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https://github.com/CHOMPStation2/CHOMPStation2.git
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Adds shuttle controller
Moves all ferry shuttle processing into one place: the new shuttle controller. Also cleans up the emergency shuttle controller a bit more and fixes multi-shuttle cooldown.
This commit is contained in:
@@ -1,287 +1,220 @@
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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
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// Controls the emergency shuttle
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var/global/datum/shuttle_controller/shuttle_controller
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// these define the time taken for the shuttle to get to SS13
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// and the time before it leaves again
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#define SHUTTLE_PREPTIME 300 // 5 minutes = 300 seconds - after this time, the shuttle cannot be recalled
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#define SHUTTLE_LEAVETIME 180 // 3 minutes = 180 seconds - the duration for which the shuttle will wait at the station
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#define SHUTTLE_TRANSIT_DURATION 300 // 5 minutes = 300 seconds - how long it takes for the shuttle to get to the station
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#define SHUTTLE_TRANSIT_DURATION_RETURN 120 // 2 minutes = 120 seconds - for some reason it takes less time to come back, go figure.
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/datum/shuttle_controller
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var/list/shuttles //maps shuttle tags to shuttle datums, so that they can be looked up.
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var/list/process_shuttles //simple list of shuttles, for processing
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var/global/datum/shuttle_controller/emergency_shuttle/emergency_shuttle
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/datum/shuttle_controller/proc/process()
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//process ferry shuttles
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for (var/datum/shuttle/ferry/shuttle in process_shuttles)
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if (shuttle.in_use)
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shuttle.process()
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/datum/shuttle_controller/emergency_shuttle
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var/datum/shuttle/ferry/emergency/shuttle
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var/list/escape_pods
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/datum/shuttle_controller/New()
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shuttles = list()
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process_shuttles = list()
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var/datum/shuttle/ferry/shuttle
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var/launch_time //the time at which the shuttle will be launched
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var/auto_recall = 0 //if set, the shuttle will be auto-recalled
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var/auto_recall_time //the time at which the shuttle will be auto-recalled
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var/evac = 0 //1 = emergency evacuation, 0 = crew transfer
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var/wait_for_launch = 0 //if the shuttle is waiting to launch
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// Escape shuttle and pods
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shuttle = new/datum/shuttle/ferry/emergency()
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shuttle.location = 1
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shuttle.warmup_time = 10
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shuttle.area_offsite = locate(/area/shuttle/escape/centcom)
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shuttle.area_station = locate(/area/shuttle/escape/station)
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shuttle.area_transition = locate(/area/shuttle/escape/transit)
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shuttle.travel_time = 300
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//shuttle.docking_controller_tag = "supply_shuttle"
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//shuttle.dock_target_station = "cargo_bay"
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shuttles["Escape"] = shuttle
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process_shuttles += shuttle
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var/deny_shuttle = 0 //allows admins to prevent the shuttle from being called
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var/departed = 0 //if the shuttle has left the station at least once
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/datum/shuttle_controller/emergency_shuttle/proc/setup_pods()
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escape_pods = list()
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//give the emergency shuttle controller it's shuttle
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emergency_shuttle.shuttle = shuttle
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emergency_shuttle.setup_pods()
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process_shuttles += emergency_shuttle.escape_pods
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var/datum/shuttle/ferry/escape_pod/pod
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// Supply shuttle
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shuttle = new/datum/shuttle/ferry/supply()
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shuttle.location = 1
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shuttle.warmup_time = 10
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shuttle.area_offsite = locate(/area/supply/dock)
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shuttle.area_station = locate(/area/supply/station)
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shuttle.docking_controller_tag = "supply_shuttle"
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shuttle.dock_target_station = "cargo_bay"
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shuttles["Supply"] = shuttle
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process_shuttles += shuttle
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pod = new()
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pod.location = 0
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pod.warmup_time = 0
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pod.area_station = locate(/area/shuttle/escape_pod1/station)
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pod.area_offsite = locate(/area/shuttle/escape_pod1/centcom)
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pod.area_transition = locate(/area/shuttle/escape_pod1/transit)
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pod.travel_time = SHUTTLE_TRANSIT_DURATION_RETURN
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escape_pods += pod
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supply_controller.shuttle = shuttle
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pod = new()
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pod.location = 0
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pod.warmup_time = 0
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pod.area_station = locate(/area/shuttle/escape_pod2/station)
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pod.area_offsite = locate(/area/shuttle/escape_pod2/centcom)
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pod.area_transition = locate(/area/shuttle/escape_pod2/transit)
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pod.travel_time = SHUTTLE_TRANSIT_DURATION_RETURN
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escape_pods += pod
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// Admin shuttles.
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shuttle = new()
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shuttle.location = 1
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shuttle.warmup_time = 10
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shuttle.area_offsite = locate(/area/shuttle/transport1/centcom)
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shuttle.area_station = locate(/area/shuttle/transport1/station)
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shuttle.docking_controller_tag = "centcom_shuttle"
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shuttle.dock_target_station = "centcom_shuttle_dock_airlock"
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shuttle.dock_target_offsite = "centcom_shuttle_bay"
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shuttles["Centcom"] = shuttle
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process_shuttles += shuttle
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shuttle = new()
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shuttle.location = 1
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shuttle.warmup_time = 10 //want some warmup time so people can cancel.
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shuttle.area_offsite = locate(/area/shuttle/administration/centcom)
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shuttle.area_station = locate(/area/shuttle/administration/station)
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shuttle.docking_controller_tag = "admin_shuttle"
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shuttle.dock_target_station = "admin_shuttle_dock_airlock"
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shuttle.dock_target_offsite = "admin_shuttle_bay"
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shuttles["Administration"] = shuttle
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process_shuttles += shuttle
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shuttle = new()
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shuttle.area_offsite = locate(/area/shuttle/alien/base)
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shuttle.area_station = locate(/area/shuttle/alien/mine)
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shuttles["Alien"] = shuttle
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//process_shuttles += shuttle //don't need to process this. It can only be moved using admin magic anyways.
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// Public shuttles
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shuttle = new()
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shuttle.location = 1
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shuttle.warmup_time = 10
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shuttle.area_offsite = locate(/area/shuttle/constructionsite/site)
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shuttle.area_station = locate(/area/shuttle/constructionsite/station)
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shuttle.docking_controller_tag = "engineering_shuttle"
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shuttle.dock_target_station = "engineering_dock_airlock"
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shuttle.dock_target_offsite = "engineering_station_airlock"
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shuttles["Engineering"] = shuttle
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process_shuttles += shuttle
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shuttle = new()
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shuttle.warmup_time = 10
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shuttle.area_offsite = locate(/area/shuttle/mining/outpost)
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shuttle.area_station = locate(/area/shuttle/mining/station)
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shuttle.docking_controller_tag = "mining_shuttle"
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shuttle.dock_target_station = "mining_dock_airlock"
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shuttle.dock_target_offsite = "mining_outpost_airlock"
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shuttles["Mining"] = shuttle
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process_shuttles += shuttle
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shuttle = new()
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shuttle.warmup_time = 10
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shuttle.area_offsite = locate(/area/shuttle/research/outpost)
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shuttle.area_station = locate(/area/shuttle/research/station)
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shuttle.docking_controller_tag = "research_shuttle"
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shuttle.dock_target_station = "research_dock_airlock"
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shuttle.dock_target_offsite = "research_outpost_dock"
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shuttles["Research"] = shuttle
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process_shuttles += shuttle
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// ERT Shuttle
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var/datum/shuttle/ferry/multidock/specops/ERT = new()
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ERT.location = 0
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ERT.warmup_time = 10
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ERT.area_offsite = locate(/area/shuttle/specops/station) //centcom is the home station, the Exodus is offsite
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ERT.area_station = locate(/area/shuttle/specops/centcom)
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ERT.docking_controller_tag = "specops_shuttle_port"
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ERT.docking_controller_tag_station = "specops_shuttle_port"
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ERT.docking_controller_tag_offsite = "specops_shuttle_fore"
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ERT.dock_target_station = "specops_centcom_dock"
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ERT.dock_target_offsite = "specops_dock_airlock"
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shuttles["Special Operations"] = ERT
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process_shuttles += ERT
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//Vox Shuttle.
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var/datum/shuttle/multi_shuttle/VS = new/datum/shuttle/multi_shuttle()
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VS.origin = /area/shuttle/vox/station
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VS.destinations = list(
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"Fore Starboard Solars" = /area/vox_station/northeast_solars,
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"Fore Port Solars" = /area/vox_station/northwest_solars,
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"Aft Starboard Solars" = /area/vox_station/southeast_solars,
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"Aft Port Solars" = /area/vox_station/southwest_solars,
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"Mining asteroid" = /area/vox_station/mining
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)
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VS.announcer = "NSV Icarus"
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VS.arrival_message = "Attention, Exodus, we just tracked a small target bypassing our defensive perimeter. Can't fire on it without hitting the station - you've got incoming visitors, like it or not."
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VS.departure_message = "Your guests are pulling away, Exodus - moving too fast for us to draw a bead on them. Looks like they're heading out of the system at a rapid clip."
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VS.interim = /area/vox_station/transit
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VS.warmup_time = 10
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shuttles["Vox Skipjack"] = VS
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//Nuke Ops shuttle.
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var/datum/shuttle/multi_shuttle/MS = new/datum/shuttle/multi_shuttle()
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MS.origin = /area/syndicate_station/start
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MS.destinations = list(
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"Northwest of the station" = /area/syndicate_station/northwest,
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"North of the station" = /area/syndicate_station/north,
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"Northeast of the station" = /area/syndicate_station/northeast,
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"Southwest of the station" = /area/syndicate_station/southwest,
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"South of the station" = /area/syndicate_station/south,
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"Southeast of the station" = /area/syndicate_station/southeast,
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"Telecomms Satellite" = /area/syndicate_station/commssat,
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"Mining Asteroid" = /area/syndicate_station/mining
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)
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MS.announcer = "NSV Icarus"
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MS.arrival_message = "Attention, Exodus, you have a large signature approaching the station - looks unarmed to surface scans. We're too far out to intercept - brace for visitors."
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MS.departure_message = "Your visitors are on their way out of the system, Exodus, burning delta-v like it's nothing. Good riddance."
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MS.interim = /area/syndicate_station/transit
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MS.warmup_time = 10
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shuttles["Syndicate"] = MS
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//This is called by gameticker after all the machines and radio frequencies have been properly initialized
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/datum/shuttle_controller/proc/setup_shuttle_docks()
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var/datum/shuttle/shuttle
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var/datum/shuttle/ferry/multidock/multidock
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var/list/dock_controller_map = list() //so we only have to iterate once through each list
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pod = new()
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pod.location = 0
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pod.warmup_time = 0
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pod.area_station = locate(/area/shuttle/escape_pod3/station)
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pod.area_offsite = locate(/area/shuttle/escape_pod3/centcom)
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pod.area_transition = locate(/area/shuttle/escape_pod3/transit)
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pod.travel_time = SHUTTLE_TRANSIT_DURATION_RETURN
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escape_pods += pod
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//multidock shuttles
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var/list/dock_controller_map_station = list()
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var/list/dock_controller_map_offsite = list()
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for (var/shuttle_tag in shuttles)
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shuttle = shuttles[shuttle_tag]
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if (shuttle.docking_controller_tag)
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dock_controller_map[shuttle.docking_controller_tag] = shuttle
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if (istype(shuttle, /datum/shuttle/ferry/multidock))
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multidock = shuttle
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dock_controller_map_station[multidock.docking_controller_tag_station] = multidock
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dock_controller_map_offsite[multidock.docking_controller_tag_offsite] = multidock
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//search for the controllers, if we have one.
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if (dock_controller_map.len)
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for (var/obj/machinery/embedded_controller/radio/C in machines) //only radio controllers are supported at the moment
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if (istype(C.program, /datum/computer/file/embedded_program/docking))
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if (C.id_tag in dock_controller_map)
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shuttle = dock_controller_map[C.id_tag]
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shuttle.docking_controller = C.program
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dock_controller_map -= C.id_tag
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if (C.id_tag in dock_controller_map_station)
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multidock = dock_controller_map_station[C.id_tag]
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if (istype(multidock))
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multidock.docking_controller_station = C.program
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dock_controller_map_station -= C.id_tag
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if (C.id_tag in dock_controller_map_offsite)
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multidock = dock_controller_map_offsite[C.id_tag]
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if (istype(multidock))
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multidock.docking_controller_offsite = C.program
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dock_controller_map_offsite -= C.id_tag
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//There is no pod 4, apparently.
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//sanity check
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if (dock_controller_map.len || dock_controller_map_station.len || dock_controller_map_offsite.len)
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var/dat = ""
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for (var/dock_tag in dock_controller_map + dock_controller_map_station + dock_controller_map_offsite)
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dat += "\"[dock_tag]\", "
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world << "/red /b warning: shuttles with docking tags [dat] could not find their controllers!"
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pod = new()
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pod.location = 0
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pod.warmup_time = 0
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pod.area_station = locate(/area/shuttle/escape_pod5/station)
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pod.area_offsite = locate(/area/shuttle/escape_pod5/centcom)
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pod.area_transition = locate(/area/shuttle/escape_pod5/transit)
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pod.travel_time = SHUTTLE_TRANSIT_DURATION_RETURN
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escape_pods += pod
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/datum/shuttle_controller/emergency_shuttle/proc/process()
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if (wait_for_launch)
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if (auto_recall && world.time >= auto_recall_time)
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recall()
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if (world.time >= launch_time) //time to launch the shuttle
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wait_for_launch = 0
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//set the travel time
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if (!shuttle.location) //leaving from the station
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//launch the pods!
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for (var/datum/shuttle/ferry/escape_pod/pod in escape_pods)
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pod.launch(src)
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shuttle.travel_time = SHUTTLE_TRANSIT_DURATION_RETURN
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else
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shuttle.travel_time = SHUTTLE_TRANSIT_DURATION
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shuttle.launch(src)
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//process the shuttles
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if (shuttle.in_use)
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shuttle.process_shuttle()
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for (var/datum/shuttle/ferry/escape_pod/pod in escape_pods)
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if (pod.in_use)
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pod.process_shuttle()
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//called when the shuttle has arrived.
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/datum/shuttle_controller/emergency_shuttle/proc/shuttle_arrived()
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if (!shuttle.location) //at station
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launch_time = world.time + SHUTTLE_LEAVETIME*10
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wait_for_launch = 1 //get ready to return
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//so we don't have emergency_shuttle.shuttle.location everywhere
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/datum/shuttle_controller/emergency_shuttle/proc/location()
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if (!shuttle)
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return 1 //if we dont have a shuttle datum, just act like it's at centcom
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return shuttle.location
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//calls the shuttle for an emergency evacuation
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/datum/shuttle_controller/emergency_shuttle/proc/call_evac()
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if(!can_call()) return
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//set the launch timer
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launch_time = world.time + get_shuttle_prep_time()*10
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auto_recall_time = rand(world.time + 300, launch_time - 300)
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wait_for_launch = 1
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evac = 1
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captain_announce("An emergency evacuation shuttle has been called. It will arrive in approximately [round(estimate_arrival_time()/60)] minutes.")
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world << sound('sound/AI/shuttlecalled.ogg')
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for(var/area/A in world)
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if(istype(A, /area/hallway))
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A.readyalert()
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//calls the shuttle for a routine crew transfer
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/datum/shuttle_controller/emergency_shuttle/proc/call_transfer()
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if(!can_call()) return
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//set the launch timer
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launch_time = world.time + get_shuttle_prep_time()
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auto_recall_time = rand(world.time + 300, launch_time - 300)
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wait_for_launch = 1
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captain_announce("A crew transfer has been initiated. The shuttle has been called. It will arrive in [round(estimate_arrival_time()/60)] minutes.")
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//recalls the shuttle
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/datum/shuttle_controller/emergency_shuttle/proc/recall()
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if (!can_recall()) return
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wait_for_launch = 0
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shuttle.cancel_launch(src)
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if (evac)
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captain_announce("The emergency shuttle has been recalled.")
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world << sound('sound/AI/shuttlerecalled.ogg')
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for(var/area/A in world)
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if(istype(A, /area/hallway))
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A.readyreset()
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evac = 0
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else
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captain_announce("The scheduled crew transfer has been cancelled.")
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/datum/shuttle_controller/emergency_shuttle/proc/can_call()
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if (deny_shuttle)
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return 0
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if (shuttle.moving_status != SHUTTLE_IDLE || !shuttle.location) //must be idle at centcom
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return 0
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if (wait_for_launch) //already launching
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return 0
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return 1
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//this only returns 0 if it would absolutely make no sense to recall
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//e.g. the shuttle is already at the station or wasn't called to begin with
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//other reasons for the shuttle not being recallable should be handled elsewhere
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/datum/shuttle_controller/emergency_shuttle/proc/can_recall()
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if (shuttle.moving_status == SHUTTLE_INTRANSIT) //if the shuttle is already in transit then it's too late
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return 0
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if (!shuttle.location) //already at the station.
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return 0
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if (!wait_for_launch) //we weren't going anywhere, anyways...
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return 0
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return 1
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/datum/shuttle_controller/emergency_shuttle/proc/get_shuttle_prep_time()
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// During mutiny rounds, the shuttle takes twice as long.
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if(ticker && istype(ticker.mode,/datum/game_mode/mutiny))
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return SHUTTLE_PREPTIME * 3 //15 minutes
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return SHUTTLE_PREPTIME
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/*
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These procs are not really used by the controller itself, but are for other parts of the
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game whose logic depends on the emergency shuttle.
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*/
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|
||||
//returns the time left until the shuttle arrives at it's destination, in seconds
|
||||
/datum/shuttle_controller/emergency_shuttle/proc/estimate_arrival_time()
|
||||
var/eta
|
||||
if (isnull(shuttle.jump_time))
|
||||
eta = launch_time + shuttle.travel_time
|
||||
else
|
||||
eta = shuttle.jump_time + shuttle.travel_time
|
||||
return (eta - world.time)/10
|
||||
|
||||
//returns the time left until the shuttle launches, in seconds
|
||||
/datum/shuttle_controller/emergency_shuttle/proc/estimate_launch_time()
|
||||
return (launch_time - world.time)/10
|
||||
|
||||
/datum/shuttle_controller/emergency_shuttle/proc/has_eta()
|
||||
return (wait_for_launch || shuttle.moving_status != SHUTTLE_IDLE)
|
||||
|
||||
//returns 1 if the shuttle has gone to the station and come back at least once,
|
||||
//used for game completion checking purposes
|
||||
/datum/shuttle_controller/emergency_shuttle/proc/returned()
|
||||
return (departed && shuttle.moving_status != SHUTTLE_IDLE && shuttle.location) //we've gone to the station at least once, no longer in transit and are idle back at centcom
|
||||
|
||||
//returns 1 if the shuttle is not idle at centcom
|
||||
/datum/shuttle_controller/emergency_shuttle/proc/online()
|
||||
if (!shuttle.location) //not at centcom
|
||||
return 1
|
||||
if (wait_for_launch || shuttle.moving_status != SHUTTLE_IDLE)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
//returns 1 if the shuttle is currently in transit (or just leaving) to the station
|
||||
/datum/shuttle_controller/emergency_shuttle/proc/going_to_station()
|
||||
return (!shuttle.direction && shuttle.moving_status != SHUTTLE_IDLE)
|
||||
|
||||
//returns 1 if the shuttle is currently in transit (or just leaving) to centcom
|
||||
/datum/shuttle_controller/emergency_shuttle/proc/going_to_centcom()
|
||||
return (shuttle.direction && shuttle.moving_status != SHUTTLE_IDLE)
|
||||
|
||||
//returns 1 if the shuttle is docked at the station and waiting to leave
|
||||
/datum/shuttle_controller/emergency_shuttle/proc/waiting_to_leave()
|
||||
if (shuttle.location)
|
||||
return 0 //not at station
|
||||
if (!wait_for_launch)
|
||||
return 0 //not going anywhere
|
||||
if (shuttle.moving_status != SHUTTLE_IDLE)
|
||||
return 0 //shuttle is doing stuff
|
||||
return 1
|
||||
|
||||
/*
|
||||
Some slapped-together star effects for maximum spess immershuns. Basically consists of a
|
||||
spawner, an ender, and bgstar. Spawners create bgstars, bgstars shoot off into a direction
|
||||
until they reach a starender.
|
||||
*/
|
||||
|
||||
/obj/effect/bgstar
|
||||
name = "star"
|
||||
var/speed = 10
|
||||
var/direction = SOUTH
|
||||
layer = 2 // TURF_LAYER
|
||||
|
||||
/obj/effect/bgstar/New()
|
||||
..()
|
||||
pixel_x += rand(-2,30)
|
||||
pixel_y += rand(-2,30)
|
||||
var/starnum = pick("1", "1", "1", "2", "3", "4")
|
||||
|
||||
icon_state = "star"+starnum
|
||||
|
||||
speed = rand(2, 5)
|
||||
|
||||
/obj/effect/bgstar/proc/startmove()
|
||||
|
||||
while(src)
|
||||
sleep(speed)
|
||||
step(src, direction)
|
||||
for(var/obj/effect/starender/E in loc)
|
||||
del(src)
|
||||
|
||||
|
||||
/obj/effect/starender
|
||||
invisibility = 101
|
||||
|
||||
/obj/effect/starspawner
|
||||
invisibility = 101
|
||||
var/spawndir = SOUTH
|
||||
var/spawning = 0
|
||||
|
||||
/obj/effect/starspawner/West
|
||||
spawndir = WEST
|
||||
|
||||
/obj/effect/starspawner/proc/startspawn()
|
||||
spawning = 1
|
||||
while(spawning)
|
||||
sleep(rand(2, 30))
|
||||
var/obj/effect/bgstar/S = new/obj/effect/bgstar(locate(x,y,z))
|
||||
S.direction = spawndir
|
||||
spawn()
|
||||
S.startmove()
|
||||
|
||||
|
||||
//makes all shuttles docked to something at round start go into the docked state
|
||||
for (var/shuttle_tag in shuttles)
|
||||
shuttle = shuttles[shuttle_tag]
|
||||
shuttle.dock()
|
||||
|
||||
Reference in New Issue
Block a user