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[MIRROR] Port /datum/status_effect and convert wetness and fire stacks to it (#11666)
Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com> Co-authored-by: Cameron Lennox <killer65311@gmail.com>
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@@ -30,7 +30,7 @@
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animation.plane = MOB_PLANE
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animation.layer = ABOVE_MOB_LAYER
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animation.master = holder
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target.ExtinguishMob()
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target.extinguish_mob()
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if(target.buckled)
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target.buckled.unbuckle_mob( target, TRUE)
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jaunt_disappear(animation, target)
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