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Ported Basic Overmap Functionality
- Ports the overmap, ships, sectors, and "landable" ships from baystation. - Ports necessary computers to control ships and overmap shuttles. - Shims missing machine and computer functionality pending future enhancements. - Includes required new sprites and sounds.
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@@ -21,11 +21,9 @@
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if(known)
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//layer = ABOVE_LIGHTING_LAYER
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plane = PLANE_LIGHTING_ABOVE
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// TODO - Leshana HELM
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// for(var/obj/machinery/computer/ship/helm/H in global.machines)
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// H.get_known_sectors()
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/*
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TODO - Leshana - No need for this, we don't have skyboxes
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for(var/obj/machinery/computer/ship/helm/H in global.machines)
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H.get_known_sectors()
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/obj/effect/overmap/Crossed(var/obj/effect/overmap/visitable/other)
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if(istype(other))
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for(var/obj/effect/overmap/visitable/O in loc)
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@@ -36,4 +34,3 @@ TODO - Leshana - No need for this, we don't have skyboxes
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SSskybox.rebuild_skyboxes(other.map_z)
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for(var/obj/effect/overmap/visitable/O in loc)
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SSskybox.rebuild_skyboxes(O.map_z)
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*/
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