# Conflicts:
#	code/game/machinery/vending_yw.dm
#	icons/vore/custom_clothes_yw.dmi
#	vorestation.dme
This commit is contained in:
Repede
2019-11-29 19:13:53 -05:00
760 changed files with 248405 additions and 198422 deletions
+6
View File
@@ -87,6 +87,12 @@
return ..()
/obj/structure/catwalk/Crossed()
//VOREStation Edit begin: SHADEKIN
var/mob/SK = usr
if(istype(SK))
if(SK.shadekin_phasing_check())
return
//VOREStation Edit end: SHADEKIN
. = ..()
if(isliving(usr))
playsound(src, pick('sound/effects/footstep/catwalk1.ogg', 'sound/effects/footstep/catwalk2.ogg', 'sound/effects/footstep/catwalk3.ogg', 'sound/effects/footstep/catwalk4.ogg', 'sound/effects/footstep/catwalk5.ogg'), 25, 1)
+10 -2
View File
@@ -38,7 +38,7 @@
if(!total_radiation)
return
radiation_repository.radiate(src, total_radiation)
SSradiation.radiate(src, total_radiation)
return total_radiation
@@ -62,7 +62,7 @@
/obj/structure/girder/update_icon()
if(anchored)
icon_state = "girder"
icon_state = initial(icon_state)
else
icon_state = "displaced"
@@ -320,6 +320,7 @@
name = "column"
icon= 'icons/obj/cult.dmi'
icon_state= "cultgirder"
max_health = 250
health = 250
cover = 70
girder_material = "cult"
@@ -354,6 +355,13 @@
new /obj/effect/decal/remains/human(get_turf(src))
dismantle()
/obj/structure/girder/resin
name = "soft girder"
icon_state = "girder_resin"
max_health = 225
health = 225
cover = 60
girder_material = "resin"
/obj/structure/girder/rcd_values(mob/living/user, obj/item/weapon/rcd/the_rcd, passed_mode)
var/turf/simulated/T = get_turf(src)
+1 -1
View File
@@ -196,7 +196,7 @@
/obj/structure/simple_door/process()
if(!material.radioactivity)
return
radiation_repository.radiate(src, round(material.radioactivity/3))
SSradiation.radiate(src, round(material.radioactivity/3))
/obj/structure/simple_door/iron/New(var/newloc,var/material_name)
..(newloc, "iron")