mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-12 03:02:54 +00:00
normal shield gens produce a ring of shields around the machine, renamed file, useability and simplification tweaks to shield gen + cap, fixed some random issues with shields
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
@@ -39,6 +39,7 @@
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#define FILE_DIR "sound/AI"
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#define FILE_DIR "sound/ambience"
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#define FILE_DIR "sound/effects"
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#define FILE_DIR "sound/effects/turret"
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#define FILE_DIR "sound/effects/wind"
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#define FILE_DIR "sound/hallucinations"
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#define FILE_DIR "sound/items"
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@@ -1216,9 +1217,9 @@
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#include "code\WorkInProgress\Cael_Aislinn\Rust\virtual_particle_catcher.dm"
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#include "code\WorkInProgress\Cael_Aislinn\ShieldGen\circuits_and_designs.dm"
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#include "code\WorkInProgress\Cael_Aislinn\ShieldGen\energy_field.dm"
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#include "code\WorkInProgress\Cael_Aislinn\ShieldGen\external_shield_gen.dm"
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#include "code\WorkInProgress\Cael_Aislinn\ShieldGen\shield_capacitor.dm"
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#include "code\WorkInProgress\Cael_Aislinn\ShieldGen\shield_gen.dm"
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#include "code\WorkInProgress\Cael_Aislinn\ShieldGen\shield_gen_external.dm"
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#include "code\WorkInProgress\Cael_Aislinn\Supermatter\LaserComputer.dm"
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#include "code\WorkInProgress\Cael_Aislinn\Supermatter\SuperMatter.dm"
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#include "code\WorkInProgress\Cael_Aislinn\Supermatter\ZeroPointLaser.dm"
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@@ -9,38 +9,41 @@
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anchored = 1
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layer = 2.1
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density = 0
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invisibility = 2
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invisibility = 101
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var/strength = 0
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var/obj/machinery/shield_gen/parent
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var/stress = 0
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/obj/effect/energy_field/ex_act(var/severity)
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Stress(0.5 + severity)
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/obj/effect/energy_field/bullet_act(var/obj/item/projectile/Proj)
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Stress(1 + 1 * (Proj.damage / 100))
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Stress(Proj.damage / 10)
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/obj/effect/energy_field/meteorhit(obj/effect/meteor/M as obj)
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if(M)
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walk(M,0)
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Stress(2)
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/obj/effect/energy_field/proc/Stress(var/severity)
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strength -= severity
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stress += severity
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//if we take too much damage, drop out - the generator will bring us back up if we have enough power
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if(strength < 1)
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invisibility = 2
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invisibility = 101
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density = 0
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else if(strength >= 1)
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invisibility = 0
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density = 1
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/obj/effect/energy_field/proc/Strengthen(var/severity)
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strength += severity
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//if we take too much damage, drop out - the generator will bring us back up if we have enough power
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if(strength > 1)
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if(strength >= 1)
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invisibility = 0
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density = 1
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else if(strength < 1)
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invisibility = 101
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density = 0
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/obj/effect/energy_field/CanPass(atom/movable/mover, turf/target, height=1.5, air_group = 0)
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//Purpose: Determines if the object (or airflow) can pass this atom.
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@@ -49,4 +52,4 @@
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//Outputs: Boolean if can pass.
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//return (!density || !height || air_group)
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return density
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return !density
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@@ -10,7 +10,6 @@
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var/active = 1
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density = 1
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anchored = 1
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var/obj/machinery/shield_gen/target_generator
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var/stored_charge = 0
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var/time_since_fail = 100
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var/max_charge = 1000000
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@@ -29,39 +28,84 @@
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spawn(10)
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for(var/obj/machinery/shield_gen/possible_gen in range(1, src))
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if(get_dir(src, possible_gen) == src.dir)
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target_generator = possible_gen
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possible_gen.owned_capacitor = src
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break
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..()
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/obj/machinery/shield_capacitor/verb/rotate()
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set name = "Rotate Clockwise"
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set category = "Object"
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set src in oview(1)
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/obj/machinery/shield_capacitor/attackby(obj/item/W, mob/user)
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if (src.anchored || usr:stat)
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usr << "It is fastened to the floor!"
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return 0
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src.dir = turn(src.dir, 270)
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target_generator = locate() in get_step(src,dir)
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if(target_generator && !target_generator.owned_capacitor)
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target_generator.owned_capacitor = src
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return 1
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/obj/machinery/shield_capacitor/power_change()
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if(stat & BROKEN)
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icon_state = "broke"
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else
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if( powered() )
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if (src.active)
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icon_state = "capacitor"
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else
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icon_state = "capacitor"
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stat &= ~NOPOWER
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if(istype(W, /obj/item/weapon/card/id))
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var/obj/item/weapon/card/id/C = W
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if(access_captain in C.access || access_security in C.access || access_engine in C.access)
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src.locked = !src.locked
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user << "Controls are now [src.locked ? "locked." : "unlocked."]"
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updateDialog()
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else
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spawn(rand(0, 15))
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src.icon_state = "capacitor"
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stat |= NOPOWER
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user << "\red Access denied."
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else if(istype(W, /obj/item/weapon/card/emag))
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if(prob(75))
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src.locked = !src.locked
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user << "Controls are now [src.locked ? "locked." : "unlocked."]"
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updateDialog()
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(5, 1, src)
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s.start()
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else if(istype(W, /obj/item/weapon/wrench))
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src.anchored = !src.anchored
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src.visible_message("\blue \icon[src] [src] has been [anchored ? "bolted to the floor" : "unbolted from the floor"] by [user].")
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spawn(0)
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for(var/obj/machinery/shield_gen/gen in range(1, src))
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if(get_dir(src, gen) == src.dir)
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if(!src.anchored && gen.owned_capacitor == src)
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gen.owned_capacitor = null
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break
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else if(src.anchored && !gen.owned_capacitor)
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gen.owned_capacitor = src
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break
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gen.updateDialog()
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updateDialog()
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else
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..()
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/obj/machinery/shield_capacitor/attack_paw(user as mob)
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return src.attack_hand(user)
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/obj/machinery/shield_capacitor/attack_ai(user as mob)
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return src.attack_hand(user)
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/obj/machinery/shield_capacitor/attack_hand(mob/user)
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if(stat & (NOPOWER|BROKEN))
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return
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interact(user)
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/obj/machinery/shield_capacitor/interact(mob/user)
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if ( (get_dist(src, user) > 1 ) || (stat & (BROKEN|NOPOWER)) )
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if (!istype(user, /mob/living/silicon))
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user.unset_machine()
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user << browse(null, "window=shield_capacitor")
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return
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var/t = "<B>Shield Capacitor Control Console</B><br><br>"
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if(locked)
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t += "<i>Swipe your ID card to begin.</i>"
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else
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t += "This capacitor is: [active ? "<font color=green>Online</font>" : "<font color=red>Offline</font>" ] <a href='?src=\ref[src];toggle=1'>[active ? "\[Deactivate\]" : "\[Activate\]"]</a><br>"
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t += "[time_since_fail > 2 ? "<font color=green>Charging stable.</font>" : "<font color=red>Warning, low charge!</font>"]<br>"
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t += "Charge: [stored_charge] Watts ([100 * stored_charge/max_charge]%)<br>"
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t += "Charge rate: \
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<a href='?src=\ref[src];charge_rate=[-max_charge_rate]'>\[min\]</a> \
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<a href='?src=\ref[src];charge_rate=-1000'>\[--\]</a> \
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<a href='?src=\ref[src];charge_rate=-100'>\[-\]</a>[charge_rate] Watts/sec \
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<a href='?src=\ref[src];charge_rate=100'>\[+\]</a> \
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<a href='?src=\ref[src];charge_rate=1000'>\[++\]</a> \
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<a href='?src=\ref[src];charge_rate=[max_charge_rate]'>\[max\]</a><br>"
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t += "<hr>"
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t += "<A href='?src=\ref[src]'>Refresh</A> "
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t += "<A href='?src=\ref[src];close=1'>Close</A><BR>"
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user << browse(t, "window=shield_capacitor;size=500x800")
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user.set_machine(src)
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/obj/machinery/shield_capacitor/process()
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//
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@@ -78,52 +122,12 @@
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time_since_fail++
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if(stored_charge < active_power_usage * 1.5)
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time_since_fail = 0
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//
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updateDialog()
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/obj/machinery/shield_capacitor/attackby(obj/item/W, mob/user)
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/*if(istype(W, /obj/item/weapon/wrench))
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if(active)
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user << "Turn off the field generator first."
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return
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else if(state == 0)
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state = 1
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playsound(src.loc, 'Ratchet.ogg', 75, 1)
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user << "You secure the external reinforcing bolts to the floor."
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src.anchored = 1
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return
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else if(state == 1)
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state = 0
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playsound(src.loc, 'Ratchet.ogg', 75, 1)
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user << "You undo the external reinforcing bolts."
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src.anchored = 0
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return*/
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if(istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda))
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if (src.allowed(user))
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src.locked = !src.locked
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user << "Controls are now [src.locked ? "locked." : "unlocked."]"
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else
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user << "\red Access denied."
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else if(istype(W, /obj/item/weapon/wrench))
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src.anchored = !src.anchored
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src.visible_message("\blue \icon[src] [src] has been [anchored ? "bolted to the floor" : "unbolted from the floor"] by [user].")
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else
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src.add_fingerprint(user)
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user << "\red You hit the [src.name] with your [W.name]!"
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for(var/mob/M in viewers(src))
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if(M == user) continue
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M.show_message("\red The [src.name] has been hit with the [W.name] by [user.name]!")
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/obj/machinery/shield_capacitor/Topic(href, href_list[])
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..()
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if( href_list["close"] )
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usr << browse(null, "window=shield_capacitor")
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usr.machine = null
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usr.unset_machine()
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return
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if( href_list["toggle"] )
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active = !active
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@@ -140,20 +144,28 @@
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//
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updateDialog()
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/obj/machinery/shield_capacitor/interact(mob/user)
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if ( (get_dist(src, user) > 1 ) || (stat & (BROKEN|NOPOWER)) )
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if (!istype(user, /mob/living/silicon))
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user.machine = null
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user << browse(null, "window=shield_capacitor")
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return
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var/t = "<B>Shield Capacitor Control Console</B><BR>"
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t += "[target_generator ? "<font color=green>Shield generator connected.</font>" : "<font color=red>Unable to locate shield generator!</font>"]<br>"
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t += "This capacitor is: [active ? "<font color=green>Online</font>" : "<font color=red>Offline</font>" ] <a href='?src=\ref[src];toggle=1'>[active ? "\[Deactivate\]" : "\[Activate\]"]</a><br>"
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t += "[time_since_fail > 2 ? "<font color=green>Charging stable.</font>" : "<font color=red>Warning, low charge!</font>"]<br>"
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t += "Capacitor charge: [stored_charge] Watts ([100 * stored_charge/max_charge]%)<br>"
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t += "Capacitor charge rate (approx): <a href='?src=\ref[src];charge_rate=[-max_charge_rate]'>\[min\]</a> <a href='?src=\ref[src];charge_rate=-1000'>\[--\]</a> <a href='?src=\ref[src];charge_rate=-100'>\[-\]</a>[charge_rate] Watts/sec <a href='?src=\ref[src];charge_rate=100'>\[+\]</a> <a href='?src=\ref[src];charge_rate=1000'>\[++\]</a> <a href='?src=\ref[src];charge_rate=[max_charge_rate]'>\[max\]</a><br>"
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t += "<hr>"
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t += "<A href='?src=\ref[src];close=1'>Close</A><BR>"
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/obj/machinery/shield_capacitor/power_change()
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if(stat & BROKEN)
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icon_state = "broke"
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else
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if( powered() )
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if (src.active)
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icon_state = "capacitor"
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else
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icon_state = "capacitor"
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stat &= ~NOPOWER
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else
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spawn(rand(0, 15))
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src.icon_state = "capacitor"
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stat |= NOPOWER
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user << browse(t, "window=shield_capacitor;size=500x800")
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user.machine = src
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/obj/machinery/shield_capacitor/verb/rotate()
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set name = "Rotate capacitor clockwise"
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set category = "Object"
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set src in oview(1)
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if (src.anchored)
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usr << "It is fastened to the floor!"
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return
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src.dir = turn(src.dir, 270)
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return
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@@ -25,7 +25,6 @@
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var/max_field_strength = 10
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var/time_since_fail = 100
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var/energy_conversion_rate = 0.01 //how many renwicks per watt?
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var/flicker_shield_glitch = 1 //shield is slightly faulty and flickers - don't think this is working as intended
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//
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use_power = 1 //0 use nothing
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//1 use idle power
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@@ -38,14 +37,191 @@
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for(var/obj/machinery/shield_capacitor/possible_cap in range(1, src))
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if(get_dir(possible_cap, src) == possible_cap.dir)
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owned_capacitor = possible_cap
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possible_cap.target_generator = src
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break
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field = new/list()
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..()
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//copied from a copypaste. DRY, right?
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/obj/machinery/shield_gen/attackby(obj/item/W, mob/user)
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if(istype(W, /obj/item/weapon/card/id))
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var/obj/item/weapon/card/id/C = W
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if(access_captain in C.access || access_security in C.access || access_engine in C.access)
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src.locked = !src.locked
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user << "Controls are now [src.locked ? "locked." : "unlocked."]"
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updateDialog()
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else
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user << "\red Access denied."
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else if(istype(W, /obj/item/weapon/card/emag))
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if(prob(75))
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src.locked = !src.locked
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user << "Controls are now [src.locked ? "locked." : "unlocked."]"
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updateDialog()
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(5, 1, src)
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s.start()
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else if(istype(W, /obj/item/weapon/wrench))
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src.anchored = !src.anchored
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src.visible_message("\blue \icon[src] [src] has been [anchored?"bolted to the floor":"unbolted from the floor"] by [user].")
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spawn(0)
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for(var/obj/machinery/shield_gen/gen in range(1, src))
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if(get_dir(src, gen) == src.dir)
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if(!src.anchored && gen.owned_capacitor == src)
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gen.owned_capacitor = null
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break
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else if(src.anchored && !gen.owned_capacitor)
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gen.owned_capacitor = src
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break
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gen.updateDialog()
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updateDialog()
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else
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..()
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/obj/machinery/shield_gen/attack_paw(user as mob)
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return src.attack_hand(user)
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/obj/machinery/shield_gen/attack_ai(user as mob)
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return src.attack_hand(user)
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/obj/machinery/shield_gen/attack_hand(mob/user)
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if(stat & (NOPOWER|BROKEN))
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return
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interact(user)
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/obj/machinery/shield_gen/interact(mob/user)
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if ( (get_dist(src, user) > 1 ) || (stat & (BROKEN|NOPOWER)) )
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if (!istype(user, /mob/living/silicon))
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user.unset_machine()
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user << browse(null, "window=shield_generator")
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return
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var/t = "<B>Shield Generator Control Console</B><BR><br>"
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if(locked)
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t += "<i>Swipe your ID card to begin.</i>"
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else
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t += "[owned_capacitor ? "<font color=green>Charge capacitor connected.</font>" : "<font color=red>Unable to locate charge capacitor!</font>"]<br>"
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t += "This generator is: [active ? "<font color=green>Online</font>" : "<font color=red>Offline</font>" ] <a href='?src=\ref[src];toggle=1'>[active ? "\[Deactivate\]" : "\[Activate\]"]</a><br>"
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t += "[time_since_fail > 2 ? "<font color=green>Field is stable.</font>" : "<font color=red>Warning, field is unstable!</font>"]<br>"
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t += "Coverage radius (restart required): \
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<a href='?src=\ref[src];change_radius=-5'>--</a> \
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<a href='?src=\ref[src];change_radius=-1'>-</a> \
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[field_radius * 2]m \
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<a href='?src=\ref[src];change_radius=1'>+</a> \
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<a href='?src=\ref[src];change_radius=5'>++</a><br>"
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t += "Overall field strength: [average_field_strength] Renwicks ([max_field_strength ? 100 * average_field_strength / max_field_strength : "NA"]%)<br>"
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t += "Charge rate: <a href='?src=\ref[src];strengthen_rate=-0.1'>--</a> \
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<a href='?src=\ref[src];strengthen_rate=-0.01'>-</a> \
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[strengthen_rate] Renwicks/sec \
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<a href='?src=\ref[src];strengthen_rate=0.01'>+</a> \
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<a href='?src=\ref[src];strengthen_rate=0.1'>++</a><br>"
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t += "Upkeep energy: [field.len * average_field_strength / energy_conversion_rate] Watts/sec<br>"
|
||||
t += "Additional energy required to charge: [field.len * strengthen_rate / energy_conversion_rate] Watts/sec<br>"
|
||||
t += "Maximum field strength: \
|
||||
<a href='?src=\ref[src];max_field_strength=-100'>\[min\]</a> \
|
||||
<a href='?src=\ref[src];max_field_strength=-10'>--</a> \
|
||||
<a href='?src=\ref[src];max_field_strength=-1'>-</a> \
|
||||
[max_field_strength] Renwicks \
|
||||
<a href='?src=\ref[src];max_field_strength=1'>+</a> \
|
||||
<a href='?src=\ref[src];max_field_strength=10'>++</a> \
|
||||
<a href='?src=\ref[src];max_field_strength=100'>\[max\]</a><br>"
|
||||
t += "<hr>"
|
||||
t += "<A href='?src=\ref[src]'>Refresh</A> "
|
||||
t += "<A href='?src=\ref[src];close=1'>Close</A><BR>"
|
||||
user << browse(t, "window=shield_generator;size=500x800")
|
||||
user.set_machine(src)
|
||||
|
||||
/obj/machinery/shield_gen/process()
|
||||
|
||||
if(active && field.len)
|
||||
var/stored_renwicks = 0
|
||||
var/target_field_strength = min(strengthen_rate + max(average_field_strength, 0), max_field_strength)
|
||||
if(owned_capacitor)
|
||||
var/required_energy = field.len * target_field_strength / energy_conversion_rate
|
||||
var/assumed_charge = min(owned_capacitor.stored_charge, required_energy)
|
||||
stored_renwicks = assumed_charge * energy_conversion_rate
|
||||
owned_capacitor.stored_charge -= assumed_charge
|
||||
|
||||
time_since_fail++
|
||||
|
||||
average_field_strength = 0
|
||||
target_field_strength = stored_renwicks / field.len
|
||||
|
||||
for(var/obj/effect/energy_field/E in field)
|
||||
if(stored_renwicks)
|
||||
var/strength_change = target_field_strength - E.strength
|
||||
if(strength_change > stored_renwicks)
|
||||
strength_change = stored_renwicks
|
||||
if(E.strength >= 1)
|
||||
E.Strengthen(strength_change)
|
||||
else if(E.strength < 0)
|
||||
E.strength = 0
|
||||
E.Strengthen(0.1)
|
||||
|
||||
stored_renwicks -= strength_change
|
||||
|
||||
average_field_strength += E.strength
|
||||
else
|
||||
E.Strengthen(-E.strength)
|
||||
|
||||
average_field_strength /= field.len
|
||||
if(average_field_strength < 0)
|
||||
time_since_fail = 0
|
||||
else
|
||||
average_field_strength = 0
|
||||
|
||||
/obj/machinery/shield_gen/Topic(href, href_list[])
|
||||
..()
|
||||
if( href_list["close"] )
|
||||
usr << browse(null, "window=shield_generator")
|
||||
usr.unset_machine()
|
||||
return
|
||||
else if( href_list["toggle"] )
|
||||
toggle()
|
||||
else if( href_list["change_radius"] )
|
||||
field_radius += text2num(href_list["change_radius"])
|
||||
if(field_radius > 200)
|
||||
field_radius = 200
|
||||
else if(field_radius < 0)
|
||||
field_radius = 0
|
||||
else if( href_list["strengthen_rate"] )
|
||||
strengthen_rate += text2num(href_list["strengthen_rate"])
|
||||
if(strengthen_rate > 0.2)
|
||||
strengthen_rate = 0.2
|
||||
else if(strengthen_rate < 0)
|
||||
strengthen_rate = 0
|
||||
else if( href_list["max_field_strength"] )
|
||||
max_field_strength += text2num(href_list["max_field_strength"])
|
||||
if(max_field_strength > 1000)
|
||||
max_field_strength = 1000
|
||||
else if(max_field_strength < 0)
|
||||
max_field_strength = 0
|
||||
//
|
||||
updateDialog()
|
||||
|
||||
/obj/machinery/shield_gen/power_change()
|
||||
if(stat & BROKEN)
|
||||
icon_state = "broke"
|
||||
else
|
||||
if( powered() )
|
||||
if (src.active)
|
||||
icon_state = "generator1"
|
||||
else
|
||||
icon_state = "generator0"
|
||||
stat &= ~NOPOWER
|
||||
else
|
||||
spawn(rand(0, 15))
|
||||
src.icon_state = "generator0"
|
||||
stat |= NOPOWER
|
||||
if (src.active)
|
||||
toggle()
|
||||
|
||||
/obj/machinery/shield_gen/ex_act(var/severity)
|
||||
|
||||
if(active)
|
||||
toggle()
|
||||
return ..()
|
||||
|
||||
/*
|
||||
/obj/machinery/shield_gen/proc/check_powered()
|
||||
/*
|
||||
check_powered = 1
|
||||
if(!anchored)
|
||||
powered = 0
|
||||
@@ -76,122 +252,14 @@
|
||||
PN.newload += shieldload //uses powernet power.
|
||||
*/
|
||||
|
||||
/obj/machinery/shield_gen/process()
|
||||
|
||||
if(active && field.len)
|
||||
var/stored_renwicks = 0
|
||||
var/target_field_strength = min(average_field_strength + strengthen_rate, max_field_strength)
|
||||
if(owned_capacitor)
|
||||
var/assumed_charge = min(owned_capacitor.stored_charge, (target_field_strength / energy_conversion_rate) * field.len)
|
||||
stored_renwicks = assumed_charge * energy_conversion_rate
|
||||
owned_capacitor.stored_charge -= assumed_charge
|
||||
|
||||
time_since_fail++
|
||||
|
||||
average_field_strength = 0
|
||||
target_field_strength = stored_renwicks / field.len
|
||||
|
||||
if(!flicker_shield_glitch)
|
||||
for(var/obj/effect/energy_field/E in field)
|
||||
//check to see if the shield is strengthening or failing
|
||||
if(E.strength > target_field_strength)
|
||||
E.strength = target_field_strength
|
||||
else if(E.strength + strengthen_rate > target_field_strength)
|
||||
E.strength = target_field_strength
|
||||
else
|
||||
E.strength += strengthen_rate
|
||||
|
||||
if(stored_renwicks - E.strength < 0)
|
||||
E.strength = stored_renwicks
|
||||
stored_renwicks -= E.strength
|
||||
|
||||
average_field_strength += E.strength
|
||||
//check if the current shield tile has enough energy to maintain itself
|
||||
if(E.strength >= 1)
|
||||
E.density = 1
|
||||
E.invisibility = 0
|
||||
else
|
||||
E.density = 0
|
||||
E.invisibility = 2
|
||||
else
|
||||
//the flicker shield glitch is an intersting quirk in 'older' and/or faulty shielding models
|
||||
//basically, it strengthens the shields continuously until it can no longer sustain them... then it drops out for a few seconds and starts again
|
||||
//this makes the shield 'flicker' every now and then until it stabilises
|
||||
//when this glitch is fixed, shields will only be charged as much as is sustainable
|
||||
for(var/obj/effect/energy_field/E in field)
|
||||
//check to see if the shield is strengthening or failing
|
||||
if(E.strength < target_field_strength)
|
||||
E.strength += strengthen_rate
|
||||
|
||||
if(stored_renwicks - E.strength < 0)
|
||||
E.strength = stored_renwicks
|
||||
stored_renwicks -= E.strength
|
||||
|
||||
average_field_strength += E.strength
|
||||
//check if the current shield tile has enough energy to maintain itself
|
||||
if(E.strength >= 1)
|
||||
E.density = 1
|
||||
E.invisibility = 0
|
||||
else
|
||||
E.density = 0
|
||||
E.invisibility = 2
|
||||
|
||||
//add any leftover charge back to the capacitor
|
||||
if(owned_capacitor && stored_renwicks >= 0)
|
||||
owned_capacitor.stored_charge += stored_renwicks / energy_conversion_rate
|
||||
|
||||
average_field_strength /= field.len
|
||||
if(average_field_strength < 0)
|
||||
time_since_fail = 0
|
||||
else
|
||||
average_field_strength = 0
|
||||
//
|
||||
updateDialog()
|
||||
|
||||
/obj/machinery/shield_gen/attackby(obj/item/W, mob/user)
|
||||
|
||||
if(istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda))
|
||||
if (src.allowed(user))
|
||||
src.locked = !src.locked
|
||||
user << "Controls are now [src.locked ? "locked." : "unlocked."]"
|
||||
else
|
||||
user << "\red Access denied."
|
||||
|
||||
else if(istype(W, /obj/item/weapon/wrench))
|
||||
src.anchored = !src.anchored
|
||||
src.visible_message("\blue \icon[src] [src] has been [anchored?"bolted to the floor":"unbolted from the floor"] by [user].")
|
||||
|
||||
else
|
||||
src.add_fingerprint(user)
|
||||
user << "\red You hit the [src.name] with your [W.name]!"
|
||||
for(var/mob/M in viewers(src))
|
||||
if(M == user) continue
|
||||
M.show_message("\red The [src.name] has been hit with the [W.name] by [user.name]!")
|
||||
|
||||
/obj/machinery/shield_gen/power_change()
|
||||
if(stat & BROKEN)
|
||||
icon_state = "broke"
|
||||
else
|
||||
if( powered() )
|
||||
if (src.active)
|
||||
icon_state = "generator1"
|
||||
else
|
||||
icon_state = "generator0"
|
||||
stat &= ~NOPOWER
|
||||
else
|
||||
spawn(rand(0, 15))
|
||||
src.icon_state = "generator0"
|
||||
stat |= NOPOWER
|
||||
if (src.active)
|
||||
toggle()
|
||||
|
||||
/obj/machinery/shield_gen/proc/toggle()
|
||||
active = !active
|
||||
power_change()
|
||||
if(active)
|
||||
var/list/covered_turfs = get_shielded_turfs()
|
||||
if(get_turf(src) in covered_turfs)
|
||||
covered_turfs.Remove(get_turf(src))
|
||||
var/turf/T = get_turf(src)
|
||||
if(T in covered_turfs)
|
||||
covered_turfs.Remove(T)
|
||||
for(var/turf/O in covered_turfs)
|
||||
var/obj/effect/energy_field/E = new(O)
|
||||
field.Add(E)
|
||||
@@ -207,60 +275,10 @@
|
||||
for(var/mob/M in view(5,src))
|
||||
M << "\icon[src] You hear heavy droning fade out."
|
||||
|
||||
/obj/machinery/shield_gen/Topic(href, href_list[])
|
||||
..()
|
||||
if( href_list["close"] )
|
||||
usr << browse(null, "window=shield_generator")
|
||||
usr.machine = null
|
||||
return
|
||||
else if( href_list["toggle"] )
|
||||
toggle()
|
||||
else if( href_list["change_radius"] )
|
||||
field_radius += text2num(href_list["change_radius"])
|
||||
if(field_radius > 200)
|
||||
field_radius = 200
|
||||
else if(field_radius < 0)
|
||||
field_radius = 0
|
||||
else if( href_list["strengthen_rate"] )
|
||||
strengthen_rate += text2num(href_list["strengthen_rate"])
|
||||
if(strengthen_rate > 0.2)
|
||||
strengthen_rate = 0.2
|
||||
else if(strengthen_rate < 0)
|
||||
strengthen_rate = 0
|
||||
else if( href_list["max_field_strength"] )
|
||||
max_field_strength += text2num(href_list["max_field_strength"])
|
||||
if(max_field_strength > 1000)
|
||||
max_field_strength = 1000
|
||||
else if(max_field_strength < 0)
|
||||
max_field_strength = 0
|
||||
//
|
||||
updateDialog()
|
||||
|
||||
/obj/machinery/shield_gen/interact(mob/user)
|
||||
if ( (get_dist(src, user) > 1 ) || (stat & (BROKEN|NOPOWER)) )
|
||||
if (!istype(user, /mob/living/silicon))
|
||||
user.machine = null
|
||||
user << browse(null, "window=shield_generator")
|
||||
return
|
||||
var/t = "<B>Shield Generator Control Console</B><BR>"
|
||||
t += "[owned_capacitor ? "<font color=green>Charge capacitor connected.</font>" : "<font color=red>Unable to locate charge capacitor!</font>"]<br>"
|
||||
t += "This generator is: [active ? "<font color=green>Online</font>" : "<font color=red>Offline</font>" ] <a href='?src=\ref[src];toggle=1'>[active ? "\[Deactivate\]" : "\[Activate\]"]</a><br>"
|
||||
t += "[time_since_fail > 2 ? "<font color=green>Field is stable.</font>" : "<font color=red>Warning, field is unstable!</font>"]<br>"
|
||||
t += "Coverage radius (generator will need a restart to take effect): <a href='?src=\ref[src];change_radius=-5'>--</a> <a href='?src=\ref[src];change_radius=-1'>-</a> [field_radius * 2]m <a href='?src=\ref[src];change_radius=1'>+</a> <a href='?src=\ref[src];change_radius=5'>++</a><br>"
|
||||
t += "Overall field strength: [average_field_strength] Renwicks ([100 * average_field_strength / max_field_strength]%)<br>"
|
||||
t += "Charge consumption: [( (min(average_field_strength + strengthen_rate, max_field_strength)) / energy_conversion_rate) * field.len] Watts/sec<br>"
|
||||
t += "Field charge rate (approx): <a href='?src=\ref[src];strengthen_rate=-0.1'>--</a> <a href='?src=\ref[src];strengthen_rate=-0.01'>-</a>[strengthen_rate] Renwicks/sec <a href='?src=\ref[src];strengthen_rate=0.01'>+</a> <a href='?src=\ref[src];strengthen_rate=0.1'>++</a><br>"
|
||||
t += "Maximum field strength (avg across field): <a href='?src=\ref[src];max_field_strength=-100'>\[min\]</a> <a href='?src=\ref[src];max_field_strength=-10'>--</a> <a href='?src=\ref[src];max_field_strength=-1'>-</a>[max_field_strength] Renwicks <a href='?src=\ref[src];max_field_strength=1'>+</a> <a href='?src=\ref[src];max_field_strength=10'>++</a> <a href='?src=\ref[src];max_field_strength=100'>\[max\]</a><br>"
|
||||
t += "<hr>"
|
||||
t += "<A href='?src=\ref[src];close=1'>Close</A><BR>"
|
||||
user << browse(t, "window=shield_generator;size=500x800")
|
||||
user.machine = src
|
||||
|
||||
//grab the border tiles in a circle around this machine
|
||||
/obj/machinery/shield_gen/proc/get_shielded_turfs()
|
||||
return list()
|
||||
|
||||
/obj/machinery/shield_gen/ex_act(var/severity)
|
||||
|
||||
if(active)
|
||||
toggle()
|
||||
return ..()
|
||||
var/list/out = list()
|
||||
for(var/turf/T in range(field_radius, src))
|
||||
if(get_dist(src,T) == field_radius)
|
||||
out.Add(T)
|
||||
return out
|
||||
|
||||
@@ -21,12 +21,18 @@
|
||||
for(var/turf/simulated/G in orange(1, O))
|
||||
add_this_turf = 1
|
||||
break
|
||||
for(var/obj/structure/S in orange(1, O))
|
||||
add_this_turf = 1
|
||||
break
|
||||
for(var/obj/structure/S in O)
|
||||
add_this_turf = 0
|
||||
break
|
||||
|
||||
//uncomment this for structures (but not lattices) to be surrounded by shield as well
|
||||
/*if(!add_this_turf)
|
||||
for(var/obj/structure/S in orange(1, O))
|
||||
if(!istype(S, /obj/structure/lattice))
|
||||
add_this_turf = 1
|
||||
break
|
||||
if(add_this_turf)
|
||||
for(var/obj/structure/S in O)
|
||||
if(!istype(S, /obj/structure/lattice))
|
||||
add_this_turf = 0
|
||||
break*/
|
||||
|
||||
if(add_this_turf && !(O in open) && !(O in closed))
|
||||
open += O
|
||||
Reference in New Issue
Block a user