From 9aac404c7335b7445bdb8ae1352abd2d65b1e5ae Mon Sep 17 00:00:00 2001 From: Kelenius Date: Mon, 7 Mar 2016 20:41:39 +0300 Subject: [PATCH] Cleans up and updates votes Absolute pathing, overall cleanup. Removed two useless vars, simplified process(). Defines instead of strings. Added "unvote" option that removes your vote. Vote window now sized according to amount of options. Added vote controller to debug controller list. --- code/controllers/verbs.dm | 5 +- code/controllers/voting.dm | 715 ++++++++++++++++++------------------- 2 files changed, 355 insertions(+), 365 deletions(-) diff --git a/code/controllers/verbs.dm b/code/controllers/verbs.dm index c394318c28..bb7bf300d0 100644 --- a/code/controllers/verbs.dm +++ b/code/controllers/verbs.dm @@ -25,7 +25,7 @@ usr.client.debug_variables(antag) message_admins("Admin [key_name_admin(usr)] is debugging the [antag.role_text] template.") -/client/proc/debug_controller(controller in list("Master","Ticker","Ticker Process","Air","Jobs","Sun","Radio","Supply","Shuttles","Emergency Shuttle","Configuration","pAI", "Cameras", "Transfer Controller", "Gas Data","Event","Plants","Alarm","Nano","Chemistry")) +/client/proc/debug_controller(controller in list("Master","Ticker","Ticker Process","Air","Jobs","Sun","Radio","Supply","Shuttles","Emergency Shuttle","Configuration","pAI", "Cameras", "Transfer Controller", "Gas Data","Event","Plants","Alarm","Nano","Chemistry","Vote")) set category = "Debug" set name = "Debug Controller" set desc = "Debug the various periodic loop controllers for the game (be careful!)" @@ -92,5 +92,8 @@ if("Chemistry") debug_variables(chemistryProcess) feedback_add_details("admin_verb", "DChem") + if("Vote") + debug_variables(vote) + feedback_add_details("admin_verb", "DVote") message_admins("Admin [key_name_admin(usr)] is debugging the [controller] controller.") return diff --git a/code/controllers/voting.dm b/code/controllers/voting.dm index efab120483..e6f88731b6 100644 --- a/code/controllers/voting.dm +++ b/code/controllers/voting.dm @@ -1,9 +1,15 @@ var/datum/controller/vote/vote = new() -var/global/list/round_voters = list() //Keeps track of the individuals voting for a given round, for use in forcedrafting. +var/global/list/round_voters = list() // Keeps track of the individuals voting for a given round, for use in forcedrafting. -datum/controller/vote - var/initiator = null +#define VOTE_RESTART "restart" +#define VOTE_GAMEMODE "gamemode" +#define VOTE_CREW_TRANSFER "crew_transfer" +#define VOTE_ADD_ANTAGONIST "add_antagonist" +#define VOTE_CUSTOM "custom" + +/datum/controller/vote + var/initiator = null // Key of the one who started the vote or "the server" var/started_time = null var/time_remaining = 0 var/mode = null @@ -11,385 +17,366 @@ datum/controller/vote var/list/choices = list() var/list/gamemode_names = list() var/list/voted = list() - var/list/voting = list() var/list/current_votes = list() var/list/additional_text = list() - var/auto_muted = 0 - New() - if(vote != src) - if(istype(vote)) - del(vote) - vote = src +/datum/controller/vote/New() + if(vote != src) + if(istype(vote)) + del(vote) + vote = src - proc/process() //called by master_controller - if(mode) - // No more change mode votes after the game has started. - // 3 is GAME_STATE_PLAYING, but that #define is undefined for some reason - if(mode == "gamemode" && ticker.current_state >= 2) - world << "Voting aborted due to game start." - src.reset() - return +/datum/controller/vote/proc/process() //called by master_controller + if(mode) + // No more change mode votes after the game has started. + if(mode == VOTE_GAMEMODE && ticker.current_state >= GAME_STATE_SETTING_UP) + world << "Voting aborted due to game start." + src.reset() + return - // Calculate how much time is remaining by comparing current time, to time of vote start, - // plus vote duration - time_remaining = round((started_time + config.vote_period - world.time)/10) - - if(time_remaining < 0) - result() - for(var/client/C in voting) - if(C) - C << browse(null,"window=vote") - reset() - else - for(var/client/C in voting) - if(C) - C << browse(vote.interface(C),"window=vote") - - voting.Cut() - - proc/autotransfer() - initiate_vote("crew_transfer","the server", 1) - log_debug("The server has called a crew transfer vote") - - proc/autogamemode() - initiate_vote("gamemode","the server", 1) - log_debug("The server has called a gamemode vote") - - proc/reset() - initiator = null - time_remaining = 0 - mode = null - question = null - choices.Cut() - voted.Cut() - voting.Cut() - current_votes.Cut() - additional_text.Cut() - - proc/get_result() - //get the highest number of votes - var/greatest_votes = 0 - var/total_votes = 0 - for(var/option in choices) - var/votes = choices[option] - total_votes += votes - if(votes > greatest_votes) - greatest_votes = votes - //default-vote for everyone who didn't vote - if(!config.vote_no_default && choices.len) - var/non_voters = (clients.len - total_votes) - if(non_voters > 0) - if(mode == "restart") - choices["Continue Playing"] += non_voters - if(choices["Continue Playing"] >= greatest_votes) - greatest_votes = choices["Continue Playing"] - else if(mode == "gamemode") - if(master_mode in choices) - choices[master_mode] += non_voters - if(choices[master_mode] >= greatest_votes) - greatest_votes = choices[master_mode] - else if(mode == "crew_transfer") - var/factor = 0.5 - switch(world.time / (10 * 60)) // minutes - if(0 to 60) - factor = 0.5 - if(61 to 120) - factor = 0.8 - if(121 to 240) - factor = 1 - if(241 to 300) - factor = 1.2 - else - factor = 1.4 - choices["Initiate Crew Transfer"] = round(choices["Initiate Crew Transfer"] * factor) - world << "Crew Transfer Factor: [factor]" - greatest_votes = max(choices["Initiate Crew Transfer"], choices["Continue The Round"]) - - - //get all options with that many votes and return them in a list - . = list() - if(greatest_votes) - for(var/option in choices) - if(choices[option] == greatest_votes) - . += option - return . - - proc/announce_result() - var/list/winners = get_result() - var/text - if(winners.len > 0) - if(winners.len > 1) - if(mode != "gamemode" || ticker.hide_mode == 0) // Here we are making sure we don't announce potential game modes - text = "Vote Tied Between:\n" - for(var/option in winners) - text += "\t[option]\n" - . = pick(winners) - - for(var/key in current_votes) - if(choices[current_votes[key]] == .) - round_voters += key // Keep track of who voted for the winning round. - if((mode == "gamemode" && . == "Extended") || ticker.hide_mode == 0) // Announce Extended gamemode, but not other gamemodes - text += "Vote Result: [.]" - else - if(mode != "gamemode") - text += "Vote Result: [.]" - else - text += "The vote has ended." // What will be shown if it is a gamemode vote that isn't extended - - else - text += "Vote Result: Inconclusive - No Votes!" - if(mode == "add_antagonist") - antag_add_failed = 1 - log_vote(text) - world << "[text]" - return . - - proc/result() - . = announce_result() - var/restart = 0 - if(.) - switch(mode) - if("restart") - if(. == "Restart Round") - restart = 1 - if("gamemode") - if(master_mode != .) - world.save_mode(.) - if(ticker && ticker.mode) - restart = 1 - else - master_mode = . - if("crew_transfer") - if(. == "Initiate Crew Transfer") - init_shift_change(null, 1) - if("add_antagonist") - if(isnull(.) || . == "None") - antag_add_failed = 1 - else - additional_antag_types |= antag_names_to_ids[.] - - if(mode == "gamemode") //fire this even if the vote fails. - if(!round_progressing) - round_progressing = 1 - world << "The round will start soon." - - if(restart) - world << "World restarting due to vote..." - feedback_set_details("end_error","restart vote") - if(blackbox) blackbox.save_all_data_to_sql() - sleep(50) - log_game("Rebooting due to restart vote") - world.Reboot() - - return . - - proc/submit_vote(var/ckey, var/vote) - if(mode) - if(config.vote_no_dead && usr.stat == DEAD && !usr.client.holder) - return 0 - if(vote && vote >= 1 && vote <= choices.len) - if(current_votes[ckey]) - choices[choices[current_votes[ckey]]]-- - voted += usr.ckey - choices[choices[vote]]++ //check this - current_votes[ckey] = vote - return vote - return 0 - - proc/initiate_vote(var/vote_type, var/initiator_key, var/automatic = 0) - if(!mode) - if(started_time != null && !(check_rights(R_ADMIN) || automatic)) - var/next_allowed_time = (started_time + config.vote_delay) - if(next_allowed_time > world.time) - return 0 + // Calculate how much time is remaining by comparing current time, to time of vote start, + // plus vote duration + time_remaining = round((started_time + config.vote_period - world.time)/10) + if(time_remaining < 0) + result() reset() - switch(vote_type) - if("restart") - choices.Add("Restart Round","Continue Playing") - if("gamemode") - if(ticker.current_state >= 2) - return 0 - choices.Add(config.votable_modes) - for (var/F in choices) - var/datum/game_mode/M = gamemode_cache[F] - if(!M) - continue - gamemode_names[M.config_tag] = capitalize(M.name) //It's ugly to put this here but it works - additional_text.Add("[M.required_players]") - gamemode_names["secret"] = "Secret" - if("crew_transfer") - if(check_rights(R_ADMIN|R_MOD, 0)) - question = "End the shift?" - choices.Add("Initiate Crew Transfer", "Continue The Round") + +/datum/controller/vote/proc/autotransfer() + initiate_vote(VOTE_CREW_TRANSFER, "the server", 1) + log_debug("The server has called a crew transfer vote") + +/datum/controller/vote/proc/autogamemode() + initiate_vote(VOTE_GAMEMODE, "the server", 1) + log_debug("The server has called a gamemode vote") + +/datum/controller/vote/proc/reset() + initiator = null + time_remaining = 0 + mode = null + question = null + choices.Cut() + voted.Cut() + current_votes.Cut() + additional_text.Cut() + +/datum/controller/vote/proc/get_result() // Get the highest number of votes + var/greatest_votes = 0 + var/total_votes = 0 + + for(var/option in choices) + var/votes = choices[option] + total_votes += votes + if(votes > greatest_votes) + greatest_votes = votes + + if(!config.vote_no_default && choices.len) // Default-vote for everyone who didn't vote + var/non_voters = (clients.len - total_votes) + if(non_voters > 0) + if(mode == VOTE_RESTART) + choices["Continue Playing"] += non_voters + if(choices["Continue Playing"] >= greatest_votes) + greatest_votes = choices["Continue Playing"] + else if(mode == VOTE_GAMEMODE) + if(master_mode in choices) + choices[master_mode] += non_voters + if(choices[master_mode] >= greatest_votes) + greatest_votes = choices[master_mode] + else if(mode == VOTE_CREW_TRANSFER) + var/factor = 0.5 + switch(world.time / (10 * 60)) // minutes + if(0 to 60) + factor = 0.5 + if(61 to 120) + factor = 0.8 + if(121 to 240) + factor = 1 + if(241 to 300) + factor = 1.2 else - if (get_security_level() == "red" || get_security_level() == "delta") - initiator_key << "The current alert status is too high to call for a crew transfer!" - return 0 - if(ticker.current_state <= 2) - return 0 - initiator_key << "The crew transfer button has been disabled!" - question = "End the shift?" - choices.Add("Initiate Crew Transfer", "Continue The Round") - if("add_antagonist") - if(!config.allow_extra_antags || ticker.current_state >= 2) - return 0 - for(var/antag_type in all_antag_types) - var/datum/antagonist/antag = all_antag_types[antag_type] - if(!(antag.id in additional_antag_types) && antag.is_votable()) - choices.Add(antag.role_text) - choices.Add("None") - if("custom") - question = sanitizeSafe(input(usr,"What is the vote for?") as text|null) - if(!question) return 0 - for(var/i=1,i<=10,i++) - var/option = capitalize(sanitize(input(usr,"Please enter an option or hit cancel to finish") as text|null)) - if(!option || mode || !usr.client) break - choices.Add(option) - else - return 0 - mode = vote_type - initiator = initiator_key - started_time = world.time - var/text = "[capitalize(mode)] vote started by [initiator]." - if(mode == "custom") - text += "\n[question]" + factor = 1.4 + choices["Initiate Crew Transfer"] = round(choices["Initiate Crew Transfer"] * factor) + world << "Crew Transfer Factor: [factor]" + greatest_votes = max(choices["Initiate Crew Transfer"], choices["Continue The Round"]) - log_vote(text) - world << "[text]\nType vote or click here to place your votes.\nYou have [config.vote_period/10] seconds to vote." - switch(vote_type) - if("crew_transfer") - world << sound('sound/ambience/alarm4.ogg', repeat = 0, wait = 0, volume = 50, channel = 3) - if("gamemode") - world << sound('sound/ambience/alarm4.ogg', repeat = 0, wait = 0, volume = 50, channel = 3) - if("custom") - world << sound('sound/ambience/alarm4.ogg', repeat = 0, wait = 0, volume = 50, channel = 3) - if(mode == "gamemode" && round_progressing) - round_progressing = 0 - world << "Round start has been delayed." + . = list() // Get all options with that many votes and return them in a list + if(greatest_votes) + for(var/option in choices) + if(choices[option] == greatest_votes) + . += option - time_remaining = round(config.vote_period/10) - return 1 - return 0 +/datum/controller/vote/proc/announce_result() + var/list/winners = get_result() + var/text + if(winners.len > 0) + if(winners.len > 1) + if(mode != VOTE_GAMEMODE || ticker.hide_mode == 0) // Here we are making sure we don't announce potential game modes + text = "Vote Tied Between:\n" + for(var/option in winners) + text += "\t[option]\n" + . = pick(winners) - proc/interface(var/client/C) - if(!C) return - var/admin = 0 - var/trialmin = 0 - if(C.holder) - if(C.holder.rights & R_ADMIN) - admin = 1 - trialmin = 1 // don't know why we use both of these it's really weird, but I'm 2 lasy to refactor this all to use just admin. - voting |= C - - . = "Voting Panel" - if(mode) - if(question) . += "

Vote: '[question]'

" - else . += "

Vote: [capitalize(mode)]

" - . += "Time Left: [time_remaining] s
" - . += "" - if(capitalize(mode) == "Gamemode") .+= "" - - for(var/i = 1, i <= choices.len, i++) - var/votes = choices[choices[i]] - if(!votes) votes = 0 - . += "" - if(mode == "gamemode") - if(current_votes[C.ckey] == i) - . += "" - else - . += "" - else - if(current_votes[C.ckey] == i) - . += "" - else - . += "" - if (additional_text.len >= i) - . += additional_text[i] - . += "" - - . += "
ChoicesVotesMinimum Players
[gamemode_names[choices[i]]][votes][gamemode_names[choices[i]]][votes][choices[i]][votes][choices[i]][votes]

" - if(admin) - . += "(Cancel Vote) " + for(var/key in current_votes) + if(choices[current_votes[key]] == .) + round_voters += key // Keep track of who voted for the winning round. + if(mode != VOTE_GAMEMODE || . == "Extended" || ticker.hide_mode == 0) // Announce Extended gamemode, but not other gamemodes + text += "Vote Result: [.]" else - . += "

Start a vote:



" - . += "Close" - return . + text += "The vote has ended." + else + text += "Vote Result: Inconclusive - No Votes!" + if(mode == VOTE_ADD_ANTAGONIST) + antag_add_failed = 1 + log_vote(text) + world << "[text]" - Topic(href,href_list[],hsrc) - if(!usr || !usr.client) return //not necessary but meh...just in-case somebody does something stupid - switch(href_list["vote"]) - if("close") - voting -= usr.client - usr << browse(null, "window=vote") - return - if("cancel") - if(usr.client.holder) - reset() - if("toggle_restart") - if(usr.client.holder) - config.allow_vote_restart = !config.allow_vote_restart - if("toggle_gamemode") - if(usr.client.holder) - config.allow_vote_mode = !config.allow_vote_mode - if("restart") - if(config.allow_vote_restart || usr.client.holder) - initiate_vote("restart",usr.key) - if("gamemode") - if(config.allow_vote_mode || usr.client.holder) - initiate_vote("gamemode",usr.key) - if("crew_transfer") - if(config.allow_vote_restart || usr.client.holder) - initiate_vote("crew_transfer",usr.key) - if("add_antagonist") - if(config.allow_extra_antags) - initiate_vote("add_antagonist",usr.key) - if("custom") - if(usr.client.holder) - initiate_vote("custom",usr.key) +/datum/controller/vote/proc/result() + . = announce_result() + var/restart = 0 + if(.) + switch(mode) + if(VOTE_RESTART) + if(. == "Restart Round") + restart = 1 + if(VOTE_GAMEMODE) + if(master_mode != .) + world.save_mode(.) + if(ticker && ticker.mode) + restart = 1 + else + master_mode = . + if(VOTE_CREW_TRANSFER) + if(. == "Initiate Crew Transfer") + init_shift_change(null, 1) + if(VOTE_ADD_ANTAGONIST) + if(isnull(.) || . == "None") + antag_add_failed = 1 + else + additional_antag_types |= antag_names_to_ids[.] + + if(mode == VOTE_GAMEMODE) //fire this even if the vote fails. + if(!round_progressing) + round_progressing = 1 + world << "The round will start soon." + + if(restart) + world << "World restarting due to vote..." + feedback_set_details("end_error", "restart vote") + if(blackbox) + blackbox.save_all_data_to_sql() + sleep(50) + log_game("Rebooting due to restart vote") + world.Reboot() + +/datum/controller/vote/proc/submit_vote(var/ckey, var/newVote) + if(mode) + if(config.vote_no_dead && usr.stat == DEAD && !usr.client.holder) + return + if(current_votes[ckey]) + choices[choices[current_votes[ckey]]]-- + if(newVote && newVote >= 1 && newVote <= choices.len) + choices[choices[newVote]]++ + current_votes[ckey] = newVote + else + current_votes[ckey] = null + +/datum/controller/vote/proc/initiate_vote(var/vote_type, var/initiator_key, var/automatic = 0) + if(!mode) + if(started_time != null && !(check_rights(R_ADMIN) || automatic)) + var/next_allowed_time = (started_time + config.vote_delay) + if(next_allowed_time > world.time) + return 0 + + reset() + + switch(vote_type) + if(VOTE_RESTART) + choices.Add("Restart Round", "Continue Playing") + if(VOTE_GAMEMODE) + if(ticker.current_state >= GAME_STATE_SETTING_UP) + return 0 + choices.Add(config.votable_modes) + for(var/F in choices) + var/datum/game_mode/M = gamemode_cache[F] + if(!M) + continue + gamemode_names[M.config_tag] = capitalize(M.name) //It's ugly to put this here but it works + additional_text.Add("[M.required_players]") + gamemode_names["secret"] = "Secret" + if(VOTE_CREW_TRANSFER) + if(!check_rights(R_ADMIN|R_MOD, 0)) // The gods care not for the affairs of the mortals + if(get_security_level() == "red" || get_security_level() == "delta") + initiator_key << "The current alert status is too high to call for a crew transfer!" + return 0 + if(ticker.current_state <= GAME_STATE_SETTING_UP) + initiator_key << "The crew transfer button has been disabled!" + return 0 + question = "End the shift?" + choices.Add("Initiate Crew Transfer", "Continue The Round") + if(VOTE_ADD_ANTAGONIST) + if(!config.allow_extra_antags || ticker.current_state >= GAME_STATE_SETTING_UP) + return 0 + for(var/antag_type in all_antag_types) + var/datum/antagonist/antag = all_antag_types[antag_type] + if(!(antag.id in additional_antag_types) && antag.is_votable()) + choices.Add(antag.role_text) + choices.Add("None") + if(VOTE_CUSTOM) + question = sanitizeSafe(input(usr, "What is the vote for?") as text|null) + if(!question) + return 0 + for(var/i = 1 to 10) + var/option = capitalize(sanitize(input(usr, "Please enter an option or hit cancel to finish") as text|null)) + if(!option || mode || !usr.client) + break + choices.Add(option) else - var/t = round(text2num(href_list["vote"])) - if(t) // It starts from 1, so there's no problem - submit_vote(usr.ckey, t) - usr.vote() + return 0 + mode = vote_type + initiator = initiator_key + started_time = world.time + var/text = "[capitalize(mode)] vote started by [initiator]." + if(mode == VOTE_CUSTOM) + text += "\n[question]" -/mob/verb/vote() + log_vote(text) + + world << "[text]\nType vote or click here to place your votes.\nYou have [config.vote_period / 10] seconds to vote." + if(vote_type == VOTE_CREW_TRANSFER || vote_type == VOTE_GAMEMODE || vote_type == VOTE_CUSTOM) + world << sound('sound/ambience/alarm4.ogg', repeat = 0, wait = 0, volume = 50, channel = 3) + + if(mode == VOTE_GAMEMODE && round_progressing) + round_progressing = 0 + world << "Round start has been delayed." + + time_remaining = round(config.vote_period / 10) + return 1 + return 0 + +/datum/controller/vote/proc/interface(var/client/C) + if(!istype(C)) + return + var/admin = 0 + if(C.holder) + if(C.holder.rights & R_ADMIN) + admin = 1 + + . = "Voting Panel" + if(mode) + if(question) + . += "

Vote: '[question]'

" + else + . += "

Vote: [capitalize(mode)]

" + . += "Time Left: [time_remaining] s
" + . += "" + if(mode == VOTE_GAMEMODE) + .+= "" + + for(var/i = 1 to choices.len) + var/votes = choices[choices[i]] + if(!votes) + votes = 0 + . += "" + var/thisVote = (current_votes[C.ckey] == i) + if(mode == VOTE_GAMEMODE) + . += "" + else + . += "" + if (additional_text.len >= i) + . += additional_text[i] + . += "" + + . += "" + + . += "
ChoicesVotesMinimum Players
[thisVote ? "" : ""][gamemode_names[choices[i]]][thisVote ? "" : ""][votes][thisVote ? "" : ""][choices[i]][thisVote ? "" : ""][votes]
Unvote

" + if(admin) + . += "(Cancel Vote) " + else + . += "

Start a vote:



" + + . += "Close" + +/datum/controller/vote/Topic(href, href_list[]) + if(!usr || !usr.client) + return + switch(href_list["vote"]) + if("close") + usr << browse(null, "window=vote") + return + + if("cancel") + if(usr.client.holder) + reset() + if("toggle_restart") + if(usr.client.holder) + config.allow_vote_restart = !config.allow_vote_restart + if("toggle_gamemode") + if(usr.client.holder) + config.allow_vote_mode = !config.allow_vote_mode + + if(VOTE_RESTART) + if(config.allow_vote_restart || usr.client.holder) + initiate_vote(VOTE_RESTART, usr.key) + if(VOTE_GAMEMODE) + if(config.allow_vote_mode || usr.client.holder) + initiate_vote(VOTE_GAMEMODE, usr.key) + if(VOTE_CREW_TRANSFER) + if(config.allow_vote_restart || usr.client.holder) + initiate_vote(VOTE_CREW_TRANSFER, usr.key) + if(VOTE_ADD_ANTAGONIST) + if(config.allow_extra_antags || usr.client.holder) + initiate_vote(VOTE_ADD_ANTAGONIST, usr.key) + if(VOTE_CUSTOM) + if(usr.client.holder) + initiate_vote(VOTE_CUSTOM, usr.key) + + if("unvote") + submit_vote(usr.ckey, null) + + else + var/t = round(text2num(href_list["vote"])) + if(t) // It starts from 1, so there's no problem + submit_vote(usr.ckey, t) + usr.client.vote() + +/client/verb/vote() set category = "OOC" set name = "Vote" if(vote) - src << browse(vote.interface(client),"window=vote") + src << browse(vote.interface(src), "window=vote;size=500x[300 + vote.choices.len * 25]")