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Merge pull request #2415 from CHOMPStationBot/upstream-merge-10894
[MIRROR] Add 3 more things banned from openspace
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@@ -133,6 +133,7 @@ GLOBAL_LIST_BOILERPLATE(allCasters, /obj/machinery/newscaster)
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light_power = 0.9
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light_power = 0.9
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light_range = 2
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light_range = 2
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light_color = "#00ff00"
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light_color = "#00ff00"
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vis_flags = VIS_HIDE // They have an emissive that looks bad in openspace due to their wall-mounted nature
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var/isbroken = 0 //1 if someone banged it with something heavy
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var/isbroken = 0 //1 if someone banged it with something heavy
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var/ispowered = 1 //starts powered, changes with power_change()
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var/ispowered = 1 //starts powered, changes with power_change()
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//var/list/datum/feed_channel/channel_list = list() //This list will contain the names of the feed channels. Each name will refer to a data region where the messages of the feed channels are stored.
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//var/list/datum/feed_channel/channel_list = list() //This list will contain the names of the feed channels. Each name will refer to a data region where the messages of the feed channels are stored.
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@@ -33,6 +33,7 @@ var/list/obj/machinery/requests_console/allConsoles = list()
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blocks_emissive = NONE
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blocks_emissive = NONE
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light_power = 0.25
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light_power = 0.25
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light_color = "#00ff00"
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light_color = "#00ff00"
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vis_flags = VIS_HIDE // They have an emissive that looks bad in openspace due to their wall-mounted nature
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var/department = "Unknown" //The list of all departments on the station (Determined from this variable on each unit) Set this to the same thing if you want several consoles in one department
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var/department = "Unknown" //The list of all departments on the station (Determined from this variable on each unit) Set this to the same thing if you want several consoles in one department
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var/list/message_log = list() //List of all messages
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var/list/message_log = list() //List of all messages
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var/departmentType = 0 //Bitflag. Zero is reply-only. Map currently uses raw numbers instead of defines.
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var/departmentType = 0 //Bitflag. Zero is reply-only. Map currently uses raw numbers instead of defines.
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@@ -12,6 +12,7 @@
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light_color = "#00ff00"
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light_color = "#00ff00"
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light_power = 0.25
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light_power = 0.25
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blocks_emissive = NONE
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blocks_emissive = NONE
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vis_flags = VIS_HIDE // They have an emissive that looks bad in openspace due to their wall-mounted nature
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var/circuit = /obj/item/weapon/circuitboard/intercom
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var/circuit = /obj/item/weapon/circuitboard/intercom
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var/number = 0
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var/number = 0
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var/wiresexposed = 0
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var/wiresexposed = 0
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