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Surgery Modifications
Semi-rewrites how surgery failure works. Using an improper surface will call the surgery step's fail proc instead of just doing a melee attack. Adds 'surgery odds' var to objs, which determines effectiveness. The numbers for operating tables/roller beds/tables remain unchanged from the previous version, however doing it this way makes it cleaner to add new surfaces in the future. Adds a proc to get a surgery surface. Also makes burn repair on FBPs more efficent, so that one scorched robot does not take literally all of robotic's wires.
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@@ -8,6 +8,7 @@
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climbable = 1
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layer = 2.8
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throwpass = 1
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surgery_odds = 66
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var/flipped = 0
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var/maxhealth = 10
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var/health = 10
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