Ok, the hair proc seems to be working now. Didn't runtime and the guy ended up with hair.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2485 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
mport2004@gmail.com
2011-11-05 02:11:30 +00:00
parent 2ba91311fc
commit 9d58967098

View File

@@ -226,12 +226,13 @@
/// BEARDS
/*
var/beardnum = hex2num(getblock(structure,12,3))
var/list/facial_styles = typesof(/datum/sprite_accessory/facial_hair) - /datum/sprite_accessory/facial_hair
var/fstyle = round(1 +(beardnum / 4096)*facial_styles.len)
var/datum/sprite_accessory/facial_hair/fhair = new facial_styles[fstyle]
var/fpath = text2path("[facial_styles[fstyle]]")
var/datum/sprite_accessory/facial_hair/fhair = new fpath
H.face_icon_state = fhair.icon_state
H.f_style = fhair.icon_state
@@ -243,12 +244,13 @@
var/list/styles = typesof(/datum/sprite_accessory/hair) - /datum/sprite_accessory/hair
var/style = round(1 +(hairnum / 4096)*styles.len)
var/datum/sprite_accessory/hair/hair = new styles[style]
var/hpath = text2path("[styles[style]]")
var/datum/sprite_accessory/hair/hair = new hpath
H.hair_icon_state = hair.icon_state
H.h_style = hair.icon_state
H.hair_style = hair
*/
H.update_face()
H.update_body()