mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 02:09:41 +00:00
Ported Basic Overmap Functionality
- Ports the overmap, ships, sectors, and "landable" ships from baystation. - Ports necessary computers to control ships and overmap shuttles. - Shims missing machine and computer functionality pending future enhancements. - Includes required new sprites and sounds.
This commit is contained in:
@@ -29,6 +29,7 @@
|
|||||||
#define MINIMUM_AIR_TO_SUSPEND (MOLES_CELLSTANDARD * MINIMUM_AIR_RATIO_TO_SUSPEND) // Minimum amount of air that has to move before a group processing can be suspended
|
#define MINIMUM_AIR_TO_SUSPEND (MOLES_CELLSTANDARD * MINIMUM_AIR_RATIO_TO_SUSPEND) // Minimum amount of air that has to move before a group processing can be suspended
|
||||||
#define MINIMUM_MOLES_DELTA_TO_MOVE (MOLES_CELLSTANDARD * MINIMUM_AIR_RATIO_TO_SUSPEND) // Either this must be active
|
#define MINIMUM_MOLES_DELTA_TO_MOVE (MOLES_CELLSTANDARD * MINIMUM_AIR_RATIO_TO_SUSPEND) // Either this must be active
|
||||||
#define MINIMUM_TEMPERATURE_TO_MOVE (T20C + 100) // or this (or both, obviously)
|
#define MINIMUM_TEMPERATURE_TO_MOVE (T20C + 100) // or this (or both, obviously)
|
||||||
|
#define MINIMUM_PRESSURE_DIFFERENCE_TO_SUSPEND (MINIMUM_AIR_TO_SUSPEND*R_IDEAL_GAS_EQUATION*T20C)/CELL_VOLUME // Minimum pressure difference between zones to suspend
|
||||||
|
|
||||||
#define MINIMUM_TEMPERATURE_RATIO_TO_SUSPEND 0.012 // Minimum temperature difference before group processing is suspended.
|
#define MINIMUM_TEMPERATURE_RATIO_TO_SUSPEND 0.012 // Minimum temperature difference before group processing is suspended.
|
||||||
#define MINIMUM_TEMPERATURE_DELTA_TO_SUSPEND 4
|
#define MINIMUM_TEMPERATURE_DELTA_TO_SUSPEND 4
|
||||||
|
|||||||
@@ -38,6 +38,7 @@
|
|||||||
#define CONNECT_TYPE_SUPPLY 2
|
#define CONNECT_TYPE_SUPPLY 2
|
||||||
#define CONNECT_TYPE_SCRUBBER 4
|
#define CONNECT_TYPE_SCRUBBER 4
|
||||||
#define CONNECT_TYPE_HE 8
|
#define CONNECT_TYPE_HE 8
|
||||||
|
#define CONNECT_TYPE_FUEL 16 // TODO - Implement this! Its piping so better ask Leshana
|
||||||
|
|
||||||
// We are based on the three named layers of supply, regular, and scrubber.
|
// We are based on the three named layers of supply, regular, and scrubber.
|
||||||
#define PIPING_LAYER_SUPPLY 1
|
#define PIPING_LAYER_SUPPLY 1
|
||||||
|
|||||||
@@ -11,6 +11,11 @@ var/global/defer_powernet_rebuild = 0 // True if net rebuild will be called
|
|||||||
#define DOOR_CRUSH_DAMAGE 20
|
#define DOOR_CRUSH_DAMAGE 20
|
||||||
#define ALIEN_SELECT_AFK_BUFFER 1 // How many minutes that a person can be AFK before not being allowed to be an alien.
|
#define ALIEN_SELECT_AFK_BUFFER 1 // How many minutes that a person can be AFK before not being allowed to be an alien.
|
||||||
|
|
||||||
|
// Constants for machine's use_power
|
||||||
|
#define USE_POWER_OFF 0 // No continuous power use
|
||||||
|
#define USE_POWER_IDLE 1 // Machine is using power at its idle power level
|
||||||
|
#define USE_POWER_ACTIVE 2 // Machine is using power at its active power level
|
||||||
|
|
||||||
// Channel numbers for power.
|
// Channel numbers for power.
|
||||||
#define EQUIP 1
|
#define EQUIP 1
|
||||||
#define LIGHT 2
|
#define LIGHT 2
|
||||||
|
|||||||
@@ -9,6 +9,11 @@
|
|||||||
#define SLANDMARK_FLAG_AUTOSET 1 // If set, will set base area and turf type to same as where it was spawned at
|
#define SLANDMARK_FLAG_AUTOSET 1 // If set, will set base area and turf type to same as where it was spawned at
|
||||||
#define SLANDMARK_FLAG_ZERO_G 2 // Zero-G shuttles moved here will lose gravity unless the area has ambient gravity.
|
#define SLANDMARK_FLAG_ZERO_G 2 // Zero-G shuttles moved here will lose gravity unless the area has ambient gravity.
|
||||||
|
|
||||||
|
// Overmap landable shuttles (/obj/effect/overmap/visitable/ship/landable on a /datum/shuttle/autodock/overmap)
|
||||||
|
#define SHIP_STATUS_LANDED 1 // Ship is at any other shuttle landmark.
|
||||||
|
#define SHIP_STATUS_TRANSIT 2 // Ship is at it's shuttle datum's transition shuttle landmark.
|
||||||
|
#define SHIP_STATUS_OVERMAP 3 // Ship is at its "overmap" shuttle landmark (allowed to move on overmap now)
|
||||||
|
|
||||||
// Ferry shuttle location constants
|
// Ferry shuttle location constants
|
||||||
#define FERRY_LOCATION_STATION 0
|
#define FERRY_LOCATION_STATION 0
|
||||||
#define FERRY_LOCATION_OFFSITE 1
|
#define FERRY_LOCATION_OFFSITE 1
|
||||||
@@ -206,6 +206,20 @@ proc/listclearnulls(list/list)
|
|||||||
result = first - second
|
result = first - second
|
||||||
return result
|
return result
|
||||||
|
|
||||||
|
/*
|
||||||
|
Two lists may be different (A!=B) even if they have the same elements.
|
||||||
|
This actually tests if they have the same entries and values.
|
||||||
|
*/
|
||||||
|
/proc/same_entries(var/list/first, var/list/second)
|
||||||
|
if(!islist(first) || !islist(second))
|
||||||
|
return 0
|
||||||
|
if(length(first) != length(second))
|
||||||
|
return 0
|
||||||
|
for(var/entry in first)
|
||||||
|
if(!(entry in second) || (first[entry] != second[entry]))
|
||||||
|
return 0
|
||||||
|
return 1
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Returns list containing entries that are in either list but not both.
|
* Returns list containing entries that are in either list but not both.
|
||||||
* If skipref = 1, repeated elements are treated as one.
|
* If skipref = 1, repeated elements are treated as one.
|
||||||
|
|||||||
@@ -15,7 +15,6 @@ SUBSYSTEM_DEF(shuttles)
|
|||||||
flags = SS_KEEP_TIMING|SS_NO_TICK_CHECK
|
flags = SS_KEEP_TIMING|SS_NO_TICK_CHECK
|
||||||
runlevels = RUNLEVEL_GAME|RUNLEVEL_POSTGAME
|
runlevels = RUNLEVEL_GAME|RUNLEVEL_POSTGAME
|
||||||
|
|
||||||
// TODO OVERMAP - These two are unused for now
|
|
||||||
var/overmap_halted = FALSE // Whether ships can move on the overmap; used for adminbus.
|
var/overmap_halted = FALSE // Whether ships can move on the overmap; used for adminbus.
|
||||||
var/list/ships = list() // List of all ships.
|
var/list/ships = list() // List of all ships.
|
||||||
|
|
||||||
@@ -99,14 +98,13 @@ SUBSYSTEM_DEF(shuttles)
|
|||||||
registered_shuttle_landmarks[shuttle_landmark_tag] = shuttle_landmark
|
registered_shuttle_landmarks[shuttle_landmark_tag] = shuttle_landmark
|
||||||
last_landmark_registration_time = world.time
|
last_landmark_registration_time = world.time
|
||||||
|
|
||||||
// TODO - Uncomment once overmap sectors are ported
|
var/obj/effect/overmap/visitable/O = landmarks_still_needed[shuttle_landmark_tag]
|
||||||
//var/obj/effect/overmap/visitable/O = landmarks_still_needed[shuttle_landmark_tag]
|
if(O) //These need to be added to sectors, which we handle.
|
||||||
//if(O) //These need to be added to sectors, which we handle.
|
try_add_landmark_tag(shuttle_landmark_tag, O)
|
||||||
// try_add_landmark_tag(shuttle_landmark_tag, O)
|
landmarks_still_needed -= shuttle_landmark_tag
|
||||||
// landmarks_still_needed -= shuttle_landmark_tag
|
else if(istype(shuttle_landmark, /obj/effect/shuttle_landmark/automatic)) //These find their sector automatically
|
||||||
//else if(istype(shuttle_landmark, /obj/effect/shuttle_landmark/automatic)) //These find their sector automatically
|
O = map_sectors["[shuttle_landmark.z]"]
|
||||||
// O = map_sectors["[shuttle_landmark.z]"]
|
O ? O.add_landmark(shuttle_landmark, shuttle_landmark.shuttle_restricted) : (landmarks_awaiting_sector += shuttle_landmark)
|
||||||
// O ? O.add_landmark(shuttle_landmark, shuttle_landmark.shuttle_restricted) : (landmarks_awaiting_sector += shuttle_landmark)
|
|
||||||
|
|
||||||
/datum/controller/subsystem/shuttles/proc/get_landmark(var/shuttle_landmark_tag)
|
/datum/controller/subsystem/shuttles/proc/get_landmark(var/shuttle_landmark_tag)
|
||||||
return registered_shuttle_landmarks[shuttle_landmark_tag]
|
return registered_shuttle_landmarks[shuttle_landmark_tag]
|
||||||
@@ -114,39 +112,37 @@ SUBSYSTEM_DEF(shuttles)
|
|||||||
//Checks if the given sector's landmarks have initialized; if so, registers them with the sector, if not, marks them for assignment after they come in.
|
//Checks if the given sector's landmarks have initialized; if so, registers them with the sector, if not, marks them for assignment after they come in.
|
||||||
//Also adds automatic landmarks that were waiting on their sector to spawn.
|
//Also adds automatic landmarks that were waiting on their sector to spawn.
|
||||||
/datum/controller/subsystem/shuttles/proc/initialize_sector(obj/effect/overmap/visitable/given_sector)
|
/datum/controller/subsystem/shuttles/proc/initialize_sector(obj/effect/overmap/visitable/given_sector)
|
||||||
return // TODO - Uncomment once overmap sectors are ported
|
given_sector.populate_sector_objects() // This is a late init operation that sets up the sector's map_z and does non-overmap-related init tasks.
|
||||||
// given_sector.populate_sector_objects() // This is a late init operation that sets up the sector's map_z and does non-overmap-related init tasks.
|
|
||||||
|
|
||||||
// for(var/landmark_tag in given_sector.initial_generic_waypoints)
|
for(var/landmark_tag in given_sector.initial_generic_waypoints)
|
||||||
// if(!try_add_landmark_tag(landmark_tag, given_sector))
|
if(!try_add_landmark_tag(landmark_tag, given_sector))
|
||||||
// landmarks_still_needed[landmark_tag] = given_sector // Landmark isn't registered yet, queue it to be added once it is.
|
landmarks_still_needed[landmark_tag] = given_sector // Landmark isn't registered yet, queue it to be added once it is.
|
||||||
|
|
||||||
// for(var/shuttle_name in given_sector.initial_restricted_waypoints)
|
for(var/shuttle_name in given_sector.initial_restricted_waypoints)
|
||||||
// for(var/landmark_tag in given_sector.initial_restricted_waypoints[shuttle_name])
|
for(var/landmark_tag in given_sector.initial_restricted_waypoints[shuttle_name])
|
||||||
// if(!try_add_landmark_tag(landmark_tag, given_sector))
|
if(!try_add_landmark_tag(landmark_tag, given_sector))
|
||||||
// landmarks_still_needed[landmark_tag] = given_sector // Landmark isn't registered yet, queue it to be added once it is.
|
landmarks_still_needed[landmark_tag] = given_sector // Landmark isn't registered yet, queue it to be added once it is.
|
||||||
|
|
||||||
// var/landmarks_to_check = landmarks_awaiting_sector.Copy()
|
var/landmarks_to_check = landmarks_awaiting_sector.Copy()
|
||||||
// for(var/thing in landmarks_to_check)
|
for(var/thing in landmarks_to_check)
|
||||||
// var/obj/effect/shuttle_landmark/automatic/landmark = thing
|
var/obj/effect/shuttle_landmark/automatic/landmark = thing
|
||||||
// if(landmark.z in given_sector.map_z)
|
if(landmark.z in given_sector.map_z)
|
||||||
// given_sector.add_landmark(landmark, landmark.shuttle_restricted)
|
given_sector.add_landmark(landmark, landmark.shuttle_restricted)
|
||||||
// landmarks_awaiting_sector -= landmark
|
landmarks_awaiting_sector -= landmark
|
||||||
|
|
||||||
// TODO - Uncomment once overmap sectors are ported
|
// Attempts to add a landmark instance with a sector (returns false if landmark isn't registered yet)
|
||||||
//// Attempts to add a landmark instance with a sector (returns false if landmark isn't registered yet)
|
/datum/controller/subsystem/shuttles/proc/try_add_landmark_tag(landmark_tag, obj/effect/overmap/visitable/given_sector)
|
||||||
///datum/controller/subsystem/shuttles/proc/try_add_landmark_tag(landmark_tag, obj/effect/overmap/visitable/given_sector)
|
var/obj/effect/shuttle_landmark/landmark = get_landmark(landmark_tag)
|
||||||
// var/obj/effect/shuttle_landmark/landmark = get_landmark(landmark_tag)
|
if(!landmark)
|
||||||
// if(!landmark)
|
return
|
||||||
// return
|
|
||||||
|
|
||||||
// if(landmark.landmark_tag in given_sector.initial_generic_waypoints)
|
if(landmark.landmark_tag in given_sector.initial_generic_waypoints)
|
||||||
// given_sector.add_landmark(landmark)
|
given_sector.add_landmark(landmark)
|
||||||
// . = 1
|
. = 1
|
||||||
// for(var/shuttle_name in given_sector.initial_restricted_waypoints)
|
for(var/shuttle_name in given_sector.initial_restricted_waypoints)
|
||||||
// if(landmark.landmark_tag in given_sector.initial_restricted_waypoints[shuttle_name])
|
if(landmark.landmark_tag in given_sector.initial_restricted_waypoints[shuttle_name])
|
||||||
// given_sector.add_landmark(landmark, shuttle_name)
|
given_sector.add_landmark(landmark, shuttle_name)
|
||||||
// . = 1
|
. = 1
|
||||||
|
|
||||||
/datum/controller/subsystem/shuttles/proc/initialize_shuttle(var/shuttle_type)
|
/datum/controller/subsystem/shuttles/proc/initialize_shuttle(var/shuttle_type)
|
||||||
var/datum/shuttle/shuttle = shuttle_type
|
var/datum/shuttle/shuttle = shuttle_type
|
||||||
@@ -170,13 +166,13 @@ SUBSYSTEM_DEF(shuttles)
|
|||||||
error("Shuttle [S] was unable to find mothership [mothership]!")
|
error("Shuttle [S] was unable to find mothership [mothership]!")
|
||||||
|
|
||||||
// Admin command to halt/resume overmap
|
// Admin command to halt/resume overmap
|
||||||
// /datum/controller/subsystem/shuttles/proc/toggle_overmap(new_setting)
|
/datum/controller/subsystem/shuttles/proc/toggle_overmap(new_setting)
|
||||||
// if(overmap_halted == new_setting)
|
if(overmap_halted == new_setting)
|
||||||
// return
|
return
|
||||||
// overmap_halted = !overmap_halted
|
overmap_halted = !overmap_halted
|
||||||
// for(var/ship in ships)
|
for(var/ship in ships)
|
||||||
// var/obj/effect/overmap/visitable/ship/ship_effect = ship
|
var/obj/effect/overmap/visitable/ship/ship_effect = ship
|
||||||
// overmap_halted ? ship_effect.halt() : ship_effect.unhalt()
|
overmap_halted ? ship_effect.halt() : ship_effect.unhalt()
|
||||||
|
|
||||||
/datum/controller/subsystem/shuttles/stat_entry()
|
/datum/controller/subsystem/shuttles/stat_entry()
|
||||||
..("Shuttles:[process_shuttles.len]/[shuttles.len], Ships:[ships.len], L:[registered_shuttle_landmarks.len][overmap_halted ? ", HALT" : ""]")
|
..("Shuttles:[process_shuttles.len]/[shuttles.len], Ships:[ships.len], L:[registered_shuttle_landmarks.len][overmap_halted ? ", HALT" : ""]")
|
||||||
|
|||||||
@@ -9,6 +9,9 @@
|
|||||||
/atom/proc/recursive_dir_set(var/atom/a, var/old_dir, var/new_dir)
|
/atom/proc/recursive_dir_set(var/atom/a, var/old_dir, var/new_dir)
|
||||||
set_dir(new_dir)
|
set_dir(new_dir)
|
||||||
|
|
||||||
|
/datum/proc/qdel_self()
|
||||||
|
qdel(src)
|
||||||
|
|
||||||
/proc/register_all_movement(var/event_source, var/listener)
|
/proc/register_all_movement(var/event_source, var/listener)
|
||||||
GLOB.moved_event.register(event_source, listener, /atom/movable/proc/recursive_move)
|
GLOB.moved_event.register(event_source, listener, /atom/movable/proc/recursive_move)
|
||||||
GLOB.dir_set_event.register(event_source, listener, /atom/proc/recursive_dir_set)
|
GLOB.dir_set_event.register(event_source, listener, /atom/proc/recursive_dir_set)
|
||||||
|
|||||||
@@ -328,6 +328,9 @@ var/list/global/tank_gauge_cache = list()
|
|||||||
/obj/item/weapon/tank/remove_air(amount)
|
/obj/item/weapon/tank/remove_air(amount)
|
||||||
return air_contents.remove(amount)
|
return air_contents.remove(amount)
|
||||||
|
|
||||||
|
/obj/item/weapon/tank/proc/remove_air_by_flag(flag, amount)
|
||||||
|
return air_contents.remove_by_flag(flag, amount)
|
||||||
|
|
||||||
/obj/item/weapon/tank/return_air()
|
/obj/item/weapon/tank/return_air()
|
||||||
return air_contents
|
return air_contents
|
||||||
|
|
||||||
|
|||||||
14
code/modules/mob/skillset.dm
Normal file
14
code/modules/mob/skillset.dm
Normal file
@@ -0,0 +1,14 @@
|
|||||||
|
|
||||||
|
// We don't actually have a skills system, so return max skill for everything.
|
||||||
|
/mob/proc/get_skill_value(skill_path)
|
||||||
|
return SKILL_EXPERT
|
||||||
|
|
||||||
|
// A generic way of modifying success probabilities via skill values. Higher factor means skills have more effect. fail_chance is the chance at SKILL_NONE.
|
||||||
|
/mob/proc/skill_fail_chance(skill_path, fail_chance, no_more_fail = SKILL_EXPERT, factor = 1)
|
||||||
|
var/points = get_skill_value(skill_path)
|
||||||
|
if(points >= no_more_fail)
|
||||||
|
return 0
|
||||||
|
else
|
||||||
|
return fail_chance * 2 ** (factor*(SKILL_BASIC - points))
|
||||||
|
|
||||||
|
return FALSE // We don't actually have a skills system, so never fail.
|
||||||
@@ -53,6 +53,12 @@ Changes desitnation area depending on current sector ship is in.
|
|||||||
Currently updating is called in attack_hand(), until a better place is found.
|
Currently updating is called in attack_hand(), until a better place is found.
|
||||||
Currently no modifications were made to interface to display availability of landing area in sector.
|
Currently no modifications were made to interface to display availability of landing area in sector.
|
||||||
|
|
||||||
|
*************************************************************
|
||||||
|
Landable Ships
|
||||||
|
*************************************************************
|
||||||
|
Ship - Vessel that can move around on the overmap. It's entire z-level(s) "move" conceptually.
|
||||||
|
Shuttles - Vessel that can jump to shuttle landmarks. Its areas move by transition_turfs.
|
||||||
|
Landable Ship - Vessel that can do both. Sits at a special shuttle landmark for overmap movement mode.
|
||||||
|
|
||||||
*************************************************************
|
*************************************************************
|
||||||
Guide to how make new sector
|
Guide to how make new sector
|
||||||
|
|||||||
@@ -1,9 +1,19 @@
|
|||||||
//Zlevel where overmap objects should be
|
|
||||||
#define OVERMAP_ZLEVEL 1
|
|
||||||
//How far from the edge of overmap zlevel could randomly placed objects spawn
|
//How far from the edge of overmap zlevel could randomly placed objects spawn
|
||||||
#define OVERMAP_EDGE 7
|
#define OVERMAP_EDGE 2
|
||||||
|
|
||||||
|
#define SHIP_SIZE_TINY 1
|
||||||
|
#define SHIP_SIZE_SMALL 2
|
||||||
|
#define SHIP_SIZE_LARGE 3
|
||||||
|
|
||||||
|
//multipliers for max_speed to find 'slow' and 'fast' speeds for the ship
|
||||||
|
#define SHIP_SPEED_SLOW 1/(40 SECONDS)
|
||||||
|
#define SHIP_SPEED_FAST 3/(20 SECONDS)// 15 speed
|
||||||
|
|
||||||
|
#define OVERMAP_WEAKNESS_NONE 0
|
||||||
|
#define OVERMAP_WEAKNESS_FIRE 1
|
||||||
|
#define OVERMAP_WEAKNESS_EMP 2
|
||||||
|
#define OVERMAP_WEAKNESS_MINING 4
|
||||||
|
#define OVERMAP_WEAKNESS_EXPLOSIVE 8
|
||||||
|
|
||||||
//Dimension of overmap (squares 4 lyfe)
|
//Dimension of overmap (squares 4 lyfe)
|
||||||
var/global/list/map_sectors = list()
|
var/global/list/map_sectors = list()
|
||||||
@@ -17,6 +27,7 @@ var/global/list/map_sectors = list()
|
|||||||
/turf/unsimulated/map
|
/turf/unsimulated/map
|
||||||
icon = 'icons/turf/space.dmi'
|
icon = 'icons/turf/space.dmi'
|
||||||
icon_state = "map"
|
icon_state = "map"
|
||||||
|
initialized = FALSE // TODO - Fix unsimulated turf initialization so this override is not necessary!
|
||||||
|
|
||||||
/turf/unsimulated/map/edge
|
/turf/unsimulated/map/edge
|
||||||
opacity = 1
|
opacity = 1
|
||||||
@@ -48,11 +59,7 @@ var/global/list/map_sectors = list()
|
|||||||
I.pixel_x = 5*i - 2
|
I.pixel_x = 5*i - 2
|
||||||
if(x == global.using_map.overmap_size)
|
if(x == global.using_map.overmap_size)
|
||||||
I.pixel_x = 5*i + 2
|
I.pixel_x = 5*i + 2
|
||||||
overlays += I
|
add_overlay(I)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
//list used to track which zlevels are being 'moved' by the proc below
|
//list used to track which zlevels are being 'moved' by the proc below
|
||||||
var/list/moving_levels = list()
|
var/list/moving_levels = list()
|
||||||
@@ -71,21 +78,20 @@ proc/toggle_move_stars(zlevel, direction)
|
|||||||
if(!direction)
|
if(!direction)
|
||||||
gen_dir = null
|
gen_dir = null
|
||||||
|
|
||||||
if (moving_levels["zlevel"] != gen_dir)
|
if (moving_levels["[zlevel]"] != gen_dir)
|
||||||
moving_levels["zlevel"] = gen_dir
|
moving_levels["[zlevel]"] = gen_dir
|
||||||
for(var/x = 1 to world.maxx)
|
|
||||||
for(var/y = 1 to world.maxy)
|
|
||||||
var/turf/space/T = locate(x,y,zlevel)
|
|
||||||
if (istype(T))
|
|
||||||
if(!gen_dir)
|
|
||||||
T.icon_state = "[((T.x + T.y) ^ ~(T.x * T.y) + T.z) % 25]"
|
|
||||||
else
|
|
||||||
T.icon_state = "speedspace_[gen_dir]_[rand(1,15)]"
|
|
||||||
for(var/atom/movable/AM in T)
|
|
||||||
if (!AM.anchored)
|
|
||||||
AM.throw_at(get_step(T,reverse_direction(direction)), 5, 1)
|
|
||||||
|
|
||||||
|
|
||||||
|
var/list/spaceturfs = block(locate(1, 1, zlevel), locate(world.maxx, world.maxy, zlevel))
|
||||||
|
for(var/turf/space/T in spaceturfs)
|
||||||
|
if(!gen_dir)
|
||||||
|
T.icon_state = initial(T.icon_state)
|
||||||
|
else
|
||||||
|
T.icon_state = "speedspace_[gen_dir]_[rand(1,15)]"
|
||||||
|
for(var/atom/movable/AM in T)
|
||||||
|
if (AM.simulated && !AM.anchored)
|
||||||
|
AM.throw_at(get_step(T,reverse_direction(direction)), 5, 1)
|
||||||
|
CHECK_TICK
|
||||||
|
CHECK_TICK
|
||||||
/*
|
/*
|
||||||
//list used to cache empty zlevels to avoid nedless map bloat
|
//list used to cache empty zlevels to avoid nedless map bloat
|
||||||
var/list/cached_space = list()
|
var/list/cached_space = list()
|
||||||
|
|||||||
@@ -21,11 +21,9 @@
|
|||||||
if(known)
|
if(known)
|
||||||
//layer = ABOVE_LIGHTING_LAYER
|
//layer = ABOVE_LIGHTING_LAYER
|
||||||
plane = PLANE_LIGHTING_ABOVE
|
plane = PLANE_LIGHTING_ABOVE
|
||||||
// TODO - Leshana HELM
|
for(var/obj/machinery/computer/ship/helm/H in global.machines)
|
||||||
// for(var/obj/machinery/computer/ship/helm/H in global.machines)
|
H.get_known_sectors()
|
||||||
// H.get_known_sectors()
|
|
||||||
/*
|
|
||||||
TODO - Leshana - No need for this, we don't have skyboxes
|
|
||||||
/obj/effect/overmap/Crossed(var/obj/effect/overmap/visitable/other)
|
/obj/effect/overmap/Crossed(var/obj/effect/overmap/visitable/other)
|
||||||
if(istype(other))
|
if(istype(other))
|
||||||
for(var/obj/effect/overmap/visitable/O in loc)
|
for(var/obj/effect/overmap/visitable/O in loc)
|
||||||
@@ -36,4 +34,3 @@ TODO - Leshana - No need for this, we don't have skyboxes
|
|||||||
SSskybox.rebuild_skyboxes(other.map_z)
|
SSskybox.rebuild_skyboxes(other.map_z)
|
||||||
for(var/obj/effect/overmap/visitable/O in loc)
|
for(var/obj/effect/overmap/visitable/O in loc)
|
||||||
SSskybox.rebuild_skyboxes(O.map_z)
|
SSskybox.rebuild_skyboxes(O.map_z)
|
||||||
*/
|
|
||||||
179
code/modules/overmap/overmap_shuttle.dm
Normal file
179
code/modules/overmap/overmap_shuttle.dm
Normal file
@@ -0,0 +1,179 @@
|
|||||||
|
#define waypoint_sector(waypoint) map_sectors["[waypoint.z]"]
|
||||||
|
|
||||||
|
/datum/shuttle/autodock/overmap
|
||||||
|
warmup_time = 10
|
||||||
|
|
||||||
|
var/range = 0 //how many overmap tiles can shuttle go, for picking destinations and returning.
|
||||||
|
var/fuel_consumption = 0 //Amount of moles of gas consumed per trip; If zero, then shuttle is magic and does not need fuel
|
||||||
|
var/list/obj/structure/fuel_port/fuel_ports //the fuel ports of the shuttle (but usually just one)
|
||||||
|
var/obj/effect/overmap/visitable/ship/landable/myship //my overmap ship object
|
||||||
|
|
||||||
|
category = /datum/shuttle/autodock/overmap
|
||||||
|
var/skill_needed = SKILL_BASIC
|
||||||
|
var/operator_skill = SKILL_BASIC
|
||||||
|
|
||||||
|
/datum/shuttle/autodock/overmap/New(var/_name, var/obj/effect/shuttle_landmark/start_waypoint)
|
||||||
|
..(_name, start_waypoint)
|
||||||
|
refresh_fuel_ports_list()
|
||||||
|
|
||||||
|
/datum/shuttle/autodock/overmap/Destroy()
|
||||||
|
. = ..()
|
||||||
|
myship = null
|
||||||
|
|
||||||
|
/datum/shuttle/autodock/overmap/proc/refresh_fuel_ports_list() //loop through all
|
||||||
|
fuel_ports = list()
|
||||||
|
for(var/area/A in shuttle_area)
|
||||||
|
for(var/obj/structure/fuel_port/fuel_port_in_area in A)
|
||||||
|
fuel_port_in_area.parent_shuttle = src
|
||||||
|
fuel_ports += fuel_port_in_area
|
||||||
|
|
||||||
|
/datum/shuttle/autodock/overmap/fuel_check()
|
||||||
|
if(!src.try_consume_fuel()) //insufficient fuel
|
||||||
|
for(var/area/A in shuttle_area)
|
||||||
|
for(var/mob/living/M in A)
|
||||||
|
M.show_message("<spawn class='warning'>You hear the shuttle engines sputter... perhaps it doesn't have enough fuel?", 1,
|
||||||
|
"<spawn class='warning'>The shuttle shakes but fails to take off.", 2)
|
||||||
|
return 0 //failure!
|
||||||
|
return 1 //sucess, continue with launch
|
||||||
|
|
||||||
|
/datum/shuttle/autodock/overmap/proc/can_go()
|
||||||
|
if(!next_location)
|
||||||
|
return FALSE
|
||||||
|
if(moving_status == SHUTTLE_INTRANSIT)
|
||||||
|
return FALSE //already going somewhere, current_location may be an intransit location instead of in a sector
|
||||||
|
var/our_sector = waypoint_sector(current_location)
|
||||||
|
if(!our_sector && myship?.landmark && next_location == myship.landmark)
|
||||||
|
return TRUE //We're not on the overmap yet (admin spawned probably), and we're trying to hook up with our openspace sector
|
||||||
|
return get_dist(our_sector, waypoint_sector(next_location)) <= range
|
||||||
|
|
||||||
|
/datum/shuttle/autodock/overmap/can_launch()
|
||||||
|
return ..() && can_go()
|
||||||
|
|
||||||
|
/datum/shuttle/autodock/overmap/can_force()
|
||||||
|
return ..() && can_go()
|
||||||
|
|
||||||
|
/datum/shuttle/autodock/overmap/get_travel_time()
|
||||||
|
var/distance_mod = get_dist(waypoint_sector(current_location),waypoint_sector(next_location))
|
||||||
|
var/skill_mod = 0.2*(skill_needed - operator_skill)
|
||||||
|
return move_time * (1 + distance_mod + skill_mod)
|
||||||
|
|
||||||
|
/datum/shuttle/autodock/overmap/process_launch()
|
||||||
|
if(prob(10*max(0, skill_needed - operator_skill)))
|
||||||
|
var/places = get_possible_destinations()
|
||||||
|
var/place = pick(places)
|
||||||
|
set_destination(places[place])
|
||||||
|
..()
|
||||||
|
|
||||||
|
/datum/shuttle/autodock/overmap/proc/set_destination(var/obj/effect/shuttle_landmark/A)
|
||||||
|
if(A != current_location)
|
||||||
|
next_location = A
|
||||||
|
|
||||||
|
/datum/shuttle/autodock/overmap/proc/get_possible_destinations()
|
||||||
|
var/list/res = list()
|
||||||
|
var/our_sector = waypoint_sector(current_location)
|
||||||
|
if(!our_sector && myship?.landmark)
|
||||||
|
res["Perform Test Jump"] = myship.landmark
|
||||||
|
return res //We're not on the overmap, maybe an admin spawned us on a non-sector map. We're broken until we connect to our space z-level.
|
||||||
|
for (var/obj/effect/overmap/visitable/S in range(get_turf(our_sector), range))
|
||||||
|
var/list/waypoints = S.get_waypoints(name)
|
||||||
|
for(var/obj/effect/shuttle_landmark/LZ in waypoints)
|
||||||
|
if(LZ.is_valid(src))
|
||||||
|
res["[waypoints[LZ]] - [LZ.name]"] = LZ
|
||||||
|
return res
|
||||||
|
|
||||||
|
/datum/shuttle/autodock/overmap/get_location_name()
|
||||||
|
if(moving_status == SHUTTLE_INTRANSIT)
|
||||||
|
return "In transit"
|
||||||
|
return "[waypoint_sector(current_location)] - [current_location]"
|
||||||
|
|
||||||
|
/datum/shuttle/autodock/overmap/get_destination_name()
|
||||||
|
if(!next_location)
|
||||||
|
return "None"
|
||||||
|
return "[waypoint_sector(next_location)] - [next_location]"
|
||||||
|
|
||||||
|
/datum/shuttle/autodock/overmap/proc/try_consume_fuel() //returns 1 if sucessful, returns 0 if error (like insufficient fuel)
|
||||||
|
if(!fuel_consumption)
|
||||||
|
return 1 //shuttles with zero fuel consumption are magic and can always launch
|
||||||
|
if(!fuel_ports.len)
|
||||||
|
return 0 //Nowhere to get fuel from
|
||||||
|
var/list/obj/item/weapon/tank/fuel_tanks = list()
|
||||||
|
for(var/obj/structure/FP in fuel_ports) //loop through fuel ports and assemble list of all fuel tanks
|
||||||
|
var/obj/item/weapon/tank/FT = locate() in FP
|
||||||
|
if(FT)
|
||||||
|
fuel_tanks += FT
|
||||||
|
if(!fuel_tanks.len)
|
||||||
|
return 0 //can't launch if you have no fuel TANKS in the ports
|
||||||
|
var/total_flammable_gas_moles = 0
|
||||||
|
for(var/obj/item/weapon/tank/FT in fuel_tanks)
|
||||||
|
total_flammable_gas_moles += FT.air_contents.get_by_flag(XGM_GAS_FUEL)
|
||||||
|
if(total_flammable_gas_moles < fuel_consumption) //not enough fuel
|
||||||
|
return 0
|
||||||
|
// We are going to succeed if we got to here, so start consuming that fuel
|
||||||
|
var/fuel_to_consume = fuel_consumption
|
||||||
|
for(var/obj/item/weapon/tank/FT in fuel_tanks) //loop through tanks, consume their fuel one by one
|
||||||
|
var/fuel_available = FT.air_contents.get_by_flag(XGM_GAS_FUEL)
|
||||||
|
if(!fuel_available) // Didn't even have fuel.
|
||||||
|
continue
|
||||||
|
if(fuel_available >= fuel_to_consume)
|
||||||
|
FT.remove_air_by_flag(XGM_GAS_FUEL, fuel_to_consume)
|
||||||
|
return 1 //ALL REQUIRED FUEL HAS BEEN CONSUMED, GO FOR LAUNCH!
|
||||||
|
else //this tank doesn't have enough to launch shuttle by itself, so remove all its fuel, then continue loop
|
||||||
|
fuel_to_consume -= fuel_available
|
||||||
|
FT.remove_air_by_flag(XGM_GAS_FUEL, fuel_available)
|
||||||
|
|
||||||
|
/obj/structure/fuel_port
|
||||||
|
name = "fuel port"
|
||||||
|
desc = "The fuel input port of the shuttle. Holds one fuel tank. Use a crowbar to open and close it."
|
||||||
|
icon = 'icons/turf/shuttle_parts.dmi'
|
||||||
|
icon_state = "fuel_port"
|
||||||
|
density = 0
|
||||||
|
anchored = 1
|
||||||
|
var/icon_closed = "fuel_port"
|
||||||
|
var/icon_empty = "fuel_port_empty"
|
||||||
|
var/icon_full = "fuel_port_full"
|
||||||
|
var/opened = 0
|
||||||
|
var/parent_shuttle
|
||||||
|
|
||||||
|
/obj/structure/fuel_port/Initialize()
|
||||||
|
. = ..()
|
||||||
|
new /obj/item/weapon/tank/phoron(src)
|
||||||
|
|
||||||
|
/obj/structure/fuel_port/attack_hand(mob/user as mob)
|
||||||
|
if(!opened)
|
||||||
|
to_chat(user, "<spawn class='notice'>The door is secured tightly. You'll need a crowbar to open it.")
|
||||||
|
return
|
||||||
|
else if(contents.len > 0)
|
||||||
|
user.put_in_hands(contents[1])
|
||||||
|
update_icon()
|
||||||
|
|
||||||
|
/obj/structure/fuel_port/update_icon()
|
||||||
|
if(opened)
|
||||||
|
if(contents.len > 0)
|
||||||
|
icon_state = icon_full
|
||||||
|
else
|
||||||
|
icon_state = icon_empty
|
||||||
|
else
|
||||||
|
icon_state = icon_closed
|
||||||
|
..()
|
||||||
|
|
||||||
|
/obj/structure/fuel_port/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||||
|
if(W.is_crowbar())
|
||||||
|
if(opened)
|
||||||
|
to_chat(user, "<spawn class='notice'>You tightly shut \the [src] door.")
|
||||||
|
playsound(src.loc, 'sound/effects/locker_close.ogg', 25, 0, -3)
|
||||||
|
opened = 0
|
||||||
|
else
|
||||||
|
to_chat(user, "<spawn class='notice'>You open up \the [src] door.")
|
||||||
|
playsound(src.loc, 'sound/effects/locker_open.ogg', 15, 1, -3)
|
||||||
|
opened = 1
|
||||||
|
else if(istype(W,/obj/item/weapon/tank))
|
||||||
|
if(!opened)
|
||||||
|
to_chat(user, "<spawn class='warning'>\The [src] door is still closed!")
|
||||||
|
return
|
||||||
|
if(contents.len == 0)
|
||||||
|
user.unEquip(W, src)
|
||||||
|
update_icon()
|
||||||
|
|
||||||
|
// Walls hide stuff inside them, but we want to be visible.
|
||||||
|
/obj/structure/fuel_port/hide()
|
||||||
|
return
|
||||||
@@ -50,9 +50,11 @@
|
|||||||
//This is called later in the init order by SSshuttles to populate sector objects. Importantly for subtypes, shuttles will be created by then.
|
//This is called later in the init order by SSshuttles to populate sector objects. Importantly for subtypes, shuttles will be created by then.
|
||||||
/obj/effect/overmap/visitable/proc/populate_sector_objects()
|
/obj/effect/overmap/visitable/proc/populate_sector_objects()
|
||||||
|
|
||||||
// TODO - Leshana - Implement
|
/obj/effect/overmap/visitable/proc/get_areas()
|
||||||
///obj/effect/overmap/visitable/proc/get_areas()
|
. = list()
|
||||||
// return get_filtered_areas(list(/proc/area_belongs_to_zlevels = map_z))
|
for(var/area/A)
|
||||||
|
if (A.z in map_z)
|
||||||
|
. += A
|
||||||
|
|
||||||
/obj/effect/overmap/visitable/proc/find_z_levels()
|
/obj/effect/overmap/visitable/proc/find_z_levels()
|
||||||
map_z = GetConnectedZlevels(z)
|
map_z = GetConnectedZlevels(z)
|
||||||
@@ -117,7 +119,7 @@
|
|||||||
return 1
|
return 1
|
||||||
|
|
||||||
testing("Building overmap...")
|
testing("Building overmap...")
|
||||||
world.maxz++
|
world.increment_max_z()
|
||||||
global.using_map.overmap_z = world.maxz
|
global.using_map.overmap_z = world.maxz
|
||||||
|
|
||||||
testing("Putting overmap on [global.using_map.overmap_z]")
|
testing("Putting overmap on [global.using_map.overmap_z]")
|
||||||
|
|||||||
104
code/modules/overmap/ships/computers/computer_shims.dm
Normal file
104
code/modules/overmap/ships/computers/computer_shims.dm
Normal file
@@ -0,0 +1,104 @@
|
|||||||
|
/*
|
||||||
|
**
|
||||||
|
** HELLO! DON'T COPY THINGS FROM HERE - READ THIS!
|
||||||
|
**
|
||||||
|
** The ship machines/computers ported from baystation expect certain procs and infrastruture that we don't have.
|
||||||
|
** I /could/ just port those computers to our code, but I actually *like* that infrastructure. But I
|
||||||
|
** don't have time (yet) to implement it fully in our codebase, so I'm shimming it here experimentally as a test
|
||||||
|
** bed for later implementing it on /obj/machinery and /obj/machinery/computer for everything. ~Leshana (March 2020)
|
||||||
|
*/
|
||||||
|
|
||||||
|
//
|
||||||
|
// Power
|
||||||
|
//
|
||||||
|
|
||||||
|
// This will have this machine have its area eat this much power next tick, and not afterwards. Do not use for continued power draw.
|
||||||
|
/obj/machinery/proc/use_power_oneoff(var/amount, var/chan = -1)
|
||||||
|
return use_power(amount, chan)
|
||||||
|
|
||||||
|
// Change one of the power consumption vars
|
||||||
|
/obj/machinery/proc/change_power_consumption(new_power_consumption, use_power_mode = USE_POWER_IDLE)
|
||||||
|
switch(use_power_mode)
|
||||||
|
if(USE_POWER_IDLE)
|
||||||
|
idle_power_usage = new_power_consumption
|
||||||
|
if(USE_POWER_ACTIVE)
|
||||||
|
active_power_usage = new_power_consumption
|
||||||
|
// No need to do anything else in our power scheme.
|
||||||
|
|
||||||
|
// Defining directly here to avoid conflicts with existing set_broken procs in our codebase that behave differently.
|
||||||
|
/obj/machinery/atmospherics/unary/engine/proc/set_broken(var/new_state, var/cause)
|
||||||
|
if(!(stat & BROKEN) == !new_state)
|
||||||
|
return // Nothing changed
|
||||||
|
stat ^= BROKEN
|
||||||
|
update_icon()
|
||||||
|
|
||||||
|
|
||||||
|
//
|
||||||
|
// Compoenents
|
||||||
|
//
|
||||||
|
|
||||||
|
/obj/machinery/proc/total_component_rating_of_type(var/part_type)
|
||||||
|
. = 0
|
||||||
|
for(var/thing in component_parts)
|
||||||
|
if(istype(thing, part_type))
|
||||||
|
var/obj/item/weapon/stock_parts/part = thing
|
||||||
|
. += part.rating
|
||||||
|
// Now isn't THIS a cool idea?
|
||||||
|
// for(var/path in uncreated_component_parts)
|
||||||
|
// if(ispath(path, part_type))
|
||||||
|
// var/obj/item/weapon/stock_parts/comp = path
|
||||||
|
// . += initial(comp.rating) * uncreated_component_parts[path]
|
||||||
|
|
||||||
|
//
|
||||||
|
// Skills
|
||||||
|
//
|
||||||
|
/obj/machinery/computer/ship
|
||||||
|
var/core_skill = /datum/skill/devices //The skill used for skill checks for this machine (mostly so subtypes can use different skills).
|
||||||
|
|
||||||
|
//
|
||||||
|
// Topic
|
||||||
|
//
|
||||||
|
|
||||||
|
/obj/machinery/computer/ship/proc/DefaultTopicState()
|
||||||
|
return global.default_state
|
||||||
|
|
||||||
|
/obj/machinery/computer/ship/Topic(var/href, var/href_list = list(), var/datum/topic_state/state)
|
||||||
|
if((. = ..()))
|
||||||
|
return
|
||||||
|
state = state || DefaultTopicState() || global.default_state
|
||||||
|
if(CanUseTopic(usr, state, href_list) == STATUS_INTERACTIVE)
|
||||||
|
CouldUseTopic(usr)
|
||||||
|
return OnTopic(usr, href_list, state)
|
||||||
|
CouldNotUseTopic(usr)
|
||||||
|
return TRUE
|
||||||
|
|
||||||
|
/obj/machinery/computer/ship/proc/OnTopic(var/mob/user, var/href_list, var/datum/topic_state/state)
|
||||||
|
return TOPIC_NOACTION
|
||||||
|
|
||||||
|
//
|
||||||
|
// Interaction
|
||||||
|
//
|
||||||
|
|
||||||
|
// If you want to have interface interactions handled for you conveniently, use this.
|
||||||
|
// Return TRUE for handled.
|
||||||
|
// If you perform direct interactions in here, you are responsible for ensuring that full interactivity checks have been made (i.e CanInteract).
|
||||||
|
// The checks leading in to here only guarantee that the user should be able to view a UI.
|
||||||
|
/obj/machinery/computer/ship/proc/interface_interact(var/mob/user)
|
||||||
|
ui_interact(user)
|
||||||
|
return TRUE
|
||||||
|
|
||||||
|
/obj/machinery/computer/ship/attack_ai(mob/user)
|
||||||
|
if(CanUseTopic(user, DefaultTopicState()) > STATUS_CLOSE)
|
||||||
|
return interface_interact(user)
|
||||||
|
|
||||||
|
// After a recent rework this should mostly be safe.
|
||||||
|
/obj/machinery/computer/ship/attack_ghost(mob/user)
|
||||||
|
interface_interact(user)
|
||||||
|
|
||||||
|
// If you don't call parent in this proc, you must make all appropriate checks yourself.
|
||||||
|
// If you do, you must respect the return value.
|
||||||
|
/obj/machinery/computer/ship/attack_hand(mob/user)
|
||||||
|
if((. = ..()))
|
||||||
|
return
|
||||||
|
if(CanUseTopic(user, DefaultTopicState()) > STATUS_CLOSE)
|
||||||
|
return interface_interact(user)
|
||||||
@@ -1,46 +1,24 @@
|
|||||||
//Engine control and monitoring console
|
//Engine control and monitoring console
|
||||||
|
|
||||||
/obj/machinery/computer/engines
|
/obj/machinery/computer/ship/engines
|
||||||
name = "engine control console"
|
name = "engine control console"
|
||||||
icon_keyboard = "tech_key"
|
icon_keyboard = "tech_key"
|
||||||
icon_screen = "id"
|
icon_screen = "engines"
|
||||||
var/state = "status"
|
var/display_state = "status"
|
||||||
var/list/engines = list()
|
|
||||||
var/obj/effect/map/ship/linked
|
|
||||||
|
|
||||||
/obj/machinery/computer/engines/Initialize()
|
/obj/machinery/computer/ship/engines/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
||||||
. = ..()
|
|
||||||
linked = map_sectors["[z]"]
|
|
||||||
if (linked)
|
|
||||||
if (!linked.eng_control)
|
|
||||||
linked.eng_control = src
|
|
||||||
testing("Engines console at level [z] found a corresponding overmap object '[linked.name]'.")
|
|
||||||
else
|
|
||||||
testing("Engines console at level [z] was unable to find a corresponding overmap object.")
|
|
||||||
|
|
||||||
for(var/datum/ship_engine/E in engines)
|
|
||||||
if (E.zlevel == z && !(E in engines))
|
|
||||||
engines += E
|
|
||||||
|
|
||||||
/obj/machinery/computer/engines/attack_hand(var/mob/user as mob)
|
|
||||||
if(..())
|
|
||||||
user.unset_machine()
|
|
||||||
return
|
|
||||||
|
|
||||||
if(!isAI(user))
|
|
||||||
user.set_machine(src)
|
|
||||||
|
|
||||||
ui_interact(user)
|
|
||||||
|
|
||||||
/obj/machinery/computer/engines/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
|
||||||
if(!linked)
|
if(!linked)
|
||||||
|
display_reconnect_dialog(user, "ship control systems")
|
||||||
return
|
return
|
||||||
|
|
||||||
var/data[0]
|
var/data[0]
|
||||||
data["state"] = state
|
data["state"] = display_state
|
||||||
|
data["global_state"] = linked.engines_state
|
||||||
|
data["global_limit"] = round(linked.thrust_limit*100)
|
||||||
|
var/total_thrust = 0
|
||||||
|
|
||||||
var/list/enginfo[0]
|
var/list/enginfo[0]
|
||||||
for(var/datum/ship_engine/E in engines)
|
for(var/datum/ship_engine/E in linked.engines)
|
||||||
var/list/rdata[0]
|
var/list/rdata[0]
|
||||||
rdata["eng_type"] = E.name
|
rdata["eng_type"] = E.name
|
||||||
rdata["eng_on"] = E.is_on()
|
rdata["eng_on"] = E.is_on()
|
||||||
@@ -48,54 +26,70 @@
|
|||||||
rdata["eng_thrust_limiter"] = round(E.get_thrust_limit()*100)
|
rdata["eng_thrust_limiter"] = round(E.get_thrust_limit()*100)
|
||||||
rdata["eng_status"] = E.get_status()
|
rdata["eng_status"] = E.get_status()
|
||||||
rdata["eng_reference"] = "\ref[E]"
|
rdata["eng_reference"] = "\ref[E]"
|
||||||
|
total_thrust += E.get_thrust()
|
||||||
enginfo.Add(list(rdata))
|
enginfo.Add(list(rdata))
|
||||||
|
|
||||||
data["engines_info"] = enginfo
|
data["engines_info"] = enginfo
|
||||||
|
data["total_thrust"] = total_thrust
|
||||||
|
|
||||||
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
|
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
|
||||||
if (!ui)
|
if (!ui)
|
||||||
ui = new(user, src, ui_key, "engines_control.tmpl", "[linked.name] Engines Control", 380, 530)
|
ui = new(user, src, ui_key, "engines_control.tmpl", "[linked.name] Engines Control", 390, 530)
|
||||||
ui.set_initial_data(data)
|
ui.set_initial_data(data)
|
||||||
ui.open()
|
ui.open()
|
||||||
ui.set_auto_update(1)
|
ui.set_auto_update(1)
|
||||||
|
|
||||||
/obj/machinery/computer/engines/Topic(href, href_list)
|
/obj/machinery/computer/ship/engines/OnTopic(var/mob/user, var/list/href_list, state)
|
||||||
if(..())
|
if(..())
|
||||||
return 1
|
return ..()
|
||||||
|
|
||||||
if(href_list["state"])
|
if(href_list["state"])
|
||||||
state = href_list["state"]
|
display_state = href_list["state"]
|
||||||
|
return TOPIC_REFRESH
|
||||||
|
|
||||||
|
if(href_list["global_toggle"])
|
||||||
|
linked.engines_state = !linked.engines_state
|
||||||
|
for(var/datum/ship_engine/E in linked.engines)
|
||||||
|
if(linked.engines_state == !E.is_on())
|
||||||
|
E.toggle()
|
||||||
|
return TOPIC_REFRESH
|
||||||
|
|
||||||
|
if(href_list["set_global_limit"])
|
||||||
|
var/newlim = input("Input new thrust limit (0..100%)", "Thrust limit", linked.thrust_limit*100) as num
|
||||||
|
if(!CanInteract(user, state))
|
||||||
|
return TOPIC_NOACTION
|
||||||
|
linked.thrust_limit = CLAMP(newlim/100, 0, 1)
|
||||||
|
for(var/datum/ship_engine/E in linked.engines)
|
||||||
|
E.set_thrust_limit(linked.thrust_limit)
|
||||||
|
return TOPIC_REFRESH
|
||||||
|
|
||||||
|
if(href_list["global_limit"])
|
||||||
|
linked.thrust_limit = CLAMP(linked.thrust_limit + text2num(href_list["global_limit"]), 0, 1)
|
||||||
|
for(var/datum/ship_engine/E in linked.engines)
|
||||||
|
E.set_thrust_limit(linked.thrust_limit)
|
||||||
|
return TOPIC_REFRESH
|
||||||
|
|
||||||
if(href_list["engine"])
|
if(href_list["engine"])
|
||||||
if(href_list["set_limit"])
|
if(href_list["set_limit"])
|
||||||
var/datum/ship_engine/E = locate(href_list["engine"])
|
var/datum/ship_engine/E = locate(href_list["engine"])
|
||||||
var/newlim = input("Input new thrust limit (0..100)", "Thrust limit", E.get_thrust_limit()) as num
|
var/newlim = input("Input new thrust limit (0..100)", "Thrust limit", E.get_thrust_limit()) as num
|
||||||
|
if(!CanInteract(user, state))
|
||||||
|
return
|
||||||
var/limit = CLAMP(newlim/100, 0, 1)
|
var/limit = CLAMP(newlim/100, 0, 1)
|
||||||
if(E)
|
if(istype(E))
|
||||||
E.set_thrust_limit(limit)
|
E.set_thrust_limit(limit)
|
||||||
|
return TOPIC_REFRESH
|
||||||
if(href_list["limit"])
|
if(href_list["limit"])
|
||||||
var/datum/ship_engine/E = locate(href_list["engine"])
|
var/datum/ship_engine/E = locate(href_list["engine"])
|
||||||
var/limit = CLAMP(E.get_thrust_limit() + text2num(href_list["limit"]), 0, 1)
|
var/limit = CLAMP(E.get_thrust_limit() + text2num(href_list["limit"]), 0, 1)
|
||||||
if(E)
|
if(istype(E))
|
||||||
E.set_thrust_limit(limit)
|
E.set_thrust_limit(limit)
|
||||||
|
return TOPIC_REFRESH
|
||||||
|
|
||||||
if(href_list["toggle"])
|
if(href_list["toggle"])
|
||||||
var/datum/ship_engine/E = locate(href_list["engine"])
|
var/datum/ship_engine/E = locate(href_list["engine"])
|
||||||
if(E)
|
if(istype(E))
|
||||||
E.toggle()
|
E.toggle()
|
||||||
|
return TOPIC_REFRESH
|
||||||
add_fingerprint(usr)
|
return TOPIC_REFRESH
|
||||||
updateUsrDialog()
|
return TOPIC_NOACTION
|
||||||
|
|
||||||
/obj/machinery/computer/engines/proc/burn()
|
|
||||||
if(engines.len == 0)
|
|
||||||
return 0
|
|
||||||
var/res = 0
|
|
||||||
for(var/datum/ship_engine/E in engines)
|
|
||||||
res |= E.burn()
|
|
||||||
return res
|
|
||||||
|
|
||||||
/obj/machinery/computer/engines/proc/get_total_thrust()
|
|
||||||
for(var/datum/ship_engine/E in engines)
|
|
||||||
. += E.get_thrust()
|
|
||||||
@@ -1,151 +1,188 @@
|
|||||||
/obj/machinery/computer/helm
|
// LEGACY_RECORD_STRUCTURE(all_waypoints, waypoint)
|
||||||
|
GLOBAL_LIST_EMPTY(all_waypoints)
|
||||||
|
/datum/computer_file/data/waypoint
|
||||||
|
var/list/fields
|
||||||
|
filetype = "WPT"
|
||||||
|
|
||||||
|
/datum/computer_file/data/waypoint/New()
|
||||||
|
..()
|
||||||
|
fields = list()
|
||||||
|
GLOB.all_waypoints.Add(src)
|
||||||
|
|
||||||
|
/datum/computer_file/data/waypoint/Destroy()
|
||||||
|
. = ..()
|
||||||
|
GLOB.all_waypoints.Remove(src);
|
||||||
|
// End LEGACY_RECORD_STRUCTURE(all_waypoints, waypoint)
|
||||||
|
|
||||||
|
/obj/machinery/computer/ship/helm
|
||||||
name = "helm control console"
|
name = "helm control console"
|
||||||
icon_keyboard = "med_key"
|
icon_keyboard = "teleport_key"
|
||||||
icon_screen = "id"
|
icon_screen = "helm"
|
||||||
var/state = "status"
|
light_color = "#7faaff"
|
||||||
var/obj/effect/map/ship/linked //connected overmap object
|
core_skill = /datum/skill/pilot
|
||||||
var/autopilot = 0
|
var/autopilot = 0
|
||||||
var/manual_control = 0
|
|
||||||
var/list/known_sectors = list()
|
var/list/known_sectors = list()
|
||||||
var/dx //desitnation
|
var/dx //desitnation
|
||||||
var/dy //coordinates
|
var/dy //coordinates
|
||||||
|
var/speedlimit = 1/(20 SECONDS) //top speed for autopilot, 5
|
||||||
|
var/accellimit = 0.001 //manual limiter for acceleration
|
||||||
|
req_one_access = list(access_pilot)
|
||||||
|
|
||||||
/obj/machinery/computer/helm/Initialize()
|
/obj/machinery/computer/ship/helm/Initialize()
|
||||||
. = ..()
|
. = ..()
|
||||||
linked = map_sectors["[z]"]
|
get_known_sectors()
|
||||||
if (linked)
|
|
||||||
if(!linked.nav_control)
|
|
||||||
linked.nav_control = src
|
|
||||||
testing("Helm console at level [z] found a corresponding overmap object '[linked.name]'.")
|
|
||||||
else
|
|
||||||
testing("Helm console at level [z] was unable to find a corresponding overmap object.")
|
|
||||||
|
|
||||||
for(var/level in map_sectors)
|
/obj/machinery/computer/ship/helm/proc/get_known_sectors()
|
||||||
var/obj/effect/map/sector/S = map_sectors["[level]"]
|
var/area/overmap/map = locate() in world
|
||||||
if (istype(S) && S.always_known)
|
for(var/obj/effect/overmap/visitable/sector/S in map)
|
||||||
var/datum/data/record/R = new()
|
if (S.known)
|
||||||
|
var/datum/computer_file/data/waypoint/R = new()
|
||||||
R.fields["name"] = S.name
|
R.fields["name"] = S.name
|
||||||
R.fields["x"] = S.x
|
R.fields["x"] = S.x
|
||||||
R.fields["y"] = S.y
|
R.fields["y"] = S.y
|
||||||
known_sectors += R
|
known_sectors[S.name] = R
|
||||||
|
|
||||||
/obj/machinery/computer/helm/process()
|
/obj/machinery/computer/ship/helm/process()
|
||||||
..()
|
..()
|
||||||
if (autopilot && dx && dy)
|
if (autopilot && dx && dy)
|
||||||
var/turf/T = locate(dx,dy,1)
|
var/turf/T = locate(dx,dy,global.using_map.overmap_z)
|
||||||
if(linked.loc == T)
|
if(linked.loc == T)
|
||||||
if(linked.is_still())
|
if(linked.is_still())
|
||||||
autopilot = 0
|
autopilot = 0
|
||||||
else
|
else
|
||||||
linked.decelerate()
|
linked.decelerate()
|
||||||
|
|
||||||
var/brake_path = linked.get_brake_path()
|
|
||||||
|
|
||||||
if(get_dist(linked.loc, T) > brake_path)
|
|
||||||
linked.accelerate(get_dir(linked.loc, T))
|
|
||||||
else
|
else
|
||||||
linked.decelerate()
|
var/brake_path = linked.get_brake_path()
|
||||||
|
var/direction = get_dir(linked.loc, T)
|
||||||
|
var/acceleration = min(linked.get_acceleration(), accellimit)
|
||||||
|
var/speed = linked.get_speed()
|
||||||
|
var/heading = linked.get_heading()
|
||||||
|
|
||||||
|
// Destination is current grid or speedlimit is exceeded
|
||||||
|
if ((get_dist(linked.loc, T) <= brake_path) || speed > speedlimit)
|
||||||
|
linked.decelerate()
|
||||||
|
// Heading does not match direction
|
||||||
|
else if (heading & ~direction)
|
||||||
|
linked.accelerate(turn(heading & ~direction, 180), accellimit)
|
||||||
|
// All other cases, move toward direction
|
||||||
|
else if (speed + acceleration <= speedlimit)
|
||||||
|
linked.accelerate(direction, accellimit)
|
||||||
|
linked.operator_skill = null//if this is on you can't dodge meteors
|
||||||
return
|
return
|
||||||
|
|
||||||
/obj/machinery/computer/helm/relaymove(var/mob/user, direction)
|
/obj/machinery/computer/ship/helm/relaymove(var/mob/user, direction)
|
||||||
if(manual_control && linked)
|
if(viewing_overmap(user) && linked)
|
||||||
linked.relaymove(user,direction)
|
if(prob(user.skill_fail_chance(/datum/skill/pilot, 50, linked.skill_needed, factor = 1)))
|
||||||
|
direction = turn(direction,pick(90,-90))
|
||||||
|
linked.relaymove(user, direction, accellimit)
|
||||||
return 1
|
return 1
|
||||||
|
|
||||||
/obj/machinery/computer/helm/check_eye(var/mob/user as mob)
|
/obj/machinery/computer/ship/helm/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
||||||
if (!manual_control)
|
|
||||||
return -1
|
|
||||||
if (!get_dist(user, src) > 1 || user.blinded || !linked )
|
|
||||||
return -1
|
|
||||||
return 0
|
|
||||||
|
|
||||||
/obj/machinery/computer/helm/attack_hand(var/mob/user as mob)
|
|
||||||
if(..())
|
|
||||||
user.unset_machine()
|
|
||||||
manual_control = 0
|
|
||||||
return
|
|
||||||
|
|
||||||
if(!isAI(user))
|
|
||||||
user.set_machine(src)
|
|
||||||
if(linked)
|
|
||||||
user.reset_view(linked)
|
|
||||||
|
|
||||||
ui_interact(user)
|
|
||||||
|
|
||||||
/obj/machinery/computer/helm/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
|
||||||
if(!linked)
|
|
||||||
return
|
|
||||||
|
|
||||||
var/data[0]
|
var/data[0]
|
||||||
data["state"] = state
|
|
||||||
|
|
||||||
data["sector"] = linked.current_sector ? linked.current_sector.name : "Deep Space"
|
if(!linked)
|
||||||
data["sector_info"] = linked.current_sector ? linked.current_sector.desc : "Not Available"
|
display_reconnect_dialog(user, "helm")
|
||||||
data["s_x"] = linked.x
|
else
|
||||||
data["s_y"] = linked.y
|
var/turf/T = get_turf(linked)
|
||||||
data["dest"] = dy && dx
|
var/obj/effect/overmap/visitable/sector/current_sector = locate() in T
|
||||||
data["d_x"] = dx
|
|
||||||
data["d_y"] = dy
|
|
||||||
data["speed"] = linked.get_speed()
|
|
||||||
data["accel"] = round(linked.get_acceleration())
|
|
||||||
data["heading"] = linked.get_heading() ? dir2angle(linked.get_heading()) : 0
|
|
||||||
data["autopilot"] = autopilot
|
|
||||||
data["manual_control"] = manual_control
|
|
||||||
|
|
||||||
var/list/locations[0]
|
data["sector"] = current_sector ? current_sector.name : "Deep Space"
|
||||||
for (var/datum/data/record/R in known_sectors)
|
data["sector_info"] = current_sector ? current_sector.desc : "Not Available"
|
||||||
var/list/rdata[0]
|
data["landed"] = linked.get_landed_info()
|
||||||
rdata["name"] = R.fields["name"]
|
data["s_x"] = linked.x
|
||||||
rdata["x"] = R.fields["x"]
|
data["s_y"] = linked.y
|
||||||
rdata["y"] = R.fields["y"]
|
data["dest"] = dy && dx
|
||||||
rdata["reference"] = "\ref[R]"
|
data["d_x"] = dx
|
||||||
locations.Add(list(rdata))
|
data["d_y"] = dy
|
||||||
|
data["speedlimit"] = speedlimit ? speedlimit*1000 : "Halted"
|
||||||
|
data["accel"] = min(round(linked.get_acceleration()*1000, 0.01),accellimit*1000)
|
||||||
|
data["heading"] = linked.get_heading_degrees()
|
||||||
|
data["autopilot"] = autopilot
|
||||||
|
data["manual_control"] = viewing_overmap(user)
|
||||||
|
data["canburn"] = linked.can_burn()
|
||||||
|
data["accellimit"] = accellimit*1000
|
||||||
|
|
||||||
data["locations"] = locations
|
var/speed = round(linked.get_speed()*1000, 0.01)
|
||||||
|
if(linked.get_speed() < SHIP_SPEED_SLOW)
|
||||||
|
speed = "<span class='good'>[speed]</span>"
|
||||||
|
if(linked.get_speed() > SHIP_SPEED_FAST)
|
||||||
|
speed = "<span class='average'>[speed]</span>"
|
||||||
|
data["speed"] = speed
|
||||||
|
|
||||||
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
|
if(linked.get_speed())
|
||||||
if (!ui)
|
data["ETAnext"] = "[round(linked.ETA()/10)] seconds"
|
||||||
ui = new(user, src, ui_key, "helm.tmpl", "[linked.name] Helm Control", 380, 530)
|
else
|
||||||
ui.set_initial_data(data)
|
data["ETAnext"] = "N/A"
|
||||||
ui.open()
|
|
||||||
ui.set_auto_update(1)
|
|
||||||
|
|
||||||
/obj/machinery/computer/helm/Topic(href, href_list)
|
var/list/locations[0]
|
||||||
|
for (var/key in known_sectors)
|
||||||
|
var/datum/computer_file/data/waypoint/R = known_sectors[key]
|
||||||
|
var/list/rdata[0]
|
||||||
|
rdata["name"] = R.fields["name"]
|
||||||
|
rdata["x"] = R.fields["x"]
|
||||||
|
rdata["y"] = R.fields["y"]
|
||||||
|
rdata["reference"] = "\ref[R]"
|
||||||
|
locations.Add(list(rdata))
|
||||||
|
|
||||||
|
data["locations"] = locations
|
||||||
|
|
||||||
|
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
|
||||||
|
if (!ui)
|
||||||
|
ui = new(user, src, ui_key, "helm.tmpl", "[linked.name] Helm Control", 565, 545)
|
||||||
|
ui.set_initial_data(data)
|
||||||
|
ui.open()
|
||||||
|
ui.set_auto_update(1)
|
||||||
|
|
||||||
|
/obj/machinery/computer/ship/helm/OnTopic(var/mob/user, var/list/href_list, state)
|
||||||
if(..())
|
if(..())
|
||||||
return 1
|
return TOPIC_HANDLED
|
||||||
|
|
||||||
if (!linked)
|
if(!linked)
|
||||||
return
|
return TOPIC_HANDLED
|
||||||
|
|
||||||
if (href_list["add"])
|
if (href_list["add"])
|
||||||
var/datum/data/record/R = new()
|
var/datum/computer_file/data/waypoint/R = new()
|
||||||
var/sec_name = input("Input naviation entry name", "New navigation entry", "Sector #[known_sectors.len]") as text
|
var/sec_name = input("Input naviation entry name", "New navigation entry", "Sector #[known_sectors.len]") as text
|
||||||
|
if(!CanInteract(user,state))
|
||||||
|
return TOPIC_NOACTION
|
||||||
if(!sec_name)
|
if(!sec_name)
|
||||||
sec_name = "Sector #[known_sectors.len]"
|
sec_name = "Sector #[known_sectors.len]"
|
||||||
R.fields["name"] = sec_name
|
R.fields["name"] = sec_name
|
||||||
|
if(sec_name in known_sectors)
|
||||||
|
to_chat(user, "<span class='warning'>Sector with that name already exists, please input a different name.</span>")
|
||||||
|
return TOPIC_REFRESH
|
||||||
switch(href_list["add"])
|
switch(href_list["add"])
|
||||||
if("current")
|
if("current")
|
||||||
R.fields["x"] = linked.x
|
R.fields["x"] = linked.x
|
||||||
R.fields["y"] = linked.y
|
R.fields["y"] = linked.y
|
||||||
if("new")
|
if("new")
|
||||||
var/newx = input("Input new entry x coordinate", "Coordinate input", linked.x) as num
|
var/newx = input("Input new entry x coordinate", "Coordinate input", linked.x) as num
|
||||||
R.fields["x"] = CLAMP(newx, 1, world.maxx)
|
if(!CanInteract(user,state))
|
||||||
|
return TOPIC_REFRESH
|
||||||
var/newy = input("Input new entry y coordinate", "Coordinate input", linked.y) as num
|
var/newy = input("Input new entry y coordinate", "Coordinate input", linked.y) as num
|
||||||
|
if(!CanInteract(user,state))
|
||||||
|
return TOPIC_NOACTION
|
||||||
|
R.fields["x"] = CLAMP(newx, 1, world.maxx)
|
||||||
R.fields["y"] = CLAMP(newy, 1, world.maxy)
|
R.fields["y"] = CLAMP(newy, 1, world.maxy)
|
||||||
known_sectors += R
|
known_sectors[sec_name] = R
|
||||||
|
|
||||||
if (href_list["remove"])
|
if (href_list["remove"])
|
||||||
var/datum/data/record/R = locate(href_list["remove"])
|
var/datum/computer_file/data/waypoint/R = locate(href_list["remove"])
|
||||||
known_sectors.Remove(R)
|
if(R)
|
||||||
|
known_sectors.Remove(R.fields["name"])
|
||||||
|
qdel(R)
|
||||||
|
|
||||||
if (href_list["setx"])
|
if (href_list["setx"])
|
||||||
var/newx = input("Input new destiniation x coordinate", "Coordinate input", dx) as num|null
|
var/newx = input("Input new destiniation x coordinate", "Coordinate input", dx) as num|null
|
||||||
|
if(!CanInteract(user,state))
|
||||||
|
return
|
||||||
if (newx)
|
if (newx)
|
||||||
dx = CLAMP(newx, 1, world.maxx)
|
dx = CLAMP(newx, 1, world.maxx)
|
||||||
|
|
||||||
if (href_list["sety"])
|
if (href_list["sety"])
|
||||||
var/newy = input("Input new destiniation y coordinate", "Coordinate input", dy) as num|null
|
var/newy = input("Input new destiniation y coordinate", "Coordinate input", dy) as num|null
|
||||||
|
if(!CanInteract(user,state))
|
||||||
|
return
|
||||||
if (newy)
|
if (newy)
|
||||||
dy = CLAMP(newy, 1, world.maxy)
|
dy = CLAMP(newy, 1, world.maxy)
|
||||||
|
|
||||||
@@ -157,9 +194,20 @@
|
|||||||
dx = 0
|
dx = 0
|
||||||
dy = 0
|
dy = 0
|
||||||
|
|
||||||
|
if (href_list["speedlimit"])
|
||||||
|
var/newlimit = input("Input new speed limit for autopilot (0 to brake)", "Autopilot speed limit", speedlimit*1000) as num|null
|
||||||
|
if(newlimit)
|
||||||
|
speedlimit = CLAMP(newlimit/1000, 0, 100)
|
||||||
|
if (href_list["accellimit"])
|
||||||
|
var/newlimit = input("Input new acceleration limit", "Acceleration limit", accellimit*1000) as num|null
|
||||||
|
if(newlimit)
|
||||||
|
accellimit = max(newlimit/1000, 0)
|
||||||
|
|
||||||
if (href_list["move"])
|
if (href_list["move"])
|
||||||
var/ndir = text2num(href_list["move"])
|
var/ndir = text2num(href_list["move"])
|
||||||
linked.relaymove(usr, ndir)
|
if(prob(user.skill_fail_chance(/datum/skill/pilot, 50, linked.skill_needed, factor = 1)))
|
||||||
|
ndir = turn(ndir,pick(90,-90))
|
||||||
|
linked.relaymove(user, ndir, accellimit)
|
||||||
|
|
||||||
if (href_list["brake"])
|
if (href_list["brake"])
|
||||||
linked.decelerate()
|
linked.decelerate()
|
||||||
@@ -168,10 +216,71 @@
|
|||||||
autopilot = !autopilot
|
autopilot = !autopilot
|
||||||
|
|
||||||
if (href_list["manual"])
|
if (href_list["manual"])
|
||||||
manual_control = !manual_control
|
viewing_overmap(user) ? unlook(user) : look(user)
|
||||||
|
|
||||||
if (href_list["state"])
|
add_fingerprint(user)
|
||||||
state = href_list["state"]
|
|
||||||
add_fingerprint(usr)
|
|
||||||
updateUsrDialog()
|
updateUsrDialog()
|
||||||
|
|
||||||
|
|
||||||
|
/obj/machinery/computer/ship/navigation
|
||||||
|
name = "navigation console"
|
||||||
|
icon_keyboard = "generic_key"
|
||||||
|
icon_screen = "helm"
|
||||||
|
|
||||||
|
/obj/machinery/computer/ship/navigation/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
||||||
|
if(!linked)
|
||||||
|
display_reconnect_dialog(user, "Navigation")
|
||||||
|
return
|
||||||
|
|
||||||
|
var/data[0]
|
||||||
|
|
||||||
|
|
||||||
|
var/turf/T = get_turf(linked)
|
||||||
|
var/obj/effect/overmap/visitable/sector/current_sector = locate() in T
|
||||||
|
|
||||||
|
data["sector"] = current_sector ? current_sector.name : "Deep Space"
|
||||||
|
data["sector_info"] = current_sector ? current_sector.desc : "Not Available"
|
||||||
|
data["s_x"] = linked.x
|
||||||
|
data["s_y"] = linked.y
|
||||||
|
data["speed"] = round(linked.get_speed()*1000, 0.01)
|
||||||
|
data["accel"] = round(linked.get_acceleration()*1000, 0.01)
|
||||||
|
data["heading"] = linked.get_heading_degrees()
|
||||||
|
data["viewing"] = viewing_overmap(user)
|
||||||
|
|
||||||
|
if(linked.get_speed())
|
||||||
|
data["ETAnext"] = "[round(linked.ETA()/10)] seconds"
|
||||||
|
else
|
||||||
|
data["ETAnext"] = "N/A"
|
||||||
|
|
||||||
|
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
|
||||||
|
if (!ui)
|
||||||
|
ui = new(user, src, ui_key, "nav.tmpl", "[linked.name] Navigation Screen", 380, 530)
|
||||||
|
ui.set_initial_data(data)
|
||||||
|
ui.open()
|
||||||
|
ui.set_auto_update(1)
|
||||||
|
|
||||||
|
/obj/machinery/computer/ship/navigation/OnTopic(var/mob/user, var/list/href_list)
|
||||||
|
if(..())
|
||||||
|
return TOPIC_HANDLED
|
||||||
|
|
||||||
|
if (!linked)
|
||||||
|
return TOPIC_NOACTION
|
||||||
|
|
||||||
|
if (href_list["viewing"])
|
||||||
|
viewing_overmap(user) ? unlook(user) : look(user)
|
||||||
|
return TOPIC_REFRESH
|
||||||
|
|
||||||
|
/obj/machinery/computer/ship/navigation/telescreen //little hacky but it's only used on one ship so it should be okay
|
||||||
|
icon_state = "tele_nav"
|
||||||
|
icon_keyboard = null
|
||||||
|
icon_screen = null
|
||||||
|
density = 0
|
||||||
|
|
||||||
|
/obj/machinery/computer/ship/navigation/telescreen/update_icon()
|
||||||
|
if(stat & NOPOWER || stat & BROKEN)
|
||||||
|
icon_state = "tele_off"
|
||||||
|
set_light(0)
|
||||||
|
else
|
||||||
|
icon_state = "tele_nav"
|
||||||
|
set_light(light_range_on, light_power_on)
|
||||||
|
..()
|
||||||
|
|||||||
226
code/modules/overmap/ships/computers/sensors.dm
Normal file
226
code/modules/overmap/ships/computers/sensors.dm
Normal file
@@ -0,0 +1,226 @@
|
|||||||
|
/obj/machinery/computer/ship/sensors
|
||||||
|
name = "sensors console"
|
||||||
|
icon_keyboard = "teleport_key"
|
||||||
|
icon_screen = "teleport"
|
||||||
|
light_color = "#77fff8"
|
||||||
|
extra_view = 4
|
||||||
|
var/obj/machinery/shipsensors/sensors
|
||||||
|
|
||||||
|
/obj/machinery/computer/ship/sensors/attempt_hook_up(obj/effect/overmap/visitable/ship/sector)
|
||||||
|
if(!(. = ..()))
|
||||||
|
return
|
||||||
|
find_sensors()
|
||||||
|
|
||||||
|
/obj/machinery/computer/ship/sensors/proc/find_sensors()
|
||||||
|
if(!linked)
|
||||||
|
return
|
||||||
|
for(var/obj/machinery/shipsensors/S in global.machines)
|
||||||
|
if(linked.check_ownership(S))
|
||||||
|
sensors = S
|
||||||
|
break
|
||||||
|
|
||||||
|
/obj/machinery/computer/ship/sensors/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
||||||
|
if(!linked)
|
||||||
|
display_reconnect_dialog(user, "sensors")
|
||||||
|
return
|
||||||
|
|
||||||
|
var/data[0]
|
||||||
|
|
||||||
|
data["viewing"] = viewing_overmap(user)
|
||||||
|
if(sensors)
|
||||||
|
data["on"] = sensors.use_power
|
||||||
|
data["range"] = sensors.range
|
||||||
|
data["health"] = sensors.health
|
||||||
|
data["max_health"] = sensors.max_health
|
||||||
|
data["heat"] = sensors.heat
|
||||||
|
data["critical_heat"] = sensors.critical_heat
|
||||||
|
if(sensors.health == 0)
|
||||||
|
data["status"] = "DESTROYED"
|
||||||
|
else if(!sensors.powered())
|
||||||
|
data["status"] = "NO POWER"
|
||||||
|
else if(!sensors.in_vacuum())
|
||||||
|
data["status"] = "VACUUM SEAL BROKEN"
|
||||||
|
else
|
||||||
|
data["status"] = "OK"
|
||||||
|
var/list/contacts = list()
|
||||||
|
for(var/obj/effect/overmap/O in view(7,linked))
|
||||||
|
if(linked == O)
|
||||||
|
continue
|
||||||
|
if(!O.scannable)
|
||||||
|
continue
|
||||||
|
var/bearing = round(90 - ATAN2(O.x - linked.x, O.y - linked.y),5)
|
||||||
|
if(bearing < 0)
|
||||||
|
bearing += 360
|
||||||
|
contacts.Add(list(list("name"=O.name, "ref"="\ref[O]", "bearing"=bearing)))
|
||||||
|
if(contacts.len)
|
||||||
|
data["contacts"] = contacts
|
||||||
|
else
|
||||||
|
data["status"] = "MISSING"
|
||||||
|
data["range"] = "N/A"
|
||||||
|
data["on"] = 0
|
||||||
|
|
||||||
|
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
|
||||||
|
if (!ui)
|
||||||
|
ui = new(user, src, ui_key, "shipsensors.tmpl", "[linked.name] Sensors Control", 420, 530, src)
|
||||||
|
ui.set_initial_data(data)
|
||||||
|
ui.open()
|
||||||
|
ui.set_auto_update(1)
|
||||||
|
|
||||||
|
/obj/machinery/computer/ship/sensors/OnTopic(var/mob/user, var/list/href_list, state)
|
||||||
|
if(..())
|
||||||
|
return TOPIC_HANDLED
|
||||||
|
|
||||||
|
if (!linked)
|
||||||
|
return TOPIC_NOACTION
|
||||||
|
|
||||||
|
if (href_list["viewing"])
|
||||||
|
if(user && !isAI(user))
|
||||||
|
viewing_overmap(user) ? unlook(user) : look(user)
|
||||||
|
return TOPIC_REFRESH
|
||||||
|
|
||||||
|
if (href_list["link"])
|
||||||
|
find_sensors()
|
||||||
|
return TOPIC_REFRESH
|
||||||
|
|
||||||
|
if(sensors)
|
||||||
|
if (href_list["range"])
|
||||||
|
var/nrange = input("Set new sensors range", "Sensor range", sensors.range) as num|null
|
||||||
|
if(!CanInteract(user,state))
|
||||||
|
return TOPIC_NOACTION
|
||||||
|
if (nrange)
|
||||||
|
sensors.set_range(CLAMP(nrange, 1, world.view))
|
||||||
|
return TOPIC_REFRESH
|
||||||
|
if (href_list["toggle"])
|
||||||
|
sensors.toggle()
|
||||||
|
return TOPIC_REFRESH
|
||||||
|
|
||||||
|
if (href_list["scan"])
|
||||||
|
var/obj/effect/overmap/O = locate(href_list["scan"])
|
||||||
|
if(istype(O) && !QDELETED(O) && (O in view(7,linked)))
|
||||||
|
playsound(loc, "sound/machines/dotprinter.ogg", 30, 1)
|
||||||
|
new/obj/item/weapon/paper/(get_turf(src), O.get_scan_data(user), "paper (Sensor Scan - [O])")
|
||||||
|
return TOPIC_HANDLED
|
||||||
|
|
||||||
|
/obj/machinery/computer/ship/sensors/process()
|
||||||
|
..()
|
||||||
|
if(!linked)
|
||||||
|
return
|
||||||
|
if(sensors && sensors.use_power && sensors.powered())
|
||||||
|
var/sensor_range = round(sensors.range*1.5) + 1
|
||||||
|
linked.set_light(sensor_range + 0.5, 4)
|
||||||
|
else
|
||||||
|
linked.set_light(0)
|
||||||
|
|
||||||
|
/obj/machinery/shipsensors
|
||||||
|
name = "sensors suite"
|
||||||
|
desc = "Long range gravity scanner with various other sensors, used to detect irregularities in surrounding space. Can only run in vacuum to protect delicate quantum BS elements."
|
||||||
|
icon = 'icons/obj/stationobjs.dmi'
|
||||||
|
icon_state = "sensors"
|
||||||
|
anchored = 1
|
||||||
|
var/max_health = 200
|
||||||
|
var/health = 200
|
||||||
|
var/critical_heat = 50 // sparks and takes damage when active & above this heat
|
||||||
|
var/heat_reduction = 1.5 // mitigates this much heat per tick
|
||||||
|
var/heat = 0
|
||||||
|
var/range = 1
|
||||||
|
idle_power_usage = 5000
|
||||||
|
|
||||||
|
/obj/machinery/shipsensors/attackby(obj/item/weapon/W, mob/user)
|
||||||
|
var/damage = max_health - health
|
||||||
|
if(damage && istype(W, /obj/item/weapon/weldingtool))
|
||||||
|
|
||||||
|
var/obj/item/weapon/weldingtool/WT = W
|
||||||
|
|
||||||
|
if(!WT.isOn())
|
||||||
|
return
|
||||||
|
|
||||||
|
if(WT.remove_fuel(0,user))
|
||||||
|
to_chat(user, "<span class='notice'>You start repairing the damage to [src].</span>")
|
||||||
|
playsound(src, 'sound/items/Welder.ogg', 100, 1)
|
||||||
|
if(do_after(user, max(5, damage / 5), src) && WT && WT.isOn())
|
||||||
|
to_chat(user, "<span class='notice'>You finish repairing the damage to [src].</span>")
|
||||||
|
take_damage(-damage)
|
||||||
|
else
|
||||||
|
to_chat(user, "<span class='notice'>You need more welding fuel to complete this task.</span>")
|
||||||
|
return
|
||||||
|
return
|
||||||
|
..()
|
||||||
|
|
||||||
|
/obj/machinery/shipsensors/proc/in_vacuum()
|
||||||
|
var/turf/T=get_turf(src)
|
||||||
|
if(istype(T))
|
||||||
|
var/datum/gas_mixture/environment = T.return_air()
|
||||||
|
if(environment && environment.return_pressure() > MINIMUM_PRESSURE_DIFFERENCE_TO_SUSPEND)
|
||||||
|
return 0
|
||||||
|
return 1
|
||||||
|
|
||||||
|
/obj/machinery/shipsensors/update_icon()
|
||||||
|
if(use_power)
|
||||||
|
icon_state = "sensors"
|
||||||
|
else
|
||||||
|
icon_state = "sensors_off"
|
||||||
|
..()
|
||||||
|
|
||||||
|
/obj/machinery/shipsensors/examine(mob/user)
|
||||||
|
. = ..()
|
||||||
|
if(health <= 0)
|
||||||
|
to_chat(user, "\The [src] is wrecked.")
|
||||||
|
else if(health < max_health * 0.25)
|
||||||
|
to_chat(user, "<span class='danger'>\The [src] looks like it's about to break!</span>")
|
||||||
|
else if(health < max_health * 0.5)
|
||||||
|
to_chat(user, "<span class='danger'>\The [src] looks seriously damaged!</span>")
|
||||||
|
else if(health < max_health * 0.75)
|
||||||
|
to_chat(user, "\The [src] shows signs of damage!")
|
||||||
|
|
||||||
|
/obj/machinery/shipsensors/bullet_act(var/obj/item/projectile/Proj)
|
||||||
|
take_damage(Proj.get_structure_damage())
|
||||||
|
..()
|
||||||
|
|
||||||
|
/obj/machinery/shipsensors/proc/toggle()
|
||||||
|
if(!use_power && (health == 0 || !in_vacuum()))
|
||||||
|
return // No turning on if broken or misplaced.
|
||||||
|
if(!use_power) //need some juice to kickstart
|
||||||
|
use_power_oneoff(idle_power_usage*5)
|
||||||
|
update_use_power(!use_power)
|
||||||
|
update_icon()
|
||||||
|
|
||||||
|
/obj/machinery/shipsensors/process()
|
||||||
|
if(use_power) //can't run in non-vacuum
|
||||||
|
if(!in_vacuum())
|
||||||
|
toggle()
|
||||||
|
if(heat > critical_heat)
|
||||||
|
src.visible_message("<span class='danger'>\The [src] violently spews out sparks!</span>")
|
||||||
|
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||||
|
s.set_up(3, 1, src)
|
||||||
|
s.start()
|
||||||
|
|
||||||
|
take_damage(rand(10,50))
|
||||||
|
toggle()
|
||||||
|
heat += idle_power_usage/15000
|
||||||
|
|
||||||
|
if (heat > 0)
|
||||||
|
heat = max(0, heat - heat_reduction)
|
||||||
|
|
||||||
|
/obj/machinery/shipsensors/power_change()
|
||||||
|
. = ..()
|
||||||
|
if(use_power && !powered())
|
||||||
|
toggle()
|
||||||
|
|
||||||
|
/obj/machinery/shipsensors/proc/set_range(nrange)
|
||||||
|
range = nrange
|
||||||
|
change_power_consumption(1500 * (range**2), USE_POWER_IDLE) //Exponential increase, also affects speed of overheating
|
||||||
|
|
||||||
|
/obj/machinery/shipsensors/emp_act(severity)
|
||||||
|
if(!use_power)
|
||||||
|
return
|
||||||
|
take_damage(20/severity)
|
||||||
|
toggle()
|
||||||
|
|
||||||
|
/obj/machinery/shipsensors/take_damage(value)
|
||||||
|
health = min(max(health - value, 0),max_health)
|
||||||
|
if(use_power && health == 0)
|
||||||
|
toggle()
|
||||||
|
|
||||||
|
/obj/machinery/shipsensors/weak
|
||||||
|
heat_reduction = 0.2
|
||||||
|
desc = "Miniturized gravity scanner with various other sensors, used to detect irregularities in surrounding space. Can only run in vacuum to protect delicate quantum BS elements."
|
||||||
99
code/modules/overmap/ships/computers/ship.dm
Normal file
99
code/modules/overmap/ships/computers/ship.dm
Normal file
@@ -0,0 +1,99 @@
|
|||||||
|
/*
|
||||||
|
While these computers can be placed anywhere, they will only function if placed on either a non-space, non-shuttle turf
|
||||||
|
with an /obj/effect/overmap/visitable/ship present elsewhere on that z level, or else placed in a shuttle area with an /obj/effect/overmap/visitable/ship
|
||||||
|
somewhere on that shuttle. Subtypes of these can be then used to perform ship overmap movement functions.
|
||||||
|
*/
|
||||||
|
/obj/machinery/computer/ship
|
||||||
|
var/obj/effect/overmap/visitable/ship/linked
|
||||||
|
var/list/viewers // Weakrefs to mobs in direct-view mode.
|
||||||
|
var/extra_view = 0 // how much the view is increased by when the mob is in overmap mode.
|
||||||
|
|
||||||
|
// A late init operation called in SSshuttles, used to attach the thing to the right ship.
|
||||||
|
/obj/machinery/computer/ship/proc/attempt_hook_up(obj/effect/overmap/visitable/ship/sector)
|
||||||
|
if(!istype(sector))
|
||||||
|
return
|
||||||
|
if(sector.check_ownership(src))
|
||||||
|
linked = sector
|
||||||
|
return 1
|
||||||
|
|
||||||
|
/obj/machinery/computer/ship/proc/sync_linked()
|
||||||
|
var/obj/effect/overmap/visitable/ship/sector = map_sectors["[z]"]
|
||||||
|
if(!sector)
|
||||||
|
return
|
||||||
|
return attempt_hook_up_recursive(sector)
|
||||||
|
|
||||||
|
/obj/machinery/computer/ship/proc/attempt_hook_up_recursive(obj/effect/overmap/visitable/ship/sector)
|
||||||
|
if(attempt_hook_up(sector))
|
||||||
|
return sector
|
||||||
|
for(var/obj/effect/overmap/visitable/ship/candidate in sector)
|
||||||
|
if((. = .(candidate)))
|
||||||
|
return
|
||||||
|
|
||||||
|
/obj/machinery/computer/ship/proc/display_reconnect_dialog(var/mob/user, var/flavor)
|
||||||
|
var/datum/browser/popup = new (user, "[src]", "[src]")
|
||||||
|
popup.set_content("<center><strong><font color = 'red'>Error</strong></font><br>Unable to connect to [flavor].<br><a href='?src=\ref[src];sync=1'>Reconnect</a></center>")
|
||||||
|
popup.open()
|
||||||
|
|
||||||
|
// In computer_shims for now - we had to define it.
|
||||||
|
// /obj/machinery/computer/ship/interface_interact(var/mob/user)
|
||||||
|
// ui_interact(user)
|
||||||
|
// return TRUE
|
||||||
|
|
||||||
|
/obj/machinery/computer/ship/OnTopic(var/mob/user, var/list/href_list)
|
||||||
|
if(..())
|
||||||
|
return TOPIC_HANDLED
|
||||||
|
if(href_list["sync"])
|
||||||
|
sync_linked()
|
||||||
|
return TOPIC_REFRESH
|
||||||
|
if(href_list["close"])
|
||||||
|
unlook(user)
|
||||||
|
user.unset_machine()
|
||||||
|
return TOPIC_HANDLED
|
||||||
|
return TOPIC_NOACTION
|
||||||
|
|
||||||
|
// Management of mob view displacement. look to shift view to the ship on the overmap; unlook to shift back.
|
||||||
|
|
||||||
|
/obj/machinery/computer/ship/proc/look(var/mob/user)
|
||||||
|
if(linked)
|
||||||
|
user.reset_view(linked)
|
||||||
|
if(user.client)
|
||||||
|
user.client.view = world.view + extra_view
|
||||||
|
GLOB.moved_event.register(user, src, /obj/machinery/computer/ship/proc/unlook)
|
||||||
|
// TODO GLOB.stat_set_event.register(user, src, /obj/machinery/computer/ship/proc/unlook)
|
||||||
|
LAZYDISTINCTADD(viewers, weakref(user))
|
||||||
|
|
||||||
|
/obj/machinery/computer/ship/proc/unlook(var/mob/user)
|
||||||
|
user.reset_view()
|
||||||
|
if(user.client)
|
||||||
|
user.client.view = world.view
|
||||||
|
GLOB.moved_event.unregister(user, src, /obj/machinery/computer/ship/proc/unlook)
|
||||||
|
// TODO GLOB.stat_set_event.unregister(user, src, /obj/machinery/computer/ship/proc/unlook)
|
||||||
|
LAZYREMOVE(viewers, weakref(user))
|
||||||
|
|
||||||
|
/obj/machinery/computer/ship/proc/viewing_overmap(mob/user)
|
||||||
|
return (weakref(user) in viewers)
|
||||||
|
|
||||||
|
/obj/machinery/computer/ship/CouldNotUseTopic(mob/user)
|
||||||
|
. = ..()
|
||||||
|
unlook(user)
|
||||||
|
|
||||||
|
/obj/machinery/computer/ship/CouldUseTopic(mob/user)
|
||||||
|
. = ..()
|
||||||
|
if(viewing_overmap(user))
|
||||||
|
look(user)
|
||||||
|
|
||||||
|
/obj/machinery/computer/ship/check_eye(var/mob/user)
|
||||||
|
if (!get_dist(user, src) > 1 || user.blinded || !linked )
|
||||||
|
unlook(user)
|
||||||
|
return -1
|
||||||
|
else
|
||||||
|
return 0
|
||||||
|
|
||||||
|
/obj/machinery/computer/ship/sensors/Destroy()
|
||||||
|
sensors = null
|
||||||
|
if(LAZYLEN(viewers))
|
||||||
|
for(var/weakref/W in viewers)
|
||||||
|
var/M = W.resolve()
|
||||||
|
if(M)
|
||||||
|
unlook(M)
|
||||||
|
. = ..()
|
||||||
@@ -1,139 +1,45 @@
|
|||||||
//Shuttle controller computer for shuttles going between sectors
|
//Shuttle controller computer for shuttles going between sectors
|
||||||
/datum/shuttle/ferry/var/range = 0 //how many overmap tiles can shuttle go, for picking destinatiosn and returning.
|
|
||||||
/obj/machinery/computer/shuttle_control/explore
|
/obj/machinery/computer/shuttle_control/explore
|
||||||
name = "exploration shuttle console"
|
name = "general shuttle control console"
|
||||||
shuttle_tag = "Exploration"
|
ui_template = "shuttle_control_console_exploration.tmpl"
|
||||||
req_access = list()
|
|
||||||
var/landing_type //area for shuttle ship-side
|
|
||||||
var/obj/effect/map/destination //current destination
|
|
||||||
var/obj/effect/map/home //current destination
|
|
||||||
|
|
||||||
/obj/machinery/computer/shuttle_control/explore/Initialize()
|
/obj/machinery/computer/shuttle_control/explore/get_ui_data(var/datum/shuttle/autodock/overmap/shuttle)
|
||||||
. = ..()
|
. = ..()
|
||||||
home = map_sectors["[z]"]
|
if(istype(shuttle))
|
||||||
shuttle_tag = "[shuttle_tag]-[z]"
|
var/total_gas = 0
|
||||||
if(!shuttle_controller.shuttles[shuttle_tag])
|
for(var/obj/structure/fuel_port/FP in shuttle.fuel_ports) //loop through fuel ports
|
||||||
var/datum/shuttle/ferry/shuttle = new()
|
var/obj/item/weapon/tank/fuel_tank = locate() in FP
|
||||||
shuttle.warmup_time = 10
|
if(fuel_tank)
|
||||||
shuttle.area_station = locate(landing_type)
|
total_gas += fuel_tank.air_contents.total_moles
|
||||||
shuttle.area_offsite = shuttle.area_station
|
|
||||||
shuttle_controller.shuttles[shuttle_tag] = shuttle
|
|
||||||
shuttle_controller.process_shuttles += shuttle
|
|
||||||
testing("Exploration shuttle '[shuttle_tag]' at z-level [z] successfully added.")
|
|
||||||
|
|
||||||
//Sets destination to new sector. Can be null.
|
var/fuel_span = "good"
|
||||||
/obj/machinery/computer/shuttle_control/explore/proc/update_destination(var/obj/effect/map/D)
|
if(total_gas < shuttle.fuel_consumption * 2)
|
||||||
destination = D
|
fuel_span = "bad"
|
||||||
if(destination && shuttle_controller.shuttles[shuttle_tag])
|
|
||||||
var/datum/shuttle/ferry/shuttle = shuttle_controller.shuttles[shuttle_tag]
|
|
||||||
shuttle.area_offsite = destination.shuttle_landing
|
|
||||||
testing("Shuttle controller [shuttle_tag] now sends shuttle to [destination]")
|
|
||||||
shuttle_controller.shuttles[shuttle_tag] = shuttle
|
|
||||||
|
|
||||||
//Gets all sectors with landing zones in shuttle's range
|
. += list(
|
||||||
/obj/machinery/computer/shuttle_control/explore/proc/get_possible_destinations()
|
"destination_name" = shuttle.get_destination_name(),
|
||||||
var/list/res = list()
|
"can_pick" = shuttle.moving_status == SHUTTLE_IDLE,
|
||||||
var/datum/shuttle/ferry/shuttle = shuttle_controller.shuttles[shuttle_tag]
|
"fuel_usage" = shuttle.fuel_consumption * 100,
|
||||||
for (var/obj/effect/map/S in orange(shuttle.range, home))
|
"remaining_fuel" = round(total_gas, 0.01) * 100,
|
||||||
if(S.shuttle_landing)
|
"fuel_span" = fuel_span
|
||||||
res += S
|
)
|
||||||
return res
|
|
||||||
|
|
||||||
//Checks if current destination is still reachable
|
/obj/machinery/computer/shuttle_control/explore/handle_topic_href(var/datum/shuttle/autodock/overmap/shuttle, var/list/href_list)
|
||||||
/obj/machinery/computer/shuttle_control/explore/proc/check_destination()
|
if(ismob(usr))
|
||||||
var/datum/shuttle/ferry/shuttle = shuttle_controller.shuttles[shuttle_tag]
|
var/mob/user = usr
|
||||||
return shuttle && destination && get_dist(home, destination) <= shuttle.range
|
shuttle.operator_skill = user.get_skill_value(/datum/skill/pilot)
|
||||||
|
|
||||||
/obj/machinery/computer/shuttle_control/explore/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
if((. = ..()) != null)
|
||||||
var/data[0]
|
|
||||||
var/datum/shuttle/ferry/shuttle = shuttle_controller.shuttles[shuttle_tag]
|
|
||||||
if (!istype(shuttle))
|
|
||||||
return
|
|
||||||
|
|
||||||
//If we are already there, or can't reach place anymore, reset destination
|
|
||||||
if(!shuttle.location && !check_destination())
|
|
||||||
destination = null
|
|
||||||
|
|
||||||
//check if shuttle can fly at all
|
|
||||||
var/can_go = !isnull(destination)
|
|
||||||
var/current_destination = destination ? destination.name : "None"
|
|
||||||
//shuttle doesn't need destination set to return home, as long as it's in range.
|
|
||||||
if(shuttle.location)
|
|
||||||
current_destination = "Return"
|
|
||||||
var/area/offsite = shuttle.area_offsite
|
|
||||||
var/obj/effect/map/cur_loc = map_sectors["[offsite.z]"]
|
|
||||||
can_go = (get_dist(home,cur_loc) <= shuttle.range)
|
|
||||||
|
|
||||||
//disable picking locations if there are none, or shuttle is already off-site
|
|
||||||
var/list/possible_d = get_possible_destinations()
|
|
||||||
var/can_pick = !shuttle.location && possible_d.len
|
|
||||||
|
|
||||||
var/shuttle_state
|
|
||||||
switch(shuttle.moving_status)
|
|
||||||
if(SHUTTLE_IDLE) shuttle_state = "idle"
|
|
||||||
if(SHUTTLE_WARMUP) shuttle_state = "warmup"
|
|
||||||
if(SHUTTLE_INTRANSIT) shuttle_state = "in_transit"
|
|
||||||
|
|
||||||
var/shuttle_status
|
|
||||||
switch (shuttle.process_state)
|
|
||||||
if(IDLE_STATE)
|
|
||||||
if (shuttle.in_use)
|
|
||||||
shuttle_status = "Busy."
|
|
||||||
else if (!shuttle.location)
|
|
||||||
shuttle_status = "Standing-by at station."
|
|
||||||
else
|
|
||||||
shuttle_status = "Standing-by at offsite location."
|
|
||||||
if(WAIT_LAUNCH, FORCE_LAUNCH)
|
|
||||||
shuttle_status = "Shuttle has received command and will depart shortly."
|
|
||||||
if(WAIT_ARRIVE)
|
|
||||||
shuttle_status = "Proceeding to destination."
|
|
||||||
if(WAIT_FINISH)
|
|
||||||
shuttle_status = "Arriving at destination now."
|
|
||||||
|
|
||||||
data = list(
|
|
||||||
"destination_name" = current_destination,
|
|
||||||
"can_pick" = can_pick,
|
|
||||||
"shuttle_status" = shuttle_status,
|
|
||||||
"shuttle_state" = shuttle_state,
|
|
||||||
"has_docking" = shuttle.docking_controller? 1 : 0,
|
|
||||||
"docking_status" = shuttle.docking_controller? shuttle.docking_controller.get_docking_status() : null,
|
|
||||||
"docking_override" = shuttle.docking_controller? shuttle.docking_controller.override_enabled : null,
|
|
||||||
"can_launch" = can_go && shuttle.can_launch(),
|
|
||||||
"can_cancel" = can_go && shuttle.can_cancel(),
|
|
||||||
"can_force" = can_go && shuttle.can_force(),
|
|
||||||
)
|
|
||||||
|
|
||||||
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
|
|
||||||
|
|
||||||
if (!ui)
|
|
||||||
ui = new(user, src, ui_key, "shuttle_control_console_exploration.tmpl", "[shuttle_tag] Shuttle Control", 470, 310)
|
|
||||||
ui.set_initial_data(data)
|
|
||||||
ui.open()
|
|
||||||
ui.set_auto_update(1)
|
|
||||||
|
|
||||||
/obj/machinery/computer/shuttle_control/explore/Topic(href, href_list)
|
|
||||||
if(..())
|
|
||||||
return 1
|
|
||||||
|
|
||||||
usr.set_machine(src)
|
|
||||||
src.add_fingerprint(usr)
|
|
||||||
|
|
||||||
var/datum/shuttle/ferry/shuttle = shuttle_controller.shuttles[shuttle_tag]
|
|
||||||
if (!istype(shuttle))
|
|
||||||
return
|
return
|
||||||
|
|
||||||
if(href_list["pick"])
|
if(href_list["pick"])
|
||||||
var/obj/effect/map/self = map_sectors["[z]"]
|
var/list/possible_d = shuttle.get_possible_destinations()
|
||||||
if(self)
|
var/D
|
||||||
var/list/possible_d = get_possible_destinations()
|
if(possible_d.len)
|
||||||
var/obj/effect/map/D
|
D = input("Choose shuttle destination", "Shuttle Destination") as null|anything in possible_d
|
||||||
if(possible_d.len)
|
else
|
||||||
D = input("Choose shuttle destination", "Shuttle Destination") as null|anything in possible_d
|
to_chat(usr,"<span class='warning'>No valid landing sites in range.</span>")
|
||||||
update_destination(D)
|
possible_d = shuttle.get_possible_destinations()
|
||||||
|
if(CanInteract(usr, global.default_state) && (D in possible_d))
|
||||||
if(href_list["move"])
|
shuttle.set_destination(possible_d[D])
|
||||||
shuttle.launch(src)
|
return TOPIC_REFRESH
|
||||||
if(href_list["force"])
|
|
||||||
shuttle.force_launch(src)
|
|
||||||
else if(href_list["cancel"])
|
|
||||||
shuttle.cancel_launch(src)
|
|
||||||
|
|||||||
@@ -3,58 +3,43 @@
|
|||||||
var/list/ship_engines = list()
|
var/list/ship_engines = list()
|
||||||
/datum/ship_engine
|
/datum/ship_engine
|
||||||
var/name = "ship engine"
|
var/name = "ship engine"
|
||||||
var/obj/machinery/engine //actual engine object
|
var/obj/machinery/holder //actual engine object
|
||||||
var/zlevel = 0
|
|
||||||
|
|
||||||
/datum/ship_engine/New(var/obj/machinery/holder)
|
/datum/ship_engine/New(var/obj/machinery/_holder)
|
||||||
engine = holder
|
..()
|
||||||
zlevel = holder.z
|
holder = _holder
|
||||||
for(var/obj/machinery/computer/engines/E in machines)
|
ship_engines += src
|
||||||
if (E.z == zlevel && !(src in E.engines))
|
|
||||||
E.engines += src
|
|
||||||
break
|
|
||||||
|
|
||||||
//Tries to fire the engine. If successfull, returns 1
|
/datum/ship_engine/proc/can_burn()
|
||||||
|
return 0
|
||||||
|
|
||||||
|
//Tries to fire the engine. Returns thrust
|
||||||
/datum/ship_engine/proc/burn()
|
/datum/ship_engine/proc/burn()
|
||||||
if(!engine)
|
return 0
|
||||||
die()
|
|
||||||
return 1
|
|
||||||
|
|
||||||
//Returns status string for this engine
|
//Returns status string for this engine
|
||||||
/datum/ship_engine/proc/get_status()
|
/datum/ship_engine/proc/get_status()
|
||||||
if(!engine)
|
|
||||||
die()
|
|
||||||
return "All systems nominal"
|
return "All systems nominal"
|
||||||
|
|
||||||
/datum/ship_engine/proc/get_thrust()
|
/datum/ship_engine/proc/get_thrust()
|
||||||
if(!engine)
|
return 1
|
||||||
die()
|
|
||||||
return 100
|
|
||||||
|
|
||||||
//Sets thrust limiter, a number between 0 and 1
|
//Sets thrust limiter, a number between 0 and 1
|
||||||
/datum/ship_engine/proc/set_thrust_limit(var/new_limit)
|
/datum/ship_engine/proc/set_thrust_limit(var/new_limit)
|
||||||
if(!engine)
|
|
||||||
die()
|
|
||||||
return 1
|
return 1
|
||||||
|
|
||||||
/datum/ship_engine/proc/get_thrust_limit()
|
/datum/ship_engine/proc/get_thrust_limit()
|
||||||
if(!engine)
|
|
||||||
die()
|
|
||||||
return 1
|
return 1
|
||||||
|
|
||||||
/datum/ship_engine/proc/is_on()
|
/datum/ship_engine/proc/is_on()
|
||||||
if(!engine)
|
|
||||||
die()
|
|
||||||
return 1
|
return 1
|
||||||
|
|
||||||
/datum/ship_engine/proc/toggle()
|
/datum/ship_engine/proc/toggle()
|
||||||
if(!engine)
|
|
||||||
die()
|
|
||||||
return 1
|
return 1
|
||||||
|
|
||||||
/datum/ship_engine/proc/die()
|
/datum/ship_engine/Destroy()
|
||||||
for(var/obj/machinery/computer/engines/E in machines)
|
ship_engines -= src
|
||||||
if (E.z == zlevel)
|
for(var/obj/effect/overmap/visitable/ship/S in SSshuttles.ships)
|
||||||
E.engines -= src
|
S.engines -= src
|
||||||
break
|
holder = null
|
||||||
qdel(src)
|
. = ..()
|
||||||
218
code/modules/overmap/ships/engines/gas_thruster.dm
Normal file
218
code/modules/overmap/ships/engines/gas_thruster.dm
Normal file
@@ -0,0 +1,218 @@
|
|||||||
|
//Gas nozzle engine
|
||||||
|
/datum/ship_engine/gas_thruster
|
||||||
|
name = "gas thruster"
|
||||||
|
var/obj/machinery/atmospherics/unary/engine/nozzle
|
||||||
|
|
||||||
|
/datum/ship_engine/gas_thruster/New(var/obj/machinery/_holder)
|
||||||
|
..()
|
||||||
|
nozzle = _holder
|
||||||
|
|
||||||
|
/datum/ship_engine/gas_thruster/Destroy()
|
||||||
|
nozzle = null
|
||||||
|
. = ..()
|
||||||
|
|
||||||
|
/datum/ship_engine/gas_thruster/get_status()
|
||||||
|
return nozzle.get_status()
|
||||||
|
|
||||||
|
/datum/ship_engine/gas_thruster/get_thrust()
|
||||||
|
return nozzle.get_thrust()
|
||||||
|
|
||||||
|
/datum/ship_engine/gas_thruster/burn()
|
||||||
|
return nozzle.burn()
|
||||||
|
|
||||||
|
/datum/ship_engine/gas_thruster/set_thrust_limit(var/new_limit)
|
||||||
|
nozzle.thrust_limit = new_limit
|
||||||
|
|
||||||
|
/datum/ship_engine/gas_thruster/get_thrust_limit()
|
||||||
|
return nozzle.thrust_limit
|
||||||
|
|
||||||
|
/datum/ship_engine/gas_thruster/is_on()
|
||||||
|
if(nozzle.use_power && nozzle.operable())
|
||||||
|
if(nozzle.next_on > world.time)
|
||||||
|
return -1
|
||||||
|
else
|
||||||
|
return 1
|
||||||
|
return 0
|
||||||
|
|
||||||
|
/datum/ship_engine/gas_thruster/toggle()
|
||||||
|
if(nozzle.use_power)
|
||||||
|
nozzle.update_use_power(USE_POWER_OFF)
|
||||||
|
else
|
||||||
|
if(nozzle.blockage)
|
||||||
|
if(nozzle.check_blockage())
|
||||||
|
return
|
||||||
|
nozzle.update_use_power(USE_POWER_IDLE)
|
||||||
|
if(nozzle.stat & NOPOWER)//try again
|
||||||
|
nozzle.power_change()
|
||||||
|
if(nozzle.is_on())//if everything is in working order, start booting!
|
||||||
|
nozzle.next_on = world.time + nozzle.boot_time
|
||||||
|
|
||||||
|
/datum/ship_engine/gas_thruster/can_burn()
|
||||||
|
return nozzle.is_on() && nozzle.check_fuel()
|
||||||
|
|
||||||
|
//Actual thermal nozzle engine object
|
||||||
|
|
||||||
|
/obj/machinery/atmospherics/unary/engine
|
||||||
|
name = "rocket nozzle"
|
||||||
|
desc = "Simple rocket nozzle, expelling gas at hypersonic velocities to propell the ship."
|
||||||
|
icon = 'icons/turf/shuttle_parts.dmi'
|
||||||
|
icon_state = "nozzle"
|
||||||
|
opacity = 1
|
||||||
|
density = 1
|
||||||
|
can_atmos_pass = ATMOS_PASS_NO
|
||||||
|
connect_types = CONNECT_TYPE_REGULAR|CONNECT_TYPE_FUEL
|
||||||
|
|
||||||
|
// construct_state = /decl/machine_construction/default/panel_closed
|
||||||
|
// maximum_component_parts = list(/obj/item/weapon/stock_parts = 6)//don't want too many, let upgraded component shine
|
||||||
|
// uncreated_component_parts = list(/obj/item/weapon/stock_parts/power/apc/buildable = 1)
|
||||||
|
|
||||||
|
use_power = USE_POWER_OFF
|
||||||
|
power_channel = EQUIP
|
||||||
|
idle_power_usage = 21600 //6 Wh per tick for default 2 capacitor. Gives them a reason to turn it off, really to nerf backup battery
|
||||||
|
|
||||||
|
var/datum/ship_engine/gas_thruster/controller
|
||||||
|
var/thrust_limit = 1 //Value between 1 and 0 to limit the resulting thrust
|
||||||
|
var/volume_per_burn = 15 //20 litres(with bin)
|
||||||
|
var/charge_per_burn = 36000 //10Wh for default 2 capacitor, chews through that battery power! Makes a trade off of fuel efficient vs energy efficient
|
||||||
|
var/boot_time = 35
|
||||||
|
var/next_on
|
||||||
|
var/blockage
|
||||||
|
|
||||||
|
/obj/machinery/atmospherics/unary/engine/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||||
|
return 0
|
||||||
|
|
||||||
|
/obj/machinery/atmospherics/unary/engine/Initialize()
|
||||||
|
. = ..()
|
||||||
|
controller = new(src)
|
||||||
|
update_nearby_tiles(need_rebuild=1)
|
||||||
|
|
||||||
|
for(var/ship in SSshuttles.ships)
|
||||||
|
var/obj/effect/overmap/visitable/ship/S = ship
|
||||||
|
if(S.check_ownership(src))
|
||||||
|
S.engines |= controller
|
||||||
|
if(dir != S.fore_dir)
|
||||||
|
set_broken(TRUE)
|
||||||
|
break
|
||||||
|
|
||||||
|
/obj/machinery/atmospherics/unary/engine/Destroy()
|
||||||
|
QDEL_NULL(controller)
|
||||||
|
update_nearby_tiles()
|
||||||
|
. = ..()
|
||||||
|
|
||||||
|
/obj/machinery/atmospherics/unary/engine/proc/get_status()
|
||||||
|
. = list()
|
||||||
|
.+= "Location: [get_area(src)]."
|
||||||
|
if(stat & NOPOWER)
|
||||||
|
.+= "<span class='average'>Insufficient power to operate.</span>"
|
||||||
|
if(!check_fuel())
|
||||||
|
.+= "<span class='average'>Insufficient fuel for a burn.</span>"
|
||||||
|
if(stat & BROKEN)
|
||||||
|
.+= "<span class='average'>Inoperable engine configuration.</span>"
|
||||||
|
if(blockage)
|
||||||
|
.+= "<span class='average'>Obstruction of airflow detected.</span>"
|
||||||
|
|
||||||
|
.+= "Propellant total mass: [round(air_contents.get_mass(),0.01)] kg."
|
||||||
|
.+= "Propellant used per burn: [round(air_contents.get_mass() * volume_per_burn * thrust_limit / air_contents.volume,0.01)] kg."
|
||||||
|
.+= "Propellant pressure: [round(air_contents.return_pressure()/1000,0.1)] MPa."
|
||||||
|
. = jointext(.,"<br>")
|
||||||
|
|
||||||
|
/obj/machinery/atmospherics/unary/engine/power_change()
|
||||||
|
. = ..()
|
||||||
|
if(stat & NOPOWER)
|
||||||
|
update_use_power(USE_POWER_OFF)
|
||||||
|
|
||||||
|
/obj/machinery/atmospherics/unary/engine/proc/is_on()
|
||||||
|
return use_power && operable() && (next_on < world.time)
|
||||||
|
|
||||||
|
/obj/machinery/atmospherics/unary/engine/proc/check_fuel()
|
||||||
|
return air_contents.total_moles > 5 // minimum fuel usage is five moles, for EXTREMELY hot mix or super low pressure
|
||||||
|
|
||||||
|
/obj/machinery/atmospherics/unary/engine/proc/get_thrust()
|
||||||
|
if(!is_on() || !check_fuel())
|
||||||
|
return 0
|
||||||
|
var/used_part = volume_per_burn * thrust_limit / air_contents.volume
|
||||||
|
. = calculate_thrust(air_contents, used_part)
|
||||||
|
return
|
||||||
|
|
||||||
|
/obj/machinery/atmospherics/unary/engine/proc/check_blockage()
|
||||||
|
blockage = FALSE
|
||||||
|
var/exhaust_dir = reverse_direction(dir)
|
||||||
|
var/turf/A = get_step(src, exhaust_dir)
|
||||||
|
var/turf/B = A
|
||||||
|
while(isturf(A) && !(istype(A, /turf/space) || isopenspace(A)))
|
||||||
|
if((B.c_airblock(A)) & AIR_BLOCKED)
|
||||||
|
blockage = TRUE
|
||||||
|
break
|
||||||
|
B = A
|
||||||
|
A = get_step(A, exhaust_dir)
|
||||||
|
return blockage
|
||||||
|
|
||||||
|
/obj/machinery/atmospherics/unary/engine/proc/burn()
|
||||||
|
if(!is_on())
|
||||||
|
return 0
|
||||||
|
if(!check_fuel() || (0 < use_power_oneoff(charge_per_burn)) || check_blockage())
|
||||||
|
audible_message(src,"<span class='warning'>[src] coughs once and goes silent!</span>")
|
||||||
|
update_use_power(USE_POWER_OFF)
|
||||||
|
return 0
|
||||||
|
|
||||||
|
var/datum/gas_mixture/removed = air_contents.remove_ratio(volume_per_burn * thrust_limit / air_contents.volume)
|
||||||
|
if(!removed)
|
||||||
|
return 0
|
||||||
|
. = calculate_thrust(removed)
|
||||||
|
playsound(loc, 'sound/machines/thruster.ogg', 100 * thrust_limit, 0, world.view * 4, 0.1)
|
||||||
|
if(network)
|
||||||
|
network.update = 1
|
||||||
|
|
||||||
|
var/exhaust_dir = reverse_direction(dir)
|
||||||
|
var/turf/T = get_step(src,exhaust_dir)
|
||||||
|
if(T)
|
||||||
|
T.assume_air(removed)
|
||||||
|
new/obj/effect/engine_exhaust(T, exhaust_dir, air_contents.check_combustability() && air_contents.temperature >= PHORON_MINIMUM_BURN_TEMPERATURE)
|
||||||
|
|
||||||
|
/obj/machinery/atmospherics/unary/engine/proc/calculate_thrust(datum/gas_mixture/propellant, used_part = 1)
|
||||||
|
return round(sqrt(propellant.get_mass() * used_part * sqrt(air_contents.return_pressure()/200)),0.1)
|
||||||
|
|
||||||
|
/obj/machinery/atmospherics/unary/engine/RefreshParts()
|
||||||
|
..()
|
||||||
|
//allows them to upgrade the max limit of fuel intake (which only gives diminishing returns) for increase in max thrust but massive reduction in fuel economy
|
||||||
|
var/bin_upgrade = 5 * CLAMP(total_component_rating_of_type(/obj/item/weapon/stock_parts/matter_bin), 0, 6)//5 litre per rank
|
||||||
|
volume_per_burn = bin_upgrade ? initial(volume_per_burn) + bin_upgrade : 2 //Penalty missing part: 10% fuel use, no thrust
|
||||||
|
boot_time = bin_upgrade ? initial(boot_time) - bin_upgrade : initial(boot_time) * 2
|
||||||
|
//energy cost - thb all of this is to limit the use of back up batteries
|
||||||
|
var/energy_upgrade = CLAMP(total_component_rating_of_type(/obj/item/weapon/stock_parts/capacitor), 0.1, 6)
|
||||||
|
charge_per_burn = initial(charge_per_burn) / energy_upgrade
|
||||||
|
change_power_consumption(initial(idle_power_usage) / energy_upgrade, USE_POWER_IDLE)
|
||||||
|
|
||||||
|
//Exhaust effect
|
||||||
|
/obj/effect/engine_exhaust
|
||||||
|
name = "engine exhaust"
|
||||||
|
icon = 'icons/effects/effects.dmi'
|
||||||
|
icon_state = "smoke"
|
||||||
|
light_color = "#ed9200"
|
||||||
|
anchored = 1
|
||||||
|
|
||||||
|
/obj/effect/engine_exhaust/New(var/turf/nloc, var/ndir, var/flame)
|
||||||
|
..(nloc)
|
||||||
|
if(flame)
|
||||||
|
icon_state = "exhaust"
|
||||||
|
nloc.hotspot_expose(1000,125)
|
||||||
|
set_light(0.5, 3)
|
||||||
|
set_dir(ndir)
|
||||||
|
QDEL_IN(src, 20)
|
||||||
|
|
||||||
|
/obj/item/weapon/circuitboard/unary_atmos/engine //why don't we move this elsewhere?
|
||||||
|
name = T_BOARD("gas thruster")
|
||||||
|
icon_state = "mcontroller"
|
||||||
|
build_path = /obj/machinery/atmospherics/unary/engine
|
||||||
|
origin_tech = list(TECH_POWER = 1, TECH_ENGINEERING = 2)
|
||||||
|
req_components = list(
|
||||||
|
/obj/item/stack/cable_coil = 30,
|
||||||
|
/obj/item/pipe = 2,
|
||||||
|
/obj/item/weapon/stock_parts/matter_bin = 1,
|
||||||
|
/obj/item/weapon/stock_parts/capacitor = 2)
|
||||||
|
|
||||||
|
// Not Implemented - Variant that pulls power from cables. Too complicated without bay's power components.
|
||||||
|
// /obj/machinery/atmospherics/unary/engine/terminal
|
||||||
|
// base_type = /obj/machinery/atmospherics/unary/engine
|
||||||
|
// stock_part_presets = list(/decl/stock_part_preset/terminal_setup)
|
||||||
|
// uncreated_component_parts = list(/obj/item/weapon/stock_parts/power/terminal/buildable = 1)
|
||||||
86
code/modules/overmap/ships/engines/ion_thruster.dm
Normal file
86
code/modules/overmap/ships/engines/ion_thruster.dm
Normal file
@@ -0,0 +1,86 @@
|
|||||||
|
/datum/ship_engine/ion
|
||||||
|
name = "ion thruster"
|
||||||
|
var/obj/machinery/ion_engine/thruster
|
||||||
|
|
||||||
|
/datum/ship_engine/ion/New(var/obj/machinery/_holder)
|
||||||
|
..()
|
||||||
|
thruster = _holder
|
||||||
|
|
||||||
|
/datum/ship_engine/ion/Destroy()
|
||||||
|
thruster = null
|
||||||
|
. = ..()
|
||||||
|
|
||||||
|
/datum/ship_engine/ion/get_status()
|
||||||
|
return thruster.get_status()
|
||||||
|
|
||||||
|
/datum/ship_engine/ion/get_thrust()
|
||||||
|
return thruster.get_thrust()
|
||||||
|
|
||||||
|
/datum/ship_engine/ion/burn()
|
||||||
|
return thruster.burn()
|
||||||
|
|
||||||
|
/datum/ship_engine/ion/set_thrust_limit(var/new_limit)
|
||||||
|
thruster.thrust_limit = new_limit
|
||||||
|
|
||||||
|
/datum/ship_engine/ion/get_thrust_limit()
|
||||||
|
return thruster.thrust_limit
|
||||||
|
|
||||||
|
/datum/ship_engine/ion/is_on()
|
||||||
|
return thruster.on && thruster.powered()
|
||||||
|
|
||||||
|
/datum/ship_engine/ion/toggle()
|
||||||
|
thruster.on = !thruster.on
|
||||||
|
|
||||||
|
/datum/ship_engine/ion/can_burn()
|
||||||
|
return thruster.on && thruster.powered()
|
||||||
|
|
||||||
|
/obj/machinery/ion_engine
|
||||||
|
name = "ion propulsion device"
|
||||||
|
desc = "An advanced ion propulsion device, using energy and minutes amount of gas to generate thrust."
|
||||||
|
icon = 'icons/turf/shuttle_parts.dmi'
|
||||||
|
icon_state = "nozzle"
|
||||||
|
power_channel = ENVIRON
|
||||||
|
idle_power_usage = 100
|
||||||
|
anchored = TRUE
|
||||||
|
// construct_state = /decl/machine_construction/default/panel_closed
|
||||||
|
var/datum/ship_engine/ion/controller
|
||||||
|
var/thrust_limit = 1
|
||||||
|
var/on = 1
|
||||||
|
var/burn_cost = 750
|
||||||
|
var/generated_thrust = 2.5
|
||||||
|
|
||||||
|
/obj/machinery/ion_engine/Initialize()
|
||||||
|
. = ..()
|
||||||
|
controller = new(src)
|
||||||
|
|
||||||
|
/obj/machinery/ion_engine/Destroy()
|
||||||
|
QDEL_NULL(controller)
|
||||||
|
. = ..()
|
||||||
|
|
||||||
|
/obj/machinery/ion_engine/proc/get_status()
|
||||||
|
. = list()
|
||||||
|
.+= "Location: [get_area(src)]."
|
||||||
|
if(!powered())
|
||||||
|
.+= "Insufficient power to operate."
|
||||||
|
|
||||||
|
. = jointext(.,"<br>")
|
||||||
|
|
||||||
|
/obj/machinery/ion_engine/proc/burn()
|
||||||
|
if(!on && !powered())
|
||||||
|
return 0
|
||||||
|
use_power_oneoff(burn_cost)
|
||||||
|
. = thrust_limit * generated_thrust
|
||||||
|
|
||||||
|
/obj/machinery/ion_engine/proc/get_thrust()
|
||||||
|
return thrust_limit * generated_thrust * on
|
||||||
|
|
||||||
|
/obj/item/weapon/circuitboard/engine/ion
|
||||||
|
name = T_BOARD("ion propulsion device")
|
||||||
|
board_type = "machine"
|
||||||
|
icon_state = "mcontroller"
|
||||||
|
build_path = /obj/machinery/ion_engine
|
||||||
|
origin_tech = list(TECH_POWER = 1, TECH_ENGINEERING = 2)
|
||||||
|
req_components = list(
|
||||||
|
/obj/item/stack/cable_coil = 2,
|
||||||
|
/obj/item/weapon/stock_parts/matter_bin = 1,
|
||||||
|
/obj/item/weapon/stock_parts/capacitor = 2)
|
||||||
173
code/modules/overmap/ships/landable.dm
Normal file
173
code/modules/overmap/ships/landable.dm
Normal file
@@ -0,0 +1,173 @@
|
|||||||
|
// These come with shuttle functionality. Need to be assigned a (unique) shuttle datum name.
|
||||||
|
// Mapping location doesn't matter, so long as on a map loaded at the same time as the shuttle areas.
|
||||||
|
// Multiz shuttles currently not supported. Non-autodock shuttles currently not supported.
|
||||||
|
|
||||||
|
/obj/effect/overmap/visitable/ship/landable
|
||||||
|
var/shuttle // Name of associated shuttle. Must be autodock.
|
||||||
|
var/obj/effect/shuttle_landmark/ship/landmark // Record our open space landmark for easy reference.
|
||||||
|
var/multiz = 0 // Index of multi-z levels, starts at 0
|
||||||
|
var/status = SHIP_STATUS_LANDED
|
||||||
|
icon_state = "shuttle"
|
||||||
|
moving_state = "shuttle_moving"
|
||||||
|
|
||||||
|
/obj/effect/overmap/visitable/ship/landable/Destroy()
|
||||||
|
GLOB.shuttle_moved_event.unregister(SSshuttles.shuttles[shuttle], src)
|
||||||
|
return ..()
|
||||||
|
|
||||||
|
/obj/effect/overmap/visitable/ship/landable/can_burn()
|
||||||
|
if(status != SHIP_STATUS_OVERMAP)
|
||||||
|
return 0
|
||||||
|
return ..()
|
||||||
|
|
||||||
|
/obj/effect/overmap/visitable/ship/landable/burn()
|
||||||
|
if(status != SHIP_STATUS_OVERMAP)
|
||||||
|
return 0
|
||||||
|
return ..()
|
||||||
|
|
||||||
|
/obj/effect/overmap/visitable/ship/landable/check_ownership(obj/object)
|
||||||
|
var/datum/shuttle/shuttle_datum = SSshuttles.shuttles[shuttle]
|
||||||
|
if(!shuttle_datum)
|
||||||
|
return
|
||||||
|
var/list/areas = shuttle_datum.find_childfree_areas()
|
||||||
|
if(get_area(object) in areas)
|
||||||
|
return 1
|
||||||
|
|
||||||
|
// We autobuild our z levels.
|
||||||
|
/obj/effect/overmap/visitable/ship/landable/find_z_levels()
|
||||||
|
for(var/i = 0 to multiz)
|
||||||
|
world.increment_max_z()
|
||||||
|
map_z += world.maxz
|
||||||
|
|
||||||
|
var/turf/center_loc = locate(round(world.maxx/2), round(world.maxy/2), world.maxz)
|
||||||
|
landmark = new (center_loc, shuttle)
|
||||||
|
add_landmark(landmark, shuttle)
|
||||||
|
|
||||||
|
var/visitor_dir = fore_dir
|
||||||
|
for(var/landmark_name in list("FORE", "PORT", "AFT", "STARBOARD"))
|
||||||
|
var/turf/visitor_turf = get_ranged_target_turf(center_loc, visitor_dir, round(min(world.maxx/4, world.maxy/4)))
|
||||||
|
var/obj/effect/shuttle_landmark/visiting_shuttle/visitor_landmark = new (visitor_turf, landmark, landmark_name)
|
||||||
|
add_landmark(visitor_landmark)
|
||||||
|
visitor_dir = turn(visitor_dir, 90)
|
||||||
|
|
||||||
|
if(multiz)
|
||||||
|
new /obj/effect/landmark/map_data(center_loc, (multiz + 1))
|
||||||
|
|
||||||
|
/obj/effect/overmap/visitable/ship/landable/get_areas()
|
||||||
|
var/datum/shuttle/shuttle_datum = SSshuttles.shuttles[shuttle]
|
||||||
|
if(!shuttle_datum)
|
||||||
|
return list()
|
||||||
|
return shuttle_datum.find_childfree_areas()
|
||||||
|
|
||||||
|
/obj/effect/overmap/visitable/ship/landable/populate_sector_objects()
|
||||||
|
..()
|
||||||
|
var/datum/shuttle/shuttle_datum = SSshuttles.shuttles[shuttle]
|
||||||
|
if(istype(shuttle_datum,/datum/shuttle/autodock/overmap))
|
||||||
|
var/datum/shuttle/autodock/overmap/oms = shuttle_datum
|
||||||
|
oms.myship = src
|
||||||
|
GLOB.shuttle_moved_event.register(shuttle_datum, src, .proc/on_shuttle_jump)
|
||||||
|
on_landing(landmark, shuttle_datum.current_location) // We "land" at round start to properly place ourselves on the overmap.
|
||||||
|
|
||||||
|
/obj/effect/shuttle_landmark/ship
|
||||||
|
name = "Open Space"
|
||||||
|
landmark_tag = "ship"
|
||||||
|
flags = SLANDMARK_FLAG_AUTOSET | SLANDMARK_FLAG_ZERO_G
|
||||||
|
var/shuttle_name
|
||||||
|
var/list/visitors // landmark -> visiting shuttle stationed there
|
||||||
|
|
||||||
|
/obj/effect/shuttle_landmark/ship/Initialize(mapload, shuttle_name)
|
||||||
|
landmark_tag += "_[shuttle_name]"
|
||||||
|
src.shuttle_name = shuttle_name
|
||||||
|
. = ..()
|
||||||
|
|
||||||
|
/obj/effect/shuttle_landmark/ship/Destroy()
|
||||||
|
var/obj/effect/overmap/visitable/ship/landable/ship = map_sectors["[z]"]
|
||||||
|
if(istype(ship) && ship.landmark == src)
|
||||||
|
ship.landmark = null
|
||||||
|
. = ..()
|
||||||
|
|
||||||
|
/obj/effect/shuttle_landmark/ship/cannot_depart(datum/shuttle/shuttle)
|
||||||
|
if(LAZYLEN(visitors))
|
||||||
|
return "Grappled by other shuttle; cannot manouver."
|
||||||
|
|
||||||
|
/obj/effect/shuttle_landmark/visiting_shuttle
|
||||||
|
flags = SLANDMARK_FLAG_AUTOSET | SLANDMARK_FLAG_ZERO_G
|
||||||
|
var/obj/effect/shuttle_landmark/ship/core_landmark
|
||||||
|
|
||||||
|
/obj/effect/shuttle_landmark/visiting_shuttle/Initialize(mapload, obj/effect/shuttle_landmark/ship/master, _name)
|
||||||
|
core_landmark = master
|
||||||
|
name = _name
|
||||||
|
landmark_tag = master.shuttle_name + _name
|
||||||
|
GLOB.destroyed_event.register(master, src, /datum/proc/qdel_self)
|
||||||
|
. = ..()
|
||||||
|
|
||||||
|
/obj/effect/shuttle_landmark/visiting_shuttle/Destroy()
|
||||||
|
GLOB.destroyed_event.unregister(core_landmark, src)
|
||||||
|
LAZYREMOVE(core_landmark.visitors, src)
|
||||||
|
core_landmark = null
|
||||||
|
. = ..()
|
||||||
|
|
||||||
|
/obj/effect/shuttle_landmark/visiting_shuttle/is_valid(datum/shuttle/shuttle)
|
||||||
|
. = ..()
|
||||||
|
if(!.)
|
||||||
|
return
|
||||||
|
var/datum/shuttle/boss_shuttle = SSshuttles.shuttles[core_landmark.shuttle_name]
|
||||||
|
if(boss_shuttle.current_location != core_landmark)
|
||||||
|
return FALSE // Only available when our governing shuttle is in space.
|
||||||
|
if(shuttle == boss_shuttle) // Boss shuttle only lands on main landmark
|
||||||
|
return FALSE
|
||||||
|
|
||||||
|
/obj/effect/shuttle_landmark/visiting_shuttle/shuttle_arrived(datum/shuttle/shuttle)
|
||||||
|
LAZYSET(core_landmark.visitors, src, shuttle)
|
||||||
|
GLOB.shuttle_moved_event.register(shuttle, src, .proc/shuttle_left)
|
||||||
|
|
||||||
|
/obj/effect/shuttle_landmark/visiting_shuttle/proc/shuttle_left(datum/shuttle/shuttle, obj/effect/shuttle_landmark/old_landmark, obj/effect/shuttle_landmark/new_landmark)
|
||||||
|
if(old_landmark == src)
|
||||||
|
GLOB.shuttle_moved_event.unregister(shuttle, src)
|
||||||
|
LAZYREMOVE(core_landmark.visitors, src)
|
||||||
|
|
||||||
|
/obj/effect/overmap/visitable/ship/landable/proc/on_shuttle_jump(datum/shuttle/given_shuttle, obj/effect/shuttle_landmark/from, obj/effect/shuttle_landmark/into)
|
||||||
|
if(given_shuttle != SSshuttles.shuttles[shuttle])
|
||||||
|
return
|
||||||
|
var/datum/shuttle/autodock/auto = given_shuttle
|
||||||
|
if(into == auto.landmark_transition)
|
||||||
|
status = SHIP_STATUS_TRANSIT
|
||||||
|
on_takeoff(from, into)
|
||||||
|
return
|
||||||
|
if(into == landmark)
|
||||||
|
status = SHIP_STATUS_OVERMAP
|
||||||
|
on_takeoff(from, into)
|
||||||
|
return
|
||||||
|
status = SHIP_STATUS_LANDED
|
||||||
|
on_landing(from, into)
|
||||||
|
|
||||||
|
/obj/effect/overmap/visitable/ship/landable/proc/on_landing(obj/effect/shuttle_landmark/from, obj/effect/shuttle_landmark/into)
|
||||||
|
var/obj/effect/overmap/visitable/target = map_sectors["[into.z]"]
|
||||||
|
var/datum/shuttle/shuttle_datum = SSshuttles.shuttles[shuttle]
|
||||||
|
if(into.landmark_tag == shuttle_datum.motherdock) // If our motherdock is a landable ship, it won't be found properly here so we need to find it manually.
|
||||||
|
for(var/obj/effect/overmap/visitable/ship/landable/landable in SSshuttles.ships)
|
||||||
|
if(landable.shuttle == shuttle_datum.mothershuttle)
|
||||||
|
target = landable
|
||||||
|
break
|
||||||
|
if(!target || target == src)
|
||||||
|
return
|
||||||
|
forceMove(target)
|
||||||
|
halt()
|
||||||
|
|
||||||
|
/obj/effect/overmap/visitable/ship/landable/proc/on_takeoff(obj/effect/shuttle_landmark/from, obj/effect/shuttle_landmark/into)
|
||||||
|
if(!isturf(loc))
|
||||||
|
forceMove(get_turf(loc))
|
||||||
|
unhalt()
|
||||||
|
|
||||||
|
/obj/effect/overmap/visitable/ship/landable/get_landed_info()
|
||||||
|
switch(status)
|
||||||
|
if(SHIP_STATUS_LANDED)
|
||||||
|
var/obj/effect/overmap/visitable/location = loc
|
||||||
|
if(istype(loc, /obj/effect/overmap/visitable/sector))
|
||||||
|
return "Landed on \the [location.name]. Use secondary thrust to get clear before activating primary engines."
|
||||||
|
if(istype(loc, /obj/effect/overmap/visitable/ship))
|
||||||
|
return "Docked with \the [location.name]. Use secondary thrust to get clear before activating primary engines."
|
||||||
|
return "Docked with an unknown object."
|
||||||
|
if(SHIP_STATUS_TRANSIT)
|
||||||
|
return "Maneuvering under secondary thrust."
|
||||||
|
if(SHIP_STATUS_OVERMAP)
|
||||||
|
return "In open space."
|
||||||
@@ -1,116 +1,234 @@
|
|||||||
/obj/effect/map/ship
|
#define SHIP_MOVE_RESOLUTION 0.00001
|
||||||
|
#define MOVING(speed) abs(speed) >= min_speed
|
||||||
|
#define SANITIZE_SPEED(speed) SIGN(speed) * CLAMP(abs(speed), 0, max_speed)
|
||||||
|
#define CHANGE_SPEED_BY(speed_var, v_diff) \
|
||||||
|
v_diff = SANITIZE_SPEED(v_diff);\
|
||||||
|
if(!MOVING(speed_var + v_diff)) \
|
||||||
|
{speed_var = 0};\
|
||||||
|
else \
|
||||||
|
{speed_var = SANITIZE_SPEED((speed_var + v_diff)/(1 + speed_var*v_diff/(max_speed ** 2)))}
|
||||||
|
// Uses Lorentzian dynamics to avoid going too fast.
|
||||||
|
|
||||||
|
/obj/effect/overmap/visitable/ship
|
||||||
name = "generic ship"
|
name = "generic ship"
|
||||||
desc = "Space faring vessel."
|
desc = "Space faring vessel."
|
||||||
icon_state = "sheet-sandstone"
|
icon_state = "ship"
|
||||||
var/vessel_mass = 9000 //tonnes, random number
|
var/moving_state = "ship_moving"
|
||||||
var/default_delay = 60
|
|
||||||
var/list/speed = list(0,0)
|
|
||||||
var/last_burn = 0
|
|
||||||
var/list/last_movement = list(0,0)
|
|
||||||
var/fore_dir = NORTH
|
|
||||||
var/rotate = 1 //For proc rotate
|
|
||||||
|
|
||||||
var/obj/effect/map/current_sector
|
var/vessel_mass = 10000 //tonnes, arbitrary number, affects acceleration provided by engines
|
||||||
var/obj/machinery/computer/helm/nav_control
|
var/vessel_size = SHIP_SIZE_LARGE //arbitrary number, affects how likely are we to evade meteors
|
||||||
var/obj/machinery/computer/engines/eng_control
|
var/max_speed = 1/(1 SECOND) //"speed of light" for the ship, in turfs/tick.
|
||||||
|
var/min_speed = 1/(2 MINUTES) // Below this, we round speed to 0 to avoid math errors.
|
||||||
|
|
||||||
/obj/effect/map/ship/Initialize()
|
var/list/speed = list(0,0) //speed in x,y direction
|
||||||
|
var/last_burn = 0 //worldtime when ship last acceleated
|
||||||
|
var/burn_delay = 1 SECOND //how often ship can do burns
|
||||||
|
var/list/last_movement = list(0,0) //worldtime when ship last moved in x,y direction
|
||||||
|
var/fore_dir = NORTH //what dir ship flies towards for purpose of moving stars effect procs
|
||||||
|
|
||||||
|
var/list/engines = list()
|
||||||
|
var/engines_state = 0 //global on/off toggle for all engines
|
||||||
|
var/thrust_limit = 1 //global thrust limit for all engines, 0..1
|
||||||
|
var/halted = 0 //admin halt or other stop.
|
||||||
|
var/skill_needed = SKILL_ADEPT //piloting skill needed to steer it without going in random dir
|
||||||
|
var/operator_skill
|
||||||
|
|
||||||
|
/obj/effect/overmap/visitable/ship/Initialize()
|
||||||
. = ..()
|
. = ..()
|
||||||
for(var/obj/machinery/computer/engines/E in machines)
|
min_speed = round(min_speed, SHIP_MOVE_RESOLUTION)
|
||||||
if (E.z == map_z)
|
max_speed = round(max_speed, SHIP_MOVE_RESOLUTION)
|
||||||
eng_control = E
|
SSshuttles.ships += src
|
||||||
break
|
|
||||||
for(var/obj/machinery/computer/helm/H in machines)
|
|
||||||
if (H.z == map_z)
|
|
||||||
nav_control = H
|
|
||||||
break
|
|
||||||
START_PROCESSING(SSobj, src)
|
START_PROCESSING(SSobj, src)
|
||||||
|
|
||||||
/obj/effect/map/ship/relaymove(mob/user, direction)
|
/obj/effect/overmap/visitable/ship/Destroy()
|
||||||
accelerate(direction)
|
STOP_PROCESSING(SSobj, src)
|
||||||
|
SSshuttles.ships -= src
|
||||||
|
. = ..()
|
||||||
|
|
||||||
/obj/effect/map/ship/proc/is_still()
|
/obj/effect/overmap/visitable/ship/relaymove(mob/user, direction, accel_limit)
|
||||||
return !(speed[1] || speed[2])
|
accelerate(direction, accel_limit)
|
||||||
|
operator_skill = user.get_skill_value(/datum/skill/pilot)
|
||||||
|
|
||||||
/obj/effect/map/ship/proc/get_acceleration()
|
/obj/effect/overmap/visitable/ship/proc/is_still()
|
||||||
return eng_control.get_total_thrust()/vessel_mass
|
return !MOVING(speed[1]) && !MOVING(speed[2])
|
||||||
|
|
||||||
/obj/effect/map/ship/proc/get_speed()
|
/obj/effect/overmap/visitable/ship/get_scan_data(mob/user)
|
||||||
return round(sqrt(speed[1]*speed[1] + speed[2]*speed[2]))
|
. = ..()
|
||||||
|
if(!is_still())
|
||||||
|
. += "<br>Heading: [get_heading_degrees()], speed [get_speed() * 1000]"
|
||||||
|
|
||||||
/obj/effect/map/ship/proc/get_heading()
|
//Projected acceleration based on information from engines
|
||||||
|
/obj/effect/overmap/visitable/ship/proc/get_acceleration()
|
||||||
|
return round(get_total_thrust()/get_vessel_mass(), SHIP_MOVE_RESOLUTION)
|
||||||
|
|
||||||
|
//Does actual burn and returns the resulting acceleration
|
||||||
|
/obj/effect/overmap/visitable/ship/proc/get_burn_acceleration()
|
||||||
|
return round(burn() / get_vessel_mass(), SHIP_MOVE_RESOLUTION)
|
||||||
|
|
||||||
|
/obj/effect/overmap/visitable/ship/proc/get_vessel_mass()
|
||||||
|
. = vessel_mass
|
||||||
|
for(var/obj/effect/overmap/visitable/ship/ship in src)
|
||||||
|
. += ship.get_vessel_mass()
|
||||||
|
|
||||||
|
/obj/effect/overmap/visitable/ship/proc/get_speed()
|
||||||
|
return round(sqrt(speed[1] ** 2 + speed[2] ** 2), SHIP_MOVE_RESOLUTION)
|
||||||
|
|
||||||
|
// Get heading in BYOND dir bits
|
||||||
|
/obj/effect/overmap/visitable/ship/proc/get_heading()
|
||||||
var/res = 0
|
var/res = 0
|
||||||
if(speed[1])
|
if(MOVING(speed[1]))
|
||||||
if(speed[1] > 0)
|
if(speed[1] > 0)
|
||||||
res |= EAST
|
res |= EAST
|
||||||
else
|
else
|
||||||
res |= WEST
|
res |= WEST
|
||||||
if(speed[2])
|
if(MOVING(speed[2]))
|
||||||
if(speed[2] > 0)
|
if(speed[2] > 0)
|
||||||
res |= NORTH
|
res |= NORTH
|
||||||
else
|
else
|
||||||
res |= SOUTH
|
res |= SOUTH
|
||||||
return res
|
return res
|
||||||
|
|
||||||
/obj/effect/map/ship/proc/adjust_speed(n_x, n_y)
|
// Get heading in degrees (like a compass heading)
|
||||||
speed[1] = CLAMP(speed[1] + n_x, -default_delay, default_delay)
|
/obj/effect/overmap/visitable/ship/proc/get_heading_degrees()
|
||||||
speed[2] = CLAMP(speed[2] + n_y, -default_delay, default_delay)
|
return (ATAN2(speed[2], speed[1]) + 360) % 360 // Yes ATAN2(y, x) is correct to get clockwise degrees
|
||||||
if(is_still())
|
|
||||||
toggle_move_stars(map_z)
|
|
||||||
else
|
|
||||||
toggle_move_stars(map_z, fore_dir)
|
|
||||||
|
|
||||||
/obj/effect/map/ship/proc/can_burn()
|
/obj/effect/overmap/visitable/ship/proc/adjust_speed(n_x, n_y)
|
||||||
if (!eng_control)
|
CHANGE_SPEED_BY(speed[1], n_x)
|
||||||
return 0
|
CHANGE_SPEED_BY(speed[2], n_y)
|
||||||
if (world.time < last_burn + 10)
|
for(var/zz in map_z)
|
||||||
return 0
|
if(is_still())
|
||||||
if (!eng_control.burn())
|
toggle_move_stars(zz)
|
||||||
return 0
|
else
|
||||||
return 1
|
toggle_move_stars(zz, fore_dir)
|
||||||
|
update_icon()
|
||||||
|
|
||||||
/obj/effect/map/ship/proc/get_brake_path()
|
/obj/effect/overmap/visitable/ship/proc/get_brake_path()
|
||||||
if(!get_acceleration())
|
if(!get_acceleration())
|
||||||
return INFINITY
|
return INFINITY
|
||||||
return get_speed()/get_acceleration()
|
if(is_still())
|
||||||
|
return 0
|
||||||
|
if(!burn_delay)
|
||||||
|
return 0
|
||||||
|
if(!get_speed())
|
||||||
|
return 0
|
||||||
|
var/num_burns = get_speed()/get_acceleration() + 2 //some padding in case acceleration drops form fuel usage
|
||||||
|
var/burns_per_grid = 1/ (burn_delay * get_speed())
|
||||||
|
return round(num_burns/burns_per_grid)
|
||||||
|
|
||||||
#define SIGN(X) (X == 0 ? 0 : (X > 0 ? 1 : -1))
|
/obj/effect/overmap/visitable/ship/proc/decelerate()
|
||||||
/obj/effect/map/ship/proc/decelerate()
|
if(((speed[1]) || (speed[2])) && can_burn())
|
||||||
if(!is_still() && can_burn())
|
|
||||||
if (speed[1])
|
if (speed[1])
|
||||||
adjust_speed(-SIGN(speed[1]) * min(get_acceleration(),abs(speed[1])), 0)
|
adjust_speed(-SIGN(speed[1]) * min(get_burn_acceleration(),abs(speed[1])), 0)
|
||||||
if (speed[2])
|
if (speed[2])
|
||||||
adjust_speed(0, -SIGN(speed[2]) * min(get_acceleration(),abs(speed[2])))
|
adjust_speed(0, -SIGN(speed[2]) * min(get_burn_acceleration(),abs(speed[2])))
|
||||||
last_burn = world.time
|
last_burn = world.time
|
||||||
|
|
||||||
/obj/effect/map/ship/proc/accelerate(direction)
|
/obj/effect/overmap/visitable/ship/proc/accelerate(direction, accel_limit)
|
||||||
if(can_burn())
|
if(can_burn())
|
||||||
last_burn = world.time
|
last_burn = world.time
|
||||||
|
var/acceleration = min(get_burn_acceleration(), accel_limit)
|
||||||
if(direction & EAST)
|
if(direction & EAST)
|
||||||
adjust_speed(get_acceleration(), 0)
|
adjust_speed(acceleration, 0)
|
||||||
if(direction & WEST)
|
if(direction & WEST)
|
||||||
adjust_speed(-get_acceleration(), 0)
|
adjust_speed(-acceleration, 0)
|
||||||
if(direction & NORTH)
|
if(direction & NORTH)
|
||||||
adjust_speed(0, get_acceleration())
|
adjust_speed(0, acceleration)
|
||||||
if(direction & SOUTH)
|
if(direction & SOUTH)
|
||||||
adjust_speed(0, -get_acceleration())
|
adjust_speed(0, -acceleration)
|
||||||
|
|
||||||
|
/obj/effect/overmap/visitable/ship/process()
|
||||||
/obj/effect/map/ship/proc/rotate(var/direction)
|
if(!halted && !is_still())
|
||||||
var/matrix/M = matrix()
|
|
||||||
M.Turn(dir2angle(direction))
|
|
||||||
src.transform = M //Rotate ship
|
|
||||||
|
|
||||||
/obj/effect/map/ship/process()
|
|
||||||
if(!is_still())
|
|
||||||
var/list/deltas = list(0,0)
|
var/list/deltas = list(0,0)
|
||||||
for(var/i=1, i<=2, i++)
|
for(var/i=1, i<=2, i++)
|
||||||
if(speed[i] && world.time > last_movement[i] + default_delay - abs(speed[i]))
|
if(MOVING(speed[i]) && world.time > last_movement[i] + 1/abs(speed[i]))
|
||||||
deltas[i] = speed[i] > 0 ? 1 : -1
|
deltas[i] = SIGN(speed[i])
|
||||||
last_movement[i] = world.time
|
last_movement[i] = world.time
|
||||||
var/turf/newloc = locate(x + deltas[1], y + deltas[2], z)
|
var/turf/newloc = locate(x + deltas[1], y + deltas[2], z)
|
||||||
if(newloc)
|
if(newloc)
|
||||||
Move(newloc)
|
Move(newloc)
|
||||||
if(rotate)
|
handle_wraparound()
|
||||||
rotate(get_heading())
|
update_icon()
|
||||||
|
|
||||||
|
/obj/effect/overmap/visitable/ship/update_icon()
|
||||||
|
if(!is_still())
|
||||||
|
icon_state = moving_state
|
||||||
|
dir = get_heading()
|
||||||
|
else
|
||||||
|
icon_state = initial(icon_state)
|
||||||
|
..()
|
||||||
|
|
||||||
|
/obj/effect/overmap/visitable/ship/proc/burn()
|
||||||
|
for(var/datum/ship_engine/E in engines)
|
||||||
|
. += E.burn()
|
||||||
|
|
||||||
|
/obj/effect/overmap/visitable/ship/proc/get_total_thrust()
|
||||||
|
for(var/datum/ship_engine/E in engines)
|
||||||
|
. += E.get_thrust()
|
||||||
|
|
||||||
|
/obj/effect/overmap/visitable/ship/proc/can_burn()
|
||||||
|
if(halted)
|
||||||
|
return 0
|
||||||
|
if (world.time < last_burn + burn_delay)
|
||||||
|
return 0
|
||||||
|
for(var/datum/ship_engine/E in engines)
|
||||||
|
. |= E.can_burn()
|
||||||
|
|
||||||
|
//deciseconds to next step
|
||||||
|
/obj/effect/overmap/visitable/ship/proc/ETA()
|
||||||
|
. = INFINITY
|
||||||
|
for(var/i=1, i<=2, i++)
|
||||||
|
if(MOVING(speed[i]))
|
||||||
|
. = min(last_movement[i] - world.time + 1/abs(speed[i]), .)
|
||||||
|
. = max(.,0)
|
||||||
|
|
||||||
|
/obj/effect/overmap/visitable/ship/proc/handle_wraparound()
|
||||||
|
var/nx = x
|
||||||
|
var/ny = y
|
||||||
|
var/low_edge = 1
|
||||||
|
var/high_edge = global.using_map.overmap_size - 1
|
||||||
|
|
||||||
|
if((dir & WEST) && x == low_edge)
|
||||||
|
nx = high_edge
|
||||||
|
else if((dir & EAST) && x == high_edge)
|
||||||
|
nx = low_edge
|
||||||
|
if((dir & SOUTH) && y == low_edge)
|
||||||
|
ny = high_edge
|
||||||
|
else if((dir & NORTH) && y == high_edge)
|
||||||
|
ny = low_edge
|
||||||
|
if((x == nx) && (y == ny))
|
||||||
|
return //we're not flying off anywhere
|
||||||
|
|
||||||
|
var/turf/T = locate(nx,ny,z)
|
||||||
|
if(T)
|
||||||
|
forceMove(T)
|
||||||
|
|
||||||
|
/obj/effect/overmap/visitable/ship/proc/halt()
|
||||||
|
adjust_speed(-speed[1], -speed[2])
|
||||||
|
halted = 1
|
||||||
|
|
||||||
|
/obj/effect/overmap/visitable/ship/proc/unhalt()
|
||||||
|
if(!SSshuttles.overmap_halted)
|
||||||
|
halted = 0
|
||||||
|
|
||||||
|
/obj/effect/overmap/visitable/ship/Bump(var/atom/A)
|
||||||
|
if(istype(A,/turf/unsimulated/map/edge))
|
||||||
|
handle_wraparound()
|
||||||
|
..()
|
||||||
|
|
||||||
|
/obj/effect/overmap/visitable/ship/proc/get_helm_skill()//delete this mover operator skill to overmap obj
|
||||||
|
return operator_skill
|
||||||
|
|
||||||
|
/obj/effect/overmap/visitable/ship/populate_sector_objects()
|
||||||
|
..()
|
||||||
|
for(var/obj/machinery/computer/ship/S in global.machines)
|
||||||
|
S.attempt_hook_up(src)
|
||||||
|
for(var/datum/ship_engine/E in ship_engines)
|
||||||
|
if(check_ownership(E.holder))
|
||||||
|
engines |= E
|
||||||
|
|
||||||
|
/obj/effect/overmap/visitable/ship/proc/get_landed_info()
|
||||||
|
return "This ship cannot land."
|
||||||
|
|
||||||
|
#undef MOVING
|
||||||
|
#undef SANITIZE_SPEED
|
||||||
|
#undef CHANGE_SPEED_BY
|
||||||
@@ -121,7 +121,7 @@
|
|||||||
|
|
||||||
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
|
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
|
||||||
if (!ui)
|
if (!ui)
|
||||||
ui = new(user, src, ui_key, ui_template, "[shuttle_tag] Shuttle Control", 470, 310)
|
ui = new(user, src, ui_key, ui_template, "[shuttle_tag] Shuttle Control", 470, 360)
|
||||||
ui.set_initial_data(data)
|
ui.set_initial_data(data)
|
||||||
ui.open()
|
ui.open()
|
||||||
ui.set_auto_update(1)
|
ui.set_auto_update(1)
|
||||||
|
|||||||
@@ -277,6 +277,12 @@
|
|||||||
|
|
||||||
return removed
|
return removed
|
||||||
|
|
||||||
|
//Returns the amount of gas that has the given flag, in moles
|
||||||
|
/datum/gas_mixture/proc/get_by_flag(flag)
|
||||||
|
. = 0
|
||||||
|
for(var/g in gas)
|
||||||
|
if(gas_data.flags[g] & flag)
|
||||||
|
. += gas[g]
|
||||||
|
|
||||||
//Copies gas and temperature from another gas_mixture.
|
//Copies gas and temperature from another gas_mixture.
|
||||||
/datum/gas_mixture/proc/copy_from(const/datum/gas_mixture/sample)
|
/datum/gas_mixture/proc/copy_from(const/datum/gas_mixture/sample)
|
||||||
@@ -478,3 +484,7 @@
|
|||||||
gasmix.multiply(gasmix.volume)
|
gasmix.multiply(gasmix.volume)
|
||||||
|
|
||||||
return 1
|
return 1
|
||||||
|
|
||||||
|
/datum/gas_mixture/proc/get_mass()
|
||||||
|
for(var/g in gas)
|
||||||
|
. += gas[g] * gas_data.molar_mass[g] * group_multiplier
|
||||||
|
|||||||
Binary file not shown.
|
Before Width: | Height: | Size: 118 KiB After Width: | Height: | Size: 119 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 10 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 9.9 KiB After Width: | Height: | Size: 12 KiB |
@@ -1,8 +1,35 @@
|
|||||||
<div class="item">
|
<div class="item">
|
||||||
{{:helper.link('Overall status', 'note', {'state' :'status'}, null, data.state == 'status' ? 'selected' : null)}}
|
{{:helper.link('Overall info', 'note', {'state' :'status'}, null, data.state == 'status' ? 'selected' : null)}}
|
||||||
{{:helper.link('Details', 'note', {'state' : 'engines'}, null, data.state == 'engines' ? 'selected' : null)}}
|
{{:helper.link('Details', 'note', {'state' : 'engines'}, null, data.state == 'engines' ? 'selected' : null)}}
|
||||||
</div>
|
</div>
|
||||||
|
<div class="item">
|
||||||
|
<div class='item'>
|
||||||
|
<div class="itemLabel">
|
||||||
|
<span class='average'>Global controls:</span>
|
||||||
|
</div>
|
||||||
|
<div class="itemContent">
|
||||||
|
{{:helper.link(data.global_state ? 'Shut all down' : 'Power all up', 'power', {'global_toggle' : 1}, null, data.global_state ? 'selected' : null)}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class='item'>
|
||||||
|
<div class="itemLabel">
|
||||||
|
<span class='average'>Volume limit:</span>
|
||||||
|
</div>
|
||||||
|
<div class="itemContent">
|
||||||
|
{{:helper.link('', 'circle-plus', { 'global_limit' : 0.1}, null, null)}}
|
||||||
|
{{:helper.link(data.global_limit+'%', null, { 'set_global_limit' : 1 }, null, null)}}
|
||||||
|
{{:helper.link('', 'circle-minus', { 'global_limit' : -0.1}, null, null)}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class='item'>
|
||||||
|
<div class="itemLabel">
|
||||||
|
<span class='average'>Total thrust:</span>
|
||||||
|
</div>
|
||||||
|
<div class="itemContent">
|
||||||
|
<span class='white'>{{:data.total_thrust}}</span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
{{if data.state == "engines"}}
|
{{if data.state == "engines"}}
|
||||||
{{if data.engines_info}}
|
{{if data.engines_info}}
|
||||||
{{for data.engines_info}}
|
{{for data.engines_info}}
|
||||||
@@ -11,9 +38,8 @@
|
|||||||
<span class='white'>Engine #{{:(index + 1)}}:</span>
|
<span class='white'>Engine #{{:(index + 1)}}:</span>
|
||||||
</div>
|
</div>
|
||||||
<div class="itemContent">
|
<div class="itemContent">
|
||||||
{{:helper.link(value.eng_on ? 'Shutdown' : 'Power up', 'power', { 'toggle' : 1, 'engine' : value.eng_reference }, null, value.eng_on ? 'selected' : null)}}
|
{{:helper.link(value.eng_on ? 'Shutdown' : 'Power up', 'power', { 'toggle' : 1, 'engine' : value.eng_reference }, null, value.eng_on ? value.eng_on == 1 ? 'linkOn' : 'yellowButton' : null)}}
|
||||||
</div>
|
</div>
|
||||||
</div>
|
|
||||||
<div class='statusDisplay'>
|
<div class='statusDisplay'>
|
||||||
<div class='item'>
|
<div class='item'>
|
||||||
<div class="itemLabel">
|
<div class="itemLabel">
|
||||||
@@ -28,7 +54,7 @@
|
|||||||
<span class='average'>Status:</span>
|
<span class='average'>Status:</span>
|
||||||
</div>
|
</div>
|
||||||
<div class="itemContent">
|
<div class="itemContent">
|
||||||
<span class='{{:value.eng_on ? 'good' : 'bad'}}'>{{:value.eng_on ? 'Online' : 'Offline'}}</span><br>
|
<span class='{{:value.eng_on ? value.eng_on == 1 ? 'good' : 'average' : 'bad'}}'>{{:value.eng_on ? value.eng_on == 1 ? 'Online' : 'Booting' : 'Offline'}}</span><br>
|
||||||
<span class='white'>{{:value.eng_status}}</span>
|
<span class='white'>{{:value.eng_status}}</span>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
@@ -42,7 +68,7 @@
|
|||||||
</div>
|
</div>
|
||||||
<div class='item'>
|
<div class='item'>
|
||||||
<div class="itemLabel">
|
<div class="itemLabel">
|
||||||
<span class='average'>Thrust limit:</span>
|
<span class='average'>Volume limit:</span>
|
||||||
</div>
|
</div>
|
||||||
<div class="itemContent">
|
<div class="itemContent">
|
||||||
{{:helper.link('', 'circle-plus', { 'limit' : 0.1, 'engine' : value.eng_reference }, null, null)}}
|
{{:helper.link('', 'circle-plus', { 'limit' : 0.1, 'engine' : value.eng_reference }, null, null)}}
|
||||||
@@ -63,14 +89,14 @@
|
|||||||
<span class='white'>Engine #{{:(index + 1)}}:</span>
|
<span class='white'>Engine #{{:(index + 1)}}:</span>
|
||||||
</div>
|
</div>
|
||||||
<div class="itemContent">
|
<div class="itemContent">
|
||||||
{{:helper.link(value.eng_on ? 'Shutdown' : 'Power up', 'power', { 'toggle' : 1, 'engine' : value.eng_reference }, null, value.eng_on ? 'selected' : null)}}
|
{{:helper.link(value.eng_on ? 'Shutdown' : 'Power up', 'power', { 'toggle' : 1, 'engine' : value.eng_reference }, null, value.eng_on ? value.eng_on == 1 ? 'linkOn' : 'yellowButton' : null)}}
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class='item'>
|
<div class='item'>
|
||||||
<div class="itemLabel">
|
<div class="itemLabel">
|
||||||
<span class='average'>Thrust:</span>
|
<span class='average'>Thrust:</span>
|
||||||
<br>
|
<br>
|
||||||
<span class='average'>Thrust limit:</span>
|
<span class='average'>Volume limit:</span>
|
||||||
</div>
|
</div>
|
||||||
<div class="itemContent">
|
<div class="itemContent">
|
||||||
<span class='white'>{{:value.eng_thrust}}</span>
|
<span class='white'>{{:value.eng_thrust}}</span>
|
||||||
|
|||||||
@@ -1,114 +1,159 @@
|
|||||||
|
|
||||||
<div style="float:left;width:50%">
|
|
||||||
<h3>Sector information</h3>
|
|
||||||
<div class='block'>
|
|
||||||
{{:data.sector}}
|
|
||||||
<br>
|
|
||||||
<span class='average'>Coordinates:</span> {{:data.s_x}} : {{:data.s_y}}
|
|
||||||
<br>
|
|
||||||
<span class='average'>Additional information:</span> {{:data.sector_info}}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div style="float:right;width:50%">
|
|
||||||
<h3>Flight data</h3>
|
<div style="float:left;width:45%;">
|
||||||
<div class='block'>
|
<fieldset style="min-height:180px;background-color: #202020;">
|
||||||
|
<legend style="text-align:center">Flight data</legend>
|
||||||
<div class='item'>
|
<div class='item'>
|
||||||
<div class="itemLabel">
|
<div class="itemLabelWider">
|
||||||
<span class='average'>Speed:</span>
|
ETA to next grid:
|
||||||
</div>
|
</div>
|
||||||
<div style="float:right">
|
<div style="float:right">
|
||||||
{{:data.speed}}
|
{{:data.ETAnext}}
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class='item'>
|
<div class='item'>
|
||||||
<div class="itemLabel">
|
<div class="itemLabelWider">
|
||||||
<span class='average'>Acceleration:</span>
|
Speed:
|
||||||
</div>
|
</div>
|
||||||
<div style="float:right">
|
<div style="float:right">
|
||||||
{{:data.accel}}
|
{{:data.speed}} Gm/h
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class='item'>
|
<div class='item'>
|
||||||
<div class="itemLabel">
|
<div class="itemLabelWider">
|
||||||
<span class='average'>Heading:</span>
|
Acceleration:
|
||||||
</div>
|
</div>
|
||||||
<div style="float:right">
|
<div style="float:right">
|
||||||
{{:data.heading}}
|
{{:data.accel}} Gm/h
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class='item'>
|
||||||
|
<div class="itemLabelWider">
|
||||||
|
Heading:
|
||||||
|
</div>
|
||||||
|
<div style="float:right">
|
||||||
|
{{:data.heading}}°
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
<div class='item'>
|
||||||
|
<div class="itemLabelWider">
|
||||||
|
Acceleration limiter:
|
||||||
|
</div>
|
||||||
|
<div style="float:right">
|
||||||
|
{{:helper.link(data.accellimit, null, { 'accellimit' : 1}, null, null)}} Gm/h
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</fieldset>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
<div style="float:left;width:25%">
|
||||||
<h3>Manual control</h3>
|
<fieldset style="min-height:180px;background-color: #202020;">
|
||||||
<div class='block'>
|
<legend style="text-align:center">Manual control</legend>
|
||||||
<div class='item'>
|
<div class='item'>
|
||||||
<div class="itemLabel">
|
<div class='item'>
|
||||||
<div class='item'>
|
{{:helper.link('', 'triangle-1-nw', { 'move' : 9 }, data.canburn ? null : 'disabled', null)}}
|
||||||
{{:helper.link('', 'triangle-1-nw', { 'move' : 9 }, null, null)}}
|
{{:helper.link('', 'triangle-1-n', { 'move' : 1 }, data.canburn ? null : 'disabled', null)}}
|
||||||
{{:helper.link('', 'triangle-1-n', { 'move' : 1 }, null, null)}}
|
{{:helper.link('', 'triangle-1-ne', { 'move' : 5 }, data.canburn ? null : 'disabled', null)}}
|
||||||
{{:helper.link('', 'triangle-1-ne', { 'move' : 5 }, null, null)}}
|
</div>
|
||||||
</div>
|
<div class='item'>
|
||||||
<div class='item'>
|
{{:helper.link('', 'triangle-1-w', { 'move' : 8 }, data.canburn ? null : 'disabled', null)}}
|
||||||
{{:helper.link('', 'triangle-1-w', { 'move' : 8 }, null, null)}}
|
{{:helper.link('', 'circle-close', { 'brake' : 1 }, data.canburn ? null : 'disabled', null)}}
|
||||||
{{:helper.link('', 'circle-close', { 'brake' : 1 }, null, null)}}
|
{{:helper.link('', 'triangle-1-e', { 'move' : 4 }, data.canburn ? null : 'disabled', null)}}
|
||||||
{{:helper.link('', 'triangle-1-e', { 'move' : 4 }, null, null)}}
|
</div>
|
||||||
</div>
|
<div class='item'>
|
||||||
<div class='item'>
|
{{:helper.link('', 'triangle-1-sw', { 'move' : 10 }, data.canburn ? null : 'disabled', null)}}
|
||||||
{{:helper.link('', 'triangle-1-sw', { 'move' : 10 }, null, null)}}
|
{{:helper.link('', 'triangle-1-s', { 'move' : 2 }, data.canburn ? null : 'disabled', null)}}
|
||||||
{{:helper.link('', 'triangle-1-s', { 'move' : 2 }, null, null)}}
|
{{:helper.link('', 'triangle-1-se', { 'move' : 6 }, data.canburn ? null : 'disabled', null)}}
|
||||||
{{:helper.link('', 'triangle-1-se', { 'move' : 6 }, null, null)}}
|
|
||||||
</div>
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="itemContent">
|
<div class='item'>
|
||||||
<div class='item'>
|
<span class='white'>Direct control</span>
|
||||||
<span class='white'>Direct control</span>
|
<br>
|
||||||
{{:helper.link(data.manual_control ? 'Engaged' : 'Disengaged', 'shuffle', { 'manual' : 1 }, data.manual_control ? 'selected' : null, null)}}
|
{{:helper.link(data.manual_control ? 'Engaged' : 'Disengaged', 'shuffle', { 'manual' : 1 }, null, data.manual_control ? 'selected' : null)}}
|
||||||
</div>
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
</fieldset>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class='item'>
|
<div style="float:left;width:30%">
|
||||||
<div class="itemLabel">
|
<fieldset style="min-height:180px;background-color: #202020;">
|
||||||
<h3>Autopilot</h3>
|
<legend style="text-align:center">Autopilot</legend>
|
||||||
</div>
|
<div class='item'>
|
||||||
<div class="itemContent" style="padding-top: 10px;">
|
<div class="itemLabelWide">
|
||||||
|
Target:
|
||||||
|
</div>
|
||||||
|
<div class="itemContent">
|
||||||
|
{{if data.dest}}
|
||||||
|
{{:helper.link(data.d_x, null, { 'setx' : 1 }, null, null)}} {{:helper.link(data.d_y, null, { 'sety' : 1 }, null, null)}}
|
||||||
|
{{else}}
|
||||||
|
{{:helper.link('None', null, { 'sety' : 1, 'setx' : 1 }, null, null)}}
|
||||||
|
{{/if}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class='item'>
|
||||||
|
<div class="itemLabelWide">
|
||||||
|
Speed limit:
|
||||||
|
</div>
|
||||||
|
<div class="itemContent">
|
||||||
|
{{:helper.link(data.speedlimit, null, { 'speedlimit' : 1 }, null, null)}} Gm/h
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="item">
|
||||||
{{:helper.link(data.autopilot ? 'Engaged' : 'Disengaged', 'gear', { 'apilot' : 1 }, data.dest ? null : 'disabled', data.autopilot ? 'selected' : null)}}
|
{{:helper.link(data.autopilot ? 'Engaged' : 'Disengaged', 'gear', { 'apilot' : 1 }, data.dest ? null : 'disabled', data.autopilot ? 'selected' : null)}}
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</fieldset>
|
||||||
<div class='item'>
|
|
||||||
<div style="float:left;width:45%">
|
|
||||||
<span class='white'>Target coordinates</span>
|
|
||||||
</div>
|
|
||||||
<div style="float:left;width:20%">
|
|
||||||
{{if data.dest}}
|
|
||||||
{{:helper.link(data.d_x, null, { 'setx' : 1 }, null, null)}} {{:helper.link(data.d_y, null, { 'sety' : 1 }, null, null)}}
|
|
||||||
{{else}}
|
|
||||||
{{:helper.link('None', null, { 'sety' : 1, 'setx' : 1 }, null, null)}}
|
|
||||||
{{/if}}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<h3>Navigation data</h3>
|
|
||||||
<div class='item'>
|
|
||||||
{{:helper.link('Save current position', 'disk', { 'add' : 'current' }, null)}}
|
|
||||||
{{:helper.link('Add new entry', 'document', { 'add' : 'new' }, null)}}
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class='statusDisplay'>
|
<div class='block' style='clear: both;'>
|
||||||
{{if data.locations}}
|
<h3>Navigation data</h3>
|
||||||
|
<div class='item'>
|
||||||
|
<div class="itemLabel">
|
||||||
|
Location:
|
||||||
|
</div>
|
||||||
|
<div class="itemContent">
|
||||||
|
{{:data.sector}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class='item'>
|
||||||
|
<div class="itemLabel">
|
||||||
|
Coordinates:
|
||||||
|
</div>
|
||||||
|
<div class="itemContent">
|
||||||
|
{{:data.s_x}} : {{:data.s_y}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class='item'>
|
||||||
|
<div class="itemLabel">
|
||||||
|
Scan data:
|
||||||
|
</div>
|
||||||
|
<div class="itemContent">
|
||||||
|
{{:data.sector_info}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class='item'>
|
||||||
|
<div class="itemLabel">
|
||||||
|
Status:
|
||||||
|
</div>
|
||||||
|
<div class="itemContent">
|
||||||
|
{{:data.landed}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class='item'>
|
||||||
|
{{:helper.link('Save current position', 'disk', { 'add' : 'current' }, null)}}
|
||||||
|
{{:helper.link('Add new entry', 'document', { 'add' : 'new' }, null)}}
|
||||||
|
</div>
|
||||||
|
<div class='statusDisplay'>
|
||||||
|
<table style="width:100%">
|
||||||
|
<tr><th style="width:40%">Name<th>Coordinates<th>Actions
|
||||||
{{for data.locations}}
|
{{for data.locations}}
|
||||||
<div class='item'>
|
<tr class="candystripe"><td>{{:value.name}}
|
||||||
<span class='average'>{{:value.name}}:</span>
|
<td>{{:value.x}} : {{:value.y}}
|
||||||
<span class='white'>{{:value.x}} : {{:value.y}}</span>
|
<td>{{:helper.link('Plot course', 'arrowreturnthick-1-e', { 'x' : value.x, 'y' : value.y }, null, null)}}
|
||||||
</div>
|
{{:helper.link('Remove', 'close', { 'remove' : value.reference }, null, null)}}
|
||||||
<div class='item'>
|
|
||||||
{{:helper.link('Plot course', 'arrowreturnthick-1-e', { 'x' : value.x, 'y' : value.y }, null, null)}}
|
|
||||||
{{:helper.link('Remove entry', 'close', { 'remove' : value.reference }, null, null)}}
|
|
||||||
</div>
|
|
||||||
{{/for}}
|
{{/for}}
|
||||||
{{/if}}
|
</table>
|
||||||
</div>
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
|
||||||
59
nano/templates/nav.tmpl
Normal file
59
nano/templates/nav.tmpl
Normal file
@@ -0,0 +1,59 @@
|
|||||||
|
<h3>Navigation</h3>
|
||||||
|
<div class='block'>
|
||||||
|
<div class='item'>
|
||||||
|
<div class="itemContent">
|
||||||
|
<div class='item'>
|
||||||
|
<span class='white'>Map view</span>
|
||||||
|
{{:helper.link(data.viewing ? 'Engaged' : 'Disengaged', 'shuffle', { 'viewing' : 1 }, null, data.viewing ? 'selected' : null)}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div style="float:left;width:50%">
|
||||||
|
<h3>Sector information</h3>
|
||||||
|
<div class='block'>
|
||||||
|
{{:data.sector}}
|
||||||
|
<br>
|
||||||
|
<span class='average'>Coordinates:</span> {{:data.s_x}} : {{:data.s_y}}
|
||||||
|
<br>
|
||||||
|
<span class='average'>Additional information:</span> {{:data.sector_info}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div style="float:right;width:50%">
|
||||||
|
<h3>Flight data</h3>
|
||||||
|
<div class='block'>
|
||||||
|
<div class='item'>
|
||||||
|
<div class="itemLabel">
|
||||||
|
<span class='average'>ETA to next grid:</span>
|
||||||
|
</div>
|
||||||
|
<div style="float:right">
|
||||||
|
{{:data.ETAnext}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class='item'>
|
||||||
|
<div class="itemLabel">
|
||||||
|
<span class='average'>Speed:</span>
|
||||||
|
</div>
|
||||||
|
<div style="float:right">
|
||||||
|
{{:data.speed}} Gm/h
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class='item'>
|
||||||
|
<div class="itemLabel">
|
||||||
|
<span class='average'>Acceleration:</span>
|
||||||
|
</div>
|
||||||
|
<div style="float:right">
|
||||||
|
{{:data.accel}} Gm/h
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class='item'>
|
||||||
|
<div class="itemLabel">
|
||||||
|
<span class='average'>Heading:</span>
|
||||||
|
</div>
|
||||||
|
<div style="float:right">
|
||||||
|
{{:data.heading}}°
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
90
nano/templates/shipsensors.tmpl
Normal file
90
nano/templates/shipsensors.tmpl
Normal file
@@ -0,0 +1,90 @@
|
|||||||
|
<h3>Sensors control console</h3>
|
||||||
|
<div class='block'>
|
||||||
|
{{:helper.link(data.on ? 'Switch off' : 'Switch on', 'gear', { 'toggle' : 1 }, data.status != 'MISSING' ? null : 'disabled', data.on ? 'selected' : null)}}
|
||||||
|
<div class='item'>
|
||||||
|
<div class="itemLabel">
|
||||||
|
<span class='white'>Status:</span>
|
||||||
|
</div>
|
||||||
|
<div class="itemContent">
|
||||||
|
{{:data.status}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class='item'>
|
||||||
|
<div class="itemLabel">
|
||||||
|
<span class='white'>Range:</span>
|
||||||
|
</div>
|
||||||
|
<div class="itemContent">
|
||||||
|
{{:helper.link(data.range, null, { 'range' : 1 }, null, null)}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class='block'>
|
||||||
|
<div class='item'>
|
||||||
|
<div class="itemLabel">
|
||||||
|
Integrity:
|
||||||
|
</div>
|
||||||
|
<div class="itemContent">
|
||||||
|
{{if data.health < (data.max_health * 0.25)}}
|
||||||
|
{{:helper.displayBar(data.health, 0, data.max_health, 'bad')}}
|
||||||
|
<br><span class="bad">{{:data.health}}/{{:data.max_health}}</span>
|
||||||
|
{{else data.health < data.max_health *.75}}
|
||||||
|
{{:helper.displayBar(data.health, 0, data.max_health, 'average')}}
|
||||||
|
<br><span class="average">{{:data.health}}/{{:data.max_health}}</span>
|
||||||
|
{{else}}
|
||||||
|
{{:helper.displayBar(data.health, 0, data.max_health, 'good')}}
|
||||||
|
<br><span class="good">{{:data.health}}/{{:data.max_health}}</span>
|
||||||
|
{{/if}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class='item'>
|
||||||
|
<div class="itemLabel">
|
||||||
|
Temperature:
|
||||||
|
</div>
|
||||||
|
<div class="itemContent">
|
||||||
|
{{if data.heat < (data.critical_heat * 0.5)}}
|
||||||
|
{{:helper.displayBar(data.heat, 0, data.critical_heat, 'good')}}
|
||||||
|
{{else data.heat < (data.critical_heat * 0.75)}}
|
||||||
|
{{:helper.displayBar(data.heat, 0, data.critical_heat, 'average')}}
|
||||||
|
{{else}}
|
||||||
|
{{:helper.displayBar(data.heat, 0, data.critical_heat, 'bad')}}
|
||||||
|
{{/if}}
|
||||||
|
</div>
|
||||||
|
<div class="itemContent">
|
||||||
|
{{if data.heat < (data.critical_heat * 0.5)}}
|
||||||
|
<span class="good">Temperature low.</span>
|
||||||
|
{{else data.heat < (data.critical_heat * 0.75)}}
|
||||||
|
<span class="average">Sensor temperature high!</span>
|
||||||
|
{{else}}
|
||||||
|
<span class="bad">TEMPERATURE CRITICAL: Disable or reduce power immediately!</span>
|
||||||
|
{{/if}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class='item'>
|
||||||
|
<div class="itemContent">
|
||||||
|
<div class='item'>
|
||||||
|
<span class='white'>Sector map view</span>
|
||||||
|
{{:helper.link(data.viewing ? 'Engaged' : 'Disengaged', 'shuffle', { 'viewing' : 1 }, null, data.viewing ? 'selected' : null)}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<h4>Sensor contacts</h4>
|
||||||
|
<div class='block'>
|
||||||
|
{{if data.contacts}}
|
||||||
|
<table>
|
||||||
|
{{for data.contacts}}
|
||||||
|
<tr>
|
||||||
|
<div class='item'>
|
||||||
|
<td>{{:helper.link('Scan', 'search' ,{ 'scan' : value.ref }, null, null)}}</td>
|
||||||
|
<td><span class='white'>{{:value.name}}</span>, bearing {{:value.bearing}}</td>
|
||||||
|
</div>
|
||||||
|
</tr>
|
||||||
|
{{/for}}
|
||||||
|
</table>
|
||||||
|
{{/if}}
|
||||||
|
</div>
|
||||||
|
{{if data.status == 'MISSING'}}
|
||||||
|
<div class='item'>
|
||||||
|
{{:helper.link('Link up with the sensor suite', 'gear', { 'link' : 1 }, data.status == 'MISSING' ? null : 'disabled', null)}}
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
@@ -7,7 +7,7 @@
|
|||||||
<div class="item" style="padding-top: 10px">
|
<div class="item" style="padding-top: 10px">
|
||||||
<div class="item">
|
<div class="item">
|
||||||
<div class="itemLabel">
|
<div class="itemLabel">
|
||||||
Drive:
|
Engines:
|
||||||
</div>
|
</div>
|
||||||
<div class="itemContent">
|
<div class="itemContent">
|
||||||
{{if data.shuttle_state == "idle"}}
|
{{if data.shuttle_state == "idle"}}
|
||||||
@@ -61,6 +61,22 @@
|
|||||||
{{:helper.link('Choose Destination', 'arrowreturn-1-s', {'pick' : '1'}, data.can_pick ? null : 'disabled' , null)}}
|
{{:helper.link('Choose Destination', 'arrowreturn-1-s', {'pick' : '1'}, data.can_pick ? null : 'disabled' , null)}}
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
{{if data.fuel_usage}}
|
||||||
|
<div class="item" style="padding-top: 10px">
|
||||||
|
<div class="itemLabel">
|
||||||
|
Est. Delta-V Budget:
|
||||||
|
</div>
|
||||||
|
<div class="itemContent">
|
||||||
|
<span class='{{:data.fuel_span}}'>{{:data.remaining_fuel}} m/s</span>
|
||||||
|
</div>
|
||||||
|
<div class="itemLabel">
|
||||||
|
Avg. Delta-V Per Maneuver:
|
||||||
|
</div>
|
||||||
|
<div class="itemContent">
|
||||||
|
{{:data.fuel_usage}} m/s
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
<h3>Shuttle Control</h3>
|
<h3>Shuttle Control</h3>
|
||||||
<div class="item" style="padding-top: 10px">
|
<div class="item" style="padding-top: 10px">
|
||||||
<div class="item">
|
<div class="item">
|
||||||
|
|||||||
BIN
sound/effects/locker_close.ogg
Normal file
BIN
sound/effects/locker_close.ogg
Normal file
Binary file not shown.
BIN
sound/effects/locker_open.ogg
Normal file
BIN
sound/effects/locker_open.ogg
Normal file
Binary file not shown.
BIN
sound/machines/thruster.ogg
Normal file
BIN
sound/machines/thruster.ogg
Normal file
Binary file not shown.
@@ -67,6 +67,7 @@
|
|||||||
#include "code\__defines\qdel.dm"
|
#include "code\__defines\qdel.dm"
|
||||||
#include "code\__defines\research.dm"
|
#include "code\__defines\research.dm"
|
||||||
#include "code\__defines\roguemining_vr.dm"
|
#include "code\__defines\roguemining_vr.dm"
|
||||||
|
#include "code\__defines\shuttle.dm"
|
||||||
#include "code\__defines\sound.dm"
|
#include "code\__defines\sound.dm"
|
||||||
#include "code\__defines\species_languages.dm"
|
#include "code\__defines\species_languages.dm"
|
||||||
#include "code\__defines\species_languages_vr.dm"
|
#include "code\__defines\species_languages_vr.dm"
|
||||||
@@ -2230,6 +2231,7 @@
|
|||||||
#include "code\modules\mob\mob_transformation_simple.dm"
|
#include "code\modules\mob\mob_transformation_simple.dm"
|
||||||
#include "code\modules\mob\say.dm"
|
#include "code\modules\mob\say.dm"
|
||||||
#include "code\modules\mob\say_vr.dm"
|
#include "code\modules\mob\say_vr.dm"
|
||||||
|
#include "code\modules\mob\skillset.dm"
|
||||||
#include "code\modules\mob\transform_procs.dm"
|
#include "code\modules\mob\transform_procs.dm"
|
||||||
#include "code\modules\mob\typing_indicator.dm"
|
#include "code\modules\mob\typing_indicator.dm"
|
||||||
#include "code\modules\mob\update_icons.dm"
|
#include "code\modules\mob\update_icons.dm"
|
||||||
@@ -2849,8 +2851,20 @@
|
|||||||
#include "code\modules\organs\subtypes\xenos.dm"
|
#include "code\modules\organs\subtypes\xenos.dm"
|
||||||
#include "code\modules\overmap\_defines.dm"
|
#include "code\modules\overmap\_defines.dm"
|
||||||
#include "code\modules\overmap\overmap_object.dm"
|
#include "code\modules\overmap\overmap_object.dm"
|
||||||
|
#include "code\modules\overmap\overmap_shuttle.dm"
|
||||||
#include "code\modules\overmap\sectors.dm"
|
#include "code\modules\overmap\sectors.dm"
|
||||||
#include "code\modules\overmap\spacetravel.dm"
|
#include "code\modules\overmap\spacetravel.dm"
|
||||||
|
#include "code\modules\overmap\ships\landable.dm"
|
||||||
|
#include "code\modules\overmap\ships\ship.dm"
|
||||||
|
#include "code\modules\overmap\ships\computers\computer_shims.dm"
|
||||||
|
#include "code\modules\overmap\ships\computers\engine_control.dm"
|
||||||
|
#include "code\modules\overmap\ships\computers\helm.dm"
|
||||||
|
#include "code\modules\overmap\ships\computers\sensors.dm"
|
||||||
|
#include "code\modules\overmap\ships\computers\ship.dm"
|
||||||
|
#include "code\modules\overmap\ships\computers\shuttle.dm"
|
||||||
|
#include "code\modules\overmap\ships\engines\engine.dm"
|
||||||
|
#include "code\modules\overmap\ships\engines\gas_thruster.dm"
|
||||||
|
#include "code\modules\overmap\ships\engines\ion_thruster.dm"
|
||||||
#include "code\modules\paperwork\adminpaper.dm"
|
#include "code\modules\paperwork\adminpaper.dm"
|
||||||
#include "code\modules\paperwork\carbonpaper.dm"
|
#include "code\modules\paperwork\carbonpaper.dm"
|
||||||
#include "code\modules\paperwork\clipboard.dm"
|
#include "code\modules\paperwork\clipboard.dm"
|
||||||
@@ -3184,7 +3198,6 @@
|
|||||||
#include "code\modules\shieldgen\shield_diffuser.dm"
|
#include "code\modules\shieldgen\shield_diffuser.dm"
|
||||||
#include "code\modules\shieldgen\shield_gen.dm"
|
#include "code\modules\shieldgen\shield_gen.dm"
|
||||||
#include "code\modules\shieldgen\shield_gen_external.dm"
|
#include "code\modules\shieldgen\shield_gen_external.dm"
|
||||||
#include "code\modules\shuttles\_defines.dm"
|
|
||||||
#include "code\modules\shuttles\antagonist.dm"
|
#include "code\modules\shuttles\antagonist.dm"
|
||||||
#include "code\modules\shuttles\crashes.dm"
|
#include "code\modules\shuttles\crashes.dm"
|
||||||
#include "code\modules\shuttles\departmental.dm"
|
#include "code\modules\shuttles\departmental.dm"
|
||||||
|
|||||||
Reference in New Issue
Block a user