diff --git a/code/modules/food/kitchen/cooking_machines/fryer.dm b/code/modules/food/kitchen/cooking_machines/fryer.dm
index 960de269ef..edf1df8882 100644
--- a/code/modules/food/kitchen/cooking_machines/fryer.dm
+++ b/code/modules/food/kitchen/cooking_machines/fryer.dm
@@ -1,4 +1,3 @@
-<<<<<<< HEAD
/obj/machinery/appliance/cooker/fryer
name = "deep fryer"
desc = "Deep fried everything."
@@ -236,7 +235,7 @@
user.attack_log += text("\[[time_stamp()]\] Has [cook_type] \the [victim] ([victim.ckey]) in \a [src]")
victim.attack_log += text("\[[time_stamp()]\] Has been [cook_type] in \a [src] by [user.name] ([user.ckey])")
- msg_admin_attack("[key_name_admin(user)] [cook_type] \the [victim] ([victim.ckey]) in \a [src]. (JMP)")
+ msg_admin_attack("[key_name_admin(user)] [cook_type] \the [victim] ([victim.ckey]) in \a [src]. (JMP)")
//Coat the victim in some oil
oil.trans_to(victim, 40)
@@ -274,274 +273,3 @@
return 1
//If neither of the above returned, then call parent as normal
..()
-=======
-/obj/machinery/appliance/cooker/fryer
- name = "deep fryer"
- desc = "Deep fried everything."
- icon_state = "fryer_off"
- can_cook_mobs = 1
- cook_type = "deep fried"
- on_icon = "fryer_on"
- off_icon = "fryer_off"
- food_color = "#FFAD33"
- cooked_sound = 'sound/machines/ding.ogg'
- var/datum/looping_sound/deep_fryer/fry_loop
- circuit = /obj/item/weapon/circuitboard/fryer
- appliancetype = FRYER
- active_power_usage = 12 KILOWATTS
- heating_power = 12 KILOWATTS
-
- light_y = 15
-
- min_temp = 140 + T0C // Same as above, increasing this to just under 2x to make the % increase on efficiency not quite so painful as it would be at 80.
- optimal_temp = 400 + T0C // Increasing this to be 2x Oven to allow for a much higher/realistic frying temperatures. Doesn't really do anything but make heating the fryer take a bit longer.
- optimal_power = 0.95 // .35 higher than the default to give fryers faster cooking speed.
-
- idle_power_usage = 3.6 KILOWATTS
- // Power used to maintain temperature once it's heated.
- // Going with 25% of the active power. This is a somewhat arbitrary value.
-
- resistance = 10 KILOWATTS // Approx. 10 minutes to heat up.
-
- max_contents = 2
- container_type = /obj/item/weapon/reagent_containers/cooking_container/fryer
-
- stat = POWEROFF // Starts turned off
-
- var/datum/reagents/oil
- var/optimal_oil = 9000 //90 litres of cooking oil
-
-/obj/machinery/appliance/cooker/fryer/Initialize()
- . = ..()
- fry_loop = new(list(src), FALSE)
-
- oil = new/datum/reagents(optimal_oil * 1.25, src)
- var/variance = rand()*0.15
- // Fryer is always a little below full, but its usually negligible
-
- if(prob(20))
- // Sometimes the fryer will start with much less than full oil, significantly impacting efficiency until filled
- variance = rand()*0.5
- oil.add_reagent("cookingoil", optimal_oil*(1 - variance))
-
-/obj/machinery/appliance/cooker/fryer/Destroy()
- QDEL_NULL(fry_loop)
- QDEL_NULL(oil)
- return ..()
-
-/obj/machinery/appliance/cooker/fryer/examine(var/mob/user)
- . = ..()
- if(Adjacent(user))
- to_chat(user, "Oil Level: [oil.total_volume]/[optimal_oil]")
-
-/obj/machinery/appliance/cooker/fryer/update_icon() // We add our own version of the proc to use the special fryer double-lights.
- cut_overlays()
- var/image/light
- if(use_power == 1 && !stat)
- light = image(icon, "fryer_light_idle")
- else if(use_power == 2 && !stat)
- light = image(icon, "fryer_light_preheating")
- else
- light = image(icon, "fryer_light_off")
- light.pixel_x = light_x
- light.pixel_y = light_y
- add_overlay(light)
-
-/obj/machinery/appliance/cooker/fryer/heat_up()
- if (..())
- //Set temperature of oil reagent
- var/datum/reagent/nutriment/triglyceride/oil/OL = oil.get_master_reagent()
- if (OL && istype(OL))
- OL.data["temperature"] = temperature
-
-/obj/machinery/appliance/cooker/fryer/equalize_temperature()
- if (..())
- //Set temperature of oil reagent
- var/datum/reagent/nutriment/triglyceride/oil/OL = oil.get_master_reagent()
- if (OL && istype(OL))
- OL.data["temperature"] = temperature
-
-/obj/machinery/appliance/cooker/fryer/update_cooking_power()
- ..()//In addition to parent temperature calculation
- //Fryer efficiency also drops when oil levels arent optimal
- var/oil_level = 0
- var/datum/reagent/nutriment/triglyceride/oil/OL = oil.get_master_reagent()
- if(OL && istype(OL))
- oil_level = OL.volume
-
- var/oil_efficiency = 0
- if(oil_level)
- oil_efficiency = oil_level / optimal_oil
-
- if(oil_efficiency > 1)
- //We're above optimal, efficiency goes down as we pass too much over it
- oil_efficiency = 1 - (oil_efficiency - 1)
-
-
- cooking_power *= oil_efficiency
-
-/obj/machinery/appliance/cooker/fryer/update_icon()
- if(!stat)
- ..()
- if(cooking == TRUE)
- icon_state = on_icon
- if(fry_loop)
- fry_loop.start(src)
- else
- icon_state = off_icon
- if(fry_loop)
- fry_loop.stop(src)
- else
- icon_state = off_icon
- if(fry_loop)
- fry_loop.stop(src)
- ..()
-
-//Fryer gradually infuses any cooked food with oil. Moar calories
-//This causes a slow drop in oil levels, encouraging refill after extended use
-/obj/machinery/appliance/cooker/fryer/do_cooking_tick(var/datum/cooking_item/CI)
- if(..() && (CI.oil < CI.max_oil) && prob(20))
- var/datum/reagents/buffer = new /datum/reagents(2)
- oil.trans_to_holder(buffer, min(0.5, CI.max_oil - CI.oil))
- CI.oil += buffer.total_volume
- CI.container.soak_reagent(buffer)
-
-
-//To solve any odd logic problems with results having oil as part of their compiletime ingredients.
-//Upon finishing a recipe the fryer will analyse any oils in the result, and replace them with our oil
-//As well as capping the total to the max oil
-/obj/machinery/appliance/cooker/fryer/finish_cooking(var/datum/cooking_item/CI)
- ..()
- var/total_oil = 0
- var/total_our_oil = 0
- var/total_removed = 0
- var/datum/reagent/our_oil = oil.get_master_reagent()
-
- for (var/obj/item/I in CI.container)
- if (I.reagents && I.reagents.total_volume)
- for (var/datum/reagent/R in I.reagents.reagent_list)
- if (istype(R, /datum/reagent/nutriment/triglyceride/oil))
- total_oil += R.volume
- if (R.id != our_oil.id)
- total_removed += R.volume
- I.reagents.remove_reagent(R.id, R.volume)
- else
- total_our_oil += R.volume
-
-
- if (total_removed > 0 || total_oil != CI.max_oil)
- total_oil = min(total_oil, CI.max_oil)
-
- if (total_our_oil < total_oil)
- //If we have less than the combined total, then top up from our reservoir
- var/datum/reagents/buffer = new /datum/reagents(INFINITY)
- oil.trans_to_holder(buffer, total_oil - total_our_oil)
- CI.container.soak_reagent(buffer)
- else if (total_our_oil > total_oil)
-
- //If we have more than the maximum allowed then we delete some.
- //This could only happen if one of the objects spawns with the same type of oil as ours
- var/portion = 1 - (total_oil / total_our_oil) //find the percentage to remove
- for (var/obj/item/I in CI.container)
- if (I.reagents && I.reagents.total_volume)
- for (var/datum/reagent/R in I.reagents.reagent_list)
- if (R.id == our_oil.id)
- I.reagents.remove_reagent(R.id, R.volume*portion)
-
-/obj/machinery/appliance/cooker/fryer/cook_mob(var/mob/living/victim, var/mob/user)
-
- if(!istype(victim))
- return
-
- // user.visible_message("\The [user] starts pushing \the [victim] into \the [src]!")
-
- //Removed delay on this action in favour of a cooldown after it
- //If you can lure someone close to the fryer and grab them then you deserve success.
- //And a delay on this kind of niche action just ensures it never happens
- //Cooldown ensures it can't be spammed to instakill someone
- user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN*3)
-
- fry_loop.start(src)
-
- if(!do_mob(user, victim, 20))
- cooking = FALSE
- icon_state = off_icon
- fry_loop.stop(src)
- return
-
- if(!victim || !victim.Adjacent(user))
- to_chat(user, "Your victim slipped free!")
- cooking = FALSE
- icon_state = off_icon
- fry_loop.stop(src)
- return
-
- var/damage = rand(7,13) // Though this damage seems reduced, some hot oil is transferred to the victim and will burn them for a while after
-
- var/datum/reagent/nutriment/triglyceride/oil/OL = oil.get_master_reagent()
- damage *= OL.heatdamage(victim)
-
- var/obj/item/organ/external/E
- var/nopain
- if(ishuman(victim) && user.zone_sel.selecting != BP_GROIN && user.zone_sel.selecting != BP_TORSO)
- var/mob/living/carbon/human/H = victim
- E = H.get_organ(user.zone_sel.selecting)
- if(!E || E.species.flags & NO_PAIN)
- nopain = 2
- else if(E.robotic >= ORGAN_ROBOT)
- nopain = 1
-
- user.visible_message("\The [user] shoves \the [victim][E ? "'s [E.name]" : ""] into \the [src]!")
- if (damage > 0)
- if(E)
- if(E.children && E.children.len)
- for(var/obj/item/organ/external/child in E.children)
- if(nopain && nopain < 2 && !(child.robotic >= ORGAN_ROBOT))
- nopain = 0
- child.take_damage(0, damage)
- damage -= (damage*0.5)//IF someone's arm is plunged in, the hand should take most of it
- E.take_damage(0, damage)
- else
- victim.apply_damage(damage, BURN, user.zone_sel.selecting)
-
- if(!nopain)
- to_chat(victim, "Agony consumes you as searing hot oil scorches your [E ? E.name : "flesh"] horribly!")
- victim.emote("scream")
- else
- to_chat(victim, "Searing hot oil scorches your [E ? E.name : "flesh"]!")
-
- user.attack_log += text("\[[time_stamp()]\] Has [cook_type] \the [victim] ([victim.ckey]) in \a [src]")
- victim.attack_log += text("\[[time_stamp()]\] Has been [cook_type] in \a [src] by [user.name] ([user.ckey])")
- msg_admin_attack("[key_name_admin(user)] [cook_type] \the [victim] ([victim.ckey]) in \a [src]. (JMP)")
-
- //Coat the victim in some oil
- oil.trans_to(victim, 40)
-
- fry_loop.stop()
-
-/obj/machinery/appliance/cooker/fryer/attackby(var/obj/item/I, var/mob/user)
- if(istype(I, /obj/item/weapon/reagent_containers/glass) && I.reagents)
- if (I.reagents.total_volume <= 0 && oil)
- //Its empty, handle scooping some hot oil out of the fryer
- oil.trans_to(I, I.reagents.maximum_volume)
- user.visible_message("[user] scoops some oil out of \the [src].", span("notice","You scoop some oil out of \the [src]."))
- return 1
- else
- //It contains stuff, handle pouring any oil into the fryer
- //Possibly in future allow pouring non-oil reagents in, in order to sabotage it and poison food.
- //That would really require coding some sort of filter or better replacement mechanism first
- //So for now, restrict to oil only
- var/amount = 0
- for (var/datum/reagent/R in I.reagents.reagent_list)
- if (istype(R, /datum/reagent/nutriment/triglyceride/oil))
- var/delta = oil.get_free_space()
- delta = min(delta, R.volume)
- oil.add_reagent(R.id, delta)
- I.reagents.remove_reagent(R.id, delta)
- amount += delta
- if (amount > 0)
- user.visible_message("[user] pours some oil into \the [src].", span("notice","You pour [amount]u of oil into \the [src]."), "You hear something viscous being poured into a metal container.")
- return 1
- //If neither of the above returned, then call parent as normal
- ..()
->>>>>>> fe91b1a43b... Merge pull request #14206 from ItsSelis/selis-href-adds