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[MIRROR] Prot rig up port (#9585)
Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com> Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
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9d1fa79b33
@@ -7,271 +7,3 @@
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var/job_other_low = 0
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var/job_other_med = 0
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var/job_other_high = 0
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/datum/preferences/proc/vanity_copy_to(var/mob/living/carbon/human/character, var/copy_name, var/copy_flavour = TRUE, var/copy_ooc_notes = FALSE, var/convert_to_prosthetics = FALSE)
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//snowflake copy_to, does not copy anything but the vanity things
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//does not check if the name is the same, do that in any proc that calls this proc
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/*
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name, nickname, flavour, OOC notes
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gender, sex
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custom species name, custom bodytype, weight, scale, scaling center, sound type, sound freq
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custom say verbs
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ears, wings, tail, hair, facial hair
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ears colors, wings colors, tail colors
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body color, prosthetics (if they're a protean) (convert to DSI if protean and not prosthetic), eye color, hair color etc
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markings
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custom synth markings toggle, custom synth color toggle
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digitigrade
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blood color
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*/
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if (copy_name)
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if(CONFIG_GET(flag/humans_need_surnames)) // CHOMPEdit
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var/firstspace = findtext(real_name, " ")
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var/name_length = length(real_name)
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if(!firstspace) //we need a surname
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real_name += " [pick(last_names)]"
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else if(firstspace == name_length)
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real_name += "[pick(last_names)]"
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character.real_name = real_name
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character.name = character.real_name
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if(character.dna)
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character.dna.real_name = character.real_name
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character.nickname = nickname
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character.gender = biological_gender
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character.identifying_gender = identifying_gender
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character.r_eyes = r_eyes
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character.g_eyes = g_eyes
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character.b_eyes = b_eyes
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character.h_style = h_style
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character.r_hair = r_hair
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character.g_hair = g_hair
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character.b_hair = b_hair
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character.r_grad = r_grad
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character.g_grad = g_grad
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character.b_grad = b_grad
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character.f_style = f_style
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character.r_facial = r_facial
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character.g_facial = g_facial
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character.b_facial = b_facial
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character.r_skin = r_skin
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character.g_skin = g_skin
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character.b_skin = b_skin
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character.s_tone = s_tone
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character.h_style = h_style
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character.grad_style= grad_style
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character.f_style = f_style
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character.grad_style= grad_style
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character.b_type = b_type
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character.synth_color = synth_color
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character.r_synth = r_synth
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character.g_synth = g_synth
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character.b_synth = b_synth
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character.synth_markings = synth_markings
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var/list/ear_styles = get_available_styles(global.ear_styles_list)
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character.ear_style = ear_styles[ear_style]
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character.r_ears = r_ears
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character.b_ears = b_ears
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character.g_ears = g_ears
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character.r_ears2 = r_ears2
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character.b_ears2 = b_ears2
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character.g_ears2 = g_ears2
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character.r_ears3 = r_ears3
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character.b_ears3 = b_ears3
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character.g_ears3 = g_ears3
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var/list/tail_styles = get_available_styles(global.tail_styles_list)
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character.tail_style = tail_styles[tail_style]
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character.r_tail = r_tail
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character.b_tail = b_tail
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character.g_tail = g_tail
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character.r_tail2 = r_tail2
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character.b_tail2 = b_tail2
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character.g_tail2 = g_tail2
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character.r_tail3 = r_tail3
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character.b_tail3 = b_tail3
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character.g_tail3 = g_tail3
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var/list/wing_styles = get_available_styles(global.wing_styles_list)
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character.wing_style = wing_styles[wing_style]
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character.r_wing = r_wing
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character.b_wing = b_wing
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character.g_wing = g_wing
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character.r_wing2 = r_wing2
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character.b_wing2 = b_wing2
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character.g_wing2 = g_wing2
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character.r_wing3 = r_wing3
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character.b_wing3 = b_wing3
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character.g_wing3 = g_wing3
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character.set_gender(biological_gender)
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// Destroy/cyborgize organs and limbs.
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if (convert_to_prosthetics) //should only really be run for proteans
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var/list/organs_to_edit = list()
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for (var/name in list(BP_TORSO, BP_HEAD, BP_GROIN, BP_L_ARM, BP_R_ARM, BP_L_HAND, BP_R_HAND, BP_L_LEG, BP_R_LEG, BP_L_FOOT, BP_R_FOOT))
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var/obj/item/organ/external/O = character.organs_by_name[name]
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if (O)
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var/x = organs_to_edit.Find(O.parent_organ)
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if (x == 0)
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organs_to_edit += name
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else
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organs_to_edit.Insert(x+(O.robotic == ORGAN_NANOFORM ? 1 : 0), name)
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for(var/name in organs_to_edit)
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var/status = organ_data[name]
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var/obj/item/organ/external/O = character.organs_by_name[name]
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if(O)
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if(status == "amputated")
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continue
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else if(status == "cyborg")
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O.robotize(rlimb_data[name])
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else
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var/bodytype
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var/datum/species/selected_species = GLOB.all_species[species]
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if(selected_species.selects_bodytype)
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bodytype = custom_base
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else
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bodytype = selected_species.get_bodytype()
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var/dsi_company = GLOB.dsi_to_species[bodytype]
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if (!dsi_company)
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dsi_company = "DSI - Adaptive"
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O.robotize(dsi_company)
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for(var/N in character.organs_by_name)
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var/obj/item/organ/external/O = character.organs_by_name[N]
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O.markings.Cut()
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var/priority = 0
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for(var/M in body_markings)
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priority += 1
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var/datum/sprite_accessory/marking/mark_datum = body_marking_styles_list[M]
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for(var/BP in mark_datum.body_parts)
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var/obj/item/organ/external/O = character.organs_by_name[BP]
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if(O)
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O.markings[M] = list("color" = body_markings[M][BP]["color"], "datum" = mark_datum, "priority" = priority, "on" = body_markings[M][BP]["on"])
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character.markings_len = priority
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var/list/last_descriptors = list()
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if(islist(body_descriptors))
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last_descriptors = body_descriptors.Copy()
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body_descriptors = list()
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var/datum/species/mob_species = GLOB.all_species[species]
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if(LAZYLEN(mob_species.descriptors))
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for(var/entry in mob_species.descriptors)
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var/datum/mob_descriptor/descriptor = mob_species.descriptors[entry]
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if(istype(descriptor))
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if(isnull(last_descriptors[entry]))
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body_descriptors[entry] = descriptor.default_value // Species datums have initial default value.
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else
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body_descriptors[entry] = CLAMP(last_descriptors[entry], 1, LAZYLEN(descriptor.standalone_value_descriptors))
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character.descriptors = body_descriptors
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if (copy_flavour)
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character.flavor_texts["general"] = flavor_texts["general"]
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character.flavor_texts["head"] = flavor_texts["head"]
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character.flavor_texts["face"] = flavor_texts["face"]
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character.flavor_texts["eyes"] = flavor_texts["eyes"]
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character.flavor_texts["torso"] = flavor_texts["torso"]
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character.flavor_texts["arms"] = flavor_texts["arms"]
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character.flavor_texts["hands"] = flavor_texts["hands"]
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character.flavor_texts["legs"] = flavor_texts["legs"]
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character.flavor_texts["feet"] = flavor_texts["feet"]
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if (copy_ooc_notes)
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character.ooc_notes = metadata
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character.weight = weight_vr
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character.weight_gain = weight_gain
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character.weight_loss = weight_loss
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character.fuzzy = fuzzy
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character.offset_override = offset_override //CHOMPEdit
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character.voice_freq = voice_freq
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character.resize(size_multiplier, animate = FALSE, ignore_prefs = TRUE)
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var/list/traits_to_copy = list(/datum/trait/neutral/tall,
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/datum/trait/neutral/taller,
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/datum/trait/neutral/short,
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/datum/trait/neutral/shorter,
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/datum/trait/neutral/obese,
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/datum/trait/neutral/fat,
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/datum/trait/neutral/thin,
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/datum/trait/neutral/thinner,
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/datum/trait/neutral/micro_size_down,
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/datum/trait/neutral/micro_size_up)
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//reset all the above trait vars
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if (character.species)
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character.species.micro_size_mod = 0
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character.species.icon_scale_x = 1
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character.species.icon_scale_y = 1
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for (var/trait in neu_traits)
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if (trait in traits_to_copy)
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var/datum/trait/instance = all_traits[trait]
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if (!instance)
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continue
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for (var/to_edit in instance.var_changes)
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character.species.vars[to_edit] = instance.var_changes[to_edit]
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character.update_transform()
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if(!voice_sound)
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character.voice_sounds_list = talk_sound
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else
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/* CHOMPREMOVAL, redundant list
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switch(voice_sound)
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if("beep-boop")
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character.voice_sounds_list = talk_sound
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if("goon speak 1")
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character.voice_sounds_list = goon_speak_one_sound
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if("goon speak 2")
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character.voice_sounds_list = goon_speak_two_sound
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if("goon speak 3")
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character.voice_sounds_list = goon_speak_three_sound
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if("goon speak 4")
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character.voice_sounds_list = goon_speak_four_sound
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if("goon speak blub")
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character.voice_sounds_list = goon_speak_blub_sound
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if("goon speak bottalk")
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character.voice_sounds_list = goon_speak_bottalk_sound
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if("goon speak buwoo")
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character.voice_sounds_list = goon_speak_buwoo_sound
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if("goon speak cow")
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character.voice_sounds_list = goon_speak_cow_sound
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if("goon speak lizard")
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character.voice_sounds_list = goon_speak_lizard_sound
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if("goon speak pug")
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character.voice_sounds_list = goon_speak_pug_sound
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if("goon speak pugg")
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character.voice_sounds_list = goon_speak_pugg_sound
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if("goon speak roach")
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character.voice_sounds_list = goon_speak_roach_sound
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if("goon speak skelly")
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character.voice_sounds_list = goon_speak_skelly_sound
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*/ //CHOMPREMOVAL, redundant list
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character.voice_sounds_list = get_talk_sound(voice_sound)
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character.species?.blood_color = blood_color
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var/datum/species/selected_species = GLOB.all_species[species]
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var/bodytype_selected
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if(selected_species.selects_bodytype)
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bodytype_selected = custom_base
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else
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bodytype_selected = selected_species.get_bodytype(character)
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character.dna.base_species = bodytype_selected
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character.species.base_species = bodytype_selected
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character.species.vanity_base_fit = bodytype_selected
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if (istype(character.species, /datum/species/shapeshifter))
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wrapped_species_by_ref["\ref[character]"] = bodytype_selected
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character.custom_species = custom_species
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character.custom_say = lowertext(trim(custom_say))
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character.custom_ask = lowertext(trim(custom_ask))
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character.custom_whisper = lowertext(trim(custom_whisper))
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character.custom_exclaim = lowertext(trim(custom_exclaim))
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character.digitigrade = selected_species.digi_allowed ? digitigrade : 0
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character.dna.ResetUIFrom(character)
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character.force_update_limbs()
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character.regenerate_icons()
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@@ -3,4 +3,4 @@
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desc = "A hat used by the mailman to show who's the delivery person here."
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icon_state = "mailman2"
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icon = 'icons/obj/clothing/hats_ch.dmi'
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icon_override = 'modular_chomp/icons/mob/head_ch.dmi'
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icon_override = 'icons/mob/head.dmi'
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@@ -1,209 +0,0 @@
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/*
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A collection of Protean rigsuit modules, intended to encourage Symbiotic relations with a host.
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All of these should require someone else to be wearing the Protean to function.
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These should come standard with the Protean rigsuit, unless you want them to work for some upgrades.
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*/
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//This rig module feeds nutrition directly from the wearer to the Protean, to help them stay charged while worn.
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/obj/item/rig_module/protean
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permanent = 1
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/obj/item/rig_module/protean/syphon
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name = "Protean Metabolic Syphon"
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desc = "This should never be outside of a RIG."
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icon_state = "flash"
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interface_name = "Protean Metabolic Syphon"
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interface_desc = "Toggle to drain nutrition/power from the user directly into the Protean's own energy stores."
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toggleable = 1
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activate_string = "Enable Syphon"
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deactivate_string = "Disable Syphon"
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/obj/item/rig_module/protean/syphon/activate()
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if(!..())
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return 0
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var/mob/living/carbon/human/H = holder.wearer
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if(H)
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to_chat(usr, span_boldnotice("You activate the suit's energy syphon."))
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to_chat(H, span_warning("Your suit begins to sap at your own energy stores."))
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active = 1
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else
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return 0
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/obj/item/rig_module/protean/syphon/deactivate(var/forced)
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if(!..())
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return 0
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if(forced)
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active = 0
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return
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var/mob/living/carbon/human/H = holder.wearer
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if(H)
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to_chat(usr, span_boldnotice("You deactivate the suit's energy syphon."))
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to_chat(H, span_warning("Your suit ceases from sapping your own energy."))
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active = 0
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else
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return 0
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/obj/item/rig_module/protean/syphon/process()
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if(active)
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var/mob/living/carbon/human/H = holder.wearer
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var/mob/living/P = holder?:myprotean
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if(istype(H.species, /datum/species/protean))
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to_chat(H, span_warning("Your Protean modules do not function on yourself."))
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deactivate(1)
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else
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P = P?:humanform
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if((H.nutrition >= 100) && (P.nutrition <= 5000))
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H.nutrition -= 10
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P.nutrition += 10
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//This rig module allows a worn Protean to toggle and configure its armor settings.
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/obj/item/rig_module/protean/armor
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name = "Protean Adaptive Armor"
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desc = "This should never be outside of a RIG."
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interface_name = "Protean Adaptive Armor"
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interface_desc = "Adjusts the proteans deployed armor values to fit the needs of the wearer."
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usable = 1
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toggleable = 1
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activate_string = "Enable Armor"
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deactivate_string = "Disable Armor"
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engage_string = "Configure Armor"
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var/list/armor_settings = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0)
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var/armor_weight_ratio = 0.01 //This amount of slowdown per 1% of armour. 3 slowdown at the max armour.
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/obj/item/rig_module/protean/armor/engage()
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var/armor_chosen = input(usr, "Which armor to adjust?", "Protean Armor") as null|anything in armor_settings
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if(armor_chosen)
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var/armorvalue = tgui_input_number(usr, "Set armour reduction value (Max of 60%)", "Protean Armor",0,60)
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if(isnum(armorvalue))
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armor_settings[armor_chosen] = armorvalue
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interface_desc = initial(interface_desc)
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slowdown = 0
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for(var/entry in armor_settings) //This is dumb and ugly but I dont feel like rewriting rig TGUI just to make this a pretty list
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interface_desc += " [entry]: [armor_settings[entry]]"
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slowdown += armor_settings[entry]*armor_weight_ratio
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interface_desc += " Slowdown: [slowdown]"
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/obj/item/rig_module/protean/armor/activate()
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if(holder?:assimilated_rig)
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to_chat(usr, span_bolddanger("Armor module non-functional while a RIG is assimilated."))
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return
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if(!..(1))
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return 0
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var/mob/living/carbon/human/H = holder.wearer
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if(H)
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var/list/temparmor = list("bio" = 100, "rad" = 100)
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temparmor = armor_settings + temparmor
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to_chat(usr, span_boldnotice("You signal the suit to harden."))
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to_chat(H, span_notice("Your suit hardens in response to physical trauma."))
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holder.armor = temparmor.Copy()
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for(var/obj/item/piece in list(holder.gloves,holder.helmet,holder.boots,holder.chest))
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piece.armor = temparmor.Copy()
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holder.slowdown = slowdown
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active = 1
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else
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return 0
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/obj/item/rig_module/protean/armor/deactivate(var/forced)
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if(!..(1))
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return 0
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if(forced)
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holder.armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 100)
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for(var/obj/item/piece in list(holder.gloves,holder.helmet,holder.boots,holder.chest))
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||||
piece.armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 100)
|
||||
holder.slowdown = initial(slowdown)
|
||||
active = 0
|
||||
return
|
||||
var/mob/living/carbon/human/H = holder.wearer
|
||||
if(H)
|
||||
to_chat(usr, span_boldnotice("You signal the suit to relax."))
|
||||
to_chat(H, span_warning("Your suit softens."))
|
||||
holder.armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 100)
|
||||
for(var/obj/item/piece in list(holder.gloves,holder.helmet,holder.boots,holder.chest))
|
||||
piece.armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 100)
|
||||
holder.slowdown = initial(slowdown)
|
||||
active = 0
|
||||
else
|
||||
return 0
|
||||
|
||||
/obj/item/rig_module/protean/armor/process()
|
||||
if(active)
|
||||
var/mob/living/carbon/human/H = holder.wearer
|
||||
if(istype(H.species, /datum/species/protean))
|
||||
to_chat(H, span_warning("Your Protean modules do not function on yourself."))
|
||||
deactivate(1)
|
||||
|
||||
|
||||
//This rig module lets a Protean expend its metal stores to heal its host
|
||||
/obj/item/rig_module/protean/healing
|
||||
name = "Protean Restorative Nanites"
|
||||
desc = "This should never be outside of a RIG."
|
||||
interface_name = "Protean Restorative Nanites"
|
||||
interface_desc = "Utilises stored steel from the Protean to slowly heal and repair the wearer."
|
||||
toggleable = 1
|
||||
activate_string = "Enable Healing"
|
||||
deactivate_string = "Disable Healing"
|
||||
var/datum/modifier/healing
|
||||
|
||||
/obj/item/rig_module/protean/healing/activate()
|
||||
if(!..(1))
|
||||
return 0
|
||||
|
||||
var/mob/living/carbon/human/H = holder.wearer
|
||||
var/mob/living/P = holder?:myprotean
|
||||
if(H && P)
|
||||
if(istype(H.species, /datum/species/protean))
|
||||
to_chat(H, span_warning("Your Protean modules do not function on yourself."))
|
||||
return 0
|
||||
var/obj/item/organ/internal/nano/refactory/R = P.nano_get_refactory()
|
||||
if(R.get_stored_material(MAT_STEEL) >= 100)
|
||||
healing = holder.wearer.add_modifier(/datum/modifier/protean/steel, origin = R)
|
||||
to_chat(usr, span_boldnotice("You activate the suit's restorative nanites."))
|
||||
to_chat(H, span_warning("Your suit begins mending your injuries."))
|
||||
active = 1
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/item/rig_module/protean/healing/deactivate()
|
||||
if(!..(1))
|
||||
return 0
|
||||
var/mob/living/carbon/human/H = holder.wearer
|
||||
if(H)
|
||||
to_chat(usr, span_boldnotice("You deactivate the suit's restorative nanites."))
|
||||
to_chat(H, span_warning("Your suit is no longer mending your injuries."))
|
||||
active = 0
|
||||
if(healing)
|
||||
healing.expire()
|
||||
healing = null
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
/obj/item/rig_module/protean/healing/process()
|
||||
if(active)
|
||||
var/mob/living/carbon/human/H = holder.wearer
|
||||
var/mob/living/P = holder?:myprotean
|
||||
if((istype(H.species, /datum/species/protean)) || !H || !P)
|
||||
to_chat(H, span_warning("Your Protean modules do not function on yourself."))
|
||||
deactivate()
|
||||
return
|
||||
var/obj/item/organ/internal/nano/refactory/R = P.nano_get_refactory()
|
||||
if((!R.get_stored_material(MAT_STEEL)))
|
||||
to_chat(H, span_warning("Your [holder] is out of steel."))
|
||||
deactivate()
|
||||
return
|
||||
|
||||
/obj/item/rig_module/protean/healing/accepts_item(var/obj/item/stack/material/steel/S, var/mob/living/user)
|
||||
|
||||
if(!istype(S) || !istype(user))
|
||||
return 0
|
||||
|
||||
var/mob/living/P = holder?:myprotean
|
||||
var/obj/item/organ/internal/nano/refactory/R = P?.nano_get_refactory()
|
||||
|
||||
if(R?.add_stored_material(S.material.name,1*S.perunit) && S.use(1))
|
||||
to_chat(user, span_boldnotice("You directly feed some steel to the [holder]."))
|
||||
return 1
|
||||
return 0
|
||||
@@ -1,4 +0,0 @@
|
||||
/obj/item/rig
|
||||
var/protean = 0
|
||||
var/obj/item/storage/backpack/rig_storage
|
||||
permeability_coefficient = 0 //Protect the squishies, after all this shit should be waterproof.
|
||||
@@ -1,22 +0,0 @@
|
||||
/obj/item/holder/proc/sync(var/mob/living/M)
|
||||
dir = 2
|
||||
overlays.Cut()
|
||||
if(M.item_state)
|
||||
item_state = M.item_state
|
||||
color = M.color
|
||||
name = M.name
|
||||
desc = M.desc
|
||||
overlays |= M.overlays
|
||||
|
||||
/obj/item/holder/protoblob
|
||||
slot_flags = SLOT_HEAD | SLOT_OCLOTHING | SLOT_HOLSTER | SLOT_ICLOTHING | SLOT_ID | SLOT_EARS
|
||||
w_class = ITEMSIZE_TINY
|
||||
allowed = list(/obj/item/gun,/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/melee/baton)
|
||||
item_icons = list(
|
||||
slot_l_hand_str = 'modular_chomp/icons/mob/lefthand_holder.dmi',
|
||||
slot_r_hand_str = 'modular_chomp/icons/mob/righthand_holder.dmi',
|
||||
slot_head_str = 'modular_chomp/icons/mob/head_ch.dmi',
|
||||
slot_w_uniform_str = 'modular_chomp/icons/mob/uniform_ch.dmi',
|
||||
slot_wear_suit_str = 'modular_chomp/icons/mob/suit_ch.dmi',
|
||||
slot_r_ear_str = 'modular_chomp/icons/mob/ears.dmi',
|
||||
slot_l_ear_str = 'modular_chomp/icons/mob/ears.dmi')
|
||||
@@ -1,152 +0,0 @@
|
||||
/mob/living/carbon/human/proc/transform_into_other_human(var/mob/living/carbon/human/character, var/copy_name, var/copy_flavour = TRUE, var/convert_to_prosthetics = FALSE)
|
||||
/*
|
||||
name, nickname, flavour, OOC notes
|
||||
gender, sex
|
||||
custom species name, custom bodytype, weight, scale, scaling center, sound type, sound freq
|
||||
custom say verbs
|
||||
ears, wings, tail, hair, facial hair
|
||||
ears colors, wings colors, tail colors
|
||||
body color, prosthetics (if they're a protean) (convert to DSI if protean and not prosthetic), eye color, hair color etc
|
||||
markings
|
||||
custom synth markings toggle, custom synth color toggle
|
||||
digitigrade
|
||||
blood color
|
||||
*/
|
||||
if (copy_name)
|
||||
name = character.name
|
||||
nickname = character.nickname
|
||||
gender = character.gender
|
||||
identifying_gender = character.identifying_gender
|
||||
|
||||
r_eyes = character.r_eyes
|
||||
g_eyes = character.g_eyes
|
||||
b_eyes = character.b_eyes
|
||||
h_style = character.h_style
|
||||
r_hair = character.r_hair
|
||||
g_hair = character.g_hair
|
||||
b_hair = character.b_hair
|
||||
r_grad = character.r_grad
|
||||
g_grad = character.g_grad
|
||||
b_grad = character.b_grad
|
||||
f_style = character.f_style
|
||||
r_facial = character.r_facial
|
||||
g_facial = character.g_facial
|
||||
b_facial = character.b_facial
|
||||
r_skin = character.r_skin
|
||||
g_skin = character.g_skin
|
||||
b_skin = character.b_skin
|
||||
s_tone = character.s_tone
|
||||
h_style = character.h_style
|
||||
grad_style = character.grad_style
|
||||
f_style = character.f_style
|
||||
grad_style = character.grad_style
|
||||
b_type = character.b_type
|
||||
synth_color = character.synth_color
|
||||
r_synth = character.r_synth
|
||||
g_synth = character.g_synth
|
||||
b_synth = character.b_synth
|
||||
synth_markings = character.synth_markings
|
||||
|
||||
ear_style = character.ear_style
|
||||
r_ears = character.r_ears
|
||||
b_ears = character.b_ears
|
||||
g_ears = character.g_ears
|
||||
r_ears2 = character.r_ears2
|
||||
b_ears2 = character.b_ears2
|
||||
g_ears2 = character.g_ears2
|
||||
r_ears3 = character.r_ears3
|
||||
b_ears3 = character.b_ears3
|
||||
g_ears3 = character.g_ears3
|
||||
|
||||
tail_style = character.tail_style
|
||||
r_tail = character.r_tail
|
||||
b_tail = character.b_tail
|
||||
g_tail = character.g_tail
|
||||
r_tail2 = character.r_tail2
|
||||
b_tail2 = character.b_tail2
|
||||
g_tail2 = character.g_tail2
|
||||
r_tail3 = character.r_tail3
|
||||
b_tail3 = character.b_tail3
|
||||
g_tail3 = character.g_tail3
|
||||
|
||||
wing_style = character.wing_style
|
||||
r_wing = character.r_wing
|
||||
b_wing = character.b_wing
|
||||
g_wing = character.g_wing
|
||||
r_wing2 = character.r_wing2
|
||||
b_wing2 = character.b_wing2
|
||||
g_wing2 = character.g_wing2
|
||||
r_wing3 = character.r_wing3
|
||||
b_wing3 = character.b_wing3
|
||||
g_wing3 = character.g_wing3
|
||||
|
||||
|
||||
var/bodytype = character.species?.get_bodytype()
|
||||
|
||||
if (convert_to_prosthetics) //should only really be run for proteans
|
||||
var/list/organs_to_edit = list()
|
||||
for (var/name in list(BP_TORSO, BP_HEAD, BP_GROIN, BP_L_ARM, BP_R_ARM, BP_L_HAND, BP_R_HAND, BP_L_LEG, BP_R_LEG, BP_L_FOOT, BP_R_FOOT))
|
||||
var/obj/item/organ/external/O = character.organs_by_name[name]
|
||||
if (O)
|
||||
var/x = organs_to_edit.Find(O.parent_organ)
|
||||
if (x == 0)
|
||||
organs_to_edit += name
|
||||
else
|
||||
organs_to_edit.Insert(x+(O.robotic == ORGAN_NANOFORM ? 1 : 0), name)
|
||||
for(var/name in organs_to_edit)
|
||||
var/obj/item/organ/external/I = character.organs_by_name[name]
|
||||
var/obj/item/organ/external/O = organs_by_name[name]
|
||||
if(O)
|
||||
if(I.robotic >= ORGAN_ROBOT)
|
||||
O.robotize(I.model)
|
||||
else
|
||||
var/dsi_company = GLOB.dsi_to_species[bodytype]
|
||||
if (!dsi_company)
|
||||
dsi_company = "DSI - Adaptive"
|
||||
O.robotize(dsi_company)
|
||||
|
||||
for(var/N in character.organs_by_name)
|
||||
var/obj/item/organ/external/O = organs_by_name[N]
|
||||
var/obj/item/organ/external/I = character.organs_by_name[N]
|
||||
O.markings = I.markings.Copy()
|
||||
|
||||
markings_len = character.markings_len
|
||||
|
||||
descriptors = character.descriptors?.Copy()
|
||||
|
||||
if (copy_flavour)
|
||||
flavor_texts = character.flavor_texts?.Copy()
|
||||
|
||||
weight = character.weight
|
||||
weight_gain = character.weight_gain
|
||||
weight_loss = character.weight_loss
|
||||
fuzzy = character.fuzzy
|
||||
offset_override = character.offset_override //CHOMPEdit
|
||||
voice_freq = character.voice_freq
|
||||
if (species && character.species)
|
||||
species.micro_size_mod = character.species.micro_size_mod
|
||||
species.icon_scale_x = character.species.icon_scale_x
|
||||
species.icon_scale_y = character.species.icon_scale_y
|
||||
update_transform()
|
||||
resize(character.size_multiplier, animate = TRUE, ignore_prefs = TRUE)
|
||||
voice_sounds_list = character.voice_sounds_list
|
||||
|
||||
species?.blood_color = character.species?.blood_color
|
||||
|
||||
dna?.base_species = bodytype
|
||||
species?.base_species = bodytype
|
||||
species?.vanity_base_fit = bodytype
|
||||
if (istype(species, /datum/species/shapeshifter))
|
||||
wrapped_species_by_ref["\ref[src]"] = bodytype
|
||||
|
||||
custom_species = character.custom_species
|
||||
custom_say = character.custom_say
|
||||
custom_ask = character.custom_ask
|
||||
custom_whisper = character.custom_whisper
|
||||
custom_exclaim = character.custom_exclaim
|
||||
|
||||
digitigrade = character.digitigrade
|
||||
|
||||
dna?.ResetUIFrom(src)
|
||||
force_update_limbs()
|
||||
regenerate_icons()
|
||||
@@ -14,7 +14,6 @@
|
||||
var/grab_power_self = 0
|
||||
var/waking_speed = 1
|
||||
var/mudking = FALSE
|
||||
var/vanity_base_fit //when shapeshifting using vanity_copy_to, this allows you to have add something so they can go back to their original species fit
|
||||
var/lightweight_light = 0
|
||||
|
||||
// Handles non-standard eyes when using a species that utilizes a custom base icon set.
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
#define PROTEAN_EDIBLE_MATERIALS list(MAT_STEEL)
|
||||
@@ -1,793 +0,0 @@
|
||||
// Simple animal nanogoopeyness
|
||||
/mob/living/simple_mob/protean_blob
|
||||
name = "protean blob"
|
||||
desc = "Some sort of big viscous pool of jelly."
|
||||
tt_desc = "Animated nanogoop"
|
||||
icon = 'modular_chomp/icons/mob/species/protean/protean.dmi'
|
||||
icon_state = "to_puddle"
|
||||
icon_living = "puddle0-eyes" //Null icon, since we're made of overlays now.
|
||||
icon_rest = "puddle0-eyes"
|
||||
icon_dead = "puddle0-eyes"
|
||||
|
||||
faction = "neutral"
|
||||
maxHealth = 200
|
||||
health = 200
|
||||
say_list_type = /datum/say_list/protean_blob
|
||||
|
||||
show_stat_health = FALSE //We will do it ourselves
|
||||
|
||||
response_help = "pets the"
|
||||
response_disarm = "gently pushes aside the "
|
||||
response_harm = "hits the"
|
||||
|
||||
harm_intent_damage = 3
|
||||
melee_damage_lower = 5
|
||||
melee_damage_upper = 5
|
||||
attacktext = list("slashed")
|
||||
see_in_dark = 10
|
||||
|
||||
min_oxy = 0
|
||||
max_oxy = 0
|
||||
min_tox = 0
|
||||
max_tox = 0
|
||||
min_co2 = 0
|
||||
max_co2 = 0
|
||||
min_n2 = 0
|
||||
max_n2 = 0
|
||||
minbodytemp = 0
|
||||
maxbodytemp = 1100
|
||||
movement_cooldown = 0
|
||||
hunger_rate = 0
|
||||
|
||||
var/mob/living/carbon/human/humanform
|
||||
var/obj/item/organ/internal/nano/refactory/refactory
|
||||
var/datum/modifier/healing
|
||||
|
||||
var/human_brute = 0
|
||||
var/human_burn = 0
|
||||
|
||||
player_msg = "In this form, your health will regenerate as long as you have metal in you."
|
||||
|
||||
can_buckle = 1
|
||||
buckle_lying = 1
|
||||
mount_offset_x = 0
|
||||
mount_offset_y = 0
|
||||
has_hands = 1
|
||||
shock_resist = 1
|
||||
nameset = 1
|
||||
holder_type = /obj/item/holder/protoblob
|
||||
var/hiding = 0
|
||||
vore_icons = 1
|
||||
vore_active = 1
|
||||
|
||||
plane = ABOVE_MOB_PLANE //Necessary for overlay based icons
|
||||
|
||||
/datum/say_list/protean_blob
|
||||
speak = list("Blrb?","Sqrsh.","Glrsh!")
|
||||
emote_hear = list("squishes softly","spluts quietly","makes wet noises")
|
||||
emote_see = list("shifts wetly","undulates placidly")
|
||||
|
||||
//Constructor allows passing the human to sync damages
|
||||
/mob/living/simple_mob/protean_blob/New(var/newloc, var/mob/living/carbon/human/H)
|
||||
..()
|
||||
if(H)
|
||||
humanform = H
|
||||
updatehealth()
|
||||
refactory = locate() in humanform.internal_organs
|
||||
add_verb(src,/mob/living/proc/usehardsuit) //CHOMPEdit TGPanel
|
||||
add_verb(src,/mob/living/simple_mob/protean_blob/proc/nano_partswap) //CHOMPEdit TGPanel
|
||||
add_verb(src,/mob/living/simple_mob/protean_blob/proc/nano_regenerate) //CHOMPEdit TGPanel
|
||||
add_verb(src,/mob/living/simple_mob/protean_blob/proc/nano_metalnom) //CHOMPEdit TGPanel
|
||||
add_verb(src,/mob/living/simple_mob/protean_blob/proc/nano_blobform) //CHOMPEdit TGPanel
|
||||
add_verb(src,/mob/living/simple_mob/protean_blob/proc/nano_rig_transform) //CHOMPEdit TGPanel
|
||||
add_verb(src,/mob/living/simple_mob/protean_blob/proc/appearance_switch) //CHOMPEdit TGPanel
|
||||
add_verb(src,/mob/living/simple_mob/protean_blob/proc/nano_latch) //CHOMPEdit TGPanel
|
||||
remove_verb(src,/mob/living/simple_mob/proc/nutrition_heal) //CHOMPEdit TGPanel
|
||||
else
|
||||
update_icon()
|
||||
add_verb(src,/mob/living/simple_mob/proc/animal_mount) //CHOMPEdit TGPanel
|
||||
add_verb(src,/mob/living/proc/toggle_rider_reins) //CHOMPEdit TGPanel
|
||||
|
||||
//Hidden verbs for macro hotkeying
|
||||
/mob/living/simple_mob/protean_blob/proc/nano_partswap()
|
||||
set name = "Ref - Single Limb"
|
||||
set desc = "Allows you to replace and reshape your limbs as you see fit."
|
||||
//set category = "Abilities.Protean"
|
||||
set hidden = 1
|
||||
humanform.nano_partswap()
|
||||
|
||||
/mob/living/simple_mob/protean_blob/proc/nano_regenerate()
|
||||
set name = "Total Reassembly (wip)"
|
||||
set desc = "Completely reassemble yourself from whatever save slot you have loaded in preferences. Assuming you meet the requirements."
|
||||
//set category = "Abilities.Protean"
|
||||
set hidden = 1
|
||||
humanform.nano_regenerate()
|
||||
|
||||
/mob/living/simple_mob/protean_blob/proc/nano_blobform()
|
||||
set name = "Toggle Blobform"
|
||||
set desc = "Switch between amorphous and humanoid forms."
|
||||
//set category = "Abilities.Protean"
|
||||
set hidden = 1
|
||||
humanform.nano_blobform()
|
||||
|
||||
/mob/living/simple_mob/protean_blob/proc/nano_metalnom()
|
||||
set name = "Ref - Store Metals"
|
||||
set desc = "If you're holding a stack of material, you can consume some and store it for later."
|
||||
//set category = "Abilities.Protean"
|
||||
set hidden = 1
|
||||
humanform.nano_metalnom()
|
||||
|
||||
/mob/living/simple_mob/protean_blob/proc/nano_rig_transform()
|
||||
set name = "Modify Form - Hardsuit"
|
||||
set desc = "Allows a protean to retract its mass into its hardsuit module at will."
|
||||
//set category = "Abilities.Protean"
|
||||
set hidden = 1
|
||||
humanform.nano_rig_transform()
|
||||
|
||||
/mob/living/simple_mob/protean_blob/proc/appearance_switch()
|
||||
set name = "Switch Blob Appearance"
|
||||
set desc = "Allows a protean blob to switch its outwards appearance."
|
||||
//set category = "Abilities.Protean"
|
||||
set hidden = 1
|
||||
humanform.appearance_switch()
|
||||
|
||||
/mob/living/simple_mob/protean_blob/proc/nano_latch()
|
||||
set name = "Latch/Unlatch host"
|
||||
set desc = "Allows a protean to forcibly latch or unlatch from a host."
|
||||
//set category = "Abilities.Protean"
|
||||
set hidden = 1
|
||||
humanform.nano_latch()
|
||||
|
||||
/mob/living/simple_mob/protean_blob/Login()
|
||||
..()
|
||||
plane_holder.set_vis(VIS_AUGMENTED, 1)
|
||||
plane_holder.set_vis(VIS_CH_HEALTH_VR, 1)
|
||||
plane_holder.set_vis(VIS_CH_ID, 1)
|
||||
plane_holder.set_vis(VIS_CH_STATUS_R, 1)
|
||||
plane_holder.set_vis(VIS_CH_BACKUP, 1) //Gonna need these so we can see the status of our host. Could probably write it so this only happens when worn, but eeehhh
|
||||
if(!riding_datum)
|
||||
riding_datum = new /datum/riding/simple_mob/protean_blob(src)
|
||||
|
||||
/datum/riding/simple_mob/protean_blob/handle_vehicle_layer()
|
||||
ridden.layer = OBJ_LAYER
|
||||
|
||||
/mob/living/simple_mob/protean_blob/MouseDrop_T()
|
||||
return
|
||||
|
||||
/mob/living/simple_mob/protean_blob/runechat_y_offset(width, height)
|
||||
return (..()) - (20*size_multiplier)
|
||||
|
||||
/mob/living/simple_mob/protean_blob/Destroy()
|
||||
humanform = null
|
||||
refactory = null
|
||||
vore_organs = null
|
||||
vore_selected = null
|
||||
if(healing)
|
||||
healing.expire()
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_mob/protean_blob/say_understands(var/mob/other, var/datum/language/speaking = null)
|
||||
// The parent of this proc and its parent are SHAMS and should be rewritten, but I'm not up to it right now.
|
||||
if(!speaking)
|
||||
return TRUE // can understand common, they're like, a normal person thing
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_mob/protean_blob/speech_bubble_appearance()
|
||||
return "synthetic"
|
||||
|
||||
/mob/living/simple_mob/protean_blob/init_vore()
|
||||
return //Don't make a random belly, don't waste your time
|
||||
|
||||
/mob/living/simple_mob/protean_blob/isSynthetic()
|
||||
return TRUE // yup
|
||||
|
||||
/mob/living/simple_mob/protean_blob/get_available_emotes()
|
||||
var/list/fulllist = global._robot_default_emotes.Copy()
|
||||
fulllist |= global._human_default_emotes //they're living nanites, they can make whatever sounds they want
|
||||
return fulllist
|
||||
|
||||
/mob/living/simple_mob/protean_blob/update_misc_tabs()
|
||||
. = ..()
|
||||
if(humanform)
|
||||
humanform.species.update_misc_tabs(src)
|
||||
|
||||
/mob/living/simple_mob/protean_blob/updatehealth()
|
||||
if(humanform.nano_dead_check(src))
|
||||
return
|
||||
if(!humanform)
|
||||
return ..()
|
||||
|
||||
//Set the max
|
||||
maxHealth = humanform.getMaxHealth()*2 //HUMANS, and their 'double health', bleh.
|
||||
human_brute = humanform.getActualBruteLoss()
|
||||
human_burn = humanform.getActualFireLoss()
|
||||
health = maxHealth - humanform.getOxyLoss() - humanform.getToxLoss() - humanform.getCloneLoss() - humanform.getBruteLoss() - humanform.getFireLoss()
|
||||
|
||||
//Alive, becoming dead
|
||||
if((stat < DEAD) && (health <= 0))
|
||||
humanform.death()
|
||||
|
||||
nutrition = humanform.nutrition
|
||||
|
||||
//Overhealth
|
||||
if(health > getMaxHealth())
|
||||
health = getMaxHealth()
|
||||
|
||||
//Update our hud if we have one
|
||||
if(healths)
|
||||
if(stat != DEAD)
|
||||
var/heal_per = (health / getMaxHealth()) * 100
|
||||
switch(heal_per)
|
||||
if(100 to INFINITY)
|
||||
healths.icon_state = "health0"
|
||||
if(80 to 100)
|
||||
healths.icon_state = "health1"
|
||||
if(60 to 80)
|
||||
healths.icon_state = "health2"
|
||||
if(40 to 60)
|
||||
healths.icon_state = "health3"
|
||||
if(20 to 40)
|
||||
healths.icon_state = "health4"
|
||||
if(0 to 20)
|
||||
healths.icon_state = "health5"
|
||||
else
|
||||
healths.icon_state = "health6"
|
||||
else
|
||||
healths.icon_state = "health7"
|
||||
|
||||
// All the damage and such to the blob translates to the human
|
||||
/mob/living/simple_mob/protean_blob/apply_effect(var/effect = 0, var/effecttype = STUN, var/blocked = 0, var/check_protection = 1)
|
||||
if(humanform)
|
||||
return humanform.apply_effect(effect, effecttype, blocked, check_protection)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_mob/protean_blob/adjustBruteLoss(var/amount,var/include_robo)
|
||||
if(humanform)
|
||||
return humanform.adjustBruteLoss(amount)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_mob/protean_blob/adjustFireLoss(var/amount,var/include_robo)
|
||||
if(humanform)
|
||||
return humanform.adjustFireLoss(amount)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_mob/protean_blob/adjustToxLoss(amount)
|
||||
if(humanform)
|
||||
return humanform.adjustToxLoss(amount)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_mob/protean_blob/adjustOxyLoss(amount)
|
||||
if(humanform)
|
||||
return humanform.adjustOxyLoss(amount)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_mob/protean_blob/adjustHalLoss(amount)
|
||||
if(humanform)
|
||||
return humanform.adjustHalLoss(amount)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_mob/protean_blob/adjustCloneLoss(amount)
|
||||
if(humanform)
|
||||
return humanform.adjustCloneLoss(amount)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_mob/protean_blob/adjust_nutrition(amount)
|
||||
if(humanform)
|
||||
return humanform.adjust_nutrition(amount)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_mob/protean_blob/emp_act(severity)
|
||||
if(humanform)
|
||||
return humanform.emp_act(severity)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_mob/protean_blob/ex_act(severity)
|
||||
if(humanform)
|
||||
return humanform.ex_act(severity)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_mob/protean_blob/rad_act(severity)
|
||||
if(istype(loc, /obj/item/rig))
|
||||
return //Don't irradiate us while we're in rig mode
|
||||
if(humanform)
|
||||
return humanform.rad_act(severity)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_mob/protean_blob/bullet_act(obj/item/projectile/P)
|
||||
if(humanform)
|
||||
return humanform.bullet_act(P)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_mob/protean_blob/death(gibbed, deathmessage = "Coalesces inwards, retreating into their core componants")
|
||||
if(humanform)
|
||||
humanform.death(gibbed, deathmessage)
|
||||
else
|
||||
animate(src, alpha = 0, time = 2 SECONDS)
|
||||
sleep(2 SECONDS)
|
||||
|
||||
/mob/living/simple_mob/protean_blob/Life()
|
||||
. = ..()
|
||||
if(!humanform.nano_dead_check(src))
|
||||
if(. && istype(refactory) && humanform)
|
||||
if(!healing && (human_brute || human_burn) && refactory.get_stored_material(MAT_STEEL) >= 100)
|
||||
healing = humanform.add_modifier(/datum/modifier/protean/steel, origin = refactory)
|
||||
else if(healing && !(human_brute || human_burn))
|
||||
healing.expire()
|
||||
healing = null
|
||||
else
|
||||
if(healing)
|
||||
healing.expire()
|
||||
healing = null
|
||||
|
||||
/mob/living/simple_mob/protean_blob/lay_down()
|
||||
var/obj/item/rig/rig = src.get_rig()
|
||||
if(rig)
|
||||
rig.force_rest(src)
|
||||
return
|
||||
..()
|
||||
|
||||
/mob/living/simple_mob/protean_blob/verb/prot_hide()
|
||||
set name = "Hide Self"
|
||||
set desc = "Disperses your mass into a thin veil, making a trap to snatch prey with, or simply hide."
|
||||
set category = "Abilities.Protean"
|
||||
|
||||
if(!hiding)
|
||||
cut_overlays()
|
||||
icon = 'modular_chomp/icons/mob/species/protean/protean.dmi'
|
||||
icon_state = "hide"
|
||||
sleep(7)
|
||||
mouse_opacity = 0
|
||||
plane = ABOVE_OBJ_PLANE
|
||||
hiding = 1
|
||||
else
|
||||
icon = 'modular_chomp/icons/mob/species/protean/protean.dmi'
|
||||
mouse_opacity = 1
|
||||
icon_state = "wake"
|
||||
plane = initial(plane)
|
||||
sleep(7)
|
||||
update_icon()
|
||||
hiding = 0
|
||||
//Potential glob noms
|
||||
if(can_be_drop_pred) //Toggleable in vore panel
|
||||
var/list/potentials = living_mobs(0)
|
||||
if(potentials.len)
|
||||
var/mob/living/target = pick(potentials)
|
||||
if(istype(target) && target.devourable && target.can_be_drop_prey && vore_selected)
|
||||
if(target.buckled)
|
||||
target.buckled.unbuckle_mob(target, force = TRUE)
|
||||
target.forceMove(vore_selected)
|
||||
to_chat(target,span_warning("\The [src] quickly engulfs you, [vore_selected.vore_verb]ing you into their [vore_selected.name]!"))
|
||||
update_canmove()
|
||||
|
||||
/mob/living/simple_mob/protean_blob/update_canmove()
|
||||
if(hiding)
|
||||
canmove = 0
|
||||
return canmove
|
||||
else
|
||||
..()
|
||||
|
||||
|
||||
/* Don't need this block anymore since our Prots have hands
|
||||
/mob/living/simple_mob/protean_blob/attack_target(var/atom/A)
|
||||
if(refactory && istype(A,/obj/item/stack/material))
|
||||
var/obj/item/stack/material/S = A
|
||||
var/substance = S.material.name
|
||||
var allowed = FALSE
|
||||
for(var/material in PROTEAN_EDIBLE_MATERIALS)
|
||||
if(material == substance) allowed = TRUE
|
||||
if(!allowed)
|
||||
return
|
||||
if(refactory.add_stored_material(S.material.name,1*S.perunit) && S.use(1))
|
||||
visible_message(span_infoplain(span_bold("[name]") + " gloms over some of \the [S], absorbing it."))
|
||||
else if(isitem(A) && a_intent == "grab") //CHOMP Add all this block, down to I.forceMove.
|
||||
var/obj/item/I = A
|
||||
if(!vore_selected)
|
||||
to_chat(src,span_warning("You either don't have a belly selected, or don't have a belly!"))
|
||||
return FALSE
|
||||
if(is_type_in_list(I,item_vore_blacklist) || I.anchored)
|
||||
to_chat(src, span_warning("You can't eat this."))
|
||||
return
|
||||
|
||||
if(is_type_in_list(I,edible_trash) | adminbus_trash)
|
||||
if(I.hidden_uplink)
|
||||
to_chat(src, span_warning("You really should not be eating this."))
|
||||
message_admins("[key_name(src)] has attempted to ingest an uplink item. ([src ? "<a href='?_src_=holder;adminplayerobservecoodjump=1;X=[src.x];Y=[src.y];Z=[src.z]'>JMP</a>" : "null"])")
|
||||
return
|
||||
visible_message(span_infoplain(span_bold("[name]") + " stretches itself over the [I], engulfing it whole!"))
|
||||
I.forceMove(vore_selected)
|
||||
else
|
||||
return ..()
|
||||
*/
|
||||
|
||||
/mob/living/simple_mob/protean_blob/attackby(var/obj/item/O, var/mob/user)
|
||||
if(refactory && istype(O,/obj/item/stack/material))
|
||||
var/obj/item/stack/material/S = O
|
||||
var/substance = S.material.name
|
||||
var allowed = FALSE
|
||||
for(var/material in PROTEAN_EDIBLE_MATERIALS)
|
||||
if(material == substance) allowed = TRUE
|
||||
if(!allowed)
|
||||
return
|
||||
if(refactory.add_stored_material(S.material.name,1*S.perunit) && S.use(1))
|
||||
visible_message(span_infoplain(span_bold("[name]") + " gloms over some of \the [S], absorbing it."))
|
||||
else
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_mob/protean_blob/attack_hand(mob/living/L)
|
||||
if(L.get_effective_size() >= (src.get_effective_size() + 0.5) )
|
||||
src.get_scooped(L)
|
||||
else
|
||||
..()
|
||||
|
||||
/mob/living/simple_mob/protean_blob/MouseDrop(var/atom/over_object)
|
||||
if(ishuman(over_object) && usr == src && src.Adjacent(over_object))
|
||||
var/mob/living/carbon/human/H = over_object
|
||||
get_scooped(H, TRUE)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_mob/protean_blob/MouseEntered(location,control,params)
|
||||
if(resting)
|
||||
return
|
||||
..()
|
||||
|
||||
/mob/living/simple_mob/protean_blob/character_directory_species()
|
||||
if (humanform)
|
||||
return "[humanform.custom_species ? humanform.custom_species : (humanform.species ? humanform.species.name : "Protean")]"
|
||||
return "Protean"
|
||||
|
||||
// Helpers - Unsafe, WILL perform change.
|
||||
/mob/living/carbon/human/proc/nano_intoblob(force)
|
||||
if(!force && !isturf(loc) && !loc == /obj/item/rig/protean)
|
||||
to_chat(src,span_warning("You can't change forms while inside something."))
|
||||
return
|
||||
to_chat(src, span_notice("You rapidly disassociate your form."))
|
||||
if(force || do_after(src,20,exclusive = TASK_ALL_EXCLUSIVE))
|
||||
handle_grasp() //It's possible to blob out before some key parts of the life loop. This results in things getting dropped at null. TODO: Fix the code so this can be done better.
|
||||
remove_micros(src, src) //Living things don't fare well in roblobs.
|
||||
if(buckled)
|
||||
buckled.unbuckle_mob()
|
||||
if(LAZYLEN(buckled_mobs))
|
||||
for(var/buckledmob in buckled_mobs)
|
||||
riding_datum.force_dismount(buckledmob)
|
||||
if(pulledby)
|
||||
pulledby.stop_pulling()
|
||||
stop_pulling()
|
||||
|
||||
var/client/C = client
|
||||
|
||||
//Record where they should go
|
||||
var/atom/creation_spot = drop_location()
|
||||
|
||||
//Create our new blob
|
||||
var/mob/living/simple_mob/protean_blob/blob = new(creation_spot,src)
|
||||
|
||||
//Size update
|
||||
blob.transform = matrix()*size_multiplier
|
||||
blob.size_multiplier = size_multiplier
|
||||
|
||||
//dir update
|
||||
blob.dir = dir
|
||||
|
||||
if(l_hand) drop_l_hand()
|
||||
if(r_hand) drop_r_hand()
|
||||
|
||||
//Put our owner in it (don't transfer var/mind)
|
||||
blob.ckey = ckey
|
||||
blob.ooc_notes = ooc_notes
|
||||
blob.ooc_notes_likes = ooc_notes_likes
|
||||
blob.ooc_notes_dislikes = ooc_notes_dislikes
|
||||
blob.ooc_notes_favs = ooc_notes_favs
|
||||
blob.ooc_notes_maybes = ooc_notes_maybes
|
||||
blob.ooc_notes_style = ooc_notes_style
|
||||
temporary_form = blob
|
||||
var/obj/item/radio/R = null
|
||||
if(isradio(l_ear))
|
||||
R = l_ear
|
||||
if(isradio(r_ear))
|
||||
R = r_ear
|
||||
if(R)
|
||||
blob.mob_radio = R
|
||||
R.forceMove(blob)
|
||||
if(wear_id)
|
||||
blob.myid = wear_id.GetID()
|
||||
|
||||
//Mail them to nullspace
|
||||
moveToNullspace()
|
||||
|
||||
//Message
|
||||
blob.visible_message(span_infoplain(span_bold("[src.name]") + " collapses into a gooey blob!"))
|
||||
|
||||
//Duration of the to_puddle iconstate that the blob starts with
|
||||
sleep(13)
|
||||
blob.update_icon() //Will remove the collapse anim
|
||||
|
||||
//Transfer vore organs
|
||||
blob.vore_organs = vore_organs.Copy()
|
||||
blob.vore_selected = vore_selected
|
||||
for(var/obj/belly/B as anything in vore_organs)
|
||||
B.forceMove(blob)
|
||||
B.owner = blob
|
||||
vore_organs.Cut()
|
||||
|
||||
soulgem.owner = blob
|
||||
|
||||
//We can still speak our languages!
|
||||
blob.languages = languages.Copy()
|
||||
blob.name = real_name
|
||||
blob.real_name = real_name
|
||||
blob.voice_name = name
|
||||
|
||||
blob.update_icon(1)
|
||||
|
||||
//Flip them to the protean panel
|
||||
addtimer(CALLBACK(src, PROC_REF(nano_set_panel), C), 4)
|
||||
|
||||
//Return our blob in case someone wants it
|
||||
return blob
|
||||
else
|
||||
to_chat(src, span_warning("You must remain still to blobform!"))
|
||||
|
||||
//For some reason, there's no way to force drop all the mobs grabbed. This ought to fix that. And be moved elsewhere. Call with caution, doesn't handle cycles.
|
||||
/proc/remove_micros(var/src, var/mob/root)
|
||||
for(var/obj/item/I in src)
|
||||
remove_micros(I, root) //Recursion. I'm honestly depending on there being no containment loop, but at the cost of performance that can be fixed too.
|
||||
if(istype(I, /obj/item/holder))
|
||||
root.remove_from_mob(I)
|
||||
|
||||
/mob/living/proc/usehardsuit()
|
||||
set name = "Utilize Hardsuit Interface"
|
||||
set desc = "Allows a protean blob to open hardsuit interface."
|
||||
set category = "Abilities.Protean"
|
||||
|
||||
if(istype(loc, /obj/item/rig/protean))
|
||||
var/obj/item/rig/protean/prig = loc
|
||||
to_chat(src, "You attempt to interface with the [prig].")
|
||||
prig.tgui_interact(src)
|
||||
else
|
||||
to_chat(src, "You are not in RIG form.")
|
||||
|
||||
/mob/living/carbon/human/proc/nano_outofblob(var/mob/living/simple_mob/protean_blob/blob, force)
|
||||
if(!istype(blob))
|
||||
return
|
||||
if(blob.loc == /obj/item/rig/protean)
|
||||
return
|
||||
if(!force && !isturf(blob.loc))
|
||||
to_chat(blob,span_warning("You can't change forms while inside something."))
|
||||
return
|
||||
to_chat(src, span_notice("You rapidly reassemble your form."))
|
||||
if(force || do_after(blob,20,exclusive = TASK_ALL_EXCLUSIVE))
|
||||
if(buckled)
|
||||
buckled.unbuckle_mob()
|
||||
if(LAZYLEN(buckled_mobs))
|
||||
for(var/buckledmob in buckled_mobs)
|
||||
riding_datum.force_dismount(buckledmob)
|
||||
if(pulledby)
|
||||
pulledby.stop_pulling()
|
||||
stop_pulling()
|
||||
|
||||
var/client/C = blob.client
|
||||
|
||||
//Stop healing if we are
|
||||
if(blob.healing)
|
||||
blob.healing.expire()
|
||||
|
||||
if(blob.mob_radio)
|
||||
blob.mob_radio.forceMove(src)
|
||||
blob.mob_radio = null
|
||||
if(blob.myid)
|
||||
blob.myid.forceMove(src)
|
||||
blob.myid = null
|
||||
|
||||
//Play the animation
|
||||
blob.icon_state = "from_puddle"
|
||||
|
||||
//Message
|
||||
blob.visible_message(span_infoplain(span_bold("[src.name]") + " reshapes into a humanoid appearance!"))
|
||||
|
||||
//Size update
|
||||
resize(blob.size_multiplier, FALSE, TRUE, ignore_prefs = TRUE)
|
||||
|
||||
//Duration of above animation
|
||||
sleep(8)
|
||||
|
||||
//Record where they should go
|
||||
var/atom/reform_spot = blob.drop_location()
|
||||
|
||||
//dir update
|
||||
dir = blob.dir
|
||||
|
||||
//Move them back where the blob was
|
||||
forceMove(reform_spot)
|
||||
|
||||
if(blob.l_hand) blob.drop_l_hand()
|
||||
if(blob.r_hand) blob.drop_r_hand()
|
||||
|
||||
//Put our owner in it (don't transfer var/mind)
|
||||
ckey = blob.ckey
|
||||
ooc_notes = blob.ooc_notes // Lets give the protean any updated notes from blob form.
|
||||
ooc_notes_likes = blob.ooc_notes_likes
|
||||
ooc_notes_dislikes = blob.ooc_notes_dislikes
|
||||
ooc_notes_favs = blob.ooc_notes_favs
|
||||
ooc_notes_maybes = blob.ooc_notes_maybes
|
||||
ooc_notes_style = blob.ooc_notes_style
|
||||
temporary_form = null
|
||||
|
||||
//Transfer vore organs
|
||||
vore_organs = blob.vore_organs.Copy()
|
||||
vore_selected = blob.vore_selected
|
||||
for(var/obj/belly/B as anything in blob.vore_organs)
|
||||
B.forceMove(src)
|
||||
B.owner = src
|
||||
languages = blob.languages.Copy()
|
||||
|
||||
soulgem.owner = src
|
||||
|
||||
Life(1) //Fix my blindness right meow //Has to be moved up here, there exists a circumstance where blob could be deleted without vore organs moving right.
|
||||
|
||||
//Get rid of friend blob
|
||||
qdel(blob)
|
||||
|
||||
//Flip them to the protean panel
|
||||
addtimer(CALLBACK(src, PROC_REF(nano_set_panel), C), 4)
|
||||
|
||||
//Return ourselves in case someone wants it
|
||||
return src
|
||||
else
|
||||
to_chat(src, span_warning("You must remain still to reshape yourself!"))
|
||||
|
||||
/mob/living/carbon/human/proc/nano_set_panel(var/client/C)
|
||||
if(C)
|
||||
C.statpanel = "Protean"
|
||||
|
||||
/mob/living/simple_mob/protean_blob/ClickOn(var/atom/A, var/params)
|
||||
if(istype(loc, /obj/item/rig/protean))
|
||||
HardsuitClickOn(A)
|
||||
..()
|
||||
|
||||
/mob/living/simple_mob/protean_blob/can_use_rig()
|
||||
return 1
|
||||
|
||||
/mob/living/simple_mob/protean_blob/HardsuitClickOn(var/atom/A, var/alert_ai = 0)
|
||||
if(istype(loc, /obj/item/rig/protean))
|
||||
var/obj/item/rig/protean/prig = loc
|
||||
if(istype(prig) && !prig.offline && prig.selected_module)
|
||||
if(!prig.ai_can_move_suit(src))
|
||||
return 0
|
||||
prig.selected_module.engage(A, alert_ai)
|
||||
if(ismob(A)) // No instant mob attacking - though modules have their own cooldowns
|
||||
setClickCooldown(get_attack_speed())
|
||||
return 1
|
||||
return 0
|
||||
|
||||
//Don't eat yourself, idiot
|
||||
/mob/living/simple_mob/protean_blob/CanStumbleVore(mob/living/target)
|
||||
if(target == humanform)
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/human/CanStumbleVore(mob/living/target)
|
||||
if(istype(target, /mob/living/simple_mob/protean_blob))
|
||||
var/mob/living/simple_mob/protean_blob/PB = target
|
||||
if(PB.humanform == src)
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_mob/protean_blob/handle_mutations_and_radiation()
|
||||
humanform.handle_mutations_and_radiation()
|
||||
|
||||
/mob/living/simple_mob/protean_blob/update_icon()
|
||||
..()
|
||||
if(humanform)
|
||||
vis_height = 32
|
||||
cut_overlays()
|
||||
var/list/wide_icons = list(
|
||||
"lizard",
|
||||
"rat",
|
||||
"wolf"
|
||||
)
|
||||
var/list/tall_icons = list(
|
||||
"drake",
|
||||
"teppi",
|
||||
"panther"
|
||||
)
|
||||
var/list/big_icons = list(
|
||||
"robodrgn"
|
||||
)
|
||||
var/datum/species/protean/S = humanform.species
|
||||
icon = 'modular_chomp/icons/mob/species/protean/protean.dmi'
|
||||
default_pixel_x = 0
|
||||
pixel_x = 0
|
||||
vore_capacity = 1
|
||||
if(S.blob_appearance == "dragon")
|
||||
vore_capacity = 2
|
||||
icon = 'icons/mob/vore128x64.dmi'
|
||||
mount_offset_y = 32
|
||||
mount_offset_x = -16
|
||||
var/image/I = image(icon, "[S.dragon_overlays[1]][resting? "-rest" : (vore_fullness? "-[vore_fullness]" : null)]", pixel_x = -48)
|
||||
I.color = S.dragon_overlays[S.dragon_overlays[1]]
|
||||
I.appearance_flags |= (RESET_COLOR|PIXEL_SCALE)
|
||||
I.plane = MOB_PLANE
|
||||
I.layer = MOB_LAYER
|
||||
add_overlay(I)
|
||||
qdel(I)
|
||||
|
||||
I = image(icon, "[S.dragon_overlays[2]][resting? "-rest" : null]", pixel_x = -48)
|
||||
I.color = S.dragon_overlays[S.dragon_overlays[2]]
|
||||
I.appearance_flags |= (RESET_COLOR|PIXEL_SCALE)
|
||||
I.plane = MOB_PLANE
|
||||
I.layer = MOB_LAYER
|
||||
add_overlay(I)
|
||||
qdel(I)
|
||||
|
||||
I = image(icon, "[S.dragon_overlays[3]][resting? "-rest" : null]", pixel_x = -48)
|
||||
I.color = S.dragon_overlays[S.dragon_overlays[3]]
|
||||
I.appearance_flags |= (RESET_COLOR|PIXEL_SCALE)
|
||||
I.plane = MOB_PLANE
|
||||
I.layer = MOB_LAYER
|
||||
add_overlay(I)
|
||||
qdel(I)
|
||||
|
||||
I = image(icon, "[S.dragon_overlays[4]][resting? "-rest" : null]", pixel_x = -48)
|
||||
I.color = S.dragon_overlays[S.dragon_overlays[4]]
|
||||
I.appearance_flags |= (RESET_COLOR|PIXEL_SCALE)
|
||||
I.plane = MOB_PLANE
|
||||
I.layer = MOB_LAYER
|
||||
add_overlay(I)
|
||||
qdel(I)
|
||||
|
||||
I = image(icon, "[S.dragon_overlays[5]][resting? "-rest" : null]", pixel_x = -48)
|
||||
I.color = S.dragon_overlays[S.dragon_overlays[5]]
|
||||
I.appearance_flags |= (RESET_COLOR|PIXEL_SCALE)
|
||||
I.plane = MOB_PLANE
|
||||
I.layer = MOB_LAYER
|
||||
add_overlay(I)
|
||||
qdel(I)
|
||||
|
||||
I = image(icon, "[S.dragon_overlays[6]][resting? "-rest" : null]", pixel_x = -48)
|
||||
I.color = S.dragon_overlays[S.dragon_overlays[6]]
|
||||
I.appearance_flags |= (RESET_COLOR|PIXEL_SCALE)
|
||||
I.plane = PLANE_LIGHTING_ABOVE
|
||||
add_overlay(I)
|
||||
qdel(I)
|
||||
|
||||
//You know technically I could just put all the icons into the 128x64.dmi file and off-set them to fit..
|
||||
if(S.blob_appearance in wide_icons)
|
||||
icon = 'modular_chomp/icons/mob/species/protean/protean64x32.dmi'
|
||||
default_pixel_x = -16
|
||||
pixel_x = -16
|
||||
if(S.blob_appearance in tall_icons)
|
||||
icon = 'modular_chomp/icons/mob/species/protean/protean64x64.dmi'
|
||||
default_pixel_x = -16
|
||||
pixel_x = -16
|
||||
vis_height = 64
|
||||
if(S.blob_appearance in big_icons)
|
||||
icon = 'modular_chomp/icons/mob/species/protean/protean128x64.dmi'
|
||||
default_pixel_x = -48
|
||||
pixel_x = -48
|
||||
vis_height = 64
|
||||
var/image/I = image(icon, S.blob_appearance+"[resting? "_rest":null][vore_fullness? "-[vore_fullness]" : null]")
|
||||
I.color = S.blob_color_1
|
||||
I.appearance_flags |= (RESET_COLOR|PIXEL_SCALE)
|
||||
I.plane = MOB_PLANE
|
||||
I.layer = MOB_LAYER
|
||||
add_overlay(I)
|
||||
qdel(I)
|
||||
eye_layer = image(icon, "[S.blob_appearance][resting? "_rest" : null]-eyes")
|
||||
eye_layer.appearance_flags = appearance_flags
|
||||
eye_layer.color = S.blob_color_2
|
||||
eye_layer.plane = PLANE_LIGHTING_ABOVE
|
||||
add_overlay(eye_layer)
|
||||
qdel(eye_layer)
|
||||
@@ -1,232 +0,0 @@
|
||||
// // // External Organs
|
||||
/obj/item/organ/external/chest/unbreakable/nano
|
||||
robotic = ORGAN_NANOFORM
|
||||
encased = FALSE
|
||||
max_damage = 70 // <-- This is different from the rest
|
||||
min_broken_damage = 1000
|
||||
vital = 1
|
||||
model = "protean"
|
||||
/obj/item/organ/external/groin/unbreakable/nano
|
||||
robotic = ORGAN_NANOFORM
|
||||
encased = FALSE
|
||||
max_damage = 70
|
||||
min_broken_damage = 1000 //Multiple
|
||||
vital = 0
|
||||
model = "protean"
|
||||
/obj/item/organ/external/head/unbreakable/nano
|
||||
robotic = ORGAN_NANOFORM
|
||||
encased = FALSE
|
||||
max_damage = 70
|
||||
min_broken_damage = 1000 //Inheritance
|
||||
vital = 0
|
||||
model = "protean"
|
||||
/obj/item/organ/external/arm/unbreakable/nano
|
||||
robotic = ORGAN_NANOFORM
|
||||
encased = FALSE
|
||||
max_damage = 40
|
||||
min_broken_damage = 1000 //Please
|
||||
vital = 0
|
||||
model = "protean"
|
||||
/obj/item/organ/external/arm/right/unbreakable/nano
|
||||
robotic = ORGAN_NANOFORM
|
||||
encased = FALSE
|
||||
max_damage = 40
|
||||
min_broken_damage = 1000
|
||||
vital = 0
|
||||
model = "protean"
|
||||
/obj/item/organ/external/leg/unbreakable/nano
|
||||
robotic = ORGAN_NANOFORM
|
||||
encased = FALSE
|
||||
max_damage = 40
|
||||
min_broken_damage = 1000
|
||||
vital = 0
|
||||
model = "protean"
|
||||
/obj/item/organ/external/leg/right/unbreakable/nano
|
||||
robotic = ORGAN_NANOFORM
|
||||
encased = FALSE
|
||||
max_damage = 40
|
||||
min_broken_damage = 1000
|
||||
vital = 0
|
||||
model = "protean"
|
||||
/obj/item/organ/external/hand/unbreakable/nano
|
||||
robotic = ORGAN_NANOFORM
|
||||
encased = FALSE
|
||||
max_damage = 40
|
||||
min_broken_damage = 1000
|
||||
vital = 0
|
||||
model = "protean"
|
||||
/obj/item/organ/external/hand/right/unbreakable/nano
|
||||
robotic = ORGAN_NANOFORM
|
||||
encased = FALSE
|
||||
max_damage = 40
|
||||
min_broken_damage = 1000
|
||||
vital = 0
|
||||
model = "protean"
|
||||
/obj/item/organ/external/foot/unbreakable/nano
|
||||
robotic = ORGAN_NANOFORM
|
||||
encased = FALSE
|
||||
max_damage = 40
|
||||
min_broken_damage = 1000
|
||||
vital = 0
|
||||
model = "protean"
|
||||
/obj/item/organ/external/foot/right/unbreakable/nano
|
||||
robotic = ORGAN_NANOFORM
|
||||
encased = FALSE
|
||||
max_damage = 40
|
||||
min_broken_damage = 1000
|
||||
vital = 0
|
||||
model = "protean"
|
||||
|
||||
/obj/item/organ/external/head/unbreakable/nano/disfigure()
|
||||
return //No way to repair disfigured prots
|
||||
|
||||
// // // Internal Organs
|
||||
/obj/item/organ/internal/nano
|
||||
robotic = ORGAN_ROBOT
|
||||
|
||||
/obj/item/organ/internal/nano/orchestrator
|
||||
name = "orchestrator module"
|
||||
desc = "A small computer, designed for highly parallel workloads."
|
||||
icon = 'modular_chomp/icons/mob/species/protean/protean.dmi'
|
||||
icon_state = "orchestrator"
|
||||
organ_tag = O_ORCH
|
||||
parent_organ = BP_TORSO
|
||||
vital = TRUE
|
||||
organ_verbs = list(
|
||||
/mob/living/carbon/human/proc/self_diagnostics
|
||||
)
|
||||
|
||||
/obj/item/organ/internal/nano/orchestrator/robotize()
|
||||
. = ..()
|
||||
icon_state = "orchestrator"
|
||||
|
||||
/obj/item/organ/internal/nano/orchestrator/mechassist()
|
||||
. = ..()
|
||||
icon_state = "orchestrator"
|
||||
|
||||
/obj/item/organ/internal/nano/refactory
|
||||
name = "refactory module"
|
||||
desc = "A miniature metal processing unit and nanite factory."
|
||||
icon = 'modular_chomp/icons/mob/species/protean/protean.dmi'
|
||||
icon_state = "refactory"
|
||||
organ_tag = O_FACT
|
||||
parent_organ = BP_TORSO
|
||||
|
||||
var/list/materials = list(MAT_STEEL = 0)
|
||||
var/max_storage = 10000
|
||||
organ_verbs = list(
|
||||
/mob/living/carbon/human/proc/reagent_purge
|
||||
)
|
||||
|
||||
/obj/item/organ/internal/nano/refactory/robotize()
|
||||
. = ..()
|
||||
icon_state = "refactory"
|
||||
|
||||
/obj/item/organ/internal/nano/refactory/mechassist()
|
||||
. = ..()
|
||||
icon_state = "refactory"
|
||||
|
||||
/obj/item/organ/internal/nano/refactory/proc/get_stored_material(var/material)
|
||||
if(status & ORGAN_DEAD)
|
||||
return 0
|
||||
return materials[material] || 0
|
||||
|
||||
/obj/item/organ/internal/nano/refactory/proc/add_stored_material(var/material,var/amt)
|
||||
if(status & ORGAN_DEAD)
|
||||
return 0
|
||||
var/increase = min(amt,max(max_storage-materials[material],0))
|
||||
if(isnum(materials[material]))
|
||||
materials[material] += increase
|
||||
else
|
||||
materials[material] = increase
|
||||
|
||||
return increase
|
||||
|
||||
/obj/item/organ/internal/nano/refactory/proc/use_stored_material(var/material,var/amt)
|
||||
if(status & ORGAN_DEAD)
|
||||
return 0
|
||||
|
||||
var/available = materials[material]
|
||||
|
||||
//Success
|
||||
if(available >= amt)
|
||||
var/new_amt = available-amt
|
||||
if(new_amt == 0)
|
||||
materials -= material
|
||||
else
|
||||
materials[material] = new_amt
|
||||
return amt
|
||||
|
||||
//Failure
|
||||
return 0
|
||||
|
||||
/obj/item/organ/internal/mmi_holder/posibrain/nano
|
||||
name = "protean posibrain"
|
||||
desc = "A more advanced version of the standard posibrain, typically found in protean bodies."
|
||||
icon = 'modular_chomp/icons/mob/species/protean/protean.dmi'
|
||||
icon_state = "posi"
|
||||
parent_organ = BP_TORSO
|
||||
|
||||
brain_type = /obj/item/mmi/digital/posibrain/nano
|
||||
|
||||
/obj/item/organ/internal/mmi_holder/posibrain/nano/robotize()
|
||||
. = ..()
|
||||
icon_state = "posi1"
|
||||
|
||||
/obj/item/organ/internal/mmi_holder/posibrain/nano/mechassist()
|
||||
. = ..()
|
||||
icon_state = "posi1"
|
||||
|
||||
|
||||
/obj/item/organ/internal/mmi_holder/posibrain/nano/update_from_mmi()
|
||||
. = ..()
|
||||
icon = initial(icon)
|
||||
icon_state = "posi1"
|
||||
stored_mmi.icon_state = "posi1"
|
||||
stored_mmi.brainmob.languages = owner.languages
|
||||
|
||||
/obj/item/organ/internal/mmi_holder/posibrain/nano/emp_act()
|
||||
return //Proteans handle EMP's differently
|
||||
|
||||
// The 'out on the ground' object, not the organ holder
|
||||
/obj/item/mmi/digital/posibrain/nano
|
||||
name = "protean posibrain"
|
||||
desc = "A more advanced version of the standard posibrain, typically found in protean bodies."
|
||||
icon = 'modular_chomp/icons/mob/species/protean/protean.dmi'
|
||||
icon_state = "posi"
|
||||
|
||||
/obj/item/mmi/digital/posibrain/nano/Initialize()
|
||||
. = ..()
|
||||
icon_state = "posi"
|
||||
|
||||
/obj/item/mmi/digital/posibrain/nano/request_player()
|
||||
icon_state = initial(icon_state)
|
||||
return //We don't do this stuff
|
||||
|
||||
/obj/item/mmi/digital/posibrain/nano/reset_search()
|
||||
icon_state = initial(icon_state)
|
||||
return //Don't do this either because of the above
|
||||
|
||||
/obj/item/mmi/digital/posibrain/nano/transfer_personality()
|
||||
. = ..()
|
||||
icon_state = "posi1"
|
||||
|
||||
/obj/item/mmi/digital/posibrain/nano/transfer_identity()
|
||||
. = ..()
|
||||
icon_state = "posi1"
|
||||
|
||||
/obj/item/organ/internal/nano/digest_act(atom/movable/item_storage = null)
|
||||
return FALSE
|
||||
|
||||
/datum/design/item/protean_reboot
|
||||
name = "Protean Reboot Programmer"
|
||||
id = "protean_reboot"
|
||||
materials = list(MAT_STEEL = 2000, MAT_GLASS = 1000, MAT_PLASTEEL = 10000)
|
||||
build_path = /obj/item/protean_reboot
|
||||
sort_string = "JVAAZ"
|
||||
|
||||
/obj/item/protean_reboot
|
||||
name = "Protean Reboot Programmer"
|
||||
desc = "A small, highly specialized programmer used to form the basis of a Protean swarm. A necessary component in reconstituting a Protean who has lost total body cohesion."
|
||||
icon = 'modular_chomp/icons/mob/species/protean/protean.dmi'
|
||||
icon_state = "reboot"
|
||||
@@ -1,748 +0,0 @@
|
||||
//TODO: Replace ventcrawl with morphing. /mob/living/simple_mob/vore/hostile/morph
|
||||
#define PER_LIMB_STEEL_COST SHEET_MATERIAL_AMOUNT
|
||||
////
|
||||
// One-part Refactor
|
||||
////
|
||||
/mob/living/carbon/human/proc/nano_partswap()
|
||||
set name = "Ref - Single Limb"
|
||||
set desc = "Allows you to replace and reshape your limbs as you see fit."
|
||||
//set category = "Abilities.Protean"
|
||||
set hidden = 1
|
||||
|
||||
var/mob/living/caller = src
|
||||
if(temporary_form)
|
||||
caller = temporary_form
|
||||
if(nano_dead_check(caller))
|
||||
to_chat(caller, span_warning("You need to be repaired first before you can act!"))
|
||||
return
|
||||
if(stat)
|
||||
to_chat(caller,span_warning("You must be awake and standing to perform this action!"))
|
||||
return
|
||||
|
||||
if(!isturf(caller.loc))
|
||||
to_chat(caller,span_warning("You need more space to perform this action!"))
|
||||
return
|
||||
|
||||
var/obj/item/organ/internal/nano/refactory/refactory = nano_get_refactory()
|
||||
//Missing the organ that does this
|
||||
if(!istype(refactory))
|
||||
to_chat(caller,span_warning("You don't have a working refactory module!"))
|
||||
return
|
||||
|
||||
var/choice = tgui_input_list(caller,"Pick the bodypart to change:", "Refactor - One Bodypart", species.has_limbs)
|
||||
if(!choice)
|
||||
return
|
||||
|
||||
//Organ is missing, needs restoring
|
||||
if(!organs_by_name[choice] || istype(organs_by_name[choice], /obj/item/organ/external/stump)) //allows limb stumps to regenerate like removed limbs.
|
||||
if(refactory.get_stored_material(MAT_STEEL) < PER_LIMB_STEEL_COST)
|
||||
to_chat(caller,span_warning("You're missing that limb, and need to store at least [PER_LIMB_STEEL_COST] steel to regenerate it."))
|
||||
return
|
||||
var/regen = tgui_alert(caller,"That limb is missing, do you want to regenerate it in exchange for [PER_LIMB_STEEL_COST] steel?","Regenerate limb?",list("Yes","No"))
|
||||
if(regen != "Yes")
|
||||
return
|
||||
if(!refactory.use_stored_material(MAT_STEEL,PER_LIMB_STEEL_COST))
|
||||
return
|
||||
if(organs_by_name[choice])
|
||||
var/obj/item/organ/external/oldlimb = organs_by_name[choice]
|
||||
oldlimb.removed()
|
||||
qdel(oldlimb)
|
||||
var/mob/living/simple_mob/protean_blob/blob
|
||||
if(!temporary_form)
|
||||
blob = nano_intoblob()
|
||||
else
|
||||
blob = temporary_form
|
||||
active_regen = 1
|
||||
if(do_after(blob,50,exclusive = TASK_ALL_EXCLUSIVE))
|
||||
var/list/limblist = species.has_limbs[choice]
|
||||
var/limbpath = limblist["path"]
|
||||
var/obj/item/organ/external/new_eo = new limbpath(src)
|
||||
organs_by_name[choice] = new_eo
|
||||
new_eo.robotize(synthetic ? synthetic.company : null) //Use the base we started with
|
||||
new_eo.sync_colour_to_human(src)
|
||||
regenerate_icons()
|
||||
active_regen = 0
|
||||
return
|
||||
|
||||
//Organ exists, let's reshape it
|
||||
var/list/usable_manufacturers = list()
|
||||
for(var/company in chargen_robolimbs)
|
||||
var/datum/robolimb/M = chargen_robolimbs[company]
|
||||
if(!(choice in M.parts))
|
||||
continue
|
||||
if(species?.base_species in M.species_cannot_use)
|
||||
continue
|
||||
if(M.whitelisted_to && !(ckey in M.whitelisted_to))
|
||||
continue
|
||||
usable_manufacturers[company] = M
|
||||
if(!usable_manufacturers.len)
|
||||
return
|
||||
var/manu_choice = tgui_input_list(caller, "Which manufacturer do you wish to mimic for this limb?", "Manufacturer for [choice]", usable_manufacturers)
|
||||
|
||||
if(!manu_choice)
|
||||
return //Changed mind
|
||||
|
||||
var/obj/item/organ/external/eo = organs_by_name[choice]
|
||||
if(!eo)
|
||||
return //Lost it meanwhile
|
||||
|
||||
eo.robotize(manu_choice)
|
||||
update_icons_body()
|
||||
|
||||
/mob/living/carbon/human/proc/nano_regenerate()
|
||||
set name = "Total Reassembly"
|
||||
set desc = "Fully repair yourself or reload your appearance from whatever character slot you have loaded."
|
||||
//set category = "Abilities.Protean"
|
||||
set hidden = 1
|
||||
var/mob/living/caller = src
|
||||
if(temporary_form)
|
||||
caller = temporary_form
|
||||
var/input = tgui_alert(caller,{"Do you want to rebuild or reassemble yourself?
|
||||
Rebuilding will cost 10,000 steel and will rebuild all of your limbs as well as repair all damage over a 40s period.
|
||||
Reassembling costs no steel and will copy the appearance data of your currently loaded save slot."},"Reassembly",list("Rebuild","Reassemble","Cancel"))
|
||||
if(input == "Cancel" || !input)
|
||||
return
|
||||
if(input == "Rebuild")
|
||||
var/obj/item/organ/internal/nano/refactory/refactory = nano_get_refactory()
|
||||
if(refactory.get_stored_material(MAT_STEEL) >= 10000)
|
||||
to_chat(caller, span_notify("You begin to rebuild. You will need to remain still."))
|
||||
if(do_after(caller, 400,exclusive = TASK_ALL_EXCLUSIVE))
|
||||
if(species?:OurRig) //Unsafe, but we should only ever be using this with a Protean
|
||||
species?:OurRig?:make_alive(src,1) //Re-using this proc
|
||||
refactory.use_stored_material(MAT_STEEL,refactory.get_stored_material(MAT_STEEL)) //Use all of our steel
|
||||
else
|
||||
to_chat(caller, span_userdanger("Somehow, you are missing your protean rig. You are unable to rebuild without one."))
|
||||
else
|
||||
to_chat(caller, span_warning("You do not have enough steel stored for this operation."))
|
||||
else
|
||||
input = tgui_alert(caller,{"Include Flavourtext?"},"Reassembly",list("Yes","No","Cancel"))
|
||||
if(input == "Cancel" || !input)
|
||||
return
|
||||
var/flavour = 0
|
||||
if(input == "Yes")
|
||||
flavour = 1
|
||||
input = tgui_alert(caller,{"Include OOC notes?"},"Reassembly",list("Yes","No","Cancel"))
|
||||
if(input == "Cancel" || !input)
|
||||
return
|
||||
var/oocnotes = 0
|
||||
if(input == "Yes")
|
||||
oocnotes = 1
|
||||
to_chat(caller, span_notify("You begin to reassemble. You will need to remain still."))
|
||||
caller.visible_message(span_notify("[caller] rapidly contorts and shifts!"), span_danger("You begin to reassemble."))
|
||||
if(do_after(caller, 40,exclusive = TASK_ALL_EXCLUSIVE))
|
||||
if(caller.client.prefs) //Make sure we didn't d/c
|
||||
var/obj/item/rig/protean/Rig = species?:OurRig
|
||||
caller.client.prefs.vanity_copy_to(src, FALSE, flavour, oocnotes, TRUE)
|
||||
species?:OurRig = Rig //Get a reference to our Rig and put it back after reassembling
|
||||
caller.visible_message(span_notify("[caller] adopts a new form!"), span_danger("You have reassembled."))
|
||||
|
||||
|
||||
/mob/living/carbon/human/proc/nano_copy_body()
|
||||
set name = "Copy Form"
|
||||
set desc = "If you are aggressively grabbing someone, with their consent, you can turn into a copy of them. (Without their name)."
|
||||
//set category = "Abilities.Protean"
|
||||
set hidden = 1
|
||||
var/mob/living/caller = src
|
||||
if(temporary_form)
|
||||
caller = temporary_form
|
||||
|
||||
var/grabbing_but_not_enough
|
||||
var/mob/living/carbon/human/victim = null
|
||||
for(var/obj/item/grab/G in caller)
|
||||
if(G.state < GRAB_AGGRESSIVE)
|
||||
grabbing_but_not_enough = TRUE
|
||||
return
|
||||
else
|
||||
victim = G.affecting
|
||||
if (!victim)
|
||||
if (grabbing_but_not_enough)
|
||||
to_chat(caller, span_warning("You need a better grip to do that!"))
|
||||
else
|
||||
to_chat(caller, span_notice("You need to be aggressively grabbing someone before you can copy their form."))
|
||||
return
|
||||
if (!istype(victim))
|
||||
to_chat(caller, span_warning("You can only perform this on human mobs!"))
|
||||
return
|
||||
if (!victim.client)
|
||||
to_chat(caller, span_notice("The person you try this on must have a client!"))
|
||||
return
|
||||
|
||||
|
||||
to_chat(caller, span_notice("Waiting for other person's consent."))
|
||||
var/consent = tgui_alert(victim, "Allow [src] to copy what you look like?", "Consent", list("Yes", "No"))
|
||||
if (consent != "Yes")
|
||||
to_chat(caller, span_notice("They declined your request."))
|
||||
return
|
||||
|
||||
var/input = tgui_alert(caller,{"Copy [victim]'s flavourtext?"},"Copy Form",list("Yes","No","Cancel"))
|
||||
if(input == "Cancel" || !input)
|
||||
return
|
||||
var/flavour = 0
|
||||
if(input == "Yes")
|
||||
flavour = 1
|
||||
|
||||
var/checking = FALSE
|
||||
for(var/obj/item/grab/G in caller)
|
||||
if(G.affecting == victim && G.state >= GRAB_AGGRESSIVE)
|
||||
checking = TRUE
|
||||
if (!checking)
|
||||
to_chat(caller, span_warning("You lost your grip on [victim]!"))
|
||||
return
|
||||
|
||||
to_chat(caller, span_notify("You begin to reassemble into [victim]. You will need to remain still."))
|
||||
caller.visible_message(span_notify("[caller] rapidly contorts and shifts!"), span_danger("You begin to reassemble into [victim]."))
|
||||
if(do_after(caller, 40,exclusive = TASK_ALL_EXCLUSIVE))
|
||||
checking = FALSE
|
||||
for(var/obj/item/grab/G in caller)
|
||||
if(G.affecting == victim && G.state >= GRAB_AGGRESSIVE)
|
||||
checking = TRUE
|
||||
if (!checking)
|
||||
to_chat(caller, span_warning("You lost your grip on [victim]!"))
|
||||
return
|
||||
if(caller.client) //Make sure we didn't d/c
|
||||
var/obj/item/rig/protean/Rig = species?:OurRig
|
||||
transform_into_other_human(victim, FALSE, flavour, TRUE)
|
||||
species?:OurRig = Rig //Get a reference to our Rig and put it back after reassembling
|
||||
caller.visible_message(span_notify("[caller] adopts the form of [victim]!"), span_danger("You have reassembled into [victim]."))
|
||||
|
||||
////
|
||||
// Storing metal
|
||||
////
|
||||
/mob/living/carbon/human/proc/nano_metalnom()
|
||||
set name = "Ref - Store Metals"
|
||||
set desc = "If you're holding a stack of material, you can consume some and store it for later."
|
||||
//set category = "Abilities.Protean"
|
||||
set hidden = 1
|
||||
|
||||
var/mob/living/caller = src
|
||||
if(temporary_form)
|
||||
caller = temporary_form
|
||||
if(nano_dead_check(caller))
|
||||
to_chat(caller, span_warning("You need to be repaired first before you can act!"))
|
||||
return
|
||||
|
||||
var/obj/item/organ/internal/nano/refactory/refactory = nano_get_refactory()
|
||||
//Missing the organ that does this
|
||||
if(!istype(refactory))
|
||||
to_chat(caller,span_warning("You don't have a working refactory module!"))
|
||||
return
|
||||
|
||||
var/held = caller.get_active_hand()
|
||||
if(!istype(held,/obj/item/stack/material))
|
||||
to_chat(caller,span_warning("You aren't holding a stack of materials in your active hand!"))
|
||||
return
|
||||
|
||||
var/obj/item/stack/material/matstack = held
|
||||
var/substance = matstack.material.name
|
||||
var allowed = 0
|
||||
for(var/material in PROTEAN_EDIBLE_MATERIALS)
|
||||
if(material == substance) allowed = 1
|
||||
if(!allowed)
|
||||
to_chat(caller,span_warning("You can't process [substance]!"))
|
||||
return
|
||||
|
||||
var/howmuch = tgui_input_number(caller,"How much do you want to store? (0-[matstack.get_amount()])","Select amount",null,matstack.get_amount())
|
||||
if(!howmuch || matstack != caller.get_active_hand() || howmuch > matstack.get_amount())
|
||||
return //Quietly fail
|
||||
|
||||
var/actually_added = refactory.add_stored_material(substance,howmuch*matstack.perunit)
|
||||
matstack.use(CEILING((actually_added/matstack.perunit), 1))
|
||||
if(actually_added && actually_added < howmuch)
|
||||
to_chat(caller,span_warning("Your refactory module is now full, so only [actually_added] units were stored."))
|
||||
visible_message(span_notice("[caller] nibbles some of the [substance] right off the stack!"))
|
||||
else if(actually_added)
|
||||
to_chat(caller,span_notice("You store [actually_added] units of [substance]."))
|
||||
visible_message(span_notice("[caller] devours some of the [substance] right off the stack!"))
|
||||
else
|
||||
to_chat(caller,span_notice("You're completely capped out on [substance]!"))
|
||||
|
||||
////
|
||||
// Blob Form
|
||||
////
|
||||
/mob/living/carbon/human/proc/nano_blobform(var/forced)
|
||||
set name = "Toggle Blobform"
|
||||
set desc = "Switch between amorphous and humanoid forms."
|
||||
//set category = "Abilities.Protean"
|
||||
set hidden = 1
|
||||
|
||||
if(nano_dead_check(src))
|
||||
return
|
||||
if(forced)
|
||||
if(temporary_form)
|
||||
nano_outofblob(temporary_form, forced)
|
||||
else
|
||||
nano_intoblob(forced)
|
||||
return
|
||||
var/atom/movable/to_locate = temporary_form || src
|
||||
if(!isturf(to_locate.loc) && !forced)
|
||||
to_chat(to_locate,span_warning("You need more space to perform this action!"))
|
||||
return
|
||||
//Blob form
|
||||
if(temporary_form)
|
||||
if(temporary_form.stat)
|
||||
to_chat(temporary_form,span_warning("You can only do this while not stunned."))
|
||||
else
|
||||
nano_outofblob(temporary_form)
|
||||
|
||||
//Human form
|
||||
else if(stat)
|
||||
to_chat(src,span_warning("You can only do this while not stunned."))
|
||||
return
|
||||
else if(handcuffed)
|
||||
to_chat(src, span_warning("You can't do this while handcuffed!"))
|
||||
return
|
||||
else
|
||||
nano_intoblob()
|
||||
|
||||
////
|
||||
// Change fitting
|
||||
////
|
||||
/mob/living/carbon/human/proc/nano_change_fitting()
|
||||
set name = "Change Species Fit"
|
||||
set desc = "Tweak your shape to change what suits you fit into (and their sprites!)."
|
||||
set category = "Abilities.Protean"
|
||||
|
||||
if(stat)
|
||||
to_chat(src,span_warning("You must be awake and standing to perform this action!"))
|
||||
return
|
||||
|
||||
var/new_species = tgui_input_list(usr, "Please select a species to emulate.", "Shapeshifter Body", list(species?.vanity_base_fit)|species?.get_valid_shapeshifter_forms())
|
||||
if(new_species)
|
||||
species?.base_species = new_species // Really though you better have a species
|
||||
regenerate_icons() //Expensive, but we need to recrunch all the icons we're wearing
|
||||
|
||||
////
|
||||
// Rig Transform
|
||||
////
|
||||
/mob/living/carbon/human/proc/nano_rig_transform(var/forced)
|
||||
set name = "Modify Form - Hardsuit"
|
||||
set desc = "Allows a protean to retract its mass into its hardsuit module at will."
|
||||
//set category = "Abilities.Protean"
|
||||
set hidden = 1
|
||||
|
||||
var/mob/living/caller = src
|
||||
if(temporary_form)
|
||||
caller = temporary_form
|
||||
if(nano_dead_check(src))
|
||||
to_chat(caller, span_warning("You need to be repaired first before you can act!"))
|
||||
return
|
||||
to_chat(caller, span_notice("You rapidly condense into your module."))
|
||||
if(forced || do_after(caller,20,exclusive = TASK_ALL_EXCLUSIVE))
|
||||
if(!temporary_form) //If you're human, force you into blob form before rig'ing
|
||||
nano_blobform(forced)
|
||||
spawn(2)
|
||||
|
||||
if(istype(src.species, /datum/species/protean))
|
||||
var/datum/species/protean/S = src.species
|
||||
var/mob/living/simple_mob/protean_blob/P = temporary_form
|
||||
if(S.OurRig) //Do we even have a RIG?
|
||||
if(P.loc == S.OurRig) //we're inside our own RIG
|
||||
if(ismob(S.OurRig.loc))
|
||||
var/mob/m = S.OurRig.loc
|
||||
m.drop_from_inventory(S.OurRig)
|
||||
if(S.OurRig.wearer) //We're being worn. Engulf em', if prefs align.. otherwise just drop off.
|
||||
var/mob/living/carbon/human/victim = S.OurRig.wearer
|
||||
if(P.can_be_drop_pred && victim.devourable && victim.can_be_drop_prey)
|
||||
if(P.vore_selected)
|
||||
perform_the_nom(P,victim,P,P.vore_selected,1)
|
||||
P.forceMove(get_turf(S.OurRig))
|
||||
S.OurRig.forceMove(src)
|
||||
S.OurRig.myprotean = src
|
||||
src.equip_to_slot_if_possible(S.OurRig, slot_back)
|
||||
S.OurRig.Moved()
|
||||
P.has_hands = 1
|
||||
else //We're not in our own RIG
|
||||
if(P.stat || P.resting && !forced)
|
||||
to_chat(P,span_warning("You can only do this while not stunned."))
|
||||
else
|
||||
if(P.l_hand)
|
||||
P.drop_l_hand()
|
||||
if(P.r_hand)
|
||||
P.drop_r_hand()
|
||||
P.has_hands = 0
|
||||
S.OurRig.myprotean = P
|
||||
src.drop_from_inventory(S.OurRig)
|
||||
P.forceMove(S.OurRig)
|
||||
S.OurRig.canremove = 1
|
||||
P.reset_view()
|
||||
else //Make one if not
|
||||
to_chat(temporary_form, span_warning("Somehow, your RIG got disconnected from your species. This may have been caused by an admin heal. A new one has been created for you, contact a coder."))
|
||||
new /obj/item/rig/protean(src,src)
|
||||
else
|
||||
to_chat(caller, span_warning("You must remain still to condense!"))
|
||||
|
||||
/mob/living/carbon/human/proc/appearance_switch()
|
||||
set name = "Switch Blob Appearance"
|
||||
set desc = "Allows a protean blob to switch its outwards appearance."
|
||||
//set category = "Abilities.Protean"
|
||||
set hidden = 1
|
||||
var/datum/species/protean/S = src.species
|
||||
var/mob/living/caller = src
|
||||
if(temporary_form)
|
||||
caller = temporary_form
|
||||
var/list/icon_choices = list(
|
||||
"Primary" = image(icon = 'modular_chomp/icons/mob/species/protean/protean.dmi', icon_state = "primary"),
|
||||
"Highlight" = image(icon = 'modular_chomp/icons/mob/species/protean/protean.dmi', icon_state = "highlight"),
|
||||
"puddle1" = image(icon = 'modular_chomp/icons/mob/species/protean/protean_powers.dmi', icon_state = "blob"),
|
||||
"puddle0" = image(icon = 'modular_chomp/icons/mob/species/protean/protean.dmi', icon_state = "puddle"),
|
||||
"catslug" = image(icon = 'modular_chomp/icons/mob/species/protean/protean.dmi', icon_state = "catslug"),
|
||||
"cat" = image(icon = 'modular_chomp/icons/mob/species/protean/protean.dmi', icon_state = "cat"),
|
||||
"mouse" = image(icon = 'modular_chomp/icons/mob/species/protean/protean.dmi', icon_state = "mouse"),
|
||||
"rabbit" = image(icon = 'modular_chomp/icons/mob/species/protean/protean.dmi', icon_state = "rabbit"),
|
||||
"bear" = image(icon = 'modular_chomp/icons/mob/species/protean/protean.dmi', icon_state = "bear"),
|
||||
"fen" = image(icon = 'modular_chomp/icons/mob/species/protean/protean.dmi', icon_state = "fen"),
|
||||
"fox" = image(icon = 'modular_chomp/icons/mob/species/protean/protean.dmi', icon_state = "fox"),
|
||||
"raptor" = image(icon = 'modular_chomp/icons/mob/species/protean/protean.dmi', icon_state = "raptor"),
|
||||
"rat" = image(icon = 'modular_chomp/icons/mob/species/protean/protean64x32.dmi', icon_state = "rat", pixel_x = -16),
|
||||
"lizard" = image(icon = 'modular_chomp/icons/mob/species/protean/protean64x32.dmi', icon_state = "lizard", pixel_x = -16),
|
||||
"wolf" = image(icon = 'modular_chomp/icons/mob/species/protean/protean64x32.dmi', icon_state = "wolf", pixel_x = -16),
|
||||
//"drake" = image(icon = 'modular_chomp/icons/mob/species/protean/protean64x64.dmi', icon_state = "drake", pixel_x = -16),
|
||||
"teppi" = image(icon = 'modular_chomp/icons/mob/species/protean/protean64x64.dmi', icon_state = "teppi", pixel_x = -16),
|
||||
"panther" = image(icon = 'modular_chomp/icons/mob/species/protean/protean64x64.dmi', icon_state = "panther", pixel_x = -16),
|
||||
"robodrgn" = image(icon = 'modular_chomp/icons/mob/species/protean/protean128x64.dmi', icon_state = "robodrgn", pixel_x = -48),
|
||||
"Dragon" = image(icon = 'icons/mob/bigdragon_small.dmi', icon_state = "dragon_small")
|
||||
)
|
||||
var/blobstyle = show_radial_menu(caller, caller, icon_choices, require_near = TRUE, tooltips = FALSE)
|
||||
if(!blobstyle || QDELETED(caller) || caller.incapacitated())
|
||||
return FALSE
|
||||
switch(blobstyle)
|
||||
if("Dragon") //Fuck it, we ball
|
||||
var/list/options = list("Underbelly","Body","Ears","Mane","Horns","Eyes")
|
||||
for(var/option in options)
|
||||
LAZYSET(options, option, image('icons/effects/bigdragon_labels.dmi', option))
|
||||
var/choice = show_radial_menu(caller, caller, options, radius = 60)
|
||||
if(!choice || QDELETED(caller) || caller.incapacitated())
|
||||
return FALSE
|
||||
. = TRUE
|
||||
var/list/underbelly_styles = list(
|
||||
"dragon_underSmooth",
|
||||
"dragon_underPlated"
|
||||
)
|
||||
var/list/body_styles = list(
|
||||
"dragon_bodySmooth",
|
||||
"dragon_bodyScaled"
|
||||
)
|
||||
var/list/ear_styles = list(
|
||||
"dragon_earsNormal"
|
||||
)
|
||||
var/list/mane_styles = list(
|
||||
"dragon_maneNone",
|
||||
"dragon_maneShaggy",
|
||||
"dragon_maneDorsalfin"
|
||||
)
|
||||
var/list/horn_styles = list(
|
||||
"dragon_hornsPointy",
|
||||
"dragon_hornsCurved",
|
||||
"dragon_hornsCurved2",
|
||||
"dragon_hornsJagged",
|
||||
"dragon_hornsCrown",
|
||||
"dragon_hornsSkull"
|
||||
)
|
||||
var/list/eye_styles = list(
|
||||
"dragon_eyesNormal"
|
||||
)
|
||||
switch(choice)
|
||||
if("Underbelly")
|
||||
options = underbelly_styles
|
||||
for(var/option in options)
|
||||
var/image/I = image('icons/mob/vore128x64.dmi', option, dir = 4, pixel_x = -48)
|
||||
LAZYSET(options, option, I)
|
||||
choice = show_radial_menu(caller, caller, options, radius = 90)
|
||||
if(!choice || QDELETED(caller) || caller.incapacitated())
|
||||
return 0
|
||||
var/new_color = input("Pick underbelly color:","Underbelly Color", S.dragon_overlays[1]) as null|color
|
||||
if(!new_color)
|
||||
return 0
|
||||
S.dragon_overlays[1] = choice
|
||||
S.dragon_overlays[S.dragon_overlays[1]] = new_color
|
||||
if("Body")
|
||||
options = body_styles
|
||||
for(var/option in options)
|
||||
var/image/I = image('icons/mob/vore128x64.dmi', option, dir = 4, pixel_x = -48)
|
||||
LAZYSET(options, option, I)
|
||||
choice = show_radial_menu(caller, caller, options, radius = 90)
|
||||
if(!choice || QDELETED(caller) || caller.incapacitated())
|
||||
return 0
|
||||
var/new_color = input("Pick body color:","Body Color", S.dragon_overlays[2]) as null|color
|
||||
if(!new_color)
|
||||
return 0
|
||||
S.dragon_overlays[2] = choice
|
||||
S.dragon_overlays[S.dragon_overlays[2]] = new_color
|
||||
if("Ears")
|
||||
options = ear_styles
|
||||
for(var/option in options)
|
||||
var/image/I = image('icons/mob/vore128x64.dmi', option, dir = 4, pixel_x = -76, pixel_y = -50)
|
||||
LAZYSET(options, option, I)
|
||||
choice = show_radial_menu(caller, caller, options, radius = 90)
|
||||
if(!choice || QDELETED(caller) || caller.incapacitated())
|
||||
return 0
|
||||
var/new_color = input("Pick ear color:","Ear Color", S.dragon_overlays[3]) as null|color
|
||||
if(!new_color)
|
||||
return 0
|
||||
S.dragon_overlays[3] = choice
|
||||
S.dragon_overlays[S.dragon_overlays[3]] = new_color
|
||||
if("Mane")
|
||||
options = mane_styles
|
||||
for(var/option in options)
|
||||
var/image/I = image('icons/mob/vore128x64.dmi', option, dir = 4, pixel_x = -76, pixel_y = -50)
|
||||
LAZYSET(options, option, I)
|
||||
choice = show_radial_menu(caller, caller, options, radius = 90)
|
||||
if(!choice || QDELETED(caller) || caller.incapacitated())
|
||||
return 0
|
||||
var/new_color = input("Pick mane color:","Mane Color", S.dragon_overlays[4]) as null|color
|
||||
if(!new_color)
|
||||
return 0
|
||||
S.dragon_overlays[4] = choice
|
||||
S.dragon_overlays[S.dragon_overlays[4]] = new_color
|
||||
if("Horns")
|
||||
options = horn_styles
|
||||
for(var/option in options)
|
||||
var/image/I = image('icons/mob/vore128x64.dmi', option, dir = 4, pixel_x = -86, pixel_y = -50)
|
||||
LAZYSET(options, option, I)
|
||||
choice = show_radial_menu(caller, caller, options, radius = 90)
|
||||
if(!choice || QDELETED(caller) || caller.incapacitated())
|
||||
return 0
|
||||
var/new_color = input("Pick horn color:","Horn Color", S.dragon_overlays[5]) as null|color
|
||||
if(!new_color)
|
||||
return 0
|
||||
S.dragon_overlays[5] = choice
|
||||
S.dragon_overlays[S.dragon_overlays[5]] = new_color
|
||||
if("Eyes")
|
||||
options = eye_styles
|
||||
for(var/option in options)
|
||||
var/image/I = image('icons/mob/vore128x64.dmi', option, dir = 2, pixel_x = -48, pixel_y = -50)
|
||||
LAZYSET(options, option, I)
|
||||
choice = show_radial_menu(caller, caller, options, radius = 90)
|
||||
if(!choice || QDELETED(caller) || caller.incapacitated())
|
||||
return 0
|
||||
var/new_color = input("Pick eye color:","Eye Color", S.dragon_overlays[6]) as null|color
|
||||
if(!new_color)
|
||||
return 0
|
||||
S.dragon_overlays[6] = choice
|
||||
S.dragon_overlays[S.dragon_overlays[6]] = new_color
|
||||
S.blob_appearance = "dragon"
|
||||
if("Primary")
|
||||
var/new_color = input("Pick primary color:","Protean Primary", "#FF0000") as null|color
|
||||
if(!new_color)
|
||||
return
|
||||
S.blob_color_1 = new_color
|
||||
if("Highlight")
|
||||
var/new_color = input("Pick highlight color:","Protean Highlight", "#FF0000") as null|color
|
||||
if(!new_color)
|
||||
return
|
||||
S.blob_color_2 = new_color
|
||||
else
|
||||
S.blob_appearance = blobstyle
|
||||
if(temporary_form)
|
||||
if(blobstyle)
|
||||
temporary_form.update_icon()
|
||||
if(istype(temporary_form.loc, /obj/item/holder/protoblob))
|
||||
var/obj/item/holder/protoblob/PB = temporary_form.loc
|
||||
PB.item_state = S.blob_appearance
|
||||
|
||||
/mob/living/carbon/human/proc/nano_latch()
|
||||
set name = "Latch/Unlatch host"
|
||||
set desc = "Allows a protean to forcibly latch or unlatch from a host."
|
||||
//set category = "Abilities.Protean"
|
||||
set hidden = 1
|
||||
var/mob/living/caller = src
|
||||
var/mob/living/carbon/human/target
|
||||
var/datum/species/protean/S = src.species
|
||||
if(nano_dead_check(src))
|
||||
return
|
||||
if(temporary_form)
|
||||
caller = temporary_form
|
||||
if(caller.loc == S.OurRig)
|
||||
target = S.OurRig.wearer
|
||||
if(target)
|
||||
target.drop_from_inventory(S.OurRig)
|
||||
to_chat(caller, span_notice("You detach from your host."))
|
||||
else
|
||||
to_chat(caller, span_warning("You aren't being worn, dummy."))
|
||||
return
|
||||
var/obj/held_item = caller.get_active_hand()
|
||||
if(istype(held_item,/obj/item/grab))
|
||||
var/obj/item/grab/G = held_item
|
||||
if(istype(G.affecting, /mob/living/carbon/human))
|
||||
target = G.affecting
|
||||
if(istype(target.species, /datum/species/protean))
|
||||
to_chat(caller, span_danger("You can't latch onto a fellow Protean!"))
|
||||
return
|
||||
if(G.loc == caller && G.state >= GRAB_AGGRESSIVE)
|
||||
caller.visible_message(span_warning("[caller] is attempting to latch onto [target]!"), span_danger("You attempt to latch onto [target]!"))
|
||||
if(do_after(caller, 50, target,exclusive = TASK_ALL_EXCLUSIVE))
|
||||
if(G.loc == caller && G.state >= GRAB_AGGRESSIVE)
|
||||
target.drop_from_inventory(target.back)
|
||||
caller.visible_message(span_danger("[caller] latched onto [target]!"), span_danger("You latch yourself onto [target]!"))
|
||||
target.Weaken(3)
|
||||
nano_rig_transform(1)
|
||||
spawn(5) //Have to give time for the above proc to resolve
|
||||
//S.OurRig.forceMove(target)
|
||||
target.equip_to_slot(S.OurRig, slot_back)
|
||||
S.OurRig.Moved()
|
||||
spawn(1) //Same here :(
|
||||
S.OurRig.wearer = target
|
||||
else
|
||||
to_chat(caller, span_warning("You need a more aggressive grab to do this!"))
|
||||
else
|
||||
to_chat(caller, span_warning("You can only latch onto humanoid mobs!"))
|
||||
else
|
||||
to_chat(caller, span_warning("You need to be grabbing a humanoid mob aggressively to latch onto them."))
|
||||
|
||||
/// /// /// A helper to reuse
|
||||
/mob/living/proc/nano_get_refactory(obj/item/organ/internal/nano/refactory/R)
|
||||
if(istype(R))
|
||||
if(!(R.status & ORGAN_DEAD))
|
||||
return R
|
||||
return
|
||||
|
||||
/mob/living/simple_mob/protean_blob/nano_get_refactory()
|
||||
if(refactory)
|
||||
return ..(refactory)
|
||||
if(humanform)
|
||||
return humanform.nano_get_refactory()
|
||||
|
||||
/mob/living/carbon/human/nano_get_refactory()
|
||||
return ..(locate(/obj/item/organ/internal/nano/refactory) in internal_organs)
|
||||
|
||||
//I hate this whole bit but I want proteans to be able to "die" and still be "alive" in their blob as a suit
|
||||
/mob/living/carbon/human/proc/nano_dead_check(var/mob/living/caller)
|
||||
if(istype(src.species, /datum/species/protean))
|
||||
var/datum/species/protean/S = src.species
|
||||
if(S.pseudodead)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/human/proc/nano_set_dead(var/num)
|
||||
if(istype(src.species, /datum/species/protean))
|
||||
var/datum/species/protean/S = src.species
|
||||
S.pseudodead = num
|
||||
|
||||
/// /// /// Ability objects for stat panel
|
||||
/obj/effect/protean_ability
|
||||
name = "Activate"
|
||||
desc = ""
|
||||
icon = 'modular_chomp/icons/mob/species/protean/protean_powers.dmi'
|
||||
var/ability_name
|
||||
var/to_call
|
||||
|
||||
/obj/effect/protean_ability/proc/atom_button_text()
|
||||
return src
|
||||
|
||||
/obj/effect/protean_ability/Click(var/location, var/control, var/params)
|
||||
var/list/clickprops = params2list(params)
|
||||
var/opts = clickprops["shift"]
|
||||
|
||||
if(opts)
|
||||
to_chat(usr,span_notice(span_bold("[ability_name]") + " - [desc]"))
|
||||
else
|
||||
//Humanform using it
|
||||
if(ishuman(usr))
|
||||
do_ability(usr)
|
||||
//Blobform using it
|
||||
else
|
||||
var/mob/living/simple_mob/protean_blob/blob = usr
|
||||
do_ability(blob.humanform)
|
||||
|
||||
/obj/effect/protean_ability/proc/do_ability(var/mob/living/L)
|
||||
if(istype(L))
|
||||
call(L,to_call)()
|
||||
return 0
|
||||
|
||||
/// The actual abilities
|
||||
/obj/effect/protean_ability/into_blob
|
||||
ability_name = "Toggle Blobform"
|
||||
desc = "Discard your shape entirely, changing to a low-energy blob. You'll consume steel to repair yourself in this form."
|
||||
icon_state = "blob"
|
||||
to_call = /mob/living/carbon/human/proc/nano_blobform
|
||||
|
||||
/obj/effect/protean_ability/change_volume
|
||||
ability_name = "Change Volume"
|
||||
desc = "Alter your size between 25% and 200%."
|
||||
icon_state = "volume"
|
||||
to_call = /mob/living/proc/set_size
|
||||
|
||||
/obj/effect/protean_ability/reform_limb
|
||||
ability_name = "Ref - Single Limb"
|
||||
desc = "Rebuild or replace a single limb, assuming you have 2000 steel."
|
||||
icon_state = "limb"
|
||||
to_call = /mob/living/carbon/human/proc/nano_partswap
|
||||
|
||||
/obj/effect/protean_ability/reform_body
|
||||
ability_name = "Total Reassembly"
|
||||
desc = "Fully repair yourself or reload your appearance from whatever character slot you have loaded."
|
||||
icon_state = "body"
|
||||
to_call = /mob/living/carbon/human/proc/nano_regenerate
|
||||
|
||||
/obj/effect/protean_ability/metal_nom
|
||||
ability_name = "Ref - Store Metals"
|
||||
desc = "Store the metal you're holding. Your refactory can only store steel."
|
||||
icon_state = "metal"
|
||||
to_call = /mob/living/carbon/human/proc/nano_metalnom
|
||||
|
||||
/obj/effect/protean_ability/hardsuit
|
||||
ability_name = "Hardsuit Transform"
|
||||
desc = "Coalesce your nanite swarm into their control module, allowing others to wear you."
|
||||
icon_state = "rig"
|
||||
to_call = /mob/living/carbon/human/proc/nano_rig_transform
|
||||
|
||||
/obj/effect/protean_ability/appearance_switch
|
||||
ability_name = "Blob Appearance"
|
||||
desc = "Toggle your blob appearance. Also affects your worn appearance."
|
||||
icon_state = "switch"
|
||||
to_call = /mob/living/carbon/human/proc/appearance_switch
|
||||
|
||||
/obj/effect/protean_ability/latch_host
|
||||
ability_name = "Latch Host"
|
||||
desc = "Forcibly latch or unlatch your RIG from a host mob."
|
||||
icon_state = "latch"
|
||||
to_call = /mob/living/carbon/human/proc/nano_latch
|
||||
|
||||
/obj/effect/protean_ability/copy_form
|
||||
ability_name = "Copy Form"
|
||||
desc = "If you are aggressively grabbing someone, with their consent, you can turn into a copy of them. (Without their name)."
|
||||
icon_state = "copy_form"
|
||||
to_call = /mob/living/carbon/human/proc/nano_copy_body
|
||||
|
||||
#undef PER_LIMB_STEEL_COST
|
||||
|
||||
/mob/living/carbon/human/proc/chest_transparency_toggle()
|
||||
set name = "transparency toggle (chest only)"
|
||||
set category = "Abilities.Protean"
|
||||
if(stat || world.time < last_special)
|
||||
return
|
||||
last_special = world.time + 50
|
||||
for(var/obj/item/organ/external/proteanlimbs as anything in src.organs)
|
||||
if(proteanlimbs.organ_tag == BP_HEAD)
|
||||
continue
|
||||
proteanlimbs.transparent = !proteanlimbs.transparent
|
||||
visible_message(span_notice("\The [src]'s internal composition seems to change."))
|
||||
update_icons_body()
|
||||
update_hair()
|
||||
|
||||
/obj/effect/protean_ability/chest_transparency
|
||||
ability_name = "body transparency toggle (All but head)"
|
||||
desc = "Makes everything but your head transparent!"
|
||||
icon = 'modular_chomp/icons/obj/slimeborg/slimecore.dmi'
|
||||
icon_state = "core"
|
||||
to_call = /mob/living/carbon/human/proc/chest_transparency_toggle
|
||||
|
||||
/mob/living/carbon/human/proc/transparency_toggle()
|
||||
set name = "Toggle Transparency"
|
||||
set category = "Abilities.Protean"
|
||||
if(stat || world.time < last_special)
|
||||
return
|
||||
last_special = world.time + 50
|
||||
for(var/obj/item/organ/external/proteanlimbs as anything in src.organs)
|
||||
proteanlimbs.transparent = !proteanlimbs.transparent
|
||||
|
||||
visible_message(span_notice("\The [src]'s internal composition seems to change."))
|
||||
update_icons_body()
|
||||
update_hair()
|
||||
|
||||
/obj/effect/protean_ability/transparency_for_entire_body
|
||||
ability_name = "Toggle Transparency"
|
||||
desc = "transparency toggle for your entire body"
|
||||
icon = 'modular_chomp/icons/obj/slimeborg/slimecore.dmi'
|
||||
icon_state = "core"
|
||||
to_call = /mob/living/carbon/human/proc/transparency_toggle
|
||||
@@ -1,606 +0,0 @@
|
||||
/*
|
||||
proteans
|
||||
*/
|
||||
/obj/item/rig/protean
|
||||
name = "nanosuit control cluster"
|
||||
suit_type = "nanomachine"
|
||||
icon = 'icons/obj/rig_modules_ch.dmi'
|
||||
default_mob_icon = null //Actually having a forced sprite for Proteans is ugly af. I'm not gonna make this a toggle
|
||||
icon_state = "nanomachine_rig"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 100)
|
||||
siemens_coefficient= 1
|
||||
slowdown = 0
|
||||
offline_slowdown = 0
|
||||
seal_delay = 0
|
||||
var/mob/living/myprotean
|
||||
initial_modules = list(/obj/item/rig_module/protean/syphon, /obj/item/rig_module/protean/armor, /obj/item/rig_module/protean/healing)
|
||||
|
||||
helm_type = /obj/item/clothing/head/helmet/space/rig/protean //These are important for sprite pointers
|
||||
boot_type = /obj/item/clothing/shoes/magboots/rig/protean
|
||||
chest_type = /obj/item/clothing/suit/space/rig/protean
|
||||
glove_type = /obj/item/clothing/gloves/gauntlets/rig/protean
|
||||
protean = 1
|
||||
offline_vision_restriction = 0
|
||||
open = 1
|
||||
cell_type = /obj/item/cell/protean
|
||||
var/dead = 0
|
||||
//interface_path = "RIGSuit_protean"
|
||||
//ai_interface_path = "RIGSuit_protean"
|
||||
var/sealed = 0
|
||||
var/assimilated_rig
|
||||
|
||||
/obj/item/rig/protean/relaymove(mob/user, var/direction)
|
||||
if(user.stat || user.stunned)
|
||||
return
|
||||
forced_move(direction, user, 0)
|
||||
|
||||
/obj/item/rig/protean/check_suit_access(mob/living/user)
|
||||
if(user == myprotean)
|
||||
return 1
|
||||
return ..()
|
||||
|
||||
/obj/item/rig/protean/digest_act(atom/movable/item_storage = null)
|
||||
return 0
|
||||
|
||||
/obj/item/rig/protean/ex_act(severity)
|
||||
return
|
||||
|
||||
/obj/item/rig/protean/New(var/newloc, var/mob/living/carbon/human/P)
|
||||
if(P)
|
||||
var/datum/species/protean/S = P.species
|
||||
S.OurRig = src
|
||||
if(P.back)
|
||||
addtimer(CALLBACK(src, PROC_REF(AssimilateBag), P, 1, P.back), 3)
|
||||
myprotean = P
|
||||
else
|
||||
to_chat(P, span_notice("You should have spawned with a backpack to assimilate into your RIG. Try clicking it with a backpack."))
|
||||
..(newloc)
|
||||
|
||||
/obj/item/rig/protean/Destroy()
|
||||
if(myprotean)
|
||||
var/mob/living/carbon/human/P = myprotean
|
||||
var/datum/species/protean/S = P?.species
|
||||
S?.OurRig = null
|
||||
myprotean = null
|
||||
. = ..()
|
||||
|
||||
|
||||
/obj/item/rig/proc/AssimilateBag(var/mob/living/carbon/human/P, var/spawned, var/obj/item/storage/backpack/B)
|
||||
if(istype(B,/obj/item/storage/backpack))
|
||||
if(spawned)
|
||||
B = P.back
|
||||
P.unEquip(P.back)
|
||||
if(QDELETED(B)) // for mannequins or such
|
||||
return
|
||||
B.forceMove(src)
|
||||
rig_storage = B
|
||||
P.drop_item(B)
|
||||
to_chat(P, span_notice("[B] has been integrated into the [src]."))
|
||||
if(spawned) //This feels very dumb to have a second if but I'm lazy
|
||||
P.equip_to_slot_if_possible(src, slot_back)
|
||||
src.Moved()
|
||||
else
|
||||
to_chat(P,span_warning("Your rigsuit can only assimilate a backpack into itself. If you are seeing this message, and you do not have a rigsuit, tell a coder."))
|
||||
|
||||
/obj/item/rig/protean/verb/RemoveBag()
|
||||
set name = "Remove Stored Bag"
|
||||
set category = "Object"
|
||||
|
||||
if(rig_storage)
|
||||
usr.put_in_hands(rig_storage)
|
||||
rig_storage = null
|
||||
else
|
||||
to_chat(usr, "This Rig does not have a bag installed. Use a bag on it to install one.")
|
||||
|
||||
/obj/item/rig/protean/attack_hand(mob/user as mob)
|
||||
if (src.loc == user)
|
||||
if(rig_storage)
|
||||
src.rig_storage.open(user)
|
||||
else
|
||||
..()
|
||||
for(var/mob/M in range(1))
|
||||
if (M.s_active == src)
|
||||
src.rig_storage.close(M)
|
||||
src.add_fingerprint(user)
|
||||
return
|
||||
|
||||
/obj/item/clothing/head/helmet/space/rig/protean
|
||||
name = "mass"
|
||||
desc = "A helmet-shaped clump of nanomachines."
|
||||
light_overlay = "should not use a light overlay"
|
||||
species_restricted = list(SPECIES_PROTEAN, SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_TAJ, SPECIES_UNATHI, SPECIES_NEVREAN, SPECIES_AKULA, SPECIES_SERGAL, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_PROMETHEAN, SPECIES_XENOHYBRID, SPECIES_VOX, SPECIES_TESHARI, SPECIES_VASILISSAN, SPECIES_XENOMORPH_HYBRID)
|
||||
sprite_sheets = list(
|
||||
SPECIES_PROTEAN = 'modular_chomp/icons/mob/head_ch.dmi',
|
||||
SPECIES_HUMAN = 'modular_chomp/icons/mob/head_ch.dmi',
|
||||
SPECIES_TAJ = 'modular_chomp/icons/mob/species/tajaran/helmet_ch.dmi',
|
||||
SPECIES_SKRELL = 'modular_chomp/icons/mob/species/skrell/helmet_ch.dmi',
|
||||
SPECIES_UNATHI = 'modular_chomp/icons/mob/species/unathi/helmet_ch.dmi',
|
||||
SPECIES_XENOHYBRID = 'modular_chomp/icons/mob/species/unathi/helmet_ch.dmi',
|
||||
SPECIES_AKULA = 'modular_chomp/icons/mob/species/akula/helmet_ch.dmi',
|
||||
SPECIES_SERGAL = 'modular_chomp/icons/mob/species/sergal/helmet_ch.dmi',
|
||||
SPECIES_NEVREAN = 'modular_chomp/icons/mob/species/sergal/helmet_ch.dmi',
|
||||
SPECIES_VULPKANIN = 'modular_chomp/icons/mob/species/vulpkanin/helmet_ch.dmi',
|
||||
SPECIES_ZORREN_HIGH = 'modular_chomp/icons/mob/species/fox/helmet_ch.dmi',
|
||||
SPECIES_FENNEC = 'modular_chomp/icons/mob/species/vulpkanin/helmet_ch.dmi',
|
||||
SPECIES_PROMETHEAN = 'modular_chomp/icons/mob/species/skrell/helmet_ch.dmi',
|
||||
SPECIES_TESHARI = 'modular_chomp/icons/mob/species/teshari/helmet_ch.dmi',
|
||||
SPECIES_VASILISSAN = 'modular_chomp/icons/mob/species/skrell/helmet_ch.dmi',
|
||||
SPECIES_VOX = 'modular_chomp/icons/mob/species/vox/head_ch.dmi',
|
||||
SPECIES_XENOMORPH_HYBRID = 'modular_chomp/icons/mob/species/xenomorph_hybrid/helmet_ch.dmi'
|
||||
)
|
||||
|
||||
sprite_sheets_obj = list(
|
||||
SPECIES_PROTEAN = 'modular_chomp/icons/mob/head_ch.dmi',
|
||||
SPECIES_HUMAN = 'modular_chomp/icons/mob/head_ch.dmi',
|
||||
SPECIES_TAJ = 'modular_chomp/icons/mob/head_ch.dmi',
|
||||
SPECIES_SKRELL = 'modular_chomp/icons/mob/head_ch.dmi',
|
||||
SPECIES_UNATHI = 'modular_chomp/icons/mob/head_ch.dmi',
|
||||
SPECIES_XENOHYBRID = 'modular_chomp/icons/mob/head_ch.dmi',
|
||||
SPECIES_AKULA = 'modular_chomp/icons/mob/head_ch.dmi',
|
||||
SPECIES_SERGAL = 'modular_chomp/icons/mob/head_ch.dmi',
|
||||
SPECIES_NEVREAN = 'modular_chomp/icons/mob/head_ch.dmi',
|
||||
SPECIES_VULPKANIN = 'modular_chomp/icons/mob/head_ch.dmi',
|
||||
SPECIES_ZORREN_HIGH = 'modular_chomp/icons/mob/head_ch.dmi',
|
||||
SPECIES_FENNEC = 'modular_chomp/icons/mob/head_ch.dmi',
|
||||
SPECIES_PROMETHEAN = 'modular_chomp/icons/mob/head_ch.dmi',
|
||||
SPECIES_TESHARI = 'modular_chomp/icons/mob/head_ch.dmi',
|
||||
SPECIES_VASILISSAN = 'modular_chomp/icons/mob/head_ch.dmi',
|
||||
SPECIES_VOX = 'modular_chomp/icons/mob/head_ch.dmi',
|
||||
SPECIES_XENOMORPH_HYBRID = 'modular_chomp/icons/mob/head_ch.dmi'
|
||||
)
|
||||
icon = 'modular_chomp/icons/mob/head_ch.dmi'
|
||||
default_worn_icon = 'modular_chomp/icons/mob/head_ch.dmi'
|
||||
|
||||
/obj/item/clothing/gloves/gauntlets/rig/protean
|
||||
name = "mass"
|
||||
desc = "Glove-shaped clusters of nanomachines."
|
||||
siemens_coefficient= 0
|
||||
species_restricted = list(SPECIES_PROTEAN, SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_TAJ, SPECIES_UNATHI, SPECIES_NEVREAN, SPECIES_AKULA, SPECIES_SERGAL, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_PROMETHEAN, SPECIES_XENOHYBRID, SPECIES_VOX, SPECIES_TESHARI, SPECIES_VASILISSAN, SPECIES_XENOMORPH_HYBRID)
|
||||
sprite_sheets = list(
|
||||
SPECIES_PROTEAN = 'modular_chomp/icons/mob/hands_ch.dmi',
|
||||
SPECIES_HUMAN = 'modular_chomp/icons/mob/hands_ch.dmi',
|
||||
SPECIES_TAJ = 'modular_chomp/icons/mob/hands_ch.dmi',
|
||||
SPECIES_SKRELL = 'modular_chomp/icons/mob/hands_ch.dmi',
|
||||
SPECIES_UNATHI = 'modular_chomp/icons/mob/hands_ch.dmi',
|
||||
SPECIES_XENOHYBRID = 'modular_chomp/icons/mob/hands_ch.dmi',
|
||||
SPECIES_AKULA = 'modular_chomp/icons/mob/hands_ch.dmi',
|
||||
SPECIES_SERGAL = 'modular_chomp/icons/mob/hands_ch.dmi',
|
||||
SPECIES_NEVREAN = 'modular_chomp/icons/mob/hands_ch.dmi',
|
||||
SPECIES_VULPKANIN = 'modular_chomp/icons/mob/hands_ch.dmi',
|
||||
SPECIES_ZORREN_HIGH = 'modular_chomp/icons/mob/hands_ch.dmi',
|
||||
SPECIES_FENNEC = 'modular_chomp/icons/mob/hands_ch.dmi',
|
||||
SPECIES_PROMETHEAN = 'modular_chomp/icons/mob/hands_ch.dmi',
|
||||
SPECIES_TESHARI = 'modular_chomp/icons/mob/species/teshari/hands_ch.dmi',
|
||||
SPECIES_VASILISSAN = 'modular_chomp/icons/mob/hands_ch.dmi',
|
||||
SPECIES_VOX = 'modular_chomp/icons/mob/species/vox/gloves_ch.dmi',
|
||||
SPECIES_XENOMORPH_HYBRID = 'modular_chomp/icons/mob/species/xenomorph_hybrid/gloves_ch.dmi'
|
||||
)
|
||||
|
||||
sprite_sheets_obj = list(
|
||||
SPECIES_HUMAN = 'modular_chomp/icons/mob/hands_ch.dmi',
|
||||
SPECIES_TAJ = 'modular_chomp/icons/mob/hands_ch.dmi',
|
||||
SPECIES_SKRELL = 'modular_chomp/icons/mob/hands_ch.dmi',
|
||||
SPECIES_UNATHI = 'modular_chomp/icons/mob/hands_ch.dmi',
|
||||
SPECIES_XENOHYBRID = 'modular_chomp/icons/mob/hands_ch.dmi',
|
||||
SPECIES_AKULA = 'modular_chomp/icons/mob/hands_ch.dmi',
|
||||
SPECIES_SERGAL = 'modular_chomp/icons/mob/hands_ch.dmi',
|
||||
SPECIES_NEVREAN = 'modular_chomp/icons/mob/hands_ch.dmi',
|
||||
SPECIES_VULPKANIN = 'modular_chomp/icons/mob/hands_ch.dmi',
|
||||
SPECIES_ZORREN_HIGH = 'modular_chomp/icons/mob/hands_ch.dmi',
|
||||
SPECIES_FENNEC = 'modular_chomp/icons/mob/hands_ch.dmi',
|
||||
SPECIES_PROMETHEAN = 'modular_chomp/icons/mob/hands_ch.dmi',
|
||||
SPECIES_TESHARI = 'modular_chomp/icons/mob/hands_ch.dmi',
|
||||
SPECIES_VASILISSAN = 'modular_chomp/icons/mob/hands_ch.dmi',
|
||||
SPECIES_VOX = 'modular_chomp/icons/mob/hands_ch.dmi',
|
||||
SPECIES_XENOMORPH_HYBRID = 'modular_chomp/icons/mob/hands_ch.dmi'
|
||||
)
|
||||
icon = 'modular_chomp/icons/mob/hands_ch.dmi'
|
||||
default_worn_icon = 'modular_chomp/icons/mob/hands_ch.dmi'
|
||||
|
||||
/obj/item/clothing/shoes/magboots/rig/protean
|
||||
name = "mass"
|
||||
desc = "Boot-shaped clusters of nanomachines."
|
||||
species_restricted = list(SPECIES_PROTEAN, SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_TAJ, SPECIES_UNATHI, SPECIES_NEVREAN, SPECIES_AKULA, SPECIES_SERGAL, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_PROMETHEAN, SPECIES_XENOHYBRID, SPECIES_VOX, SPECIES_TESHARI, SPECIES_VASILISSAN, SPECIES_XENOMORPH_HYBRID)
|
||||
sprite_sheets = list(
|
||||
SPECIES_TESHARI = 'modular_chomp/icons/mob/species/teshari/feet_ch.dmi',
|
||||
SPECIES_VOX = 'modular_chomp/icons/mob/species/vox/shoes_ch.dmi',
|
||||
SPECIES_XENOMORPH_HYBRID = 'modular_chomp/icons/mob/species/xenomorph_hybrid/shoes_ch.dmi'
|
||||
)
|
||||
sprite_sheets_obj = list()
|
||||
icon = 'modular_chomp/icons/mob/feet_ch.dmi'
|
||||
default_worn_icon = 'modular_chomp/icons/mob/feet_ch.dmi'
|
||||
|
||||
/obj/item/clothing/suit/space/rig/protean
|
||||
name = "mass"
|
||||
desc = "A body-hugging mass of nanomachines."
|
||||
can_breach = 0
|
||||
species_restricted = list(SPECIES_PROTEAN, SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_TAJ, SPECIES_UNATHI, SPECIES_NEVREAN, SPECIES_AKULA, SPECIES_SERGAL, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_PROMETHEAN, SPECIES_XENOHYBRID, SPECIES_VOX, SPECIES_TESHARI, SPECIES_VASILISSAN, SPECIES_XENOMORPH_HYBRID)
|
||||
allowed = list(
|
||||
/obj/item/gun,
|
||||
/obj/item/flashlight,
|
||||
/obj/item/tank,
|
||||
/obj/item/suit_cooling_unit,
|
||||
/obj/item/melee/baton,
|
||||
/obj/item/storage/backpack,
|
||||
)
|
||||
sprite_sheets = list(
|
||||
SPECIES_TESHARI = 'modular_chomp/icons/mob/species/teshari/suit_ch.dmi',
|
||||
SPECIES_VOX = 'modular_chomp/icons/mob/species/vox/suit_ch.dmi',
|
||||
SPECIES_XENOMORPH_HYBRID = 'modular_chomp/icons/mob/species/xenomorph_hybrid/suit_ch.dmi'
|
||||
)
|
||||
|
||||
sprite_sheets_obj = list()
|
||||
icon = 'modular_chomp/icons/mob/spacesuit_ch.dmi'
|
||||
default_worn_icon = 'modular_chomp/icons/mob/spacesuit_ch.dmi'
|
||||
|
||||
//Copy pasted most of this proc from base because I don't feel like rewriting the base proc with a shit load of exceptions
|
||||
/obj/item/rig/protean/attackby(obj/item/W as obj, mob/living/user as mob)
|
||||
if(!istype(user))
|
||||
return 0
|
||||
if(dead)
|
||||
switch(dead)
|
||||
if(1)
|
||||
if(W.is_screwdriver())
|
||||
playsound(src, W.usesound, 50, 1)
|
||||
if(do_after(user,50,src,exclusive = TASK_ALL_EXCLUSIVE))
|
||||
to_chat(user, span_notice("You unscrew the maintenace panel on the [src]."))
|
||||
dead +=1
|
||||
return
|
||||
if(2)
|
||||
if(istype(W, /obj/item/protean_reboot))//placeholder
|
||||
if(do_after(user,50,src,exclusive = TASK_ALL_EXCLUSIVE))
|
||||
playsound(src, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
to_chat(user, span_notice("You carefully slot [W] in the [src]."))
|
||||
dead +=1
|
||||
qdel(W)
|
||||
return
|
||||
if(3)
|
||||
if(istype(W, /obj/item/stack/nanopaste))
|
||||
if(do_after(user,50,src,exclusive = TASK_ALL_EXCLUSIVE))
|
||||
playsound(src, 'sound/effects/ointment.ogg', 50, 1)
|
||||
to_chat(user, span_notice("You slather the interior confines of the [src] with the [W]."))
|
||||
dead +=1
|
||||
W?:use(1)
|
||||
return
|
||||
if(4)
|
||||
if(istype(W, /obj/item/shockpaddles))
|
||||
if(W?:can_use(user))
|
||||
to_chat(user, span_notice("You hook up the [W] to the contact points in the maintenance assembly"))
|
||||
if(do_after(user,50,src,exclusive = TASK_ALL_EXCLUSIVE))
|
||||
playsound(src, 'sound/machines/defib_charge.ogg', 50, 0)
|
||||
if(do_after(user,10,src))
|
||||
playsound(src, 'sound/machines/defib_zap.ogg', 50, 1, -1)
|
||||
playsound(src, 'sound/machines/defib_success.ogg', 50, 0)
|
||||
new /obj/effect/gibspawner/robot(src.loc)
|
||||
src.atom_say("Contact received! Reassembly nanites calibrated. Estimated time to resucitation: 1 minute 30 seconds")
|
||||
addtimer(CALLBACK(src, PROC_REF(make_alive), myprotean?:humanform), 900)
|
||||
return
|
||||
if(istype(W,/obj/item/rig))
|
||||
if(!assimilated_rig)
|
||||
AssimilateRig(user,W)
|
||||
if(istype(W,/obj/item/tank)) //Todo, some kind of check for suits without integrated air supplies.
|
||||
if(air_supply)
|
||||
to_chat(user, "\The [src] already has a tank installed.")
|
||||
return
|
||||
|
||||
if(!user.unEquip(W))
|
||||
return
|
||||
|
||||
air_supply = W
|
||||
W.forceMove(src)
|
||||
to_chat(user, "You slot [W] into [src] and tighten the connecting valve.")
|
||||
return
|
||||
|
||||
// Check if this is a hardsuit upgrade or a modification.
|
||||
else if(istype(W,/obj/item/rig_module))
|
||||
if(!installed_modules)
|
||||
installed_modules = list()
|
||||
if(installed_modules.len)
|
||||
for(var/obj/item/rig_module/installed_mod in installed_modules)
|
||||
if(!installed_mod.redundant && istype(installed_mod,W))
|
||||
to_chat(user, "The hardsuit already has a module of that class installed.")
|
||||
return 1
|
||||
|
||||
var/obj/item/rig_module/mod = W
|
||||
to_chat(user, "You begin installing \the [mod] into \the [src].")
|
||||
if(!do_after(user,40))
|
||||
return
|
||||
if(!user || !W)
|
||||
return
|
||||
if(!user.unEquip(mod))
|
||||
return
|
||||
to_chat(user, "You install \the [mod] into \the [src].")
|
||||
installed_modules |= mod
|
||||
mod.forceMove(src)
|
||||
mod.installed(src)
|
||||
update_icon()
|
||||
return 1
|
||||
else if(W.is_wrench())
|
||||
if(!air_supply)
|
||||
to_chat(user, "There is no tank to remove.")
|
||||
return
|
||||
|
||||
if(user.r_hand && user.l_hand)
|
||||
air_supply.forceMove(get_turf(user))
|
||||
else
|
||||
user.put_in_hands(air_supply)
|
||||
to_chat(user, "You detach and remove \the [air_supply].")
|
||||
air_supply = null
|
||||
return
|
||||
else if(W.is_screwdriver())
|
||||
var/list/possible_removals = list()
|
||||
for(var/obj/item/rig_module/module in installed_modules)
|
||||
if(module.permanent)
|
||||
continue
|
||||
possible_removals[module.name] = module
|
||||
|
||||
if(!possible_removals.len)
|
||||
to_chat(user, "There are no installed modules to remove.")
|
||||
return
|
||||
|
||||
var/removal_choice = tgui_input_list(usr, "Which module would you like to remove?", "Removal Choice", possible_removals)
|
||||
if(!removal_choice)
|
||||
return
|
||||
|
||||
var/obj/item/rig_module/removed = possible_removals[removal_choice]
|
||||
to_chat(user, "You detach \the [removed] from \the [src].")
|
||||
removed.forceMove(get_turf(src))
|
||||
removed.removed()
|
||||
installed_modules -= removed
|
||||
update_icon()
|
||||
return
|
||||
for(var/obj/item/rig_module/module in installed_modules)
|
||||
if(module.accepts_item(W,user)) //Item is handled in this proc
|
||||
return
|
||||
if(rig_storage)
|
||||
var/obj/item/storage/backpack = rig_storage
|
||||
if(backpack.can_be_inserted(W, 1))
|
||||
backpack.handle_item_insertion(W)
|
||||
else
|
||||
if(istype(W,/obj/item/storage/backpack))
|
||||
AssimilateBag(user,0,W)
|
||||
..()
|
||||
|
||||
/obj/item/rig/protean/proc/make_alive(var/mob/living/carbon/human/H, var/partial)
|
||||
if(H)
|
||||
H.setToxLoss(0)
|
||||
H.setOxyLoss(0)
|
||||
H.setCloneLoss(0)
|
||||
H.setBrainLoss(0)
|
||||
H.SetParalysis(0)
|
||||
H.SetStunned(0)
|
||||
H.SetWeakened(0)
|
||||
H.blinded = 0
|
||||
H.SetBlinded(0)
|
||||
H.eye_blurry = 0
|
||||
H.ear_deaf = 0
|
||||
H.deaf_loop.stop() // CHOMPStation Add: Ear Ringing/Deafness
|
||||
H.ear_damage = 0
|
||||
H.heal_overall_damage(H.getActualBruteLoss(), H.getActualFireLoss(), 1)
|
||||
for(var/I in H.organs_by_name)
|
||||
if(!H.organs_by_name[I] || istype(H.organs_by_name[I], /obj/item/organ/external/stump))
|
||||
if(H.organs_by_name[I])
|
||||
var/obj/item/organ/external/oldlimb = H.organs_by_name[I]
|
||||
oldlimb.removed()
|
||||
qdel(oldlimb)
|
||||
var/list/organ_data = H.species.has_limbs[I]
|
||||
var/limb_path = organ_data["path"]
|
||||
var/obj/item/organ/external/new_eo = new limb_path(H)
|
||||
new_eo.robotize(H.synthetic ? H.synthetic.company : null)
|
||||
new_eo.sync_colour_to_human(H)
|
||||
if(!partial)
|
||||
dead_mob_list.Remove(H)
|
||||
living_mob_list += H
|
||||
H.tod = null
|
||||
H.timeofdeath = 0
|
||||
H.set_stat(CONSCIOUS)
|
||||
if(istype(H.species, /datum/species/protean))
|
||||
var/datum/species/protean/S
|
||||
S = H.species
|
||||
S.pseudodead = 0
|
||||
to_chat(myprotean, span_notice("You have finished reconstituting."))
|
||||
playsound(src.loc, 'sound/machines/ding.ogg', 50, 1)
|
||||
dead = 0
|
||||
|
||||
/obj/item/rig/protean/take_hit(damage, source, is_emp=0)
|
||||
return //We don't do that here
|
||||
|
||||
/obj/item/rig/protean/emp_act(severity_class)
|
||||
return //Same here
|
||||
|
||||
/obj/item/rig/protean/cut_suit()
|
||||
return //nope
|
||||
|
||||
/obj/item/rig/protean/force_rest(var/mob/user)
|
||||
wearer.lay_down()
|
||||
to_chat(user, span_notice("\The [wearer] is now [wearer.resting ? "resting" : "getting up"]."))
|
||||
|
||||
/obj/item/cell/protean
|
||||
name = "Protean power cell"
|
||||
desc = "Something terrible must have happened if you're managing to see this."
|
||||
maxcharge = 10000
|
||||
charge_amount = 100
|
||||
var/mob/living/carbon/human/charger
|
||||
|
||||
/obj/item/cell/protean/Initialize() //ChompEDIT New --> Initialize
|
||||
charge = maxcharge
|
||||
update_icon()
|
||||
addtimer(CALLBACK(src, PROC_REF(search_for_protean)), 60)
|
||||
|
||||
/obj/item/cell/protean/proc/search_for_protean()
|
||||
if(istype(src.loc, /obj/item/rig/protean))
|
||||
var/obj/item/rig/protean/prig = src.loc
|
||||
charger = prig.wearer
|
||||
if(charger)
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/cell/protean/process()
|
||||
var/C = charge
|
||||
if(charger)
|
||||
if((world.time >= last_use + charge_delay) && charger.nutrition > 100)
|
||||
give(charge_amount)
|
||||
charger.nutrition -= ((1/200)*(charge - C)) //Take nutrition relative to charge. Change the 1/200 if you want to alter the nutrition to charge ratio
|
||||
else
|
||||
return PROCESS_KILL
|
||||
|
||||
|
||||
/obj/item/rig/protean/equipped(mob/living/carbon/human/M)
|
||||
..()
|
||||
if(dead)
|
||||
canremove = 1
|
||||
else
|
||||
canremove = 0
|
||||
|
||||
/obj/item/rig/protean/ai_can_move_suit(mob/user, check_user_module = 0, check_for_ai = 0)
|
||||
if(check_for_ai)
|
||||
return 0 //We don't do that here.
|
||||
if(offline || !cell || !cell.charge || locked_down)
|
||||
if(user)
|
||||
to_chat(user, span_warning("Your host rig is unpowered and unresponsive."))
|
||||
return 0
|
||||
if(!wearer || (wearer.back != src && wearer.belt != src))
|
||||
if(user)
|
||||
to_chat(user, span_warning("Your host rig is not being worn."))
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/obj/item/rig/protean/toggle_seals(mob/living/carbon/human/M, instant)
|
||||
M = src.wearer
|
||||
..()
|
||||
|
||||
/obj/item/rig/protean/toggle_cooling(mob/user)
|
||||
user = src.wearer
|
||||
..()
|
||||
|
||||
/obj/item/rig/protean/toggle_piece(piece, mob/living/carbon/human/H, deploy_mode, forced)
|
||||
H = src.wearer
|
||||
..()
|
||||
|
||||
/obj/item/rig/protean/get_description_interaction()
|
||||
if(dead)
|
||||
var/list/results = list()
|
||||
switch(dead)
|
||||
if(1)
|
||||
results += "Use a screwdriver to start repairs."
|
||||
if(2)
|
||||
results += "Insert a Protean Reboot Programmer, printed from a protolathe."
|
||||
if(3)
|
||||
results += "Use some Nanopaste."
|
||||
if(4)
|
||||
results += "Use either a defib or jumper cables to start the reboot sequence."
|
||||
return results
|
||||
|
||||
//Effectively a round about way of letting a Protean wear other rigs.
|
||||
/obj/item/rig/protean/proc/AssimilateRig(mob/user, var/obj/item/rig/R)
|
||||
if(!R || assimilated_rig)
|
||||
return
|
||||
if(istype(R, /obj/item/rig/protean))
|
||||
to_chat(user, span_warning("The world is not ready for such a technological singularity."))
|
||||
return
|
||||
to_chat(user, span_notice("You assimilate the [R] into the [src]. Mimicking its stats and appearance."))
|
||||
for(var/obj/item/piece in list(gloves,helmet,boots,chest))
|
||||
piece.armor = R.armor.Copy()
|
||||
piece.max_pressure_protection = R.max_pressure_protection
|
||||
piece.max_heat_protection_temperature = R.max_heat_protection_temperature
|
||||
//I dislike this piece of code, but not every rig has the full set of parts
|
||||
if(R.gloves)
|
||||
gloves.sprite_sheets = R.gloves.sprite_sheets.Copy()
|
||||
gloves.sprite_sheets_obj = R.gloves.sprite_sheets.Copy()
|
||||
gloves.icon = R.gloves.icon
|
||||
gloves.icon_state = R.gloves.icon_state
|
||||
gloves.default_worn_icon = R.gloves.default_worn_icon
|
||||
if(R.helmet)
|
||||
helmet.sprite_sheets = R.helmet.sprite_sheets.Copy()
|
||||
helmet.sprite_sheets_obj = R.helmet.sprite_sheets.Copy()
|
||||
helmet.icon = R.helmet.icon
|
||||
helmet.icon_state = R.helmet.icon_state
|
||||
helmet.default_worn_icon = R.helmet.default_worn_icon
|
||||
if(R.boots)
|
||||
boots.sprite_sheets = R.boots.sprite_sheets.Copy()
|
||||
boots.sprite_sheets_obj = R.boots.sprite_sheets.Copy()
|
||||
boots.icon = R.boots.icon
|
||||
boots.icon_state = R.boots.icon_state
|
||||
boots.default_worn_icon = R.boots.default_worn_icon
|
||||
if(R.chest)
|
||||
chest.sprite_sheets = R.chest.sprite_sheets.Copy()
|
||||
chest.sprite_sheets_obj = R.chest.sprite_sheets.Copy()
|
||||
chest.icon = R.chest.icon
|
||||
chest.icon_state = R.chest.icon_state
|
||||
chest.default_worn_icon = R.chest.default_worn_icon
|
||||
|
||||
suit_state = R.suit_state
|
||||
name = R.name
|
||||
icon = R.icon
|
||||
icon_state = R.icon_state
|
||||
user.drop_item(R)
|
||||
contents += R
|
||||
assimilated_rig = R
|
||||
slowdown = (initial(R.slowdown) *0.5)
|
||||
offline_slowdown = slowdown
|
||||
|
||||
/obj/item/rig/protean/verb/RemoveRig()
|
||||
set name = "Remove Assimilated Rig"
|
||||
set category = "Object"
|
||||
|
||||
if(assimilated_rig)
|
||||
for(var/obj/item/piece in list(gloves,helmet,boots,chest))
|
||||
piece.armor = armor.Copy()
|
||||
piece.max_pressure_protection = initial(piece.max_pressure_protection)
|
||||
piece.max_heat_protection_temperature = initial(piece.max_heat_protection_temperature)
|
||||
piece.icon_state = src.icon_state
|
||||
piece.icon = initial(piece.icon)
|
||||
piece.default_worn_icon = initial(piece.default_worn_icon)
|
||||
|
||||
//Byond at this time does not support initial() on lists
|
||||
//So we have to create a new rig, just so we can copy the lists we're after
|
||||
//If someone figures out a smarter way to do this, please tell me
|
||||
var/obj/item/rig/tempRig = new /obj/item/rig/protean()
|
||||
gloves.sprite_sheets = tempRig.gloves.sprite_sheets.Copy()
|
||||
gloves.sprite_sheets_obj = tempRig.gloves.sprite_sheets.Copy()
|
||||
helmet.sprite_sheets = tempRig.helmet.sprite_sheets.Copy()
|
||||
helmet.sprite_sheets_obj = tempRig.helmet.sprite_sheets.Copy()
|
||||
boots.sprite_sheets = tempRig.boots.sprite_sheets.Copy()
|
||||
boots.sprite_sheets_obj = tempRig.boots.sprite_sheets.Copy()
|
||||
chest.sprite_sheets = tempRig.chest.sprite_sheets.Copy()
|
||||
chest.sprite_sheets_obj = tempRig.chest.sprite_sheets.Copy()
|
||||
slowdown = initial(slowdown)
|
||||
name = tempRig.name
|
||||
icon = tempRig.icon // Reset the icon back to its original
|
||||
icon_state = tempRig.icon_state
|
||||
suit_state = icon_state
|
||||
offline_slowdown = initial(offline_slowdown)
|
||||
usr.put_in_hands(assimilated_rig)
|
||||
assimilated_rig = null
|
||||
qdel(tempRig)
|
||||
else
|
||||
to_chat(usr, "[src] has not assimilated a RIG. Use one on it to assimilate.")
|
||||
|
||||
/obj/item/rig/protean/MouseDrop(obj/over_object as obj)
|
||||
if(!canremove)
|
||||
return
|
||||
|
||||
if (isliving(usr) || isobserver(usr))
|
||||
|
||||
if (istype(usr.loc,/obj/mecha)) // stops inventory actions in a mech. why?
|
||||
return
|
||||
|
||||
if (!( istype(over_object, /obj/screen) ))
|
||||
return ..()
|
||||
|
||||
if (!(src.loc == usr) || (src.loc && src.loc.loc == usr))
|
||||
return
|
||||
|
||||
if (( usr.restrained() ) || ( usr.stat ))
|
||||
return
|
||||
|
||||
if ((src.loc == usr) && !(istype(over_object, /obj/screen)) && !usr.unEquip(src))
|
||||
return
|
||||
|
||||
switch(over_object.name)
|
||||
if("r_hand")
|
||||
usr.unEquip(src)
|
||||
usr.put_in_r_hand(src)
|
||||
if("l_hand")
|
||||
usr.unEquip(src)
|
||||
usr.put_in_l_hand(src)
|
||||
src.add_fingerprint(usr)
|
||||
@@ -1,128 +0,0 @@
|
||||
/*
|
||||
It's a bit snowflake, but some rigsuit rewriting was necessary to achieved what I wanted
|
||||
for protean rigsuits, and rolling these changes into the base RIGsuit code would definitely create
|
||||
merge conflicts down the line.
|
||||
So here it sits, snowflake code for a single item.
|
||||
*/
|
||||
|
||||
/obj/item/rig/protean/tgui_state(mob/user)
|
||||
return GLOB.tgui_always_state
|
||||
|
||||
/obj/item/rig/protean/tgui_data(mob/user)
|
||||
var/list/data = list()
|
||||
|
||||
if(selected_module)
|
||||
data["primarysystem"] = "[selected_module.interface_name]"
|
||||
else
|
||||
data["primarysystem"] = null
|
||||
|
||||
if(loc != user)
|
||||
data["ai"] = TRUE
|
||||
else
|
||||
data["ai"] = FALSE
|
||||
|
||||
data["cooling"] = cooling_on
|
||||
data["sealed"] = !sealed
|
||||
data["sealing"] = sealing
|
||||
data["helmet"] = (helmet ? "[helmet.name]" : "None.")
|
||||
data["gauntlets"] = (gloves ? "[gloves.name]" : "None.")
|
||||
data["boots"] = (boots ? "[boots.name]" : "None.")
|
||||
data["chest"] = (chest ? "[chest.name]" : "None.")
|
||||
|
||||
data["helmetDeployed"] = (helmet && helmet.loc == loc)
|
||||
data["gauntletsDeployed"] = (gloves && gloves.loc == loc)
|
||||
data["bootsDeployed"] = (boots && boots.loc == loc)
|
||||
data["chestDeployed"] = (chest && chest.loc == loc)
|
||||
|
||||
data["charge"] = cell ? round(cell.charge,1) : 0
|
||||
data["maxcharge"] = cell ? cell.maxcharge : 0
|
||||
data["chargestatus"] = cell ? FLOOR((cell.charge/cell.maxcharge)*50, 1) : 0
|
||||
|
||||
data["emagged"] = subverted
|
||||
data["coverlock"] = locked
|
||||
data["interfacelock"] = interface_locked
|
||||
data["aicontrol"] = control_overridden
|
||||
data["aioverride"] = ai_override_enabled
|
||||
data["securitycheck"] = security_check_enabled
|
||||
data["malf"] = malfunction_delay
|
||||
|
||||
var/list/module_list = list()
|
||||
if(!canremove && !sealing)
|
||||
var/i = 1
|
||||
for(var/obj/item/rig_module/module in installed_modules)
|
||||
var/list/module_data = list(
|
||||
"index" = i,
|
||||
"name" = "[module.interface_name]",
|
||||
"desc" = "[module.interface_desc]",
|
||||
"can_use" = module.usable,
|
||||
"can_select" = module.selectable,
|
||||
"can_toggle" = module.toggleable,
|
||||
"is_active" = module.active,
|
||||
"engagecost" = module.use_power_cost*10,
|
||||
"activecost" = module.active_power_cost*10,
|
||||
"passivecost" = module.passive_power_cost*10,
|
||||
"engagestring" = module.engage_string,
|
||||
"activatestring" = module.activate_string,
|
||||
"deactivatestring" = module.deactivate_string,
|
||||
"damage" = module.damage
|
||||
)
|
||||
|
||||
if(module.charges && module.charges.len)
|
||||
module_data["charges"] = list()
|
||||
var/datum/rig_charge/selected = module.charges["[module.charge_selected]"]
|
||||
module_data["realchargetype"] = module.charge_selected
|
||||
module_data["chargetype"] = selected ? "[selected.display_name]" : "none"
|
||||
|
||||
for(var/chargetype in module.charges)
|
||||
var/datum/rig_charge/charge = module.charges[chargetype]
|
||||
module_data["charges"] += list(list("caption" = "[charge.display_name] ([charge.charges])", "index" = "[chargetype]"))
|
||||
|
||||
module_list += list(module_data)
|
||||
i++
|
||||
|
||||
if(module_list.len)
|
||||
data["modules"] = module_list
|
||||
else
|
||||
data["modules"] = list()
|
||||
|
||||
return data
|
||||
/*
|
||||
/obj/item/rig/protean/tgui_act(action, params)
|
||||
switch(action)
|
||||
if("toggle_seals")
|
||||
toggle_seals(wearer)
|
||||
. = TRUE
|
||||
if("toggle_cooling")
|
||||
toggle_cooling(wearer)
|
||||
. = TRUE
|
||||
if("toggle_ai_control")
|
||||
to_chat(usr, span_notice("Proteans cannot be AI controlled."))
|
||||
. = TRUE
|
||||
if("toggle_suit_lock")
|
||||
locked = !locked
|
||||
. = TRUE
|
||||
if("toggle_piece")
|
||||
toggle_piece(params["piece"], wearer)
|
||||
. = TRUE
|
||||
if("interact_module")
|
||||
var/module_index = text2num(params["module"])
|
||||
|
||||
if(module_index > 0 && module_index <= installed_modules.len)
|
||||
var/obj/item/rig_module/module = installed_modules[module_index]
|
||||
switch(params["module_mode"])
|
||||
if("select")
|
||||
selected_module = module
|
||||
. = TRUE
|
||||
if("engage")
|
||||
module.engage()
|
||||
. = TRUE
|
||||
if("toggle")
|
||||
if(module.active)
|
||||
module.deactivate()
|
||||
else
|
||||
module.activate()
|
||||
. = TRUE
|
||||
if("select_charge_type")
|
||||
module.charge_selected = params["charge_type"]
|
||||
. = TRUE
|
||||
*/
|
||||
@@ -1,444 +0,0 @@
|
||||
#define METAL_PER_TICK SHEET_MATERIAL_AMOUNT/20
|
||||
/datum/species/protean
|
||||
name = SPECIES_PROTEAN
|
||||
name_plural = "Proteans"
|
||||
blurb = "Sometimes very advanced civilizations will produce the ability to swap into manufactured, robotic bodies. And sometimes \
|
||||
" + span_italics("VERY") + " advanced civilizations have the option of 'nanoswarm' bodies. Effectively a single robot body comprised \
|
||||
of millions of tiny nanites working in concert to maintain cohesion."
|
||||
show_ssd = "totally quiescent"
|
||||
death_message = "rapidly loses cohesion, retreating into their hardened control module..."
|
||||
knockout_message = "collapses inwards, forming a disordered puddle of gray goo."
|
||||
remains_type = /obj/effect/decal/cleanable/ash
|
||||
|
||||
selects_bodytype = SELECTS_BODYTYPE_SHAPESHIFTER
|
||||
base_species = SPECIES_HUMAN
|
||||
digi_allowed = TRUE
|
||||
|
||||
blood_color = "#505050" //This is the same as the 80,80,80 below, but in hex
|
||||
flesh_color = "#505050"
|
||||
base_color = "#FFFFFF" //Color mult, start out with this
|
||||
|
||||
flags = NO_SCAN | NO_SLIP | NO_MINOR_CUT | NO_HALLUCINATION | NO_INFECT | NO_PAIN
|
||||
appearance_flags = HAS_SKIN_COLOR | HAS_EYE_COLOR | HAS_HAIR_COLOR | HAS_UNDERWEAR | HAS_LIPS
|
||||
spawn_flags = SPECIES_CAN_JOIN | SPECIES_IS_WHITELISTED | SPECIES_WHITELIST_SELECTABLE
|
||||
health_hud_intensity = 2
|
||||
num_alternate_languages = 3
|
||||
species_language = LANGUAGE_EAL
|
||||
assisted_langs = list(LANGUAGE_ROOTLOCAL, LANGUAGE_ROOTGLOBAL, LANGUAGE_VOX)
|
||||
speech_bubble_appearance = "synthetic"
|
||||
color_mult = TRUE
|
||||
|
||||
breath_type = null
|
||||
poison_type = null
|
||||
|
||||
// male_scream_sound = null
|
||||
// female_scream_sound = null
|
||||
|
||||
virus_immune = 1
|
||||
blood_volume = 0
|
||||
min_age = 18
|
||||
max_age = 200
|
||||
oxy_mod = 0
|
||||
//radiation_mod = 0 //Can't be assed with fandangling rad protections while blob formed/suited
|
||||
darksight = 10
|
||||
siemens_coefficient = 2
|
||||
brute_mod = 0.8
|
||||
burn_mod = 1.5
|
||||
emp_dmg_mod = 0.8
|
||||
emp_sensitivity = EMP_BLIND | EMP_DEAFEN | EMP_BRUTE_DMG | EMP_BURN_DMG
|
||||
item_slowdown_mod = 1.5 //Gentle encouragement to let others wear you
|
||||
|
||||
hazard_low_pressure = -1 //Space doesn't bother them
|
||||
|
||||
cold_level_1 = -INFINITY
|
||||
cold_level_2 = -INFINITY
|
||||
cold_level_3 = -INFINITY
|
||||
heat_level_1 = 420
|
||||
heat_level_2 = 480
|
||||
heat_level_3 = 1100
|
||||
|
||||
body_temperature = 290
|
||||
|
||||
rarity_value = 5
|
||||
|
||||
species_sounds = "Robotic"
|
||||
|
||||
crit_mod = 4 //Unable to go crit
|
||||
var/obj/item/rig/protean/OurRig
|
||||
|
||||
genders = list(MALE, FEMALE, PLURAL, NEUTER)
|
||||
|
||||
has_organ = list(
|
||||
O_BRAIN = /obj/item/organ/internal/mmi_holder/posibrain/nano,
|
||||
O_ORCH = /obj/item/organ/internal/nano/orchestrator,
|
||||
O_FACT = /obj/item/organ/internal/nano/refactory,
|
||||
)
|
||||
has_limbs = list(
|
||||
BP_TORSO = list("path" = /obj/item/organ/external/chest/unbreakable/nano),
|
||||
BP_GROIN = list("path" = /obj/item/organ/external/groin/unbreakable/nano),
|
||||
BP_HEAD = list("path" = /obj/item/organ/external/head/unbreakable/nano),
|
||||
BP_L_ARM = list("path" = /obj/item/organ/external/arm/unbreakable/nano),
|
||||
BP_R_ARM = list("path" = /obj/item/organ/external/arm/right/unbreakable/nano),
|
||||
BP_L_LEG = list("path" = /obj/item/organ/external/leg/unbreakable/nano),
|
||||
BP_R_LEG = list("path" = /obj/item/organ/external/leg/right/unbreakable/nano),
|
||||
BP_L_HAND = list("path" = /obj/item/organ/external/hand/unbreakable/nano),
|
||||
BP_R_HAND = list("path" = /obj/item/organ/external/hand/right/unbreakable/nano),
|
||||
BP_L_FOOT = list("path" = /obj/item/organ/external/foot/unbreakable/nano),
|
||||
BP_R_FOOT = list("path" = /obj/item/organ/external/foot/right/unbreakable/nano)
|
||||
)
|
||||
|
||||
heat_discomfort_strings = list("WARNING: Temperature exceeding acceptable thresholds!.")
|
||||
cold_discomfort_strings = list("You feel too cool.")
|
||||
|
||||
//These verbs are hidden, for hotkey use only
|
||||
inherent_verbs = list(
|
||||
/mob/living/carbon/human/proc/nano_regenerate, //These verbs are hidden so you can macro them,
|
||||
/mob/living/carbon/human/proc/nano_partswap,
|
||||
/mob/living/carbon/human/proc/nano_metalnom,
|
||||
/mob/living/carbon/human/proc/nano_blobform,
|
||||
/mob/living/carbon/human/proc/nano_rig_transform,
|
||||
/mob/living/carbon/human/proc/nano_copy_body,
|
||||
/mob/living/carbon/human/proc/appearance_switch,
|
||||
/mob/living/carbon/human/proc/nano_latch,
|
||||
/mob/living/proc/set_size,
|
||||
/mob/living/carbon/human/proc/nano_change_fitting, //These verbs are displayed normally,
|
||||
/mob/living/carbon/human/proc/shapeshifter_select_hair,
|
||||
/mob/living/carbon/human/proc/shapeshifter_select_hair_colors,
|
||||
/mob/living/carbon/human/proc/shapeshifter_select_colour,
|
||||
/mob/living/carbon/human/proc/shapeshifter_select_eye_colour,
|
||||
/mob/living/carbon/human/proc/shapeshifter_select_gender,
|
||||
/mob/living/carbon/human/proc/shapeshifter_select_wings,
|
||||
/mob/living/carbon/human/proc/shapeshifter_select_tail,
|
||||
/mob/living/carbon/human/proc/shapeshifter_select_ears,
|
||||
/mob/living/proc/flying_toggle,
|
||||
/mob/living/proc/flying_vore_toggle,
|
||||
/mob/living/proc/start_wings_hovering,
|
||||
) //removed fetish verbs, since non-customs can pick neutral traits now. Also added flight, cause shapeshifter can grow wings.
|
||||
|
||||
var/global/list/abilities = list()
|
||||
|
||||
var/monochromatic = FALSE //IGNORE ME
|
||||
|
||||
var/blob_appearance = "puddle1"
|
||||
var/blob_color_1 = "#363636"
|
||||
var/blob_color_2 = "#ba3636"
|
||||
var/list/dragon_overlays = list(
|
||||
"dragon_underSmooth" = "#FFFFFF",
|
||||
"dragon_bodySmooth" = "#FFFFFF",
|
||||
"dragon_earsNormal" = "#FFFFFF",
|
||||
"dragon_maneShaggy" = "#FFFFFF",
|
||||
"dragon_hornsPointy" = "#FFFFFF",
|
||||
"dragon_eyesNormal" = "#FFFFFF"
|
||||
)
|
||||
|
||||
var/pseudodead = 0
|
||||
|
||||
/datum/species/protean/New()
|
||||
..()
|
||||
if(!LAZYLEN(abilities))
|
||||
var/list/powertypes = subtypesof(/obj/effect/protean_ability)
|
||||
for(var/path in powertypes)
|
||||
abilities += new path()
|
||||
|
||||
/datum/species/protean/create_organs(var/mob/living/carbon/human/H)
|
||||
var/obj/item/nif/saved_nif = H.nif
|
||||
if(saved_nif)
|
||||
H.nif.unimplant(H) //Needs reference to owner to unimplant right.
|
||||
H.nif.moveToNullspace()
|
||||
..()
|
||||
if(saved_nif)
|
||||
saved_nif.quick_implant(H)
|
||||
|
||||
/datum/species/protean/get_race_key()
|
||||
var/datum/species/real = GLOB.all_species[base_species]
|
||||
return real.race_key
|
||||
|
||||
/datum/species/protean/get_bodytype(var/mob/living/carbon/human/H)
|
||||
if(!H || base_species == name) return ..()
|
||||
var/datum/species/S = GLOB.all_species[base_species]
|
||||
return S.get_bodytype(H)
|
||||
|
||||
/datum/species/protean/get_icobase(var/mob/living/carbon/human/H, var/get_deform)
|
||||
if(!H || base_species == name) return ..(null, get_deform)
|
||||
var/datum/species/S = GLOB.all_species[base_species]
|
||||
return S.get_icobase(H, get_deform)
|
||||
|
||||
/datum/species/protean/get_valid_shapeshifter_forms(var/mob/living/carbon/human/H)
|
||||
var/static/list/protean_shapeshifting_forms = GLOB.playable_species.Copy() - SPECIES_PROMETHEAN
|
||||
return protean_shapeshifting_forms
|
||||
|
||||
/datum/species/protean/get_tail(var/mob/living/carbon/human/H)
|
||||
if(!H || base_species == name) return ..()
|
||||
var/datum/species/S = GLOB.all_species[base_species]
|
||||
return S.get_tail(H)
|
||||
|
||||
/datum/species/protean/get_tail_animation(var/mob/living/carbon/human/H)
|
||||
if(!H || base_species == name) return ..()
|
||||
var/datum/species/S = GLOB.all_species[base_species]
|
||||
return S.get_tail_animation(H)
|
||||
|
||||
/datum/species/protean/get_tail_hair(var/mob/living/carbon/human/H)
|
||||
if(!H || base_species == name) return ..()
|
||||
var/datum/species/S = GLOB.all_species[base_species]
|
||||
return S.get_tail_hair(H)
|
||||
|
||||
/datum/species/protean/get_blood_mask(var/mob/living/carbon/human/H)
|
||||
if(!H || base_species == name) return ..()
|
||||
var/datum/species/S = GLOB.all_species[base_species]
|
||||
return S.get_blood_mask(H)
|
||||
|
||||
/datum/species/protean/get_damage_mask(var/mob/living/carbon/human/H)
|
||||
if(!H || base_species == name) return ..()
|
||||
var/datum/species/S = GLOB.all_species[base_species]
|
||||
return S.get_damage_mask(H)
|
||||
|
||||
/datum/species/protean/get_damage_overlays(var/mob/living/carbon/human/H)
|
||||
if(!H || base_species == name) return ..()
|
||||
var/datum/species/S = GLOB.all_species[base_species]
|
||||
return S.get_damage_overlays(H)
|
||||
|
||||
/datum/species/protean/handle_post_spawn(var/mob/living/carbon/human/H)
|
||||
..()
|
||||
H.synth_color = TRUE
|
||||
|
||||
/datum/species/protean/equip_survival_gear(var/mob/living/carbon/human/H)
|
||||
..()
|
||||
var/obj/item/stack/material/steel/metal_stack = new()
|
||||
metal_stack.set_amount(5)
|
||||
|
||||
var/obj/item/clothing/accessory/permit/nanotech/permit = new()
|
||||
permit.set_name(H.real_name)
|
||||
|
||||
if(H.backbag == 1) //Somewhat misleading, 1 == no bag (not boolean)
|
||||
H.equip_to_slot_or_del(permit, slot_l_hand)
|
||||
H.equip_to_slot_or_del(metal_stack, slot_r_hand)
|
||||
else
|
||||
H.equip_to_slot_or_del(permit, slot_in_backpack)
|
||||
H.equip_to_slot_or_del(metal_stack, slot_in_backpack)
|
||||
|
||||
spawn(0) //Let their real nif load if they have one
|
||||
if(!H) //Human could have been deleted in this amount of time. Observing does this, mannequins, etc.
|
||||
return
|
||||
if(!H.nif)
|
||||
var/obj/item/nif/protean/new_nif = new()
|
||||
new_nif.quick_implant(H)
|
||||
else
|
||||
H.nif.durability = 25
|
||||
|
||||
new /obj/item/rig/protean(H,H)
|
||||
|
||||
/datum/species/protean/hug(var/mob/living/carbon/human/H, var/mob/living/target)
|
||||
return ..() //Wut
|
||||
|
||||
/datum/species/protean/get_blood_colour(var/mob/living/carbon/human/H)
|
||||
return rgb(80,80,80,230)
|
||||
|
||||
/datum/species/protean/get_flesh_colour(var/mob/living/carbon/human/H)
|
||||
return rgb(80,80,80,230)
|
||||
|
||||
/datum/species/protean/handle_death(var/mob/living/carbon/human/H)
|
||||
if(!H)
|
||||
return //No body?
|
||||
if(OurRig.dead)
|
||||
return
|
||||
OurRig.dead = 1
|
||||
var/mob/temp = H
|
||||
if(H.temporary_form)
|
||||
temp = H.temporary_form
|
||||
playsound(temp, 'modular_chomp/sound/voice/borg_deathsound.ogg', 50, 1)
|
||||
temp.visible_message(span_bold("[temp.name]") + " shudders and retreats inwards, coalescing into a single core componant!")
|
||||
to_chat(temp, span_warning("You've died as a Protean! While dead, you will be locked to your core RIG control module until you can be repaired. Instructions to your revival can be found in the Examine tab when examining your module."))
|
||||
if(H.temporary_form)
|
||||
if(!istype(H.temporary_form.loc, /obj/item/rig/protean))
|
||||
H.nano_rig_transform(1)
|
||||
else
|
||||
H.nano_rig_transform(1)
|
||||
pseudodead = 1
|
||||
|
||||
/datum/species/protean/handle_environment_special(var/mob/living/carbon/human/H)
|
||||
if((H.getActualBruteLoss() + H.getActualFireLoss()) > H.maxHealth*0.5 && isturf(H.loc)) //So, only if we're not a blob (we're in nullspace) or in someone (or a locker, really, but whatever)
|
||||
return ..() //Any instakill shot runtimes since there are no organs after this. No point to not skip these checks, going to nullspace anyway.
|
||||
|
||||
/*CHOMP Station removal start
|
||||
var/obj/item/organ/internal/nano/refactory/refactory = locate() in H.internal_organs
|
||||
if(refactory && !(refactory.status & ORGAN_DEAD))
|
||||
|
||||
//MHydrogen adds speeeeeed
|
||||
if(refactory.get_stored_material(MAT_METALHYDROGEN) >= METAL_PER_TICK)
|
||||
H.add_modifier(/datum/modifier/protean/mhydrogen, origin = refactory)
|
||||
|
||||
//Uranium adds brute armor
|
||||
if(refactory.get_stored_material(MAT_URANIUM) >= METAL_PER_TICK)
|
||||
H.add_modifier(/datum/modifier/protean/uranium, origin = refactory)
|
||||
|
||||
//Gold adds burn armor
|
||||
if(refactory.get_stored_material(MAT_GOLD) >= METAL_PER_TICK)
|
||||
H.add_modifier(/datum/modifier/protean/gold, origin = refactory)
|
||||
|
||||
//Silver adds accuracy and evasion
|
||||
if(refactory.get_stored_material(MAT_SILVER) >= METAL_PER_TICK)
|
||||
H.add_modifier(/datum/modifier/protean/silver, origin = refactory)
|
||||
|
||||
return ..()
|
||||
CHOMP Station removal end*/
|
||||
|
||||
/datum/species/protean/get_additional_examine_text(var/mob/living/carbon/human/H)
|
||||
return ..() //Hmm, what could be done here?
|
||||
|
||||
/datum/species/protean/update_misc_tabs(var/mob/living/carbon/human/H)
|
||||
..()
|
||||
var/list/L = list()
|
||||
var/obj/item/organ/internal/nano/refactory/refactory = H.nano_get_refactory()
|
||||
if(refactory && !(refactory.status & ORGAN_DEAD))
|
||||
L[++L.len] = list("- -- --- Refactory Metal Storage --- -- -", null, null, null, null)
|
||||
var/max = refactory.max_storage
|
||||
for(var/material in refactory.materials)
|
||||
var/amount = refactory.get_stored_material(material)
|
||||
L[++L.len] = list("[capitalize(material)]: [amount]/[max]", null, null, null, null)
|
||||
else
|
||||
L[++L.len] = list("- -- --- REFACTORY ERROR! --- -- -", null, null, null, null)
|
||||
|
||||
L[++L.len] = list("- -- --- Abilities (Shift+LMB Examines) --- -- -", null, null, null, null)
|
||||
for(var/obj/effect/protean_ability/A as anything in abilities)
|
||||
var/client/C = H.client
|
||||
var/img
|
||||
if(C && istype(C)) //sanity checks
|
||||
if(A.ability_name in C.misc_cache)
|
||||
img = C.misc_cache[A.ability_name]
|
||||
else
|
||||
img = icon2html(A,C,sourceonly=TRUE)
|
||||
C.misc_cache[A.ability_name] = img
|
||||
|
||||
L[++L.len] = list("[A.ability_name]", A.ability_name, img, A.atom_button_text(), REF(A))
|
||||
H.misc_tabs["Protean"] = L
|
||||
|
||||
// Various modifiers
|
||||
/datum/modifier/protean
|
||||
stacks = MODIFIER_STACK_FORBID
|
||||
var/material_use = METAL_PER_TICK
|
||||
var/material_name = MAT_STEEL
|
||||
|
||||
/datum/modifier/protean/on_applied()
|
||||
. = ..()
|
||||
if(holder.temporary_form)
|
||||
to_chat(holder.temporary_form,on_created_text)
|
||||
|
||||
/datum/modifier/protean/on_expire()
|
||||
. = ..()
|
||||
if(holder.temporary_form)
|
||||
to_chat(holder.temporary_form,on_expired_text)
|
||||
|
||||
/datum/modifier/protean/check_if_valid()
|
||||
//No origin set
|
||||
if(!istype(origin))
|
||||
expire()
|
||||
|
||||
//No refactory
|
||||
var/obj/item/organ/internal/nano/refactory/refactory = origin.resolve()
|
||||
if(!istype(refactory) || refactory.status & ORGAN_DEAD)
|
||||
expire()
|
||||
|
||||
//Out of materials
|
||||
if(!refactory.use_stored_material(material_name,material_use))
|
||||
expire()
|
||||
|
||||
/*CHOMP Removal start
|
||||
/datum/modifier/protean/mhydrogen
|
||||
name = "Protean Effect - M.Hydrogen"
|
||||
desc = "You're affected by the presence of metallic hydrogen."
|
||||
|
||||
on_created_text = span_notice("You feel yourself accelerate, the metallic hydrogen increasing your speed temporarily.")
|
||||
on_expired_text = span_notice("Your refactory finishes consuming the metallic hydrogen, and you return to normal speed.")
|
||||
|
||||
material_name = MAT_METALHYDROGEN
|
||||
|
||||
slowdown = -1
|
||||
|
||||
/datum/modifier/protean/uranium
|
||||
name = "Protean Effect - Uranium"
|
||||
desc = "You're affected by the presence of uranium."
|
||||
|
||||
on_created_text = span_notice("You feel yourself become nearly impervious to physical attacks as uranium is incorporated in your nanites.")
|
||||
on_expired_text = span_notice("Your refactory finishes consuming the uranium, and you return to your normal nanites.")
|
||||
|
||||
material_name = MAT_URANIUM
|
||||
|
||||
incoming_brute_damage_percent = 0.8
|
||||
|
||||
/datum/modifier/protean/gold
|
||||
name = "Protean Effect - Gold"
|
||||
desc = "You're affected by the presence of gold."
|
||||
|
||||
on_created_text = span_notice("You feel yourself become more reflective, able to resist heat and fire better for a time.")
|
||||
on_expired_text = span_notice("Your refactory finishes consuming the gold, and you return to your normal nanites.")
|
||||
|
||||
material_name = MAT_GOLD
|
||||
|
||||
incoming_fire_damage_percent = 0.8
|
||||
|
||||
/datum/modifier/protean/silver
|
||||
name = "Protean Effect - Silver"
|
||||
desc = "You're affected by the presence of silver."
|
||||
|
||||
on_created_text = span_notice("Your physical control is improved for a time, making it easier to hit targets, and avoid being hit.")
|
||||
on_expired_text = span_notice("Your refactory finishes consuming the silver, and your motor control returns to normal.")
|
||||
|
||||
material_name = MAT_SILVER
|
||||
|
||||
accuracy = 30
|
||||
evasion = 30
|
||||
CHOMP Removal end*/
|
||||
|
||||
/datum/modifier/protean/steel
|
||||
name = "Protean Effect - Steel"
|
||||
desc = "You're affected by the presence of steel."
|
||||
|
||||
on_created_text = span_notice("You feel new nanites being produced from your stockpile of steel, healing you slowly.")
|
||||
on_expired_text = span_notice("Your steel supply has either run out, or is no longer needed, and your healing stops.")
|
||||
|
||||
material_name = MAT_STEEL
|
||||
|
||||
/datum/modifier/protean/steel/tick()
|
||||
//Heal a random damaged limb by 1,1 per tick
|
||||
holder.adjustBruteLoss(-1,include_robo = TRUE)
|
||||
holder.adjustFireLoss(-1,include_robo = TRUE)
|
||||
holder.adjustToxLoss(-1)
|
||||
|
||||
var/mob/living/carbon/human/H
|
||||
if(ishuman(holder))
|
||||
H = holder
|
||||
|
||||
//Then heal every damaged limb by a smaller amount
|
||||
if(H)
|
||||
for(var/obj/item/organ/external/O in H.organs)
|
||||
O.heal_damage(0.5, 0.5, 0, 1)
|
||||
|
||||
//Heal the organs a little bit too, as a treat
|
||||
for(var/obj/item/organ/O as anything in H.internal_organs)
|
||||
if(O.damage > 0)
|
||||
O.damage = max(0,O.damage-0.3)
|
||||
else if(O.status & ORGAN_DEAD)
|
||||
O.status &= ~ORGAN_DEAD //Unset dead if we repaired it entirely
|
||||
|
||||
// PAN Card
|
||||
/obj/item/clothing/accessory/permit/nanotech
|
||||
name = "\improper P.A.N. card"
|
||||
desc = "This is a 'Permit for Advanced Nanotechnology' card. It allows the owner to possess and operate advanced nanotechnology on NanoTrasen property. It must be renewed on a monthly basis."
|
||||
icon = 'modular_chomp/icons/mob/species/protean/protean.dmi'
|
||||
icon_state = "permit_pan"
|
||||
|
||||
var/validstring = "VALID THROUGH END OF: "
|
||||
var/registring = "REGISTRANT: "
|
||||
|
||||
/obj/item/clothing/accessory/permit/nanotech/set_name(var/new_name)
|
||||
owner = 1
|
||||
if(new_name)
|
||||
name += " ([new_name])"
|
||||
validstring += "[time2text(world.timeofday, "Month") +" "+ num2text(text2num(time2text(world.timeofday, "YYYY"))+544)]" //YW EDIT
|
||||
registring += "[new_name]"
|
||||
|
||||
/obj/item/clothing/accessory/permit/nanotech/examine(mob/user)
|
||||
. = ..()
|
||||
. += validstring
|
||||
. += registring
|
||||
#undef METAL_PER_TICK
|
||||
@@ -132,6 +132,3 @@
|
||||
var/vs_fullness = vore_fullness_ex[belly_class]
|
||||
if(vs_fullness > 0)
|
||||
add_overlay("[icon_state]_[belly_class]-[vs_fullness]")
|
||||
|
||||
/mob/living/simple_mob/proc/character_directory_species()
|
||||
return "simplemob"
|
||||
|
||||
Reference in New Issue
Block a user