Cables are now stacks

This commit is contained in:
Kelenius
2014-08-25 18:54:35 +04:00
parent 23576ffdb6
commit a1348faa8c
70 changed files with 287 additions and 270 deletions

View File

@@ -496,11 +496,11 @@
update_icon()
else
user << "You fail to [ locked ? "unlock" : "lock"] the APC interface."
else if (istype(W, /obj/item/weapon/cable_coil) && !terminal && opened && has_electronics!=2)
else if (istype(W, /obj/item/stack/cable_coil) && !terminal && opened && has_electronics!=2)
if (src.loc:intact)
user << "\red You must remove the floor plating in front of the APC first."
return
var/obj/item/weapon/cable_coil/C = W
var/obj/item/stack/cable_coil/C = W
if(C.amount < 10)
user << "\red You need more wires."
return
@@ -532,7 +532,7 @@
s.set_up(5, 1, src)
s.start()
return
new /obj/item/weapon/cable_coil(loc,10)
new /obj/item/stack/cable_coil(loc,10)
user.visible_message(\
"\red [user.name] cut the cables and dismantled the power terminal.",\
"You cut the cables and dismantle the power terminal.")

View File

@@ -2,9 +2,9 @@
/obj/machinery/power/attackby(obj/item/weapon/W, mob/user)
if(istype(W, /obj/item/weapon/cable_coil))
if(istype(W, /obj/item/stack/cable_coil))
var/obj/item/weapon/cable_coil/coil = W
var/obj/item/stack/cable_coil/coil = W
var/turf/T = user.loc
@@ -125,9 +125,9 @@
return
if(src.d1) // 0-X cables are 1 unit, X-X cables are 2 units long
new/obj/item/weapon/cable_coil(T, 2, color)
new/obj/item/stack/cable_coil(T, 2, color)
else
new/obj/item/weapon/cable_coil(T, 1, color)
new/obj/item/stack/cable_coil(T, 1, color)
for(var/mob/O in viewers(src, null))
O.show_message("<span class='warning'>[user] cuts the cable.</span>", 1)
@@ -148,8 +148,8 @@
return // not needed, but for clarity
else if(istype(W, /obj/item/weapon/cable_coil))
var/obj/item/weapon/cable_coil/coil = W
else if(istype(W, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/coil = W
coil.cable_join(src, user)
else if(istype(W, /obj/item/device/multitool))
@@ -189,23 +189,24 @@
del(src)
if(2.0)
if (prob(50))
new/obj/item/weapon/cable_coil(src.loc, src.d1 ? 2 : 1, color)
new/obj/item/stack/cable_coil(src.loc, src.d1 ? 2 : 1, color)
del(src)
if(3.0)
if (prob(25))
new/obj/item/weapon/cable_coil(src.loc, src.d1 ? 2 : 1, color)
new/obj/item/stack/cable_coil(src.loc, src.d1 ? 2 : 1, color)
del(src)
return
// the cable coil object, used for laying cable
#define MAXCOIL 30
/obj/item/weapon/cable_coil
/obj/item/stack/cable_coil
name = "cable coil"
icon = 'icons/obj/power.dmi'
icon_state = "coil"
var/amount = MAXCOIL
amount = MAXCOIL
max_amount = MAXCOIL
item_color = COLOR_RED
desc = "A coil of power cable."
throwforce = 10
@@ -223,7 +224,7 @@
return(OXYLOSS)
/obj/item/weapon/cable_coil/New(loc, length = MAXCOIL, var/param_color = null)
/obj/item/stack/cable_coil/New(loc, length = MAXCOIL, var/param_color = null)
..()
src.amount = length
if (param_color)
@@ -235,7 +236,7 @@
updateicon()
update_wclass()
/obj/item/weapon/cable_coil/proc/updateicon()
/obj/item/stack/cable_coil/proc/updateicon()
if (!color)
color = pick(COLOR_RED, COLOR_BLUE, COLOR_GREEN, COLOR_ORANGE, COLOR_WHITE, COLOR_PINK, COLOR_YELLOW, COLOR_CYAN)
item_color = color
@@ -249,13 +250,13 @@
icon_state = "coil"
name = "cable coil"
/obj/item/weapon/cable_coil/proc/update_wclass()
/obj/item/stack/cable_coil/proc/update_wclass()
if(amount == 1)
w_class = 1.0
else
w_class = 2.0
/obj/item/weapon/cable_coil/examine()
/obj/item/stack/cable_coil/examine()
set src in view(1)
if(amount == 1)
@@ -265,7 +266,7 @@
else
usr << "A coil of power cable. There are [amount] lengths of cable in the coil."
/obj/item/weapon/cable_coil/verb/make_restraint()
/obj/item/stack/cable_coil/verb/make_restraint()
set name = "Make Cable Restraints"
set category = "Object"
var/mob/M = usr
@@ -283,54 +284,61 @@
usr << "<span class='notice'>\blue You cannot do that.</span>"
..()
/obj/item/weapon/cable_coil/attackby(obj/item/weapon/W, mob/user)
..()
/obj/item/stack/cable_coil/attackby(obj/item/weapon/W, mob/user)
if( istype(W, /obj/item/weapon/wirecutters) && src.amount > 1)
src.amount--
new/obj/item/weapon/cable_coil(user.loc, 1,item_color)
new/obj/item/stack/cable_coil(user.loc, 1,item_color)
user << "<span class='notice'>You cut a piece off the cable coil.</span>"
src.updateicon()
src.update_wclass()
return
else if( istype(W, /obj/item/weapon/cable_coil) )
var/obj/item/weapon/cable_coil/C = W
if(C.amount == MAXCOIL)
user << "<span class='notice'>The coil is too long, you cannot add any more cable to it.</span>"
else if( istype(W, /obj/item/stack/cable_coil) )
var/obj/item/stack/cable_coil/C = W
if(C.amount >= MAXCOIL)
user << "The coil is too long, you cannot add any more cable to it."
return
if( (C.amount + src.amount <= MAXCOIL) )
C.amount += src.amount
user << "<span class='notice'>You join the cable coils together.</span>"
C.updateicon()
C.update_wclass()
del(src)
return
user << "You join the cable coils together."
C.add(src.amount) // give it cable
src.use(src.amount) // make sure this one cleans up right
else
user << "<span class='notice'>You transfer [MAXCOIL - C.amount ] length\s of cable from one coil to the other.</span>"
src.amount -= (MAXCOIL-C.amount)
src.updateicon()
src.update_wclass()
C.amount = MAXCOIL
C.updateicon()
C.update_wclass()
return
var/amt = MAXCOIL - C.amount
user << "You transfer [amt] length\s of cable from one coil to the other."
C.add(amt)
src.use(amt)
return
..()
/obj/item/weapon/cable_coil/proc/use(var/used)
if(src.amount < used)
return 0
else if (src.amount == used)
del(src)
/obj/item/stack/cable_coil/attack_hand(mob/user as mob)
if (user.get_inactive_hand() == src)
var/obj/item/stack/cable_coil/F = new /obj/item/stack/cable_coil(user, 1, color)
F.copy_evidences(src)
user.put_in_hands(F)
src.add_fingerprint(user)
F.add_fingerprint(user)
use(1)
else
amount -= used
updateicon()
update_wclass()
return 1
..()
return
/obj/item/stack/cable_coil/use(var/used)
. = ..()
updateicon()
update_wclass()
return
/obj/item/stack/cable_coil/add(var/extra)
. = ..()
updateicon()
update_wclass()
return
// called when cable_coil is clicked on a turf/simulated/floor
/obj/item/weapon/cable_coil/proc/turf_place(turf/simulated/floor/F, mob/user)
/obj/item/stack/cable_coil/proc/turf_place(turf/simulated/floor/F, mob/user)
if(!isturf(user.loc))
return
@@ -422,7 +430,7 @@
use(1)
if (C.shock(user, 50))
if (prob(50)) //fail
new/obj/item/weapon/cable_coil(C.loc, 1, C.color)
new/obj/item/stack/cable_coil(C.loc, 1, C.color)
del(C)
//src.laying = 1
//last = C
@@ -430,7 +438,7 @@
// called when cable_coil is click on an installed obj/cable
/obj/item/weapon/cable_coil/proc/cable_join(obj/structure/cable/C, mob/user)
/obj/item/stack/cable_coil/proc/cable_join(obj/structure/cable/C, mob/user)
var/turf/U = user.loc
if(!isturf(U))
@@ -482,7 +490,7 @@
use(1)
if (NC.shock(user, 50))
if (prob(50)) //fail
new/obj/item/weapon/cable_coil(NC.loc, 1, NC.color)
new/obj/item/stack/cable_coil(NC.loc, 1, NC.color)
del(NC)
return
@@ -521,7 +529,7 @@
use(1)
if (C.shock(user, 50))
if (prob(50)) //fail
new/obj/item/weapon/cable_coil(C.loc, 2, C.color)
new/obj/item/stack/cable_coil(C.loc, 2, C.color)
del(C)
return
@@ -599,10 +607,10 @@ obj/structure/cable/proc/cableColor(var/colorC)
color_n = colorC
color = color_n
/obj/item/weapon/cable_coil/cut
/obj/item/stack/cable_coil/cut
item_state = "coil2"
/obj/item/weapon/cable_coil/cut/New(loc)
/obj/item/stack/cable_coil/cut/New(loc)
..()
src.amount = rand(1,2)
pixel_x = rand(-2,2)
@@ -610,32 +618,32 @@ obj/structure/cable/proc/cableColor(var/colorC)
updateicon()
update_wclass()
/obj/item/weapon/cable_coil/yellow
/obj/item/stack/cable_coil/yellow
item_color = COLOR_YELLOW
/obj/item/weapon/cable_coil/blue
/obj/item/stack/cable_coil/blue
item_color = COLOR_BLUE
/obj/item/weapon/cable_coil/green
/obj/item/stack/cable_coil/green
item_color = COLOR_GREEN
/obj/item/weapon/cable_coil/pink
/obj/item/stack/cable_coil/pink
item_color = COLOR_PINK
/obj/item/weapon/cable_coil/orange
/obj/item/stack/cable_coil/orange
item_color = COLOR_ORANGE
/obj/item/weapon/cable_coil/cyan
/obj/item/stack/cable_coil/cyan
item_color = COLOR_CYAN
/obj/item/weapon/cable_coil/white
/obj/item/stack/cable_coil/white
item_color = COLOR_WHITE
/obj/item/weapon/cable_coil/random/New()
/obj/item/stack/cable_coil/random/New()
item_color = pick(COLOR_RED, COLOR_BLUE, COLOR_GREEN, COLOR_WHITE, COLOR_PINK, COLOR_YELLOW, COLOR_CYAN)
..()
/obj/item/weapon/cable_coil/attack(mob/M as mob, mob/user as mob)
/obj/item/stack/cable_coil/attack(mob/M as mob, mob/user as mob)
if(hasorgans(M))
var/datum/organ/external/S = M:get_organ(user.zone_sel.selecting)

View File

@@ -1,4 +1,4 @@
/obj/item/weapon/cable_coil/heavyduty
/obj/item/stack/cable_coil/heavyduty
name = "heavy cable coil"
icon = 'icons/obj/power.dmi'
icon_state = "wire"
@@ -18,7 +18,7 @@
if(istype(W, /obj/item/weapon/wirecutters))
usr << "\blue These cables are too tough to be cut with those [W.name]."
return
else if(istype(W, /obj/item/weapon/cable_coil))
else if(istype(W, /obj/item/stack/cable_coil))
usr << "\blue You will need heavier cables to connect to these."
return
else

View File

@@ -128,15 +128,15 @@
src.icon_state = "tube-construct-stage1"
if("bulb")
src.icon_state = "bulb-construct-stage1"
new /obj/item/weapon/cable_coil(get_turf(src.loc), 1, "red")
new /obj/item/stack/cable_coil(get_turf(src.loc), 1, "red")
user.visible_message("[user.name] removes the wiring from [src].", \
"You remove the wiring from [src].", "You hear a noise.")
playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
return
if(istype(W, /obj/item/weapon/cable_coil))
if(istype(W, /obj/item/stack/cable_coil))
if (src.stage != 1) return
var/obj/item/weapon/cable_coil/coil = W
var/obj/item/stack/cable_coil/coil = W
coil.use(1)
switch(fixture_type)
if ("tube")

View File

@@ -35,8 +35,8 @@
component_parts = list()
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
component_parts += new /obj/item/weapon/stock_parts/micro_laser(src)
component_parts += new /obj/item/weapon/cable_coil(src)
component_parts += new /obj/item/weapon/cable_coil(src)
component_parts += new /obj/item/stack/cable_coil(src)
component_parts += new /obj/item/stack/cable_coil(src)
component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
component_parts += new board_path(src)
RefreshParts()

View File

@@ -115,8 +115,8 @@ display round(lastgen) and phorontank amount
component_parts = list()
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
component_parts += new /obj/item/weapon/stock_parts/micro_laser(src)
component_parts += new /obj/item/weapon/cable_coil(src)
component_parts += new /obj/item/weapon/cable_coil(src)
component_parts += new /obj/item/stack/cable_coil(src)
component_parts += new /obj/item/stack/cable_coil(src)
component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
component_parts += new board_path(src)
var/obj/sheet = new sheet_path(null)

View File

@@ -214,9 +214,9 @@
open_hatch = 0
user << "<span class='notice'>You close the maintenance hatch of [src].</span>"
if (open_hatch)
if(istype(W, /obj/item/weapon/cable_coil) && !terminal && !building_terminal)
if(istype(W, /obj/item/stack/cable_coil) && !terminal && !building_terminal)
building_terminal = 1
var/obj/item/weapon/cable_coil/CC = W
var/obj/item/stack/cable_coil/CC = W
if (CC.amount < 10)
user << "<span class='warning'>You need more cables.</span>"
building_terminal = 0
@@ -248,7 +248,7 @@
s.start()
building_terminal = 0
return
new /obj/item/weapon/cable_coil(loc,10)
new /obj/item/stack/cable_coil(loc,10)
user.visible_message(\
"<span class='notice'>[user.name] cut the cables and dismantled the power terminal.</span>",\
"<span class='notice'>You cut the cables and dismantle the power terminal.</span>")