Update 2.0

- Technical: All sounds are now using a masterlist that is indexed via keypairs, saving on overhead and copypaste.
- Technical continued: Rather than defining sounds per species, go to sound.dm, add a define, following the above, then add your key + pair to species_sounds_map - for instance, `"Mouse" = mouse_sounds`. Easy as that.
- All mobs refer to this list rather than defining their own pain/etc sounds.
- All mobs can override death sounds with death_sound_override set to the sound (or sounds) of their choice.
- Added the following sound options: Lizard, Metroid, Mouse, Raccoon, Slime, Spider, Teshari, Vox, Vulpine, Xeno
- If Species Sound is set to "Unset", it will automatically grab the correct sounds for your gender *and* species, if those exist.
- For developers: set `gender_specific_species_sounds` to TRUE on your species, and set `species_sounds_[gender]` (fill in gender with your chosen gender) for it to fetch these sounds.
- Species can now control the volume that their emote sounds play at. Refer to the added variables in `species.dm` for details.
- Cough/Sneeze/Scream/Pain/Gasp/Death sounds are all now standardized and use the same procs to fetch sounds, cutting down on copy/paste and reducing changes for things to go wrong.
- Fixed multiple smaller bugs, the details of which elude me, in regards to 1.0/Original
- Ported Xeno scream/roar/pain/death sounds from TGMC.
- Deathgasp actually plays your death sound (TBD if this is too spammy).
2.1
- Technical: Fixed a runtime in get_default_species_sounds where it was trying to fetch from dummy mob rather than the player's preferences.
- Fixed an error where chat would not display the "this set does not have 'x' sounds!" message.
This commit is contained in:
Rykka Stormheart
2023-03-01 23:54:35 -08:00
parent 2940d67c4d
commit 9c80b225aa
87 changed files with 391 additions and 757 deletions

View File

@@ -124,7 +124,9 @@
// var/datum/species/selected_species = GLOB.all_species[pref.species]
// if(selected_species.selects_bodytype)
. += "<br>"
. += "<b>Species Injury Sounds:</b> <a href='?src=\ref[src];species_sound_options=1'>[pref.species_sound]</a><br>"
. += "<b>Species Sounds:</b> <a href='?src=\ref[src];species_sound_options=1'>[pref.species_sound]</a><br>"
. += "<a href='?src=\ref[src];cough_test=1'><b>Test Cough Sounds</b></a><br>"
. += "<a href='?src=\ref[src];sneeze_test=1'><b>Test Sneeze Sounds</b></a><br>"
. += "<a href='?src=\ref[src];scream_test=1'><b>Test Scream Sounds</b></a><br>"
. += "<a href='?src=\ref[src];pain_test=1'><b>Test Pain Sounds</b></a><br>"
. += "<a href='?src=\ref[src];gasp_test=1'><b>Test Gasp Sounds</b></a><br>"
@@ -275,256 +277,101 @@
// CHOMPEdit Start: Pain/Scream/Death sounds
else if(href_list["species_sound_options"]) // You shouldn't be able to see this option if you don't have the option to select a custom icon base, so we don't need to re-check for safety here.
var/list/possible_species_sound_types = species_sound_map
testing("Loading species sound types for selection.")
var/choice = tgui_input_list(usr, "Which set of sounds would you like to use for your character's pain, death, gasp, and scream sounds?", "Species Sounds", possible_species_sound_types)
var/choice = tgui_input_list(usr, "Which set of sounds would you like to use for your character's species sounds? (Cough, Sneeze, Scream, Pain, Gasp, Death)", "Species Sounds", possible_species_sound_types)
if(!choice)
return TOPIC_REFRESH // No choice? Don't reset our selection
else
pref.species_sound = choice
testing("Setting species sound type to [choice].")
return TOPIC_REFRESH
else if(href_list["scream_test"])
var/datum/species/selected_species = GLOB.all_species[pref.species]
// if(selected_species.selects_bodytype)
else if(href_list["cough_test"])
var/sound/S
testing("About to test our voice. User is [user]. Our chosen species sound is [pref.species_sound].")
testing("Species Sound map returns [get_species_sound(pref.species_sound)].")
testing("We are fetching a sound, and will get [pick(species_sound_map[pref.species_sound["scream"]])].")
S = sound(pick(species_sound_map[pref.species_sound["scream"]]))
//S = sound(pick(get_species_sound(pref.species_sound["scream"])))
/*
switch(pref.species_sound)
if("Canine")
S = sound(pick(canine_sounds["scream"]))
if("Feline")
S = sound(pick(feline_scream_sounds))
if("Cervine")
S = sound(pick(cervine_scream_sounds))
if("Generic/Human")
if(pref.identifying_gender == FEMALE)
S = sound(pick(female_generic_scream_sounds))
else
S = sound(pick(male_generic_scream_sounds))
if("Unset")
var/datum/species/os
if(!pref.custom_base) // Safety
os = selected_species
else
os = GLOB.all_species[pref.custom_base]
if(pref.identifying_gender == FEMALE)
S = sound(pick(os.female_scream_sound))
else
S = sound(pick(os.male_scream_sound))
if("Robotic")
S = sound(pick(robot_scream_sounds))
if("None" || null)
to_chat(user, "<span class='warning'>This set does not have scream sounds!</span>")
return TOPIC_REFRESH
*/
var/ourpref = pref.species_sound
var/oursound = get_species_sound(ourpref)["cough"]
S = sound(pick(oursound))
if(pref.species_sound == "Unset")
S = sound(pick(get_species_sound(coalesce(pref.species_sound, pref.custom_base, pref.species))["scream"]))
if(pref.species_sound == "None" || pref.species_sound["scream"] == null || S == null)
oursound = get_species_sound(select_default_species_sound(user))["cough"]
S = sound(pick(oursound))
if(pref.species_sound == "None" || oursound == null)
to_chat(user, "<span class='warning'>This set does not have cough sounds!</span>")
return TOPIC_REFRESH
S.frequency = pick(pref.voice_freq)
S.volume = 20
SEND_SOUND(user, S)
return TOPIC_REFRESH
else if(href_list["sneeze_test"])
var/sound/S
var/ourpref = pref.species_sound
var/oursound = get_species_sound(ourpref)["sneeze"]
S = sound(pick(oursound))
if(pref.species_sound == "Unset")
oursound = get_species_sound(select_default_species_sound(user))["sneeze"]
S = sound(pick(oursound))
if(pref.species_sound == "None" || oursound == null)
to_chat(user, "<span class='warning'>This set does not have sneeze sounds!</span>")
return TOPIC_REFRESH
S.frequency = pick(pref.voice_freq)
S.volume = 20
SEND_SOUND(user, S)
return TOPIC_REFRESH
else if(href_list["scream_test"])
var/sound/S
var/ourpref = pref.species_sound
var/oursound = get_species_sound(ourpref)["scream"]
S = sound(pick(oursound))
if(pref.species_sound == "Unset")
oursound = get_species_sound(select_default_species_sound(user))["scream"]
S = sound(pick(oursound))
if(pref.species_sound == "None" || oursound == null)
to_chat(user, "<span class='warning'>This set does not have scream sounds!</span>")
return TOPIC_REFRESH
S.frequency = pick(pref.voice_freq)
S.volume = 20
SEND_SOUND(user, S)
return TOPIC_REFRESH
/*
else
var/sound/S
if(pref.identifying_gender == FEMALE)
S = sound(pick(selected_species.female_scream_sound))
else
S = sound(pick(selected_species.male_scream_sound))
if(S == null)
to_chat(user, "<span class='warning'>This species does not have scream sounds!</span>")
return TOPIC_REFRESH
S.frequency = pick(pref.voice_freq)
S.volume = 20
SEND_SOUND(user, S)
return TOPIC_REFRESH
*/
else if(href_list["pain_test"])
var/datum/species/selected_species = GLOB.all_species[pref.species]
//if(selected_species.selects_bodytype)
var/sound/S
S = sound(pick(species_sound_map[pref.species_sound["pain"]]))
//S = sound(pick(get_species_sound(pref.species_sound["pain"])))
/*
switch(pref.species_sound)
if("Canine")
S = sound(pick(canine_pain_sounds))
if("Feline")
S = sound(pick(feline_pain_sounds))
if("Cervine")
to_chat(user, "<span class='warning'>This set does not have pain sounds!</span>")
return TOPIC_REFRESH
if("Generic/Human")
if(pref.identifying_gender == FEMALE)
S = sound(pick(female_generic_pain_sounds))
else
S = sound(pick(male_generic_pain_sounds))
if("Unset")
var/datum/species/os
if(!pref.custom_base) // Safety
os = selected_species
else
os = GLOB.all_species[pref.custom_base]
if(pref.identifying_gender == FEMALE)
S = sound(pick(os.female_pain_sound))
else
S = sound(pick(os.male_pain_sound))
if("Robotic")
S = sound(pick(robot_pain_sounds))
if("None" || null)
to_chat(user, "<span class='warning'>This set does not have pain sounds!</span>")
return TOPIC_REFRESH
*/
var/ourpref = pref.species_sound
var/oursound = get_species_sound(ourpref)["pain"]
S = sound(pick(oursound))
if(pref.species_sound == "Unset")
S = sound(pick(get_species_sound(coalesce(pref.species_sound, pref.custom_base, pref.species))["pain"]))
if(pref.species_sound == "None" || pref.species_sound["pain"] == null || S == null)
oursound = get_species_sound(select_default_species_sound(user))["pain"]
S = sound(pick(oursound))
if(pref.species_sound == "None" || oursound == null)
to_chat(user, "<span class='warning'>This set does not have pain sounds!</span>")
return TOPIC_REFRESH
S.frequency = pick(pref.voice_freq)
S.volume = 20
SEND_SOUND(user, S)
return TOPIC_REFRESH
/*
else
var/sound/S
if(pref.identifying_gender == FEMALE)
S = sound(pick(selected_species.female_pain_sound))
else
S = sound(pick(selected_species.male_pain_sound))
if(S == null)
to_chat(user, "<span class='warning'>This species does not have pain sounds!</span>")
return TOPIC_REFRESH
S.frequency = pick(pref.voice_freq)
S.volume = 20
SEND_SOUND(user, S)
return TOPIC_REFRESH
*/
else if(href_list["gasp_test"])
var/datum/species/selected_species = GLOB.all_species[pref.species]
// if(selected_species.selects_bodytype)
var/sound/S
S = sound(pick(species_sound_map[pref.species_sound["gasp"]]))
//S = sound(pick(get_species_sound(pref.species_sound["gasp"])))
/*
switch(pref.species_sound)
if("Canine")
S = sound(pick(canine_gasp_sounds))
if("Feline")
S = sound(pick(feline_gasp_sounds))
if("Cervine")
to_chat(user, "<span class='warning'>This set does not have gasp sounds!</span>")
return TOPIC_REFRESH
if("Generic/Human")
if(pref.identifying_gender == FEMALE)
S = sound(pick(female_generic_gasp_sounds))
else
S = sound(pick(male_generic_gasp_sounds))
if("Unset")
var/datum/species/os
if(!pref.custom_base) // Safety
os = selected_species
else
os = GLOB.all_species[pref.custom_base]
if(pref.identifying_gender == FEMALE)
S = sound(pick(os.female_gasp_sound))
else
S = sound(pick(os.male_gasp_sound))
if("Robotic")
to_chat(user, "<span class='warning'>This set does not have gasp sounds!</span>")
return TOPIC_REFRESH
if("None" || null)
to_chat(user, "<span class='warning'>This set does not have gasp sounds!</span>")
return TOPIC_REFRESH
*/
var/ourpref = pref.species_sound
var/oursound = get_species_sound(ourpref)["gasp"]
S = sound(pick(oursound))
if(pref.species_sound == "Unset")
S = sound(pick(get_species_sound(coalesce(pref.species_sound, pref.custom_base, pref.species))["gasp"]))
if(pref.species_sound == "None" || pref.species_sound["gasp"] == null || S == null)
oursound = get_species_sound(select_default_species_sound(user))["gasp"]
S = sound(pick(oursound))
if(pref.species_sound == "None" || oursound == null)
to_chat(user, "<span class='warning'>This set does not have gasp sounds!</span>")
return TOPIC_REFRESH
S.frequency = pick(pref.voice_freq)
S.volume = 20
SEND_SOUND(user, S)
return TOPIC_REFRESH
/*
else
var/sound/S
if(pref.identifying_gender == FEMALE)
S = sound(pick(selected_species.female_gasp_sound))
else
S = sound(pick(selected_species.male_gasp_sound))
if(S == null)
to_chat(user, "<span class='warning'>This species does not have gasp sounds!</span>")
return TOPIC_REFRESH
S.frequency = pick(pref.voice_freq)
S.volume = 20
SEND_SOUND(user, S)
return TOPIC_REFRESH
*/
else if(href_list["death_test"])
var/datum/species/selected_species = GLOB.all_species[pref.species]
// if(selected_species.selects_bodytype)
var/sound/S
S = sound(pick(species_sound_map[pref.species_sound["death"]]))
// S = sound(pick(get_species_sound(pref.species_sound["death"])))
/*
switch(pref.species_sound)
if("Canine")
S = sound(pick(canine_death_sounds))
if("Feline")
S = sound(pick(feline_death_sounds))
if("Cervine")
S = sound(pick(cervine_death_sounds))
if("Generic/Human")
if(pref.identifying_gender == FEMALE)
S = sound(pick(female_generic_death_sounds))
else
S = sound(pick(male_generic_death_sounds))
if("Unset")
var/datum/species/os
if(!pref.custom_base) // Safety
os = selected_species
else
os = GLOB.all_species[pref.custom_base]
if(pref.identifying_gender == FEMALE)
S = sound(pick(os.female_death_sound))
else
S = sound(pick(os.male_death_sound))
if("Robotic")
S = sound(pick(robot_death_sounds))
if("None" || null)
to_chat(user, "<span class='warning'>This set does not have death sounds!</span>")
return TOPIC_REFRESH
*/
var/ourpref = pref.species_sound
var/oursound = get_species_sound(ourpref)["death"]
S = sound(pick(oursound))
if(pref.species_sound == "Unset")
S = sound(pick(get_species_sound(coalesce(pref.species_sound, pref.custom_base, pref.species))["death"]))
if(pref.species_sound == "None" || pref.species_sound["gasp"] == null || S == null)
to_chat(user, "<span class='warning'>This set does not have gasp sounds!</span>")
oursound = get_species_sound(select_default_species_sound(user))["death"]
S = sound(pick(oursound))
if(pref.species_sound == "None" || oursound == null)
to_chat(user, "<span class='warning'>This set does not have death sounds!</span>")
return TOPIC_REFRESH
S.frequency = pick(pref.voice_freq)
S.volume = 20
SEND_SOUND(user, S)
return TOPIC_REFRESH
/*
else
var/sound/S
if(pref.identifying_gender == FEMALE)
S = sound(pick(selected_species.female_death_sound))
else
S = sound(pick(selected_species.male_death_sound))
if(S == null)
to_chat(user, "<span class='warning'>This species does not have death sounds!</span>")
return TOPIC_REFRESH
S.frequency = pick(pref.voice_freq)
S.volume = 20
SEND_SOUND(user, S)
return TOPIC_REFRESH
*/
// CHOMPEdit End
return ..();

View File

@@ -262,7 +262,11 @@
new_S.copy_species_sounds(new_S, pref.species_sound, pref.custom_base) // CHOMPEdit: Custom Scream/Death/Gasp/Pain Sounds
*/
// CHOMPEdit: Custom Scream/Death/Gasp/Pain Sounds.
new_S.species_sounds = coalesce(pref.species_sound, pref.custom_base, pref.species)
var/species_sounds_to_copy = pref.species_sound // What sounds are we using?
if(species_sounds_to_copy == "Unset") // Are we unset?
species_sounds_to_copy = select_default_species_sound(pref) // This will also grab gendered versions of the sounds, if they exist.
new_S.species_sounds = species_sounds_to_copy // Now we send our sounds over to the mob
if(pref.species == SPECIES_CUSTOM)
//Statistics for this would be nice