mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-13 19:52:40 +00:00
Ninja update, Several nerfs and tweaks
This commit is contained in:
@@ -65,45 +65,11 @@ Not sure why this would be useful (it's not) but whatever. Ninjas need their smo
|
||||
s_coold = 1
|
||||
return
|
||||
|
||||
//=======//9-8 TILE TELEPORT//=======//
|
||||
//Click to to teleport 9-10 tiles in direction facing.
|
||||
/obj/item/clothing/suit/space/space_ninja/proc/ninjajaunt()
|
||||
set name = "Phase Jaunt (10E)"
|
||||
set desc = "Utilizes the internal VOID-shift device to rapidly transit in direction facing."
|
||||
set category = "Ninja Ability"
|
||||
set popup_menu = 0
|
||||
|
||||
var/C = 100
|
||||
if(!ninjacost(C,1))
|
||||
var/mob/living/carbon/human/U = affecting
|
||||
var/turf/destination = get_teleport_loc(U.loc,U,9,1,3,1,0,1)
|
||||
var/turf/mobloc = get_turf(U.loc)//To make sure that certain things work properly below.
|
||||
if(destination&&istype(mobloc, /turf))//The turf check prevents unusual behavior. Like teleporting out of cryo pods, cloners, mechs, etc.
|
||||
spawn(0)
|
||||
playsound(U.loc, "sparks", 50, 1)
|
||||
anim(mobloc,src,'icons/mob/mob.dmi',,"phaseout",,U.dir)
|
||||
|
||||
handle_teleport_grab(destination, U)
|
||||
U.loc = destination
|
||||
|
||||
spawn(0)
|
||||
spark_system.start()
|
||||
playsound(U.loc, 'sound/effects/phasein.ogg', 25, 1)
|
||||
playsound(U.loc, "sparks", 50, 1)
|
||||
anim(U.loc,U,'icons/mob/mob.dmi',,"phasein",,U.dir)
|
||||
|
||||
spawn(0)
|
||||
destination.kill_creatures(U)//Any living mobs in teleport area are gibbed. Check turf procs for how it does it.
|
||||
s_coold = 1
|
||||
cell.charge-=(C*10)
|
||||
else
|
||||
U << "\red The VOID-shift device is malfunctioning, <B>teleportation failed</B>."
|
||||
return
|
||||
|
||||
//=======//RIGHT CLICK TELEPORT//=======//
|
||||
//Right click to teleport somewhere, almost exactly like admin jump to turf.
|
||||
/obj/item/clothing/suit/space/space_ninja/proc/ninjashift(turf/T in oview())
|
||||
set name = "Phase Shift (20E)"
|
||||
set name = "Phase Shift (1E)"
|
||||
set desc = "Utilizes the internal VOID-shift device to rapidly transit to a destination in view."
|
||||
set category = null//So it does not show up on the panel but can still be right-clicked.
|
||||
set src = usr.contents//Fixes verbs not attaching properly for objects. Praise the DM reference guide!
|
||||
@@ -125,11 +91,6 @@ Not sure why this would be useful (it's not) but whatever. Ninjas need their smo
|
||||
playsound(U.loc, 'sound/effects/phasein.ogg', 25, 1)
|
||||
playsound(U.loc, 'sound/effects/sparks2.ogg', 50, 1)
|
||||
anim(U.loc,U,'icons/mob/mob.dmi',,"phasein",,U.dir)
|
||||
|
||||
spawn(0)//Any living mobs in teleport area are gibbed.
|
||||
T.kill_creatures(U)
|
||||
s_coold = 1
|
||||
cell.charge-=(C*10)
|
||||
else
|
||||
U << "\red You cannot teleport into solid walls or from solid matter"
|
||||
return
|
||||
@@ -137,16 +98,16 @@ Not sure why this would be useful (it's not) but whatever. Ninjas need their smo
|
||||
//=======//EM PULSE//=======//
|
||||
//Disables nearby tech equipment.
|
||||
/obj/item/clothing/suit/space/space_ninja/proc/ninjapulse()
|
||||
set name = "EM Burst (25E)"
|
||||
set name = "EM Burst (1,000E)"
|
||||
set desc = "Disable any nearby technology with a electro-magnetic pulse."
|
||||
set category = "Ninja Ability"
|
||||
set popup_menu = 0
|
||||
|
||||
var/C = 250
|
||||
if(!ninjacost(C,1))
|
||||
if(!ninjacost(C,100)) // EMP's now cost 1,000Energy about 30%
|
||||
var/mob/living/carbon/human/U = affecting
|
||||
playsound(U.loc, 'sound/effects/EMPulse.ogg', 60, 2)
|
||||
empulse(U, 4, 6) //Procs sure are nice. Slightly weaker than wizard's disable tch.
|
||||
empulse(U, 2, 3) //Procs sure are nice. Slightly weaker than wizard's disable tch.
|
||||
s_coold = 2
|
||||
cell.charge-=(C*10)
|
||||
return
|
||||
@@ -154,13 +115,13 @@ Not sure why this would be useful (it's not) but whatever. Ninjas need their smo
|
||||
//=======//ENERGY BLADE//=======//
|
||||
//Summons a blade of energy in active hand.
|
||||
/obj/item/clothing/suit/space/space_ninja/proc/ninjablade()
|
||||
set name = "Energy Blade (5E)"
|
||||
set name = "Energy Blade (20E)"
|
||||
set desc = "Create a focused beam of energy in your active hand."
|
||||
set category = "Ninja Ability"
|
||||
set popup_menu = 0
|
||||
|
||||
var/C = 50
|
||||
if(!ninjacost(C))
|
||||
if(!ninjacost(C, 800)) //Same spawn cost but higher upkeep cost
|
||||
var/mob/living/carbon/human/U = affecting
|
||||
if(!kamikaze)
|
||||
if(!U.get_active_hand()&&!istype(U.get_inactive_hand(), /obj/item/weapon/melee/energy/blade))
|
||||
@@ -187,13 +148,13 @@ Not sure why this would be useful (it's not) but whatever. Ninjas need their smo
|
||||
/*Shoots ninja stars at random people.
|
||||
This could be a lot better but I'm too tired atm.*/
|
||||
/obj/item/clothing/suit/space/space_ninja/proc/ninjastar()
|
||||
set name = "Energy Star (5E)"
|
||||
set name = "Energy Star (1,000E)"
|
||||
set desc = "Launches an energy star at a random living target."
|
||||
set category = "Ninja Ability"
|
||||
set popup_menu = 0
|
||||
|
||||
var/C = 50
|
||||
if(!ninjacost(C))
|
||||
if(!ninjacost(C,1))
|
||||
var/mob/living/carbon/human/U = affecting
|
||||
var/targets[] = list()//So yo can shoot while yo throw dawg
|
||||
for(var/mob/living/M in oview(loc))
|
||||
@@ -212,7 +173,7 @@ This could be a lot better but I'm too tired atm.*/
|
||||
A.current = curloc
|
||||
A.yo = targloc.y - curloc.y
|
||||
A.xo = targloc.x - curloc.x
|
||||
cell.charge-=(C*10)
|
||||
cell.charge-=(C*100)// Ninja stars now cost 100 energy, stil la fair chunk to avoid spamming, will run out of power quickly if used 3 or more times
|
||||
A.process()
|
||||
else
|
||||
U << "\red There are no targets in view."
|
||||
@@ -222,13 +183,13 @@ This could be a lot better but I'm too tired atm.*/
|
||||
/*Allows the ninja to capture people, I guess.
|
||||
Must right click on a mob to activate.*/
|
||||
/obj/item/clothing/suit/space/space_ninja/proc/ninjanet(mob/living/carbon/M in oview())//Only living carbon mobs.
|
||||
set name = "Energy Net (20E)"
|
||||
set name = "Energy Net (8,000E)"
|
||||
set desc = "Captures a fallen opponent in a net of energy. Will teleport them to a holding facility after 30 seconds."
|
||||
set category = null
|
||||
set src = usr.contents
|
||||
|
||||
var/C = 200
|
||||
if(!ninjacost(C,1)&&iscarbon(M))
|
||||
var/C = 500
|
||||
if(!ninjacost(C,80)&&iscarbon(M)) // Nets now cost 8,000
|
||||
var/mob/living/carbon/human/U = affecting
|
||||
if(M.client)//Monkeys without a client can still step_to() and bypass the net. Also, netting inactive people is lame.
|
||||
//if(M)//DEBUG
|
||||
@@ -249,7 +210,7 @@ Must right click on a mob to activate.*/
|
||||
E.master = U
|
||||
spawn(0)//Parallel processing.
|
||||
E.process(M)
|
||||
cell.charge-=(C*10)
|
||||
cell.charge-=(C*100) // Nets now cost what should be most of a standard battery, since your taking someone out of the round
|
||||
else
|
||||
U << "They are already trapped inside an energy net."
|
||||
else
|
||||
@@ -270,7 +231,6 @@ Movement impairing would indicate drugs and the like.*/
|
||||
//Wouldn't need to track adrenaline boosters if there was a miracle injection to get rid of paralysis and the like instantly.
|
||||
//For now, adrenaline boosters ARE the miracle injection. Well, radium, really.
|
||||
U.SetParalysis(0)
|
||||
U.SetStunned(0)
|
||||
U.SetWeakened(0)
|
||||
/*
|
||||
Due to lag, it was possible to adrenaline boost but remain helpless while life.dm resets player stat.
|
||||
|
||||
@@ -1333,10 +1333,10 @@ It is possible to destroy the net by the occupant or someone else.
|
||||
return
|
||||
|
||||
process(var/mob/living/carbon/M as mob)
|
||||
var/check = 30//30 seconds before teleportation. Could be extended I guess.
|
||||
var/check = 60//30 seconds before teleportation. Could be extended I guess. - Extended to one minute
|
||||
var/mob_name = affecting.name//Since they will report as null if terminated before teleport.
|
||||
//The person can still try and attack the net when inside.
|
||||
while(!isnull(M)&&!isnull(src)&&check>0)//While M and net exist, and 30 seconds have not passed.
|
||||
while(!isnull(M)&&!isnull(src)&&check>0)//While M and net exist, and 60 seconds have not passed.
|
||||
check--
|
||||
sleep(10)
|
||||
|
||||
|
||||
@@ -656,7 +656,6 @@ As such, it's hard-coded for now. No reason for it not to be, really.
|
||||
|
||||
/obj/item/clothing/suit/space/space_ninja/proc/grant_ninja_verbs()
|
||||
verbs += /obj/item/clothing/suit/space/space_ninja/proc/ninjashift
|
||||
verbs += /obj/item/clothing/suit/space/space_ninja/proc/ninjajaunt
|
||||
verbs += /obj/item/clothing/suit/space/space_ninja/proc/ninjasmoke
|
||||
verbs += /obj/item/clothing/suit/space/space_ninja/proc/ninjaboost
|
||||
verbs += /obj/item/clothing/suit/space/space_ninja/proc/ninjapulse
|
||||
@@ -669,8 +668,6 @@ As such, it's hard-coded for now. No reason for it not to be, really.
|
||||
|
||||
/obj/item/clothing/suit/space/space_ninja/proc/remove_ninja_verbs()
|
||||
verbs -= /obj/item/clothing/suit/space/space_ninja/proc/ninjashift
|
||||
verbs -= /obj/item/clothing/suit/space/space_ninja/proc/ninjajaunt
|
||||
verbs -= /obj/item/clothing/suit/space/space_ninja/proc/ninjasmoke
|
||||
verbs -= /obj/item/clothing/suit/space/space_ninja/proc/ninjaboost
|
||||
verbs -= /obj/item/clothing/suit/space/space_ninja/proc/ninjapulse
|
||||
verbs -= /obj/item/clothing/suit/space/space_ninja/proc/ninjablade
|
||||
@@ -681,11 +678,7 @@ As such, it's hard-coded for now. No reason for it not to be, really.
|
||||
|
||||
/obj/item/clothing/suit/space/space_ninja/proc/grant_kamikaze(mob/living/carbon/U)
|
||||
verbs -= /obj/item/clothing/suit/space/space_ninja/proc/ninjashift
|
||||
verbs -= /obj/item/clothing/suit/space/space_ninja/proc/ninjajaunt
|
||||
verbs -= /obj/item/clothing/suit/space/space_ninja/proc/ninjapulse
|
||||
verbs -= /obj/item/clothing/suit/space/space_ninja/proc/ninjastar
|
||||
verbs -= /obj/item/clothing/suit/space/space_ninja/proc/ninjanet
|
||||
|
||||
verbs += /obj/item/clothing/suit/space/space_ninja/proc/ninjaslayer
|
||||
verbs += /obj/item/clothing/suit/space/space_ninja/proc/ninjawalk
|
||||
verbs += /obj/item/clothing/suit/space/space_ninja/proc/ninjamirage
|
||||
@@ -710,11 +703,8 @@ As such, it's hard-coded for now. No reason for it not to be, really.
|
||||
/obj/item/clothing/suit/space/space_ninja/proc/remove_kamikaze(mob/living/carbon/U)
|
||||
if(kamikaze)
|
||||
verbs += /obj/item/clothing/suit/space/space_ninja/proc/ninjashift
|
||||
verbs += /obj/item/clothing/suit/space/space_ninja/proc/ninjajaunt
|
||||
verbs += /obj/item/clothing/suit/space/space_ninja/proc/ninjapulse
|
||||
verbs += /obj/item/clothing/suit/space/space_ninja/proc/ninjastar
|
||||
verbs += /obj/item/clothing/suit/space/space_ninja/proc/ninjanet
|
||||
|
||||
verbs -= /obj/item/clothing/suit/space/space_ninja/proc/ninjaslayer
|
||||
verbs -= /obj/item/clothing/suit/space/space_ninja/proc/ninjawalk
|
||||
verbs -= /obj/item/clothing/suit/space/space_ninja/proc/ninjamirage
|
||||
|
||||
Reference in New Issue
Block a user