Feedback based on meeting.

- Removed carbine from the cargo.
- Removed SVD.
- Removed FiveSeven. Added sprite to gun resprites.
This commit is contained in:
Spades
2016-06-03 20:21:12 -04:00
parent 09788190c2
commit a063c8915e
11 changed files with 2240 additions and 2258 deletions

View File

@@ -890,15 +890,6 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
access = access_armory access = access_armory
group = "Security" group = "Security"
/datum/supply_packs/randomised/automatic/hidden
name = "Assault weapon crate"
contains = list(
/obj/item/weapon/gun/projectile/automatic/bullpup,
/obj/item/weapon/gun/projectile/automatic/bullpup
)
cost = 100
hidden = 1
/datum/supply_packs/randomised/autoammo /datum/supply_packs/randomised/autoammo
name = "Automatic weapon ammunition crate" name = "Automatic weapon ammunition crate"
num_contained = 6 num_contained = 6
@@ -913,18 +904,6 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
access = access_armory access = access_armory
group = "Security" group = "Security"
/datum/supply_packs/randomised/autoammo/hidden
name = "Assault weapon ammunition crate"
num_contained = 4
contains = list(
/obj/item/ammo_magazine/a556,
/obj/item/ammo_magazine/a556,
/obj/item/ammo_magazine/a556m,
/obj/item/ammo_magazine/a556m
)
hidden = 1
cost = 30
/datum/supply_packs/energy_guns /datum/supply_packs/energy_guns
name = "energy guns crate" name = "energy guns crate"
contains = list(/obj/item/weapon/gun/energy/gun = 2) contains = list(/obj/item/weapon/gun/energy/gun = 2)

View File

@@ -39,19 +39,14 @@
item_cost = 5 item_cost = 5
path = /obj/item/weapon/gun/projectile/derringer path = /obj/item/weapon/gun/projectile/derringer
/datum/uplink_item/item/visible_weapons/SVD
name = "Dragunov Sniper (7.62mm)"
item_cost = 7
path = /obj/item/weapon/gun/projectile/SVD
/datum/uplink_item/item/visible_weapons/heavysniper /datum/uplink_item/item/visible_weapons/heavysniper
name = "Anti-Materiel Rifle (14.5mm)" name = "Anti-Materiel Rifle (14.5mm)"
item_cost = DEFAULT_TELECRYSTAL_AMOUNT item_cost = DEFAULT_TELECRYSTAL_AMOUNT
path = /obj/item/weapon/gun/projectile/heavysniper path = /obj/item/weapon/gun/projectile/heavysniper
/datum/uplink_item/item/visible_weapons/tommygun /datum/uplink_item/item/visible_weapons/tommygun
name = "Tommygun (.45)" name = "Tommygun (.45)" // We're keeping this because it's CLASSY. -Spades
item_cost = DEFAULT_TELECRYSTAL_AMOUNT item_cost = 7
path = /obj/item/weapon/gun/projectile/automatic/tommygun path = /obj/item/weapon/gun/projectile/automatic/tommygun
//These are for traitors (or other antags, perhaps) to have the option of purchasing some merc gear. //These are for traitors (or other antags, perhaps) to have the option of purchasing some merc gear.
@@ -68,7 +63,7 @@
/datum/uplink_item/item/visible_weapons/bullpuprifle /datum/uplink_item/item/visible_weapons/bullpuprifle
name = "Assault Rifle (5.56mm)" name = "Assault Rifle (5.56mm)"
item_cost = 7 item_cost = 7
path = /obj/item/weapon/gun/projectile/automatic/bullpup path = /obj/item/weapon/gun/projectile/automatic/carbine
/datum/uplink_item/item/visible_weapons/combatshotgun /datum/uplink_item/item/visible_weapons/combatshotgun
name = "Combat Shotgun" name = "Combat Shotgun"

View File

@@ -80,7 +80,7 @@ var/datum/antagonist/raider/raiders
/obj/item/weapon/gun/projectile/automatic/c20r, /obj/item/weapon/gun/projectile/automatic/c20r,
/obj/item/weapon/gun/projectile/automatic/wt550, /obj/item/weapon/gun/projectile/automatic/wt550,
/obj/item/weapon/gun/projectile/automatic/sts35, /obj/item/weapon/gun/projectile/automatic/sts35,
/obj/item/weapon/gun/projectile/automatic/bullpup, /obj/item/weapon/gun/projectile/automatic/carbine,
/obj/item/weapon/gun/projectile/automatic/p90, /obj/item/weapon/gun/projectile/automatic/p90,
/obj/item/weapon/gun/projectile/automatic/tommygun, /obj/item/weapon/gun/projectile/automatic/tommygun,
/obj/item/weapon/gun/projectile/silenced, /obj/item/weapon/gun/projectile/silenced,
@@ -94,7 +94,6 @@ var/datum/antagonist/raider/raiders
/obj/item/weapon/gun/projectile/pistol, /obj/item/weapon/gun/projectile/pistol,
/obj/item/weapon/gun/projectile/revolver, /obj/item/weapon/gun/projectile/revolver,
/obj/item/weapon/gun/projectile/pirate, /obj/item/weapon/gun/projectile/pirate,
/obj/item/weapon/gun/projectile/SVD,
/obj/item/weapon/gun/projectile/revolver/judge, /obj/item/weapon/gun/projectile/revolver/judge,
list(/obj/item/weapon/gun/projectile/luger,/obj/item/weapon/gun/projectile/luger/brown), list(/obj/item/weapon/gun/projectile/luger,/obj/item/weapon/gun/projectile/luger/brown),
list(/obj/item/weapon/gun/projectile/deagle, /obj/item/weapon/gun/projectile/deagle/gold, /obj/item/weapon/gun/projectile/deagle/camo) list(/obj/item/weapon/gun/projectile/deagle, /obj/item/weapon/gun/projectile/deagle/gold, /obj/item/weapon/gun/projectile/deagle/camo)

View File

@@ -37,7 +37,7 @@ var/datum/antagonist/renegade/renegades
/obj/item/weapon/gun/projectile/automatic/mini_uzi, /obj/item/weapon/gun/projectile/automatic/mini_uzi,
/obj/item/weapon/gun/projectile/automatic/c20r, /obj/item/weapon/gun/projectile/automatic/c20r,
/obj/item/weapon/gun/projectile/automatic/sts35, /obj/item/weapon/gun/projectile/automatic/sts35,
/obj/item/weapon/gun/projectile/automatic/bullpup, /obj/item/weapon/gun/projectile/automatic/carbine,
/obj/item/weapon/gun/projectile/automatic/wt550, /obj/item/weapon/gun/projectile/automatic/wt550,
/obj/item/weapon/gun/projectile/automatic/z8, /obj/item/weapon/gun/projectile/automatic/z8,
/obj/item/weapon/gun/projectile/automatic/tommygun, /obj/item/weapon/gun/projectile/automatic/tommygun,

View File

@@ -372,11 +372,13 @@
////////////////// //////////////////
/////// 5mm /////// 5mm
/*
/datum/autolathe/recipe/pistol_5mm /datum/autolathe/recipe/pistol_5mm
name = "pistol magazine (5mm)" name = "pistol magazine (5mm)"
path = /obj/item/ammo_magazine/c5mm path = /obj/item/ammo_magazine/c5mm
category = "Arms and Ammunition" category = "Arms and Ammunition"
hidden = 1 hidden = 1
*/
/datum/autolathe/recipe/smg_5mm /datum/autolathe/recipe/smg_5mm
name = "top-mounted SMG magazine (5mm)" name = "top-mounted SMG magazine (5mm)"

View File

@@ -157,6 +157,10 @@
name = "top mounted magazine (9mm rubber)" name = "top mounted magazine (9mm rubber)"
ammo_type = /obj/item/ammo_casing/c9mmr ammo_type = /obj/item/ammo_casing/c9mmr
/obj/item/ammo_magazine/mc9mmt/flash
name = "top mounted magazine (9mm flash)"
ammo_type = /obj/item/ammo_casing/c9mmf
/obj/item/ammo_magazine/mc9mmt/practice /obj/item/ammo_magazine/mc9mmt/practice
name = "top mounted magazine (9mm practice)" name = "top mounted magazine (9mm practice)"
ammo_type = /obj/item/ammo_casing/c9mmp ammo_type = /obj/item/ammo_casing/c9mmp

View File

@@ -81,7 +81,7 @@
/obj/item/weapon/gun/projectile/automatic/wt550 /obj/item/weapon/gun/projectile/automatic/wt550
name = "machine pistol" name = "machine pistol"
desc = "The WT550 Saber is a cheap personal defense weapon mass-produced by Ward-Takahashi for paramilitary and private use. Uses 9mm rounds." desc = "The WT550 Saber is a cheap self-defense weapon mass-produced by Ward-Takahashi for paramilitary and private use. Uses 9mm rounds."
icon_state = "wt550" icon_state = "wt550"
item_state = "wt550" item_state = "wt550"
w_class = 3 w_class = 3
@@ -103,9 +103,9 @@
return return
/obj/item/weapon/gun/projectile/automatic/z8 /obj/item/weapon/gun/projectile/automatic/z8
name = "\improper Z8 bullpup rifle" name = "designated marksman rifle"
desc = "The Z8 Bulldog is an older model bullpup carbine, made by the now defunct Zendai Foundries. Uses armor piercing 5.56mm rounds. Makes you feel like a space marine when you hold it." desc = "The Z8 Bulldog is an older model designated marksman rifle, made by the now defunct Zendai Foundries. Makes you feel like a space marine when you hold it, even though it can only hold 10 round magazines. Uses 5.56mm rounds and has an under barrel grenade launcher."
icon_state = "carbine" icon_state = "carbine" // This isn't a carbine. :T
item_state = "z8carbine" item_state = "z8carbine"
w_class = 4 w_class = 4
force = 10 force = 10
@@ -246,8 +246,8 @@
..() ..()
/obj/item/weapon/gun/projectile/automatic/as24 /obj/item/weapon/gun/projectile/automatic/as24
name = "\improper AS-24 automatic shotgun" name = "automatic shotgun"
desc = "A durable, rugged looking automatic weapon of a make popular on the frontier worlds. Uses 12 gauge shells. It is unmarked." desc = "The AS-24 is a durable, rugged looking automatic weapon of a make popular on the frontier worlds. Uses 12 gauge shells. It is unmarked."
icon_state = "ashot" icon_state = "ashot"
item_state = null item_state = null
w_class = 4 w_class = 4
@@ -289,7 +289,7 @@
firemodes = list( firemodes = list(
list(mode_name="semiauto", burst=1, fire_delay=0), list(mode_name="semiauto", burst=1, fire_delay=0),
list(mode_name="short bursts", burst=4, burst_delay=1, fire_delay=3, move_delay=3, burst_accuracy = list(0,-1,-1,-2), dispersion = list(0.6, 1.0, 1.0, 1.2)) list(mode_name="3-round bursts", burst=3, burst_delay=1, fire_delay=4, move_delay=4, burst_accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.6, 1.0, 1.0))
) )
/obj/item/weapon/gun/projectile/automatic/mini_uzi/update_icon() /obj/item/weapon/gun/projectile/automatic/mini_uzi/update_icon()
@@ -300,8 +300,8 @@
icon_state = "mini-uzi-empty" icon_state = "mini-uzi-empty"
/obj/item/weapon/gun/projectile/automatic/p90 /obj/item/weapon/gun/projectile/automatic/p90
name = "\improper H90K" name = "personal defense weapon"
desc = "A compact, high capacity SMG produced by Hephaistos Industries. Despite its fierce reputation, it still manages to feel like a toy. Uses 5mm rounds." desc = "The H90K is a compact, high capacity submachine gun produced by Hephaistos Industries. Despite its fierce reputation, it still manages to feel like a toy. Uses 5mm rounds."
icon_state = "p90smg" icon_state = "p90smg"
item_state = "p90" item_state = "p90"
w_class = 3 w_class = 3
@@ -315,7 +315,7 @@
firemodes = list( firemodes = list(
list(mode_name="semiauto", burst=1, fire_delay=0), list(mode_name="semiauto", burst=1, fire_delay=0),
list(mode_name="short bursts", burst=5, burst_delay=1, fire_delay=4, move_delay=4, burst_accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.6, 1.0, 1.0, 1.2, 1.2)), list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1), dispersion=list(0.0, 0.6, 1.0))
) )
/obj/item/weapon/gun/projectile/automatic/p90/update_icon() /obj/item/weapon/gun/projectile/automatic/p90/update_icon()
@@ -343,8 +343,8 @@
icon_state = (ammo_magazine)? "tommygun" : "tommygun-empty" icon_state = (ammo_magazine)? "tommygun" : "tommygun-empty"
// update_held_icon() // update_held_icon()
/obj/item/weapon/gun/projectile/automatic/bullpup /obj/item/weapon/gun/projectile/automatic/carbine
name = "\improper GP3000" name = "assault carbine"
desc = "The bullpup configured GP3000 is a lightweight, compact, military-grade assault rifle produced by Gurov Projectile Weapons LLC. It is sold almost exclusively to standing armies. The serial number on this one has been scratched off. Uses 5.56mm rounds." desc = "The bullpup configured GP3000 is a lightweight, compact, military-grade assault rifle produced by Gurov Projectile Weapons LLC. It is sold almost exclusively to standing armies. The serial number on this one has been scratched off. Uses 5.56mm rounds."
icon_state = "bullpupm" icon_state = "bullpupm"
item_state = "bullpup" item_state = "bullpup"
@@ -364,7 +364,7 @@
list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=6, burst_accuracy=list(0,-1,-2), dispersion=list(0.0, 0.6, 0.6)) list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=6, burst_accuracy=list(0,-1,-2), dispersion=list(0.0, 0.6, 0.6))
) )
/obj/item/weapon/gun/projectile/automatic/bullpup/update_icon(var/ignore_inhands) /obj/item/weapon/gun/projectile/automatic/carbine/update_icon(var/ignore_inhands)
..() ..()
if(istype(ammo_magazine,/obj/item/ammo_magazine/a556m)) if(istype(ammo_magazine,/obj/item/ammo_magazine/a556m))
icon_state = "bullpupm" icon_state = "bullpupm"

View File

@@ -55,6 +55,7 @@
options["NT Mk. 58"] = "secguncomp" options["NT Mk. 58"] = "secguncomp"
options["NT Mk. 58 Custom"] = "secgundark" options["NT Mk. 58 Custom"] = "secgundark"
options["Colt M1911"] = "colt" options["Colt M1911"] = "colt"
options["FiveSeven"] = "fnseven"
options["USP"] = "usp" options["USP"] = "usp"
options["H&K VP"] = "VP78" options["H&K VP"] = "VP78"
options["P08 Luger"] = "p08" options["P08 Luger"] = "p08"
@@ -133,6 +134,7 @@
icon_state = "deaglecamo" icon_state = "deaglecamo"
item_state = "deagleg" item_state = "deagleg"
/*
/obj/item/weapon/gun/projectile/fiveseven /obj/item/weapon/gun/projectile/fiveseven
name = "\improper WT-AP57" name = "\improper WT-AP57"
desc = "This tacticool pistol made by Ward-Takahashi trades stopping power for armor piercing and a high capacity. Uses 5mm rounds." desc = "This tacticool pistol made by Ward-Takahashi trades stopping power for armor piercing and a high capacity. Uses 5mm rounds."
@@ -150,6 +152,7 @@
icon_state = "fnseven" icon_state = "fnseven"
else else
icon_state = "fnseven-empty" icon_state = "fnseven-empty"
*/
/obj/item/weapon/gun/projectile/gyropistol // Does this even appear anywhere outside of admin abuse? /obj/item/weapon/gun/projectile/gyropistol // Does this even appear anywhere outside of admin abuse?
name = "gyrojet pistol" name = "gyrojet pistol"

View File

@@ -69,6 +69,7 @@
////////////// Dragunov Sniper Rifle ////////////// ////////////// Dragunov Sniper Rifle //////////////
/* // Commented out until it's not worthless.
/obj/item/weapon/gun/projectile/SVD /obj/item/weapon/gun/projectile/SVD
name = "\improper Dragunov" name = "\improper Dragunov"
desc = "The SVD, also known as the Dragunov, was mass produced with an Optical Sniper Sight so simple that even Ivan can figure out how it works. Too bad for you that it's written in Russian. Uses 7.62mm rounds." desc = "The SVD, also known as the Dragunov, was mass produced with an Optical Sniper Sight so simple that even Ivan can figure out how it works. Too bad for you that it's written in Russian. Uses 7.62mm rounds."
@@ -103,4 +104,4 @@
set name = "Use Scope" set name = "Use Scope"
set popup_menu = 1 set popup_menu = 1
toggle_scope(2.0) toggle_scope(2.0)*/

View File

@@ -33,11 +33,11 @@ delete-after: True
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries. # Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog. # Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes: changes:
- rscadd: "Adds a variety of new guns, including the Dragunov Sniper, Mosin Nagant, Tommygun, and P08 Luger. Some of these guns and and their ammunition are purchasable through antag uplink, cargo, or can be spawned during Renegade or Heist modes."
- rscadd: "Adds ammunition clips for reloading magazines and some guns (such as bolt-actions)." - rscadd: "Adds ammunition clips for reloading magazines and some guns (such as bolt-actions)."
- rscadd: "All magazines and ammunitions can now be produced with the autolathe." - rscadd: "All magazines and ammunitions can now be produced with the autolathe."
- maptweak: "P90 and FiveSeven are available in Asset Protection staging area on Polaris-2" - maptweak: "New bullpup SMG is available in armory area on CentCom level."
- tweak: "Revolvers now use 6 shots. Finally." - tweak: "Revolvers now use 6 shots. Finally."
- tweak: "5.56 now does less damage, 7.62 does more, because previously it was backwards which made no sense."
- tweak: "Most guns that didn't use magazines before for some reason (such as the Uzi) now use magazines." - tweak: "Most guns that didn't use magazines before for some reason (such as the Uzi) now use magazines."
- tweak: "All casings now update icons if they have been spent." - tweak: "All casings now update icons if they have been spent."
- tweak: "Corrects Pulse Rifle charge cost consistency." - tweak: "Corrects Pulse Rifle charge cost consistency."

File diff suppressed because it is too large Load Diff