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Splits off Exploration and Science
- Removes all Science access from explorers - Removes Gateway access from HoS and RD - Removes Science comms from explorer headsets - Adds Command comms to Pathfinder headset - Refactors edited Southern Cross files into _vr files in the main code. - Moves Exploration Equipment Vendor to the expedition shuttle. - Moves the Chemical Analyzer in science to Exploration Prep - Removes general science access from the Xenobiology office and equipment rooms - Removes RD access to Explorer comms - Adds Airlock and EVA access to explorers - Increases number of pilot slots by 2 SOP notes: - Pathfinder will be able to fire subordinates. - Pathfinder will not be a full head. - Field Medic will remain as a hybrid Medical/Explo role. - Research Directors will no longer be exempted from the general rule that heads of staff should not attend expeditions. - Exploration is still strongly encouraged to get volunteers from other departments, including Science.
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@@ -101,3 +101,76 @@
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r_hand = /obj/item/weapon/melee/energy/sword/imperial
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l_hand = /obj/item/weapon/shield/energy/imperial
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suit_store = /obj/item/weapon/gun/energy/imperial
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/*
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SOUTHERN CROSS OUTFITS
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Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead goes in lockers. Keep this in mind if editing.
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*/
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/decl/hierarchy/outfit/job/explorer2
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name = OUTFIT_JOB_NAME("Explorer")
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shoes = /obj/item/clothing/shoes/boots/winter/explorer
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uniform = /obj/item/clothing/under/explorer
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l_ear = /obj/item/device/radio/headset/explorer
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id_slot = slot_wear_id
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pda_slot = slot_l_store
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pda_type = /obj/item/device/pda/explorer //VORESTation Edit - Better Brown
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id_type = /obj/item/weapon/card/id/explorer //VOREStation Edit
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id_pda_assignment = "Explorer"
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flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
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backpack_contents = list(/obj/item/clothing/accessory/permit/gun/planetside = 1)
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/decl/hierarchy/outfit/job/explorer2/post_equip(mob/living/carbon/human/H)
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..()
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for(var/obj/item/clothing/accessory/permit/gun/planetside/permit in H.back.contents)
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permit.set_name(H.real_name)
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/decl/hierarchy/outfit/job/pilot
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name = OUTFIT_JOB_NAME("Pilot")
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shoes = /obj/item/clothing/shoes/black
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uniform = /obj/item/clothing/under/rank/pilot1
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suit = /obj/item/clothing/suit/storage/toggle/bomber/pilot
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gloves = /obj/item/clothing/gloves/fingerless
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glasses = /obj/item/clothing/glasses/fakesunglasses/aviator
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l_ear = /obj/item/device/radio/headset/pilot/alt
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id_slot = slot_wear_id
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pda_slot = slot_belt
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pda_type = /obj/item/device/pda //VOREStation Edit - Civilian
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id_pda_assignment = "Pilot"
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flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
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/decl/hierarchy/outfit/job/medical/sar
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name = OUTFIT_JOB_NAME("Field Medic") //VOREStation Edit
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uniform = /obj/item/clothing/under/utility/blue
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//suit = /obj/item/clothing/suit/storage/hooded/wintercoat/medical/sar //VOREStation Edit
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shoes = /obj/item/clothing/shoes/boots/winter/explorer
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l_ear = /obj/item/device/radio/headset/sar
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l_hand = /obj/item/weapon/storage/firstaid/regular
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belt = /obj/item/weapon/storage/belt/medical/emt
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pda_slot = slot_l_store
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pda_type = /obj/item/device/pda/sar //VOREStation Add
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id_pda_assignment = "Field Medic" //VOREStation Edit
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flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL
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/decl/hierarchy/outfit/job/pathfinder
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name = OUTFIT_JOB_NAME("Pathfinder")
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shoes = /obj/item/clothing/shoes/boots/winter/explorer
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uniform = /obj/item/clothing/under/explorer //TODO: Uniforms.
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l_ear = /obj/item/device/radio/headset/explorer
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id_slot = slot_wear_id
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pda_slot = slot_l_store
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pda_type = /obj/item/device/pda/pathfinder
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id_type = /obj/item/weapon/card/id/explorer/head
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id_pda_assignment = "Pathfinder"
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flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL
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backpack_contents = list(/obj/item/clothing/accessory/permit/gun/planetside = 1)
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/decl/hierarchy/outfit/job/pathfinder/post_equip(mob/living/carbon/human/H)
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..()
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for(var/obj/item/clothing/accessory/permit/gun/planetside/permit in H.back.contents)
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permit.set_name(H.real_name)
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/decl/hierarchy/outfit/job/assistant/explorer
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id_type = /obj/item/weapon/card/id/explorer
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flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
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