updated some sprites, added new clothing
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
@@ -144,7 +144,10 @@
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#define FILE_DIR "code/unused/spacecraft"
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||||
#define FILE_DIR "code/WorkInProgress"
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||||
#define FILE_DIR "code/WorkInProgress/Cael_Aislinn"
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||||
#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Jumper"
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||||
#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Rust"
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||||
#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Tajara"
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||||
#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/tajara_sprites"
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||||
#define FILE_DIR "code/WorkInProgress/mapload"
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||||
#define FILE_DIR "code/WorkInProgress/Mini"
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#define FILE_DIR "code/WorkInProgress/organs"
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@@ -176,6 +179,7 @@
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#define FILE_DIR "icons/vending_icons"
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#define FILE_DIR "interface"
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#define FILE_DIR "maps"
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#define FILE_DIR "maps/backup"
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#define FILE_DIR "sound"
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#define FILE_DIR "sound/ambience"
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#define FILE_DIR "sound/announcer"
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@@ -517,7 +521,7 @@
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#include "code\game\machinery\computer\id.dm"
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#include "code\game\machinery\computer\lockdown.dm"
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#include "code\game\machinery\computer\medical.dm"
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#include "code\game\machinery\computer\operating.dm"
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#include "code\game\machinery\computer\Operating.dm"
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#include "code\game\machinery\computer\power.dm"
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#include "code\game\machinery\computer\robot.dm"
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#include "code\game\machinery\computer\security.dm"
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@@ -819,7 +823,7 @@
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#include "code\modules\mining\mint.dm"
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#include "code\modules\mining\money_bag.dm"
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#include "code\modules\mining\ores_materials_coins.dm"
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#include "code\modules\mining\satchel_ore_boxdm.dm"
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#include "code\modules\mining\satchel_ore_box.dm"
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#include "code\modules\mob\login.dm"
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#include "code\modules\mob\logout.dm"
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#include "code\modules\mob\mob.dm"
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@@ -1026,9 +1030,7 @@
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#include "code\WorkInProgress\detective_work.dm"
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#include "code\WorkInProgress\explosion_particles.dm"
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#include "code\WorkInProgress\Cael_Aislinn\Tajara\examine.dm"
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#include "code\WorkInProgress\Cael_Aislinn\Tajara\say.dm"
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#include "code\WorkInProgress\Cael_Aislinn\Tajara\tajaran.dm"
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#include "code\WorkInProgress\Cael_Aislinn\Tajara\whisper.dm"
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#include "code\WorkInProgress\mapload\dmm_suite.dm"
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#include "code\WorkInProgress\mapload\reader.dm"
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#include "code\WorkInProgress\Mini\atmos_control.dm"
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@@ -73,8 +73,8 @@
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usr << "\red [src.name] has bloody \icon[src.gloves] [src.gloves.name] on [t_his] hands!"
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else
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usr << "\blue [src.name] has \icon[src.gloves] [src.gloves.name] on [t_his] hands."
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else if (src.blood_DNA)
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usr << "\red [src.name] has[src.blood_DNA ? " bloody " : " "] hands!"
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else if (src.blood_DNA.len)
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usr << "\red [src.name] has bloody hands!"
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if (src.back)
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usr << "\blue [src.name] has a \icon[src.back] [src.back.name] on [t_his] back."
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@@ -510,3 +510,133 @@
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item_state = "sexymime"
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color = "sexymime"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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//stylish new hats
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/obj/item/clothing/head/bowlerhat
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name = "Bowler hat"
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icon_state = "bowler_hat"
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item_state = "bowler_hat"
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desc = "For the gentleman of distinction."
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flags = FPRINT|TABLEPASS
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/obj/item/clothing/head/beaverhat
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name = "Beaver hat"
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icon_state = "beaver_hat"
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item_state = "beaver_hat"
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desc = "Solf felt make this hat both comfortable and elegant."
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flags = FPRINT|TABLEPASS
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/obj/item/clothing/head/boaterhat
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name = "Boater hat"
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icon_state = "boater_hat"
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item_state = "boater_hat"
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desc = "The ultimate in summer fashion."
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flags = FPRINT|TABLEPASS
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/obj/item/clothing/head/fedora
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name = "Fedora"
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icon_state = "fedora"
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item_state = "fedora"
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desc = "A sharp, stylish hat."
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flags = FPRINT|TABLEPASS
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/obj/item/clothing/head/feathertrilby
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name = "Feather trilby"
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icon_state = "feather_trilby"
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item_state = "feather_trilby"
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desc = "A sharp, stylish hat with a feather."
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flags = FPRINT|TABLEPASS
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//pyjamas
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/obj/item/clothing/under/bluepyjamas
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name = "Blue pyjamas"
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desc = "Slightly old-fashioned sleepwear."
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icon_state = "blue_pyjamas"
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item_state = "blue_pyjamas"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
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/obj/item/clothing/under/redpyjamas
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name = "Red pyjamas"
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desc = "Slightly old-fashioned sleepwear."
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icon_state = "red_pyjamas"
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item_state = "red_pyjamas"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
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//scarves (fit in in mask slot)
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/obj/item/clothing/mask/bluescarf
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name = "Blue neck scarf"
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desc = "A blue neck scarf."
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icon_state = "blueneckscarf"
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item_state = "blueneckscarf"
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flags = FPRINT|TABLEPASS|MASKCOVERSMOUTH
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w_class = 2
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gas_transfer_coefficient = 0.90
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/obj/item/clothing/mask/redscarf
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name = "Red scarf"
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desc = "A red and white checkered neck scarf."
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icon_state = "red_scarf"
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item_state = "red_scarf"
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flags = FPRINT|TABLEPASS|MASKCOVERSMOUTH
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w_class = 2
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gas_transfer_coefficient = 0.90
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/obj/item/clothing/mask/greenscarf
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name = "Green scarf"
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desc = "A green neck scarf."
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icon_state = "green_scarf"
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item_state = "green_scarf"
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flags = FPRINT|TABLEPASS|MASKCOVERSMOUTH
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w_class = 2
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gas_transfer_coefficient = 0.90
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/obj/item/clothing/mask/ninjascarf
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name = "Ninja scarf"
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desc = "A stealthy, dark scarf."
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icon_state = "ninjascarf"
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item_state = "ninjascarf"
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flags = FPRINT|TABLEPASS|MASKCOVERSMOUTH
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w_class = 2
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gas_transfer_coefficient = 0.90
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||||
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//shoes
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/obj/item/clothing/shoes/laceups
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name = "Laceup shoes"
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desc = "Stylish black leather."
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icon_state = "laceups"
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item_state = "laceups"
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color = "black"
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//suits
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/obj/item/clothing/suit/leathercoat
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name = "Leather Coat"
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desc = "A long, thick black leather coat."
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icon_state = "leathercoat"
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item_state = "leathercoat"
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/suit/browncoat
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name = "Brown Leather Coat"
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desc = "A long, brown leather coat."
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icon_state = "browncoat"
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item_state = "browncoat"
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/suit/neocoat
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name = "Black coat"
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desc = "A flowing, black coat."
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icon_state = "neocoat"
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item_state = "neocoat"
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/suit/creamsuit
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name = "Cream suit"
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desc = "A cream coloured, genteel suit."
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icon_state = "creamsuit"
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item_state = "creamsuit"
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flags = FPRINT | TABLEPASS
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@@ -188,24 +188,3 @@
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desc = "For quick identification of trained medical personnel."
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icon_state = "nursehat"
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flags = FPRINT|TABLEPASS
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/obj/item/clothing/head/bowlerhat
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||||
name = "Bowler hat"
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||||
icon_state = "bowler_hat"
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||||
item_state = "bowler_hat"
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desc = "For the gentleman of distinction."
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||||
flags = FPRINT|TABLEPASS
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/obj/item/clothing/head/beaverhat
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||||
name = "Beaver hat"
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||||
icon_state = "beaver_hat"
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||||
item_state = "beaver_hat"
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||||
desc = "Solf felt make this hat both comfortable and elegant."
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||||
flags = FPRINT|TABLEPASS
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/obj/item/clothing/head/boaterhat
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||||
name = "Boater hat"
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||||
icon_state = "boater_hat"
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||||
item_state = "boater_hat"
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desc = "The ultimate in summer fashion."
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flags = FPRINT|TABLEPASS
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@@ -290,7 +290,7 @@ THERMAL GLASSES
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||||
state = "enabled"
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usr << "Its mag-pulse traction system appears to be [state]."
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||||
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/obj/item/clothing/suit/suit/verb/toggle()
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/obj/item/clothing/suit/lawyer/verb/toggle()
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set name = "Toggle Jacket Buttons"
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set category = "Object"
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if(src.icon_state == "suitjacket_blue_open")
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@@ -56,6 +56,22 @@
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protective_temperature = 1300
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darkness_view = -1
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/obj/item/clothing/glasses/sunglasses/big
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||||
desc = "Strangely ancient technology used to help provide rudimentary eye cover. Larger than average enhanced shielding blocks many flashes."
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||||
icon_state = "bigsunglasses"
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||||
item_state = "bigsunglasses"
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||||
protective_temperature = 1400
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||||
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//ultimate glasses
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/obj/item/clothing/glasses/hud/security/jensenshades
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||||
name = "Augmented shades"
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||||
desc = "Polarized bioneural eyewear, designed to augment your vision."
|
||||
icon_state = "jensenshades"
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item_state = "jensenshades"
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protective_temperature = 1500
|
||||
vision_flags = SEE_MOBS
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invisa_view = 2
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||||
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/obj/item/clothing/glasses/sunglasses/sechud
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||||
name = "HUDSunglasses"
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||||
desc = "Sunglasses with a HUD."
|
||||
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||||
@@ -1,121 +0,0 @@
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||||
/**********************Satchel**************************/
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||||
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||||
/obj/item/weapon/satchel
|
||||
icon = 'mining.dmi'
|
||||
icon_state = "satchel"
|
||||
name = "Mining Satchel"
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||||
var/mode = 1; //0 = pick one at a time, 1 = pick all on tile
|
||||
var/capacity = 50; //the number of ore pieces it can carry.
|
||||
flags = FPRINT | TABLEPASS | ONBELT
|
||||
w_class = 1
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||||
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||||
/obj/item/weapon/satchel/attack_self(mob/user as mob)
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||||
for (var/obj/item/weapon/ore/O in contents)
|
||||
contents -= O
|
||||
O.loc = user.loc
|
||||
user << "\blue You empty the satchel."
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||||
return
|
||||
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||||
/obj/item/weapon/satchel/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
..()
|
||||
if (istype(W, /obj/item/weapon/ore))
|
||||
var/obj/item/weapon/ore/O = W
|
||||
src.contents += O;
|
||||
return
|
||||
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||||
/obj/item/weapon/satchel/verb/toggle_mode()
|
||||
set name = "Switch Satchel Method"
|
||||
set category = "Object"
|
||||
|
||||
mode = !mode
|
||||
switch (mode)
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||||
if(1)
|
||||
usr << "The satchel now picks up all ore in a tile at once."
|
||||
if(0)
|
||||
usr << "The satchel now picks up one ore at a time."
|
||||
|
||||
|
||||
/**********************Ore box**************************/
|
||||
|
||||
/obj/structure/ore_box
|
||||
icon = 'mining.dmi'
|
||||
icon_state = "orebox"
|
||||
name = "Ore Box"
|
||||
desc = "It's heavy"
|
||||
density = 1
|
||||
|
||||
/obj/structure/ore_box/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if (istype(W, /obj/item/weapon/ore))
|
||||
src.contents += W;
|
||||
if (istype(W, /obj/item/weapon/satchel))
|
||||
src.contents += W.contents
|
||||
user << "\blue You empty the satchel into the box."
|
||||
return
|
||||
|
||||
/obj/structure/ore_box/attack_hand(obj, mob/user as mob)
|
||||
var/amt_gold = 0
|
||||
var/amt_silver = 0
|
||||
var/amt_diamond = 0
|
||||
var/amt_glass = 0
|
||||
var/amt_iron = 0
|
||||
var/amt_plasma = 0
|
||||
var/amt_uranium = 0
|
||||
var/amt_clown = 0
|
||||
var/amt_adamantine = 0
|
||||
|
||||
for (var/obj/item/weapon/ore/C in contents)
|
||||
if (istype(C,/obj/item/weapon/ore/diamond))
|
||||
amt_diamond++;
|
||||
if (istype(C,/obj/item/weapon/ore/glass))
|
||||
amt_glass++;
|
||||
if (istype(C,/obj/item/weapon/ore/plasma))
|
||||
amt_plasma++;
|
||||
if (istype(C,/obj/item/weapon/ore/iron))
|
||||
amt_iron++;
|
||||
if (istype(C,/obj/item/weapon/ore/silver))
|
||||
amt_silver++;
|
||||
if (istype(C,/obj/item/weapon/ore/gold))
|
||||
amt_gold++;
|
||||
if (istype(C,/obj/item/weapon/ore/uranium))
|
||||
amt_uranium++;
|
||||
if (istype(C,/obj/item/weapon/ore/clown))
|
||||
amt_clown++;
|
||||
if (istype(C,/obj/item/weapon/ore/adamantine))
|
||||
amt_adamantine++;
|
||||
|
||||
var/dat = text("<b>The contents of the ore box reveal...</b><br>")
|
||||
if (amt_gold)
|
||||
dat += text("Gold ore: [amt_gold]<br>")
|
||||
if (amt_silver)
|
||||
dat += text("Silver ore: [amt_silver]<br>")
|
||||
if (amt_iron)
|
||||
dat += text("Metal ore: [amt_iron]<br>")
|
||||
if (amt_glass)
|
||||
dat += text("Sand: [amt_glass]<br>")
|
||||
if (amt_diamond)
|
||||
dat += text("Diamond ore: [amt_diamond]<br>")
|
||||
if (amt_plasma)
|
||||
dat += text("Plasma ore: [amt_plasma]<br>")
|
||||
if (amt_uranium)
|
||||
dat += text("Uranium ore: [amt_uranium]<br>")
|
||||
if (amt_clown)
|
||||
dat += text("Bananium ore: [amt_clown]<br>")
|
||||
if (amt_adamantine)
|
||||
dat += text("Adamantine ore: [amt_adamantine]<br>")
|
||||
|
||||
dat += text("<br><br><A href='?src=\ref[src];removeall=1'>Empty box</A>")
|
||||
user << browse("[dat]", "window=orebox")
|
||||
return
|
||||
|
||||
/obj/structure/ore_box/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
usr.machine = src
|
||||
src.add_fingerprint(usr)
|
||||
if(href_list["removeall"])
|
||||
for (var/obj/item/weapon/ore/O in contents)
|
||||
contents -= O
|
||||
O.loc = src.loc
|
||||
usr << "\blue You empty the box"
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
@@ -74,7 +74,7 @@
|
||||
else
|
||||
usr << "\blue [src.name] has \icon[src.gloves] [src.gloves.name] on [t_his] hands."
|
||||
else if (src.blood_DNA.len)
|
||||
usr << "\red [src.name] has[src.blood_DNA.len ? " bloody " : " "] hands!"
|
||||
usr << "\red [src.name] has bloody hands!"
|
||||
|
||||
if (src.back)
|
||||
usr << "\blue [src.name] has a \icon[src.back] [src.back.name] on [t_his] back."
|
||||
|
||||
@@ -111,6 +111,8 @@
|
||||
src << "\blue Your icons have been generated!"
|
||||
|
||||
..()
|
||||
known_languages = new/list()
|
||||
known_languages.Add("english")
|
||||
|
||||
// organStructure = new /obj/effect/organstructure/human(src)
|
||||
|
||||
|
||||
@@ -85,4 +85,6 @@
|
||||
return 1
|
||||
if (istype(other, /mob/living/carbon/metroid))
|
||||
return 1
|
||||
if (istype(other, /mob/living/carbon/human/tajaran))
|
||||
return 1
|
||||
return ..()
|
||||
|
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