diff --git a/code/modules/food/kitchen/cooking_machines/fryer.dm b/code/modules/food/kitchen/cooking_machines/fryer.dm index 960de269ef..edf1df8882 100644 --- a/code/modules/food/kitchen/cooking_machines/fryer.dm +++ b/code/modules/food/kitchen/cooking_machines/fryer.dm @@ -1,4 +1,3 @@ -<<<<<<< HEAD /obj/machinery/appliance/cooker/fryer name = "deep fryer" desc = "Deep fried everything." @@ -236,7 +235,7 @@ user.attack_log += text("\[[time_stamp()]\] Has [cook_type] \the [victim] ([victim.ckey]) in \a [src]") victim.attack_log += text("\[[time_stamp()]\] Has been [cook_type] in \a [src] by [user.name] ([user.ckey])") - msg_admin_attack("[key_name_admin(user)] [cook_type] \the [victim] ([victim.ckey]) in \a [src]. (JMP)") + msg_admin_attack("[key_name_admin(user)] [cook_type] \the [victim] ([victim.ckey]) in \a [src]. (JMP)") //Coat the victim in some oil oil.trans_to(victim, 40) @@ -274,274 +273,3 @@ return 1 //If neither of the above returned, then call parent as normal ..() -======= -/obj/machinery/appliance/cooker/fryer - name = "deep fryer" - desc = "Deep fried everything." - icon_state = "fryer_off" - can_cook_mobs = 1 - cook_type = "deep fried" - on_icon = "fryer_on" - off_icon = "fryer_off" - food_color = "#FFAD33" - cooked_sound = 'sound/machines/ding.ogg' - var/datum/looping_sound/deep_fryer/fry_loop - circuit = /obj/item/weapon/circuitboard/fryer - appliancetype = FRYER - active_power_usage = 12 KILOWATTS - heating_power = 12 KILOWATTS - - light_y = 15 - - min_temp = 140 + T0C // Same as above, increasing this to just under 2x to make the % increase on efficiency not quite so painful as it would be at 80. - optimal_temp = 400 + T0C // Increasing this to be 2x Oven to allow for a much higher/realistic frying temperatures. Doesn't really do anything but make heating the fryer take a bit longer. - optimal_power = 0.95 // .35 higher than the default to give fryers faster cooking speed. - - idle_power_usage = 3.6 KILOWATTS - // Power used to maintain temperature once it's heated. - // Going with 25% of the active power. This is a somewhat arbitrary value. - - resistance = 10 KILOWATTS // Approx. 10 minutes to heat up. - - max_contents = 2 - container_type = /obj/item/weapon/reagent_containers/cooking_container/fryer - - stat = POWEROFF // Starts turned off - - var/datum/reagents/oil - var/optimal_oil = 9000 //90 litres of cooking oil - -/obj/machinery/appliance/cooker/fryer/Initialize() - . = ..() - fry_loop = new(list(src), FALSE) - - oil = new/datum/reagents(optimal_oil * 1.25, src) - var/variance = rand()*0.15 - // Fryer is always a little below full, but its usually negligible - - if(prob(20)) - // Sometimes the fryer will start with much less than full oil, significantly impacting efficiency until filled - variance = rand()*0.5 - oil.add_reagent("cookingoil", optimal_oil*(1 - variance)) - -/obj/machinery/appliance/cooker/fryer/Destroy() - QDEL_NULL(fry_loop) - QDEL_NULL(oil) - return ..() - -/obj/machinery/appliance/cooker/fryer/examine(var/mob/user) - . = ..() - if(Adjacent(user)) - to_chat(user, "Oil Level: [oil.total_volume]/[optimal_oil]") - -/obj/machinery/appliance/cooker/fryer/update_icon() // We add our own version of the proc to use the special fryer double-lights. - cut_overlays() - var/image/light - if(use_power == 1 && !stat) - light = image(icon, "fryer_light_idle") - else if(use_power == 2 && !stat) - light = image(icon, "fryer_light_preheating") - else - light = image(icon, "fryer_light_off") - light.pixel_x = light_x - light.pixel_y = light_y - add_overlay(light) - -/obj/machinery/appliance/cooker/fryer/heat_up() - if (..()) - //Set temperature of oil reagent - var/datum/reagent/nutriment/triglyceride/oil/OL = oil.get_master_reagent() - if (OL && istype(OL)) - OL.data["temperature"] = temperature - -/obj/machinery/appliance/cooker/fryer/equalize_temperature() - if (..()) - //Set temperature of oil reagent - var/datum/reagent/nutriment/triglyceride/oil/OL = oil.get_master_reagent() - if (OL && istype(OL)) - OL.data["temperature"] = temperature - -/obj/machinery/appliance/cooker/fryer/update_cooking_power() - ..()//In addition to parent temperature calculation - //Fryer efficiency also drops when oil levels arent optimal - var/oil_level = 0 - var/datum/reagent/nutriment/triglyceride/oil/OL = oil.get_master_reagent() - if(OL && istype(OL)) - oil_level = OL.volume - - var/oil_efficiency = 0 - if(oil_level) - oil_efficiency = oil_level / optimal_oil - - if(oil_efficiency > 1) - //We're above optimal, efficiency goes down as we pass too much over it - oil_efficiency = 1 - (oil_efficiency - 1) - - - cooking_power *= oil_efficiency - -/obj/machinery/appliance/cooker/fryer/update_icon() - if(!stat) - ..() - if(cooking == TRUE) - icon_state = on_icon - if(fry_loop) - fry_loop.start(src) - else - icon_state = off_icon - if(fry_loop) - fry_loop.stop(src) - else - icon_state = off_icon - if(fry_loop) - fry_loop.stop(src) - ..() - -//Fryer gradually infuses any cooked food with oil. Moar calories -//This causes a slow drop in oil levels, encouraging refill after extended use -/obj/machinery/appliance/cooker/fryer/do_cooking_tick(var/datum/cooking_item/CI) - if(..() && (CI.oil < CI.max_oil) && prob(20)) - var/datum/reagents/buffer = new /datum/reagents(2) - oil.trans_to_holder(buffer, min(0.5, CI.max_oil - CI.oil)) - CI.oil += buffer.total_volume - CI.container.soak_reagent(buffer) - - -//To solve any odd logic problems with results having oil as part of their compiletime ingredients. -//Upon finishing a recipe the fryer will analyse any oils in the result, and replace them with our oil -//As well as capping the total to the max oil -/obj/machinery/appliance/cooker/fryer/finish_cooking(var/datum/cooking_item/CI) - ..() - var/total_oil = 0 - var/total_our_oil = 0 - var/total_removed = 0 - var/datum/reagent/our_oil = oil.get_master_reagent() - - for (var/obj/item/I in CI.container) - if (I.reagents && I.reagents.total_volume) - for (var/datum/reagent/R in I.reagents.reagent_list) - if (istype(R, /datum/reagent/nutriment/triglyceride/oil)) - total_oil += R.volume - if (R.id != our_oil.id) - total_removed += R.volume - I.reagents.remove_reagent(R.id, R.volume) - else - total_our_oil += R.volume - - - if (total_removed > 0 || total_oil != CI.max_oil) - total_oil = min(total_oil, CI.max_oil) - - if (total_our_oil < total_oil) - //If we have less than the combined total, then top up from our reservoir - var/datum/reagents/buffer = new /datum/reagents(INFINITY) - oil.trans_to_holder(buffer, total_oil - total_our_oil) - CI.container.soak_reagent(buffer) - else if (total_our_oil > total_oil) - - //If we have more than the maximum allowed then we delete some. - //This could only happen if one of the objects spawns with the same type of oil as ours - var/portion = 1 - (total_oil / total_our_oil) //find the percentage to remove - for (var/obj/item/I in CI.container) - if (I.reagents && I.reagents.total_volume) - for (var/datum/reagent/R in I.reagents.reagent_list) - if (R.id == our_oil.id) - I.reagents.remove_reagent(R.id, R.volume*portion) - -/obj/machinery/appliance/cooker/fryer/cook_mob(var/mob/living/victim, var/mob/user) - - if(!istype(victim)) - return - - // user.visible_message("\The [user] starts pushing \the [victim] into \the [src]!") - - //Removed delay on this action in favour of a cooldown after it - //If you can lure someone close to the fryer and grab them then you deserve success. - //And a delay on this kind of niche action just ensures it never happens - //Cooldown ensures it can't be spammed to instakill someone - user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN*3) - - fry_loop.start(src) - - if(!do_mob(user, victim, 20)) - cooking = FALSE - icon_state = off_icon - fry_loop.stop(src) - return - - if(!victim || !victim.Adjacent(user)) - to_chat(user, "Your victim slipped free!") - cooking = FALSE - icon_state = off_icon - fry_loop.stop(src) - return - - var/damage = rand(7,13) // Though this damage seems reduced, some hot oil is transferred to the victim and will burn them for a while after - - var/datum/reagent/nutriment/triglyceride/oil/OL = oil.get_master_reagent() - damage *= OL.heatdamage(victim) - - var/obj/item/organ/external/E - var/nopain - if(ishuman(victim) && user.zone_sel.selecting != BP_GROIN && user.zone_sel.selecting != BP_TORSO) - var/mob/living/carbon/human/H = victim - E = H.get_organ(user.zone_sel.selecting) - if(!E || E.species.flags & NO_PAIN) - nopain = 2 - else if(E.robotic >= ORGAN_ROBOT) - nopain = 1 - - user.visible_message("\The [user] shoves \the [victim][E ? "'s [E.name]" : ""] into \the [src]!") - if (damage > 0) - if(E) - if(E.children && E.children.len) - for(var/obj/item/organ/external/child in E.children) - if(nopain && nopain < 2 && !(child.robotic >= ORGAN_ROBOT)) - nopain = 0 - child.take_damage(0, damage) - damage -= (damage*0.5)//IF someone's arm is plunged in, the hand should take most of it - E.take_damage(0, damage) - else - victim.apply_damage(damage, BURN, user.zone_sel.selecting) - - if(!nopain) - to_chat(victim, "Agony consumes you as searing hot oil scorches your [E ? E.name : "flesh"] horribly!") - victim.emote("scream") - else - to_chat(victim, "Searing hot oil scorches your [E ? E.name : "flesh"]!") - - user.attack_log += text("\[[time_stamp()]\] Has [cook_type] \the [victim] ([victim.ckey]) in \a [src]") - victim.attack_log += text("\[[time_stamp()]\] Has been [cook_type] in \a [src] by [user.name] ([user.ckey])") - msg_admin_attack("[key_name_admin(user)] [cook_type] \the [victim] ([victim.ckey]) in \a [src]. (JMP)") - - //Coat the victim in some oil - oil.trans_to(victim, 40) - - fry_loop.stop() - -/obj/machinery/appliance/cooker/fryer/attackby(var/obj/item/I, var/mob/user) - if(istype(I, /obj/item/weapon/reagent_containers/glass) && I.reagents) - if (I.reagents.total_volume <= 0 && oil) - //Its empty, handle scooping some hot oil out of the fryer - oil.trans_to(I, I.reagents.maximum_volume) - user.visible_message("[user] scoops some oil out of \the [src].", span("notice","You scoop some oil out of \the [src].")) - return 1 - else - //It contains stuff, handle pouring any oil into the fryer - //Possibly in future allow pouring non-oil reagents in, in order to sabotage it and poison food. - //That would really require coding some sort of filter or better replacement mechanism first - //So for now, restrict to oil only - var/amount = 0 - for (var/datum/reagent/R in I.reagents.reagent_list) - if (istype(R, /datum/reagent/nutriment/triglyceride/oil)) - var/delta = oil.get_free_space() - delta = min(delta, R.volume) - oil.add_reagent(R.id, delta) - I.reagents.remove_reagent(R.id, delta) - amount += delta - if (amount > 0) - user.visible_message("[user] pours some oil into \the [src].", span("notice","You pour [amount]u of oil into \the [src]."), "You hear something viscous being poured into a metal container.") - return 1 - //If neither of the above returned, then call parent as normal - ..() ->>>>>>> fe91b1a43b... Merge pull request #14206 from ItsSelis/selis-href-adds