Stopped braindamage effect from dealing 4 digit amounts of damage to brain organ.

This commit is contained in:
Chinsky
2014-03-09 22:32:17 +04:00
parent 16ab0c9885
commit a29e52b10c

View File

@@ -47,23 +47,6 @@
proc/activate(var/mob/living/carbon/mob,var/multiplier)
proc/deactivate(var/mob/living/carbon/mob)
////////////////////////SPECIAL/////////////////////////////////
/*/datum/disease2/effect/alien
name = "Unidentified Foreign Body"
stage = 4
activate(var/mob/living/carbon/mob,var/multiplier)
mob << "\red You feel something tearing its way out of your stomach..."
mob.adjustToxLoss(10)
mob.updatehealth()
if(prob(40))
if(mob.client)
mob.client.mob = new/mob/living/carbon/alien/larva(mob.loc)
else
new/mob/living/carbon/alien/larva(mob.loc)
var/datum/disease2/disease/D = mob:virus2
mob:gib()
del D*/
/datum/disease2/effect/invisible
name = "Waiting Syndrome"
stage = 1
@@ -219,7 +202,8 @@
if(istype(mob, /mob/living/carbon/human))
var/mob/living/carbon/human/H = mob
var/datum/organ/internal/brain/B = H.internal_organs["brain"]
B.take_damage(5)
if (B.damage < B.min_broken_damage)
B.take_damage(5)
else
mob.setBrainLoss(50)