Expansion of every "icon = ''" path.

Supposed to help compilation times.  Who knows.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
This commit is contained in:
Mloc-Argent
2013-09-01 21:53:36 +01:00
parent 51ea24b0fe
commit a084f74c7d
146 changed files with 342 additions and 342 deletions

View File

@@ -1,5 +1,5 @@
obj/machinery/atmospherics/tvalve obj/machinery/atmospherics/tvalve
icon = 'valve.dmi' icon = 'icons/obj/atmospherics/valve.dmi'
icon_state = "tvalve0" icon_state = "tvalve0"
name = "manual switching valve" name = "manual switching valve"
@@ -265,7 +265,7 @@ obj/machinery/atmospherics/tvalve
digital // can be controlled by AI digital // can be controlled by AI
name = "digital switching valve" name = "digital switching valve"
desc = "A digitally controlled valve." desc = "A digitally controlled valve."
icon = 'digital_valve.dmi' icon = 'icons/obj/atmospherics/digital_valve.dmi'
attack_ai(mob/user as mob) attack_ai(mob/user as mob)
return src.attack_hand(user) return src.attack_hand(user)
@@ -329,7 +329,7 @@ obj/machinery/atmospherics/tvalve
user << "\red You cannot unwrench this [src], it too exerted due to internal pressure." user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
add_fingerprint(user) add_fingerprint(user)
return 1 return 1
playsound(src.loc, 'Ratchet.ogg', 50, 1) playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
user << "\blue You begin to unfasten \the [src]..." user << "\blue You begin to unfasten \the [src]..."
if (do_after(user, 40)) if (do_after(user, 40))
user.visible_message( \ user.visible_message( \
@@ -384,7 +384,7 @@ obj/machinery/atmospherics/tvalve/mirrored
digital // can be controlled by AI digital // can be controlled by AI
name = "digital switching valve" name = "digital switching valve"
desc = "A digitally controlled valve." desc = "A digitally controlled valve."
icon = 'digital_valve.dmi' icon = 'icons/obj/atmospherics/digital_valve.dmi'
attack_ai(mob/user as mob) attack_ai(mob/user as mob)
return src.attack_hand(user) return src.attack_hand(user)

View File

@@ -5,7 +5,7 @@
//Based off Heat Reservoir and Space Heater //Based off Heat Reservoir and Space Heater
//Transfers heat between a pipe system and environment, based on which has a greater thermal energy concentration //Transfers heat between a pipe system and environment, based on which has a greater thermal energy concentration
icon = 'cold_sink.dmi' icon = 'icons/obj/atmospherics/cold_sink.dmi'
icon_state = "intact_off" icon_state = "intact_off"
name = "Thermal Transfer Plate" name = "Thermal Transfer Plate"

View File

@@ -1,6 +1,6 @@
obj/machinery/atmospherics/pipe/simple/heat_exchanging obj/machinery/atmospherics/pipe/simple/heat_exchanging
icon = 'heat.dmi' icon = 'icons/obj/pipes/heat.dmi'
icon_state = "intact" icon_state = "intact"
level = 2 level = 2
var/initialize_directions_he var/initialize_directions_he
@@ -58,7 +58,7 @@ obj/machinery/atmospherics/pipe/simple/heat_exchanging
obj/machinery/atmospherics/pipe/simple/heat_exchanging/junction obj/machinery/atmospherics/pipe/simple/heat_exchanging/junction
icon = 'junction.dmi' icon = 'icons/obj/pipes/junction.dmi'
icon_state = "intact" icon_state = "intact"
level = 2 level = 2
minimum_temperature_difference = 300 minimum_temperature_difference = 300

View File

@@ -936,7 +936,7 @@ obj/machinery/atmospherics/pipe
else else
icon_state = "manifold4w_ex" icon_state = "manifold4w_ex"
var/icon/con = new/icon('pipe_manifold.dmi',"manifold4w_con") //Since 4-ways are supposed to be directionless, they need an overlay instead it seems. var/icon/con = new/icon('icons/obj/atmospherics/pipe_manifold.dmi',"manifold4w_con") //Since 4-ways are supposed to be directionless, they need an overlay instead it seems.
if(node1) if(node1)
overlays += new/image(con,dir=1) overlays += new/image(con,dir=1)
@@ -1033,7 +1033,7 @@ obj/machinery/atmospherics/pipe
cap cap
name = "pipe endcap" name = "pipe endcap"
desc = "An endcap for pipes" desc = "An endcap for pipes"
icon = 'pipes.dmi' icon = 'icons/obj/pipes.dmi'
icon_state = "cap" icon_state = "cap"
level = 2 level = 2
layer = 2.4 //under wires with their 2.44 layer = 2.4 //under wires with their 2.44

View File

@@ -3,7 +3,7 @@
/////////////////////////////////////// ///////////////////////////////////////
/obj/multiz /obj/multiz
icon = 'multiz.dmi' icon = 'code/TriDimension/multiz.dmi'
density = 0 density = 0
opacity = 0 opacity = 0
anchored = 1 anchored = 1

View File

@@ -45,7 +45,7 @@
var/minimap_updating = 0 var/minimap_updating = 0
var/icon/minimap_icon = new('minimap.dmi', "chunk_base") var/icon/minimap_icon = new('icons/minimap.dmi', "chunk_base")
var/obj/minimap_obj/minimap_obj = new() var/obj/minimap_obj/minimap_obj = new()
/obj/minimap_obj/Click(location, control, params) /obj/minimap_obj/Click(location, control, params)
@@ -243,7 +243,7 @@
if(!(t in visibleTurfs)) if(!(t in visibleTurfs))
if(!t.obscured) if(!t.obscured)
t.obscured = image('cameravis.dmi', t, "black", 15) t.obscured = image('icons/effects/cameravis.dmi', t, "black", 15)
obscured += t.obscured obscured += t.obscured
for(var/mob/aiEye/m in seenby) for(var/mob/aiEye/m in seenby)
@@ -253,7 +253,7 @@
for(var/turf/t in dimAdded) for(var/turf/t in dimAdded)
if(!(t in visibleTurfs)) if(!(t in visibleTurfs))
if(!t.dim) if(!t.dim)
t.dim = image('cameravis.dmi', t, "dim", 15) t.dim = image('icons/effects/cameravis.dmi', t, "dim", 15)
t.mouse_opacity = 0 t.mouse_opacity = 0
dim += t.dim dim += t.dim
@@ -277,7 +277,7 @@
for(var/turf/t in visRemoved) for(var/turf/t in visRemoved)
if(t in obscuredTurfs) if(t in obscuredTurfs)
if(!t.obscured) if(!t.obscured)
t.obscured = image('cameravis.dmi', t, "black", 15) t.obscured = image('icons/effects/cameravis.dmi', t, "black", 15)
obscured += t.obscured obscured += t.obscured
for(var/mob/aiEye/m in seenby) for(var/mob/aiEye/m in seenby)
@@ -313,14 +313,14 @@
for(var/turf/t in obscuredTurfs) for(var/turf/t in obscuredTurfs)
if(!t.obscured) if(!t.obscured)
t.obscured = image('cameravis.dmi', t, "black", 15) t.obscured = image('icons/effects/cameravis.dmi', t, "black", 15)
obscured += t.obscured obscured += t.obscured
for(var/turf/t in dimTurfs) for(var/turf/t in dimTurfs)
if(!(t in visibleTurfs)) if(!(t in visibleTurfs))
if(!t.dim) if(!t.dim)
t.dim = image('cameravis.dmi', t, "dim", TURF_LAYER) t.dim = image('icons/effects/cameravis.dmi', t, "dim", TURF_LAYER)
t.dim.mouse_opacity = 0 t.dim.mouse_opacity = 0
dim += t.dim dim += t.dim

View File

@@ -22,7 +22,7 @@
var/z var/z
var/icon/minimap_icon = new('minimap.dmi', "chunk_base") var/icon/minimap_icon = new('icons/minimap.dmi', "chunk_base")
var/obj/minimap_obj/minimap_obj = new() var/obj/minimap_obj/minimap_obj = new()
@@ -77,13 +77,13 @@
for(var/turf/t in obscuredTurfs) for(var/turf/t in obscuredTurfs)
if(!t.obscured) if(!t.obscured)
t.obscured = image('cameravis.dmi', t, "black", 15) t.obscured = image('icons/effects/cameravis.dmi', t, "black", 15)
obscured += t.obscured obscured += t.obscured
for(var/turf/t in dimTurfs) for(var/turf/t in dimTurfs)
if(!t.dim) if(!t.dim)
t.dim = image('cameravis.dmi', t, "dim", TURF_LAYER) t.dim = image('icons/effects/cameravis.dmi', t, "dim", TURF_LAYER)
t.dim.mouse_opacity = 0 t.dim.mouse_opacity = 0
dim += t.dim dim += t.dim
@@ -184,7 +184,7 @@
if(!(t in visibleTurfs)) if(!(t in visibleTurfs))
if(!t.obscured) if(!t.obscured)
t.obscured = image('cameravis.dmi', t, "black", 15) t.obscured = image('icons/effects/cameravis.dmi', t, "black", 15)
obscured += t.obscured obscured += t.obscured
images_added += t.obscured images_added += t.obscured
@@ -192,7 +192,7 @@
for(var/turf/t in dimAdded) for(var/turf/t in dimAdded)
if(!(t in visibleTurfs)) if(!(t in visibleTurfs))
if(!t.dim) if(!t.dim)
t.dim = image('cameravis.dmi', t, "dim", 15) t.dim = image('icons/effects/cameravis.dmi', t, "dim", 15)
t.dim.mouse_opacity = 0 t.dim.mouse_opacity = 0
dim += t.dim dim += t.dim
@@ -210,7 +210,7 @@
for(var/turf/t in visRemoved) for(var/turf/t in visRemoved)
if(t in obscuredTurfs) if(t in obscuredTurfs)
if(!t.obscured) if(!t.obscured)
t.obscured = image('cameravis.dmi', t, "black", 15) t.obscured = image('icons/effects/cameravis.dmi', t, "black", 15)
obscured += t.obscured obscured += t.obscured
images_added += t.obscured images_added += t.obscured

View File

@@ -1,7 +1,7 @@
/obj/item/changestone /obj/item/changestone
name = "An uncut ruby" name = "An uncut ruby"
desc = "The ruby shines and catches the light, despite being uncut" desc = "The ruby shines and catches the light, despite being uncut"
icon = 'artifacts.dmi' icon = 'icons/obj/artifacts.dmi'
icon_state = "changerock" icon_state = "changerock"
obj/item/changestone/attack_hand(var/mob/user as mob) obj/item/changestone/attack_hand(var/mob/user as mob)

View File

@@ -136,7 +136,7 @@ var/global/list/all_money_accounts = list()
/obj/machinery/account_database /obj/machinery/account_database
name = "Accounts database" name = "Accounts database"
desc = "Holds transaction logs, account data and all kinds of other financial records." desc = "Holds transaction logs, account data and all kinds of other financial records."
icon = 'virology.dmi' icon = 'icons/obj/virology.dmi'
icon_state = "analyser" icon_state = "analyser"
density = 1 density = 1
req_one_access = list(access_hop, access_captain) req_one_access = list(access_hop, access_captain)

View File

@@ -201,7 +201,7 @@
var/datum/money_account/D = linked_db.attempt_account_access(C.associated_account_number, attempt_pin, 2) var/datum/money_account/D = linked_db.attempt_account_access(C.associated_account_number, attempt_pin, 2)
if(D) if(D)
if(transaction_amount <= D.money) if(transaction_amount <= D.money)
playsound(src, 'chime.ogg', 50, 1) playsound(src, 'sound/machines/chime.ogg', 50, 1)
src.visible_message("\icon[src] The [src] chimes.") src.visible_message("\icon[src] The [src] chimes.")
transaction_paid = 1 transaction_paid = 1

View File

@@ -50,7 +50,7 @@
/mob/living/simple_animal/hostile/panther /mob/living/simple_animal/hostile/panther
name = "panther" name = "panther"
desc = "A long sleek, black cat with sharp teeth and claws." desc = "A long sleek, black cat with sharp teeth and claws."
icon = 'jungle.dmi' icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'
icon_state = "panther" icon_state = "panther"
icon_living = "panther" icon_living = "panther"
icon_dead = "panther_dead" icon_dead = "panther_dead"
@@ -108,7 +108,7 @@
/mob/living/simple_animal/hostile/snake /mob/living/simple_animal/hostile/snake
name = "snake" name = "snake"
desc = "A sinuously coiled, venomous looking reptile." desc = "A sinuously coiled, venomous looking reptile."
icon = 'jungle.dmi' icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'
icon_state = "snake" icon_state = "snake"
icon_living = "snake" icon_living = "snake"
icon_dead = "snake_dead" icon_dead = "snake_dead"

View File

@@ -5,7 +5,7 @@
/obj/structure/bush /obj/structure/bush
name = "foliage" name = "foliage"
desc = "Pretty thick scrub, it'll take something sharp and a lot of determination to clear away." desc = "Pretty thick scrub, it'll take something sharp and a lot of determination to clear away."
icon = 'jungle.dmi' icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'
icon_state = "bush1" icon_state = "bush1"
density = 1 density = 1
anchored = 1 anchored = 1
@@ -68,12 +68,12 @@ var/jungle_plants_init = 0
seed = "" seed = ""
name = "jungle fruit" name = "jungle fruit"
desc = "It smells weird and looks off." desc = "It smells weird and looks off."
icon = 'jungle.dmi' icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'
icon_state = "orange" icon_state = "orange"
potency = 1 potency = 1
/obj/structure/jungle_plant /obj/structure/jungle_plant
icon = 'jungle.dmi' icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'
icon_state = "plant1" icon_state = "plant1"
desc = "Looks like some of that fruit might be edible." desc = "Looks like some of that fruit might be edible."
var/fruits_left = 3 var/fruits_left = 3
@@ -92,7 +92,7 @@ var/jungle_plants_init = 0
fruit_type = rand(1,7) fruit_type = rand(1,7)
icon_state = "plant[fruit_type]" icon_state = "plant[fruit_type]"
fruits_left = rand(1,5) fruits_left = rand(1,5)
fruit_overlay = icon('jungle.dmi',"fruit[fruits_left]") fruit_overlay = icon('code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi',"fruit[fruits_left]")
fruit_r = 255 - fruit_type * 36 fruit_r = 255 - fruit_type * 36
fruit_g = rand(1,255) fruit_g = rand(1,255)
fruit_b = fruit_type * 36 fruit_b = fruit_type * 36
@@ -113,7 +113,7 @@ var/jungle_plants_init = 0
J.attack_hand(user) J.attack_hand(user)
overlays -= fruit_overlay overlays -= fruit_overlay
fruit_overlay = icon('jungle.dmi',"fruit[fruits_left]") fruit_overlay = icon('code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi',"fruit[fruits_left]")
fruit_overlay.Blend(rgb(fruit_r, fruit_g, fruit_b), ICON_ADD) fruit_overlay.Blend(rgb(fruit_r, fruit_g, fruit_b), ICON_ADD)
overlays += fruit_overlay overlays += fruit_overlay
else else

View File

@@ -3,37 +3,37 @@
/area/jungle/temple_one /area/jungle/temple_one
name = "temple" name = "temple"
lighting_use_dynamic = 1 lighting_use_dynamic = 1
icon = 'jungle.dmi' icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'
icon_state = "temple1" icon_state = "temple1"
/area/jungle/temple_two /area/jungle/temple_two
name = "temple" name = "temple"
lighting_use_dynamic = 1 lighting_use_dynamic = 1
icon = 'jungle.dmi' icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'
icon_state = "temple2" icon_state = "temple2"
/area/jungle/temple_three /area/jungle/temple_three
name = "temple" name = "temple"
lighting_use_dynamic = 1 lighting_use_dynamic = 1
icon = 'jungle.dmi' icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'
icon_state = "temple3" icon_state = "temple3"
/area/jungle/temple_four /area/jungle/temple_four
name = "temple" name = "temple"
lighting_use_dynamic = 1 lighting_use_dynamic = 1
icon = 'jungle.dmi' icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'
icon_state = "temple4" icon_state = "temple4"
/area/jungle/temple_five /area/jungle/temple_five
name = "temple" name = "temple"
lighting_use_dynamic = 1 lighting_use_dynamic = 1
icon = 'jungle.dmi' icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'
icon_state = "temple5" icon_state = "temple5"
/area/jungle/temple_six /area/jungle/temple_six
name = "temple" name = "temple"
lighting_use_dynamic = 1 lighting_use_dynamic = 1
icon = 'jungle.dmi' icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'
icon_state = "temple6" icon_state = "temple6"
/obj/effect/landmark/door_spawner /obj/effect/landmark/door_spawner
@@ -284,7 +284,7 @@
/obj/effect/step_trigger/trap /obj/effect/step_trigger/trap
name = "trap" name = "trap"
icon = 'code/workinprogress/cael_aislinn/jungle/jungle.dmi' icon = 'code/workinprogress/cael_aislinn/jungle/jungle.dmi'
icon = 'jungle.dmi' icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'
icon_state = "trap" icon_state = "trap"
var/trap_type var/trap_type
@@ -309,7 +309,7 @@
M.apply_damage(rand(5,10), BRUTE) M.apply_damage(rand(5,10), BRUTE)
var/atom/myloc = src.loc var/atom/myloc = src.loc
var/image/flicker = image('jungle.dmi',"sawblade") var/image/flicker = image('code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi',"sawblade")
myloc.overlays += flicker myloc.overlays += flicker
spawn(8) spawn(8)
myloc.overlays -= flicker myloc.overlays -= flicker
@@ -320,7 +320,7 @@
M.apply_damage(rand(5,10), TOX) M.apply_damage(rand(5,10), TOX)
var/atom/myloc = src.loc var/atom/myloc = src.loc
var/image/flicker = image('jungle.dmi',"dart[rand(1,3)]") var/image/flicker = image('code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi',"dart[rand(1,3)]")
myloc.overlays += flicker myloc.overlays += flicker
spawn(8) spawn(8)
myloc.overlays -= flicker myloc.overlays -= flicker
@@ -331,7 +331,7 @@
M.apply_damage(rand(5,10), BURN) M.apply_damage(rand(5,10), BURN)
var/atom/myloc = src.loc var/atom/myloc = src.loc
var/image/flicker = image('jungle.dmi',"flameburst") var/image/flicker = image('code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi',"flameburst")
myloc.overlays += flicker myloc.overlays += flicker
spawn(8) spawn(8)
myloc.overlays -= flicker myloc.overlays -= flicker
@@ -347,7 +347,7 @@
M.visible_message("\red <b>The floor under [M] suddenly tips upward!</b>","\red <b>The floor tips upward under you!</b>") M.visible_message("\red <b>The floor under [M] suddenly tips upward!</b>","\red <b>The floor tips upward under you!</b>")
var/atom/myloc = src.loc var/atom/myloc = src.loc
var/image/flicker = image('jungle.dmi',"throw[throw_dir]") var/image/flicker = image('code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi',"throw[throw_dir]")
myloc.overlays += flicker myloc.overlays += flicker
var/turf/my_turf = get_turf(loc) var/turf/my_turf = get_turf(loc)
if(!my_turf.density) if(!my_turf.density)

View File

@@ -8,7 +8,7 @@
/obj/effect/jungle_tribe_spawn /obj/effect/jungle_tribe_spawn
name = "campfire" name = "campfire"
desc = "Looks cosy, in an alien sort of way." desc = "Looks cosy, in an alien sort of way."
icon = 'jungle.dmi' icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'
icon_state = "campfire" icon_state = "campfire"
anchored = 1 anchored = 1
var/list/tribesmen = list() var/list/tribesmen = list()
@@ -46,7 +46,7 @@
/mob/living/simple_animal/hostile/tribesman /mob/living/simple_animal/hostile/tribesman
name = "tribesman" name = "tribesman"
desc = "A noble savage, doesn't seem to know what to make of you." desc = "A noble savage, doesn't seem to know what to make of you."
icon = 'jungle.dmi' icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'
icon_state = "native1" icon_state = "native1"
icon_living = "native1" icon_living = "native1"
icon_dead = "native1_dead" icon_dead = "native1_dead"

View File

@@ -4,7 +4,7 @@
var/plants_spawn = 1 var/plants_spawn = 1
name = "wet grass" name = "wet grass"
desc = "Thick, long wet grass" desc = "Thick, long wet grass"
icon = 'jungle.dmi' icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'
icon_state = "grass1" icon_state = "grass1"
var/icon_spawn_state = "grass1" var/icon_spawn_state = "grass1"
luminosity = 3 luminosity = 3
@@ -16,7 +16,7 @@
if(prob(90)) if(prob(90))
var/image/I var/image/I
if(prob(35)) if(prob(35))
I = image('jungle.dmi',"plant[rand(1,7)]") I = image('code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi',"plant[rand(1,7)]")
else else
if(prob(30)) if(prob(30))
I = image('icons/obj/flora/ausflora.dmi',"reedbush_[rand(1,4)]") I = image('icons/obj/flora/ausflora.dmi',"reedbush_[rand(1,4)]")
@@ -46,7 +46,7 @@
bushes_spawn = 0 bushes_spawn = 0
name = "wet grass" name = "wet grass"
desc = "thick, long wet grass" desc = "thick, long wet grass"
icon = 'jungle.dmi' icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'
icon_state = "grass_path" icon_state = "grass_path"
icon_spawn_state = "grass2" icon_spawn_state = "grass2"

View File

@@ -266,7 +266,7 @@ Deuterium-tritium fusion: 4.5 x 10^7 K
switch(newsize) switch(newsize)
if(1) if(1)
size = 1 size = 1
icon = 'rust.dmi' icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi'
icon_state = "emfield_s1" icon_state = "emfield_s1"
pixel_x = 0 pixel_x = 0
pixel_y = 0 pixel_y = 0
@@ -274,7 +274,7 @@ Deuterium-tritium fusion: 4.5 x 10^7 K
changed = 1 changed = 1
if(3) if(3)
size = 3 size = 3
icon = '96x96.dmi' icon = 'icons/effects/96x96.dmi'
icon_state = "emfield_s3" icon_state = "emfield_s3"
pixel_x = -32 pixel_x = -32
pixel_y = -32 pixel_y = -32
@@ -282,7 +282,7 @@ Deuterium-tritium fusion: 4.5 x 10^7 K
changed = 3 changed = 3
if(5) if(5)
size = 5 size = 5
icon = '160x160.dmi' icon = 'icons/effects/160x160.dmi'
icon_state = "emfield_s5" icon_state = "emfield_s5"
pixel_x = -64 pixel_x = -64
pixel_y = -64 pixel_y = -64
@@ -290,7 +290,7 @@ Deuterium-tritium fusion: 4.5 x 10^7 K
changed = 5 changed = 5
if(7) if(7)
size = 7 size = 7
icon = '224x224.dmi' icon = 'icons/effects/224x224.dmi'
icon_state = "emfield_s7" icon_state = "emfield_s7"
pixel_x = -96 pixel_x = -96
pixel_y = -96 pixel_y = -96

View File

@@ -90,7 +90,7 @@
return return
/* /*
var/obj/item/projectile/beam/emitter/A = new /obj/item/projectile/beam/emitter( src.loc ) var/obj/item/projectile/beam/emitter/A = new /obj/item/projectile/beam/emitter( src.loc )
playsound(src.loc, 'emitter.ogg', 25, 1) playsound(src.loc, 'sound/weapons/emitter.ogg', 25, 1)
if(prob(35)) if(prob(35))
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(5, 1, src) s.set_up(5, 1, src)
@@ -119,7 +119,7 @@
A.damage = mega_energy * 500 A.damage = mega_energy * 500
// //
A.icon_state = "emitter" A.icon_state = "emitter"
playsound(src.loc, 'emitter.ogg', 25, 1) playsound(src.loc, 'sound/weapons/emitter.ogg', 25, 1)
use_power(100 * mega_energy + 500) use_power(100 * mega_energy + 500)
/*if(prob(35)) /*if(prob(35))
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread

View File

@@ -1,7 +1,7 @@
//gimmicky hack to collect particles and direct them into the field //gimmicky hack to collect particles and direct them into the field
/obj/effect/rust_particle_catcher /obj/effect/rust_particle_catcher
icon = 'effects.dmi' icon = 'icons/effects/effects.dmi'
density = 0 density = 0
anchored = 1 anchored = 1
layer = 4 layer = 4

View File

@@ -4,7 +4,7 @@
/obj/effect/energy_field /obj/effect/energy_field
name = "energy field" name = "energy field"
desc = "Impenetrable field of energy, capable of blocking anything as long as it's active." desc = "Impenetrable field of energy, capable of blocking anything as long as it's active."
icon = 'shielding.dmi' icon = 'code/WorkInProgress/Cael_Aislinn/ShieldGen/shielding.dmi'
icon_state = "shieldsparkles" icon_state = "shieldsparkles"
anchored = 1 anchored = 1
layer = 4.1 //just above mobs layer = 4.1 //just above mobs

View File

@@ -5,7 +5,7 @@
/obj/machinery/shield_capacitor /obj/machinery/shield_capacitor
name = "shield capacitor" name = "shield capacitor"
desc = "Machine that charges a shield generator." desc = "Machine that charges a shield generator."
icon = 'shielding.dmi' icon = 'code/WorkInProgress/Cael_Aislinn/ShieldGen/shielding.dmi'
icon_state = "capacitor" icon_state = "capacitor"
var/active = 1 var/active = 1
density = 1 density = 1

View File

@@ -8,7 +8,7 @@
/obj/machinery/shield_gen /obj/machinery/shield_gen
name = "shield generator" name = "shield generator"
desc = "Machine that generates an impenetrable field of energy when activated." desc = "Machine that generates an impenetrable field of energy when activated."
icon = 'shielding.dmi' icon = 'code/WorkInProgress/Cael_Aislinn/ShieldGen/shielding.dmi'
icon_state = "generator0" icon_state = "generator0"
var/active = 0 var/active = 0
var/field_radius = 3 var/field_radius = 3

View File

@@ -8,7 +8,7 @@
var/state = 1.0 var/state = 1.0
//var/obj/beam/e_beam/first //var/obj/beam/e_beam/first
var/power = 500 var/power = 500
icon = 'engine.dmi' icon = 'icons/obj/engine.dmi'
icon_state = "laser" icon_state = "laser"
anchored = 1 anchored = 1
var/id var/id
@@ -44,7 +44,7 @@
/* /*
/obj/beam/e_beam /obj/beam/e_beam
name = "Laser beam" name = "Laser beam"
icon = 'projectiles.dmi' icon = 'icons/obj/projectiles.dmi'
icon_state = "u_laser" icon_state = "u_laser"
var/obj/machinery/engine/laser/master = null var/obj/machinery/engine/laser/master = null
var/obj/beam/e_beam/next = null var/obj/beam/e_beam/next = null

View File

@@ -21,7 +21,7 @@
/obj/machinery/power/supermatter /obj/machinery/power/supermatter
name = "Supermatter" name = "Supermatter"
desc = "A strangely translucent and iridescent crystal. \red You get headaches just from looking at it." desc = "A strangely translucent and iridescent crystal. \red You get headaches just from looking at it."
icon = 'engine.dmi' icon = 'icons/obj/engine.dmi'
icon_state = "darkmatter" icon_state = "darkmatter"
density = 1 density = 1
anchored = 0 anchored = 0

View File

@@ -3,7 +3,7 @@
/obj/machinery/zero_point_emitter /obj/machinery/zero_point_emitter
name = "Zero-point laser" name = "Zero-point laser"
desc = "A super-powerful laser" desc = "A super-powerful laser"
icon = 'engine.dmi' icon = 'icons/obj/engine.dmi'
icon_state = "laser" icon_state = "laser"
anchored = 0 anchored = 0
density = 1 density = 1

View File

@@ -4,7 +4,7 @@
/obj/item/projectile/missile /obj/item/projectile/missile
name = "missile" name = "missile"
icon = 'meteor_turret.dmi' icon = 'code/WorkInProgress/Cael_Aislinn/meteor_turret.dmi'
icon_state = "missile" icon_state = "missile"
var/turf/target var/turf/target
var/tracking = 0 var/tracking = 0
@@ -39,7 +39,7 @@
/obj/machinery/meteor_battery /obj/machinery/meteor_battery
name = "meteor battery" name = "meteor battery"
icon = 'meteor_turret.dmi' icon = 'code/WorkInProgress/Cael_Aislinn/meteor_turret.dmi'
icon_state = "turret0" icon_state = "turret0"
var/raised = 0 var/raised = 0
var/enabled = 1 var/enabled = 1
@@ -217,7 +217,7 @@
/obj/machinery/meteor_battery/attackby(obj/item/weapon/W, mob/user)//I can't believe no one added this before/N /obj/machinery/meteor_battery/attackby(obj/item/weapon/W, mob/user)//I can't believe no one added this before/N
..() ..()
playsound(src.loc, 'smash.ogg', 60, 1) playsound(src.loc, 'sound/weapons/smash.ogg', 60, 1)
src.spark_system.start() src.spark_system.start()
src.health -= W.force * 0.5 src.health -= W.force * 0.5
if (src.health <= 0) if (src.health <= 0)
@@ -249,7 +249,7 @@
/obj/machinery/meteor_battery/attack_alien(mob/living/carbon/alien/humanoid/M as mob) /obj/machinery/meteor_battery/attack_alien(mob/living/carbon/alien/humanoid/M as mob)
if(!(stat & BROKEN)) if(!(stat & BROKEN))
playsound(src.loc, 'slash.ogg', 25, 1, -1) playsound(src.loc, 'sound/weapons/slash.ogg', 25, 1, -1)
for(var/mob/O in viewers(src, null)) for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded ))) if ((O.client && !( O.blinded )))
O.show_message(text("\red <B>[] has slashed at []!</B>", M, src), 1) O.show_message(text("\red <B>[] has slashed at []!</B>", M, src), 1)

View File

@@ -5,7 +5,7 @@
name = "\improper sculpture" name = "\improper sculpture"
real_name = "sculpture" real_name = "sculpture"
desc = "It's some kind of human sized, doll-like sculpture, with weird discolourations on some parts of it. It appears to be quite solid. " desc = "It's some kind of human sized, doll-like sculpture, with weird discolourations on some parts of it. It appears to be quite solid. "
icon = 'unknown.dmi' icon = 'code/WorkInProgress/Cael_Aislinn/unknown.dmi'
icon_state = "sculpture" icon_state = "sculpture"
icon_living = "sculpture" icon_living = "sculpture"
icon_dead = "sculpture" icon_dead = "sculpture"
@@ -30,7 +30,7 @@
G.synch() G.synch()
target.LAssailant = src target.LAssailant = src
playsound(loc, 'thudswoosh.ogg', 50, 1, -1) playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
visible_message("\red [src] has grabbed [target]!") visible_message("\red [src] has grabbed [target]!")
target << "\red <b>You feel something suddenly grab you around the neck from behind!</b> Everything goes black..." target << "\red <b>You feel something suddenly grab you around the neck from behind!</b> Everything goes black..."

View File

@@ -1,5 +1,5 @@
/obj/item/ashtray /obj/item/ashtray
icon = 'ashtray.dmi' icon = 'icons/ashtray.dmi'
var/ var/
max_butts = 0 max_butts = 0
empty_desc = "" empty_desc = ""

View File

@@ -16,7 +16,7 @@
return return
if (health > 0) if (health > 0)
attacked += 10 attacked += 10
playsound(loc, 'bite.ogg', 50, 1, -1) playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
for(var/mob/O in viewers(src, null)) for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded ))) if ((O.client && !( O.blinded )))
O.show_message(text("\red <B>[M.name] has bit [src]!</B>"), 1) O.show_message(text("\red <B>[M.name] has bit [src]!</B>"), 1)
@@ -71,14 +71,14 @@
playsound(loc, "punch", 25, 1, -1) playsound(loc, "punch", 25, 1, -1)
else if(M.type == /mob/living/carbon/human/tajaran) else if(M.type == /mob/living/carbon/human/tajaran)
damage += 10 damage += 10
playsound(loc, 'slice.ogg', 25, 1, -1) playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
adjustBruteLoss(damage/10) adjustBruteLoss(damage/10)
updatehealth() updatehealth()
else else
if(M.type != /mob/living/carbon/human/tajaran) if(M.type != /mob/living/carbon/human/tajaran)
playsound(loc, 'punchmiss.ogg', 25, 1, -1) playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
else if(M.type == /mob/living/carbon/human/tajaran) else if(M.type == /mob/living/carbon/human/tajaran)
playsound(loc, 'slashmiss.ogg', 25, 1, -1) playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
for(var/mob/O in viewers(src, null)) for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded ))) if ((O.client && !( O.blinded )))
O.show_message(text("\red <B>[] has attempted to [attack_verb] [name]!</B>", M), 1) O.show_message(text("\red <B>[] has attempted to [attack_verb] [name]!</B>", M), 1)
@@ -100,14 +100,14 @@
LAssailant = M LAssailant = M
playsound(loc, 'thudswoosh.ogg', 50, 1, -1) playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
for(var/mob/O in viewers(src, null)) for(var/mob/O in viewers(src, null))
O.show_message(text("\red [] has grabbed [name] passively!", M), 1) O.show_message(text("\red [] has grabbed [name] passively!", M), 1)
else else
if (!( paralysis )) if (!( paralysis ))
drop_item() drop_item()
playsound(loc, 'thudswoosh.ogg', 50, 1, -1) playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
for(var/mob/O in viewers(src, null)) for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded ))) if ((O.client && !( O.blinded )))
O.show_message(text("\red <B>[] has disarmed [name]!</B>", M), 1) O.show_message(text("\red <B>[] has disarmed [name]!</B>", M), 1)
@@ -125,7 +125,7 @@
if ("hurt") if ("hurt")
if ((prob(95) && health > 0)) if ((prob(95) && health > 0))
playsound(loc, 'slice.ogg', 25, 1, -1) playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
var/damage = rand(15, 30) var/damage = rand(15, 30)
for(var/mob/O in viewers(src, null)) for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded ))) if ((O.client && !( O.blinded )))
@@ -134,7 +134,7 @@
updatehealth() updatehealth()
react_to_attack(M) react_to_attack(M)
else else
playsound(loc, 'slashmiss.ogg', 25, 1, -1) playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
for(var/mob/O in viewers(src, null)) for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded ))) if ((O.client && !( O.blinded )))
O.show_message(text("\red <B>[] has attempted to lunge at [name]!</B>", M), 1) O.show_message(text("\red <B>[] has attempted to lunge at [name]!</B>", M), 1)
@@ -155,12 +155,12 @@
LAssailant = M LAssailant = M
playsound(loc, 'thudswoosh.ogg', 50, 1, -1) playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
for(var/mob/O in viewers(src, null)) for(var/mob/O in viewers(src, null))
O.show_message(text("\red [] has grabbed [name] passively!", M), 1) O.show_message(text("\red [] has grabbed [name] passively!", M), 1)
if ("disarm") if ("disarm")
playsound(loc, 'pierce.ogg', 25, 1, -1) playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
var/damage = 5 var/damage = 5
if(prob(95)) if(prob(95))
Weaken(rand(10,15)) Weaken(rand(10,15))

View File

@@ -1,4 +1,4 @@
/obj/hud/proc/amorph_hud(var/ui_style='screen1_old.dmi') /obj/hud/proc/amorph_hud(var/ui_style='icons/mob/screen1_old.dmi')
src.adding = list( ) src.adding = list( )
src.other = list( ) src.other = list( )
@@ -285,7 +285,7 @@
mymob.zone_sel = new /obj/screen/zone_sel( null ) mymob.zone_sel = new /obj/screen/zone_sel( null )
mymob.zone_sel.overlays = null mymob.zone_sel.overlays = null
mymob.zone_sel.overlays += image("icon" = 'zone_sel.dmi', "icon_state" = text("[]", mymob.zone_sel.selecting)) mymob.zone_sel.overlays += image("icon" = 'icons/mob/zone_sel.dmi', "icon_state" = text("[]", mymob.zone_sel.selecting))
//Handle the gun settings buttons //Handle the gun settings buttons
mymob.gun_setting_icon = new /obj/screen/gun/mode(null) mymob.gun_setting_icon = new /obj/screen/gun/mode(null)

View File

@@ -17,7 +17,7 @@ log transactions
/obj/machinery/atm /obj/machinery/atm
name = "NanoTrasen Automatic Teller Machine" name = "NanoTrasen Automatic Teller Machine"
desc = "For all your monetary needs!" desc = "For all your monetary needs!"
icon = 'terminals.dmi' icon = 'icons/obj/terminals.dmi'
icon_state = "atm" icon_state = "atm"
anchored = 1 anchored = 1
use_power = 1 use_power = 1
@@ -253,7 +253,7 @@ log transactions
if(number_incorrect_tries > max_pin_attempts) if(number_incorrect_tries > max_pin_attempts)
//lock down the atm //lock down the atm
ticks_left_locked_down = 30 ticks_left_locked_down = 30
playsound(src, 'buzz-two.ogg', 50, 1) playsound(src, 'sound/machines/buzz-two.ogg', 50, 1)
//create an entry in the account transaction log //create an entry in the account transaction log
var/datum/money_account/failed_account = linked_db.get_account(tried_account_num) var/datum/money_account/failed_account = linked_db.get_account(tried_account_num)
@@ -268,12 +268,12 @@ log transactions
else else
usr << "\red \icon[src] Incorrect pin/account combination entered, [max_pin_attempts - number_incorrect_tries] attempts remaining." usr << "\red \icon[src] Incorrect pin/account combination entered, [max_pin_attempts - number_incorrect_tries] attempts remaining."
previous_account_number = tried_account_num previous_account_number = tried_account_num
playsound(src, 'buzz-sigh.ogg', 50, 1) playsound(src, 'sound/machines/buzz-sigh.ogg', 50, 1)
else else
usr << "\red \icon[src] incorrect pin/account combination entered." usr << "\red \icon[src] incorrect pin/account combination entered."
number_incorrect_tries = 0 number_incorrect_tries = 0
else else
playsound(src, 'twobeep.ogg', 50, 1) playsound(src, 'sound/machines/twobeep.ogg', 50, 1)
ticks_left_timeout = 120 ticks_left_timeout = 120
view_screen = NO_SCREEN view_screen = NO_SCREEN
@@ -295,7 +295,7 @@ log transactions
alert("That is not a valid amount.") alert("That is not a valid amount.")
else if(authenticated_account && amount > 0) else if(authenticated_account && amount > 0)
if(amount <= authenticated_account.money) if(amount <= authenticated_account.money)
playsound(src, 'chime.ogg', 50, 1) playsound(src, 'sound/machines/chime.ogg', 50, 1)
//remove the money //remove the money
authenticated_account.money -= amount authenticated_account.money -= amount

View File

@@ -1,7 +1,7 @@
/obj/effect/admin_log_trap /obj/effect/admin_log_trap
name = "Herprpr" name = "Herprpr"
desc = "Stepping on this is good." desc = "Stepping on this is good."
icon = 'screen1.dmi' icon = 'icons/mob/screen1.dmi'
icon_state = "x2" icon_state = "x2"
anchored = 1.0 anchored = 1.0
unacidable = 1 unacidable = 1

View File

@@ -4,7 +4,7 @@
/obj/machinery/computer/atmoscontrol /obj/machinery/computer/atmoscontrol
name = "\improper Central Atmospherics Computer" name = "\improper Central Atmospherics Computer"
icon = 'computer.dmi' icon = 'icons/obj/computer.dmi'
icon_state = "computer_generic" icon_state = "computer_generic"
density = 1 density = 1
anchored = 1.0 anchored = 1.0

View File

@@ -2,7 +2,7 @@
//remove this shit when someonething better is done //remove this shit when someonething better is done
/obj/machinery/atmospherics/unary/heat_reservoir/heater /obj/machinery/atmospherics/unary/heat_reservoir/heater
name = "Heat Regulator" name = "Heat Regulator"
icon = 'Cryogenic2.dmi' icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "freezer_0" icon_state = "freezer_0"
density = 1 density = 1

View File

@@ -199,7 +199,7 @@ A list of items and costs is stored under the datum of every game mode, alongsid
/obj/item/device/uplink/pda /obj/item/device/uplink/pda
name = "uplink module" name = "uplink module"
desc = "An electronic uplink system of unknown origin." desc = "An electronic uplink system of unknown origin."
icon = 'module.dmi' icon = 'icons/obj/module.dmi'
icon_state = "power_mod" icon_state = "power_mod"
var/obj/item/device/pda/hostpda = null var/obj/item/device/pda/hostpda = null
@@ -312,7 +312,7 @@ A list of items and costs is stored under the datum of every game mode, alongsid
/obj/item/device/uplink/radio /obj/item/device/uplink/radio
name = "ship bounced radio" name = "ship bounced radio"
icon = 'radio.dmi' icon = 'icons/obj/radio.dmi'
icon_state = "radio" icon_state = "radio"
var/temp = null //Temporary storage area for a message offering the option to destroy the radio var/temp = null //Temporary storage area for a message offering the option to destroy the radio
var/selfdestruct = 0 //Set to 1 while the radio is self destructing itself. var/selfdestruct = 0 //Set to 1 while the radio is self destructing itself.

View File

@@ -2,7 +2,7 @@
/obj/machinery/copier /obj/machinery/copier
name = "Copy Machine" name = "Copy Machine"
icon = 'bureaucracy.dmi' icon = 'icons/obj/bureaucracy.dmi'
icon_state = "copier_o" icon_state = "copier_o"
density = 1 density = 1
anchored = 1 anchored = 1
@@ -115,7 +115,7 @@
// fx // fx
flick("copier_s", src) flick("copier_s", src)
playsound(src, 'polaroid1.ogg', 50, 1) playsound(src, 'sound/items/polaroid1.ogg', 50, 1)
// dup the file // dup the file
if(istype(template, /obj/item/weapon/paper)) if(istype(template, /obj/item/weapon/paper))

View File

@@ -1,7 +1,7 @@
/obj/structure/filingcabinet /obj/structure/filingcabinet
name = "Filing Cabinet" name = "Filing Cabinet"
desc = "A large cabinet with drawers." desc = "A large cabinet with drawers."
icon = 'bureaucracy.dmi' icon = 'icons/obj/bureaucracy.dmi'
icon_state = "filingcabinet" icon_state = "filingcabinet"
density = 1 density = 1
anchored = 1 anchored = 1

View File

@@ -3,7 +3,7 @@
/obj/spawner/bomb /obj/spawner/bomb
name = "bomb" name = "bomb"
icon = 'screen1.dmi' icon = 'icons/mob/screen1.dmi'
icon_state = "x" icon_state = "x"
var/btype = 0 //0 = radio, 1= prox, 2=time var/btype = 0 //0 = radio, 1= prox, 2=time
var/explosive = 1 // 0= firebomb var/explosive = 1 // 0= firebomb
@@ -30,7 +30,7 @@
// Going in depth: the reason we do not do a Del() in its New()is because then we cannot access its properties. // Going in depth: the reason we do not do a Del() in its New()is because then we cannot access its properties.
// I might be doing this wrong / not knowing of a Byond function. If I'm doing it wrong, let me know please. // I might be doing this wrong / not knowing of a Byond function. If I'm doing it wrong, let me know please.
name = "bomb" name = "bomb"
icon = 'screen1.dmi' icon = 'icons/mob/screen1.dmi'
icon_state = "x" icon_state = "x"
var/btype = 0 // 0=radio, 1=prox, 2=time var/btype = 0 // 0=radio, 1=prox, 2=time
var/btemp1 = 1500 var/btemp1 = 1500

View File

@@ -1,7 +1,7 @@
//Define all tape types in policetape.dm //Define all tape types in policetape.dm
/obj/item/taperoll /obj/item/taperoll
name = "tape roll" name = "tape roll"
icon = 'policetape.dmi' icon = 'icons/policetape.dmi'
icon_state = "rollstart" icon_state = "rollstart"
flags = FPRINT flags = FPRINT
w_class = 1.0 w_class = 1.0
@@ -12,7 +12,7 @@
/obj/item/tape /obj/item/tape
name = "tape" name = "tape"
icon = 'policetape.dmi' icon = 'icons/policetape.dmi'
anchored = 1 anchored = 1
density = 1 density = 1
var/icon_base var/icon_base

View File

@@ -352,7 +352,7 @@ area/proc/ul_Light(var/Red = LightLevelRed, var/Green = LightLevelGreen, var/Blu
if(ul_CachedOverlay) if(ul_CachedOverlay)
ul_Overlay = ul_CachedOverlay ul_Overlay = ul_CachedOverlay
else else
ul_IconCache["[LightLevelRed]-[LightLevelGreen]-[LightLevelBlue]"] = image('ULIcons.dmi', , "[LightLevelRed]-[LightLevelGreen]-[LightLevelBlue]", ul_Layer) ul_IconCache["[LightLevelRed]-[LightLevelGreen]-[LightLevelBlue]"] = image('icons/effects/ULIcons.dmi', , "[LightLevelRed]-[LightLevelGreen]-[LightLevelBlue]", ul_Layer)
ul_Overlay = ul_IconCache["[LightLevelRed]-[LightLevelGreen]-[LightLevelBlue]"] ul_Overlay = ul_IconCache["[LightLevelRed]-[LightLevelGreen]-[LightLevelBlue]"]
overlays += ul_Overlay overlays += ul_Overlay

View File

@@ -2,7 +2,7 @@
/obj/item/device/portalathe /obj/item/device/portalathe
name = "portable autolathe" name = "portable autolathe"
desc = "A device which can repair broken lights instantly. Must be advanced." desc = "A device which can repair broken lights instantly. Must be advanced."
icon = 'janitor.dmi' icon = 'icons/obj/janitor.dmi'
icon_state = "portalathe" icon_state = "portalathe"
afterattack(var/atom/target, mob/user as mob) afterattack(var/atom/target, mob/user as mob)

View File

@@ -4,7 +4,7 @@
name = "eraser" name = "eraser"
desc = "It looks like some kind of eraser." desc = "It looks like some kind of eraser."
flags = FPRINT | TABLEPASS flags = FPRINT | TABLEPASS
icon = 'items.dmi' icon = 'icons/obj/items.dmi'
icon_state = "zippo" icon_state = "zippo"
item_state = "zippo" item_state = "zippo"
w_class = 1.0 w_class = 1.0

View File

@@ -3,7 +3,7 @@
/obj/item/wardrobe /obj/item/wardrobe
name = "\improper Wardrobe" name = "\improper Wardrobe"
desc = "A standard-issue bag for clothing and equipment. Usually comes sealed, stocked with everything you need for a particular job." desc = "A standard-issue bag for clothing and equipment. Usually comes sealed, stocked with everything you need for a particular job."
icon = 'suits.dmi' icon = 'icons/obj/clothing/suits.dmi'
icon_state = "wardrobe_sealed" icon_state = "wardrobe_sealed"
item_state = "wardrobe" item_state = "wardrobe"
w_class = 4 w_class = 4

View File

@@ -2,7 +2,7 @@
turf/unsimulated/desert turf/unsimulated/desert
name = "desert" name = "desert"
icon = 'desert.dmi' icon = 'code/WorkInProgress/Susan/desert.dmi'
icon_state = "desert" icon_state = "desert"
temperature = 393.15 temperature = 393.15
luminosity = 5 luminosity = 5
@@ -120,7 +120,7 @@ turf/simulated/wall/impassable_rock
/obj/effect/alien/flesh/weeds /obj/effect/alien/flesh/weeds
name = "Fleshy Growth" name = "Fleshy Growth"
desc = "A pulsating grouping of odd, alien tissues. It's almost like it has a heartbeat..." desc = "A pulsating grouping of odd, alien tissues. It's almost like it has a heartbeat..."
icon = 'biocraps.dmi' icon = 'code/WorkInProgress/Susan/biocraps.dmi'
icon_state = "flesh" icon_state = "flesh"
anchored = 1 anchored = 1
@@ -130,7 +130,7 @@ turf/simulated/wall/impassable_rock
/obj/effect/alien/flesh/weeds/node /obj/effect/alien/flesh/weeds/node
icon_state = "fleshnode" icon_state = "fleshnode"
icon = 'biocraps.dmi' icon = 'code/WorkInProgress/Susan/biocraps.dmi'
name = "Throbbing Pustule" name = "Throbbing Pustule"
desc = "A grotquese, oozing, pimple-like growth. You swear you can see something moving around in the bulb..." desc = "A grotquese, oozing, pimple-like growth. You swear you can see something moving around in the bulb..."
luminosity = NODERANGE luminosity = NODERANGE
@@ -316,7 +316,7 @@ Alien plants should do something if theres a lot of poison
//hostile entities or npcs //hostile entities or npcs
/obj/item/projectile/slimeglob /obj/item/projectile/slimeglob
icon = 'projectiles.dmi' icon = 'icons/obj/projectiles.dmi'
icon_state = "toxin" icon_state = "toxin"
damage = 20 damage = 20
damage_type = BRUTE damage_type = BRUTE
@@ -461,7 +461,7 @@ Alien plants should do something if theres a lot of poison
obj/effect/critter/fleshmonster/fleshslime obj/effect/critter/fleshmonster/fleshslime
name = "Flesh Slime" name = "Flesh Slime"
icon = 'biocraps.dmi' icon = 'code/WorkInProgress/Susan/biocraps.dmi'
icon_state = "livingflesh" icon_state = "livingflesh"
desc = "A creature that appears to be made out of living tissue strewn together haphazardly. Some kind of liquid bubbles from its maw." desc = "A creature that appears to be made out of living tissue strewn together haphazardly. Some kind of liquid bubbles from its maw."
//ranged = 1 //ranged = 1

View File

@@ -391,12 +391,12 @@
ai.show_message("<i>Intercepted message from <b>[who]</b>: [object]</i>") ai.show_message("<i>Intercepted message from <b>[who]</b>: [object]</i>")
if (!pda.silent) if (!pda.silent)
playsound(pda.loc, 'twobeep.ogg', 50, 1) playsound(pda.loc, 'sound/machines/twobeep.ogg', 50, 1)
for (var/mob/O in hearers(3, pda.loc)) for (var/mob/O in hearers(3, pda.loc))
O.show_message(text("\icon[pda] *[pda.ttone]*")) O.show_message(text("\icon[pda] *[pda.ttone]*"))
pda.overlays = null pda.overlays = null
pda.overlays += image('pda.dmi', "pda-r") pda.overlays += image('icons/obj/pda.dmi', "pda-r")
else else
var/list/href_list = list() var/list/href_list = list()
href_list["src"] = "\ref[eliza.speaker.loc.loc]" href_list["src"] = "\ref[eliza.speaker.loc.loc]"

View File

@@ -1,7 +1,7 @@
// Base Class // Base Class
/mob/living/simple_animal/livestock /mob/living/simple_animal/livestock
desc = "Tasty!" desc = "Tasty!"
icon = 'livestock.dmi' icon = 'icons/mob/livestock.dmi'
emote_see = list("shakes its head", "kicks the ground") emote_see = list("shakes its head", "kicks the ground")
speak_chance = 1 speak_chance = 1
turns_per_move = 15 turns_per_move = 15
@@ -165,7 +165,7 @@
/obj/structure/closet/critter /obj/structure/closet/critter
desc = "\improper Critter crate." desc = "\improper Critter crate."
name = "Critter Crate" name = "Critter Crate"
icon = 'storage.dmi' icon = 'icons/obj/storage.dmi'
icon_state = "critter" icon_state = "critter"
density = 1 density = 1
icon_opened = "critteropen" icon_opened = "critteropen"

View File

@@ -33,7 +33,7 @@ obj/machinery/atmospherics/pipe/mains_component
parent_pipe.burst() parent_pipe.burst()
obj/machinery/atmospherics/mains_pipe obj/machinery/atmospherics/mains_pipe
icon = 'mainspipe.dmi' icon = 'icons/obj/atmospherics/mainspipe.dmi'
layer = 2.4 //under wires with their 2.5 layer = 2.4 //under wires with their 2.5
var/volume = 0 var/volume = 0

View File

@@ -1,7 +1,7 @@
// a frame for generic wall-mounted things, such as fire alarm, status display.. // a frame for generic wall-mounted things, such as fire alarm, status display..
// combination of apc_frame and machine_frame // combination of apc_frame and machine_frame
/obj/machinery/constructable_frame/wallmount_frame /obj/machinery/constructable_frame/wallmount_frame
icon = 'stock_parts.dmi' icon = 'icons/obj/stock_parts.dmi'
icon_state = "wm_0" icon_state = "wm_0"
var/wall_offset = 24 var/wall_offset = 24
density = 0 density = 0
@@ -35,7 +35,7 @@
if(1) if(1)
if(istype(P, /obj/item/weapon/cable_coil)) if(istype(P, /obj/item/weapon/cable_coil))
if(P:amount >= 5) if(P:amount >= 5)
playsound(src.loc, 'Deconstruct.ogg', 50, 1) playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
user << "\blue You start to add cables to the frame." user << "\blue You start to add cables to the frame."
if(do_after(user, 20)) if(do_after(user, 20))
P:amount -= 5 P:amount -= 5
@@ -44,7 +44,7 @@
state = 2 state = 2
icon_state = "wm_1" icon_state = "wm_1"
if(istype(P, /obj/item/weapon/wrench)) if(istype(P, /obj/item/weapon/wrench))
playsound(src.loc, 'Ratchet.ogg', 75, 1) playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
user << "\blue You dismantle the frame" user << "\blue You dismantle the frame"
new /obj/item/stack/sheet/metal(src.loc, 2) new /obj/item/stack/sheet/metal(src.loc, 2)
del(src) del(src)
@@ -52,7 +52,7 @@
if(istype(P, /obj/item/weapon/circuitboard)) if(istype(P, /obj/item/weapon/circuitboard))
var/obj/item/weapon/circuitboard/B = P var/obj/item/weapon/circuitboard/B = P
if(B.board_type == "wallmount") if(B.board_type == "wallmount")
playsound(src.loc, 'Deconstruct.ogg', 50, 1) playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
user << "\blue You add the circuit board to the frame." user << "\blue You add the circuit board to the frame."
circuit = P circuit = P
user.drop_item() user.drop_item()
@@ -76,7 +76,7 @@
else else
user << "\red This frame does not accept circuit boards of this type!" user << "\red This frame does not accept circuit boards of this type!"
if(istype(P, /obj/item/weapon/wirecutters)) if(istype(P, /obj/item/weapon/wirecutters))
playsound(src.loc, 'wirecutter.ogg', 50, 1) playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
user << "\blue You remove the cables." user << "\blue You remove the cables."
state = 1 state = 1
icon_state = "wm_0" icon_state = "wm_0"
@@ -85,7 +85,7 @@
if(3) if(3)
if(istype(P, /obj/item/weapon/crowbar)) if(istype(P, /obj/item/weapon/crowbar))
playsound(src.loc, 'Crowbar.ogg', 50, 1) playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
state = 2 state = 2
circuit.loc = src.loc circuit.loc = src.loc
circuit = null circuit = null
@@ -107,7 +107,7 @@
component_check = 0 component_check = 0
break break
if(component_check) if(component_check)
playsound(src.loc, 'Screwdriver.ogg', 50, 1) playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
var/obj/machinery/new_machine = new src.circuit.build_path(src.loc) var/obj/machinery/new_machine = new src.circuit.build_path(src.loc)
new_machine.dir = dir new_machine.dir = dir
if(istype(circuit, /obj/item/weapon/circuitboard/status_display)) if(istype(circuit, /obj/item/weapon/circuitboard/status_display))
@@ -135,7 +135,7 @@
if(istype(P, /obj/item/weapon)) if(istype(P, /obj/item/weapon))
for(var/I in req_components) for(var/I in req_components)
if(istype(P, text2path(I)) && (req_components[I] > 0)) if(istype(P, text2path(I)) && (req_components[I] > 0))
playsound(src.loc, 'Deconstruct.ogg', 50, 1) playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
if(istype(P, /obj/item/weapon/cable_coil)) if(istype(P, /obj/item/weapon/cable_coil))
var/obj/item/weapon/cable_coil/CP = P var/obj/item/weapon/cable_coil/CP = P
if(CP.amount > 1) if(CP.amount > 1)

View File

@@ -2,7 +2,7 @@
name = "Welding kit" name = "Welding kit"
desc = "A heavy-duty, portable welding fluid carrier." desc = "A heavy-duty, portable welding fluid carrier."
slot_flags = SLOT_BACK slot_flags = SLOT_BACK
icon = 'storage.dmi' icon = 'icons/obj/storage.dmi'
icon_state = "welderpack" icon_state = "welderpack"
w_class = 4.0 w_class = 4.0
var/max_fuel = 350 var/max_fuel = 350
@@ -29,7 +29,7 @@
user << "\red That was close!" user << "\red That was close!"
src.reagents.trans_to(W, T.max_fuel) src.reagents.trans_to(W, T.max_fuel)
user << "\blue Welder refilled!" user << "\blue Welder refilled!"
playsound(src.loc, 'refill.ogg', 50, 1, -6) playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6)
return return
user << "\blue The tank scoffs at your insolence. It only provides services to welders." user << "\blue The tank scoffs at your insolence. It only provides services to welders."
return return
@@ -38,7 +38,7 @@
if (istype(O, /obj/structure/reagent_dispensers/fueltank) && get_dist(src,O) <= 1 && src.reagents.total_volume < max_fuel) if (istype(O, /obj/structure/reagent_dispensers/fueltank) && get_dist(src,O) <= 1 && src.reagents.total_volume < max_fuel)
O.reagents.trans_to(src, max_fuel) O.reagents.trans_to(src, max_fuel)
user << "\blue You crack the cap off the top of the pack and fill it back up again from the tank." user << "\blue You crack the cap off the top of the pack and fill it back up again from the tank."
playsound(src.loc, 'refill.ogg', 50, 1, -6) playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6)
return return
else if (istype(O, /obj/structure/reagent_dispensers/fueltank) && get_dist(src,O) <= 1 && src.reagents.total_volume == max_fuel) else if (istype(O, /obj/structure/reagent_dispensers/fueltank) && get_dist(src,O) <= 1 && src.reagents.total_volume == max_fuel)
user << "\blue The pack is already full!" user << "\blue The pack is already full!"

View File

@@ -12,7 +12,7 @@ log transactions
/obj/machinery/atm /obj/machinery/atm
name = "\improper NanoTrasen Automatic Teller Machine" name = "\improper NanoTrasen Automatic Teller Machine"
desc = "For all your monetary needs!" desc = "For all your monetary needs!"
icon = 'terminals.dmi' icon = 'icons/obj/terminals.dmi'
icon_state = "atm" icon_state = "atm"
anchored = 1 anchored = 1
use_power = 1 use_power = 1

View File

@@ -78,7 +78,7 @@
/obj/effect/meteor /obj/effect/meteor
name = "meteor" name = "meteor"
icon = 'meteor.dmi' icon = 'icons/obj/meteor.dmi'
icon_state = "flaming" icon_state = "flaming"
density = 1 density = 1
anchored = 1.0 anchored = 1.0
@@ -105,7 +105,7 @@
shake_camera(M, 3, 1) shake_camera(M, 3, 1)
if (A) if (A)
A.meteorhit(src) A.meteorhit(src)
playsound(get_turf(src), 'meteorimpact.ogg', 40, 1) playsound(get_turf(src), 'sound/effects/meteorimpact.ogg', 40, 1)
if (--src.hits <= 0) if (--src.hits <= 0)
if(prob(15))// && !istype(A, /obj/structure/grille)) if(prob(15))// && !istype(A, /obj/structure/grille))
explosion(get_turf(src), 4, 5, 6, 7, 0) explosion(get_turf(src), 4, 5, 6, 7, 0)
@@ -138,7 +138,7 @@
A.meteorhit(src) A.meteorhit(src)
src.hits-- src.hits--
return return
playsound(get_turf(src), 'meteorimpact.ogg', 40, 1) playsound(get_turf(src), 'sound/effects/meteorimpact.ogg', 40, 1)
if (--src.hits <= 0) if (--src.hits <= 0)
if(prob(15) && !istype(A, /obj/structure/grille)) if(prob(15) && !istype(A, /obj/structure/grille))
explosion(get_turf(src), 1, 2, 3, 4, 0) explosion(get_turf(src), 1, 2, 3, 4, 0)

View File

@@ -69,10 +69,10 @@ zone/proc/DebugDisplay(client/client)
var/list/current_zone_images = list() var/list/current_zone_images = list()
for(var/turf/T in contents) for(var/turf/T in contents)
current_zone_images += image('debug_group.dmi', T, null, TURF_LAYER) current_zone_images += image('icons/misc/debug_group.dmi', T, null, TURF_LAYER)
for(var/turf/space/S in unsimulated_tiles) for(var/turf/space/S in unsimulated_tiles)
current_zone_images += image('debug_space.dmi', S, null, TURF_LAYER) current_zone_images += image('icons/misc/debug_space.dmi', S, null, TURF_LAYER)
client << "<u>Zone Air Contents</u>" client << "<u>Zone Air Contents</u>"
client << "Oxygen: [air.oxygen]" client << "Oxygen: [air.oxygen]"
@@ -89,8 +89,8 @@ zone/proc/DebugDisplay(client/client)
for(var/connection/C in connections) for(var/connection/C in connections)
client << "\ref[C] [C.A] --> [C.B] [(C.indirect?"Open":"Closed")]" client << "\ref[C] [C.A] --> [C.B] [(C.indirect?"Open":"Closed")]"
current_zone_images += image('debug_connect.dmi', C.A, null, TURF_LAYER) current_zone_images += image('icons/misc/debug_connect.dmi', C.A, null, TURF_LAYER)
current_zone_images += image('debug_connect.dmi', C.B, null, TURF_LAYER) current_zone_images += image('icons/misc/debug_connect.dmi', C.B, null, TURF_LAYER)
client << "Connected Zones:" client << "Connected Zones:"
for(var/zone/zone in connected_zones) for(var/zone/zone in connected_zones)

View File

@@ -51,7 +51,7 @@ turf/simulated/hotspot_expose(exposed_temperature, exposed_volume, soh)
//luminosity = 3 //luminosity = 3
icon = 'fire.dmi' icon = 'icons/effects/fire.dmi'
icon_state = "1" icon_state = "1"
layer = TURF_LAYER layer = TURF_LAYER

View File

@@ -50,7 +50,7 @@
var/siding_icon_state = return_siding_icon_state() var/siding_icon_state = return_siding_icon_state()
if(siding_icon_state) if(siding_icon_state)
overlays += image('floors.dmi',siding_icon_state) overlays += image('icons/turf/floors.dmi',siding_icon_state)
var/datum/gas_mixture/model = return_air() var/datum/gas_mixture/model = return_air()
switch(model.graphic) switch(model.graphic)
if(1) if(1)

View File

@@ -68,7 +68,7 @@
comm.messagetitle.Add("Cent. Com. CONFIDENTIAL REPORT") comm.messagetitle.Add("Cent. Com. CONFIDENTIAL REPORT")
comm.messagetext.Add(intercepttext) comm.messagetext.Add(intercepttext)
world << sound('commandreport.ogg') world << sound('sound/AI/commandreport.ogg')
// add an extra law to the AI to make sure it cooperates with the heads // add an extra law to the AI to make sure it cooperates with the heads
var/extra_law = "Crew authorized to know of pathogen [virus_name]'s existence are: Heads of command, any crew member with loyalty implant. Do not allow unauthorized personnel to gain knowledge of [virus_name]. Aid authorized personnel in quarantining and neutrlizing the outbreak. This law overrides all other laws." var/extra_law = "Crew authorized to know of pathogen [virus_name]'s existence are: Heads of command, any crew member with loyalty implant. Do not allow unauthorized personnel to gain knowledge of [virus_name]. Aid authorized personnel in quarantining and neutrlizing the outbreak. This law overrides all other laws."
@@ -89,7 +89,7 @@
comm.messagetitle.Add("Cent. Com. CONFIDENTIAL REPORT") comm.messagetitle.Add("Cent. Com. CONFIDENTIAL REPORT")
comm.messagetext.Add(intercepttext) comm.messagetext.Add(intercepttext)
world << sound('commandreport.ogg') world << sound('sound/AI/commandreport.ogg')
/datum/game_mode/epidemic/post_setup() /datum/game_mode/epidemic/post_setup()
@@ -194,7 +194,7 @@
ticker.mode:explosion_in_progress = 1 ticker.mode:explosion_in_progress = 1
for(var/mob/M in world) for(var/mob/M in world)
if(M.client) if(M.client)
M << 'Alarm.ogg' M << 'sound/machines/Alarm.ogg'
world << "\blue<b>Incoming missile detected.. Impact in 10..</b>" world << "\blue<b>Incoming missile detected.. Impact in 10..</b>"
for (var/i=9 to 1 step -1) for (var/i=9 to 1 step -1)
sleep(10) sleep(10)

View File

@@ -18,7 +18,7 @@
var/obj/portal/P = new /obj/portal( T ) var/obj/portal/P = new /obj/portal( T )
P.target = picked P.target = picked
P.creator = null P.creator = null
P.icon = 'objects.dmi' P.icon = 'icons/obj/objects.dmi'
P.failchance = 0 P.failchance = 0
P.icon_state = "anom" P.icon_state = "anom"
P.name = "wormhole" P.name = "wormhole"

View File

@@ -74,7 +74,7 @@
break break
spawn(rand(3000, 6000)) //Delayed announcements to keep the crew on their toes. spawn(rand(3000, 6000)) //Delayed announcements to keep the crew on their toes.
command_alert("Confirmed outbreak of level 7 viral biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert") command_alert("Confirmed outbreak of level 7 viral biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert")
world << sound('outbreak7.ogg') world << sound('sound/AI/outbreak7.ogg')
Tick() Tick()
ActiveFor = Lifetime //killme ActiveFor = Lifetime //killme

View File

@@ -253,7 +253,7 @@ Implants;
comm.messagetitle.Add("Cent. Com. Status Summary") comm.messagetitle.Add("Cent. Com. Status Summary")
comm.messagetext.Add(intercepttext) comm.messagetext.Add(intercepttext)
world << sound('commandreport.ogg') world << sound('sound/AI/commandreport.ogg')
/* command_alert("Summary downloaded and printed out at all communications consoles.", "Enemy communication intercept. Security Level Elevated.") /* command_alert("Summary downloaded and printed out at all communications consoles.", "Enemy communication intercept. Security Level Elevated.")
for(var/mob/M in player_list) for(var/mob/M in player_list)

View File

@@ -238,7 +238,7 @@
comm.messagetitle.Add("Cent. Com. Announcement") comm.messagetitle.Add("Cent. Com. Announcement")
comm.messagetext.Add(message) comm.messagetext.Add(message)
world << sound('commandreport.ogg') world << sound('sound/AI/commandreport.ogg')
/datum/game_mode/revolution/rp_revolution/latespawn(mob/M) /datum/game_mode/revolution/rp_revolution/latespawn(mob/M)
if(M.mind.assigned_role in command_positions) if(M.mind.assigned_role in command_positions)

View File

@@ -5,7 +5,7 @@
var/mob/living/carbon/occupant var/mob/living/carbon/occupant
var/locked var/locked
name = "Body Scanner" name = "Body Scanner"
icon = 'Cryogenic2.dmi' icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "body_scanner_0" icon_state = "body_scanner_0"
density = 1 density = 1
anchored = 1 anchored = 1
@@ -167,7 +167,7 @@
var/delete var/delete
var/temphtml var/temphtml
name = "Body Scanner Console" name = "Body Scanner Console"
icon = 'Cryogenic2.dmi' icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "body_scannerconsole" icon_state = "body_scannerconsole"
density = 1 density = 1
anchored = 1 anchored = 1

View File

@@ -63,7 +63,7 @@
/obj/machinery/alarm /obj/machinery/alarm
name = "alarm" name = "alarm"
icon = 'monitors.dmi' icon = 'icons/obj/monitors.dmi'
icon_state = "alarm0" icon_state = "alarm0"
anchored = 1 anchored = 1
use_power = 1 use_power = 1

View File

@@ -26,7 +26,7 @@
/obj/machinery/bot/farmbot /obj/machinery/bot/farmbot
name = "Farmbot" name = "Farmbot"
desc = "The botanist's best friend." desc = "The botanist's best friend."
icon = 'aibots.dmi' icon = 'icons/obj/aibots.dmi'
icon_state = "farmbot0" icon_state = "farmbot0"
layer = 5.0 layer = 5.0
density = 1 density = 1
@@ -515,7 +515,7 @@
/obj/item/weapon/farmbot_arm_assembly /obj/item/weapon/farmbot_arm_assembly
name = "water tank/robot arm assembly" name = "water tank/robot arm assembly"
desc = "A water tank with a robot arm permanently grafted to it." desc = "A water tank with a robot arm permanently grafted to it."
icon = 'aibots.dmi' icon = 'icons/obj/aibots.dmi'
icon_state = "water_arm" icon_state = "water_arm"
var/build_step = 0 var/build_step = 0
var/created_name = "Farmbot" //To preserve the name if it's a unique farmbot I guess var/created_name = "Farmbot" //To preserve the name if it's a unique farmbot I guess

View File

@@ -400,7 +400,7 @@
else else
var/mob/selected = find_dead_player("[C.fields["ckey"]]") var/mob/selected = find_dead_player("[C.fields["ckey"]]")
selected << 'chime.ogg' //probably not the best sound but I think it's reasonable selected << 'sound/machines/chime.ogg' //probably not the best sound but I think it's reasonable
var/answer = alert(selected,"Do you want to return to life?","Cloning","Yes","No") var/answer = alert(selected,"Do you want to return to life?","Cloning","Yes","No")
if(answer != "No" && pod1.growclone(C.fields["ckey"], C.fields["name"], C.fields["UI"], C.fields["SE"], C.fields["mind"], C.fields["mrace"], C.fields["interface"])) if(answer != "No" && pod1.growclone(C.fields["ckey"], C.fields["name"], C.fields["UI"], C.fields["SE"], C.fields["mind"], C.fields["mrace"], C.fields["interface"]))
temp = "Initiating cloning cycle..." temp = "Initiating cloning cycle..."

View File

@@ -13,7 +13,7 @@ var/specops_shuttle_timeleft = 0
/obj/machinery/computer/specops_shuttle /obj/machinery/computer/specops_shuttle
name = "Spec. Ops. Shuttle Console" name = "Spec. Ops. Shuttle Console"
icon = 'computer.dmi' icon = 'icons/obj/computer.dmi'
icon_state = "shuttle" icon_state = "shuttle"
req_access = list(access_cent_specops) req_access = list(access_cent_specops)
// req_access = list(ACCESS_CENT_SPECOPS) // req_access = list(ACCESS_CENT_SPECOPS)

View File

@@ -3,7 +3,7 @@
/obj/machinery/door/firedoor /obj/machinery/door/firedoor
name = "\improper Emergency Shutter" name = "\improper Emergency Shutter"
desc = "Emergency air-tight shutter, capable of sealing off breached areas." desc = "Emergency air-tight shutter, capable of sealing off breached areas."
icon = 'DoorHazard.dmi' icon = 'icons/obj/doors/DoorHazard.dmi'
icon_state = "door_open" icon_state = "door_open"
req_one_access = list(access_atmospherics, access_engine_equip) req_one_access = list(access_atmospherics, access_engine_equip)
opacity = 0 opacity = 0
@@ -275,5 +275,5 @@
*/ */
/obj/machinery/door/firedoor/multi_tile /obj/machinery/door/firedoor/multi_tile
icon = 'DoorHazard2x1.dmi' icon = 'icons/obj/doors/DoorHazard2x1.dmi'
width = 2 width = 2

View File

@@ -2,7 +2,7 @@
/obj/machinery/floodlight /obj/machinery/floodlight
name = "Emergency Floodlight" name = "Emergency Floodlight"
icon = 'floodlight.dmi' icon = 'icons/obj/machines/floodlight.dmi'
icon_state = "flood00" icon_state = "flood00"
density = 1 density = 1
var/on = 0 var/on = 0

View File

@@ -2,7 +2,7 @@
/obj/machinery/holosign /obj/machinery/holosign
name = "holosign" name = "holosign"
desc = "Small wall-mounted holographic projector" desc = "Small wall-mounted holographic projector"
icon = 'holosign.dmi' icon = 'icons/obj/holosign.dmi'
icon_state = "sign_off" icon_state = "sign_off"
layer = 4 layer = 4
var/lit = 0 var/lit = 0

View File

@@ -2,7 +2,7 @@
obj/machinery/scanner obj/machinery/scanner
name = "Identity Analyser" name = "Identity Analyser"
var/outputdir = 0 var/outputdir = 0
icon = 'stationobjs.dmi' icon = 'icons/obj/stationobjs.dmi'
icon_state = "scanner_idle" icon_state = "scanner_idle"
density = 1 density = 1
anchored = 1 anchored = 1

View File

@@ -1,6 +1,6 @@
/obj/structure/walllocker /obj/structure/walllocker
name = "Wall Locker" name = "Wall Locker"
icon = 'lockwall.dmi' icon = 'icons/obj/lockwall.dmi'
icon_state = "emerg" icon_state = "emerg"
var/list/spawnitems = list() var/list/spawnitems = list()
anchored = 1 anchored = 1

View File

@@ -1064,7 +1064,7 @@
/obj/item/weapon/paintkit //Please don't use this for anything, it's a base type for custom mech paintjobs. /obj/item/weapon/paintkit //Please don't use this for anything, it's a base type for custom mech paintjobs.
name = "mecha customisation kit" name = "mecha customisation kit"
desc = "A generic kit containing all the needed tools and parts to turn a mech into another mech." desc = "A generic kit containing all the needed tools and parts to turn a mech into another mech."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "royce_kit" icon_state = "royce_kit"
var/new_name = "mech" //What is the variant called? var/new_name = "mech" //What is the variant called?

View File

@@ -4,7 +4,7 @@
/obj/structure/closet/walllocker /obj/structure/closet/walllocker
desc = "A wall mounted storage locker." desc = "A wall mounted storage locker."
name = "Wall Locker" name = "Wall Locker"
icon = 'walllocker.dmi' icon = 'icons/obj/walllocker.dmi'
icon_state = "wall-locker" icon_state = "wall-locker"
density = 0 density = 0
anchored = 1 anchored = 1

View File

@@ -1,5 +1,5 @@
/obj/effect/sign/double/barsign /obj/effect/sign/double/barsign
icon = 'barsigns.dmi' icon = 'icons/obj/barsigns.dmi'
icon_state = "empty" icon_state = "empty"
anchored = 1 anchored = 1

View File

@@ -87,7 +87,7 @@
name = "drips of blood" name = "drips of blood"
desc = "It's red." desc = "It's red."
gender = PLURAL gender = PLURAL
icon = 'drip.dmi' icon = 'icons/effects/drip.dmi'
icon_state = "1" icon_state = "1"
amount = 0 amount = 0
@@ -141,7 +141,7 @@
density = 0 density = 0
anchored = 1 anchored = 1
layer = 2 layer = 2
icon = 'blood.dmi' icon = 'icons/effects/blood.dmi'
icon_state = "mucus" icon_state = "mucus"
random_icon_states = list("mucus") random_icon_states = list("mucus")
var/list/datum/disease2/disease/virus2 = list() var/list/datum/disease2/disease/virus2 = list()

View File

@@ -28,7 +28,7 @@ proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impa
for(var/mob/M in world) if(M.z == epicenter.z) if(!(M in close)) for(var/mob/M in world) if(M.z == epicenter.z) if(!(M in close))
// check if the mob can hear // check if the mob can hear
if(M.ear_deaf <= 0 || !M.ear_deaf) if(!istype(M.loc,/turf/space)) if(M.ear_deaf <= 0 || !M.ear_deaf) if(!istype(M.loc,/turf/space))
M << 'explosionfar.ogg' M << 'sound/effects/explosionfar.ogg'
if(adminlog) if(adminlog)
message_admins("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range]) in area [epicenter.loc.name] ([epicenter.x],[epicenter.y],[epicenter.z]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[epicenter.x];Y=[epicenter.y];Z=[epicenter.z]'>JMP</a>)") message_admins("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range]) in area [epicenter.loc.name] ([epicenter.x],[epicenter.y],[epicenter.z]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[epicenter.x];Y=[epicenter.y];Z=[epicenter.z]'>JMP</a>)")
log_game("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range]) in area [epicenter.loc.name] ") log_game("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range]) in area [epicenter.loc.name] ")

View File

@@ -113,7 +113,7 @@
name = "\improper S'rendarr's Hand leaf" name = "\improper S'rendarr's Hand leaf"
singular_name = "S'rendarr's Hand leaf" singular_name = "S'rendarr's Hand leaf"
desc = "A soft leaf that is rubbed on bruises." desc = "A soft leaf that is rubbed on bruises."
icon = 'harvest.dmi' icon = 'icons/obj/harvest.dmi'
icon_state = "cabbage" icon_state = "cabbage"
heal_brute = 7 heal_brute = 7
@@ -121,7 +121,7 @@
name = "\improper Messa's Tear leaf" name = "\improper Messa's Tear leaf"
singular_name = "Messa's Tear leaf" singular_name = "Messa's Tear leaf"
desc = "A cold leaf that is rubbed on burns." desc = "A cold leaf that is rubbed on burns."
icon = 'harvest.dmi' icon = 'icons/obj/harvest.dmi'
icon_state = "ambrosiavulgaris" icon_state = "ambrosiavulgaris"
heal_burn = 7 heal_burn = 7

View File

@@ -2,7 +2,7 @@
#define MALFUNCTION_PERMANENT 2 #define MALFUNCTION_PERMANENT 2
/obj/item/weapon/implant /obj/item/weapon/implant
name = "implant" name = "implant"
icon = 'device.dmi' icon = 'icons/obj/device.dmi'
icon_state = "implant" icon_state = "implant"
var/implanted = null var/implanted = null
var/mob/imp_in = null var/mob/imp_in = null

View File

@@ -121,7 +121,7 @@
/obj/item/weapon/implantcase/death_alarm /obj/item/weapon/implantcase/death_alarm
name = "Glass Case- 'Death Alarm'" name = "Glass Case- 'Death Alarm'"
desc = "A case containing a death alarm implant." desc = "A case containing a death alarm implant."
icon = 'items.dmi' icon = 'icons/obj/items.dmi'
icon_state = "implantcase-b" icon_state = "implantcase-b"
New() New()

View File

@@ -5,7 +5,7 @@ var/global/list/cached_icons = list()
/obj/item/weapon/reagent_containers/glass/paint /obj/item/weapon/reagent_containers/glass/paint
desc = "It's a paint bucket." desc = "It's a paint bucket."
name = "paint bucket" name = "paint bucket"
icon = 'items.dmi' icon = 'icons/obj/items.dmi'
icon_state = "paint_neutral" icon_state = "paint_neutral"
item_state = "paintcan" item_state = "paintcan"
m_amt = 200 m_amt = 200

View File

@@ -794,7 +794,7 @@ LOOK FOR SURGERY.DM*/
//misc, formerly from code/defines/weapons.dm //misc, formerly from code/defines/weapons.dm
/obj/item/weapon/bonegel /obj/item/weapon/bonegel
name = "bone gel" name = "bone gel"
icon = 'surgery.dmi' icon = 'icons/obj/surgery.dmi'
icon_state = "bone-gel" icon_state = "bone-gel"
force = 0 force = 0
w_class = 2.0 w_class = 2.0
@@ -802,7 +802,7 @@ LOOK FOR SURGERY.DM*/
/obj/item/weapon/FixOVein /obj/item/weapon/FixOVein
name = "FixOVein" name = "FixOVein"
icon = 'surgery.dmi' icon = 'icons/obj/surgery.dmi'
icon_state = "fixovein" icon_state = "fixovein"
force = 0 force = 0
throwforce = 1.0 throwforce = 1.0
@@ -812,7 +812,7 @@ LOOK FOR SURGERY.DM*/
/obj/item/weapon/bonesetter /obj/item/weapon/bonesetter
name = "bone setter" name = "bone setter"
icon = 'surgery.dmi' icon = 'icons/obj/surgery.dmi'
icon_state = "bone setter" icon_state = "bone setter"
force = 8.0 force = 8.0
throwforce = 9.0 throwforce = 9.0

View File

@@ -1,5 +1,5 @@
/obj/item/weapon/syndie /obj/item/weapon/syndie
icon = 'syndieweapons.dmi' icon = 'icons/obj/syndieweapons.dmi'
/*C-4 explosive charge and etc, replaces the old syndie transfer valve bomb.*/ /*C-4 explosive charge and etc, replaces the old syndie transfer valve bomb.*/

View File

@@ -1,5 +1,5 @@
/obj/structure/sign/double/barsign /obj/structure/sign/double/barsign
icon = 'barsigns.dmi' icon = 'icons/obj/barsigns.dmi'
icon_state = "empty" icon_state = "empty"
anchored = 1 anchored = 1
New() New()

View File

@@ -112,7 +112,7 @@
/obj/item/roller /obj/item/roller
name = "roller bed" name = "roller bed"
desc = "A collapsed roller bed that can be carried around." desc = "A collapsed roller bed that can be carried around."
icon = 'rollerbed.dmi' icon = 'icons/obj/rollerbed.dmi'
icon_state = "folded" icon_state = "folded"
w_class = 4.0 // Can't be put in backpacks. Oh well. w_class = 4.0 // Can't be put in backpacks. Oh well.

View File

@@ -105,12 +105,12 @@
if(reinf) new /obj/item/stack/rods(loc) if(reinf) new /obj/item/stack/rods(loc)
del(src) del(src)
else if (usr.a_intent == "hurt") else if (usr.a_intent == "hurt")
playsound(src.loc, 'glassknock.ogg', 80, 1) playsound(src.loc, 'sound/effects/glassknock.ogg', 80, 1)
usr.visible_message("\red [usr.name] bangs against the [src.name]!", \ usr.visible_message("\red [usr.name] bangs against the [src.name]!", \
"\red You bang against the [src.name]!", \ "\red You bang against the [src.name]!", \
"You hear a banging sound.") "You hear a banging sound.")
else else
playsound(src.loc, 'glassknock.ogg', 80, 1) playsound(src.loc, 'sound/effects/glassknock.ogg', 80, 1)
usr.visible_message("[usr.name] knocks on the [src.name].", \ usr.visible_message("[usr.name] knocks on the [src.name].", \
"You knock on the [src.name].", \ "You knock on the [src.name].", \
"You hear a knocking sound.") "You hear a knocking sound.")

View File

@@ -1,10 +1,10 @@
/obj/structure/shuttle /obj/structure/shuttle
name = "shuttle" name = "shuttle"
icon = 'shuttle.dmi' icon = 'icons/turf/shuttle.dmi'
/obj/structure/shuttle/window /obj/structure/shuttle/window
name = "shuttle window" name = "shuttle window"
icon = 'podwindows.dmi' icon = 'icons/obj/podwindows.dmi'
icon_state = "1" icon_state = "1"
density = 1 density = 1
opacity = 0 opacity = 0

View File

@@ -354,13 +354,13 @@ var/list/admin_verbs_mod = list(
mob.invisibility = initial(mob.invisibility) mob.invisibility = initial(mob.invisibility)
mob << "\red <b>Invisimin off. Invisibility reset.</b>" mob << "\red <b>Invisimin off. Invisibility reset.</b>"
mob.icon_state = "ghost" mob.icon_state = "ghost"
mob.icon = 'human.dmi' mob.icon = 'icons/mob/human.dmi'
mob.update_icons() mob.update_icons()
else else
mob.invisibility = INVISIBILITY_OBSERVER mob.invisibility = INVISIBILITY_OBSERVER
mob << "\blue <b>Invisimin on. You are now as invisible as a ghost.</b>" mob << "\blue <b>Invisimin on. You are now as invisible as a ghost.</b>"
mob.icon_state = "ghost" mob.icon_state = "ghost"
mob.icon = 'mob.dmi' mob.icon = 'icons/mob/mob.dmi'
/client/proc/player_panel() /client/proc/player_panel()

View File

@@ -12,8 +12,8 @@
<html> <html>
<head> <head>
<title>Permissions Panel</title> <title>Permissions Panel</title>
<script type='text/javascript' src='search.js'></script> <script type='text/javascript' src='html/search.js'></script>
<link rel='stylesheet' type='text/css' href='panels.css'> <link rel='stylesheet' type='text/css' href='html/panels.css'>
</head> </head>
<body onload='selectTextField();updateSearch();'> <body onload='selectTextField();updateSearch();'>
<div id='main'><table id='searchable' cellspacing='0'> <div id='main'><table id='searchable' cellspacing='0'>

View File

@@ -62,7 +62,7 @@ client/proc/space_asshole()
for(var/mob/M in world) for(var/mob/M in world)
if(M.client) if(M.client)
if(M.client.midis) if(M.client.midis)
M << 'space_asshole.ogg' M << 'sound/music/space_asshole.ogg'
client/proc/honk_theme() client/proc/honk_theme()

View File

@@ -483,7 +483,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
if("No") if("No")
world << "\red New NanoTrasen Update available at all communication consoles." world << "\red New NanoTrasen Update available at all communication consoles."
world << sound('commandreport.ogg') world << sound('sound/AI/commandreport.ogg')
log_admin("[key_name(src)] has created a command report: [input]") log_admin("[key_name(src)] has created a command report: [input]")
message_admins("[key_name_admin(src)] has created a command report", 1) message_admins("[key_name_admin(src)] has created a command report", 1)
feedback_add_details("admin_verb","CCR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! feedback_add_details("admin_verb","CCR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!

View File

@@ -1,7 +1,7 @@
/obj/item/clothing/glasses /obj/item/clothing/glasses
name = "glasses" name = "glasses"
icon = 'glasses.dmi' icon = 'icons/obj/clothing/glasses.dmi'
//w_class = 2.0 //w_class = 2.0
//flags = GLASSESCOVERSEYES //flags = GLASSESCOVERSEYES
//slot_flags = SLOT_EYES //slot_flags = SLOT_EYES

View File

@@ -3,7 +3,7 @@
// Clothing item_state doesn't use custom_items.dmi. Just add them to the normal clothing files. // Clothing item_state doesn't use custom_items.dmi. Just add them to the normal clothing files.
/obj/item/fluff // so that they don't spam up the object tree /obj/item/fluff // so that they don't spam up the object tree
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
w_class = 1.0 w_class = 1.0
////////////////////////////////// //////////////////////////////////
@@ -88,7 +88,7 @@
/obj/item/weapon/book/fluff/johnathan_falcian_1 /obj/item/weapon/book/fluff/johnathan_falcian_1
name = "sketchbook" name = "sketchbook"
desc = "A small, well-used sketchbook." desc = "A small, well-used sketchbook."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "johnathan_notebook" icon_state = "johnathan_notebook"
dat = "In the notebook there are numerous drawings of various crew-mates, locations, and scenes on the ship. They are of fairly good quality." dat = "In the notebook there are numerous drawings of various crew-mates, locations, and scenes on the ship. They are of fairly good quality."
author = "Johnathan Falcian" author = "Johnathan Falcian"
@@ -101,7 +101,7 @@
/obj/item/weapon/folder/blue/fluff/matthew_riebhardt //Matthew Riebhardt - ZekeSulastin /obj/item/weapon/folder/blue/fluff/matthew_riebhardt //Matthew Riebhardt - ZekeSulastin
name = "academic journal" name = "academic journal"
desc = "An academic journal, seemingly pertaining to medical genetics. This issue is for the second quarter of 2557. Paper flags demarcate some articles the owner finds interesting." desc = "An academic journal, seemingly pertaining to medical genetics. This issue is for the second quarter of 2557. Paper flags demarcate some articles the owner finds interesting."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "matthewriebhardt" icon_state = "matthewriebhardt"
/obj/item/weapon/pen/fluff/multi //spaceman96: Trenna Seber /obj/item/weapon/pen/fluff/multi //spaceman96: Trenna Seber
@@ -111,19 +111,19 @@
/obj/item/weapon/pen/fluff/fancypen //orangebottle: Lillian Levett, Lilliana Reade /obj/item/weapon/pen/fluff/fancypen //orangebottle: Lillian Levett, Lilliana Reade
name = "fancy pen" name = "fancy pen"
desc = "A fancy metal pen. It uses blue ink. An inscription on one side reads,\"L.L. - L.R.\"" desc = "A fancy metal pen. It uses blue ink. An inscription on one side reads,\"L.L. - L.R.\""
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "fancypen" icon_state = "fancypen"
/obj/item/weapon/pen/fluff/eugene_bissegger_1 //metamorp: eugene bisseger /obj/item/weapon/pen/fluff/eugene_bissegger_1 //metamorp: eugene bisseger
name = "Gilded Pen" name = "Gilded Pen"
desc = "A golden pen that is gilded with a meager amount of gold material. The word 'NanoTrasen' is etched on the clip of the pen." desc = "A golden pen that is gilded with a meager amount of gold material. The word 'NanoTrasen' is etched on the clip of the pen."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "eugene_pen" icon_state = "eugene_pen"
/obj/item/weapon/pen/fluff/fountainpen //paththegreat: Eli Stevens /obj/item/weapon/pen/fluff/fountainpen //paththegreat: Eli Stevens
name = "Engraved Fountain Pen" name = "Engraved Fountain Pen"
desc = "An expensive looking pen with the initials E.S. engraved into the side." desc = "An expensive looking pen with the initials E.S. engraved into the side."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "fountainpen" icon_state = "fountainpen"
/obj/item/fluff/victor_kaminsky_1 //chinsky: Victor Kaminski /obj/item/fluff/victor_kaminsky_1 //chinsky: Victor Kaminski
@@ -154,46 +154,46 @@
/obj/item/weapon/soap/fluff/azare_siraj_1 //mister fox: Azare Siraj /obj/item/weapon/soap/fluff/azare_siraj_1 //mister fox: Azare Siraj
name = "S'randarr's Tongue Leaf" name = "S'randarr's Tongue Leaf"
desc = "A waxy, scentless leaf." desc = "A waxy, scentless leaf."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "siraj_tongueleaf" icon_state = "siraj_tongueleaf"
item_state = "siraj_tongueleaf" item_state = "siraj_tongueleaf"
/obj/item/weapon/clipboard/fluff/smallnote //lexusjjss: Lexus Langg, Zachary Tomlinson /obj/item/weapon/clipboard/fluff/smallnote //lexusjjss: Lexus Langg, Zachary Tomlinson
name = "small notebook" name = "small notebook"
desc = "A generic small spiral notebook that flips upwards." desc = "A generic small spiral notebook that flips upwards."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "smallnotetext" icon_state = "smallnotetext"
item_state = "smallnotetext" item_state = "smallnotetext"
/obj/item/weapon/storage/fluff/maye_daye_1 //morrinn: Maye Day /obj/item/weapon/storage/fluff/maye_daye_1 //morrinn: Maye Day
name = "pristine lunchbox" name = "pristine lunchbox"
desc = "A pristine stainless steel lunch box. The initials M.D. are engraved on the inside of the lid." desc = "A pristine stainless steel lunch box. The initials M.D. are engraved on the inside of the lid."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "maye_daye_1" icon_state = "maye_daye_1"
/obj/item/weapon/reagent_containers/food/drinks/flask/fluff/william_hackett /obj/item/weapon/reagent_containers/food/drinks/flask/fluff/william_hackett
name = "handmade flask" name = "handmade flask"
desc = "A wooden flask with a silver lid and bottom. It has a matte, dark blue paint on it with the initials \"W.H.\" etched in black." desc = "A wooden flask with a silver lid and bottom. It has a matte, dark blue paint on it with the initials \"W.H.\" etched in black."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "williamhackett" icon_state = "williamhackett"
/obj/item/weapon/storage/firstaid/fluff/asus_rose //Kerbal22 - Asus Rose /obj/item/weapon/storage/firstaid/fluff/asus_rose //Kerbal22 - Asus Rose
name = "rugged medkit" name = "rugged medkit"
desc = "A dinged up medkit, it seems to have seen quite a bit of use." desc = "A dinged up medkit, it seems to have seen quite a bit of use."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "asusrose" icon_state = "asusrose"
/obj/item/weapon/reagent_containers/food/drinks/flask/fluff/johann_erzatz_1 //leonheart11: Johann Erzatz /obj/item/weapon/reagent_containers/food/drinks/flask/fluff/johann_erzatz_1 //leonheart11: Johann Erzatz
name = "vintage thermos" name = "vintage thermos"
desc = "An older thermos with a faint shine." desc = "An older thermos with a faint shine."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "johann_erzatz_1" icon_state = "johann_erzatz_1"
volume = 50 volume = 50
/obj/item/weapon/lighter/zippo/fluff/li_matsuda_1 //mangled: Li Matsuda /obj/item/weapon/lighter/zippo/fluff/li_matsuda_1 //mangled: Li Matsuda
name = "blue zippo lighter" name = "blue zippo lighter"
desc = "A zippo lighter made of some blue metal." desc = "A zippo lighter made of some blue metal."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "bluezippo" icon_state = "bluezippo"
icon_on = "bluezippoon" icon_on = "bluezippoon"
icon_off = "bluezippo" icon_off = "bluezippo"
@@ -201,7 +201,7 @@
/obj/item/weapon/lighter/zippo/fluff/michael_guess_1 //Dragor23: Michael Guess /obj/item/weapon/lighter/zippo/fluff/michael_guess_1 //Dragor23: Michael Guess
name = "engraved lighter" name = "engraved lighter"
desc = "A golden lighter, engraved with some ornaments and a G." desc = "A golden lighter, engraved with some ornaments and a G."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "guessip" icon_state = "guessip"
icon_on = "guessipon" icon_on = "guessipon"
icon_off = "guessip" icon_off = "guessip"
@@ -209,7 +209,7 @@
/obj/item/weapon/lighter/zippo/fluff/riley_rohtin_1 //rawrtaicho: Riley Rohtin /obj/item/weapon/lighter/zippo/fluff/riley_rohtin_1 //rawrtaicho: Riley Rohtin
name = "Riley's black zippo" name = "Riley's black zippo"
desc = "A black zippo lighter, which holds some form of sentimental value." desc = "A black zippo lighter, which holds some form of sentimental value."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "blackzippo" icon_state = "blackzippo"
icon_on = "blackzippoon" icon_on = "blackzippoon"
icon_off = "blackzippo" icon_off = "blackzippo"
@@ -217,7 +217,7 @@
/obj/item/weapon/lighter/zippo/fluff/fay_sullivan_1 //furohman: Fay Sullivan /obj/item/weapon/lighter/zippo/fluff/fay_sullivan_1 //furohman: Fay Sullivan
name = "Graduation Lighter" name = "Graduation Lighter"
desc = "A silver engraved lighter with 41 on one side and Tharsis University on the other. The lid reads Fay Sullivan, Cybernetic Engineering, 2541" desc = "A silver engraved lighter with 41 on one side and Tharsis University on the other. The lid reads Fay Sullivan, Cybernetic Engineering, 2541"
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "gradzippo" icon_state = "gradzippo"
icon_on = "gradzippoon" icon_on = "gradzippoon"
icon_off = "gradzippo" icon_off = "gradzippo"
@@ -225,7 +225,7 @@
/obj/item/weapon/lighter/zippo/fluff/executivekill_1 //executivekill: Hunter Duke /obj/item/weapon/lighter/zippo/fluff/executivekill_1 //executivekill: Hunter Duke
name = "Gonzo Fist zippo" name = "Gonzo Fist zippo"
desc = "A Zippo lighter with the iconic Gonzo Fist on a matte black finish." desc = "A Zippo lighter with the iconic Gonzo Fist on a matte black finish."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "gonzozippo" icon_state = "gonzozippo"
icon_on = "gonzozippoon" icon_on = "gonzozippoon"
icon_off = "gonzozippo" icon_off = "gonzozippo"
@@ -233,7 +233,7 @@
/obj/item/weapon/lighter/zippo/fluff/naples_1 //naples: Russell Vierson /obj/item/weapon/lighter/zippo/fluff/naples_1 //naples: Russell Vierson
name = "Engraved zippo" name = "Engraved zippo"
desc = "A intricately engraved Zippo lighter." desc = "A intricately engraved Zippo lighter."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "engravedzippo" icon_state = "engravedzippo"
icon_on = "engravedzippoon" icon_on = "engravedzippoon"
icon_off = "engravedzippo" icon_off = "engravedzippo"
@@ -242,7 +242,7 @@
name = "purple comb" name = "purple comb"
desc = "A pristine purple comb made from flexible plastic. It has a small K etched into its side." desc = "A pristine purple comb made from flexible plastic. It has a small K etched into its side."
w_class = 1.0 w_class = 1.0
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "purplecomb" icon_state = "purplecomb"
item_state = "purplecomb" item_state = "purplecomb"
@@ -255,12 +255,12 @@
/obj/item/weapon/fluff/hugo_cinderbacth_1 //thatoneguy: Hugo Cinderbatch /obj/item/weapon/fluff/hugo_cinderbacth_1 //thatoneguy: Hugo Cinderbatch
name = "Old Cane" name = "Old Cane"
desc = "An old brown cane made from wood. It has a a large, itallicized H on it's handle." desc = "An old brown cane made from wood. It has a a large, itallicized H on it's handle."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "special_cane" icon_state = "special_cane"
/obj/item/device/camera/fluff/orange //chinsky: Summer Springfield /obj/item/device/camera/fluff/orange //chinsky: Summer Springfield
name = "orange camera" name = "orange camera"
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
desc = "A modified detective's camera, painted in bright orange. On the back you see \"Have fun\" written in small accurate letters with something black." desc = "A modified detective's camera, painted in bright orange. On the back you see \"Have fun\" written in small accurate letters with something black."
icon_state = "orangecamera" icon_state = "orangecamera"
icon_on = "orangecamera" icon_on = "orangecamera"
@@ -269,7 +269,7 @@
/obj/item/device/camera/fluff/oldcamera //magmaram: Maria Crash /obj/item/device/camera/fluff/oldcamera //magmaram: Maria Crash
name = "Old Camera" name = "Old Camera"
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
desc = "An old, slightly beat-up digital camera, with a cheap photo printer taped on. It's a nice shade of blue." desc = "An old, slightly beat-up digital camera, with a cheap photo printer taped on. It's a nice shade of blue."
icon_state = "oldcamera" icon_state = "oldcamera"
icon_on = "oldcamera" icon_on = "oldcamera"
@@ -280,26 +280,26 @@
name = "ID wallet" name = "ID wallet"
desc = "A wallet made of black leather, holding an ID and a gold badge that reads 'NT.' The ID has a small picture of a man, with the caption Reese James MacKenzie, with other pieces of information to the right of the picture." desc = "A wallet made of black leather, holding an ID and a gold badge that reads 'NT.' The ID has a small picture of a man, with the caption Reese James MacKenzie, with other pieces of information to the right of the picture."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "reesemackenzie" icon_state = "reesemackenzie"
/obj/item/weapon/card/id/fluff/lifetime //fastler: Fastler Greay; it seemed like something multiple people would have /obj/item/weapon/card/id/fluff/lifetime //fastler: Fastler Greay; it seemed like something multiple people would have
name = "Lifetime ID Card" name = "Lifetime ID Card"
desc = "A modified ID card given only to those people who have devoted their lives to the better interests of NanoTrasen. It sparkles blue." desc = "A modified ID card given only to those people who have devoted their lives to the better interests of NanoTrasen. It sparkles blue."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "lifetimeid" icon_state = "lifetimeid"
/obj/item/weapon/reagent_containers/food/drinks/flask/fluff/shinyflask //lexusjjss: Lexus Langg & Zachary Tomlinson /obj/item/weapon/reagent_containers/food/drinks/flask/fluff/shinyflask //lexusjjss: Lexus Langg & Zachary Tomlinson
name = "shiny flask" name = "shiny flask"
desc = "A shiny metal flask. It appears to have a Greek symbol inscribed on it." desc = "A shiny metal flask. It appears to have a Greek symbol inscribed on it."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "shinyflask" icon_state = "shinyflask"
volume = 50 volume = 50
/obj/item/weapon/reagent_containers/food/drinks/flask/fluff/lithiumflask //mcgulliver: Wox Derax /obj/item/weapon/reagent_containers/food/drinks/flask/fluff/lithiumflask //mcgulliver: Wox Derax
name = "Lithium Flask" name = "Lithium Flask"
desc = "A flask with a Lithium Atom symbol on it." desc = "A flask with a Lithium Atom symbol on it."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "lithiumflask" icon_state = "lithiumflask"
volume = 50 volume = 50
@@ -314,7 +314,7 @@
/obj/item/weapon/reagent_containers/glass/beaker/fluff/eleanor_stone //Rkf45: Eleanor Stone /obj/item/weapon/reagent_containers/glass/beaker/fluff/eleanor_stone //Rkf45: Eleanor Stone
name = "teapot" name = "teapot"
desc = "An elegant teapot. The engraving on the bottom reads 'ENS'" desc = "An elegant teapot. The engraving on the bottom reads 'ENS'"
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "eleanorstone" icon_state = "eleanorstone"
item_state = "eleanorstone" item_state = "eleanorstone"
@@ -348,7 +348,7 @@
/obj/item/clothing/mask/fluff/electriccig //CubeJackal: Barry Sharke /obj/item/clothing/mask/fluff/electriccig //CubeJackal: Barry Sharke
name = "Electronic cigarette" name = "Electronic cigarette"
desc = "An electronic cigarette. Most of the relief of a real cigarette with none of the side effects. Often used by smokers who are trying to quit the habit." desc = "An electronic cigarette. Most of the relief of a real cigarette with none of the side effects. Often used by smokers who are trying to quit the habit."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "cigon" icon_state = "cigon"
throw_speed = 0.5 throw_speed = 0.5
item_state = "ciglit" item_state = "ciglit"
@@ -361,7 +361,7 @@
/obj/item/weapon/reagent_containers/hypospray/fluff/asher_spock_1 /obj/item/weapon/reagent_containers/hypospray/fluff/asher_spock_1
name = "strange penlight" name = "strange penlight"
desc = "Besides the coloring, this penlight looks rather normal and innocent. However, you get a nagging feeling whenever you see it..." desc = "Besides the coloring, this penlight looks rather normal and innocent. However, you get a nagging feeling whenever you see it..."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "asher_spock_1" icon_state = "asher_spock_1"
amount_per_transfer_from_this = 5 amount_per_transfer_from_this = 5
volume = 15 volume = 15
@@ -414,27 +414,27 @@
/obj/item/weapon/card/id/fluff/asher_spock_2 //Nerezza: Asher Spock /obj/item/weapon/card/id/fluff/asher_spock_2 //Nerezza: Asher Spock
name = "Odysses Specialist ID card" name = "Odysses Specialist ID card"
desc = "A special identification card with a red cross signifying an emergency physician has specialised in Odysseus operations and maintenance.\nIt grants the owner recharge bay access." desc = "A special identification card with a red cross signifying an emergency physician has specialised in Odysseus operations and maintenance.\nIt grants the owner recharge bay access."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "odysseus_spec_id" icon_state = "odysseus_spec_id"
/obj/item/weapon/clipboard/fluff/mcreary_journal //sirribbot: James McReary /obj/item/weapon/clipboard/fluff/mcreary_journal //sirribbot: James McReary
name = "McReary's journal" name = "McReary's journal"
desc = "A journal with a warning sticker on the front cover. The initials \"J.M.\" are written on the back." desc = "A journal with a warning sticker on the front cover. The initials \"J.M.\" are written on the back."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "mcreary_journal" icon_state = "mcreary_journal"
item_state = "mcreary_journal" item_state = "mcreary_journal"
/obj/item/device/flashlight/fluff/thejesster14_1 //thejesster14: Rosa Wolff /obj/item/device/flashlight/fluff/thejesster14_1 //thejesster14: Rosa Wolff
name = "old red flashlight" name = "old red flashlight"
desc = "A very old, childlike flashlight." desc = "A very old, childlike flashlight."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "wolfflight" icon_state = "wolfflight"
item_state = "wolfflight" item_state = "wolfflight"
/obj/item/weapon/crowbar/fluff/zelda_creedy_1 //daaneesh: Zelda Creedy /obj/item/weapon/crowbar/fluff/zelda_creedy_1 //daaneesh: Zelda Creedy
name = "Zelda's Crowbar" name = "Zelda's Crowbar"
desc = "A pink crow bar that has an engraving that reads, 'To Zelda. Love always, Dawn'" desc = "A pink crow bar that has an engraving that reads, 'To Zelda. Love always, Dawn'"
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "zeldacrowbar" icon_state = "zeldacrowbar"
item_state = "crowbar" item_state = "crowbar"
@@ -443,7 +443,7 @@
/obj/item/weapon/paintkit/fluff/butcher_royce_1 /obj/item/weapon/paintkit/fluff/butcher_royce_1
name = "Ripley customisation kit" name = "Ripley customisation kit"
desc = "A kit containing all the needed tools and parts to turn an APLU Ripley into a Titan's Fist worker mech." desc = "A kit containing all the needed tools and parts to turn an APLU Ripley into a Titan's Fist worker mech."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "royce_kit" icon_state = "royce_kit"
new_name = "APLU \"Titan's Fist\"" new_name = "APLU \"Titan's Fist\""
@@ -456,7 +456,7 @@
/obj/item/weapon/paintkit/fluff/sven_fjeltson_1 /obj/item/weapon/paintkit/fluff/sven_fjeltson_1
name = "Mercenary APLU kit" name = "Mercenary APLU kit"
desc = "A kit containing all the needed tools and parts to turn an APLU Ripley into an old Mercenaries APLU." desc = "A kit containing all the needed tools and parts to turn an APLU Ripley into an old Mercenaries APLU."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "sven_kit" icon_state = "sven_kit"
new_name = "APLU \"Strike the Earth!\"" new_name = "APLU \"Strike the Earth!\""
@@ -482,7 +482,7 @@
/obj/item/clothing/gloves/fluff/walter_brooks_1 //botanistpower: Walter Brooks /obj/item/clothing/gloves/fluff/walter_brooks_1 //botanistpower: Walter Brooks
name = "mittens" name = "mittens"
desc = "A pair of well worn, blue mittens." desc = "A pair of well worn, blue mittens."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "walter_brooks_1" icon_state = "walter_brooks_1"
item_state = "bluegloves" item_state = "bluegloves"
color="blue" color="blue"
@@ -490,13 +490,13 @@
/obj/item/clothing/gloves/fluff/chal_appara_1 //furlucis: Chal Appara /obj/item/clothing/gloves/fluff/chal_appara_1 //furlucis: Chal Appara
name = "Left Black Glove" name = "Left Black Glove"
desc = "The left one of a pair of black gloves. Wonder where the other one went..." desc = "The left one of a pair of black gloves. Wonder where the other one went..."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "chal_appara_1" icon_state = "chal_appara_1"
/obj/item/clothing/gloves/fluff/ashley_rifler_1 //Vinceluk: Ashley Rifler /obj/item/clothing/gloves/fluff/ashley_rifler_1 //Vinceluk: Ashley Rifler
name = "Purple Glove" name = "Purple Glove"
desc = "A single, purple glove. Initials A.R. are written on the inside of it." desc = "A single, purple glove. Initials A.R. are written on the inside of it."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "ashley_rifler_1" icon_state = "ashley_rifler_1"
//////////// Eye Wear //////////// //////////// Eye Wear ////////////
@@ -504,13 +504,13 @@
/obj/item/clothing/glasses/meson/fluff/book_berner_1 //asanadas: Book Berner /obj/item/clothing/glasses/meson/fluff/book_berner_1 //asanadas: Book Berner
name = "bespectacled mesonic surveyors" name = "bespectacled mesonic surveyors"
desc = "One of the older meson scanner models retrofitted to perform like its modern counterparts." desc = "One of the older meson scanner models retrofitted to perform like its modern counterparts."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "book_berner_1" icon_state = "book_berner_1"
/obj/item/clothing/glasses/fluff/uzenwa_sissra_1 //sparklysheep: Uzenwa Sissra /obj/item/clothing/glasses/fluff/uzenwa_sissra_1 //sparklysheep: Uzenwa Sissra
name = "Scanning Goggles" name = "Scanning Goggles"
desc = "A very oddly shaped pair of goggles with bits of wire poking out the sides. A soft humming sound emanates from it." desc = "A very oddly shaped pair of goggles with bits of wire poking out the sides. A soft humming sound emanates from it."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "uzenwa_sissra_1" icon_state = "uzenwa_sissra_1"
////// Medical eyepatch - Thysse Ezinwa - Jadepython ////// Medical eyepatch - Thysse Ezinwa - Jadepython
@@ -522,7 +522,7 @@
/obj/item/clothing/glasses/fluff/arjun_chopra_1 /obj/item/clothing/glasses/fluff/arjun_chopra_1
name = "safety goggles" name = "safety goggles"
desc = "A used pair of leather safety goggles." desc = "A used pair of leather safety goggles."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "arjun_chopra" icon_state = "arjun_chopra"
item_state = "arjun_chopra" item_state = "arjun_chopra"
@@ -531,49 +531,49 @@
/obj/item/clothing/head/secsoft/fluff/swatcap //deusdactyl: James Girard /obj/item/clothing/head/secsoft/fluff/swatcap //deusdactyl: James Girard
name = "\improper SWAT hat" name = "\improper SWAT hat"
desc = "A black hat. The inside has the words, \"Lieutenant James Girard, LPD SWAT Team Four.\"" desc = "A black hat. The inside has the words, \"Lieutenant James Girard, LPD SWAT Team Four.\""
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "swatcap" icon_state = "swatcap"
/obj/item/clothing/head/welding/fluff/alice_mccrea_1 //madmalicemccrea: Alice McCrea /obj/item/clothing/head/welding/fluff/alice_mccrea_1 //madmalicemccrea: Alice McCrea
name = "flame decal welding helmet" name = "flame decal welding helmet"
desc = "A welding helmet adorned with flame decals, and several cryptic slogans of varying degrees of legibility. \"Fly the Friendly Skies\" is clearly visible, written above the visor, for some reason." desc = "A welding helmet adorned with flame decals, and several cryptic slogans of varying degrees of legibility. \"Fly the Friendly Skies\" is clearly visible, written above the visor, for some reason."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "alice_mccrea_1" icon_state = "alice_mccrea_1"
/obj/item/clothing/head/welding/fluff/yuki_matsuda_1 //searif: Yuki Matsuda /obj/item/clothing/head/welding/fluff/yuki_matsuda_1 //searif: Yuki Matsuda
name = "white decal welding helmet" name = "white decal welding helmet"
desc = "A white welding helmet with a character written across it." desc = "A white welding helmet with a character written across it."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "yuki_matsuda_1" icon_state = "yuki_matsuda_1"
/obj/item/clothing/head/welding/fluff/norah_briggs_1 //bountylord13: Norah Briggs /obj/item/clothing/head/welding/fluff/norah_briggs_1 //bountylord13: Norah Briggs
name = "blue flame decal welding helmet" name = "blue flame decal welding helmet"
desc = "A welding helmet with blue flame decals on it." desc = "A welding helmet with blue flame decals on it."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "norah_briggs_1" icon_state = "norah_briggs_1"
/obj/item/clothing/head/helmet/greenbandana/fluff/taryn_kifer_1 //themij: Taryn Kifer /obj/item/clothing/head/helmet/greenbandana/fluff/taryn_kifer_1 //themij: Taryn Kifer
name = "orange bandana" name = "orange bandana"
desc = "Hey, I think we're missing a hazard vest..." desc = "Hey, I think we're missing a hazard vest..."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "taryn_kifer_1" icon_state = "taryn_kifer_1"
/obj/item/clothing/head/fluff/edvin_telephosphor_1 //foolamancer: Edvin Telephosphor /obj/item/clothing/head/fluff/edvin_telephosphor_1 //foolamancer: Edvin Telephosphor
name = "Edvin's Hat" name = "Edvin's Hat"
desc = "A hat specially tailored for Skrellian anatomy. It has a yellow badge on the front, with a large red 'T' inscribed on it." desc = "A hat specially tailored for Skrellian anatomy. It has a yellow badge on the front, with a large red 'T' inscribed on it."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "edvin_telephosphor_1" icon_state = "edvin_telephosphor_1"
/obj/item/clothing/head/fluff/krinnhat //Shirotyrant: Krinn Seeskale /obj/item/clothing/head/fluff/krinnhat //Shirotyrant: Krinn Seeskale
name = "saucepan hat" name = "saucepan hat"
desc = "This hat is the shiniest shiny Krinn has ever owned." desc = "This hat is the shiniest shiny Krinn has ever owned."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "krinn_hat" icon_state = "krinn_hat"
/obj/item/clothing/head/fluff/bruce_hachert //Stup1dg33kz: Bruce Hachert /obj/item/clothing/head/fluff/bruce_hachert //Stup1dg33kz: Bruce Hachert
name = "worn hat" name = "worn hat"
desc = "A worn-looking hat. It is slightly faded in color." desc = "A worn-looking hat. It is slightly faded in color."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "brucehachert" icon_state = "brucehachert"
//////////// Suits //////////// //////////// Suits ////////////
@@ -581,19 +581,19 @@
/obj/item/clothing/suit/storage/labcoat/fluff/aeneas_rinil //Robotics Labcoat - Aeneas Rinil [APPR] /obj/item/clothing/suit/storage/labcoat/fluff/aeneas_rinil //Robotics Labcoat - Aeneas Rinil [APPR]
name = "Robotics labcoat" name = "Robotics labcoat"
desc = "A labcoat with a few markings denoting it as the labcoat of roboticist." desc = "A labcoat with a few markings denoting it as the labcoat of roboticist."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "aeneasrinil_open" icon_state = "aeneasrinil_open"
/obj/item/clothing/suit/storage/labcoat/fluff/pink //spaceman96: Trenna Seber /obj/item/clothing/suit/storage/labcoat/fluff/pink //spaceman96: Trenna Seber
name = "pink labcoat" name = "pink labcoat"
desc = "A suit that protects against minor chemical spills. Has a pink stripe down from the shoulders." desc = "A suit that protects against minor chemical spills. Has a pink stripe down from the shoulders."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "labcoat_pink_open" icon_state = "labcoat_pink_open"
/obj/item/clothing/suit/storage/det_suit/fluff/graycoat //vinceluk: Seth Sealis /obj/item/clothing/suit/storage/det_suit/fluff/graycoat //vinceluk: Seth Sealis
name = "gray coat" name = "gray coat"
desc = "Old, worn out coat. It's seen better days." desc = "Old, worn out coat. It's seen better days."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "graycoat" icon_state = "graycoat"
item_state = "graycoat" item_state = "graycoat"
color = "graycoat" color = "graycoat"
@@ -601,7 +601,7 @@
/obj/item/clothing/suit/storage/det_suit/fluff/leatherjack //atomicdog92: Seth Sealis /obj/item/clothing/suit/storage/det_suit/fluff/leatherjack //atomicdog92: Seth Sealis
name = "leather jacket" name = "leather jacket"
desc = "A black leather coat, popular amongst punks, greasers, and other galactic scum." desc = "A black leather coat, popular amongst punks, greasers, and other galactic scum."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "leatherjack" icon_state = "leatherjack"
item_state = "leatherjack" item_state = "leatherjack"
color = "leatherjack" color = "leatherjack"
@@ -609,7 +609,7 @@
/obj/item/clothing/suit/armor/vest/fluff/deus_blueshield //deusdactyl /obj/item/clothing/suit/armor/vest/fluff/deus_blueshield //deusdactyl
name = "blue shield security armor" name = "blue shield security armor"
desc = "An armored vest with the badge of a Blue Shield Security lieutenant." desc = "An armored vest with the badge of a Blue Shield Security lieutenant."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "deus_blueshield" icon_state = "deus_blueshield"
item_state = "deus_blueshield" item_state = "deus_blueshield"
@@ -626,7 +626,7 @@
/obj/item/clothing/under/fluff/milo_hachert //Field Dress Uniform - Milo Hachert - Commissar_Drew /obj/item/clothing/under/fluff/milo_hachert //Field Dress Uniform - Milo Hachert - Commissar_Drew
name = "field dress uniform" name = "field dress uniform"
desc = "A uniform jacket, its buttons polished to a shine, coupled with a dark pair of trousers. 'Hachert' is embroidered upon the jacket<65>s shoulder bar." desc = "A uniform jacket, its buttons polished to a shine, coupled with a dark pair of trousers. 'Hachert' is embroidered upon the jacket<65>s shoulder bar."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "milohachert" icon_state = "milohachert"
item_state = "milohachert" item_state = "milohachert"
color = "milohachert" color = "milohachert"
@@ -634,7 +634,7 @@
/obj/item/clothing/under/fluff/jumpsuitdown //searif: Yuki Matsuda /obj/item/clothing/under/fluff/jumpsuitdown //searif: Yuki Matsuda
name = "rolled down jumpsuit" name = "rolled down jumpsuit"
desc = "A rolled down jumpsuit. Great for mechanics." desc = "A rolled down jumpsuit. Great for mechanics."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "jumpsuitdown" icon_state = "jumpsuitdown"
item_state = "jumpsuitdown" item_state = "jumpsuitdown"
color = "jumpsuitdown" color = "jumpsuitdown"
@@ -642,7 +642,7 @@
/obj/item/clothing/under/fluff/lilith_vinous_1 //slyhidden: Lilith Vinous /obj/item/clothing/under/fluff/lilith_vinous_1 //slyhidden: Lilith Vinous
name = "casual security uniform" name = "casual security uniform"
desc = "A less formal version of the traditional dark red Security uniform. It has the top button undone, rolled up sleeves and different belt." desc = "A less formal version of the traditional dark red Security uniform. It has the top button undone, rolled up sleeves and different belt."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "lilith_uniform" icon_state = "lilith_uniform"
item_state = "lilith_uniform" item_state = "lilith_uniform"
color = "lilith_uniform" color = "lilith_uniform"
@@ -650,7 +650,7 @@
/obj/item/clothing/under/fluff/ana_issek_1 //suethecake: Ana Issek /obj/item/clothing/under/fluff/ana_issek_1 //suethecake: Ana Issek
name = "retired uniform" name = "retired uniform"
desc = "A silken blouse paired with dark-colored slacks. It has the words 'Chief Investigator' embroidered into the shoulder bar." desc = "A silken blouse paired with dark-colored slacks. It has the words 'Chief Investigator' embroidered into the shoulder bar."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "ana_uniform" icon_state = "ana_uniform"
item_state = "ana_uniform" item_state = "ana_uniform"
color = "ana_uniform" color = "ana_uniform"
@@ -658,7 +658,7 @@
/obj/item/clothing/under/fluff/olddressuniform //desiderium: Momiji Inubashiri /obj/item/clothing/under/fluff/olddressuniform //desiderium: Momiji Inubashiri
name = "retired dress uniform" name = "retired dress uniform"
desc = "A retired Station Head of Staff uniform, phased out twenty years ago for the newer jumpsuit design, but still acceptable dress. Lovingly maintained." desc = "A retired Station Head of Staff uniform, phased out twenty years ago for the newer jumpsuit design, but still acceptable dress. Lovingly maintained."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "olddressuniform" icon_state = "olddressuniform"
item_state = "olddressuniform" item_state = "olddressuniform"
color = "olddressuniform" color = "olddressuniform"
@@ -666,14 +666,14 @@
/obj/item/clothing/under/rank/security/fluff/jeremy_wolf_1 //whitewolf41: Jeremy Wolf /obj/item/clothing/under/rank/security/fluff/jeremy_wolf_1 //whitewolf41: Jeremy Wolf
name = "worn officer's uniform" name = "worn officer's uniform"
desc = "An old red security jumpsuit. Seems to have some slight modifications." desc = "An old red security jumpsuit. Seems to have some slight modifications."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "jeremy_wolf_1" icon_state = "jeremy_wolf_1"
color = "jeremy_wolf_1" color = "jeremy_wolf_1"
/obj/item/clothing/under/fluff/tian_dress //phaux: Tian Yinhu /obj/item/clothing/under/fluff/tian_dress //phaux: Tian Yinhu
name = "purple dress" name = "purple dress"
desc = "A nicely tailored purple dress made for the taller woman." desc = "A nicely tailored purple dress made for the taller woman."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "tian_dress" icon_state = "tian_dress"
item_state = "tian_dress" item_state = "tian_dress"
color = "tian_dress" color = "tian_dress"
@@ -681,7 +681,7 @@
/obj/item/clothing/under/rank/bartender/fluff/classy //searif: Ara Al-Jazari /obj/item/clothing/under/rank/bartender/fluff/classy //searif: Ara Al-Jazari
name = "classy bartender uniform" name = "classy bartender uniform"
desc = "A prim and proper uniform that looks very similar to a bartender's, the only differences being a red tie, waistcoat and a rag hanging out of the back pocket." desc = "A prim and proper uniform that looks very similar to a bartender's, the only differences being a red tie, waistcoat and a rag hanging out of the back pocket."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "ara_bar_uniform" icon_state = "ara_bar_uniform"
item_state = "ara_bar_uniform" item_state = "ara_bar_uniform"
color = "ara_bar_uniform" color = "ara_bar_uniform"
@@ -689,7 +689,7 @@
/obj/item/clothing/under/fluff/callum_suit //roaper: Callum Leamus /obj/item/clothing/under/fluff/callum_suit //roaper: Callum Leamus
name = "knockoff suit" name = "knockoff suit"
desc = "A knockoff of a suit commonly worn by the upper class." desc = "A knockoff of a suit commonly worn by the upper class."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "callum_suit" icon_state = "callum_suit"
item_state = "callum_suit" item_state = "callum_suit"
color = "callum_suit" color = "callum_suit"
@@ -697,7 +697,7 @@
/obj/item/clothing/under/fluff/solara_light_1 //bluefishie: Solara Born-In-Light /obj/item/clothing/under/fluff/solara_light_1 //bluefishie: Solara Born-In-Light
name = "Elaborate Purple Dress" name = "Elaborate Purple Dress"
desc = "An expertly tailored dress, made out of fine fabrics. The interwoven necklace appears to be made out of gold, with three complicated symbols engraved in the front." desc = "An expertly tailored dress, made out of fine fabrics. The interwoven necklace appears to be made out of gold, with three complicated symbols engraved in the front."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "solara_dress" icon_state = "solara_dress"
item_state = "solara_dress" item_state = "solara_dress"
color = "solara_dress" color = "solara_dress"
@@ -741,7 +741,7 @@
name = "ex-commander jumpsuit" name = "ex-commander jumpsuit"
desc = "A standard Central Command Engineering Commander jumpsuit tailored to fight the wearer tightly. It has a Medal of Service pinned onto the left side of it." desc = "A standard Central Command Engineering Commander jumpsuit tailored to fight the wearer tightly. It has a Medal of Service pinned onto the left side of it."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "wyatt_uniform" icon_state = "wyatt_uniform"
item_state = "wyatt_uniform" item_state = "wyatt_uniform"
color = "wyatt_uniform" color = "wyatt_uniform"
@@ -752,7 +752,7 @@
/obj/item/clothing/mask/fluff/flagmask //searif: Tsiokeriio Tarbell /obj/item/clothing/mask/fluff/flagmask //searif: Tsiokeriio Tarbell
name = "\improper First Nations facemask" name = "\improper First Nations facemask"
desc = "A simple cloth rag that bears the flag of the first nations." desc = "A simple cloth rag that bears the flag of the first nations."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "flagmask" icon_state = "flagmask"
item_state = "flagmask" item_state = "flagmask"
flags = FPRINT|TABLEPASS|MASKCOVERSMOUTH flags = FPRINT|TABLEPASS|MASKCOVERSMOUTH
@@ -763,7 +763,7 @@
/obj/item/clothing/mask/mara_kilpatrick_1 //staghorn: Mara Kilpatrick /obj/item/clothing/mask/mara_kilpatrick_1 //staghorn: Mara Kilpatrick
name = "shamrock pendant" name = "shamrock pendant"
desc = "A silver and emerald shamrock pendant. It has the initials \"M.K.\" engraved on the back." desc = "A silver and emerald shamrock pendant. It has the initials \"M.K.\" engraved on the back."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "mara_kilpatrick_1" icon_state = "mara_kilpatrick_1"
flags = FPRINT|TABLEPASS flags = FPRINT|TABLEPASS
w_class = 1 w_class = 1
@@ -773,7 +773,7 @@
/obj/item/clothing/tie/fluff/altair_locket /obj/item/clothing/tie/fluff/altair_locket
name = "small locket" name = "small locket"
desc = "A small golden locket attached to an Ii'rka-reed string. Inside the locket is a holo-picture of a female Tajaran, and an inscription writtin in Siik'mas." desc = "A small golden locket attached to an Ii'rka-reed string. Inside the locket is a holo-picture of a female Tajaran, and an inscription writtin in Siik'mas."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "altair_locket" icon_state = "altair_locket"
item_state = "altair_locket" item_state = "altair_locket"
color = "altair_locket" color = "altair_locket"
@@ -787,7 +787,7 @@
/obj/item/clothing/tie/fluff/konaa_hirano /obj/item/clothing/tie/fluff/konaa_hirano
name = "silver locket" name = "silver locket"
desc = "This oval shaped, argentium sterling silver locket hangs on an incredibly fine, refractive string, almost thin as hair and microweaved from links to a deceptive strength, of similar material. The edges are engraved very delicately with an elegant curving design, but overall the main is unmarked and smooth to the touch, leaving room for either remaining as a stolid piece or future alterations. There is an obvious internal place for a picture or lock of some sort, but even behind that is a very thin compartment unhinged with the pinch of a thumb and forefinger." desc = "This oval shaped, argentium sterling silver locket hangs on an incredibly fine, refractive string, almost thin as hair and microweaved from links to a deceptive strength, of similar material. The edges are engraved very delicately with an elegant curving design, but overall the main is unmarked and smooth to the touch, leaving room for either remaining as a stolid piece or future alterations. There is an obvious internal place for a picture or lock of some sort, but even behind that is a very thin compartment unhinged with the pinch of a thumb and forefinger."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "konaahirano" icon_state = "konaahirano"
item_state = "konaahirano" item_state = "konaahirano"
color = "konaahirano" color = "konaahirano"
@@ -820,7 +820,7 @@
/obj/item/clothing/tie/fluff/nasir_khayyam_1 /obj/item/clothing/tie/fluff/nasir_khayyam_1
name = "medallion" name = "medallion"
desc = "This silvered medallion bears the symbol of the Hadii Clan of the Tajaran." desc = "This silvered medallion bears the symbol of the Hadii Clan of the Tajaran."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "nasir_khayyam_1" icon_state = "nasir_khayyam_1"
flags = FPRINT|TABLEPASS flags = FPRINT|TABLEPASS
w_class = 1 w_class = 1
@@ -831,7 +831,7 @@
/obj/item/clothing/mask/mara_kilpatrick_1 /obj/item/clothing/mask/mara_kilpatrick_1
name = "emerald necklace" name = "emerald necklace"
desc = "A brass necklace with a green emerald placed at the end. It has a small inscription on the top of the chain, saying \'Foster\'" desc = "A brass necklace with a green emerald placed at the end. It has a small inscription on the top of the chain, saying \'Foster\'"
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "ty_foster" icon_state = "ty_foster"
flags = FPRINT|TABLEPASS flags = FPRINT|TABLEPASS
w_class = 1 w_class = 1
@@ -841,7 +841,7 @@
/obj/item/clothing/shoes/magboots/fluff/susan_harris_1 //sniperyeti: Susan Harris /obj/item/clothing/shoes/magboots/fluff/susan_harris_1 //sniperyeti: Susan Harris
name = "Susan's Magboots" name = "Susan's Magboots"
desc = "A colorful pair of magboots with the name Susan Harris clearly written on the back." desc = "A colorful pair of magboots with the name Susan Harris clearly written on the back."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "atmosmagboots0" icon_state = "atmosmagboots0"
//////////// Sets //////////// //////////// Sets ////////////
@@ -850,7 +850,7 @@
/obj/item/clothing/suit/storage/labcoat/fluff/cdc_labcoat /obj/item/clothing/suit/storage/labcoat/fluff/cdc_labcoat
name = "\improper CDC labcoat" name = "\improper CDC labcoat"
desc = "A standard-issue CDC labcoat that protects against minor chemical spills. It has the name \"Wiles\" sewn on to the breast pocket." desc = "A standard-issue CDC labcoat that protects against minor chemical spills. It has the name \"Wiles\" sewn on to the breast pocket."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "labcoat_cdc_open" icon_state = "labcoat_cdc_open"
*/ */
////// Short Sleeve Medical Outfit //erthilo: Farah Lants ////// Short Sleeve Medical Outfit //erthilo: Farah Lants
@@ -858,14 +858,14 @@
/obj/item/clothing/under/rank/medical/fluff/short /obj/item/clothing/under/rank/medical/fluff/short
name = "short sleeve medical jumpsuit" name = "short sleeve medical jumpsuit"
desc = "Made of a special fiber that gives special protection against biohazards. Has a cross on the chest denoting that the wearer is trained medical personnel and short sleeves." desc = "Made of a special fiber that gives special protection against biohazards. Has a cross on the chest denoting that the wearer is trained medical personnel and short sleeves."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "medical_short" icon_state = "medical_short"
color = "medical_short" color = "medical_short"
/obj/item/clothing/suit/storage/labcoat/fluff/red /obj/item/clothing/suit/storage/labcoat/fluff/red
name = "red labcoat" name = "red labcoat"
desc = "A suit that protects against minor chemical spills. Has a red stripe on the shoulders and rolled up sleeves." desc = "A suit that protects against minor chemical spills. Has a red stripe on the shoulders and rolled up sleeves."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "labcoat_red_open" icon_state = "labcoat_red_open"
////// Retired Patrol Outfit //desiderium: Rook Maudlin ////// Retired Patrol Outfit //desiderium: Rook Maudlin
@@ -873,7 +873,7 @@
/obj/item/clothing/suit/storage/det_suit/fluff/retpolcoat /obj/item/clothing/suit/storage/det_suit/fluff/retpolcoat
name = "retired colony patrolman's coat" name = "retired colony patrolman's coat"
desc = "A clean, black nylon windbreaker with the words \"OUTER LIGHT POLICE\" embroidered in gold-dyed thread on the back. \"RETIRED\" is tastefully embroidered below in a smaller font." desc = "A clean, black nylon windbreaker with the words \"OUTER LIGHT POLICE\" embroidered in gold-dyed thread on the back. \"RETIRED\" is tastefully embroidered below in a smaller font."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "retpolcoat" icon_state = "retpolcoat"
item_state = "retpolcoat" item_state = "retpolcoat"
color = "retpolcoat" color = "retpolcoat"
@@ -881,13 +881,13 @@
/obj/item/clothing/head/det_hat/fluff/retpolcap /obj/item/clothing/head/det_hat/fluff/retpolcap
name = "retired colony patrolman's cap" name = "retired colony patrolman's cap"
desc = "A clean and properly creased colony police cap. The badge is shined and polished, the word \"RETIRED\" engraved professionally under the words \"OUTER LIGHT POLICE.\"" desc = "A clean and properly creased colony police cap. The badge is shined and polished, the word \"RETIRED\" engraved professionally under the words \"OUTER LIGHT POLICE.\""
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "retpolcap" icon_state = "retpolcap"
/obj/item/clothing/under/det/fluff/retpoluniform /obj/item/clothing/under/det/fluff/retpoluniform
name = "retired colony patrolman's uniform" name = "retired colony patrolman's uniform"
desc = "A meticulously clean police uniform belonging to Precinct 31, Outer Light Colony. The word \"RETIRED\" is engraved tastefully and professionally in the badge below the number, 501." desc = "A meticulously clean police uniform belonging to Precinct 31, Outer Light Colony. The word \"RETIRED\" is engraved tastefully and professionally in the badge below the number, 501."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "retpoluniform" icon_state = "retpoluniform"
color = "retpoluniform" color = "retpoluniform"
@@ -903,7 +903,7 @@
/obj/item/weapon/gun/projectile/detective/fluff/callum_leamas /obj/item/weapon/gun/projectile/detective/fluff/callum_leamas
name = "Deckard .44" name = "Deckard .44"
desc = "A custom built revolver, based off the semi-popular Detective Special model." desc = "A custom built revolver, based off the semi-popular Detective Special model."
icon = 'custom_items.dmi' icon = 'icons/obj/custom_items.dmi'
icon_state = "leamas-empty" icon_state = "leamas-empty"
/obj/item/weapon/gun/projectile/detective/fluff/callum_leamas/update_icon() /obj/item/weapon/gun/projectile/detective/fluff/callum_leamas/update_icon()

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@@ -83,7 +83,7 @@
//---------------------------------------- //----------------------------------------
/proc/generate_color_animation(icon/icon, list/colors, list/frames) /proc/generate_color_animation(icon/icon, list/colors, list/frames)
var/icon/out = icon('uristrunes.dmi', "") var/icon/out = icon('icons/effects/uristrunes.dmi', "")
var/frame_num = 1 var/frame_num = 1
for(var/frame in frames) for(var/frame in frames)

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@@ -9,7 +9,7 @@
//---------------------------------------- //----------------------------------------
/proc/create_border_image(icon/input, border_color = "#000000", fill_color = "#000000", border_alpha = 255, fill_alpha = 255) /proc/create_border_image(icon/input, border_color = "#000000", fill_color = "#000000", border_alpha = 255, fill_alpha = 255)
var/icon/I = icon('uristrunes.dmi', "blank") var/icon/I = icon('icons/effects/uristrunes.dmi', "blank")
I.Blend(input, ICON_OVERLAY) I.Blend(input, ICON_OVERLAY)
//Discard the image //Discard the image
@@ -176,11 +176,11 @@ var/list/rune_animation = list(
if(lookup in rune_cache) if(lookup in rune_cache)
return rune_cache[lookup] return rune_cache[lookup]
var/icon/base = icon('uristrunes.dmi', "") var/icon/base = icon('icons/effects/uristrunes.dmi', "")
for(var/i = 0, i < 10, i++) for(var/i = 0, i < 10, i++)
if(rune_bits & (1 << i)) if(rune_bits & (1 << i))
base.Blend(icon('uristrunes.dmi', "rune-[1 << i]"), ICON_OVERLAY) base.Blend(icon('icons/effects/uristrunes.dmi', "rune-[1 << i]"), ICON_OVERLAY)
var/icon/result var/icon/result
@@ -214,23 +214,23 @@ var/list/rune_animation = list(
/* /*
/mob/verb/create_rune_custom(rune as num, color1 as color, border1 as color, color2 as color, border2 as color, alpha1 as num, alpha2 as num) /mob/verb/create_rune_custom(rune as num, color1 as color, border1 as color, color2 as color, border2 as color, alpha1 as num, alpha2 as num)
var/icon/I = icon('uristrunes.dmi', "blank") var/icon/I = icon('icons/effects/uristrunes.dmi', "blank")
for(var/i = 0, i < 10, i++) for(var/i = 0, i < 10, i++)
if(rune & (1 << i)) if(rune & (1 << i))
I.Blend(icon('uristrunes.dmi', "rune-[1 << i]"), ICON_OVERLAY) I.Blend(icon('icons/effects/uristrunes.dmi', "rune-[1 << i]"), ICON_OVERLAY)
var/obj/o = new(locate(x, y, z)) var/obj/o = new(locate(x, y, z))
o.icon = animate_rune(I, color1, border1, color2, border2, alpha1, alpha2) o.icon = animate_rune(I, color1, border1, color2, border2, alpha1, alpha2)
/mob/verb/spam() /mob/verb/spam()
for(var/turf/t in range(4)) for(var/turf/t in range(4))
var/icon/I = icon('uristrunes.dmi', "blank") var/icon/I = icon('icons/effects/uristrunes.dmi', "blank")
var/rune = rand(1, 1023) var/rune = rand(1, 1023)
for(var/i = 0, i < 10, i++) for(var/i = 0, i < 10, i++)
if(rune & (1 << i)) if(rune & (1 << i))
I.Blend(icon('uristrunes.dmi', "rune-[1 << i]"), ICON_OVERLAY) I.Blend(icon('icons/effects/uristrunes.dmi', "rune-[1 << i]"), ICON_OVERLAY)
var/obj/o = new(t) var/obj/o = new(t)
o.icon = animate_rune_full(I, rand(0, 255), rand(0, 255), rand(0, 255), rand(-255, 255), o.icon = animate_rune_full(I, rand(0, 255), rand(0, 255), rand(0, 255), rand(-255, 255),

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@@ -43,7 +43,7 @@
/obj/effect/snake_egg /obj/effect/snake_egg
name = "Egg" name = "Egg"
icon = 'alien.dmi' icon = 'icons/mob/alien.dmi'
icon_state = "egg" icon_state = "egg"
density = 1 density = 1
anchored = 1 anchored = 1

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@@ -164,7 +164,7 @@ var/global/list/damage_icon_parts = list()
proc/get_damage_icon_part(damage_state, body_part) proc/get_damage_icon_part(damage_state, body_part)
if(damage_icon_parts["[damage_state]/[body_part]"] == null) if(damage_icon_parts["[damage_state]/[body_part]"] == null)
var/icon/DI = new /icon('icons/mob/dam_human.dmi', damage_state) // the damage icon for whole human var/icon/DI = new /icon('icons/mob/dam_human.dmi', damage_state) // the damage icon for whole human
DI.Blend(new /icon('dam_mask.dmi', body_part), ICON_MULTIPLY) // mask with this organ's pixels DI.Blend(new /icon('icons/mob/dam_mask.dmi', body_part), ICON_MULTIPLY) // mask with this organ's pixels
damage_icon_parts["[damage_state]/[body_part]"] = DI damage_icon_parts["[damage_state]/[body_part]"] = DI
return DI return DI
else else
@@ -187,8 +187,8 @@ proc/get_damage_icon_part(damage_state, body_part)
previous_damage_appearance = damage_appearance previous_damage_appearance = damage_appearance
var/icon/standing = new /icon('dam_human.dmi', "00") var/icon/standing = new /icon('icons/mob/dam_human.dmi', "00")
var/icon/lying = new /icon('dam_human.dmi', "00-2") var/icon/lying = new /icon('icons/mob/dam_human.dmi', "00-2")
var/image/standing_image = new /image("icon" = standing) var/image/standing_image = new /image("icon" = standing)
var/image/lying_image = new /image("icon" = lying) var/image/lying_image = new /image("icon" = lying)

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@@ -124,11 +124,11 @@
/obj/item/broken_device /obj/item/broken_device
name = "broken component" name = "broken component"
icon = 'robot_component.dmi' icon = 'icons/robot_component.dmi'
icon_state = "broken" icon_state = "broken"
/obj/item/robot_parts/robot_component /obj/item/robot_parts/robot_component
icon = 'robot_component.dmi' icon = 'icons/robot_component.dmi'
icon_state = "working" icon_state = "working"
construction_time = 200 construction_time = 200
construction_cost = list("metal"=5000) construction_cost = list("metal"=5000)

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@@ -191,7 +191,7 @@
if (istype(module,/obj/item/weapon/robot_module/security)) if (istype(module,/obj/item/weapon/robot_module/security))
message = "<B>[src]</B> shows its legal authorization barcode." message = "<B>[src]</B> shows its legal authorization barcode."
playsound(src.loc, 'biamthelaw.ogg', 50, 0) playsound(src.loc, 'sound/voice/biamthelaw.ogg', 50, 0)
m_type = 2 m_type = 2
else else
src << "You are not THE LAW, pal." src << "You are not THE LAW, pal."

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@@ -4,7 +4,7 @@
/obj/item/borg/upgrade/ /obj/item/borg/upgrade/
name = "A borg upgrade module." name = "A borg upgrade module."
desc = "Protected by FRM." desc = "Protected by FRM."
icon = 'module.dmi' icon = 'icons/obj/module.dmi'
icon_state = "cyborg_upgrade" icon_state = "cyborg_upgrade"
var/construction_time = 120 var/construction_time = 120
var/construction_cost = list("metal"=10000) var/construction_cost = list("metal"=10000)

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@@ -2,7 +2,7 @@
/mob/living/simple_animal/kobold /mob/living/simple_animal/kobold
name = "kobold" name = "kobold"
desc = "A small, rat-like creature." desc = "A small, rat-like creature."
icon = 'mob.dmi' icon = 'icons/mob/mob.dmi'
icon_state = "kobold_idle" icon_state = "kobold_idle"
icon_living = "kobold_idle" icon_living = "kobold_idle"
icon_dead = "kobold_dead" icon_dead = "kobold_dead"

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@@ -77,7 +77,7 @@
/obj/screen/gun /obj/screen/gun
name = "gun" name = "gun"
icon = 'screen1.dmi' icon = 'icons/mob/screen1.dmi'
master = null master = null
dir = 2 dir = 2

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@@ -6,7 +6,7 @@
/obj/machinery/computer/am_engine /obj/machinery/computer/am_engine
name = "Antimatter Engine Console" name = "Antimatter Engine Console"
icon = 'stationobjs.dmi' icon = 'icons/obj/stationobjs.dmi'
icon_state = "comm_computer" icon_state = "comm_computer"
req_access = list(ACCESS_ENGINE) req_access = list(ACCESS_ENGINE)
var/engine_id = 0 var/engine_id = 0

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