Fixing things

-Removed the EMP grenade thing
-Made is so the pummler and hound are a bit bigger then their sprites
-Added names.
This commit is contained in:
Fluff
2023-03-02 08:42:14 -05:00
parent b2387a7dbf
commit 9bfb9f008a
@@ -10,7 +10,7 @@
icon = 'modular_chomp/icons/mob/animal_ch.dmi'
icon_state = "syndicate"
icon_living = "syndicate"
icon_dead = "statis_gem"
icon_dead = "statisgem"
icon_gib = "syndicate_gib"
faction = "eclipse"
@@ -49,8 +49,6 @@
minbodytemp = 0
heat_damage_per_tick = 0
corpse = /obj/effect/landmark/mobcorpse/syndicatesoldier
projectiletype = /obj/item/projectile/bullet/pistol/medium.
projectilesound = 'sound/weapons/Gunshot_light.ogg'
@@ -131,6 +129,7 @@
armor_soak = list(melee = 0, bullet = 0, laser = 5, energy = 5, bomb = 0, bio = 0, rad = 0)
/mob/living/simple_mob/humanoid/eclipse/solar/teslanoodle
name = "Solar Eclipse Tesla Serpent"
health = 125
maxHealth = 125
icon_state = "eclipse_tesla"
@@ -140,6 +139,7 @@
projectiletype = /obj/item/projectile/energy/electrode/eclipse
/mob/living/simple_mob/humanoid/eclipse/solar/firemoff
name = "Solar Eclipse Inferno Moth"
health = 90
maxHealth = 90
icon_state = "eclipse_moth"
@@ -192,6 +192,7 @@
/mob/living/simple_mob/humanoid/eclipse/solar/snipertesh
name = "Solar Eclipse Sniper"
health = 75
maxHealth = 75
movement_cooldown = 1
@@ -248,6 +249,7 @@
/mob/living/simple_mob/humanoid/eclipse/solar/radiation
name = "Solar Eclipse Irradiator"
health = 150
maxHealth = 150
glow_toggle = TRUE
@@ -258,7 +260,6 @@
projectiletype = /obj/item/projectile/energy/declone/burn
var/rads = 25
/obj/item/weapon/grenade/empgrenade
/mob/living/simple_mob/humanoid/eclipse/solar/radiation/handle_special()
if(stat != DEAD)
@@ -278,6 +279,7 @@
armor_soak = list(melee = 15, bullet = 5, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) //15 because every melee weapon has dumb amount of AP
/mob/living/simple_mob/humanoid/eclipse/lunar/silvernoodle //Bouncing bullet extreme
name = "Lunar Eclipse Silver Serpent"
health = 125
maxHealth = 125
reload_max = 15
@@ -311,6 +313,7 @@
..()
/mob/living/simple_mob/humanoid/eclipse/lunar/shotgunner //wuff with shotgun
name = "Lunar Eclipse Shotgunner"
health = 90
maxHealth = 90
reload_max = 2
@@ -323,6 +326,7 @@
ranged_attack_delay = 0.5 SECONDS
/mob/living/simple_mob/humanoid/eclipse/lunar/bulletstorm //tesh got a gun
name = "Lunar Eclipse Judge"
health = 75
maxHealth = 75
icon_state = "eclipse_shottesh"
@@ -337,6 +341,7 @@
base_attack_cooldown = 0
/mob/living/simple_mob/humanoid/eclipse/lunar/ravanger //Tanky boi. Very deadly melee
name = "Lunar Eclipse Ravanger"
health = 150
maxHealth = 150
icon_state = "eclipse_ravanger"
@@ -394,6 +399,7 @@
/////////////////////////////////////////////
/mob/living/simple_mob/humanoid/eclipse/solar/hellhound
name = "Solar Eclipse Hound"
health = 200
maxHealth = 200
ai_holder_type = /datum/ai_holder/simple_mob/intentional/adv_dark_gygax
@@ -405,12 +411,14 @@
reload_max = 5
icon_state = "eclipse_hound"
icon_living = "eclipse_hound"
size_multiplier = 1.25
var/poison_chance = 100
var/poison_per_bite = 8
var/poison_type = "stoxin"
/mob/living/simple_mob/humanoid/eclipse/lunar/wheel
name = "Lunar Eclipse Wheel"
health = 200
maxHealth = 200
melee_damage_lower = 15
@@ -507,6 +515,7 @@
//Mecha Killers//
/////////////////
/mob/living/simple_mob/humanoid/eclipse/solar/guardian
name = "Solar Eclipse Guardian"
projectiletype = /obj/item/projectile/ion
icon_state = "eclipse_guardian"
icon_living = "eclipse_guardian"
@@ -525,6 +534,7 @@
/mob/living/simple_mob/humanoid/eclipse/lunar/pummler
name = "Lunar Eclipse Punnler"
projectiletype = /obj/item/projectile/bullet/shotgun/ion/eclipse
ai_holder_type = /datum/ai_holder/simple_mob/intentional/adv_dark_gygax
melee_damage_lower = 20
@@ -534,6 +544,7 @@
icon_state = "eclipse_pummler"
icon_living = "eclipse_pummler"
reload_max = 25
size_multiplier = 1.5
var/poison_per_bite = 5
var/poison_type = "shredding_nanites"
var/poison_chance = 50