Expansion of every "icon = ''" path.

Supposed to help compilation times.  Who knows.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
This commit is contained in:
Mloc-Argent
2013-09-01 21:53:36 +01:00
parent 51ea24b0fe
commit a084f74c7d
146 changed files with 342 additions and 342 deletions

View File

@@ -199,7 +199,7 @@ A list of items and costs is stored under the datum of every game mode, alongsid
/obj/item/device/uplink/pda
name = "uplink module"
desc = "An electronic uplink system of unknown origin."
icon = 'module.dmi'
icon = 'icons/obj/module.dmi'
icon_state = "power_mod"
var/obj/item/device/pda/hostpda = null
@@ -312,7 +312,7 @@ A list of items and costs is stored under the datum of every game mode, alongsid
/obj/item/device/uplink/radio
name = "ship bounced radio"
icon = 'radio.dmi'
icon = 'icons/obj/radio.dmi'
icon_state = "radio"
var/temp = null //Temporary storage area for a message offering the option to destroy the radio
var/selfdestruct = 0 //Set to 1 while the radio is self destructing itself.

View File

@@ -2,7 +2,7 @@
/obj/machinery/copier
name = "Copy Machine"
icon = 'bureaucracy.dmi'
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "copier_o"
density = 1
anchored = 1
@@ -115,7 +115,7 @@
// fx
flick("copier_s", src)
playsound(src, 'polaroid1.ogg', 50, 1)
playsound(src, 'sound/items/polaroid1.ogg', 50, 1)
// dup the file
if(istype(template, /obj/item/weapon/paper))

View File

@@ -1,7 +1,7 @@
/obj/structure/filingcabinet
name = "Filing Cabinet"
desc = "A large cabinet with drawers."
icon = 'bureaucracy.dmi'
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "filingcabinet"
density = 1
anchored = 1

View File

@@ -3,7 +3,7 @@
/obj/spawner/bomb
name = "bomb"
icon = 'screen1.dmi'
icon = 'icons/mob/screen1.dmi'
icon_state = "x"
var/btype = 0 //0 = radio, 1= prox, 2=time
var/explosive = 1 // 0= firebomb
@@ -30,7 +30,7 @@
// Going in depth: the reason we do not do a Del() in its New()is because then we cannot access its properties.
// I might be doing this wrong / not knowing of a Byond function. If I'm doing it wrong, let me know please.
name = "bomb"
icon = 'screen1.dmi'
icon = 'icons/mob/screen1.dmi'
icon_state = "x"
var/btype = 0 // 0=radio, 1=prox, 2=time
var/btemp1 = 1500

View File

@@ -1,7 +1,7 @@
//Define all tape types in policetape.dm
/obj/item/taperoll
name = "tape roll"
icon = 'policetape.dmi'
icon = 'icons/policetape.dmi'
icon_state = "rollstart"
flags = FPRINT
w_class = 1.0
@@ -12,7 +12,7 @@
/obj/item/tape
name = "tape"
icon = 'policetape.dmi'
icon = 'icons/policetape.dmi'
anchored = 1
density = 1
var/icon_base