mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 18:53:06 +00:00
Expansion of every "icon = ''" path.
Supposed to help compilation times. Who knows. Signed-off-by: Mloc-Argent <colmohici@gmail.com>
This commit is contained in:
@@ -1,5 +1,5 @@
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obj/machinery/atmospherics/tvalve
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icon = 'valve.dmi'
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icon = 'icons/obj/atmospherics/valve.dmi'
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icon_state = "tvalve0"
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name = "manual switching valve"
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@@ -265,7 +265,7 @@ obj/machinery/atmospherics/tvalve
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digital // can be controlled by AI
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name = "digital switching valve"
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desc = "A digitally controlled valve."
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icon = 'digital_valve.dmi'
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icon = 'icons/obj/atmospherics/digital_valve.dmi'
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attack_ai(mob/user as mob)
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return src.attack_hand(user)
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@@ -329,7 +329,7 @@ obj/machinery/atmospherics/tvalve
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user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
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add_fingerprint(user)
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return 1
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playsound(src.loc, 'Ratchet.ogg', 50, 1)
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playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
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user << "\blue You begin to unfasten \the [src]..."
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if (do_after(user, 40))
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user.visible_message( \
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@@ -384,7 +384,7 @@ obj/machinery/atmospherics/tvalve/mirrored
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digital // can be controlled by AI
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name = "digital switching valve"
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desc = "A digitally controlled valve."
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icon = 'digital_valve.dmi'
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icon = 'icons/obj/atmospherics/digital_valve.dmi'
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attack_ai(mob/user as mob)
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return src.attack_hand(user)
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@@ -5,7 +5,7 @@
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//Based off Heat Reservoir and Space Heater
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//Transfers heat between a pipe system and environment, based on which has a greater thermal energy concentration
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icon = 'cold_sink.dmi'
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icon = 'icons/obj/atmospherics/cold_sink.dmi'
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icon_state = "intact_off"
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name = "Thermal Transfer Plate"
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@@ -1,6 +1,6 @@
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obj/machinery/atmospherics/pipe/simple/heat_exchanging
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icon = 'heat.dmi'
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icon = 'icons/obj/pipes/heat.dmi'
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icon_state = "intact"
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level = 2
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var/initialize_directions_he
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@@ -58,7 +58,7 @@ obj/machinery/atmospherics/pipe/simple/heat_exchanging
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obj/machinery/atmospherics/pipe/simple/heat_exchanging/junction
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icon = 'junction.dmi'
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icon = 'icons/obj/pipes/junction.dmi'
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icon_state = "intact"
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level = 2
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minimum_temperature_difference = 300
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@@ -936,7 +936,7 @@ obj/machinery/atmospherics/pipe
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else
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icon_state = "manifold4w_ex"
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var/icon/con = new/icon('pipe_manifold.dmi',"manifold4w_con") //Since 4-ways are supposed to be directionless, they need an overlay instead it seems.
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var/icon/con = new/icon('icons/obj/atmospherics/pipe_manifold.dmi',"manifold4w_con") //Since 4-ways are supposed to be directionless, they need an overlay instead it seems.
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if(node1)
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overlays += new/image(con,dir=1)
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@@ -1033,7 +1033,7 @@ obj/machinery/atmospherics/pipe
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cap
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name = "pipe endcap"
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desc = "An endcap for pipes"
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icon = 'pipes.dmi'
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icon = 'icons/obj/pipes.dmi'
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icon_state = "cap"
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level = 2
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layer = 2.4 //under wires with their 2.44
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@@ -3,7 +3,7 @@
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///////////////////////////////////////
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/obj/multiz
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icon = 'multiz.dmi'
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icon = 'code/TriDimension/multiz.dmi'
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density = 0
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opacity = 0
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anchored = 1
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@@ -45,7 +45,7 @@
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var/minimap_updating = 0
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var/icon/minimap_icon = new('minimap.dmi', "chunk_base")
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var/icon/minimap_icon = new('icons/minimap.dmi', "chunk_base")
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var/obj/minimap_obj/minimap_obj = new()
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/obj/minimap_obj/Click(location, control, params)
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@@ -243,7 +243,7 @@
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if(!(t in visibleTurfs))
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if(!t.obscured)
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t.obscured = image('cameravis.dmi', t, "black", 15)
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t.obscured = image('icons/effects/cameravis.dmi', t, "black", 15)
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obscured += t.obscured
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for(var/mob/aiEye/m in seenby)
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@@ -253,7 +253,7 @@
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for(var/turf/t in dimAdded)
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if(!(t in visibleTurfs))
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if(!t.dim)
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t.dim = image('cameravis.dmi', t, "dim", 15)
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t.dim = image('icons/effects/cameravis.dmi', t, "dim", 15)
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t.mouse_opacity = 0
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dim += t.dim
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@@ -277,7 +277,7 @@
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for(var/turf/t in visRemoved)
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if(t in obscuredTurfs)
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if(!t.obscured)
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t.obscured = image('cameravis.dmi', t, "black", 15)
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t.obscured = image('icons/effects/cameravis.dmi', t, "black", 15)
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obscured += t.obscured
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for(var/mob/aiEye/m in seenby)
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@@ -313,14 +313,14 @@
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for(var/turf/t in obscuredTurfs)
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if(!t.obscured)
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t.obscured = image('cameravis.dmi', t, "black", 15)
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t.obscured = image('icons/effects/cameravis.dmi', t, "black", 15)
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obscured += t.obscured
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for(var/turf/t in dimTurfs)
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if(!(t in visibleTurfs))
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if(!t.dim)
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t.dim = image('cameravis.dmi', t, "dim", TURF_LAYER)
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t.dim = image('icons/effects/cameravis.dmi', t, "dim", TURF_LAYER)
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t.dim.mouse_opacity = 0
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dim += t.dim
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@@ -22,7 +22,7 @@
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var/z
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var/icon/minimap_icon = new('minimap.dmi', "chunk_base")
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var/icon/minimap_icon = new('icons/minimap.dmi', "chunk_base")
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var/obj/minimap_obj/minimap_obj = new()
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@@ -77,13 +77,13 @@
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for(var/turf/t in obscuredTurfs)
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if(!t.obscured)
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t.obscured = image('cameravis.dmi', t, "black", 15)
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t.obscured = image('icons/effects/cameravis.dmi', t, "black", 15)
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obscured += t.obscured
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for(var/turf/t in dimTurfs)
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if(!t.dim)
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t.dim = image('cameravis.dmi', t, "dim", TURF_LAYER)
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t.dim = image('icons/effects/cameravis.dmi', t, "dim", TURF_LAYER)
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t.dim.mouse_opacity = 0
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dim += t.dim
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@@ -184,7 +184,7 @@
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if(!(t in visibleTurfs))
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if(!t.obscured)
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t.obscured = image('cameravis.dmi', t, "black", 15)
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t.obscured = image('icons/effects/cameravis.dmi', t, "black", 15)
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obscured += t.obscured
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images_added += t.obscured
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@@ -192,7 +192,7 @@
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for(var/turf/t in dimAdded)
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if(!(t in visibleTurfs))
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if(!t.dim)
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t.dim = image('cameravis.dmi', t, "dim", 15)
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t.dim = image('icons/effects/cameravis.dmi', t, "dim", 15)
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t.dim.mouse_opacity = 0
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dim += t.dim
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@@ -210,7 +210,7 @@
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for(var/turf/t in visRemoved)
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if(t in obscuredTurfs)
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if(!t.obscured)
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t.obscured = image('cameravis.dmi', t, "black", 15)
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t.obscured = image('icons/effects/cameravis.dmi', t, "black", 15)
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obscured += t.obscured
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images_added += t.obscured
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@@ -1,7 +1,7 @@
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/obj/item/changestone
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name = "An uncut ruby"
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desc = "The ruby shines and catches the light, despite being uncut"
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icon = 'artifacts.dmi'
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icon = 'icons/obj/artifacts.dmi'
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icon_state = "changerock"
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obj/item/changestone/attack_hand(var/mob/user as mob)
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@@ -136,7 +136,7 @@ var/global/list/all_money_accounts = list()
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/obj/machinery/account_database
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name = "Accounts database"
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desc = "Holds transaction logs, account data and all kinds of other financial records."
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icon = 'virology.dmi'
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icon = 'icons/obj/virology.dmi'
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icon_state = "analyser"
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density = 1
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req_one_access = list(access_hop, access_captain)
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@@ -201,7 +201,7 @@
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var/datum/money_account/D = linked_db.attempt_account_access(C.associated_account_number, attempt_pin, 2)
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if(D)
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if(transaction_amount <= D.money)
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playsound(src, 'chime.ogg', 50, 1)
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playsound(src, 'sound/machines/chime.ogg', 50, 1)
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src.visible_message("\icon[src] The [src] chimes.")
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transaction_paid = 1
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@@ -50,7 +50,7 @@
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/mob/living/simple_animal/hostile/panther
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name = "panther"
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desc = "A long sleek, black cat with sharp teeth and claws."
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icon = 'jungle.dmi'
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icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'
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icon_state = "panther"
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icon_living = "panther"
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icon_dead = "panther_dead"
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@@ -108,7 +108,7 @@
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/mob/living/simple_animal/hostile/snake
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name = "snake"
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desc = "A sinuously coiled, venomous looking reptile."
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icon = 'jungle.dmi'
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icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'
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icon_state = "snake"
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icon_living = "snake"
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icon_dead = "snake_dead"
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@@ -5,7 +5,7 @@
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/obj/structure/bush
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name = "foliage"
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desc = "Pretty thick scrub, it'll take something sharp and a lot of determination to clear away."
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icon = 'jungle.dmi'
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icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'
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icon_state = "bush1"
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density = 1
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anchored = 1
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@@ -68,12 +68,12 @@ var/jungle_plants_init = 0
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seed = ""
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name = "jungle fruit"
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desc = "It smells weird and looks off."
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icon = 'jungle.dmi'
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icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'
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icon_state = "orange"
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potency = 1
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/obj/structure/jungle_plant
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icon = 'jungle.dmi'
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icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'
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icon_state = "plant1"
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desc = "Looks like some of that fruit might be edible."
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var/fruits_left = 3
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@@ -92,7 +92,7 @@ var/jungle_plants_init = 0
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fruit_type = rand(1,7)
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icon_state = "plant[fruit_type]"
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fruits_left = rand(1,5)
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fruit_overlay = icon('jungle.dmi',"fruit[fruits_left]")
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fruit_overlay = icon('code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi',"fruit[fruits_left]")
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fruit_r = 255 - fruit_type * 36
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fruit_g = rand(1,255)
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fruit_b = fruit_type * 36
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@@ -113,7 +113,7 @@ var/jungle_plants_init = 0
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J.attack_hand(user)
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overlays -= fruit_overlay
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fruit_overlay = icon('jungle.dmi',"fruit[fruits_left]")
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fruit_overlay = icon('code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi',"fruit[fruits_left]")
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fruit_overlay.Blend(rgb(fruit_r, fruit_g, fruit_b), ICON_ADD)
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overlays += fruit_overlay
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else
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@@ -3,37 +3,37 @@
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/area/jungle/temple_one
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name = "temple"
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lighting_use_dynamic = 1
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icon = 'jungle.dmi'
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icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'
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icon_state = "temple1"
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/area/jungle/temple_two
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name = "temple"
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lighting_use_dynamic = 1
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icon = 'jungle.dmi'
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icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'
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icon_state = "temple2"
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/area/jungle/temple_three
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name = "temple"
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lighting_use_dynamic = 1
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icon = 'jungle.dmi'
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icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'
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icon_state = "temple3"
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/area/jungle/temple_four
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name = "temple"
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lighting_use_dynamic = 1
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icon = 'jungle.dmi'
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icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'
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icon_state = "temple4"
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/area/jungle/temple_five
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name = "temple"
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lighting_use_dynamic = 1
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icon = 'jungle.dmi'
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icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'
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icon_state = "temple5"
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/area/jungle/temple_six
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name = "temple"
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lighting_use_dynamic = 1
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icon = 'jungle.dmi'
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icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'
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icon_state = "temple6"
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/obj/effect/landmark/door_spawner
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@@ -284,7 +284,7 @@
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/obj/effect/step_trigger/trap
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name = "trap"
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icon = 'code/workinprogress/cael_aislinn/jungle/jungle.dmi'
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icon = 'jungle.dmi'
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icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'
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icon_state = "trap"
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var/trap_type
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@@ -309,7 +309,7 @@
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M.apply_damage(rand(5,10), BRUTE)
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var/atom/myloc = src.loc
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var/image/flicker = image('jungle.dmi',"sawblade")
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var/image/flicker = image('code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi',"sawblade")
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myloc.overlays += flicker
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spawn(8)
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myloc.overlays -= flicker
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@@ -320,7 +320,7 @@
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M.apply_damage(rand(5,10), TOX)
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var/atom/myloc = src.loc
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var/image/flicker = image('jungle.dmi',"dart[rand(1,3)]")
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var/image/flicker = image('code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi',"dart[rand(1,3)]")
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myloc.overlays += flicker
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spawn(8)
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myloc.overlays -= flicker
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@@ -331,7 +331,7 @@
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M.apply_damage(rand(5,10), BURN)
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var/atom/myloc = src.loc
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var/image/flicker = image('jungle.dmi',"flameburst")
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var/image/flicker = image('code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi',"flameburst")
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myloc.overlays += flicker
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spawn(8)
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myloc.overlays -= flicker
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@@ -347,7 +347,7 @@
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M.visible_message("\red <b>The floor under [M] suddenly tips upward!</b>","\red <b>The floor tips upward under you!</b>")
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var/atom/myloc = src.loc
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var/image/flicker = image('jungle.dmi',"throw[throw_dir]")
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var/image/flicker = image('code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi',"throw[throw_dir]")
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myloc.overlays += flicker
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var/turf/my_turf = get_turf(loc)
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if(!my_turf.density)
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@@ -8,7 +8,7 @@
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/obj/effect/jungle_tribe_spawn
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name = "campfire"
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desc = "Looks cosy, in an alien sort of way."
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icon = 'jungle.dmi'
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icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'
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icon_state = "campfire"
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anchored = 1
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var/list/tribesmen = list()
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@@ -46,7 +46,7 @@
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/mob/living/simple_animal/hostile/tribesman
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name = "tribesman"
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desc = "A noble savage, doesn't seem to know what to make of you."
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icon = 'jungle.dmi'
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icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'
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icon_state = "native1"
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icon_living = "native1"
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icon_dead = "native1_dead"
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@@ -4,7 +4,7 @@
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var/plants_spawn = 1
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name = "wet grass"
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desc = "Thick, long wet grass"
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icon = 'jungle.dmi'
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icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'
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icon_state = "grass1"
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var/icon_spawn_state = "grass1"
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luminosity = 3
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@@ -16,7 +16,7 @@
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if(prob(90))
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||||
var/image/I
|
||||
if(prob(35))
|
||||
I = image('jungle.dmi',"plant[rand(1,7)]")
|
||||
I = image('code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi',"plant[rand(1,7)]")
|
||||
else
|
||||
if(prob(30))
|
||||
I = image('icons/obj/flora/ausflora.dmi',"reedbush_[rand(1,4)]")
|
||||
@@ -46,7 +46,7 @@
|
||||
bushes_spawn = 0
|
||||
name = "wet grass"
|
||||
desc = "thick, long wet grass"
|
||||
icon = 'jungle.dmi'
|
||||
icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'
|
||||
icon_state = "grass_path"
|
||||
icon_spawn_state = "grass2"
|
||||
|
||||
|
||||
@@ -266,7 +266,7 @@ Deuterium-tritium fusion: 4.5 x 10^7 K
|
||||
switch(newsize)
|
||||
if(1)
|
||||
size = 1
|
||||
icon = 'rust.dmi'
|
||||
icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi'
|
||||
icon_state = "emfield_s1"
|
||||
pixel_x = 0
|
||||
pixel_y = 0
|
||||
@@ -274,7 +274,7 @@ Deuterium-tritium fusion: 4.5 x 10^7 K
|
||||
changed = 1
|
||||
if(3)
|
||||
size = 3
|
||||
icon = '96x96.dmi'
|
||||
icon = 'icons/effects/96x96.dmi'
|
||||
icon_state = "emfield_s3"
|
||||
pixel_x = -32
|
||||
pixel_y = -32
|
||||
@@ -282,7 +282,7 @@ Deuterium-tritium fusion: 4.5 x 10^7 K
|
||||
changed = 3
|
||||
if(5)
|
||||
size = 5
|
||||
icon = '160x160.dmi'
|
||||
icon = 'icons/effects/160x160.dmi'
|
||||
icon_state = "emfield_s5"
|
||||
pixel_x = -64
|
||||
pixel_y = -64
|
||||
@@ -290,7 +290,7 @@ Deuterium-tritium fusion: 4.5 x 10^7 K
|
||||
changed = 5
|
||||
if(7)
|
||||
size = 7
|
||||
icon = '224x224.dmi'
|
||||
icon = 'icons/effects/224x224.dmi'
|
||||
icon_state = "emfield_s7"
|
||||
pixel_x = -96
|
||||
pixel_y = -96
|
||||
|
||||
@@ -90,7 +90,7 @@
|
||||
return
|
||||
/*
|
||||
var/obj/item/projectile/beam/emitter/A = new /obj/item/projectile/beam/emitter( src.loc )
|
||||
playsound(src.loc, 'emitter.ogg', 25, 1)
|
||||
playsound(src.loc, 'sound/weapons/emitter.ogg', 25, 1)
|
||||
if(prob(35))
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(5, 1, src)
|
||||
@@ -119,7 +119,7 @@
|
||||
A.damage = mega_energy * 500
|
||||
//
|
||||
A.icon_state = "emitter"
|
||||
playsound(src.loc, 'emitter.ogg', 25, 1)
|
||||
playsound(src.loc, 'sound/weapons/emitter.ogg', 25, 1)
|
||||
use_power(100 * mega_energy + 500)
|
||||
/*if(prob(35))
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
|
||||
//gimmicky hack to collect particles and direct them into the field
|
||||
/obj/effect/rust_particle_catcher
|
||||
icon = 'effects.dmi'
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
density = 0
|
||||
anchored = 1
|
||||
layer = 4
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
/obj/effect/energy_field
|
||||
name = "energy field"
|
||||
desc = "Impenetrable field of energy, capable of blocking anything as long as it's active."
|
||||
icon = 'shielding.dmi'
|
||||
icon = 'code/WorkInProgress/Cael_Aislinn/ShieldGen/shielding.dmi'
|
||||
icon_state = "shieldsparkles"
|
||||
anchored = 1
|
||||
layer = 4.1 //just above mobs
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
/obj/machinery/shield_capacitor
|
||||
name = "shield capacitor"
|
||||
desc = "Machine that charges a shield generator."
|
||||
icon = 'shielding.dmi'
|
||||
icon = 'code/WorkInProgress/Cael_Aislinn/ShieldGen/shielding.dmi'
|
||||
icon_state = "capacitor"
|
||||
var/active = 1
|
||||
density = 1
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
/obj/machinery/shield_gen
|
||||
name = "shield generator"
|
||||
desc = "Machine that generates an impenetrable field of energy when activated."
|
||||
icon = 'shielding.dmi'
|
||||
icon = 'code/WorkInProgress/Cael_Aislinn/ShieldGen/shielding.dmi'
|
||||
icon_state = "generator0"
|
||||
var/active = 0
|
||||
var/field_radius = 3
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
var/state = 1.0
|
||||
//var/obj/beam/e_beam/first
|
||||
var/power = 500
|
||||
icon = 'engine.dmi'
|
||||
icon = 'icons/obj/engine.dmi'
|
||||
icon_state = "laser"
|
||||
anchored = 1
|
||||
var/id
|
||||
@@ -44,7 +44,7 @@
|
||||
/*
|
||||
/obj/beam/e_beam
|
||||
name = "Laser beam"
|
||||
icon = 'projectiles.dmi'
|
||||
icon = 'icons/obj/projectiles.dmi'
|
||||
icon_state = "u_laser"
|
||||
var/obj/machinery/engine/laser/master = null
|
||||
var/obj/beam/e_beam/next = null
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
/obj/machinery/power/supermatter
|
||||
name = "Supermatter"
|
||||
desc = "A strangely translucent and iridescent crystal. \red You get headaches just from looking at it."
|
||||
icon = 'engine.dmi'
|
||||
icon = 'icons/obj/engine.dmi'
|
||||
icon_state = "darkmatter"
|
||||
density = 1
|
||||
anchored = 0
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
/obj/machinery/zero_point_emitter
|
||||
name = "Zero-point laser"
|
||||
desc = "A super-powerful laser"
|
||||
icon = 'engine.dmi'
|
||||
icon = 'icons/obj/engine.dmi'
|
||||
icon_state = "laser"
|
||||
anchored = 0
|
||||
density = 1
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
|
||||
/obj/item/projectile/missile
|
||||
name = "missile"
|
||||
icon = 'meteor_turret.dmi'
|
||||
icon = 'code/WorkInProgress/Cael_Aislinn/meteor_turret.dmi'
|
||||
icon_state = "missile"
|
||||
var/turf/target
|
||||
var/tracking = 0
|
||||
@@ -39,7 +39,7 @@
|
||||
|
||||
/obj/machinery/meteor_battery
|
||||
name = "meteor battery"
|
||||
icon = 'meteor_turret.dmi'
|
||||
icon = 'code/WorkInProgress/Cael_Aislinn/meteor_turret.dmi'
|
||||
icon_state = "turret0"
|
||||
var/raised = 0
|
||||
var/enabled = 1
|
||||
@@ -217,7 +217,7 @@
|
||||
|
||||
/obj/machinery/meteor_battery/attackby(obj/item/weapon/W, mob/user)//I can't believe no one added this before/N
|
||||
..()
|
||||
playsound(src.loc, 'smash.ogg', 60, 1)
|
||||
playsound(src.loc, 'sound/weapons/smash.ogg', 60, 1)
|
||||
src.spark_system.start()
|
||||
src.health -= W.force * 0.5
|
||||
if (src.health <= 0)
|
||||
@@ -249,7 +249,7 @@
|
||||
|
||||
/obj/machinery/meteor_battery/attack_alien(mob/living/carbon/alien/humanoid/M as mob)
|
||||
if(!(stat & BROKEN))
|
||||
playsound(src.loc, 'slash.ogg', 25, 1, -1)
|
||||
playsound(src.loc, 'sound/weapons/slash.ogg', 25, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[] has slashed at []!</B>", M, src), 1)
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
name = "\improper sculpture"
|
||||
real_name = "sculpture"
|
||||
desc = "It's some kind of human sized, doll-like sculpture, with weird discolourations on some parts of it. It appears to be quite solid. "
|
||||
icon = 'unknown.dmi'
|
||||
icon = 'code/WorkInProgress/Cael_Aislinn/unknown.dmi'
|
||||
icon_state = "sculpture"
|
||||
icon_living = "sculpture"
|
||||
icon_dead = "sculpture"
|
||||
@@ -30,7 +30,7 @@
|
||||
G.synch()
|
||||
target.LAssailant = src
|
||||
|
||||
playsound(loc, 'thudswoosh.ogg', 50, 1, -1)
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
visible_message("\red [src] has grabbed [target]!")
|
||||
target << "\red <b>You feel something suddenly grab you around the neck from behind!</b> Everything goes black..."
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/obj/item/ashtray
|
||||
icon = 'ashtray.dmi'
|
||||
icon = 'icons/ashtray.dmi'
|
||||
var/
|
||||
max_butts = 0
|
||||
empty_desc = ""
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
return
|
||||
if (health > 0)
|
||||
attacked += 10
|
||||
playsound(loc, 'bite.ogg', 50, 1, -1)
|
||||
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[M.name] has bit [src]!</B>"), 1)
|
||||
@@ -71,14 +71,14 @@
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
else if(M.type == /mob/living/carbon/human/tajaran)
|
||||
damage += 10
|
||||
playsound(loc, 'slice.ogg', 25, 1, -1)
|
||||
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
|
||||
adjustBruteLoss(damage/10)
|
||||
updatehealth()
|
||||
else
|
||||
if(M.type != /mob/living/carbon/human/tajaran)
|
||||
playsound(loc, 'punchmiss.ogg', 25, 1, -1)
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
else if(M.type == /mob/living/carbon/human/tajaran)
|
||||
playsound(loc, 'slashmiss.ogg', 25, 1, -1)
|
||||
playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[] has attempted to [attack_verb] [name]!</B>", M), 1)
|
||||
@@ -100,14 +100,14 @@
|
||||
|
||||
LAssailant = M
|
||||
|
||||
playsound(loc, 'thudswoosh.ogg', 50, 1, -1)
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message(text("\red [] has grabbed [name] passively!", M), 1)
|
||||
|
||||
else
|
||||
if (!( paralysis ))
|
||||
drop_item()
|
||||
playsound(loc, 'thudswoosh.ogg', 50, 1, -1)
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[] has disarmed [name]!</B>", M), 1)
|
||||
@@ -125,7 +125,7 @@
|
||||
|
||||
if ("hurt")
|
||||
if ((prob(95) && health > 0))
|
||||
playsound(loc, 'slice.ogg', 25, 1, -1)
|
||||
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
|
||||
var/damage = rand(15, 30)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
@@ -134,7 +134,7 @@
|
||||
updatehealth()
|
||||
react_to_attack(M)
|
||||
else
|
||||
playsound(loc, 'slashmiss.ogg', 25, 1, -1)
|
||||
playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[] has attempted to lunge at [name]!</B>", M), 1)
|
||||
@@ -155,12 +155,12 @@
|
||||
|
||||
LAssailant = M
|
||||
|
||||
playsound(loc, 'thudswoosh.ogg', 50, 1, -1)
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message(text("\red [] has grabbed [name] passively!", M), 1)
|
||||
|
||||
if ("disarm")
|
||||
playsound(loc, 'pierce.ogg', 25, 1, -1)
|
||||
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
|
||||
var/damage = 5
|
||||
if(prob(95))
|
||||
Weaken(rand(10,15))
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/obj/hud/proc/amorph_hud(var/ui_style='screen1_old.dmi')
|
||||
/obj/hud/proc/amorph_hud(var/ui_style='icons/mob/screen1_old.dmi')
|
||||
|
||||
src.adding = list( )
|
||||
src.other = list( )
|
||||
@@ -285,7 +285,7 @@
|
||||
|
||||
mymob.zone_sel = new /obj/screen/zone_sel( null )
|
||||
mymob.zone_sel.overlays = null
|
||||
mymob.zone_sel.overlays += image("icon" = 'zone_sel.dmi', "icon_state" = text("[]", mymob.zone_sel.selecting))
|
||||
mymob.zone_sel.overlays += image("icon" = 'icons/mob/zone_sel.dmi', "icon_state" = text("[]", mymob.zone_sel.selecting))
|
||||
|
||||
//Handle the gun settings buttons
|
||||
mymob.gun_setting_icon = new /obj/screen/gun/mode(null)
|
||||
|
||||
@@ -17,7 +17,7 @@ log transactions
|
||||
/obj/machinery/atm
|
||||
name = "NanoTrasen Automatic Teller Machine"
|
||||
desc = "For all your monetary needs!"
|
||||
icon = 'terminals.dmi'
|
||||
icon = 'icons/obj/terminals.dmi'
|
||||
icon_state = "atm"
|
||||
anchored = 1
|
||||
use_power = 1
|
||||
@@ -253,7 +253,7 @@ log transactions
|
||||
if(number_incorrect_tries > max_pin_attempts)
|
||||
//lock down the atm
|
||||
ticks_left_locked_down = 30
|
||||
playsound(src, 'buzz-two.ogg', 50, 1)
|
||||
playsound(src, 'sound/machines/buzz-two.ogg', 50, 1)
|
||||
|
||||
//create an entry in the account transaction log
|
||||
var/datum/money_account/failed_account = linked_db.get_account(tried_account_num)
|
||||
@@ -268,12 +268,12 @@ log transactions
|
||||
else
|
||||
usr << "\red \icon[src] Incorrect pin/account combination entered, [max_pin_attempts - number_incorrect_tries] attempts remaining."
|
||||
previous_account_number = tried_account_num
|
||||
playsound(src, 'buzz-sigh.ogg', 50, 1)
|
||||
playsound(src, 'sound/machines/buzz-sigh.ogg', 50, 1)
|
||||
else
|
||||
usr << "\red \icon[src] incorrect pin/account combination entered."
|
||||
number_incorrect_tries = 0
|
||||
else
|
||||
playsound(src, 'twobeep.ogg', 50, 1)
|
||||
playsound(src, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
ticks_left_timeout = 120
|
||||
view_screen = NO_SCREEN
|
||||
|
||||
@@ -295,7 +295,7 @@ log transactions
|
||||
alert("That is not a valid amount.")
|
||||
else if(authenticated_account && amount > 0)
|
||||
if(amount <= authenticated_account.money)
|
||||
playsound(src, 'chime.ogg', 50, 1)
|
||||
playsound(src, 'sound/machines/chime.ogg', 50, 1)
|
||||
|
||||
//remove the money
|
||||
authenticated_account.money -= amount
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/obj/effect/admin_log_trap
|
||||
name = "Herprpr"
|
||||
desc = "Stepping on this is good."
|
||||
icon = 'screen1.dmi'
|
||||
icon = 'icons/mob/screen1.dmi'
|
||||
icon_state = "x2"
|
||||
anchored = 1.0
|
||||
unacidable = 1
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
|
||||
/obj/machinery/computer/atmoscontrol
|
||||
name = "\improper Central Atmospherics Computer"
|
||||
icon = 'computer.dmi'
|
||||
icon = 'icons/obj/computer.dmi'
|
||||
icon_state = "computer_generic"
|
||||
density = 1
|
||||
anchored = 1.0
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
//remove this shit when someonething better is done
|
||||
/obj/machinery/atmospherics/unary/heat_reservoir/heater
|
||||
name = "Heat Regulator"
|
||||
icon = 'Cryogenic2.dmi'
|
||||
icon = 'icons/obj/Cryogenic2.dmi'
|
||||
icon_state = "freezer_0"
|
||||
density = 1
|
||||
|
||||
|
||||
@@ -199,7 +199,7 @@ A list of items and costs is stored under the datum of every game mode, alongsid
|
||||
/obj/item/device/uplink/pda
|
||||
name = "uplink module"
|
||||
desc = "An electronic uplink system of unknown origin."
|
||||
icon = 'module.dmi'
|
||||
icon = 'icons/obj/module.dmi'
|
||||
icon_state = "power_mod"
|
||||
var/obj/item/device/pda/hostpda = null
|
||||
|
||||
@@ -312,7 +312,7 @@ A list of items and costs is stored under the datum of every game mode, alongsid
|
||||
|
||||
/obj/item/device/uplink/radio
|
||||
name = "ship bounced radio"
|
||||
icon = 'radio.dmi'
|
||||
icon = 'icons/obj/radio.dmi'
|
||||
icon_state = "radio"
|
||||
var/temp = null //Temporary storage area for a message offering the option to destroy the radio
|
||||
var/selfdestruct = 0 //Set to 1 while the radio is self destructing itself.
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
/obj/machinery/copier
|
||||
name = "Copy Machine"
|
||||
icon = 'bureaucracy.dmi'
|
||||
icon = 'icons/obj/bureaucracy.dmi'
|
||||
icon_state = "copier_o"
|
||||
density = 1
|
||||
anchored = 1
|
||||
@@ -115,7 +115,7 @@
|
||||
|
||||
// fx
|
||||
flick("copier_s", src)
|
||||
playsound(src, 'polaroid1.ogg', 50, 1)
|
||||
playsound(src, 'sound/items/polaroid1.ogg', 50, 1)
|
||||
|
||||
// dup the file
|
||||
if(istype(template, /obj/item/weapon/paper))
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/obj/structure/filingcabinet
|
||||
name = "Filing Cabinet"
|
||||
desc = "A large cabinet with drawers."
|
||||
icon = 'bureaucracy.dmi'
|
||||
icon = 'icons/obj/bureaucracy.dmi'
|
||||
icon_state = "filingcabinet"
|
||||
density = 1
|
||||
anchored = 1
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
/obj/spawner/bomb
|
||||
name = "bomb"
|
||||
icon = 'screen1.dmi'
|
||||
icon = 'icons/mob/screen1.dmi'
|
||||
icon_state = "x"
|
||||
var/btype = 0 //0 = radio, 1= prox, 2=time
|
||||
var/explosive = 1 // 0= firebomb
|
||||
@@ -30,7 +30,7 @@
|
||||
// Going in depth: the reason we do not do a Del() in its New()is because then we cannot access its properties.
|
||||
// I might be doing this wrong / not knowing of a Byond function. If I'm doing it wrong, let me know please.
|
||||
name = "bomb"
|
||||
icon = 'screen1.dmi'
|
||||
icon = 'icons/mob/screen1.dmi'
|
||||
icon_state = "x"
|
||||
var/btype = 0 // 0=radio, 1=prox, 2=time
|
||||
var/btemp1 = 1500
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
//Define all tape types in policetape.dm
|
||||
/obj/item/taperoll
|
||||
name = "tape roll"
|
||||
icon = 'policetape.dmi'
|
||||
icon = 'icons/policetape.dmi'
|
||||
icon_state = "rollstart"
|
||||
flags = FPRINT
|
||||
w_class = 1.0
|
||||
@@ -12,7 +12,7 @@
|
||||
|
||||
/obj/item/tape
|
||||
name = "tape"
|
||||
icon = 'policetape.dmi'
|
||||
icon = 'icons/policetape.dmi'
|
||||
anchored = 1
|
||||
density = 1
|
||||
var/icon_base
|
||||
|
||||
@@ -352,7 +352,7 @@ area/proc/ul_Light(var/Red = LightLevelRed, var/Green = LightLevelGreen, var/Blu
|
||||
if(ul_CachedOverlay)
|
||||
ul_Overlay = ul_CachedOverlay
|
||||
else
|
||||
ul_IconCache["[LightLevelRed]-[LightLevelGreen]-[LightLevelBlue]"] = image('ULIcons.dmi', , "[LightLevelRed]-[LightLevelGreen]-[LightLevelBlue]", ul_Layer)
|
||||
ul_IconCache["[LightLevelRed]-[LightLevelGreen]-[LightLevelBlue]"] = image('icons/effects/ULIcons.dmi', , "[LightLevelRed]-[LightLevelGreen]-[LightLevelBlue]", ul_Layer)
|
||||
ul_Overlay = ul_IconCache["[LightLevelRed]-[LightLevelGreen]-[LightLevelBlue]"]
|
||||
|
||||
overlays += ul_Overlay
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
/obj/item/device/portalathe
|
||||
name = "portable autolathe"
|
||||
desc = "A device which can repair broken lights instantly. Must be advanced."
|
||||
icon = 'janitor.dmi'
|
||||
icon = 'icons/obj/janitor.dmi'
|
||||
icon_state = "portalathe"
|
||||
|
||||
afterattack(var/atom/target, mob/user as mob)
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
name = "eraser"
|
||||
desc = "It looks like some kind of eraser."
|
||||
flags = FPRINT | TABLEPASS
|
||||
icon = 'items.dmi'
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "zippo"
|
||||
item_state = "zippo"
|
||||
w_class = 1.0
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
/obj/item/wardrobe
|
||||
name = "\improper Wardrobe"
|
||||
desc = "A standard-issue bag for clothing and equipment. Usually comes sealed, stocked with everything you need for a particular job."
|
||||
icon = 'suits.dmi'
|
||||
icon = 'icons/obj/clothing/suits.dmi'
|
||||
icon_state = "wardrobe_sealed"
|
||||
item_state = "wardrobe"
|
||||
w_class = 4
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
turf/unsimulated/desert
|
||||
name = "desert"
|
||||
icon = 'desert.dmi'
|
||||
icon = 'code/WorkInProgress/Susan/desert.dmi'
|
||||
icon_state = "desert"
|
||||
temperature = 393.15
|
||||
luminosity = 5
|
||||
@@ -120,7 +120,7 @@ turf/simulated/wall/impassable_rock
|
||||
/obj/effect/alien/flesh/weeds
|
||||
name = "Fleshy Growth"
|
||||
desc = "A pulsating grouping of odd, alien tissues. It's almost like it has a heartbeat..."
|
||||
icon = 'biocraps.dmi'
|
||||
icon = 'code/WorkInProgress/Susan/biocraps.dmi'
|
||||
icon_state = "flesh"
|
||||
|
||||
anchored = 1
|
||||
@@ -130,7 +130,7 @@ turf/simulated/wall/impassable_rock
|
||||
|
||||
/obj/effect/alien/flesh/weeds/node
|
||||
icon_state = "fleshnode"
|
||||
icon = 'biocraps.dmi'
|
||||
icon = 'code/WorkInProgress/Susan/biocraps.dmi'
|
||||
name = "Throbbing Pustule"
|
||||
desc = "A grotquese, oozing, pimple-like growth. You swear you can see something moving around in the bulb..."
|
||||
luminosity = NODERANGE
|
||||
@@ -316,7 +316,7 @@ Alien plants should do something if theres a lot of poison
|
||||
//hostile entities or npcs
|
||||
|
||||
/obj/item/projectile/slimeglob
|
||||
icon = 'projectiles.dmi'
|
||||
icon = 'icons/obj/projectiles.dmi'
|
||||
icon_state = "toxin"
|
||||
damage = 20
|
||||
damage_type = BRUTE
|
||||
@@ -461,7 +461,7 @@ Alien plants should do something if theres a lot of poison
|
||||
|
||||
obj/effect/critter/fleshmonster/fleshslime
|
||||
name = "Flesh Slime"
|
||||
icon = 'biocraps.dmi'
|
||||
icon = 'code/WorkInProgress/Susan/biocraps.dmi'
|
||||
icon_state = "livingflesh"
|
||||
desc = "A creature that appears to be made out of living tissue strewn together haphazardly. Some kind of liquid bubbles from its maw."
|
||||
//ranged = 1
|
||||
@@ -391,12 +391,12 @@
|
||||
ai.show_message("<i>Intercepted message from <b>[who]</b>: [object]</i>")
|
||||
|
||||
if (!pda.silent)
|
||||
playsound(pda.loc, 'twobeep.ogg', 50, 1)
|
||||
playsound(pda.loc, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
for (var/mob/O in hearers(3, pda.loc))
|
||||
O.show_message(text("\icon[pda] *[pda.ttone]*"))
|
||||
|
||||
pda.overlays = null
|
||||
pda.overlays += image('pda.dmi', "pda-r")
|
||||
pda.overlays += image('icons/obj/pda.dmi', "pda-r")
|
||||
else
|
||||
var/list/href_list = list()
|
||||
href_list["src"] = "\ref[eliza.speaker.loc.loc]"
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
// Base Class
|
||||
/mob/living/simple_animal/livestock
|
||||
desc = "Tasty!"
|
||||
icon = 'livestock.dmi'
|
||||
icon = 'icons/mob/livestock.dmi'
|
||||
emote_see = list("shakes its head", "kicks the ground")
|
||||
speak_chance = 1
|
||||
turns_per_move = 15
|
||||
@@ -165,7 +165,7 @@
|
||||
/obj/structure/closet/critter
|
||||
desc = "\improper Critter crate."
|
||||
name = "Critter Crate"
|
||||
icon = 'storage.dmi'
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
icon_state = "critter"
|
||||
density = 1
|
||||
icon_opened = "critteropen"
|
||||
|
||||
@@ -33,7 +33,7 @@ obj/machinery/atmospherics/pipe/mains_component
|
||||
parent_pipe.burst()
|
||||
|
||||
obj/machinery/atmospherics/mains_pipe
|
||||
icon = 'mainspipe.dmi'
|
||||
icon = 'icons/obj/atmospherics/mainspipe.dmi'
|
||||
layer = 2.4 //under wires with their 2.5
|
||||
|
||||
var/volume = 0
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
// a frame for generic wall-mounted things, such as fire alarm, status display..
|
||||
// combination of apc_frame and machine_frame
|
||||
/obj/machinery/constructable_frame/wallmount_frame
|
||||
icon = 'stock_parts.dmi'
|
||||
icon = 'icons/obj/stock_parts.dmi'
|
||||
icon_state = "wm_0"
|
||||
var/wall_offset = 24
|
||||
density = 0
|
||||
@@ -35,7 +35,7 @@
|
||||
if(1)
|
||||
if(istype(P, /obj/item/weapon/cable_coil))
|
||||
if(P:amount >= 5)
|
||||
playsound(src.loc, 'Deconstruct.ogg', 50, 1)
|
||||
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
user << "\blue You start to add cables to the frame."
|
||||
if(do_after(user, 20))
|
||||
P:amount -= 5
|
||||
@@ -44,7 +44,7 @@
|
||||
state = 2
|
||||
icon_state = "wm_1"
|
||||
if(istype(P, /obj/item/weapon/wrench))
|
||||
playsound(src.loc, 'Ratchet.ogg', 75, 1)
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
|
||||
user << "\blue You dismantle the frame"
|
||||
new /obj/item/stack/sheet/metal(src.loc, 2)
|
||||
del(src)
|
||||
@@ -52,7 +52,7 @@
|
||||
if(istype(P, /obj/item/weapon/circuitboard))
|
||||
var/obj/item/weapon/circuitboard/B = P
|
||||
if(B.board_type == "wallmount")
|
||||
playsound(src.loc, 'Deconstruct.ogg', 50, 1)
|
||||
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
user << "\blue You add the circuit board to the frame."
|
||||
circuit = P
|
||||
user.drop_item()
|
||||
@@ -76,7 +76,7 @@
|
||||
else
|
||||
user << "\red This frame does not accept circuit boards of this type!"
|
||||
if(istype(P, /obj/item/weapon/wirecutters))
|
||||
playsound(src.loc, 'wirecutter.ogg', 50, 1)
|
||||
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
|
||||
user << "\blue You remove the cables."
|
||||
state = 1
|
||||
icon_state = "wm_0"
|
||||
@@ -85,7 +85,7 @@
|
||||
|
||||
if(3)
|
||||
if(istype(P, /obj/item/weapon/crowbar))
|
||||
playsound(src.loc, 'Crowbar.ogg', 50, 1)
|
||||
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
|
||||
state = 2
|
||||
circuit.loc = src.loc
|
||||
circuit = null
|
||||
@@ -107,7 +107,7 @@
|
||||
component_check = 0
|
||||
break
|
||||
if(component_check)
|
||||
playsound(src.loc, 'Screwdriver.ogg', 50, 1)
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
var/obj/machinery/new_machine = new src.circuit.build_path(src.loc)
|
||||
new_machine.dir = dir
|
||||
if(istype(circuit, /obj/item/weapon/circuitboard/status_display))
|
||||
@@ -135,7 +135,7 @@
|
||||
if(istype(P, /obj/item/weapon))
|
||||
for(var/I in req_components)
|
||||
if(istype(P, text2path(I)) && (req_components[I] > 0))
|
||||
playsound(src.loc, 'Deconstruct.ogg', 50, 1)
|
||||
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
if(istype(P, /obj/item/weapon/cable_coil))
|
||||
var/obj/item/weapon/cable_coil/CP = P
|
||||
if(CP.amount > 1)
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "Welding kit"
|
||||
desc = "A heavy-duty, portable welding fluid carrier."
|
||||
slot_flags = SLOT_BACK
|
||||
icon = 'storage.dmi'
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
icon_state = "welderpack"
|
||||
w_class = 4.0
|
||||
var/max_fuel = 350
|
||||
@@ -29,7 +29,7 @@
|
||||
user << "\red That was close!"
|
||||
src.reagents.trans_to(W, T.max_fuel)
|
||||
user << "\blue Welder refilled!"
|
||||
playsound(src.loc, 'refill.ogg', 50, 1, -6)
|
||||
playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6)
|
||||
return
|
||||
user << "\blue The tank scoffs at your insolence. It only provides services to welders."
|
||||
return
|
||||
@@ -38,7 +38,7 @@
|
||||
if (istype(O, /obj/structure/reagent_dispensers/fueltank) && get_dist(src,O) <= 1 && src.reagents.total_volume < max_fuel)
|
||||
O.reagents.trans_to(src, max_fuel)
|
||||
user << "\blue You crack the cap off the top of the pack and fill it back up again from the tank."
|
||||
playsound(src.loc, 'refill.ogg', 50, 1, -6)
|
||||
playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6)
|
||||
return
|
||||
else if (istype(O, /obj/structure/reagent_dispensers/fueltank) && get_dist(src,O) <= 1 && src.reagents.total_volume == max_fuel)
|
||||
user << "\blue The pack is already full!"
|
||||
|
||||
@@ -12,7 +12,7 @@ log transactions
|
||||
/obj/machinery/atm
|
||||
name = "\improper NanoTrasen Automatic Teller Machine"
|
||||
desc = "For all your monetary needs!"
|
||||
icon = 'terminals.dmi'
|
||||
icon = 'icons/obj/terminals.dmi'
|
||||
icon_state = "atm"
|
||||
anchored = 1
|
||||
use_power = 1
|
||||
|
||||
@@ -78,7 +78,7 @@
|
||||
|
||||
/obj/effect/meteor
|
||||
name = "meteor"
|
||||
icon = 'meteor.dmi'
|
||||
icon = 'icons/obj/meteor.dmi'
|
||||
icon_state = "flaming"
|
||||
density = 1
|
||||
anchored = 1.0
|
||||
@@ -105,7 +105,7 @@
|
||||
shake_camera(M, 3, 1)
|
||||
if (A)
|
||||
A.meteorhit(src)
|
||||
playsound(get_turf(src), 'meteorimpact.ogg', 40, 1)
|
||||
playsound(get_turf(src), 'sound/effects/meteorimpact.ogg', 40, 1)
|
||||
if (--src.hits <= 0)
|
||||
if(prob(15))// && !istype(A, /obj/structure/grille))
|
||||
explosion(get_turf(src), 4, 5, 6, 7, 0)
|
||||
@@ -138,7 +138,7 @@
|
||||
A.meteorhit(src)
|
||||
src.hits--
|
||||
return
|
||||
playsound(get_turf(src), 'meteorimpact.ogg', 40, 1)
|
||||
playsound(get_turf(src), 'sound/effects/meteorimpact.ogg', 40, 1)
|
||||
if (--src.hits <= 0)
|
||||
if(prob(15) && !istype(A, /obj/structure/grille))
|
||||
explosion(get_turf(src), 1, 2, 3, 4, 0)
|
||||
|
||||
@@ -69,10 +69,10 @@ zone/proc/DebugDisplay(client/client)
|
||||
var/list/current_zone_images = list()
|
||||
|
||||
for(var/turf/T in contents)
|
||||
current_zone_images += image('debug_group.dmi', T, null, TURF_LAYER)
|
||||
current_zone_images += image('icons/misc/debug_group.dmi', T, null, TURF_LAYER)
|
||||
|
||||
for(var/turf/space/S in unsimulated_tiles)
|
||||
current_zone_images += image('debug_space.dmi', S, null, TURF_LAYER)
|
||||
current_zone_images += image('icons/misc/debug_space.dmi', S, null, TURF_LAYER)
|
||||
|
||||
client << "<u>Zone Air Contents</u>"
|
||||
client << "Oxygen: [air.oxygen]"
|
||||
@@ -89,8 +89,8 @@ zone/proc/DebugDisplay(client/client)
|
||||
|
||||
for(var/connection/C in connections)
|
||||
client << "\ref[C] [C.A] --> [C.B] [(C.indirect?"Open":"Closed")]"
|
||||
current_zone_images += image('debug_connect.dmi', C.A, null, TURF_LAYER)
|
||||
current_zone_images += image('debug_connect.dmi', C.B, null, TURF_LAYER)
|
||||
current_zone_images += image('icons/misc/debug_connect.dmi', C.A, null, TURF_LAYER)
|
||||
current_zone_images += image('icons/misc/debug_connect.dmi', C.B, null, TURF_LAYER)
|
||||
|
||||
client << "Connected Zones:"
|
||||
for(var/zone/zone in connected_zones)
|
||||
|
||||
@@ -51,7 +51,7 @@ turf/simulated/hotspot_expose(exposed_temperature, exposed_volume, soh)
|
||||
|
||||
//luminosity = 3
|
||||
|
||||
icon = 'fire.dmi'
|
||||
icon = 'icons/effects/fire.dmi'
|
||||
icon_state = "1"
|
||||
|
||||
layer = TURF_LAYER
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
|
||||
var/siding_icon_state = return_siding_icon_state()
|
||||
if(siding_icon_state)
|
||||
overlays += image('floors.dmi',siding_icon_state)
|
||||
overlays += image('icons/turf/floors.dmi',siding_icon_state)
|
||||
var/datum/gas_mixture/model = return_air()
|
||||
switch(model.graphic)
|
||||
if(1)
|
||||
|
||||
@@ -68,7 +68,7 @@
|
||||
comm.messagetitle.Add("Cent. Com. CONFIDENTIAL REPORT")
|
||||
comm.messagetext.Add(intercepttext)
|
||||
|
||||
world << sound('commandreport.ogg')
|
||||
world << sound('sound/AI/commandreport.ogg')
|
||||
|
||||
// add an extra law to the AI to make sure it cooperates with the heads
|
||||
var/extra_law = "Crew authorized to know of pathogen [virus_name]'s existence are: Heads of command, any crew member with loyalty implant. Do not allow unauthorized personnel to gain knowledge of [virus_name]. Aid authorized personnel in quarantining and neutrlizing the outbreak. This law overrides all other laws."
|
||||
@@ -89,7 +89,7 @@
|
||||
|
||||
comm.messagetitle.Add("Cent. Com. CONFIDENTIAL REPORT")
|
||||
comm.messagetext.Add(intercepttext)
|
||||
world << sound('commandreport.ogg')
|
||||
world << sound('sound/AI/commandreport.ogg')
|
||||
|
||||
|
||||
/datum/game_mode/epidemic/post_setup()
|
||||
@@ -194,7 +194,7 @@
|
||||
ticker.mode:explosion_in_progress = 1
|
||||
for(var/mob/M in world)
|
||||
if(M.client)
|
||||
M << 'Alarm.ogg'
|
||||
M << 'sound/machines/Alarm.ogg'
|
||||
world << "\blue<b>Incoming missile detected.. Impact in 10..</b>"
|
||||
for (var/i=9 to 1 step -1)
|
||||
sleep(10)
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
var/obj/portal/P = new /obj/portal( T )
|
||||
P.target = picked
|
||||
P.creator = null
|
||||
P.icon = 'objects.dmi'
|
||||
P.icon = 'icons/obj/objects.dmi'
|
||||
P.failchance = 0
|
||||
P.icon_state = "anom"
|
||||
P.name = "wormhole"
|
||||
|
||||
@@ -74,7 +74,7 @@
|
||||
break
|
||||
spawn(rand(3000, 6000)) //Delayed announcements to keep the crew on their toes.
|
||||
command_alert("Confirmed outbreak of level 7 viral biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert")
|
||||
world << sound('outbreak7.ogg')
|
||||
world << sound('sound/AI/outbreak7.ogg')
|
||||
Tick()
|
||||
ActiveFor = Lifetime //killme
|
||||
|
||||
|
||||
@@ -253,7 +253,7 @@ Implants;
|
||||
|
||||
comm.messagetitle.Add("Cent. Com. Status Summary")
|
||||
comm.messagetext.Add(intercepttext)
|
||||
world << sound('commandreport.ogg')
|
||||
world << sound('sound/AI/commandreport.ogg')
|
||||
|
||||
/* command_alert("Summary downloaded and printed out at all communications consoles.", "Enemy communication intercept. Security Level Elevated.")
|
||||
for(var/mob/M in player_list)
|
||||
|
||||
@@ -238,7 +238,7 @@
|
||||
|
||||
comm.messagetitle.Add("Cent. Com. Announcement")
|
||||
comm.messagetext.Add(message)
|
||||
world << sound('commandreport.ogg')
|
||||
world << sound('sound/AI/commandreport.ogg')
|
||||
|
||||
/datum/game_mode/revolution/rp_revolution/latespawn(mob/M)
|
||||
if(M.mind.assigned_role in command_positions)
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
var/mob/living/carbon/occupant
|
||||
var/locked
|
||||
name = "Body Scanner"
|
||||
icon = 'Cryogenic2.dmi'
|
||||
icon = 'icons/obj/Cryogenic2.dmi'
|
||||
icon_state = "body_scanner_0"
|
||||
density = 1
|
||||
anchored = 1
|
||||
@@ -167,7 +167,7 @@
|
||||
var/delete
|
||||
var/temphtml
|
||||
name = "Body Scanner Console"
|
||||
icon = 'Cryogenic2.dmi'
|
||||
icon = 'icons/obj/Cryogenic2.dmi'
|
||||
icon_state = "body_scannerconsole"
|
||||
density = 1
|
||||
anchored = 1
|
||||
|
||||
@@ -63,7 +63,7 @@
|
||||
|
||||
/obj/machinery/alarm
|
||||
name = "alarm"
|
||||
icon = 'monitors.dmi'
|
||||
icon = 'icons/obj/monitors.dmi'
|
||||
icon_state = "alarm0"
|
||||
anchored = 1
|
||||
use_power = 1
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
/obj/machinery/bot/farmbot
|
||||
name = "Farmbot"
|
||||
desc = "The botanist's best friend."
|
||||
icon = 'aibots.dmi'
|
||||
icon = 'icons/obj/aibots.dmi'
|
||||
icon_state = "farmbot0"
|
||||
layer = 5.0
|
||||
density = 1
|
||||
@@ -515,7 +515,7 @@
|
||||
/obj/item/weapon/farmbot_arm_assembly
|
||||
name = "water tank/robot arm assembly"
|
||||
desc = "A water tank with a robot arm permanently grafted to it."
|
||||
icon = 'aibots.dmi'
|
||||
icon = 'icons/obj/aibots.dmi'
|
||||
icon_state = "water_arm"
|
||||
var/build_step = 0
|
||||
var/created_name = "Farmbot" //To preserve the name if it's a unique farmbot I guess
|
||||
|
||||
@@ -400,7 +400,7 @@
|
||||
else
|
||||
|
||||
var/mob/selected = find_dead_player("[C.fields["ckey"]]")
|
||||
selected << 'chime.ogg' //probably not the best sound but I think it's reasonable
|
||||
selected << 'sound/machines/chime.ogg' //probably not the best sound but I think it's reasonable
|
||||
var/answer = alert(selected,"Do you want to return to life?","Cloning","Yes","No")
|
||||
if(answer != "No" && pod1.growclone(C.fields["ckey"], C.fields["name"], C.fields["UI"], C.fields["SE"], C.fields["mind"], C.fields["mrace"], C.fields["interface"]))
|
||||
temp = "Initiating cloning cycle..."
|
||||
|
||||
@@ -13,7 +13,7 @@ var/specops_shuttle_timeleft = 0
|
||||
|
||||
/obj/machinery/computer/specops_shuttle
|
||||
name = "Spec. Ops. Shuttle Console"
|
||||
icon = 'computer.dmi'
|
||||
icon = 'icons/obj/computer.dmi'
|
||||
icon_state = "shuttle"
|
||||
req_access = list(access_cent_specops)
|
||||
// req_access = list(ACCESS_CENT_SPECOPS)
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
/obj/machinery/door/firedoor
|
||||
name = "\improper Emergency Shutter"
|
||||
desc = "Emergency air-tight shutter, capable of sealing off breached areas."
|
||||
icon = 'DoorHazard.dmi'
|
||||
icon = 'icons/obj/doors/DoorHazard.dmi'
|
||||
icon_state = "door_open"
|
||||
req_one_access = list(access_atmospherics, access_engine_equip)
|
||||
opacity = 0
|
||||
@@ -275,5 +275,5 @@
|
||||
*/
|
||||
|
||||
/obj/machinery/door/firedoor/multi_tile
|
||||
icon = 'DoorHazard2x1.dmi'
|
||||
icon = 'icons/obj/doors/DoorHazard2x1.dmi'
|
||||
width = 2
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
/obj/machinery/floodlight
|
||||
name = "Emergency Floodlight"
|
||||
icon = 'floodlight.dmi'
|
||||
icon = 'icons/obj/machines/floodlight.dmi'
|
||||
icon_state = "flood00"
|
||||
density = 1
|
||||
var/on = 0
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
/obj/machinery/holosign
|
||||
name = "holosign"
|
||||
desc = "Small wall-mounted holographic projector"
|
||||
icon = 'holosign.dmi'
|
||||
icon = 'icons/obj/holosign.dmi'
|
||||
icon_state = "sign_off"
|
||||
layer = 4
|
||||
var/lit = 0
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
obj/machinery/scanner
|
||||
name = "Identity Analyser"
|
||||
var/outputdir = 0
|
||||
icon = 'stationobjs.dmi'
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "scanner_idle"
|
||||
density = 1
|
||||
anchored = 1
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/structure/walllocker
|
||||
name = "Wall Locker"
|
||||
icon = 'lockwall.dmi'
|
||||
icon = 'icons/obj/lockwall.dmi'
|
||||
icon_state = "emerg"
|
||||
var/list/spawnitems = list()
|
||||
anchored = 1
|
||||
|
||||
@@ -1064,7 +1064,7 @@
|
||||
/obj/item/weapon/paintkit //Please don't use this for anything, it's a base type for custom mech paintjobs.
|
||||
name = "mecha customisation kit"
|
||||
desc = "A generic kit containing all the needed tools and parts to turn a mech into another mech."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "royce_kit"
|
||||
|
||||
var/new_name = "mech" //What is the variant called?
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
/obj/structure/closet/walllocker
|
||||
desc = "A wall mounted storage locker."
|
||||
name = "Wall Locker"
|
||||
icon = 'walllocker.dmi'
|
||||
icon = 'icons/obj/walllocker.dmi'
|
||||
icon_state = "wall-locker"
|
||||
density = 0
|
||||
anchored = 1
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/obj/effect/sign/double/barsign
|
||||
icon = 'barsigns.dmi'
|
||||
icon = 'icons/obj/barsigns.dmi'
|
||||
icon_state = "empty"
|
||||
anchored = 1
|
||||
|
||||
|
||||
@@ -87,7 +87,7 @@
|
||||
name = "drips of blood"
|
||||
desc = "It's red."
|
||||
gender = PLURAL
|
||||
icon = 'drip.dmi'
|
||||
icon = 'icons/effects/drip.dmi'
|
||||
icon_state = "1"
|
||||
amount = 0
|
||||
|
||||
@@ -141,7 +141,7 @@
|
||||
density = 0
|
||||
anchored = 1
|
||||
layer = 2
|
||||
icon = 'blood.dmi'
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "mucus"
|
||||
random_icon_states = list("mucus")
|
||||
var/list/datum/disease2/disease/virus2 = list()
|
||||
|
||||
@@ -28,7 +28,7 @@ proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impa
|
||||
for(var/mob/M in world) if(M.z == epicenter.z) if(!(M in close))
|
||||
// check if the mob can hear
|
||||
if(M.ear_deaf <= 0 || !M.ear_deaf) if(!istype(M.loc,/turf/space))
|
||||
M << 'explosionfar.ogg'
|
||||
M << 'sound/effects/explosionfar.ogg'
|
||||
if(adminlog)
|
||||
message_admins("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range]) in area [epicenter.loc.name] ([epicenter.x],[epicenter.y],[epicenter.z]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[epicenter.x];Y=[epicenter.y];Z=[epicenter.z]'>JMP</a>)")
|
||||
log_game("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range]) in area [epicenter.loc.name] ")
|
||||
|
||||
@@ -113,7 +113,7 @@
|
||||
name = "\improper S'rendarr's Hand leaf"
|
||||
singular_name = "S'rendarr's Hand leaf"
|
||||
desc = "A soft leaf that is rubbed on bruises."
|
||||
icon = 'harvest.dmi'
|
||||
icon = 'icons/obj/harvest.dmi'
|
||||
icon_state = "cabbage"
|
||||
heal_brute = 7
|
||||
|
||||
@@ -121,7 +121,7 @@
|
||||
name = "\improper Messa's Tear leaf"
|
||||
singular_name = "Messa's Tear leaf"
|
||||
desc = "A cold leaf that is rubbed on burns."
|
||||
icon = 'harvest.dmi'
|
||||
icon = 'icons/obj/harvest.dmi'
|
||||
icon_state = "ambrosiavulgaris"
|
||||
heal_burn = 7
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#define MALFUNCTION_PERMANENT 2
|
||||
/obj/item/weapon/implant
|
||||
name = "implant"
|
||||
icon = 'device.dmi'
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "implant"
|
||||
var/implanted = null
|
||||
var/mob/imp_in = null
|
||||
|
||||
@@ -121,7 +121,7 @@
|
||||
/obj/item/weapon/implantcase/death_alarm
|
||||
name = "Glass Case- 'Death Alarm'"
|
||||
desc = "A case containing a death alarm implant."
|
||||
icon = 'items.dmi'
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "implantcase-b"
|
||||
|
||||
New()
|
||||
|
||||
@@ -5,7 +5,7 @@ var/global/list/cached_icons = list()
|
||||
/obj/item/weapon/reagent_containers/glass/paint
|
||||
desc = "It's a paint bucket."
|
||||
name = "paint bucket"
|
||||
icon = 'items.dmi'
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "paint_neutral"
|
||||
item_state = "paintcan"
|
||||
m_amt = 200
|
||||
|
||||
@@ -794,7 +794,7 @@ LOOK FOR SURGERY.DM*/
|
||||
//misc, formerly from code/defines/weapons.dm
|
||||
/obj/item/weapon/bonegel
|
||||
name = "bone gel"
|
||||
icon = 'surgery.dmi'
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "bone-gel"
|
||||
force = 0
|
||||
w_class = 2.0
|
||||
@@ -802,7 +802,7 @@ LOOK FOR SURGERY.DM*/
|
||||
|
||||
/obj/item/weapon/FixOVein
|
||||
name = "FixOVein"
|
||||
icon = 'surgery.dmi'
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "fixovein"
|
||||
force = 0
|
||||
throwforce = 1.0
|
||||
@@ -812,7 +812,7 @@ LOOK FOR SURGERY.DM*/
|
||||
|
||||
/obj/item/weapon/bonesetter
|
||||
name = "bone setter"
|
||||
icon = 'surgery.dmi'
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "bone setter"
|
||||
force = 8.0
|
||||
throwforce = 9.0
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/obj/item/weapon/syndie
|
||||
icon = 'syndieweapons.dmi'
|
||||
icon = 'icons/obj/syndieweapons.dmi'
|
||||
|
||||
/*C-4 explosive charge and etc, replaces the old syndie transfer valve bomb.*/
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/obj/structure/sign/double/barsign
|
||||
icon = 'barsigns.dmi'
|
||||
icon = 'icons/obj/barsigns.dmi'
|
||||
icon_state = "empty"
|
||||
anchored = 1
|
||||
New()
|
||||
|
||||
@@ -112,7 +112,7 @@
|
||||
/obj/item/roller
|
||||
name = "roller bed"
|
||||
desc = "A collapsed roller bed that can be carried around."
|
||||
icon = 'rollerbed.dmi'
|
||||
icon = 'icons/obj/rollerbed.dmi'
|
||||
icon_state = "folded"
|
||||
w_class = 4.0 // Can't be put in backpacks. Oh well.
|
||||
|
||||
|
||||
@@ -105,12 +105,12 @@
|
||||
if(reinf) new /obj/item/stack/rods(loc)
|
||||
del(src)
|
||||
else if (usr.a_intent == "hurt")
|
||||
playsound(src.loc, 'glassknock.ogg', 80, 1)
|
||||
playsound(src.loc, 'sound/effects/glassknock.ogg', 80, 1)
|
||||
usr.visible_message("\red [usr.name] bangs against the [src.name]!", \
|
||||
"\red You bang against the [src.name]!", \
|
||||
"You hear a banging sound.")
|
||||
else
|
||||
playsound(src.loc, 'glassknock.ogg', 80, 1)
|
||||
playsound(src.loc, 'sound/effects/glassknock.ogg', 80, 1)
|
||||
usr.visible_message("[usr.name] knocks on the [src.name].", \
|
||||
"You knock on the [src.name].", \
|
||||
"You hear a knocking sound.")
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
/obj/structure/shuttle
|
||||
name = "shuttle"
|
||||
icon = 'shuttle.dmi'
|
||||
icon = 'icons/turf/shuttle.dmi'
|
||||
|
||||
/obj/structure/shuttle/window
|
||||
name = "shuttle window"
|
||||
icon = 'podwindows.dmi'
|
||||
icon = 'icons/obj/podwindows.dmi'
|
||||
icon_state = "1"
|
||||
density = 1
|
||||
opacity = 0
|
||||
|
||||
@@ -354,13 +354,13 @@ var/list/admin_verbs_mod = list(
|
||||
mob.invisibility = initial(mob.invisibility)
|
||||
mob << "\red <b>Invisimin off. Invisibility reset.</b>"
|
||||
mob.icon_state = "ghost"
|
||||
mob.icon = 'human.dmi'
|
||||
mob.icon = 'icons/mob/human.dmi'
|
||||
mob.update_icons()
|
||||
else
|
||||
mob.invisibility = INVISIBILITY_OBSERVER
|
||||
mob << "\blue <b>Invisimin on. You are now as invisible as a ghost.</b>"
|
||||
mob.icon_state = "ghost"
|
||||
mob.icon = 'mob.dmi'
|
||||
mob.icon = 'icons/mob/mob.dmi'
|
||||
|
||||
|
||||
/client/proc/player_panel()
|
||||
|
||||
@@ -12,8 +12,8 @@
|
||||
<html>
|
||||
<head>
|
||||
<title>Permissions Panel</title>
|
||||
<script type='text/javascript' src='search.js'></script>
|
||||
<link rel='stylesheet' type='text/css' href='panels.css'>
|
||||
<script type='text/javascript' src='html/search.js'></script>
|
||||
<link rel='stylesheet' type='text/css' href='html/panels.css'>
|
||||
</head>
|
||||
<body onload='selectTextField();updateSearch();'>
|
||||
<div id='main'><table id='searchable' cellspacing='0'>
|
||||
|
||||
@@ -62,7 +62,7 @@ client/proc/space_asshole()
|
||||
for(var/mob/M in world)
|
||||
if(M.client)
|
||||
if(M.client.midis)
|
||||
M << 'space_asshole.ogg'
|
||||
M << 'sound/music/space_asshole.ogg'
|
||||
|
||||
|
||||
client/proc/honk_theme()
|
||||
|
||||
@@ -483,7 +483,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
if("No")
|
||||
world << "\red New NanoTrasen Update available at all communication consoles."
|
||||
|
||||
world << sound('commandreport.ogg')
|
||||
world << sound('sound/AI/commandreport.ogg')
|
||||
log_admin("[key_name(src)] has created a command report: [input]")
|
||||
message_admins("[key_name_admin(src)] has created a command report", 1)
|
||||
feedback_add_details("admin_verb","CCR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
|
||||
/obj/item/clothing/glasses
|
||||
name = "glasses"
|
||||
icon = 'glasses.dmi'
|
||||
icon = 'icons/obj/clothing/glasses.dmi'
|
||||
//w_class = 2.0
|
||||
//flags = GLASSESCOVERSEYES
|
||||
//slot_flags = SLOT_EYES
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
// Clothing item_state doesn't use custom_items.dmi. Just add them to the normal clothing files.
|
||||
|
||||
/obj/item/fluff // so that they don't spam up the object tree
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
w_class = 1.0
|
||||
|
||||
//////////////////////////////////
|
||||
@@ -88,7 +88,7 @@
|
||||
/obj/item/weapon/book/fluff/johnathan_falcian_1
|
||||
name = "sketchbook"
|
||||
desc = "A small, well-used sketchbook."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "johnathan_notebook"
|
||||
dat = "In the notebook there are numerous drawings of various crew-mates, locations, and scenes on the ship. They are of fairly good quality."
|
||||
author = "Johnathan Falcian"
|
||||
@@ -101,7 +101,7 @@
|
||||
/obj/item/weapon/folder/blue/fluff/matthew_riebhardt //Matthew Riebhardt - ZekeSulastin
|
||||
name = "academic journal"
|
||||
desc = "An academic journal, seemingly pertaining to medical genetics. This issue is for the second quarter of 2557. Paper flags demarcate some articles the owner finds interesting."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "matthewriebhardt"
|
||||
|
||||
/obj/item/weapon/pen/fluff/multi //spaceman96: Trenna Seber
|
||||
@@ -111,19 +111,19 @@
|
||||
/obj/item/weapon/pen/fluff/fancypen //orangebottle: Lillian Levett, Lilliana Reade
|
||||
name = "fancy pen"
|
||||
desc = "A fancy metal pen. It uses blue ink. An inscription on one side reads,\"L.L. - L.R.\""
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "fancypen"
|
||||
|
||||
/obj/item/weapon/pen/fluff/eugene_bissegger_1 //metamorp: eugene bisseger
|
||||
name = "Gilded Pen"
|
||||
desc = "A golden pen that is gilded with a meager amount of gold material. The word 'NanoTrasen' is etched on the clip of the pen."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "eugene_pen"
|
||||
|
||||
/obj/item/weapon/pen/fluff/fountainpen //paththegreat: Eli Stevens
|
||||
name = "Engraved Fountain Pen"
|
||||
desc = "An expensive looking pen with the initials E.S. engraved into the side."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "fountainpen"
|
||||
|
||||
/obj/item/fluff/victor_kaminsky_1 //chinsky: Victor Kaminski
|
||||
@@ -154,46 +154,46 @@
|
||||
/obj/item/weapon/soap/fluff/azare_siraj_1 //mister fox: Azare Siraj
|
||||
name = "S'randarr's Tongue Leaf"
|
||||
desc = "A waxy, scentless leaf."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "siraj_tongueleaf"
|
||||
item_state = "siraj_tongueleaf"
|
||||
|
||||
/obj/item/weapon/clipboard/fluff/smallnote //lexusjjss: Lexus Langg, Zachary Tomlinson
|
||||
name = "small notebook"
|
||||
desc = "A generic small spiral notebook that flips upwards."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "smallnotetext"
|
||||
item_state = "smallnotetext"
|
||||
|
||||
/obj/item/weapon/storage/fluff/maye_daye_1 //morrinn: Maye Day
|
||||
name = "pristine lunchbox"
|
||||
desc = "A pristine stainless steel lunch box. The initials M.D. are engraved on the inside of the lid."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "maye_daye_1"
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/flask/fluff/william_hackett
|
||||
name = "handmade flask"
|
||||
desc = "A wooden flask with a silver lid and bottom. It has a matte, dark blue paint on it with the initials \"W.H.\" etched in black."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "williamhackett"
|
||||
|
||||
/obj/item/weapon/storage/firstaid/fluff/asus_rose //Kerbal22 - Asus Rose
|
||||
name = "rugged medkit"
|
||||
desc = "A dinged up medkit, it seems to have seen quite a bit of use."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "asusrose"
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/flask/fluff/johann_erzatz_1 //leonheart11: Johann Erzatz
|
||||
name = "vintage thermos"
|
||||
desc = "An older thermos with a faint shine."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "johann_erzatz_1"
|
||||
volume = 50
|
||||
|
||||
/obj/item/weapon/lighter/zippo/fluff/li_matsuda_1 //mangled: Li Matsuda
|
||||
name = "blue zippo lighter"
|
||||
desc = "A zippo lighter made of some blue metal."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "bluezippo"
|
||||
icon_on = "bluezippoon"
|
||||
icon_off = "bluezippo"
|
||||
@@ -201,7 +201,7 @@
|
||||
/obj/item/weapon/lighter/zippo/fluff/michael_guess_1 //Dragor23: Michael Guess
|
||||
name = "engraved lighter"
|
||||
desc = "A golden lighter, engraved with some ornaments and a G."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "guessip"
|
||||
icon_on = "guessipon"
|
||||
icon_off = "guessip"
|
||||
@@ -209,7 +209,7 @@
|
||||
/obj/item/weapon/lighter/zippo/fluff/riley_rohtin_1 //rawrtaicho: Riley Rohtin
|
||||
name = "Riley's black zippo"
|
||||
desc = "A black zippo lighter, which holds some form of sentimental value."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "blackzippo"
|
||||
icon_on = "blackzippoon"
|
||||
icon_off = "blackzippo"
|
||||
@@ -217,7 +217,7 @@
|
||||
/obj/item/weapon/lighter/zippo/fluff/fay_sullivan_1 //furohman: Fay Sullivan
|
||||
name = "Graduation Lighter"
|
||||
desc = "A silver engraved lighter with 41 on one side and Tharsis University on the other. The lid reads Fay Sullivan, Cybernetic Engineering, 2541"
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "gradzippo"
|
||||
icon_on = "gradzippoon"
|
||||
icon_off = "gradzippo"
|
||||
@@ -225,7 +225,7 @@
|
||||
/obj/item/weapon/lighter/zippo/fluff/executivekill_1 //executivekill: Hunter Duke
|
||||
name = "Gonzo Fist zippo"
|
||||
desc = "A Zippo lighter with the iconic Gonzo Fist on a matte black finish."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "gonzozippo"
|
||||
icon_on = "gonzozippoon"
|
||||
icon_off = "gonzozippo"
|
||||
@@ -233,7 +233,7 @@
|
||||
/obj/item/weapon/lighter/zippo/fluff/naples_1 //naples: Russell Vierson
|
||||
name = "Engraved zippo"
|
||||
desc = "A intricately engraved Zippo lighter."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "engravedzippo"
|
||||
icon_on = "engravedzippoon"
|
||||
icon_off = "engravedzippo"
|
||||
@@ -242,7 +242,7 @@
|
||||
name = "purple comb"
|
||||
desc = "A pristine purple comb made from flexible plastic. It has a small K etched into its side."
|
||||
w_class = 1.0
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "purplecomb"
|
||||
item_state = "purplecomb"
|
||||
|
||||
@@ -255,12 +255,12 @@
|
||||
/obj/item/weapon/fluff/hugo_cinderbacth_1 //thatoneguy: Hugo Cinderbatch
|
||||
name = "Old Cane"
|
||||
desc = "An old brown cane made from wood. It has a a large, itallicized H on it's handle."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "special_cane"
|
||||
|
||||
/obj/item/device/camera/fluff/orange //chinsky: Summer Springfield
|
||||
name = "orange camera"
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
desc = "A modified detective's camera, painted in bright orange. On the back you see \"Have fun\" written in small accurate letters with something black."
|
||||
icon_state = "orangecamera"
|
||||
icon_on = "orangecamera"
|
||||
@@ -269,7 +269,7 @@
|
||||
|
||||
/obj/item/device/camera/fluff/oldcamera //magmaram: Maria Crash
|
||||
name = "Old Camera"
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
desc = "An old, slightly beat-up digital camera, with a cheap photo printer taped on. It's a nice shade of blue."
|
||||
icon_state = "oldcamera"
|
||||
icon_on = "oldcamera"
|
||||
@@ -280,26 +280,26 @@
|
||||
|
||||
name = "ID wallet"
|
||||
desc = "A wallet made of black leather, holding an ID and a gold badge that reads 'NT.' The ID has a small picture of a man, with the caption Reese James MacKenzie, with other pieces of information to the right of the picture."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "reesemackenzie"
|
||||
|
||||
/obj/item/weapon/card/id/fluff/lifetime //fastler: Fastler Greay; it seemed like something multiple people would have
|
||||
name = "Lifetime ID Card"
|
||||
desc = "A modified ID card given only to those people who have devoted their lives to the better interests of NanoTrasen. It sparkles blue."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "lifetimeid"
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/flask/fluff/shinyflask //lexusjjss: Lexus Langg & Zachary Tomlinson
|
||||
name = "shiny flask"
|
||||
desc = "A shiny metal flask. It appears to have a Greek symbol inscribed on it."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "shinyflask"
|
||||
volume = 50
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/flask/fluff/lithiumflask //mcgulliver: Wox Derax
|
||||
name = "Lithium Flask"
|
||||
desc = "A flask with a Lithium Atom symbol on it."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "lithiumflask"
|
||||
volume = 50
|
||||
|
||||
@@ -314,7 +314,7 @@
|
||||
/obj/item/weapon/reagent_containers/glass/beaker/fluff/eleanor_stone //Rkf45: Eleanor Stone
|
||||
name = "teapot"
|
||||
desc = "An elegant teapot. The engraving on the bottom reads 'ENS'"
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "eleanorstone"
|
||||
item_state = "eleanorstone"
|
||||
|
||||
@@ -348,7 +348,7 @@
|
||||
/obj/item/clothing/mask/fluff/electriccig //CubeJackal: Barry Sharke
|
||||
name = "Electronic cigarette"
|
||||
desc = "An electronic cigarette. Most of the relief of a real cigarette with none of the side effects. Often used by smokers who are trying to quit the habit."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "cigon"
|
||||
throw_speed = 0.5
|
||||
item_state = "ciglit"
|
||||
@@ -361,7 +361,7 @@
|
||||
/obj/item/weapon/reagent_containers/hypospray/fluff/asher_spock_1
|
||||
name = "strange penlight"
|
||||
desc = "Besides the coloring, this penlight looks rather normal and innocent. However, you get a nagging feeling whenever you see it..."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "asher_spock_1"
|
||||
amount_per_transfer_from_this = 5
|
||||
volume = 15
|
||||
@@ -414,27 +414,27 @@
|
||||
/obj/item/weapon/card/id/fluff/asher_spock_2 //Nerezza: Asher Spock
|
||||
name = "Odysses Specialist ID card"
|
||||
desc = "A special identification card with a red cross signifying an emergency physician has specialised in Odysseus operations and maintenance.\nIt grants the owner recharge bay access."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "odysseus_spec_id"
|
||||
|
||||
/obj/item/weapon/clipboard/fluff/mcreary_journal //sirribbot: James McReary
|
||||
name = "McReary's journal"
|
||||
desc = "A journal with a warning sticker on the front cover. The initials \"J.M.\" are written on the back."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "mcreary_journal"
|
||||
item_state = "mcreary_journal"
|
||||
|
||||
/obj/item/device/flashlight/fluff/thejesster14_1 //thejesster14: Rosa Wolff
|
||||
name = "old red flashlight"
|
||||
desc = "A very old, childlike flashlight."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "wolfflight"
|
||||
item_state = "wolfflight"
|
||||
|
||||
/obj/item/weapon/crowbar/fluff/zelda_creedy_1 //daaneesh: Zelda Creedy
|
||||
name = "Zelda's Crowbar"
|
||||
desc = "A pink crow bar that has an engraving that reads, 'To Zelda. Love always, Dawn'"
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "zeldacrowbar"
|
||||
item_state = "crowbar"
|
||||
|
||||
@@ -443,7 +443,7 @@
|
||||
/obj/item/weapon/paintkit/fluff/butcher_royce_1
|
||||
name = "Ripley customisation kit"
|
||||
desc = "A kit containing all the needed tools and parts to turn an APLU Ripley into a Titan's Fist worker mech."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "royce_kit"
|
||||
|
||||
new_name = "APLU \"Titan's Fist\""
|
||||
@@ -456,7 +456,7 @@
|
||||
/obj/item/weapon/paintkit/fluff/sven_fjeltson_1
|
||||
name = "Mercenary APLU kit"
|
||||
desc = "A kit containing all the needed tools and parts to turn an APLU Ripley into an old Mercenaries APLU."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "sven_kit"
|
||||
|
||||
new_name = "APLU \"Strike the Earth!\""
|
||||
@@ -482,7 +482,7 @@
|
||||
/obj/item/clothing/gloves/fluff/walter_brooks_1 //botanistpower: Walter Brooks
|
||||
name = "mittens"
|
||||
desc = "A pair of well worn, blue mittens."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "walter_brooks_1"
|
||||
item_state = "bluegloves"
|
||||
color="blue"
|
||||
@@ -490,13 +490,13 @@
|
||||
/obj/item/clothing/gloves/fluff/chal_appara_1 //furlucis: Chal Appara
|
||||
name = "Left Black Glove"
|
||||
desc = "The left one of a pair of black gloves. Wonder where the other one went..."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "chal_appara_1"
|
||||
|
||||
/obj/item/clothing/gloves/fluff/ashley_rifler_1 //Vinceluk: Ashley Rifler
|
||||
name = "Purple Glove"
|
||||
desc = "A single, purple glove. Initials A.R. are written on the inside of it."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "ashley_rifler_1"
|
||||
|
||||
//////////// Eye Wear ////////////
|
||||
@@ -504,13 +504,13 @@
|
||||
/obj/item/clothing/glasses/meson/fluff/book_berner_1 //asanadas: Book Berner
|
||||
name = "bespectacled mesonic surveyors"
|
||||
desc = "One of the older meson scanner models retrofitted to perform like its modern counterparts."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "book_berner_1"
|
||||
|
||||
/obj/item/clothing/glasses/fluff/uzenwa_sissra_1 //sparklysheep: Uzenwa Sissra
|
||||
name = "Scanning Goggles"
|
||||
desc = "A very oddly shaped pair of goggles with bits of wire poking out the sides. A soft humming sound emanates from it."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "uzenwa_sissra_1"
|
||||
|
||||
////// Medical eyepatch - Thysse Ezinwa - Jadepython
|
||||
@@ -522,7 +522,7 @@
|
||||
/obj/item/clothing/glasses/fluff/arjun_chopra_1
|
||||
name = "safety goggles"
|
||||
desc = "A used pair of leather safety goggles."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "arjun_chopra"
|
||||
item_state = "arjun_chopra"
|
||||
|
||||
@@ -531,49 +531,49 @@
|
||||
/obj/item/clothing/head/secsoft/fluff/swatcap //deusdactyl: James Girard
|
||||
name = "\improper SWAT hat"
|
||||
desc = "A black hat. The inside has the words, \"Lieutenant James Girard, LPD SWAT Team Four.\""
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "swatcap"
|
||||
|
||||
/obj/item/clothing/head/welding/fluff/alice_mccrea_1 //madmalicemccrea: Alice McCrea
|
||||
name = "flame decal welding helmet"
|
||||
desc = "A welding helmet adorned with flame decals, and several cryptic slogans of varying degrees of legibility. \"Fly the Friendly Skies\" is clearly visible, written above the visor, for some reason."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "alice_mccrea_1"
|
||||
|
||||
/obj/item/clothing/head/welding/fluff/yuki_matsuda_1 //searif: Yuki Matsuda
|
||||
name = "white decal welding helmet"
|
||||
desc = "A white welding helmet with a character written across it."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "yuki_matsuda_1"
|
||||
|
||||
/obj/item/clothing/head/welding/fluff/norah_briggs_1 //bountylord13: Norah Briggs
|
||||
name = "blue flame decal welding helmet"
|
||||
desc = "A welding helmet with blue flame decals on it."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "norah_briggs_1"
|
||||
|
||||
/obj/item/clothing/head/helmet/greenbandana/fluff/taryn_kifer_1 //themij: Taryn Kifer
|
||||
name = "orange bandana"
|
||||
desc = "Hey, I think we're missing a hazard vest..."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "taryn_kifer_1"
|
||||
|
||||
/obj/item/clothing/head/fluff/edvin_telephosphor_1 //foolamancer: Edvin Telephosphor
|
||||
name = "Edvin's Hat"
|
||||
desc = "A hat specially tailored for Skrellian anatomy. It has a yellow badge on the front, with a large red 'T' inscribed on it."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "edvin_telephosphor_1"
|
||||
|
||||
/obj/item/clothing/head/fluff/krinnhat //Shirotyrant: Krinn Seeskale
|
||||
name = "saucepan hat"
|
||||
desc = "This hat is the shiniest shiny Krinn has ever owned."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "krinn_hat"
|
||||
|
||||
/obj/item/clothing/head/fluff/bruce_hachert //Stup1dg33kz: Bruce Hachert
|
||||
name = "worn hat"
|
||||
desc = "A worn-looking hat. It is slightly faded in color."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "brucehachert"
|
||||
|
||||
//////////// Suits ////////////
|
||||
@@ -581,19 +581,19 @@
|
||||
/obj/item/clothing/suit/storage/labcoat/fluff/aeneas_rinil //Robotics Labcoat - Aeneas Rinil [APPR]
|
||||
name = "Robotics labcoat"
|
||||
desc = "A labcoat with a few markings denoting it as the labcoat of roboticist."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "aeneasrinil_open"
|
||||
|
||||
/obj/item/clothing/suit/storage/labcoat/fluff/pink //spaceman96: Trenna Seber
|
||||
name = "pink labcoat"
|
||||
desc = "A suit that protects against minor chemical spills. Has a pink stripe down from the shoulders."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "labcoat_pink_open"
|
||||
|
||||
/obj/item/clothing/suit/storage/det_suit/fluff/graycoat //vinceluk: Seth Sealis
|
||||
name = "gray coat"
|
||||
desc = "Old, worn out coat. It's seen better days."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "graycoat"
|
||||
item_state = "graycoat"
|
||||
color = "graycoat"
|
||||
@@ -601,7 +601,7 @@
|
||||
/obj/item/clothing/suit/storage/det_suit/fluff/leatherjack //atomicdog92: Seth Sealis
|
||||
name = "leather jacket"
|
||||
desc = "A black leather coat, popular amongst punks, greasers, and other galactic scum."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "leatherjack"
|
||||
item_state = "leatherjack"
|
||||
color = "leatherjack"
|
||||
@@ -609,7 +609,7 @@
|
||||
/obj/item/clothing/suit/armor/vest/fluff/deus_blueshield //deusdactyl
|
||||
name = "blue shield security armor"
|
||||
desc = "An armored vest with the badge of a Blue Shield Security lieutenant."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "deus_blueshield"
|
||||
item_state = "deus_blueshield"
|
||||
|
||||
@@ -626,7 +626,7 @@
|
||||
/obj/item/clothing/under/fluff/milo_hachert //Field Dress Uniform - Milo Hachert - Commissar_Drew
|
||||
name = "field dress uniform"
|
||||
desc = "A uniform jacket, its buttons polished to a shine, coupled with a dark pair of trousers. 'Hachert' is embroidered upon the jacket<65>s shoulder bar."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "milohachert"
|
||||
item_state = "milohachert"
|
||||
color = "milohachert"
|
||||
@@ -634,7 +634,7 @@
|
||||
/obj/item/clothing/under/fluff/jumpsuitdown //searif: Yuki Matsuda
|
||||
name = "rolled down jumpsuit"
|
||||
desc = "A rolled down jumpsuit. Great for mechanics."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "jumpsuitdown"
|
||||
item_state = "jumpsuitdown"
|
||||
color = "jumpsuitdown"
|
||||
@@ -642,7 +642,7 @@
|
||||
/obj/item/clothing/under/fluff/lilith_vinous_1 //slyhidden: Lilith Vinous
|
||||
name = "casual security uniform"
|
||||
desc = "A less formal version of the traditional dark red Security uniform. It has the top button undone, rolled up sleeves and different belt."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "lilith_uniform"
|
||||
item_state = "lilith_uniform"
|
||||
color = "lilith_uniform"
|
||||
@@ -650,7 +650,7 @@
|
||||
/obj/item/clothing/under/fluff/ana_issek_1 //suethecake: Ana Issek
|
||||
name = "retired uniform"
|
||||
desc = "A silken blouse paired with dark-colored slacks. It has the words 'Chief Investigator' embroidered into the shoulder bar."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "ana_uniform"
|
||||
item_state = "ana_uniform"
|
||||
color = "ana_uniform"
|
||||
@@ -658,7 +658,7 @@
|
||||
/obj/item/clothing/under/fluff/olddressuniform //desiderium: Momiji Inubashiri
|
||||
name = "retired dress uniform"
|
||||
desc = "A retired Station Head of Staff uniform, phased out twenty years ago for the newer jumpsuit design, but still acceptable dress. Lovingly maintained."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "olddressuniform"
|
||||
item_state = "olddressuniform"
|
||||
color = "olddressuniform"
|
||||
@@ -666,14 +666,14 @@
|
||||
/obj/item/clothing/under/rank/security/fluff/jeremy_wolf_1 //whitewolf41: Jeremy Wolf
|
||||
name = "worn officer's uniform"
|
||||
desc = "An old red security jumpsuit. Seems to have some slight modifications."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "jeremy_wolf_1"
|
||||
color = "jeremy_wolf_1"
|
||||
|
||||
/obj/item/clothing/under/fluff/tian_dress //phaux: Tian Yinhu
|
||||
name = "purple dress"
|
||||
desc = "A nicely tailored purple dress made for the taller woman."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "tian_dress"
|
||||
item_state = "tian_dress"
|
||||
color = "tian_dress"
|
||||
@@ -681,7 +681,7 @@
|
||||
/obj/item/clothing/under/rank/bartender/fluff/classy //searif: Ara Al-Jazari
|
||||
name = "classy bartender uniform"
|
||||
desc = "A prim and proper uniform that looks very similar to a bartender's, the only differences being a red tie, waistcoat and a rag hanging out of the back pocket."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "ara_bar_uniform"
|
||||
item_state = "ara_bar_uniform"
|
||||
color = "ara_bar_uniform"
|
||||
@@ -689,7 +689,7 @@
|
||||
/obj/item/clothing/under/fluff/callum_suit //roaper: Callum Leamus
|
||||
name = "knockoff suit"
|
||||
desc = "A knockoff of a suit commonly worn by the upper class."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "callum_suit"
|
||||
item_state = "callum_suit"
|
||||
color = "callum_suit"
|
||||
@@ -697,7 +697,7 @@
|
||||
/obj/item/clothing/under/fluff/solara_light_1 //bluefishie: Solara Born-In-Light
|
||||
name = "Elaborate Purple Dress"
|
||||
desc = "An expertly tailored dress, made out of fine fabrics. The interwoven necklace appears to be made out of gold, with three complicated symbols engraved in the front."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "solara_dress"
|
||||
item_state = "solara_dress"
|
||||
color = "solara_dress"
|
||||
@@ -741,7 +741,7 @@
|
||||
|
||||
name = "ex-commander jumpsuit"
|
||||
desc = "A standard Central Command Engineering Commander jumpsuit tailored to fight the wearer tightly. It has a Medal of Service pinned onto the left side of it."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "wyatt_uniform"
|
||||
item_state = "wyatt_uniform"
|
||||
color = "wyatt_uniform"
|
||||
@@ -752,7 +752,7 @@
|
||||
/obj/item/clothing/mask/fluff/flagmask //searif: Tsiokeriio Tarbell
|
||||
name = "\improper First Nations facemask"
|
||||
desc = "A simple cloth rag that bears the flag of the first nations."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "flagmask"
|
||||
item_state = "flagmask"
|
||||
flags = FPRINT|TABLEPASS|MASKCOVERSMOUTH
|
||||
@@ -763,7 +763,7 @@
|
||||
/obj/item/clothing/mask/mara_kilpatrick_1 //staghorn: Mara Kilpatrick
|
||||
name = "shamrock pendant"
|
||||
desc = "A silver and emerald shamrock pendant. It has the initials \"M.K.\" engraved on the back."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "mara_kilpatrick_1"
|
||||
flags = FPRINT|TABLEPASS
|
||||
w_class = 1
|
||||
@@ -773,7 +773,7 @@
|
||||
/obj/item/clothing/tie/fluff/altair_locket
|
||||
name = "small locket"
|
||||
desc = "A small golden locket attached to an Ii'rka-reed string. Inside the locket is a holo-picture of a female Tajaran, and an inscription writtin in Siik'mas."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "altair_locket"
|
||||
item_state = "altair_locket"
|
||||
color = "altair_locket"
|
||||
@@ -787,7 +787,7 @@
|
||||
/obj/item/clothing/tie/fluff/konaa_hirano
|
||||
name = "silver locket"
|
||||
desc = "This oval shaped, argentium sterling silver locket hangs on an incredibly fine, refractive string, almost thin as hair and microweaved from links to a deceptive strength, of similar material. The edges are engraved very delicately with an elegant curving design, but overall the main is unmarked and smooth to the touch, leaving room for either remaining as a stolid piece or future alterations. There is an obvious internal place for a picture or lock of some sort, but even behind that is a very thin compartment unhinged with the pinch of a thumb and forefinger."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "konaahirano"
|
||||
item_state = "konaahirano"
|
||||
color = "konaahirano"
|
||||
@@ -820,7 +820,7 @@
|
||||
/obj/item/clothing/tie/fluff/nasir_khayyam_1
|
||||
name = "medallion"
|
||||
desc = "This silvered medallion bears the symbol of the Hadii Clan of the Tajaran."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "nasir_khayyam_1"
|
||||
flags = FPRINT|TABLEPASS
|
||||
w_class = 1
|
||||
@@ -831,7 +831,7 @@
|
||||
/obj/item/clothing/mask/mara_kilpatrick_1
|
||||
name = "emerald necklace"
|
||||
desc = "A brass necklace with a green emerald placed at the end. It has a small inscription on the top of the chain, saying \'Foster\'"
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "ty_foster"
|
||||
flags = FPRINT|TABLEPASS
|
||||
w_class = 1
|
||||
@@ -841,7 +841,7 @@
|
||||
/obj/item/clothing/shoes/magboots/fluff/susan_harris_1 //sniperyeti: Susan Harris
|
||||
name = "Susan's Magboots"
|
||||
desc = "A colorful pair of magboots with the name Susan Harris clearly written on the back."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "atmosmagboots0"
|
||||
|
||||
//////////// Sets ////////////
|
||||
@@ -850,7 +850,7 @@
|
||||
/obj/item/clothing/suit/storage/labcoat/fluff/cdc_labcoat
|
||||
name = "\improper CDC labcoat"
|
||||
desc = "A standard-issue CDC labcoat that protects against minor chemical spills. It has the name \"Wiles\" sewn on to the breast pocket."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "labcoat_cdc_open"
|
||||
*/
|
||||
////// Short Sleeve Medical Outfit //erthilo: Farah Lants
|
||||
@@ -858,14 +858,14 @@
|
||||
/obj/item/clothing/under/rank/medical/fluff/short
|
||||
name = "short sleeve medical jumpsuit"
|
||||
desc = "Made of a special fiber that gives special protection against biohazards. Has a cross on the chest denoting that the wearer is trained medical personnel and short sleeves."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "medical_short"
|
||||
color = "medical_short"
|
||||
|
||||
/obj/item/clothing/suit/storage/labcoat/fluff/red
|
||||
name = "red labcoat"
|
||||
desc = "A suit that protects against minor chemical spills. Has a red stripe on the shoulders and rolled up sleeves."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "labcoat_red_open"
|
||||
|
||||
////// Retired Patrol Outfit //desiderium: Rook Maudlin
|
||||
@@ -873,7 +873,7 @@
|
||||
/obj/item/clothing/suit/storage/det_suit/fluff/retpolcoat
|
||||
name = "retired colony patrolman's coat"
|
||||
desc = "A clean, black nylon windbreaker with the words \"OUTER LIGHT POLICE\" embroidered in gold-dyed thread on the back. \"RETIRED\" is tastefully embroidered below in a smaller font."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "retpolcoat"
|
||||
item_state = "retpolcoat"
|
||||
color = "retpolcoat"
|
||||
@@ -881,13 +881,13 @@
|
||||
/obj/item/clothing/head/det_hat/fluff/retpolcap
|
||||
name = "retired colony patrolman's cap"
|
||||
desc = "A clean and properly creased colony police cap. The badge is shined and polished, the word \"RETIRED\" engraved professionally under the words \"OUTER LIGHT POLICE.\""
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "retpolcap"
|
||||
|
||||
/obj/item/clothing/under/det/fluff/retpoluniform
|
||||
name = "retired colony patrolman's uniform"
|
||||
desc = "A meticulously clean police uniform belonging to Precinct 31, Outer Light Colony. The word \"RETIRED\" is engraved tastefully and professionally in the badge below the number, 501."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "retpoluniform"
|
||||
color = "retpoluniform"
|
||||
|
||||
@@ -903,7 +903,7 @@
|
||||
/obj/item/weapon/gun/projectile/detective/fluff/callum_leamas
|
||||
name = "Deckard .44"
|
||||
desc = "A custom built revolver, based off the semi-popular Detective Special model."
|
||||
icon = 'custom_items.dmi'
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "leamas-empty"
|
||||
|
||||
/obj/item/weapon/gun/projectile/detective/fluff/callum_leamas/update_icon()
|
||||
|
||||
0
code/modules/ext_scripts/github.dm
Normal file
0
code/modules/ext_scripts/github.dm
Normal file
@@ -83,7 +83,7 @@
|
||||
//----------------------------------------
|
||||
|
||||
/proc/generate_color_animation(icon/icon, list/colors, list/frames)
|
||||
var/icon/out = icon('uristrunes.dmi', "")
|
||||
var/icon/out = icon('icons/effects/uristrunes.dmi', "")
|
||||
var/frame_num = 1
|
||||
|
||||
for(var/frame in frames)
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
//----------------------------------------
|
||||
|
||||
/proc/create_border_image(icon/input, border_color = "#000000", fill_color = "#000000", border_alpha = 255, fill_alpha = 255)
|
||||
var/icon/I = icon('uristrunes.dmi', "blank")
|
||||
var/icon/I = icon('icons/effects/uristrunes.dmi', "blank")
|
||||
I.Blend(input, ICON_OVERLAY)
|
||||
|
||||
//Discard the image
|
||||
@@ -176,11 +176,11 @@ var/list/rune_animation = list(
|
||||
if(lookup in rune_cache)
|
||||
return rune_cache[lookup]
|
||||
|
||||
var/icon/base = icon('uristrunes.dmi', "")
|
||||
var/icon/base = icon('icons/effects/uristrunes.dmi', "")
|
||||
|
||||
for(var/i = 0, i < 10, i++)
|
||||
if(rune_bits & (1 << i))
|
||||
base.Blend(icon('uristrunes.dmi', "rune-[1 << i]"), ICON_OVERLAY)
|
||||
base.Blend(icon('icons/effects/uristrunes.dmi', "rune-[1 << i]"), ICON_OVERLAY)
|
||||
|
||||
var/icon/result
|
||||
|
||||
@@ -214,23 +214,23 @@ var/list/rune_animation = list(
|
||||
|
||||
/*
|
||||
/mob/verb/create_rune_custom(rune as num, color1 as color, border1 as color, color2 as color, border2 as color, alpha1 as num, alpha2 as num)
|
||||
var/icon/I = icon('uristrunes.dmi', "blank")
|
||||
var/icon/I = icon('icons/effects/uristrunes.dmi', "blank")
|
||||
|
||||
for(var/i = 0, i < 10, i++)
|
||||
if(rune & (1 << i))
|
||||
I.Blend(icon('uristrunes.dmi', "rune-[1 << i]"), ICON_OVERLAY)
|
||||
I.Blend(icon('icons/effects/uristrunes.dmi', "rune-[1 << i]"), ICON_OVERLAY)
|
||||
|
||||
var/obj/o = new(locate(x, y, z))
|
||||
o.icon = animate_rune(I, color1, border1, color2, border2, alpha1, alpha2)
|
||||
|
||||
/mob/verb/spam()
|
||||
for(var/turf/t in range(4))
|
||||
var/icon/I = icon('uristrunes.dmi', "blank")
|
||||
var/icon/I = icon('icons/effects/uristrunes.dmi', "blank")
|
||||
|
||||
var/rune = rand(1, 1023)
|
||||
for(var/i = 0, i < 10, i++)
|
||||
if(rune & (1 << i))
|
||||
I.Blend(icon('uristrunes.dmi', "rune-[1 << i]"), ICON_OVERLAY)
|
||||
I.Blend(icon('icons/effects/uristrunes.dmi', "rune-[1 << i]"), ICON_OVERLAY)
|
||||
|
||||
var/obj/o = new(t)
|
||||
o.icon = animate_rune_full(I, rand(0, 255), rand(0, 255), rand(0, 255), rand(-255, 255),
|
||||
|
||||
@@ -43,7 +43,7 @@
|
||||
|
||||
/obj/effect/snake_egg
|
||||
name = "Egg"
|
||||
icon = 'alien.dmi'
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
icon_state = "egg"
|
||||
density = 1
|
||||
anchored = 1
|
||||
|
||||
@@ -164,7 +164,7 @@ var/global/list/damage_icon_parts = list()
|
||||
proc/get_damage_icon_part(damage_state, body_part)
|
||||
if(damage_icon_parts["[damage_state]/[body_part]"] == null)
|
||||
var/icon/DI = new /icon('icons/mob/dam_human.dmi', damage_state) // the damage icon for whole human
|
||||
DI.Blend(new /icon('dam_mask.dmi', body_part), ICON_MULTIPLY) // mask with this organ's pixels
|
||||
DI.Blend(new /icon('icons/mob/dam_mask.dmi', body_part), ICON_MULTIPLY) // mask with this organ's pixels
|
||||
damage_icon_parts["[damage_state]/[body_part]"] = DI
|
||||
return DI
|
||||
else
|
||||
@@ -187,8 +187,8 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
|
||||
previous_damage_appearance = damage_appearance
|
||||
|
||||
var/icon/standing = new /icon('dam_human.dmi', "00")
|
||||
var/icon/lying = new /icon('dam_human.dmi', "00-2")
|
||||
var/icon/standing = new /icon('icons/mob/dam_human.dmi', "00")
|
||||
var/icon/lying = new /icon('icons/mob/dam_human.dmi', "00-2")
|
||||
|
||||
var/image/standing_image = new /image("icon" = standing)
|
||||
var/image/lying_image = new /image("icon" = lying)
|
||||
|
||||
@@ -124,11 +124,11 @@
|
||||
|
||||
/obj/item/broken_device
|
||||
name = "broken component"
|
||||
icon = 'robot_component.dmi'
|
||||
icon = 'icons/robot_component.dmi'
|
||||
icon_state = "broken"
|
||||
|
||||
/obj/item/robot_parts/robot_component
|
||||
icon = 'robot_component.dmi'
|
||||
icon = 'icons/robot_component.dmi'
|
||||
icon_state = "working"
|
||||
construction_time = 200
|
||||
construction_cost = list("metal"=5000)
|
||||
|
||||
@@ -191,7 +191,7 @@
|
||||
if (istype(module,/obj/item/weapon/robot_module/security))
|
||||
message = "<B>[src]</B> shows its legal authorization barcode."
|
||||
|
||||
playsound(src.loc, 'biamthelaw.ogg', 50, 0)
|
||||
playsound(src.loc, 'sound/voice/biamthelaw.ogg', 50, 0)
|
||||
m_type = 2
|
||||
else
|
||||
src << "You are not THE LAW, pal."
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
/obj/item/borg/upgrade/
|
||||
name = "A borg upgrade module."
|
||||
desc = "Protected by FRM."
|
||||
icon = 'module.dmi'
|
||||
icon = 'icons/obj/module.dmi'
|
||||
icon_state = "cyborg_upgrade"
|
||||
var/construction_time = 120
|
||||
var/construction_cost = list("metal"=10000)
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
/mob/living/simple_animal/kobold
|
||||
name = "kobold"
|
||||
desc = "A small, rat-like creature."
|
||||
icon = 'mob.dmi'
|
||||
icon = 'icons/mob/mob.dmi'
|
||||
icon_state = "kobold_idle"
|
||||
icon_living = "kobold_idle"
|
||||
icon_dead = "kobold_dead"
|
||||
|
||||
@@ -77,7 +77,7 @@
|
||||
|
||||
/obj/screen/gun
|
||||
name = "gun"
|
||||
icon = 'screen1.dmi'
|
||||
icon = 'icons/mob/screen1.dmi'
|
||||
master = null
|
||||
dir = 2
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
|
||||
/obj/machinery/computer/am_engine
|
||||
name = "Antimatter Engine Console"
|
||||
icon = 'stationobjs.dmi'
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "comm_computer"
|
||||
req_access = list(ACCESS_ENGINE)
|
||||
var/engine_id = 0
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user