Basically ripped over /tg/'s powernet and cable code into our own codebase.

Keeps Z-level code as it was.
Modifies/restores powernet procs as necessary to match our own implementation changes.
This commit is contained in:
PsiOmega
2014-10-13 16:47:56 +02:00
parent ef9cc80603
commit a1ee4e766b
24 changed files with 1393 additions and 1183 deletions

View File

@@ -8,7 +8,6 @@ var/global/list/rad_collectors = list()
icon_state = "ca"
anchored = 0
density = 1
directwired = 1
req_access = list(access_engine_equip)
// use_power = 0
var/obj/item/weapon/tank/phoron/P = null
@@ -30,7 +29,7 @@ var/global/list/rad_collectors = list()
//so that we don't zero out the meter if the SM is processed first.
last_power = last_power_new
last_power_new = 0
if(P)
if(P.air_contents.gas["phoron"] == 0)

View File

@@ -40,7 +40,6 @@
..()
if(state == 2 && anchored)
connect_to_network()
src.directwired = 1
/obj/machinery/power/emitter/Del()
message_admins("Emitter deleted at ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
@@ -125,13 +124,13 @@
else
src.fire_delay = rand(min_burst_delay, max_burst_delay)
src.shot_number = 0
//need to calculate the power per shot as the emitter doesn't fire continuously.
var/burst_time = (min_burst_delay + max_burst_delay)/2 + 2*(burst_shots-1)
var/power_per_shot = active_power_usage * (burst_time/10) / burst_shots
var/obj/item/projectile/beam/emitter/A = new /obj/item/projectile/beam/emitter( src.loc )
A.damage = round(power_per_shot/EMITTER_DAMAGE_POWER_TRANSFER)
playsound(src.loc, 'sound/weapons/emitter.ogg', 25, 1)
if(prob(35))
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
@@ -198,7 +197,6 @@
state = 2
user << "You weld the [src] to the floor."
connect_to_network()
src.directwired = 1
else
user << "\red You need more welding fuel to complete this task."
if(2)
@@ -212,7 +210,6 @@
state = 1
user << "You cut the [src] free from the floor."
disconnect_from_network()
src.directwired = 0
else
user << "\red You need more welding fuel to complete this task."
return