diff --git a/code/modules/spells/spellbook.dm b/code/modules/spells/spellbook.dm
index 822bc8da7c..b54b243609 100644
--- a/code/modules/spells/spellbook.dm
+++ b/code/modules/spells/spellbook.dm
@@ -42,8 +42,6 @@
This spell temporarly blinds a single person and does not require wizard garb.
Subjugation (30)
This spell temporarily subjugates a target's mind and does not require wizard garb.
- Mind Transfer (60)
- This spell allows the user to switch bodies with a target. Careful to not lose your memory in the process.
Forcewall (10)
This spell creates an unbreakable wall that lasts for 30 seconds and does not need wizard garb.
Blink (2)
@@ -56,8 +54,6 @@
This spell creates your ethereal form, temporarily making you invisible and able to pass through walls.
Knock (10)
This spell opens nearby doors and does not require wizard garb.
- Curse of the Horseman (15)
- This spell will curse a person to wear an unremovable horse mask (it has glue on the inside) and speak like a horse. It does not require wizard garb.
Remove Clothes Requirement Warning: this takes away 2 spell choices.
Artefacts:
@@ -174,10 +170,10 @@
feedback_add_details("wizard_spell_learned","SJ") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
H.add_spell(new/spell/targeted/subjugation)
temp = "You have learned subjugate."
- if("mindswap")
- feedback_add_details("wizard_spell_learned","MT") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
- H.add_spell(new/spell/targeted/mind_transfer)
- temp = "You have learned mindswap."
+// if("mindswap")
+// feedback_add_details("wizard_spell_learned","MT") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
+// H.add_spell(new/spell/targeted/mind_transfer)
+// temp = "You have learned mindswap."
if("forcewall")
feedback_add_details("wizard_spell_learned","FW") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
H.add_spell(new/spell/aoe_turf/conjure/forcewall)
@@ -202,10 +198,10 @@
feedback_add_details("wizard_spell_learned","KN") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
H.add_spell(new/spell/aoe_turf/knock)
temp = "You have learned knock."
- if("horseman")
- feedback_add_details("wizard_spell_learned","HH") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
- H.add_spell(new/spell/targeted/equip_item/horsemask)
- temp = "You have learned curse of the horseman."
+// if("horseman")
+// feedback_add_details("wizard_spell_learned","HH") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
+// H.add_spell(new/spell/targeted/equip_item/horsemask)
+// temp = "You have learned curse of the horseman."
if("mentalfocus")
feedback_add_details("wizard_spell_learned","MF") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
new /obj/item/weapon/gun/energy/staff/focus(get_turf(H))