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https://github.com/CHOMPStation2/CHOMPStation2.git
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Merge pull request #3022 from VOREStation/infections
Infection code improvement
This commit is contained in:
@@ -333,6 +333,8 @@
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organStatus["splinted"] = 1
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if(E.status & ORGAN_BLEEDING)
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organStatus["bleeding"] = 1
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if(E.status & ORGAN_DEAD)
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organStatus["dead"] = 1
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organData["status"] = organStatus
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@@ -478,6 +480,7 @@
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var/splint = ""
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var/internal_bleeding = ""
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var/lung_ruptured = ""
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var/o_dead = ""
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for(var/datum/wound/W in e.wounds) if(W.internal)
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internal_bleeding = "<br>Internal bleeding"
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break
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@@ -491,6 +494,8 @@
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AN = "[e.broken_description]:"
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if(e.status & ORGAN_ROBOT)
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robot = "Prosthetic:"
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if(e.status & ORGAN_DEAD)
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o_dead = "Necrotic:"
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if(e.open)
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open = "Open:"
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switch (e.germ_level)
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@@ -504,10 +509,10 @@
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infected = "Acute Infection:"
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if (INFECTION_LEVEL_TWO + 200 to INFECTION_LEVEL_TWO + 300)
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infected = "Acute Infection+:"
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if (INFECTION_LEVEL_TWO + 300 to INFECTION_LEVEL_TWO + 400)
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if (INFECTION_LEVEL_TWO + 300 to INFECTION_LEVEL_THREE - 50)
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infected = "Acute Infection++:"
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if (INFECTION_LEVEL_THREE to INFINITY)
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infected = "Septic:"
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if (INFECTION_LEVEL_THREE -49 to INFINITY)
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infected = "Gangrene Detected:"
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var/unknown_body = 0
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for(var/I in e.implants)
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@@ -521,19 +526,22 @@
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if(!AN && !open && !infected & !imp)
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AN = "None:"
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if(!(e.status & ORGAN_DESTROYED))
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dat += "<td>[e.name]</td><td>[e.burn_dam]</td><td>[e.brute_dam]</td><td>[robot][bled][AN][splint][open][infected][imp][internal_bleeding][lung_ruptured]</td>"
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dat += "<td>[e.name]</td><td>[e.burn_dam]</td><td>[e.brute_dam]</td><td>[robot][bled][AN][splint][open][infected][imp][internal_bleeding][lung_ruptured][o_dead]</td>"
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else
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dat += "<td>[e.name]</td><td>-</td><td>-</td><td>Not Found</td>"
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dat += "</tr>"
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for(var/obj/item/organ/i in occupant.internal_organs)
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var/mech = ""
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var/i_dead = ""
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if(i.status & ORGAN_ASSISTED)
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mech = "Assisted:"
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if(i.robotic >= ORGAN_ROBOT)
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mech = "Mechanical:"
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if(i.status & ORGAN_DEAD)
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i_dead = "Necrotic:"
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var/infection = "None"
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switch (i.germ_level)
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if (1 to INFECTION_LEVEL_ONE + 200)
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if (INFECTION_LEVEL_ONE to INFECTION_LEVEL_ONE + 200)
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infection = "Mild Infection:"
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if (INFECTION_LEVEL_ONE + 200 to INFECTION_LEVEL_ONE + 300)
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infection = "Mild Infection+:"
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@@ -543,11 +551,13 @@
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infection = "Acute Infection:"
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if (INFECTION_LEVEL_TWO + 200 to INFECTION_LEVEL_TWO + 300)
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infection = "Acute Infection+:"
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if (INFECTION_LEVEL_TWO + 300 to INFINITY)
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if (INFECTION_LEVEL_TWO + 300 to INFECTION_LEVEL_THREE - 50)
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infection = "Acute Infection++:"
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if (INFECTION_LEVEL_THREE -49 to INFINITY)
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infection = "Necrosis Detected:"
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dat += "<tr>"
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dat += "<td>[i.name]</td><td>N/A</td><td>[i.damage]</td><td>[infection]:[mech]</td><td></td>"
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dat += "<td>[i.name]</td><td>N/A</td><td>[i.damage]</td><td>[infection]:[mech][i_dead]</td><td></td>"
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dat += "</tr>"
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dat += "</table>"
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if(occupant.sdisabilities & BLIND)
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@@ -361,6 +361,11 @@
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if(((temp.status & ORGAN_BROKEN) && temp.brute_dam > temp.min_broken_damage) || (temp.status & ORGAN_MUTATED))
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wound_flavor_text["[temp.name]"] += "<span class='warning'>[T.His] [temp.name] is dented and swollen!</span><br>"
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if(temp.germ_level > INFECTION_LEVEL_TWO && !(temp.status & ORGAN_DEAD))
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wound_flavor_text["[temp.name]"] += "<span class='warning'>[T.His] [temp.name] looks very infected!</span><br>"
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else if(temp.status & ORGAN_DEAD)
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wound_flavor_text["[temp.name]"] += "<span class='warning'>[T.His] [temp.name] looks rotten!</span><br>"
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if(!wound_flavor_text["[temp.name]"] && (temp.status & ORGAN_BLEEDING))
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is_bleeding["[temp.name]"] = "<span class='danger'>[T.His] [temp.name] is bleeding!</span><br>"
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@@ -17,6 +17,8 @@
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var/damage_this_tick = getToxLoss()
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for(var/obj/item/organ/external/O in organs)
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damage_this_tick += O.burn_dam + O.brute_dam
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if(O.germ_level)
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damage_this_tick += 1 //Just tap it if we have germs so we can process those
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if(damage_this_tick > last_dam)
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. = TRUE
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@@ -24,6 +24,19 @@
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/obj/item/organ/internal/brain/digitize()
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replace_self_with(/obj/item/organ/internal/mmi_holder/robot)
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/obj/item/organ/internal/brain/handle_germ_effects()
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. = ..() //Up should return an infection level as an integer
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if(!.) return
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//Bacterial meningitis (more of a spine thing but 'brain infection' isn't a common thing)
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if (. >= 1)
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if(prob(1))
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owner.custom_pain("Your neck aches, and feels very stiff!",0)
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if (. >= 2)
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if(prob(1))
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owner.custom_pain("Your feel very dizzy for a moment!",0)
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owner.confused = max(owner.confused, 2)
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/obj/item/organ/internal/brain/proc/replace_self_with(replace_path)
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var/mob/living/carbon/human/tmp_owner = owner
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qdel(src)
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@@ -67,9 +67,22 @@
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/obj/item/organ/internal/eyes/process() //Eye damage replaces the old eye_stat var.
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..()
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if(!owner)
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return
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if(!owner) return
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if(is_bruised())
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owner.eye_blurry = 20
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if(is_broken())
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owner.eye_blind = 20
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owner.eye_blind = 20
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/obj/item/organ/internal/eyes/handle_germ_effects()
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. = ..() //Up should return an infection level as an integer
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if(!.) return
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//Conjunctivitis
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if (. >= 1)
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if(prob(1))
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owner.custom_pain("The corners of your eyes itch! It's quite frustrating.",0)
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if (. >= 2)
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if(prob(1))
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owner.custom_pain("Your eyes are watering, making it harder to see clearly for a moment.",1)
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owner.eye_blurry += 10
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@@ -5,4 +5,18 @@
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icon_state = "heart-on"
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organ_tag = O_HEART
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parent_organ = BP_TORSO
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dead_icon = "heart-off"
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dead_icon = "heart-off"
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/obj/item/organ/internal/heart/handle_germ_effects()
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. = ..() //Up should return an infection level as an integer
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if(!.) return
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//Endocarditis (very rare, usually for artificially implanted heart valves/pacemakers)
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if (. >= 1)
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if(prob(1))
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owner.custom_pain("Your chest feels uncomfortably tight!",0)
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if (. >= 2)
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if(prob(1))
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owner.custom_pain("A stabbing pain rolls through your chest!",1)
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owner.apply_damage(damage = 25, damagetype = HALLOSS, def_zone = parent_organ)
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@@ -8,11 +8,8 @@
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parent_organ = BP_GROIN
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/obj/item/organ/internal/kidneys/process()
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..()
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if(!owner)
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return
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if(!owner) return
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// Coffee is really bad for you with busted kidneys.
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// This should probably be expanded in some way, but fucked if I know
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@@ -22,4 +19,18 @@
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if(is_bruised())
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owner.adjustToxLoss(0.1 * PROCESS_ACCURACY)
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else if(is_broken())
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owner.adjustToxLoss(0.3 * PROCESS_ACCURACY)
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owner.adjustToxLoss(0.3 * PROCESS_ACCURACY)
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/obj/item/organ/internal/kidneys/handle_germ_effects()
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. = ..() //Up should return an infection level as an integer
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if(!.) return
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//Pyelonephritis
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if (. >= 1)
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if(prob(1))
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owner.custom_pain("There's a stabbing pain in your lower back!",1)
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if (. >= 2)
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if(prob(1))
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owner.custom_pain("You feel extremely tired, like you can't move!",1)
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owner.m_intent = "walk"
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owner.hud_used.move_intent.icon_state = "walking"
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@@ -7,18 +7,8 @@
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parent_organ = BP_GROIN
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/obj/item/organ/internal/liver/process()
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..()
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if(!owner)
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return
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if (germ_level > INFECTION_LEVEL_ONE)
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if(prob(1))
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owner << "<span class='danger'>Your skin itches.</span>"
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if (germ_level > INFECTION_LEVEL_TWO)
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if(prob(1))
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spawn owner.vomit()
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if(!owner) return
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if(owner.life_tick % PROCESS_ACCURACY == 0)
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@@ -52,4 +42,17 @@
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if(filter_effect < 3)
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owner.adjustToxLoss(owner.chem_effects[CE_ALCOHOL_TOXIC] * 0.1 * PROCESS_ACCURACY)
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else
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take_damage(owner.chem_effects[CE_ALCOHOL_TOXIC] * 0.1 * PROCESS_ACCURACY, prob(1)) // Chance to warn them
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take_damage(owner.chem_effects[CE_ALCOHOL_TOXIC] * 0.1 * PROCESS_ACCURACY, prob(1)) // Chance to warn them
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/obj/item/organ/internal/liver/handle_germ_effects()
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. = ..() //Up should return an infection level as an integer
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if(!.) return
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//Pyogenic Abscess
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if (. >= 1)
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if(prob(1))
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owner.custom_pain("There's a sharp pain in your upper-right abdomen!",1)
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if (. >= 2)
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if(prob(1) && owner.getToxLoss() < owner.maxHealth*0.3)
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//owner << "" //Toxins provide their own messages for pain
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owner.adjustToxLoss(5) //Not realistic to PA but there are basically no 'real' liver infections
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@@ -13,10 +13,6 @@
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if(!owner)
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return
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if (germ_level > INFECTION_LEVEL_ONE)
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if(prob(5))
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owner.emote("cough") //respitory tract infection
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if(is_bruised())
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if(prob(4))
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spawn owner.emote("me", 1, "coughs up blood!")
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@@ -29,4 +25,17 @@
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var/obj/item/organ/external/parent = owner.get_organ(parent_organ)
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if(istype(parent))
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owner.custom_pain("You feel a stabbing pain in your [parent.name]!", 1)
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bruise()
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bruise()
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/obj/item/organ/internal/lungs/handle_germ_effects()
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. = ..() //Up should return an infection level as an integer
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if(!.) return
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//Bacterial pneumonia
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if (. >= 1)
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if(prob(5))
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owner.emote("cough")
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if (. >= 2)
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if(prob(1))
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owner.custom_pain("You suddenly feel short of breath and take a sharp, painful breath!",1)
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owner.adjustOxyLoss(30) //Look it's hard to simulate low O2 perfusion okay
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@@ -47,4 +47,16 @@
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if(dead_icon)
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dead_icon = "[initial(dead_icon)]_assisted"
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// Brain is defined in brain.dm
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// Brain is defined in brain.dm
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/obj/item/organ/internal/handle_germ_effects()
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. = ..() //Should be an interger value for infection level
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if(!.) return
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var/antibiotics = owner.reagents.get_reagent_amount("spaceacillin")
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if(. >= 2 && antibiotics < 5) //INFECTION_LEVEL_TWO
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if (prob(3))
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take_damage(1,silent=prob(30))
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//if(. >= 3 && antibiotics < 30) //INFECTION_LEVEL_THREE, others are handled on each specific organ
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//Nothing that generic internal organs do for this
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@@ -139,8 +139,16 @@ var/list/organ_cache = list()
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/obj/item/organ/proc/handle_germ_effects()
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//** Handle the effects of infections
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if(robotic >= ORGAN_ROBOT) //Just in case!
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germ_level = 0
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return 0
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var/antibiotics = owner.reagents.get_reagent_amount("spaceacillin")
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if((status & ORGAN_DEAD) && antibiotics < 30) //Sepsis from 'dead' organs
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var/sepsis_severity = 1 + round((germ_level - INFECTION_LEVEL_THREE)/200,0.25) //1 Tox plus a little based on germ level
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owner.adjustToxLoss(sepsis_severity)
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if (germ_level > 0 && germ_level < INFECTION_LEVEL_ONE/2 && prob(30))
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germ_level--
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@@ -150,17 +158,20 @@ var/list/organ_cache = list()
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germ_level++
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if(germ_level >= INFECTION_LEVEL_ONE)
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var/fever_temperature = (owner.species.heat_level_1 - owner.species.body_temperature - 5)* min(germ_level/INFECTION_LEVEL_TWO, 1) + owner.species.body_temperature
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owner.bodytemperature += between(0, (fever_temperature - T20C)/BODYTEMP_COLD_DIVISOR + 1, fever_temperature - owner.bodytemperature)
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. = 1 //Organ qualifies for effect-specific processing
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//var/fever_temperature = (owner.species.heat_level_1 - owner.species.body_temperature - 5)* min(germ_level/INFECTION_LEVEL_TWO, 1) + owner.species.body_temperature
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//owner.bodytemperature += between(0, (fever_temperature - T20C)/BODYTEMP_COLD_DIVISOR + 1, fever_temperature - owner.bodytemperature)
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var/fever_temperature = owner.species.heat_discomfort_level * 1.10 //Heat discomfort level plus 10%
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if(owner.bodytemperature < fever_temperature)
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owner.bodytemperature += min(0.2,(fever_temperature - owner.bodytemperature) / 10) //Will usually climb by 0.2, else 10% of the difference if less
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if (germ_level >= INFECTION_LEVEL_TWO)
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var/obj/item/organ/external/parent = owner.get_organ(parent_organ)
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//spread germs
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if (antibiotics < 5 && parent.germ_level < germ_level && ( parent.germ_level < INFECTION_LEVEL_ONE*2 || prob(30) ))
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parent.germ_level++
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. = 2 //Organ qualifies for effect-specific processing
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//No particular effect on the general 'organ' at 3
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if (prob(3)) //about once every 30 seconds
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take_damage(1,silent=prob(30))
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if (germ_level >= INFECTION_LEVEL_THREE && antibiotics < 30)
|
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. = 3 //Organ qualifies for effect-specific processing
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germ_level++ //Germ_level increases without overdose of antibiotics
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/obj/item/organ/proc/handle_rejection()
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// Process unsuitable transplants. TODO: consider some kind of
|
||||
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||||
@@ -622,13 +622,12 @@ Note that amputating the affected organ does in fact remove the infection from t
|
||||
break //limit increase to a maximum of one per second
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||||
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/obj/item/organ/external/handle_germ_effects()
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||||
|
||||
if(germ_level < INFECTION_LEVEL_TWO)
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return ..()
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||||
. = ..() //May be null or an infection level, if null then no specific processing needed here
|
||||
if(!.) return
|
||||
|
||||
var/antibiotics = owner.reagents.get_reagent_amount("spaceacillin")
|
||||
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if(germ_level >= INFECTION_LEVEL_TWO)
|
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if(. >= 2 && antibiotics < 5) //INFECTION_LEVEL_TWO
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||||
//spread the infection to internal organs
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var/obj/item/organ/target_organ = null //make internal organs become infected one at a time instead of all at once
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||||
for (var/obj/item/organ/I in internal_organs)
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||||
@@ -660,14 +659,13 @@ Note that amputating the affected organ does in fact remove the infection from t
|
||||
if (parent.germ_level < INFECTION_LEVEL_ONE*2 || prob(30))
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parent.germ_level++
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||||
if(germ_level >= INFECTION_LEVEL_THREE && antibiotics < 30) //overdosing is necessary to stop severe infections
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||||
if(. >= 3 && antibiotics < 30) //INFECTION_LEVEL_THREE
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||||
if (!(status & ORGAN_DEAD))
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||||
status |= ORGAN_DEAD
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||||
owner << "<span class='notice'>You can't feel your [name] anymore...</span>"
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||||
owner.update_body(1)
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||||
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germ_level++
|
||||
owner.adjustToxLoss(1)
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||||
for (var/obj/item/organ/external/child in children)
|
||||
child.germ_level += 110 //Burst of infection from a parent organ becoming necrotic
|
||||
|
||||
//Updating wounds. Handles wound natural I had some free spachealing, internal bleedings and infections
|
||||
/obj/item/organ/external/proc/update_wounds()
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||||
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||||
@@ -27,6 +27,7 @@
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||||
vital = 1
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||||
var/brain_type = /obj/item/device/mmi
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||||
var/obj/item/device/mmi/stored_mmi
|
||||
robotic = ORGAN_ASSISTED
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||||
|
||||
/obj/item/organ/internal/mmi_holder/Destroy()
|
||||
if(stored_mmi && (stored_mmi.loc == src))
|
||||
@@ -84,7 +85,7 @@
|
||||
/obj/item/organ/internal/mmi_holder/posibrain
|
||||
name = "positronic brain interface"
|
||||
brain_type = /obj/item/device/mmi/digital/posibrain
|
||||
|
||||
robotic = ORGAN_ROBOT
|
||||
|
||||
/obj/item/organ/internal/mmi_holder/posibrain/update_from_mmi()
|
||||
..()
|
||||
@@ -94,6 +95,7 @@
|
||||
/obj/item/organ/internal/mmi_holder/robot
|
||||
name = "digital brain interface"
|
||||
brain_type = /obj/item/device/mmi/digital/robot
|
||||
robotic = ORGAN_ROBOT
|
||||
|
||||
/obj/item/organ/internal/mmi_holder/robot/update_from_mmi()
|
||||
..()
|
||||
|
||||
@@ -28,6 +28,19 @@
|
||||
// Give them a new cell.
|
||||
owner.internal_organs_by_name["cell"] = new /obj/item/organ/internal/cell(owner,1)
|
||||
|
||||
/obj/item/organ/external/chest/handle_germ_effects()
|
||||
. = ..() //Should return an infection level
|
||||
if(!. || (status & ORGAN_DEAD)) return //If it's already above 2, it's become necrotic and we can just not worry about it.
|
||||
|
||||
//Staph infection symptoms for CHEST
|
||||
if (. >= 1)
|
||||
if(prob(.))
|
||||
owner.custom_pain("Your [name] [pick("aches","itches","throbs")]!",0)
|
||||
|
||||
if (. >= 2)
|
||||
if(prob(.))
|
||||
owner.custom_pain("A jolt of pain surges through your [name]!",1)
|
||||
|
||||
/obj/item/organ/external/groin
|
||||
name = "lower body"
|
||||
organ_tag = BP_GROIN
|
||||
@@ -45,6 +58,19 @@
|
||||
cannot_amputate = 1
|
||||
organ_rel_size = 30
|
||||
|
||||
/obj/item/organ/external/groin/handle_germ_effects()
|
||||
. = ..() //Should return an infection level
|
||||
if(!. || (status & ORGAN_DEAD)) return //If it's already above 2, it's become necrotic and we can just not worry about it.
|
||||
|
||||
//Staph infection symptoms for GROIN
|
||||
if (. >= 1)
|
||||
if(prob(.))
|
||||
owner.custom_pain("Your [name] [pick("aches","itches","throbs")]!",0)
|
||||
|
||||
if (. >= 2)
|
||||
if(prob(.))
|
||||
owner.custom_pain("A jolt of pain surges through your [name]!",1)
|
||||
|
||||
/obj/item/organ/external/arm
|
||||
organ_tag = "l_arm"
|
||||
name = "left arm"
|
||||
@@ -60,6 +86,23 @@
|
||||
force = 7
|
||||
throwforce = 10
|
||||
|
||||
/obj/item/organ/external/arm/handle_germ_effects()
|
||||
. = ..() //Should return an infection level
|
||||
if(!. || (status & ORGAN_DEAD)) return //If it's already above 2, it's become necrotic and we can just not worry about it.
|
||||
|
||||
//Staph infection symptoms for ARM
|
||||
if (. >= 1)
|
||||
if(prob(.))
|
||||
owner.custom_pain("Your [name] [pick("aches","itches","throbs")]!",0)
|
||||
|
||||
if (. >= 2)
|
||||
if(prob(.))
|
||||
owner.custom_pain("A jolt of pain surges through your [name]!",1)
|
||||
if(organ_tag == "l_arm") //Specific level 2 'feature
|
||||
owner.drop_l_hand()
|
||||
else if(organ_tag == "r_arm")
|
||||
owner.drop_r_hand()
|
||||
|
||||
/obj/item/organ/external/arm/right
|
||||
organ_tag = "r_arm"
|
||||
name = "right arm"
|
||||
@@ -84,6 +127,20 @@
|
||||
force = 10
|
||||
throwforce = 12
|
||||
|
||||
/obj/item/organ/external/leg/handle_germ_effects()
|
||||
. = ..() //Should return an infection level
|
||||
if(!. || (status & ORGAN_DEAD)) return //If it's already above 2, it's become necrotic and we can just not worry about it.
|
||||
|
||||
//Staph infection symptoms for LEG
|
||||
if (. >= 1)
|
||||
if(prob(.))
|
||||
owner.custom_pain("Your [name] [pick("aches","itches","throbs")]!",0)
|
||||
|
||||
if (. >= 2)
|
||||
if(prob(.))
|
||||
owner.custom_pain("A jolt of pain surges through your [name]!",1)
|
||||
owner.Weaken(5)
|
||||
|
||||
/obj/item/organ/external/leg/right
|
||||
organ_tag = "r_leg"
|
||||
name = "right leg"
|
||||
@@ -114,6 +171,20 @@
|
||||
owner.drop_from_inventory(owner.shoes)
|
||||
..()
|
||||
|
||||
/obj/item/organ/external/foot/handle_germ_effects()
|
||||
. = ..() //Should return an infection level
|
||||
if(!. || (status & ORGAN_DEAD)) return //If it's already above 2, it's become necrotic and we can just not worry about it.
|
||||
|
||||
//Staph infection symptoms for FOOT
|
||||
if (. >= 1)
|
||||
if(prob(.))
|
||||
owner.custom_pain("Your [name] [pick("aches","itches","throbs")]!",0)
|
||||
|
||||
if (. >= 2)
|
||||
if(prob(.))
|
||||
owner.custom_pain("A jolt of pain surges through your [name]!",1)
|
||||
owner.Weaken(5)
|
||||
|
||||
/obj/item/organ/external/foot/right
|
||||
organ_tag = "r_foot"
|
||||
name = "right foot"
|
||||
@@ -146,6 +217,23 @@
|
||||
owner.drop_from_inventory(owner.gloves)
|
||||
..()
|
||||
|
||||
/obj/item/organ/external/hand/handle_germ_effects()
|
||||
. = ..() //Should return an infection level
|
||||
if(!. || (status & ORGAN_DEAD)) return //If it's already above 2, it's become necrotic and we can just not worry about it.
|
||||
|
||||
//Staph infection symptoms for HAND
|
||||
if (. >= 1)
|
||||
if(prob(.))
|
||||
owner.custom_pain("Your [name] [pick("aches","itches","throbs")]!",0)
|
||||
|
||||
if (. >= 2)
|
||||
if(prob(.))
|
||||
owner.custom_pain("A jolt of pain surges through your [name]!",1)
|
||||
if(organ_tag == "l_hand") //Specific level 2 'feature
|
||||
owner.drop_l_hand()
|
||||
else if(organ_tag == "r_hand")
|
||||
owner.drop_r_hand()
|
||||
|
||||
/obj/item/organ/external/hand/right
|
||||
organ_tag = "r_hand"
|
||||
name = "right hand"
|
||||
@@ -202,6 +290,20 @@
|
||||
if (burn_dam > 40)
|
||||
disfigure("burn")
|
||||
|
||||
/obj/item/organ/external/head/handle_germ_effects()
|
||||
. = ..() //Should return an infection level
|
||||
if(!. || (status & ORGAN_DEAD)) return //If it's already above 2, it's become necrotic and we can just not worry about it.
|
||||
|
||||
//Staph infection symptoms for HEAD
|
||||
if (. >= 1)
|
||||
if(prob(.))
|
||||
owner.custom_pain("Your [name] [pick("aches","itches","throbs")]!",0)
|
||||
|
||||
if (. >= 2)
|
||||
if(prob(.))
|
||||
owner.custom_pain("A jolt of pain surges through your [name]!",1)
|
||||
owner.eye_blurry += 20 //Specific level 2 'feature
|
||||
|
||||
/obj/item/organ/external/head/skrell
|
||||
eye_icon = "skrell_eyes_s"
|
||||
|
||||
|
||||
@@ -12,13 +12,6 @@
|
||||
slot_flags = SLOT_EARS
|
||||
volume = 5
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/dropper/do_surgery(mob/living/carbon/M, mob/living/user)
|
||||
if(user.a_intent != I_HELP) //in case it is ever used as a surgery tool
|
||||
return ..()
|
||||
afterattack(M, user, 1)
|
||||
return 1
|
||||
|
||||
/obj/item/weapon/reagent_containers/dropper/afterattack(var/obj/target, var/mob/user, var/proximity)
|
||||
if(!target.reagents || !proximity) return
|
||||
|
||||
|
||||
@@ -146,10 +146,8 @@
|
||||
|
||||
var/trans = container.reagents.trans_to_mob(target, container.amount_per_transfer_from_this, CHEM_BLOOD) //technically it's contact, but the reagents are being applied to internal tissue
|
||||
if (trans > 0)
|
||||
|
||||
if(container.reagents.has_reagent("peridaxon"))
|
||||
affected.status &= ~ORGAN_DEAD
|
||||
affected.owner.update_body(1)
|
||||
affected.status &= ~ORGAN_DEAD
|
||||
affected.owner.update_body(1)
|
||||
|
||||
user.visible_message("\blue [user] applies [trans] units of the solution to affected tissue in [target]'s [affected.name]", \
|
||||
"\blue You apply [trans] units of the solution to affected tissue in [target]'s [affected.name] with \the [tool].")
|
||||
|
||||
Reference in New Issue
Block a user