Resolves compile errors with the exception of map errors.

This commit is contained in:
Cameron653
2019-01-12 21:09:29 -05:00
parent fb6f5e33ca
commit 9dd973221d
140 changed files with 1223 additions and 1211 deletions

View File

@@ -24,12 +24,12 @@
100 - low_probability * 50;"spacesuit", \
"health", \
25 + low_probability * 75;"snacks", \
25;"alien", \
/*25;"alien", \ */ //VORESTATION AI TEMPORARY REMOVAL
"lights", \
25 - low_probability * 25;"engineering", \
25 - low_probability * 25;"coffin", \
25;"mimic", \
25;"viscerator", \
/*25;"mimic", \ //VORESTATION AI TEMPORARY REMOVAL
25;"viscerator", \ */ //VORESTATION AI TEMPORARY REMOVAL
))
if("treasure")
var/obj/structure/closet/crate/C = new(src.loc)
@@ -276,23 +276,23 @@
/obj/item/weapon/reagent_containers/food/snacks/liquidfood)
for(var/i=0,i<num,i++)
new new_type(C)
if("alien")
/*if("alien")
//ancient aliens
var/obj/structure/closet/acloset/C = new(src.loc)
if(prob(33))
if(live_cargo) // Carp! Since Facehuggers got removed.
var/num = rand(1,3)
for(var/i=0,i<num,i++)
new /mob/living/simple_animal/hostile/carp(C)
new /mob/living/simple_mob/hostile/carp(C)
else // Just a costume.
new /obj/item/clothing/suit/storage/hooded/carp_costume(C)
else if(prob(50))
if(live_cargo) // Something else very much alive and angry.
var/spawn_type = pick(/mob/living/simple_animal/hostile/alien, /mob/living/simple_animal/hostile/alien/drone, /mob/living/simple_animal/hostile/alien/sentinel)
new spawn_type(C)
/*var/spawn_type = pick(/mob/living/simple_mob/hostile/alien, /mob/living/simple_mob/hostile/alien/drone, /mob/living/simple_mob/hostile/alien/sentinel)
new spawn_type(C) */ //VORESTATION AI TEMPORARY REMOVAL
else // Just a costume.
new /obj/item/clothing/head/xenos(C)
new /obj/item/clothing/suit/xenos(C)
new /obj/item/clothing/suit/xenos(C)*/ //VORESTATION AI TEMPORARY REMOVAL
//33% chance of nothing
@@ -336,14 +336,17 @@
new /obj/effect/decal/remains/xeno(src)
if("mimic")
//a guardian of the tomb!
var/mob/living/simple_animal/hostile/mimic/crate/mimic = new(src.loc)
mimic.faction = spawned_faction
// var/mob/living/simple_mob/hostile/mimic/crate/mimic = new(src.loc)
// mimic.faction = spawned_faction
var/obj/structure/closet/crate/secure/gear/C = new(src.loc) //VORESTATION AI TEMPORARY EDIT
new /obj/item/weapon/storage/toolbox/electrical(C) //Placeholder to prevent errors. //VORESTATION AI TEMPORARY EDIT
if("viscerator")
//more tomb guardians!
var/num = rand(1,3)
var/obj/structure/closet/crate/secure/gear/C = new(src.loc)
for(var/i=0,i<num,i++)
new /mob/living/simple_animal/hostile/viscerator(C)
//var/num = rand(1,3) //VORESTATION AI TEMPORARY REMOVAL
var/obj/structure/closet/crate/secure/gear/C = new(src.loc) //VORESTATION AI TEMPORARY EDIT
new /obj/item/weapon/storage/toolbox/electrical(C) //Placeholder to prevent errors. //VORESTATION AI TEMPORARY EDIT
//for(var/i=0,i<num,i++) //VORESTATION AI TEMPORARY REMOVAL
//new /mob/living/simple_mob/hostile/viscerator(C) //VORESTATION AI TEMPORARY REMOVAL
qdel(src)