Quick fix for engine core flow imbalance

A more thorough fix should probably involve providing a way for players
to control the flow rate.

Also tweaks emitters and allows collectors to be read using a multitool.
This commit is contained in:
mwerezak
2014-08-25 17:06:56 -04:00
parent 82a862e07e
commit 9fea39dea2
3 changed files with 4 additions and 4 deletions

View File

@@ -50,8 +50,8 @@ var/global/list/rad_collectors = list()
/obj/machinery/power/rad_collector/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/device/analyzer))
user << "\blue The [W.name] detects that [last_power]W were recently produced."
if(istype(W, /obj/item/device/analyzer) || istype(W, /obj/item/device/multitool))
user << "\blue \The [W] detects that [last_power]W were recently produced."
return 1
else if(istype(W, /obj/item/weapon/tank/phoron))
if(!src.anchored)

View File

@@ -1,4 +1,4 @@
#define EMITTER_DAMAGE_POWER_TRANSFER 400 //used to transfer power to containment field generators
#define EMITTER_DAMAGE_POWER_TRANSFER 450 //used to transfer power to containment field generators
/obj/machinery/power/emitter
name = "Emitter"