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Cables are now stacks
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@@ -56,7 +56,7 @@
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if(2)
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// State 2
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if(iscoil(W))
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var/obj/item/weapon/cable_coil/C = W
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var/obj/item/stack/cable_coil/C = W
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if(C.use(2))
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user << "You add wires to the assembly."
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state = 3
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@@ -115,7 +115,7 @@
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else if(iswirecutter(W))
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new/obj/item/weapon/cable_coil(get_turf(src), 2)
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new/obj/item/stack/cable_coil(get_turf(src), 2)
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playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
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user << "You cut the wires from the circuits."
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state = 2
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