From 9c74c998c721931ed6647ff3b89871cf4b33e38a Mon Sep 17 00:00:00 2001 From: Atermonera Date: Tue, 22 Sep 2020 20:39:57 -0700 Subject: [PATCH] Fixes runtime in prison_break.dm (#7677) Bad arg name: open_blast_doors --- code/modules/gamemaster/event2/events/security/prison_break.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/gamemaster/event2/events/security/prison_break.dm b/code/modules/gamemaster/event2/events/security/prison_break.dm index ec07302f13..9cf3e9aac6 100644 --- a/code/modules/gamemaster/event2/events/security/prison_break.dm +++ b/code/modules/gamemaster/event2/events/security/prison_break.dm @@ -218,7 +218,7 @@ /datum/event2/event/prison_break/start() for(var/area/A in areas_to_break) spawn(0) // So we don't block the ticker. - A.prison_break(open_blast_doors = !ignore_blast_doors) + A.prison_break(TRUE, TRUE, !ignore_blast_doors) // Naming `open_blast_doors` causes mysterious runtimes. // There's between 40 seconds and one minute before the whole station knows. // If there's a baddie engineer, they can choose to keep their early announcement to themselves and get a minute to exploit it.