diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm index a04ec31eeb..ed7beee2b4 100644 --- a/code/modules/projectiles/projectile.dm +++ b/code/modules/projectiles/projectile.dm @@ -663,13 +663,8 @@ return //roll to-hit -<<<<<<< HEAD miss_modifier = max(miss_modifier + target_mob.get_evasion(), -100) //CHOMPEDIT - removing baymiss - var/hit_zone = get_zone_with_miss_chance(def_zone, target_mob, miss_modifier, ranged_attack=(distance > 1 || original != target_mob)) //if the projectile hits a target we weren't originally aiming at then retain the chance to miss -======= - miss_modifier = max(15*(distance-2) - accuracy + miss_modifier + target_mob.get_evasion(), -100) var/hit_zone = get_zone_with_miss_chance(def_zone, target_mob, miss_modifier, ranged_attack=(distance > 1 || original != target_mob), force_hit = !can_miss) //if the projectile hits a target we weren't originally aiming at then retain the chance to miss ->>>>>>> 4b43b02c06... Merge pull request #13193 from Heroman3003/traitening var/result = PROJECTILE_FORCE_MISS if(hit_zone)