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https://github.com/CHOMPStation2/CHOMPStation2.git
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Adds a remote interaction state for NanoUI.
This state has two checks: A preliminary check of the remote target, ensuring it's powered, etc. If the remote target is fully disabled, it closes the window and conducts no further checks. It then makes a full check, ensuring that the mob is capable, within range of the source remoting to the remote target, etc. Unlike most other static interaction states, whoever initializes the remote state is responsible for deleting it properly. Conflicts: polaris.dme
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@@ -1,6 +1,9 @@
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/datum/proc/nano_host()
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return src
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/datum/proc/nano_container()
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return src
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/datum/proc/CanUseTopic(var/mob/user, var/datum/topic_state/state)
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var/src_object = nano_host()
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return state.can_use_topic(src_object, user)
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7
code/modules/nano/interaction/interactive.dm
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7
code/modules/nano/interaction/interactive.dm
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@@ -0,0 +1,7 @@
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/*
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This state always returns STATUS_INTERACTIVE
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*/
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/var/global/datum/topic_state/interactive/interactive_state = new()
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/datum/topic_state/interactive/can_use_topic(var/src_object, var/mob/user)
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return STATUS_INTERACTIVE
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39
code/modules/nano/interaction/remote.dm
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39
code/modules/nano/interaction/remote.dm
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@@ -0,0 +1,39 @@
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/*
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This state checks that user is capable, within range of the remoter, etc. and that src_object meets the basic requirements for interaction (being powered, non-broken, etc.
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Whoever initializes this state is also responsible for deleting it properly.
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*/
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/datum/topic_state/remote
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var/datum/remoter
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var/datum/remote_target
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var/datum/topic_state/remoter_state
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/datum/topic_state/remote/New(var/remoter, var/remote_target, var/datum/topic_state/remoter_state = default_state)
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src.remoter = remoter
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src.remote_target = remote_target
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src.remoter_state = remoter_state
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..()
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/datum/topic_state/remote/Destroy()
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src.remoter = null
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src.remoter_state = null
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// Force an UI update before we go, ensuring that any windows we may have opened for the remote target closes.
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nanomanager.update_uis(remote_target.nano_container())
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remote_target = null
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return ..()
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/datum/topic_state/remote/can_use_topic(var/datum/src_object, var/mob/user)
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if(!(remoter && remoter_state)) // The remoter is gone, let us leave
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return STATUS_CLOSE
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if(src_object != remote_target)
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error("remote - Unexpected src_object: Expected '[remote_target]'/[remote_target.type], was '[src_object]'/[src_object.type]")
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// This checks if src_object is powered, etc.
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// The interactive state is otherwise simplistic and only returns STATUS_INTERACTIVE and never checks distances, etc.
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. = src_object.CanUseTopic(user, interactive_state)
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if(. == STATUS_CLOSE)
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return
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// This is the (generally) heavy checking, making sure the user is capable, within range of the remoter source, etc.
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return min(., remoter.CanUseTopic(user, remoter_state))
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@@ -428,6 +428,9 @@ nanoui is used to open and update nano browser uis
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user << browse(null, "window=[window_id]")
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for(var/datum/nanoui/child in children)
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child.close()
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children.Cut()
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state = null
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master_ui = null
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/**
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* Set the UI window to call the nanoclose verb when the window is closed
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