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Virology rebalance
- Effects can now appear and be spliced in at higher stages than their set stages (e.g. Waiting Syndrome can now occur in any block) - Gibbingtons changed to not instantly gib infected on activation, instead either dealing massive brute damage or making humanoids' limbs fall off; this avoids three copies of Waiting Syndrome then Gibbingtons going undetected until it instagibs the entire station one after the other. - New effect: chemical synthesis. Picks one reagent from its list, and keeps infected at 5-7u of that reagent. Infecting others, splicing the gene, etc does not change the reagent, only generating an entirely new chemical synthesis effect does that. - Admin panel for spawning viruses - Virus dish examine() now doesn't print 15+ lines to output, instead printing one line and a link to open a window with the rest (and it calls ..() now) - Lowercased most virology machinery's names - Renamed/reordered antigens, there are now 16 antigens rather than 11, and they don't use the blood markers' names despite not being affected by blood type at all - Generating random effects does not rely so much on the GC
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@@ -1,7 +1,7 @@
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///////////////ANTIBODY SCANNER///////////////
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/obj/item/device/antibody_scanner
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name = "\improper Antibody Scanner"
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name = "antibody scanner"
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desc = "Scans living beings for antibodies in their blood."
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icon_state = "health"
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w_class = 2.0
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@@ -36,11 +36,12 @@
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///////////////VIRUS DISH///////////////
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/obj/item/weapon/virusdish
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name = "virus containment/growth dish"
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name = "virus dish"
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icon = 'icons/obj/items.dmi'
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icon_state = "implantcase-b"
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var/datum/disease2/disease/virus2 = null
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var/growth = 0
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var/basic_info = null
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var/info = 0
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var/analysed = 0
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@@ -66,10 +67,17 @@
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del src
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/obj/item/weapon/virusdish/examine(mob/user)
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user << "This is a virus containment dish."
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if(src.info)
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user << "It has the following information about its contents:"
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user << src.info
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..()
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if(basic_info)
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user << "[basic_info] : <a href='?src=\ref[src];info=1'>More Information</a>"
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/obj/item/weapon/virusdish/Topic(href, href_list)
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. = ..()
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if(.) return
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if(href_list["info"])
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usr << browse(info, "window=virusinfo")
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return 1
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/obj/item/weapon/ruinedvirusdish
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name = "ruined virus sample"
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