Ported Basic Overmap Functionality

- Ports the overmap, ships, sectors, and "landable" ships from baystation.
- Ports necessary computers to control ships and overmap shuttles.
- Shims missing machine and computer functionality pending future enhancements.
- Includes required new sprites and sounds.
This commit is contained in:
Leshana
2020-03-10 22:20:17 -04:00
parent 86c435f4b7
commit 9cbdf184ff
39 changed files with 2064 additions and 555 deletions

View File

@@ -21,11 +21,9 @@
if(known)
//layer = ABOVE_LIGHTING_LAYER
plane = PLANE_LIGHTING_ABOVE
// TODO - Leshana HELM
// for(var/obj/machinery/computer/ship/helm/H in global.machines)
// H.get_known_sectors()
/*
TODO - Leshana - No need for this, we don't have skyboxes
for(var/obj/machinery/computer/ship/helm/H in global.machines)
H.get_known_sectors()
/obj/effect/overmap/Crossed(var/obj/effect/overmap/visitable/other)
if(istype(other))
for(var/obj/effect/overmap/visitable/O in loc)
@@ -36,4 +34,3 @@ TODO - Leshana - No need for this, we don't have skyboxes
SSskybox.rebuild_skyboxes(other.map_z)
for(var/obj/effect/overmap/visitable/O in loc)
SSskybox.rebuild_skyboxes(O.map_z)
*/