[MIRROR] Ice Sliding & Signaler code ( & dirtking and mudslip) (#10110)

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
This commit is contained in:
CHOMPStation2StaffMirrorBot
2025-02-08 16:04:19 -07:00
committed by GitHub
parent 2894f64c83
commit a12af10147
10 changed files with 61 additions and 45 deletions

View File

@@ -19,7 +19,7 @@
var/special_temperature //Used for turf HE-Pipe interaction
var/climbable = FALSE //Adds proc to wall if set to TRUE on its initialization, defined here since not all walls are subtypes of wall
var/icon_edge = 'icons/turf/outdoors_edge.dmi' //VOREStation Addition - Allows for alternative edge icon files
var/icon_edge = 'icons/turf/outdoors_edge.dmi' //Allows for alternative edge icon files
var/wet_cleanup_timer
// This is not great.
@@ -47,7 +47,6 @@
if(wet_overlay)
cut_overlay(wet_overlay)
wet_overlay = null
//ChompEDIT END
/turf/simulated/proc/freeze_floor()
if(!wet) // Water is required for it to freeze.
@@ -76,7 +75,7 @@
levelupdate()
if(climbable)
verbs += /turf/simulated/proc/climb_wall
if(is_outdoors()) //VOREStation edit - quick fix for a planetary lighting issue
if(is_outdoors())
SSplanets.addTurf(src)
/turf/simulated/examine(mob/user)
@@ -102,9 +101,9 @@
/turf/simulated/Entered(atom/A, atom/OL)
if (isliving(A))
var/dirtslip = FALSE //CHOMPEdit
var/dirtslip = FALSE
var/mob/living/M = A
if(M.lying || M.flying || M.is_incorporeal()) //VOREStation Edit - CHOMPADD - Don't forget the phased ones.
if(M.lying || M.flying || M.is_incorporeal())
return ..()
if(M.dirties_floor())
@@ -113,19 +112,17 @@
if(ishuman(M))
var/mob/living/carbon/human/H = M
//CHOMPEdit Begin
dirtslip = H.species.dirtslip
if(H.species.mudking)
dirt = min(dirt+2, 101)
update_dirt()
//CHOMPEdit End
// Tracking blood
var/list/bloodDNA = null
var/bloodcolor=""
if(H.shoes)
var/obj/item/clothing/shoes/S = H.shoes
if(istype(S))
S.handle_movement(src,(H.m_intent == I_RUN ? 1 : 0), H) // CHOMPEdit handle_movement now needs to know who is moving, for inshoe steppies
S.handle_movement(src,(H.m_intent == I_RUN ? 1 : 0), H) // handle_movement now needs to know who is moving, for inshoe steppies
if(S.track_blood && S.blood_DNA)
bloodDNA = S.blood_DNA
bloodcolor=S.blood_color
@@ -144,15 +141,13 @@
bloodDNA = null
if(src.wet || (dirtslip && (dirt > 50 || outdoors == 1))) //CHOMPEdit
if(src.wet || (dirtslip && (dirt > 50 || outdoors == 1)))
if(M.buckled || (src.wet == 1 && M.m_intent == I_WALK))
return
var/slip_dist = 1
var/slip_stun = 6
var/floor_type = "wet"
//CHOMPEdit Begin
if(dirtslip)
slip_stun = 10
if(dirt > 50)
@@ -161,7 +156,6 @@
floor_type = "uneven"
if(src.wet == 0 && M.m_intent == I_WALK)
return
//CHOMPEdit End
switch(src.wet)
if(2) // Lube
floor_type = "slippery"
@@ -170,20 +164,32 @@
if(3) // Ice
floor_type = "icy"
slip_stun = 4
slip_dist = 2
slip_dist = rand(1,3)
if(M.slip("the [floor_type] floor", slip_stun))
for(var/i = 1 to slip_dist)
if(isbelly(M.loc)) //VOREEdit, Stop the slip if we're in a belly. Inspired by a chompedit, cleaned it up with isbelly instead of a variable since the var was resetting too fast.
return
step(M, M.dir)
sleep(1)
addtimer(CALLBACK(src, PROC_REF(handle_slipping), M, slip_dist, dirtslip), 0)
else
M.inertia_dir = 0
else
M.inertia_dir = 0
..()
/turf/simulated/proc/handle_slipping(var/mob/living/M, var/slip_dist, var/dirtslip)
PRIVATE_PROC(TRUE)
if(!M || !slip_dist)
return
if(isbelly(M.loc)) // Stop the slip if we're in a belly.
return
if(!step(M, M.dir) && !dirtslip)
return // done sliding, failed to move
// check tile for next slip
if(!dirtslip)
var/turf/simulated/ground = get_turf(M)
if(!istype(ground,/turf/simulated))
return // stop sliding as it is impossible to be on wet terrain?
if(ground.wet != 2)
return // done sliding, not lubed
addtimer(CALLBACK(src, PROC_REF(handle_slipping), M, --slip_dist, dirtslip), 1)
//returns 1 if made bloody, returns 0 otherwise
/turf/simulated/add_blood(mob/living/carbon/human/M as mob)

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@@ -120,6 +120,10 @@
/turf/simulated/floor/can_engrave()
return (!flooring || flooring.can_engrave)
/turf/simulated/floor/proc/cause_slip(var/mob/living/M)
PROTECTED_PROC(TRUE)
return
/* CHOMPEdit - moved this block to modular_chomp\code\game\objects\items\weapons\rcd.dm
/turf/simulated/floor/rcd_values(mob/living/user, obj/item/rcd/the_rcd, passed_mode)
switch(passed_mode)

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@@ -4,10 +4,6 @@
edge_blending_priority = 6
movement_cost = 2
initial_flooring = /decl/flooring/snow
/*turf_layers = list( CHOMP Removal Begin
/turf/simulated/floor/outdoors/rocks,
/turf/simulated/floor/outdoors/dirt
) CHOMP Removal End*/
var/list/crossed_dirs = list()
@@ -41,6 +37,8 @@
..()
/turf/simulated/floor/outdoors/snow/attack_hand(mob/user as mob)
if(!Adjacent(user))
return
visible_message("[user] starts scooping up some snow.", "You start scooping up some snow.")
if(do_after(user, 1 SECOND))
var/obj/S = new /obj/item/stack/material/snow(user.loc)
@@ -66,12 +64,15 @@
desc = "Dark rock that has been smoothened to be perfectly even. It's coated in a layer of slippey ice"
/turf/simulated/floor/outdoors/ice/Entered(var/mob/living/M)
sleep(1 * world.tick_lag)
if(isliving(M))
if(M.stunned == 0)
to_chat(M, span_warning("You slide across the ice!"))
M.SetStunned(1)
step(M,M.dir)
if((M.weakened && prob(10)) || (M.m_intent == "walk" && prob(95)))
return ..()
addtimer(CALLBACK(src,TYPE_PROC_REF(/turf/simulated/floor/outdoors/ice,cause_slip),M), 1 * world.tick_lag, TIMER_DELETE_ME)
/turf/simulated/floor/outdoors/ice/cause_slip(var/mob/living/M)
if(M.weakened == 0)
to_chat(M, span_warning("You slide across the ice!"))
M.SetWeakened(3)
step(M,M.dir)
// Ice that is used for, say, areas floating on water or similar.
/turf/simulated/floor/outdoors/shelfice