mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-13 11:43:31 +00:00
Ports more of /tg/'s powernet code.
Among other things this fixes a a bug where SMES would draw excess power from the powergrid they were outputting to, rather than drawing from.
This commit is contained in:
@@ -181,13 +181,8 @@
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/obj/machinery/atmospherics/unary/freezer/proc/set_power_level(var/new_power_setting)
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power_setting = new_power_setting
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var/old_power_usage = active_power_usage
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active_power_usage = max_power_usage * (power_setting/100)
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if (use_power >= 2 && old_power_usage != active_power_usage)
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force_power_update()
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//dismantling code. copied from autolathe
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/obj/machinery/atmospherics/unary/freezer/attackby(var/obj/item/O as obj, var/mob/user as mob)
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if(istype(O, /obj/item/weapon/screwdriver))
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@@ -164,13 +164,8 @@
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/obj/machinery/atmospherics/unary/heater/proc/set_power_level(var/new_power_setting)
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power_setting = new_power_setting
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var/old_power_usage = active_power_usage
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active_power_usage = max_power_usage * (power_setting/100)
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if (use_power >= 2 && old_power_usage != active_power_usage)
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force_power_update()
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//dismantling code. copied from autolathe
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/obj/machinery/atmospherics/unary/heater/attackby(var/obj/item/O as obj, var/mob/user as mob)
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if(istype(O, /obj/item/weapon/screwdriver))
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@@ -274,8 +274,6 @@ datum/controller/game_controller/proc/process_diseases()
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datum/controller/game_controller/proc/process_machines()
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process_machines_sort()
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process_machines_process()
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process_machines_power()
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process_machines_rebuild()
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/var/global/machinery_sort_required = 0
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datum/controller/game_controller/proc/process_machines_sort()
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@@ -284,49 +282,14 @@ datum/controller/game_controller/proc/process_machines_sort()
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machines = dd_sortedObjectList(machines)
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datum/controller/game_controller/proc/process_machines_process()
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var/i = 1
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while(i<=machines.len)
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var/obj/machinery/Machine = machines[i]
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if(Machine)
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for(var/obj/machinery/Machine in machines)
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last_thing_processed = Machine.type
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if(Machine.process() != PROCESS_KILL)
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if(Machine)
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i++
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if(Machine.use_power)
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Machine.auto_use_power()
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continue
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machines.Cut(i,i+1)
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datum/controller/game_controller/proc/process_machines_power()
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var/i=1
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while(i<=active_areas.len)
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var/area/A = active_areas[i]
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if(A.powerupdate && A.master == A)
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A.powerupdate -= 1
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A.clear_usage()
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for(var/j = 1; j <= A.related.len; j++)
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var/area/SubArea = A.related[j]
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for(var/obj/machinery/M in SubArea)
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if(M)
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//check if the area has power for M's channel
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//this will keep stat updated in case the machine is moved from one area to another.
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M.power_change(A) //we've already made sure A is a master area, above.
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if(!(M.stat & NOPOWER) && M.use_power)
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M.auto_use_power()
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if(A.apc.len && A.master == A)
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i++
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continue
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A.powerupdate = 0
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active_areas.Cut(i,i+1)
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datum/controller/game_controller/proc/process_machines_rebuild()
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if(controller_iteration % 150 == 0 || rebuild_active_areas) //Every 300 seconds we retest every area/machine
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for(var/area/A in all_areas)
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if(A == A.master)
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A.powerupdate += 1
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active_areas |= A
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rebuild_active_areas = 0
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machines -= Machine
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datum/controller/game_controller/proc/process_objects()
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@@ -33,7 +33,6 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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var/eject = null
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var/debug = 0
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var/powerupdate = 10 //We give everything 10 ticks to settle out it's power usage.
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var/requires_power = 1
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var/unlimited_power = 0
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var/always_unpowered = 0 //this gets overriden to 1 for space in area/New()
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@@ -10,12 +10,12 @@
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if(current_area.type in skipped_areas || S.z != 1)
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continue
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S.last_charge = S.charge
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S.last_output = S.output
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S.last_online = S.online
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S.last_output_attempt = S.output_attempt
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S.last_input_attempt = S.input_attempt
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S.charge = 0
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S.output = 0
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S.online = 0
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S.updateicon()
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S.inputting(0)
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S.outputting(0)
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S.update_icon()
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S.power_change()
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@@ -36,9 +36,9 @@
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if(current_area.type in skipped_areas || S.z != 1)
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continue
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S.charge = S.last_charge
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S.output = S.last_output
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S.online = S.last_online
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S.updateicon()
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S.output_attempt = S.last_output_attempt
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S.input_attempt = S.last_input_attempt
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S.update_icon()
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S.power_change()
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/proc/power_restore_quick(var/announce = 1)
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@@ -49,7 +49,8 @@
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if(S.z != 1)
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continue
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S.charge = S.capacity
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S.output = 200000
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S.online = 1
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S.updateicon()
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S.output_level = 200000
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S.output_attempt = 1
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S.input_attempt = 1
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S.update_icon()
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S.power_change()
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@@ -165,14 +165,6 @@ Class Procs:
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use_power = new_use_power
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//force area power update
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force_power_update()
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/obj/machinery/proc/force_power_update()
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var/area/A = get_area(src)
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if(A && A.master)
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A.master.powerupdate = 1
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/obj/machinery/proc/auto_use_power()
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if(!powered(power_channel))
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return 0
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@@ -214,9 +206,6 @@ Class Procs:
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src.add_fingerprint(usr)
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var/area/A = get_area(src)
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A.master.powerupdate = 1
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return 0
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/obj/machinery/attack_ai(mob/user as mob)
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@@ -257,13 +246,9 @@ Class Procs:
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src.add_fingerprint(user)
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var/area/A = get_area(src)
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A.master.powerupdate = 1
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return 0
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/obj/machinery/proc/RefreshParts() //Placeholder proc for machines that are built using frames.
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return
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return 0
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/obj/machinery/proc/assign_uid()
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@@ -957,7 +957,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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for(var/obj/machinery/power/smes/SMES in world)
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if(SMES.anchored)
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SMES.chargemode = 1
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SMES.input_attempt = 1
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/client/proc/setup_supermatter_engine()
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set category = "Debug"
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@@ -1017,16 +1017,16 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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else if(istype(M,/obj/machinery/power/smes)) //This is the SMES inside the engine room. We don't need much power.
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var/obj/machinery/power/smes/SMES = M
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SMES.chargemode = 1
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SMES.chargelevel = 200000
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SMES.output = 75000
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SMES.input_attempt = 1
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SMES.input_level = 200000
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SMES.output_level = 75000
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else if(istype(M.loc.loc,/area/engine/engine_smes)) //Set every SMES to charge and spit out 300,000 power between the 4 of them.
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if(istype(M,/obj/machinery/power/smes))
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var/obj/machinery/power/smes/SMES = M
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SMES.chargemode = 1
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SMES.chargelevel = 200000
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SMES.output = 75000
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SMES.input_attempt = 1
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SMES.input_level = 200000
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SMES.output_level = 75000
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if(!found_the_pump && response == "Setup Completely")
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src << "\red Unable to locate air supply to fill up with coolant, adding some coolant around the supermatter"
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@@ -1072,10 +1072,10 @@
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if(!area.requires_power)
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return
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lastused_light = area.usage(LIGHT)
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lastused_equip = area.usage(EQUIP)
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lastused_environ = area.usage(ENVIRON)
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area.clear_usage()
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lastused_total = lastused_light + lastused_equip + lastused_environ
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@@ -1086,45 +1086,33 @@
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var/last_ch = charging
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var/excess = surplus()
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var/power_excess = 0
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var/perapc = 0
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if(terminal && terminal.powernet)
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perapc = terminal.powernet.perapc
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if(!src.avail())
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main_status = 0
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else if(excess < 0)
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main_status = 1
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else
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main_status = 2
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if(debug)
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log_debug( "Status: [main_status] - Excess: [excess] - Last Equip: [lastused_equip] - Last Light: [lastused_light]")
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if(area.powerupdate)
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log_debug("power update in [area.name] / [name]")
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log_debug("Status: [main_status] - Excess: [excess] - Last Equip: [lastused_equip] - Last Light: [lastused_light] - Longterm: [longtermpower]")
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if(cell && !shorted)
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//var/cell_charge = cell.charge
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var/cell_maxcharge = cell.maxcharge
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// Calculate how much power the APC will try to get from the grid.
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var/target_draw = lastused_total
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if (src.attempt_charging())
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target_draw += min((cell_maxcharge - cell.charge), (cell_maxcharge*CHARGELEVEL))/CELLRATE
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target_draw = min(target_draw, perapc) //limit power draw by perapc
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// try to draw power from the grid
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var/power_drawn = 0
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if (src.avail())
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power_drawn = draw_power(target_draw) //get some power from the powernet
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//figure out how much power is left over after meeting demand
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power_excess = power_drawn - lastused_total
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if (power_excess < 0) //couldn't get enough power from the grid, we will need to take from the power cell.
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// draw power from cell as before to power the area
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var/cellused = min(cell.charge, CELLRATE * lastused_total) // clamp deduction to a max, amount left in cell
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cell.use(cellused)
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if(excess > lastused_total) // if power excess recharge the cell
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// by the same amount just used
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var/draw = draw_power(cellused/CELLRATE) // draw the power needed to charge this cell
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cell.give(draw * CELLRATE)
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else // no excess, and not enough per-apc
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if( (cell.charge/CELLRATE + excess) >= lastused_total) // can we draw enough from cell+grid to cover last usage?
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var/draw = draw_power(excess)
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cell.charge = min(cell.maxcharge, cell.charge + CELLRATE * draw) //recharge with what we can
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charging = 0
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else // not enough power available to run the last tick!
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charging = 0
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var/required_power = -power_excess
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if(cell.charge >= required_power*CELLRATE) // can we draw enough from cell to cover what's left over?
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cell.use(required_power*CELLRATE)
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else if (autoflag != 0) // not enough power available to run the last tick!
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chargecount = 0
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// This turns everything off in the case that there is still a charge left on the battery, just not enough to run the room.
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equipment = autoset(equipment, 0)
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@@ -1132,13 +1120,6 @@
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environ = autoset(environ, 0)
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autoflag = 0
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//Set external power status
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if (!power_drawn)
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main_status = 0
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else if (power_excess < 0)
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main_status = 1
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else
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main_status = 2
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// Set channels depending on how much charge we have left
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@@ -1148,7 +1129,6 @@
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else if(longtermpower > -10)
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longtermpower -= 2
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if(cell.charge >= 1250 || longtermpower > 0) // Put most likely at the top so we don't check it last, effeciency 101
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if(autoflag != 3)
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equipment = autoset(equipment, 1)
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@@ -1181,28 +1161,33 @@
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autoflag = 0
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// now trickle-charge the cell
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if(src.attempt_charging())
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if (power_excess > 0) // check to make sure we have enough to charge
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cell.give(power_excess*CELLRATE) // actually recharge the cell
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if(excess > 0) // check to make sure we have enough to charge
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// Max charge is capped to % per second constant
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var/ch = min(excess*CELLRATE, cell.maxcharge*CHARGELEVEL)
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ch = draw_power(ch/CELLRATE) // Removes the power we're taking from the grid
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cell.give(ch*CELLRATE) // actually recharge the cell
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else
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charging = 0 // stop charging
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chargecount = 0
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// show cell as fully charged if so
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if(cell.charge >= cell_maxcharge)
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if(cell.charge >= cell.maxcharge)
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cell.charge = cell.maxcharge
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charging = 2
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//if we have excess power for long enough, think about re-enable charging.
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if(chargemode)
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if(!charging)
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//last_surplus() overestimates the amount of power available for charging, but it's equivalent to what APCs were doing before.
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if(src.last_surplus()*CELLRATE >= cell_maxcharge*CHARGELEVEL)
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if(excess > cell.maxcharge*CHARGELEVEL)
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chargecount++
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else
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chargecount = 0
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charging = 0
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if(chargecount >= 10)
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chargecount = 0
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charging = 1
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@@ -1220,7 +1205,6 @@
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area.poweralert(0, src)
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autoflag = 0
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// update icon & area power if anything changed
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if(last_lt != lighting || last_eq != equipment || last_en != environ)
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@@ -1228,7 +1212,6 @@
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update()
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else if (last_ch != charging)
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queue_icon_update()
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src.updateDialog()
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// val 0=off, 1=off(auto) 2=on 3=on(auto)
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// on 0=off, 1=on, 2=autooff
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@@ -23,9 +23,9 @@
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name = "power cell rack PSU"
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desc = "A rack of power cells working as a PSU."
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charge = 0 //you dont really want to make a potato PSU which already is overloaded
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online = 0
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chargelevel = 0
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output = 0
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output_attempt = 0
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input_level = 0
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output_level = 0
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input_level_max = 0
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output_level_max = 0
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icon_state = "gsmes"
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@@ -37,9 +37,9 @@
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/obj/machinery/power/smes/batteryrack/substation
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name = "Substation PSU"
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desc = "A rack of power cells working as a PSU. This one seems to be equipped for higher power loads."
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output = 150000
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chargelevel = 150000
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online = 1
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output_level = 150000
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input_level = 150000
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output_attempt = 1
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// One high capacity cell, two regular cells. Lots of room for engineer upgrades
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// Also five basic capacitors. Again, upgradeable.
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@@ -89,13 +89,13 @@
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capacity = C * 40 //Basic cells are such crap. Hyper cells needed to get on normal SMES levels.
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/obj/machinery/power/smes/batteryrack/updateicon()
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/obj/machinery/power/smes/batteryrack/update_icon()
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overlays.Cut()
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if(stat & BROKEN) return
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if (online)
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if (output_attempt)
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overlays += image('icons/obj/power.dmi', "gsmes_outputting")
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if(charging)
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if(inputting)
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overlays += image('icons/obj/power.dmi', "gsmes_charging")
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var/clevel = chargedisplay()
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@@ -113,7 +113,7 @@
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if(open_hatch)
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if(istype(W, /obj/item/weapon/crowbar))
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if (charge < (capacity / 100))
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if (!online && !chargemode)
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if (!output_attempt && !input_attempt)
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playsound(get_turf(src), 'sound/items/Crowbar.ogg', 50, 1)
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var/obj/machinery/constructable_frame/machine_frame/M = new /obj/machinery/constructable_frame/machine_frame(src.loc)
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M.state = 2
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@@ -130,7 +130,7 @@
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user << "<span class='warning'>Better let [src] discharge before dismantling it.</span>"
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else if ((istype(W, /obj/item/weapon/stock_parts/capacitor) && (capacitors_amount < 5)) || (istype(W, /obj/item/weapon/cell) && (cells_amount < 5)))
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if (charge < (capacity / 100))
|
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if (!online && !chargemode)
|
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if (!output_attempt && !input_attempt)
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user.drop_item()
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component_parts += W
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W.loc = src
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@@ -163,13 +163,13 @@
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return
|
||||
|
||||
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/obj/machinery/power/smes/batteryrack/makeshift/updateicon()
|
||||
/obj/machinery/power/smes/batteryrack/makeshift/update_icon()
|
||||
overlays.Cut()
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if(stat & BROKEN) return
|
||||
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||||
if (online)
|
||||
if (output_attempt)
|
||||
overlays += image('icons/obj/power.dmi', "gsmes_outputting")
|
||||
if(charging)
|
||||
if(inputting)
|
||||
overlays += image('icons/obj/power.dmi', "gsmes_charging")
|
||||
if (overcharge_percent > 100)
|
||||
overlays += image('icons/obj/power.dmi', "gsmes_overcharge")
|
||||
@@ -234,35 +234,35 @@
|
||||
|
||||
//store machine state to see if we need to update the icon overlays
|
||||
var/last_disp = chargedisplay()
|
||||
var/last_chrg = charging
|
||||
var/last_onln = online
|
||||
var/last_chrg = inputting
|
||||
var/last_onln = output_attempt
|
||||
var/last_overcharge = overcharge_percent
|
||||
|
||||
if(terminal)
|
||||
if(chargemode)
|
||||
var/target_load = min((capacity-charge)/SMESRATE, chargelevel) // charge at set rate, limited to spare capacity
|
||||
if(input_attempt)
|
||||
var/target_load = min((capacity-charge)/SMESRATE, input_level) // charge at set rate, limited to spare capacity
|
||||
var/actual_load = draw_power(target_load) // add the load to the terminal side network
|
||||
charge += actual_load * SMESRATE // increase the charge
|
||||
|
||||
if (actual_load >= target_load) // did the powernet have enough power available for us?
|
||||
charging = 1
|
||||
inputting = 1
|
||||
else
|
||||
charging = 0
|
||||
inputting = 0
|
||||
|
||||
if(online) // if outputting
|
||||
lastout = min( charge/SMESRATE, output) //limit output to that stored
|
||||
charge -= lastout*SMESRATE // reduce the storage (may be recovered in /restore() if excessive)
|
||||
add_avail(lastout) // add output to powernet (smes side)
|
||||
if(output_attempt) // if outputting
|
||||
output_used = min( charge/SMESRATE, output_level) //limit output to that stored
|
||||
charge -= output_used*SMESRATE // reduce the storage (may be recovered in /restore() if excessive)
|
||||
add_avail(output_used) // add output to powernet (smes side)
|
||||
if(charge < 0.0001)
|
||||
online = 0 // stop output if charge falls to zero
|
||||
outputting(0) // stop output if charge falls to zero
|
||||
|
||||
overcharge_percent = round((charge / capacity) * 100)
|
||||
if (overcharge_percent > 115) //115% is the minimum overcharge for anything to happen
|
||||
overcharge_consequences()
|
||||
|
||||
// only update icon if state changed
|
||||
if(last_disp != chargedisplay() || last_chrg != charging || last_onln != online || ((overcharge_percent > 100) ^ (last_overcharge > 100)))
|
||||
updateicon()
|
||||
if(last_disp != chargedisplay() || last_chrg != inputting || last_onln != output_attempt || ((overcharge_percent > 100) ^ (last_overcharge > 100)))
|
||||
update_icon()
|
||||
return
|
||||
|
||||
#undef SMESRATE
|
||||
|
||||
@@ -212,30 +212,6 @@ obj/structure/cable/proc/cableColor(var/colorC)
|
||||
color_n = colorC
|
||||
color = color_n
|
||||
|
||||
////////////////////////////////////////////
|
||||
// Power related
|
||||
///////////////////////////////////////////
|
||||
|
||||
obj/structure/cable/proc/add_avail(var/amount)
|
||||
if(powernet)
|
||||
powernet.newavail += amount
|
||||
|
||||
obj/structure/cable/proc/add_load(var/amount)
|
||||
if(powernet)
|
||||
powernet.load += amount
|
||||
|
||||
obj/structure/cable/proc/surplus()
|
||||
if(powernet)
|
||||
return powernet.avail-powernet.load
|
||||
else
|
||||
return 0
|
||||
|
||||
obj/structure/cable/proc/avail()
|
||||
if(powernet)
|
||||
return powernet.avail
|
||||
else
|
||||
return 0
|
||||
|
||||
/////////////////////////////////////////////////
|
||||
// Cable laying helpers
|
||||
////////////////////////////////////////////////
|
||||
|
||||
@@ -352,7 +352,7 @@
|
||||
source_area.use_power(drained_energy/CELLRATE)
|
||||
else if (istype(power_source,/datum/powernet))
|
||||
var/drained_power = drained_energy/CELLRATE //convert from "joules" to "watts"
|
||||
PN.load+=drained_power
|
||||
PN.draw_power(drained_power)
|
||||
else if (istype(power_source, /obj/item/weapon/cell))
|
||||
cell.use(drained_energy)
|
||||
return drained_energy
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
//Returns the amount of excess power (before refunding to SMESs) from last tick.
|
||||
//This is for machines that might adjust their power consumption using this data.
|
||||
/datum/powernet/proc/last_surplus()
|
||||
return max(avail - load, 0)
|
||||
return netexcess
|
||||
|
||||
/datum/powernet/proc/draw_power(var/amount)
|
||||
var/draw = between(0, amount, avail - load)
|
||||
@@ -89,7 +89,7 @@
|
||||
//Therefore we can raise the amount of power rationed out to APCs on the assumption that those APCs that used less than perapc will continue to do so.
|
||||
//If that assumption fails, then some APCs will miss out on power next tick, however it will be rebalanced for the tick after.
|
||||
if (netexcess >= 0)
|
||||
perapc_excess += min(netexcess/numapc, (avail - perapc) - perapc_excess)
|
||||
perapc_excess = netexcess/numapc
|
||||
else
|
||||
perapc_excess = 0
|
||||
|
||||
|
||||
@@ -11,7 +11,23 @@
|
||||
density = 1
|
||||
anchored = 1
|
||||
use_power = 0
|
||||
var/output = 50000 //Amount of power it tries to output
|
||||
|
||||
var/capacity = 5e6 // maximum charge
|
||||
var/charge = 1e6 // actual charge
|
||||
|
||||
var/input_attempt = 0 // 1 = attempting to charge, 0 = not attempting to charge
|
||||
var/inputting = 0 // 1 = actually inputting, 0 = not inputting
|
||||
var/input_level = 50000 // amount of power the SMES attempts to charge by
|
||||
var/input_level_max = 200000 // cap on input_level
|
||||
var/input_available = 0 // amount of charge available from input last tick
|
||||
|
||||
var/output_attempt = 1 // 1 = attempting to output, 0 = not attempting to output
|
||||
var/outputting = 1 // 1 = actually outputting, 0 = not outputting
|
||||
var/output_level = 50000 // amount of power the SMES attempts to output
|
||||
var/output_level_max = 200000 // cap on output_level
|
||||
var/output_used = 0 // amount of power actually outputted. may be less than output_level if the powernet returns excess power
|
||||
|
||||
/*var/output = 50000 //Amount of power it tries to output
|
||||
var/lastout = 0 //Amount of power it actually outputs to the powernet
|
||||
var/loaddemand = 0 //For use in restore()
|
||||
var/capacity = 5e6 //Maximum amount of power it can hold
|
||||
@@ -21,16 +37,17 @@
|
||||
//var/chargecount = 0
|
||||
var/chargelevel = 0 //Amount of power it tries to charge from powernet
|
||||
var/online = 1 //1 if it's outputting power, 0 if not.
|
||||
var/name_tag = null
|
||||
var/obj/machinery/power/terminal/terminal = null
|
||||
*/
|
||||
|
||||
//Holders for powerout event.
|
||||
var/last_output = 0
|
||||
var/last_output_attempt = 0
|
||||
var/last_input_attempt = 0
|
||||
var/last_charge = 0
|
||||
var/last_online = 0
|
||||
|
||||
var/open_hatch = 0
|
||||
var/name_tag = null
|
||||
var/building_terminal = 0 //Suggestions about how to avoid clickspam building several terminals accepted!
|
||||
var/input_level_max = 200000
|
||||
var/output_level_max = 200000
|
||||
var/obj/machinery/power/terminal/terminal = null
|
||||
|
||||
/obj/machinery/power/smes/New()
|
||||
..()
|
||||
@@ -51,19 +68,19 @@
|
||||
terminal.master = src
|
||||
if(!terminal.powernet)
|
||||
terminal.connect_to_network()
|
||||
updateicon()
|
||||
update_icon()
|
||||
return
|
||||
|
||||
/obj/machinery/power/smes/proc/updateicon()
|
||||
/obj/machinery/power/smes/update_icon()
|
||||
overlays.Cut()
|
||||
if(stat & BROKEN) return
|
||||
|
||||
overlays += image('icons/obj/power.dmi', "smes-op[online]")
|
||||
overlays += image('icons/obj/power.dmi', "smes-op[outputting]")
|
||||
|
||||
if(charging)
|
||||
if(inputting)
|
||||
overlays += image('icons/obj/power.dmi', "smes-oc1")
|
||||
else
|
||||
if(chargemode)
|
||||
if(input_attempt)
|
||||
overlays += image('icons/obj/power.dmi', "smes-oc0")
|
||||
|
||||
var/clevel = chargedisplay()
|
||||
@@ -79,55 +96,67 @@
|
||||
|
||||
|
||||
/obj/machinery/power/smes/process()
|
||||
|
||||
if(stat & BROKEN) return
|
||||
|
||||
//store machine state to see if we need to update the icon overlays
|
||||
var/last_disp = chargedisplay()
|
||||
var/last_chrg = charging
|
||||
var/last_onln = online
|
||||
var/last_chrg = inputting
|
||||
var/last_onln = outputting
|
||||
|
||||
if(terminal)
|
||||
//If chargemod is set, try to charge
|
||||
//Use charging to let the player know whether we were able to obtain our target load.
|
||||
//TODO: Add a meter to tell players how much charge we are actually getting, and only set charging to 0 when we are unable to get any charge at all.
|
||||
if(chargemode)
|
||||
var/target_load = min((capacity-charge)/SMESRATE, chargelevel) // charge at set rate, limited to spare capacity
|
||||
var/actual_load = draw_power(target_load) // add the load to the terminal side network
|
||||
//inputting
|
||||
if(terminal && input_attempt)
|
||||
input_available = terminal.surplus()
|
||||
|
||||
if(inputting)
|
||||
if(input_available > 0 && input_available >= input_level) // if there's power available, try to charge
|
||||
|
||||
var/load = min((capacity-charge)/SMESRATE, input_level) // charge at set rate, limited to spare capacity
|
||||
var/actual_load = terminal.draw_power(load) // draw power from the terminal side network
|
||||
charge += actual_load * SMESRATE // increase the charge
|
||||
|
||||
if (actual_load >= target_load) // did the powernet have enough power available for us?
|
||||
charging = 1
|
||||
else
|
||||
charging = 0
|
||||
else // if not enough capcity
|
||||
inputting = 0 // stop inputting
|
||||
|
||||
if(online) // if outputting
|
||||
lastout = min( charge/SMESRATE, output) //limit output to that stored
|
||||
charge -= lastout*SMESRATE // reduce the storage (may be recovered in /restore() if excessive)
|
||||
add_avail(lastout) // add output to powernet (smes side)
|
||||
if(charge < 0.0001)
|
||||
online = 0 // stop output if charge falls to zero
|
||||
else
|
||||
if(input_attempt && input_available > 0 && input_available >= input_level)
|
||||
inputting = 1
|
||||
|
||||
//outputting
|
||||
if(outputting)
|
||||
output_used = min( charge/SMESRATE, output_level) //limit output to that stored
|
||||
|
||||
charge -= output_used*SMESRATE // reduce the storage (may be recovered in /restore() if excessive)
|
||||
|
||||
add_avail(output_used) // add output to powernet (smes side)
|
||||
|
||||
if(output_used < 0.0001) // either from no charge or set to 0
|
||||
outputting = 0
|
||||
investigate_log("lost power and turned <font color='red'>off</font>","singulo")
|
||||
else if(output_attempt && charge > output_level && output_level > 0)
|
||||
outputting = 1
|
||||
else
|
||||
output_used = 0
|
||||
|
||||
// only update icon if state changed
|
||||
if(last_disp != chargedisplay() || last_chrg != charging || last_onln != online)
|
||||
updateicon()
|
||||
if(last_disp != chargedisplay() || last_chrg != inputting || last_onln != outputting)
|
||||
update_icon()
|
||||
|
||||
|
||||
return
|
||||
|
||||
// called after all power processes are finished
|
||||
// restores charge level to smes if there was excess this ptick
|
||||
|
||||
|
||||
/obj/machinery/power/smes/proc/restore()
|
||||
if(stat & BROKEN)
|
||||
return
|
||||
|
||||
if(!online)
|
||||
loaddemand = 0
|
||||
if(!outputting)
|
||||
output_used = 0
|
||||
return
|
||||
|
||||
var/excess = powernet.netexcess // this was how much wasn't used on the network last ptick, minus any removed by other SMESes
|
||||
|
||||
excess = min(lastout, excess) // clamp it to how much was actually output by this SMES last ptick
|
||||
excess = min(output_used, excess) // clamp it to how much was actually output by this SMES last ptick
|
||||
|
||||
excess = min((capacity-charge)/SMESRATE, excess) // for safety, also limit recharge by space capacity of SMES (shouldn't happen)
|
||||
|
||||
@@ -135,13 +164,13 @@
|
||||
|
||||
var/clev = chargedisplay()
|
||||
|
||||
charge += excess * SMESRATE
|
||||
charge += excess * SMESRATE // restore unused power
|
||||
powernet.netexcess -= excess // remove the excess from the powernet, so later SMESes don't try to use it
|
||||
|
||||
loaddemand = lastout-excess
|
||||
output_used -= excess
|
||||
|
||||
if(clev != chargedisplay() )
|
||||
updateicon()
|
||||
if(clev != chargedisplay() ) //if needed updates the icons overlay
|
||||
update_icon()
|
||||
return
|
||||
|
||||
//Will return 1 on failure
|
||||
@@ -256,14 +285,14 @@
|
||||
var/data[0]
|
||||
data["nameTag"] = name_tag
|
||||
data["storedCapacity"] = round(100.0*charge/capacity, 0.1)
|
||||
data["charging"] = charging
|
||||
data["chargeMode"] = chargemode
|
||||
data["chargeLevel"] = chargelevel
|
||||
data["charging"] = inputting
|
||||
data["chargeMode"] = input_attempt
|
||||
data["chargeLevel"] = input_level
|
||||
data["chargeMax"] = input_level_max
|
||||
data["outputOnline"] = online
|
||||
data["outputLevel"] = output
|
||||
data["outputOnline"] = output_attempt
|
||||
data["outputLevel"] = output_level
|
||||
data["outputMax"] = output_level_max
|
||||
data["outputLoad"] = round(loaddemand)
|
||||
data["outputLoad"] = round(output_used)
|
||||
|
||||
// update the ui if it exists, returns null if no ui is passed/found
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
|
||||
@@ -294,40 +323,34 @@
|
||||
if (!istype(src.loc, /turf) && !istype(usr, /mob/living/silicon/))
|
||||
return 0 // Do not update ui
|
||||
|
||||
for(var/area/A in active_areas)
|
||||
A.master.powerupdate = 3
|
||||
|
||||
|
||||
if( href_list["cmode"] )
|
||||
chargemode = !chargemode
|
||||
if(!chargemode)
|
||||
charging = 0
|
||||
updateicon()
|
||||
inputting(!inputting)
|
||||
update_icon()
|
||||
|
||||
else if( href_list["online"] )
|
||||
online = !online
|
||||
updateicon()
|
||||
outputting(!outputting)
|
||||
update_icon()
|
||||
else if( href_list["input"] )
|
||||
switch( href_list["input"] )
|
||||
if("min")
|
||||
chargelevel = 0
|
||||
input_level = 0
|
||||
if("max")
|
||||
chargelevel = input_level_max
|
||||
input_level = input_level_max
|
||||
if("set")
|
||||
chargelevel = input(usr, "Enter new input level (0-[input_level_max])", "SMES Input Power Control", chargelevel) as num
|
||||
chargelevel = max(0, min(input_level_max, chargelevel)) // clamp to range
|
||||
input_level = input(usr, "Enter new input level (0-[input_level_max])", "SMES Input Power Control", input_level) as num
|
||||
input_level = max(0, min(input_level_max, input_level)) // clamp to range
|
||||
|
||||
else if( href_list["output"] )
|
||||
switch( href_list["output"] )
|
||||
if("min")
|
||||
output = 0
|
||||
output_level = 0
|
||||
if("max")
|
||||
output = output_level_max
|
||||
output_level = output_level_max
|
||||
if("set")
|
||||
output = input(usr, "Enter new output level (0-[output_level_max])", "SMES Output Power Control", output) as num
|
||||
output = max(0, min(output_level_max, output)) // clamp to range
|
||||
output_level = input(usr, "Enter new output level (0-[output_level_max])", "SMES Output Power Control", output_level) as num
|
||||
output_level = max(0, min(output_level_max, output_level)) // clamp to range
|
||||
|
||||
investigate_log("input/output; [chargelevel>output?"<font color='green'>":"<font color='red'>"][chargelevel]/[output]</font> | Output-mode: [online?"<font color='green'>on</font>":"<font color='red'>off</font>"] | Input-mode: [chargemode?"<font color='green'>auto</font>":"<font color='red'>off</font>"] by [usr.key]","singulo")
|
||||
investigate_log("input/output; [input_level>output_level?"<font color='green'>":"<font color='red'>"][input_level]/[output_level]</font> | Output-mode: [output_attempt?"<font color='green'>on</font>":"<font color='red'>off</font>"] | Input-mode: [input_attempt?"<font color='green'>auto</font>":"<font color='red'>off</font>"] by [usr.key]","singulo")
|
||||
|
||||
return 1
|
||||
|
||||
@@ -359,27 +382,33 @@
|
||||
smoke.attach(src)
|
||||
smoke.start()
|
||||
|
||||
/obj/machinery/power/smes/proc/inputting(var/do_input)
|
||||
input_attempt = do_input
|
||||
if(!input_attempt)
|
||||
inputting = 0
|
||||
|
||||
/obj/machinery/power/smes/proc/outputting(var/do_output)
|
||||
output_attempt = do_output
|
||||
if(!output_attempt)
|
||||
outputting = 0
|
||||
|
||||
/obj/machinery/power/smes/emp_act(severity)
|
||||
online = 0
|
||||
charging = 0
|
||||
output = 0
|
||||
inputting(rand(0,1))
|
||||
outputting(rand(0,1))
|
||||
output_level = rand(0, output_level_max)
|
||||
input_level = rand(0, input_level_max)
|
||||
charge -= 1e6/severity
|
||||
if (charge < 0)
|
||||
charge = 0
|
||||
spawn(100)
|
||||
output = initial(output)
|
||||
charging = initial(charging)
|
||||
online = initial(online)
|
||||
update_icon()
|
||||
..()
|
||||
|
||||
|
||||
|
||||
/obj/machinery/power/smes/magical
|
||||
name = "magical power storage unit"
|
||||
desc = "A high-capacity superconducting magnetic energy storage (SMES) unit. Magically produces power."
|
||||
capacity = 9000000
|
||||
output = 250000
|
||||
output_level = 250000
|
||||
|
||||
/obj/machinery/power/smes/magical/process()
|
||||
charge = 5000000
|
||||
|
||||
@@ -174,7 +174,7 @@
|
||||
A.set_broken()
|
||||
|
||||
// Failing SMES has special icon overlay.
|
||||
/obj/machinery/power/smes/buildable/updateicon()
|
||||
/obj/machinery/power/smes/buildable/update_icon()
|
||||
if (failing)
|
||||
overlays.Cut()
|
||||
overlays += image('icons/obj/power.dmi', "smes-crit")
|
||||
@@ -196,7 +196,7 @@
|
||||
user << "<span class='warning'>Safety circuit of [src] is preventing modifications while it's charged!</span>"
|
||||
return
|
||||
|
||||
if (online || chargemode)
|
||||
if (output_attempt || input_attempt)
|
||||
user << "<span class='warning'>Turn off the [src] first!</span>"
|
||||
return
|
||||
|
||||
|
||||
Reference in New Issue
Block a user