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https://github.com/CHOMPStation2/CHOMPStation2.git
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Quick fix for engine core flow imbalance
A more thorough fix should probably involve providing a way for players to control the flow rate. Also tweaks emitters and allows collectors to be read using a multitool.
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@@ -50,8 +50,8 @@ var/global/list/rad_collectors = list()
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/obj/machinery/power/rad_collector/attackby(obj/item/W, mob/user)
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if(istype(W, /obj/item/device/analyzer))
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user << "\blue The [W.name] detects that [last_power]W were recently produced."
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if(istype(W, /obj/item/device/analyzer) || istype(W, /obj/item/device/multitool))
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user << "\blue \The [W] detects that [last_power]W were recently produced."
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return 1
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else if(istype(W, /obj/item/weapon/tank/phoron))
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if(!src.anchored)
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@@ -1,4 +1,4 @@
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#define EMITTER_DAMAGE_POWER_TRANSFER 400 //used to transfer power to containment field generators
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#define EMITTER_DAMAGE_POWER_TRANSFER 450 //used to transfer power to containment field generators
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/obj/machinery/power/emitter
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name = "Emitter"
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