mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
powder that makes you say yes
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@@ -88,7 +88,10 @@
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/turf/simulated/wall/durasteel/Initialize(mapload)
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. = ..(mapload, "durasteel", "durasteel")
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/turf/simulated/wall/durasteel/blueserg/New(var/newloc)
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..(newloc,"durasteel", "durasteel")
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/turf/simulated/wall/durasteel/blueserg/attackby(obj/item/I, mob/user)
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return
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/turf/simulated/wall/wood/Initialize(mapload)
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. = ..(mapload, MAT_WOOD)
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@@ -101,6 +104,19 @@
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/turf/simulated/wall/log_sif/Initialize(mapload)
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. = ..(mapload, MAT_SIFLOG)
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/turf/unsimulated/wall/ice
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name = "Ice wall"
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desc = "Frigid Ice that seems to be stronger then most manmade structures"
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icon = 'icons/turf/snow_new.dmi'
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icon_state = "Icerock"
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/turf/unsimulated/wall/bronze
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name = "Bronze wall"
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desc = "A huge chunk of warm metal. The clanging of machinery emanates from within."
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icon = 'icons/obj/clockwork_objects.dmi'
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icon_state = "clockwork_wall"
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// Shuttle Walls
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/turf/simulated/shuttle/wall
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name = "autojoin wall"
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@@ -243,6 +259,29 @@
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icon_state = "void-hc"
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hard_corner = 1
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/turf/simulated/shuttle/wall/voidcraft/hard_corner/blue
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name = "hardcorner wall"
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icon_state = "void-hc"
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hard_corner = 1
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stripe_color = "#0000FF"
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/turf/simulated/shuttle/wall/voidcraft/hard_corner/lightblue
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name = "hardcorner wall"
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icon_state = "void-hc"
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hard_corner = 1
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stripe_color = "#33ccff"
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/turf/simulated/shuttle/wall/voidcraft/hard_corner/green
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name = "hardcorner wall"
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icon_state = "void-hc"
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hard_corner = 1
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stripe_color = "#00FF00"
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/turf/simulated/shuttle/wall/voidcraft/hard_corner/red
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name = "hardcorner wall"
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icon_state = "void-hc"
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stripe_color = "#FF0000"
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hard_corner = 1
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/turf/simulated/shuttle/wall/voidcraft/no_join
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name = "nojoin wall"
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icon_state = "void-nj"
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@@ -254,6 +293,12 @@
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/turf/simulated/shuttle/wall/voidcraft/blue
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stripe_color = "#0000FF"
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/turf/simulated/shuttle/wall/voidcraft/lightblue
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stripe_color = "#33ccff"
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/turf/simulated/shuttle/wall/voidcraft/orange
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stripe_color = "#cc3300"
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/turf/simulated/shuttle/wall/voidcraft/green
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stripe_color = "#00FF00"
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@@ -291,8 +336,6 @@
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return list(dir, turn(dir,90))
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/obj/structure/hull_corner/proc/update_look()
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cut_overlays()
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var/turf/simulated/wall/T
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for(var/direction in get_dirs_to_test())
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T = get_step(src, direction)
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