Changes (R&D made) Saber SMG to Advanced SMG

This commit is contained in:
Spades
2019-01-31 19:57:47 -05:00
committed by Novacat
parent 65cd059497
commit a184e67c93
3 changed files with 30 additions and 38 deletions

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@@ -3,7 +3,7 @@
# An explaination of the naming format for guns and ammo: # An explaination of the naming format for guns and ammo:
# #
# a = Ammo, as in individual rounds of ammunition. # a = Ammo, as in individual rounds of ammunition.
# b = Box, intended to have ammo taken out one at a time by hand. # b = Box, intended to have ammo taken out one at a time by hand. Really obsolete. Don't use this.
# c = Clips, intended to reload magazines or guns quickly. # c = Clips, intended to reload magazines or guns quickly.
# m = Magazine, intended to hold rounds of ammo. # m = Magazine, intended to hold rounds of ammo.
# s = Speedloaders, intended to reload guns quickly. # s = Speedloaders, intended to reload guns quickly.
@@ -328,31 +328,19 @@
name = "ammo clip (.45 flash)" name = "ammo clip (.45 flash)"
ammo_type = /obj/item/ammo_casing/a9mm/flash ammo_type = /obj/item/ammo_casing/a9mm/flash
/obj/item/ammo_magazine/box/c9mm // Made by RnD for Prototype SMG and should probably be removed because why does it require DIAMONDS to make bullets? /obj/item/ammo_magazine/m9mmAdvanced
name = "ammunition Box (9mm)" desc = "A very high capacity double stack magazine made specially for the Advanced SMG. Filled with 21 9mm bullets."
icon_state = "9mm"
origin_tech = list(TECH_COMBAT = 2)
matter = list(DEFAULT_WALL_MATERIAL = 1800)
caliber = "9mm"
ammo_type = /obj/item/ammo_casing/a9mm
max_ammo = 30
/obj/item/ammo_magazine/box/c9mm/empty
initial_ammo = 0
/obj/item/ammo_magazine/m9mmR/saber
desc = "A very high capacity double stack magazine made specially for the SABER SMG. Filled with 22 9mm bullets."
icon_state = "S9mm" icon_state = "S9mm"
mag_type = MAGAZINE mag_type = MAGAZINE
ammo_type = /obj/item/ammo_casing/a9mm ammo_type = /obj/item/ammo_casing/a9mm
matter = list(DEFAULT_WALL_MATERIAL = 1200) matter = list(DEFAULT_WALL_MATERIAL = 1200)
caliber = "9mm" caliber = "9mm"
max_ammo = 22 max_ammo = 21
origin_tech = list(TECH_COMBAT = 2, TECH_ILLEGAL = 1) origin_tech = list(TECH_COMBAT = 2, TECH_ILLEGAL = 1)
multiple_sprites = 1 multiple_sprites = 1
/obj/item/ammo_magazine/m9mmR/saber/ap /obj/item/ammo_magazine/m9mmAdvanced/ap
desc = "A high capacity double stack magazine made specially for the SABER SMG. Filled with 22 9mm armor piercing bullets." desc = "A high capacity double stack magazine made specially for the Advanced SMG. Filled with 21 9mm armor piercing bullets."
icon_state = "S9mm" icon_state = "S9mm"
ammo_type = /obj/item/ammo_casing/a9mm/ap ammo_type = /obj/item/ammo_casing/a9mm/ap
matter = list(DEFAULT_WALL_MATERIAL = 2000) matter = list(DEFAULT_WALL_MATERIAL = 2000)

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@@ -13,29 +13,32 @@
list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null), list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null),
list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-15,-15), dispersion=list(0.0, 0.6, 1.0))) list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-15,-15), dispersion=list(0.0, 0.6, 1.0)))
/obj/item/weapon/gun/projectile/automatic/saber //Fixed it /obj/item/weapon/gun/projectile/automatic/advanced_smg
name = "prototype SMG" name = "advanced SMG"
desc = "A protoype lightweight, fast firing gun. Uses 9mm rounds." desc = "An advanced submachine gun with a reflective laser optic that makes burst fire less inaccurate than other SMGs. Uses 9mm rounds."
icon = 'icons/obj/gun.dmi' icon = 'icons/obj/gun.dmi'
icon_state = "saber"//Still ugly icon_state = "advanced_smg-empty"
w_class = ITEMSIZE_NORMAL w_class = ITEMSIZE_NORMAL
load_method = MAGAZINE //This should fix it load_method = MAGAZINE
max_shells = 22
caliber = "9mm" caliber = "9mm"
origin_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 2) origin_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 2)
slot_flags = SLOT_BELT slot_flags = SLOT_BELT
magazine_type = /obj/item/ammo_magazine/m9mmR/saber magazine_type = null // R&D builds this. Starts unloaded.
allowed_magazines = list(/obj/item/ammo_magazine/m9mmR/saber, /obj/item/ammo_magazine/m9mmR/saber/ap) allowed_magazines = list(/obj/item/ammo_magazine/m9mmAdvanced, /obj/item/ammo_magazine/m9mm)
projectile_type = /obj/item/projectile/bullet/pistol
multi_aim = 1
burst_delay = 2
firemodes = list( firemodes = list(
list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null), list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null),
list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-15,-15), dispersion=list(0.0, 0.6, 1.0)) list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-10,-10), dispersion=list(0.0, 0.3, 0.6))
// list(mode_name="short bursts", burst=5, fire_delay=null, move_delay=4, burst_accuracy=list(0,-15,-15,-30,-30), dispersion=list(0.6, 1.0, 1.0, 1.0, 1.2)),
) )
/obj/item/weapon/gun/projectile/automatic/advanced_smg/update_icon()
..()
icon_state = (ammo_magazine)? "advanced_smg" : "advanced_smg-empty"
return
/obj/item/weapon/gun/projectile/automatic/advanced_smg/loaded
magazine_type = /obj/item/ammo_magazine/m9mmAdvanced
/obj/item/weapon/gun/projectile/automatic/c20r /obj/item/weapon/gun/projectile/automatic/c20r
name = "submachine gun" name = "submachine gun"
desc = "The C-20r is a lightweight and rapid firing SMG, for when you REALLY need someone dead. It has 'Scarborough Arms - Per falcis, per pravitas' inscribed on the stock. Uses 10mm rounds." desc = "The C-20r is a lightweight and rapid firing SMG, for when you REALLY need someone dead. It has 'Scarborough Arms - Per falcis, per pravitas' inscribed on the stock. Uses 10mm rounds."

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@@ -45,19 +45,20 @@
build_path = /obj/item/weapon/gun/energy/decloner build_path = /obj/item/weapon/gun/energy/decloner
sort_string = "TAAAE" sort_string = "TAAAE"
/datum/design/item/weapon/smg /datum/design/item/weapon/advanced_smg
id = "smg" id = "smg"
desc = "An compact reliable SMG firing armor piercing ammo." desc = "An advanced 9mm SMG with a reflective laser optic."
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3) req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3)
materials = list(DEFAULT_WALL_MATERIAL = 8000, "silver" = 2000, "diamond" = 1000) materials = list(DEFAULT_WALL_MATERIAL = 8000, "silver" = 2000, "diamond" = 1000)
build_path = /obj/item/weapon/gun/projectile/automatic/saber build_path = /obj/item/weapon/gun/projectile/automatic/advanced_smg
sort_string = "TAABA" sort_string = "TAABA"
/datum/design/item/weapon/ammo_9mm /datum/design/item/weapon/ammo_9mmAdvanced
id = "ammo_9mm" id = "ammo_9mm"
desc = "A 21 round magazine for an advanced 9mm SMG."
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3) req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3)
materials = list(DEFAULT_WALL_MATERIAL = 3750, "silver" = 100) materials = list(DEFAULT_WALL_MATERIAL = 3750, "silver" = 100) // Requires silver for proprietary magazines! Or something.
build_path = /obj/item/ammo_magazine/box/c9mm build_path = /obj/item/ammo_magazine/m9mmAdvanced
sort_string = "TAACA" sort_string = "TAACA"
/datum/design/item/weapon/stunshell /datum/design/item/weapon/stunshell