDS
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/mob/living/simple_mob/humanoid/eclipse/lunar/bulletstorm //tesh got a gun
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name = "Lunar Eclipse Judge"
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health = 75
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maxHealth = 75
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icon_state = "eclipse_shottesh"
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@@ -337,6 +341,7 @@
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base_attack_cooldown = 0
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/mob/living/simple_mob/humanoid/eclipse/lunar/ravanger //Tanky boi. Very deadly melee
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name = "Lunar Eclipse Ravanger"
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health = 150
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maxHealth = 150
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icon_state = "eclipse_ravanger"
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@@ -394,6 +399,7 @@
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/////////////////////////////////////////////
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/mob/living/simple_mob/humanoid/eclipse/solar/hellhound
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name = "Solar Eclipse Hound"
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health = 200
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maxHealth = 200
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ai_holder_type = /datum/ai_holder/simple_mob/intentional/adv_dark_gygax
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@@ -405,12 +411,14 @@
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reload_max = 5
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icon_state = "eclipse_hound"
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icon_living = "eclipse_hound"
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size_multiplier = 1.25
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var/poison_chance = 100
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var/poison_per_bite = 8
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var/poison_type = "stoxin"
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/mob/living/simple_mob/humanoid/eclipse/lunar/wheel
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name = "Lunar Eclipse Wheel"
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health = 200
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maxHealth = 200
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melee_damage_lower = 15
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@@ -507,6 +515,7 @@
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//Mecha Killers//
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/////////////////
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/mob/living/simple_mob/humanoid/eclipse/solar/guardian
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name = "Solar Eclipse Guardian"
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projectiletype = /obj/item/projectile/ion
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icon_state = "eclipse_guardian"
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icon_living = "eclipse_guardian"
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@@ -525,6 +534,7 @@
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/mob/living/simple_mob/humanoid/eclipse/lunar/pummler
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name = "Lunar Eclipse Punnler"
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projectiletype = /obj/item/projectile/bullet/shotgun/ion/eclipse
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ai_holder_type = /datum/ai_holder/simple_mob/intentional/adv_dark_gygax
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melee_damage_lower = 20
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@@ -534,6 +544,7 @@
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icon_state = "eclipse_pummler"
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icon_living = "eclipse_pummler"
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reload_max = 25
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size_multiplier = 1.5
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var/poison_per_bite = 5
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var/poison_type = "shredding_nanites"
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var/poison_chance = 50
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