diff --git a/code/modules/client/verbs/suicide.dm b/code/modules/client/verbs/suicide.dm
index 2689df87a3..ad24f6e0d0 100644
--- a/code/modules/client/verbs/suicide.dm
+++ b/code/modules/client/verbs/suicide.dm
@@ -1,6 +1,6 @@
/mob/var/suiciding = 0
-/mob/living/carbon/human/verb/suicide()
+/mob/living/carbon/human/verb/suicide() /// At best, useful for admins to see if it's being called.
set hidden = 1
if (stat == DEAD)
@@ -10,83 +10,9 @@
if (!ticker)
to_chat(src, "You can't commit suicide before the game starts!")
return
-
- if(!player_is_antag(mind))
- message_admins("[ckey] has tried to suicide, but they were not permitted due to not being antagonist as human.", 1)
- to_chat(src, "No. Adminhelp if there is a legitimate reason.")
- return
-
- if (suiciding)
- to_chat(src, "You're already committing suicide! Be patient!")
- return
-
- var/confirm = tgui_alert(usr, "Are you sure you want to commit suicide?", "Confirm Suicide", list("Yes", "No"))
-
- if(confirm == "Yes")
- if(!canmove || restrained()) //just while I finish up the new 'fun' suiciding verb. This is to prevent metagaming via suicide
- to_chat(src, "You can't commit suicide whilst restrained! ((You can type Ghost instead however.))")
- return
- suiciding = 15
- does_not_breathe = 0 //Prevents ling-suicide zombies, or something
- var/obj/item/held_item = get_active_hand()
- if(held_item)
- var/damagetype = held_item.suicide_act(src)
- if(damagetype)
- log_and_message_admins("[key_name(src)] commited suicide using \a [held_item]")
- var/damage_mod = 1
- switch(damagetype) //Sorry about the magic numbers.
- //brute = 1, burn = 2, tox = 4, oxy = 8
- if(15) //4 damage types
- damage_mod = 4
-
- if(6, 11, 13, 14) //3 damage types
- damage_mod = 3
-
- if(3, 5, 7, 9, 10, 12) //2 damage types
- damage_mod = 2
-
- if(1, 2, 4, 8) //1 damage type
- damage_mod = 1
-
- else //This should not happen, but if it does, everything should still work
- damage_mod = 1
-
- //Do 175 damage divided by the number of damage types applied.
- if(damagetype & BRUTELOSS)
- adjustBruteLoss(30/damage_mod) //hack to prevent gibbing
- adjustOxyLoss(145/damage_mod)
-
- if(damagetype & FIRELOSS)
- adjustFireLoss(175/damage_mod)
-
- if(damagetype & TOXLOSS)
- adjustToxLoss(175/damage_mod)
-
- if(damagetype & OXYLOSS)
- adjustOxyLoss(175/damage_mod)
-
- //If something went wrong, just do normal oxyloss
- if(!(damagetype | BRUTELOSS) && !(damagetype | FIRELOSS) && !(damagetype | TOXLOSS) && !(damagetype | OXYLOSS))
- adjustOxyLoss(max(175 - getToxLoss() - getFireLoss() - getBruteLoss() - getOxyLoss(), 0))
-
- updatehealth()
- return
-
- log_and_message_admins("[key_name(src)] commited suicide")
-
- var/datum/gender/T = gender_datums[get_visible_gender()]
-
- var/suicidemsg
- suicidemsg = pick("[src] is attempting to bite [T.his] tongue off! It looks like [T.he] [T.is] trying to commit suicide.", \
- "[src] is jamming [T.his] thumbs into [T.his] eye sockets! It looks like [T.he] [T.is] trying to commit suicide.", \
- "[src] is twisting [T.his] own neck! It looks like [T.he] [T.is] trying to commit suicide.", \
- "[src] is holding [T.his] breath! It looks like [T.he] [T.is] trying to commit suicide.")
- if(isSynthetic())
- suicidemsg = "[src] is attempting to switch [T.his] power off! It looks like [T.he] [T.is] trying to commit suicide."
- visible_message(suicidemsg)
-
- adjustOxyLoss(max(175 - getToxLoss() - getFireLoss() - getBruteLoss() - getOxyLoss(), 0))
- updatehealth()
+
+ to_chat(src, "No. Adminhelp if there is a legitimate reason, and please review our server rules.")
+ message_admins("[ckey] has tried to trigger the suicide verb as human, but it is currently disabled.")
/mob/living/carbon/brain/verb/suicide()
set hidden = 1