[MIRROR] Appreciation Day (#10547)

Co-authored-by: SatinIsle <98125273+SatinIsle@users.noreply.github.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
This commit is contained in:
CHOMPStation2StaffMirrorBot
2025-03-29 05:45:25 -07:00
committed by GitHub
parent 74abab6b5b
commit 9c3cbe4152
4 changed files with 241 additions and 0 deletions

View File

@@ -0,0 +1,110 @@
//A system to create fun little species appreciation announcements, build primarily by following ATC as an example
//The system is simple, it just creates an appreciation message about 90 minutes into a shift, where it picks a species to appreciate for the day. Then will make infrequent reminders of this throughout the rest of the shift.
//It also has the ability to choose a random player's species to appreciate, even if it's a custom one, as long as there at least 5 human mob players.
SUBSYSTEM_DEF(appreciation)
name = "Appreciation Messages"
priority = FIRE_PRIORITY_APPRECIATE
runlevels = RUNLEVEL_GAME
wait = 2 MINUTES //This really does not need to fire very often at all
flags = SS_NO_INIT | SS_BACKGROUND
VAR_PRIVATE/next_tick = 0
VAR_PRIVATE/delay_min = 90 MINUTES //How long between announcements, minimum
VAR_PRIVATE/delay_max = 180 MINUTES //Ditto, maximum
//Shorter delays are probably too spammy, 90-180 minutes means a message every two hours or so, which shouldn't be too intrusive.
VAR_PRIVATE/backoff_delay = 5 MINUTES //How long to back off if we can't talk and want to. Default is 5 mins.
VAR_PRIVATE/initial_delay = 90 MINUTES //How long to wait before sending the first message of the shift.
VAR_PRIVATE/squelched = FALSE //If appreciation messages are squelched currently
var/list/current_player_list = list()
var/list/human_list = list()
var/appreciated
var/required_humans = 5 //The minimum number of humans in the list needed to allow it to choose one of their species.
/datum/controller/subsystem/appreciation/fire(resumed = FALSE)
if(times_fired < 1)
return
if(times_fired == 1)
next_tick = world.time + initial_delay
return
if(!resumed)
if(world.time < next_tick)
return
if(squelched)
next_tick = world.time + backoff_delay
return
next_tick = world.time + rand(delay_min,delay_max)
if(appreciated)
do_appreciate()
return
current_player_list = player_list.Copy()
while(current_player_list.len)
var/mob/M = current_player_list[current_player_list.len]
current_player_list.len--
if(ishuman(M))
var/mob/living/carbon/human/H = M
human_list += H
if (MC_TICK_CHECK)
return
current_player_list.Cut()
build_appreciation()
human_list.Cut()
if(squelched)
next_tick = world.time + backoff_delay
return
do_appreciate()
/datum/controller/subsystem/appreciation/proc/build_appreciation()
if(human_list.len < required_humans)
appreciated = pick(loremaster.appreciation_targets)
return
if(prob(50))
appreciated = pick(loremaster.appreciation_targets)
return
var/mob/living/carbon/human/H = pick(human_list)
if(!istype(H))
appreciated = pick(loremaster.appreciation_targets)
return
if(H.custom_species)
appreciated = H.custom_species
return
appreciated = H.species.name
/datum/controller/subsystem/appreciation/proc/do_appreciate()
var/appreciation_message = pick(loremaster.appreciation_messages)
var/terrible_factoid = pick(loremaster.terrible_factoids)
msg("Today is [appreciated] appreciation day! [terrible_factoid] [appreciation_message]")
/datum/controller/subsystem/appreciation/proc/msg(var/message,var/sender)
ASSERT(message)
global_announcer.autosay("[message]", sender ? sender : "Cultural Awareness")
/datum/controller/subsystem/appreciation/proc/is_squelched()
return squelched
/datum/controller/subsystem/appreciation/proc/cancel_appreciation(var/yes = 1,var/silent = FALSE)
if(yes)
if(!squelched && !silent)
msg("Today's appreciation day has been suspended.")
squelched = 1
return
if(squelched && !silent)
msg("Appreciation day has been resumed, get appreciating!")
squelched = 0