-Changed emitters.

Emitters will now need to be wired.
Emitter type has changed to /obj/machinery/power/emitter
Fixed cables not correctly disconnecting power machinery from the powernet after being removed.

-Fixed a typo with smashing tables/racks.
-Fixed maps having incorrect types.
-Fixed singularity EMPing when at stage 1.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5423 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
giacomand@gmail.com
2012-12-30 10:47:25 +00:00
parent 49d87eed07
commit a04eb3f275
17 changed files with 4037 additions and 4030 deletions

View File

@@ -1,6 +1,6 @@
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
/obj/machinery/emitter
/obj/machinery/power/emitter
name = "Emitter"
desc = "A heavy duty industrial laser"
icon = 'icons/obj/singularity.dmi'
@@ -9,11 +9,12 @@
density = 1
req_access = list(access_engine_equip)
use_power = 1
use_power = 0
idle_power_usage = 10
active_power_usage = 300
var/active = 0
var/powered = 0
var/fire_delay = 100
var/last_shot = 0
var/shot_number = 0
@@ -21,7 +22,7 @@
var/locked = 0
/obj/machinery/emitter/verb/rotate()
/obj/machinery/power/emitter/verb/rotate()
set name = "Rotate"
set category = "Object"
set src in oview(1)
@@ -32,32 +33,35 @@
src.dir = turn(src.dir, 90)
return 1
/obj/machinery/emitter/New()
/obj/machinery/power/emitter/initialize()
..()
return
if(state == 2 && anchored)
connect_to_network()
src.directwired = 1
/obj/machinery/emitter/Del()
/obj/machinery/power/emitter/Del()
message_admins("Emitter deleted at ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
log_game("Emitter deleted at ([x],[y],[z])")
investigate_log("<font color='red'>deleted</font> at ([x],[y],[z])","singulo")
..()
/obj/machinery/emitter/update_icon()
if (active && !(stat & (NOPOWER|BROKEN)))
/obj/machinery/power/emitter/update_icon()
if (active && powernet && avail(active_power_usage))
icon_state = "emitter_+a"
else
icon_state = "emitter"
/obj/machinery/emitter/attack_hand(mob/user as mob)
/obj/machinery/power/emitter/attack_hand(mob/user as mob)
src.add_fingerprint(user)
if(state == 2)
if(!powernet && !connect_to_network())
user << "The emitter isn't connected to a wire."
return 1
if(!src.locked)
if(src.active==1)
src.active = 0
user << "You turn off the [src]."
src.use_power = 1
message_admins("Emitter turned off by [key_name(user, user.client)](<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A>) in ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
log_game("Emitter turned off by [user.ckey]([user]) in ([x],[y],[z])")
investigate_log("turned <font color='red'>off</font> by [user.key]","singulo")
@@ -66,7 +70,6 @@
user << "You turn on the [src]."
src.shot_number = 0
src.fire_delay = 100
src.use_power = 2
investigate_log("turned <font color='green'>on</font> by [user.key]","singulo")
update_icon()
else
@@ -76,8 +79,8 @@
return 1
/obj/machinery/emitter/emp_act(var/severity)//Emitters are hardened but still might have issues
use_power(1000)
/obj/machinery/power/emitter/emp_act(var/severity)//Emitters are hardened but still might have issues
add_load(1000)
/* if((severity == 1)&&prob(1)&&prob(1))
if(src.active)
src.active = 0
@@ -87,13 +90,28 @@
/obj/machinery/containment_field/meteorhit()
return 0
/obj/machinery/emitter/process()
if(stat & (NOPOWER|BROKEN))
/obj/machinery/power/emitter/process()
if(stat & (BROKEN))
return
if(src.state != 2)
if(src.state != 2 || (!powernet && active_power_usage))
src.active = 0
update_icon()
return
if(((src.last_shot + src.fire_delay) <= world.time) && (src.active == 1))
if(!active_power_usage || avail(active_power_usage))
add_load(active_power_usage)
if(!powered)
powered = 1
update_icon()
investigate_log("regained power and turned <font color='green'>on</font>","singulo")
else
if(powered)
powered = 0
update_icon()
investigate_log("lost power and turned <font color='red'>off</font>","singulo")
return
src.last_shot = world.time
if(src.shot_number < 3)
src.fire_delay = 2
@@ -101,7 +119,6 @@
else
src.fire_delay = rand(20,100)
src.shot_number = 0
use_power(1000)
var/obj/item/projectile/beam/emitter/A = new /obj/item/projectile/beam/emitter( src.loc )
playsound(src.loc, 'sound/weapons/emitter.ogg', 25, 1)
if(prob(35))
@@ -125,7 +142,7 @@
A.process() //TODO: Carn: check this out
/obj/machinery/emitter/attackby(obj/item/W, mob/user)
/obj/machinery/power/emitter/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/weapon/wrench))
if(active)
@@ -168,6 +185,8 @@
if(!src || !WT.isOn()) return
state = 2
user << "You weld the [src] to the floor."
connect_to_network()
src.directwired = 1
else
user << "\red You need more welding fuel to complete this task."
if(2)
@@ -180,6 +199,8 @@
if(!src || !WT.isOn()) return
state = 1
user << "You cut the [src] free from the floor."
disconnect_from_network()
src.directwired = 0
else
user << "\red You need more welding fuel to complete this task."
return
@@ -207,10 +228,4 @@
return
..()
return
/obj/machinery/emitter/power_change()
..()
update_icon()
return
return

View File

@@ -89,7 +89,6 @@ var/global/list/uneatable = list(
if(current_size >= 3)
move()
if(current_size <= 7)
pulse()
if(prob(event_chance))//Chance for it to run a special event TODO:Come up with one or two more that fit
event()